bgfx_utils.cpp 10 KB

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  1. /*
  2. * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include <string.h> // strlen
  6. #include <tinystl/allocator.h>
  7. #include <tinystl/vector.h>
  8. #include <tinystl/string.h>
  9. namespace stl = tinystl;
  10. #include <bgfx.h>
  11. #include <bx/readerwriter.h>
  12. #include <bx/fpumath.h>
  13. #include "entry/entry.h"
  14. #include <ib-compress/indexbufferdecompression.h>
  15. void* load(bx::FileReaderI* _reader, const char* _filePath)
  16. {
  17. if (0 == bx::open(_reader, _filePath) )
  18. {
  19. uint32_t size = (uint32_t)bx::getSize(_reader);
  20. void* data = malloc(size);
  21. bx::read(_reader, data, size);
  22. bx::close(_reader);
  23. return data;
  24. }
  25. return NULL;
  26. }
  27. void* load(const char* _filePath)
  28. {
  29. return load(entry::getFileReader(), _filePath);
  30. }
  31. static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePath)
  32. {
  33. if (0 == bx::open(_reader, _filePath) )
  34. {
  35. uint32_t size = (uint32_t)bx::getSize(_reader);
  36. const bgfx::Memory* mem = bgfx::alloc(size+1);
  37. bx::read(_reader, mem->data, size);
  38. bx::close(_reader);
  39. mem->data[mem->size-1] = '\0';
  40. return mem;
  41. }
  42. return NULL;
  43. }
  44. static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name)
  45. {
  46. char filePath[512];
  47. const char* shaderPath = "shaders/dx9/";
  48. switch (bgfx::getRendererType() )
  49. {
  50. case bgfx::RendererType::Direct3D11:
  51. shaderPath = "shaders/dx11/";
  52. break;
  53. case bgfx::RendererType::OpenGL:
  54. shaderPath = "shaders/glsl/";
  55. break;
  56. case bgfx::RendererType::OpenGLES:
  57. shaderPath = "shaders/gles/";
  58. break;
  59. default:
  60. break;
  61. }
  62. strcpy(filePath, shaderPath);
  63. strcat(filePath, _name);
  64. strcat(filePath, ".bin");
  65. return bgfx::createShader(loadMem(_reader, filePath) );
  66. }
  67. bgfx::ShaderHandle loadShader(const char* _name)
  68. {
  69. return loadShader(entry::getFileReader(), _name);
  70. }
  71. bgfx::ProgramHandle loadProgram(bx::FileReaderI* _reader, const char* _vsName, const char* _fsName)
  72. {
  73. bgfx::ShaderHandle vsh = loadShader(_reader, _vsName);
  74. bgfx::ShaderHandle fsh = loadShader(_reader, _fsName);
  75. return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
  76. }
  77. bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
  78. {
  79. return loadProgram(entry::getFileReader(), _vsName, _fsName);
  80. }
  81. bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
  82. {
  83. char filePath[512];
  84. strcpy(filePath, "textures/");
  85. strcat(filePath, _name);
  86. const bgfx::Memory* mem = loadMem(_reader, filePath);
  87. return bgfx::createTexture(mem, _flags, _skip, _info);
  88. }
  89. bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
  90. {
  91. return loadTexture(entry::getFileReader(), _name, _flags, _skip, _info);
  92. }
  93. void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices)
  94. {
  95. struct PosTexcoord
  96. {
  97. float m_x;
  98. float m_y;
  99. float m_z;
  100. float m_pad0;
  101. float m_u;
  102. float m_v;
  103. float m_pad1;
  104. float m_pad2;
  105. };
  106. float* tangents = new float[6*_numVertices];
  107. memset(tangents, 0, 6*_numVertices*sizeof(float) );
  108. PosTexcoord v0;
  109. PosTexcoord v1;
  110. PosTexcoord v2;
  111. for (uint32_t ii = 0, num = _numIndices/3; ii < num; ++ii)
  112. {
  113. const uint16_t* indices = &_indices[ii*3];
  114. uint32_t i0 = indices[0];
  115. uint32_t i1 = indices[1];
  116. uint32_t i2 = indices[2];
  117. bgfx::vertexUnpack(&v0.m_x, bgfx::Attrib::Position, _decl, _vertices, i0);
  118. bgfx::vertexUnpack(&v0.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i0);
  119. bgfx::vertexUnpack(&v1.m_x, bgfx::Attrib::Position, _decl, _vertices, i1);
