entry.cpp 10 KB

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  1. /*
  2. * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include <bgfx.h>
  6. #include <bx/string.h>
  7. #include <bx/readerwriter.h>
  8. #include <time.h>
  9. #include "entry_p.h"
  10. #include "cmd.h"
  11. #include "input.h"
  12. extern "C" int _main_(int _argc, char** _argv);
  13. namespace entry
  14. {
  15. static uint32_t s_debug = BGFX_DEBUG_NONE;
  16. static uint32_t s_reset = BGFX_RESET_NONE;
  17. static bool s_exit = false;
  18. static bx::FileReaderI* s_fileReader = NULL;
  19. static bx::FileWriterI* s_fileWriter = NULL;
  20. bool setOrToggle(uint32_t& _flags, const char* _name, uint32_t _bit, int _first, int _argc, char const* const* _argv)
  21. {
  22. if (0 == strcmp(_argv[_first], _name) )
  23. {
  24. int arg = _first+1;
  25. if (_argc > arg)
  26. {
  27. _flags &= ~_bit;
  28. _flags |= bx::toBool(_argv[arg]) ? _bit : 0;
  29. }
  30. else
  31. {
  32. _flags ^= _bit;
  33. }
  34. return true;
  35. }
  36. return false;
  37. }
  38. void cmd(const void* _userData)
  39. {
  40. cmdExec( (const char*)_userData);
  41. }
  42. int cmdMouseLock(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
  43. {
  44. if (_argc > 1)
  45. {
  46. inputSetMouseLock(_argc > 1 ? bx::toBool(_argv[1]) : !inputIsMouseLocked() );
  47. return 0;
  48. }
  49. return 1;
  50. }
  51. int cmdGraphics(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
  52. {
  53. if (_argc > 1)
  54. {
  55. if (setOrToggle(s_reset, "vsync", BGFX_RESET_VSYNC