  120. bgfx::vertexUnpack(&v1.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i1);
  121. bgfx::vertexUnpack(&v2.m_x, bgfx::Attrib::Position, _decl, _vertices, i2);
  122. bgfx::vertexUnpack(&v2.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i2);
  123. const float bax = v1.m_x - v0.m_x;
  124. const float bay = v1.m_y - v0.m_y;
  125. const float baz = v1.m_z - v0.m_z;
  126. const float bau = v1.m_u - v0.m_u;
  127. const float bav = v1.m_v - v0.m_v;
  128. const float cax = v2.m_x - v0.m_x;
  129. const float cay = v2.m_y - v0.m_y;
  130. const float caz = v2.m_z - v0.m_z;
  131. const float cau = v2.m_u - v0.m_u;
  132. const float cav = v2.m_v - v0.m_v;
  133. const float det = (bau * cav - bav * cau);
  134. const float invDet = 1.0f / det;
  135. const float tx = (bax * cav - cax * bav) * invDet;
  136. const float ty = (bay * cav - cay * bav) * invDet;
  137. const float tz = (baz * cav - caz * bav) * invDet;
  138. const float bx = (cax * bau - bax * cau) * invDet;
  139. const float by = (cay * bau - bay * cau) * invDet;
  140. const float bz = (caz * bau - baz * cau) * invDet;
  141. for (uint32_t jj = 0; jj < 3; ++jj)
  142. {
  143. float* tanu = &tangents[indices[jj]*6];
  144. float* tanv = &tanu[3];
  145. tanu[0] += tx;
  146. tanu[1] += ty;
  147. tanu[2] += tz;
  148. tanv[0] += bx;
  149. tanv[1] += by;
  150. tanv[2] += bz;
  151. }
  152. }
  153. for (uint32_t ii = 0; ii < _numVertices; ++ii)
  154. {
  155. const float* tanu = &tangents[ii*6];
  156. const float* tanv = &tangents[ii*6 + 3];
  157. float normal[4];
  158. bgfx::vertexUnpack(normal, bgfx::Attrib::Normal, _decl, _vertices, ii);
  159. float ndt = bx::vec3Dot(normal, tanu);
  160. float nxt[3];
  161. bx::vec3Cross(nxt, normal, tanu);
  162. float tmp[3];
  163. tmp[0] = tanu[0] - normal[0] * ndt;
  164. tmp[1] = tanu[1] - normal[1] * ndt;
  165. tmp[2] = tanu[2] - normal[2] * ndt;
  166. float tangent[4];
  167. bx::vec3Norm(tangent, tmp);
  168. tangent[3] = bx::vec3Dot(nxt, tanv) < 0.0f ? -1.0f : 1.0f;
  169. bgfx::vertexPack(tangent, true, bgfx::Attrib::Tangent, _decl, _vertices, ii);
  170. }
  171. delete [] tangents;
  172. }
  173. struct Aabb
  174. {
  175. float m_min[3];
  176. float m_max[3];
  177. };
  178. struct Obb
  179. {
  180. float m_mtx[16];
  181. };
  182. struct Sphere
  183. {
  184. float m_center[3];
  185. float m_radius;
  186. };
  187. struct Primitive
  188. {
  189. uint32_t m_startIndex;
  190. uint32_t m_numIndices;
  191. uint32_t m_startVertex;
  192. uint32_t m_numVertices;
  193. Sphere m_sphere;
  194. Aabb m_aabb;
  195. Obb m_obb;
  196. };
  197. typedef stl::vector<Primitive> PrimitiveArray;
  198. struct Group
  199. {
  200. Group()
  201. {
  202. reset();
  203. }
  204. void reset()
  205. {
  206. m_vbh.idx = bgfx::invalidHandle;
  207. m_ibh.idx = bgfx::invalidHandle;
  208. m_prims.clear();
  209. }
  210. bgfx::VertexBufferHandle m_vbh;
  211. bgfx::IndexBufferHandle m_ibh;
  212. Sphere m_sphere;
  213. Aabb m_aabb;
  214. Obb m_obb;
  215. PrimitiveArray m_prims;
  216. };
  217. namespace bgfx
  218. {
  219. int32_t read(bx::ReaderI* _reader, bgfx::VertexDecl& _decl);
  220. }
  221. struct Mesh
  222. {
  223. void load(bx::ReaderSeekerI* _reader)
  224. {
  225. #define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x1)
  226. #define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
  227. #define BGFX_CHUNK_MAGIC_IBC BX_MAKEFOURCC('I', 'B', 'C', 0x0)
  228. #define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
  229. using namespace bx;
  230. using namespace bgfx;
  231. Group group;
  232. uint32_t chunk;
  233. while (4 == bx::read(_reader, chunk) )
  234. {
  235. switch (chunk)
  236. {
  237. case BGFX_CHUNK_MAGIC_VB:
  238. {
  239. read(_reader, group.m_sphere);
  240. read(_reader, group.m_aabb);
  241. read(_reader, group.m_obb);
  242. read(_reader, m_decl);
  243. uint16_t stride = m_decl.getStride();
  244. uint16_t numVertices;
  245. read(_reader, numVertices);
  246. const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
  247. read(_reader, mem->data, mem->size);
  248. group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
  249. }
  250. break;
  251. case BGFX_CHUNK_MAGIC_IB:
  252. {
  253. uint32_t numIndices;
  254. read(_reader, numIndices);
  255. const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
  256. read(_reader, mem->data, mem->size);
  257. group.m_ibh = bgfx::createIndexBuffer(mem);
  258. }
  259. break;
  260. case BGFX_CHUNK_MAGIC_IBC:
  261. {
  262. uint32_t numIndices;
  263. bx::read(_reader, numIndices);
  264. const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
  265. uint32_t compressedSize;
  266. bx::read(_reader, compressedSize);
  267. bx::CrtAllocator allocator;
  268. void* compressedIndices = BX_ALLOC(&allocator, compressedSize);
  269. bx::read(_reader, compressedIndices, compressedSize);
  270. ReadBitstream rbs( (const uint8_t*)compressedIndices, compressedSize);
  271. DecompressIndexBuffer( (uint16_t*)mem->data, numIndices / 3, rbs);
  272. BX_FREE(&allocator, compressedIndices);
  273. group.m_ibh = bgfx::createIndexBuffer(mem);
  274. }
  275. break;
  276. case BGFX_CHUNK_MAGIC_PRI:
  277. {
  278. uint16_t len;
  279. read(_reader, len);
  280. stl::string material;
  281. material.resize(len);
  282. read(_reader, const_cast<char*>(material.c_str() ), len);
  283. uint16_t num;
  284. read(_reader, num);
  285. for (uint32_t ii = 0; ii < num; ++ii)
  286. {
  287. read(_reader, len);
  288. stl::string name;
  289. name.resize(len);
  290. read(_reader, const_cast<char*>(name.c_str() ), len);
  291. Primitive prim;
  292. read(_reader, prim.m_startIndex);
  293. read(_reader, prim.m_numIndices);
  294. read(_reader, prim.m_startVertex);
  295. read(_reader, prim.m_numVertices);
  296. read(_reader, prim.m_sphere);
  297. read(_reader, prim.m_aabb);
  298. read(_reader, prim.m_obb);
  299. group.m_prims.push_back(prim);
  300. }
  301. m_groups.push_back(group);
  302. group.reset();
  303. }
  304. break;
  305. default:
  306. DBG("%08x at %d", chunk, bx::skip(_reader, 0) );
  307. break;
  308. }
  309. }
  310. }
  311. void unload()
  312. {
  313. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  314. {
  315. const Group& group = *it;
  316. bgfx::destroyVertexBuffer(group.m_vbh);
  317. if (bgfx::isValid(group.m_ibh) )
  318. {
  319. bgfx::destroyIndexBuffer(group.m_ibh);
  320. }
  321. }
  322. m_groups.clear();
  323. }
  324. void submit(uint8_t _id, bgfx::ProgramHandle _program, float* _mtx, uint64_t _state)
  325. {
  326. if (BGFX_STATE_MASK == _state)
  327. {
  328. _state = 0
  329. | BGFX_STATE_RGB_WRITE
  330. | BGFX_STATE_ALPHA_WRITE
  331. | BGFX_STATE_DEPTH_WRITE
  332. | BGFX_STATE_DEPTH_TEST_LESS
  333. | BGFX_STATE_CULL_CCW
  334. | BGFX_STATE_MSAA
  335. ;
  336. }
  337. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  338. {
  339. const Group& group = *it;
  340. // Set model matrix for rendering.
  341. bgfx::setTransform(_mtx);
  342. bgfx::setProgram(_program);
  343. bgfx::setIndexBuffer(group.m_ibh);
  344. bgfx::setVertexBuffer(group.m_vbh);
  345. bgfx::setState(_state);
  346. bgfx::submit(_id);
  347. }
  348. }
  349. bgfx::VertexDecl m_decl;
  350. typedef stl::vector<Group> GroupArray;
  351. GroupArray m_groups;
  352. };
  353. Mesh* meshLoad(bx::ReaderSeekerI* _reader)
  354. {
  355. Mesh* mesh = new Mesh;
  356. mesh->load(_reader);
  357. return mesh;
  358. }
  359. Mesh* meshLoad(const char* _filePath)
  360. {
  361. bx::FileReaderI* reader = entry::getFileReader();
  362. bx::open(reader, _filePath);
  363. Mesh* mesh = meshLoad(reader);
  364. bx::close(reader);
  365. return mesh;
  366. }
  367. void meshUnload(Mesh* _mesh)
  368. {
  369. _mesh->unload();
  370. delete _mesh;
  371. }
  372. void meshSubmit(Mesh* _mesh, uint8_t _id, bgfx::ProgramHandle _program, float* _mtx, uint64_t _state)
  373. {
  374. _mesh->submit(_id, _program, _mtx, _state);
  375. }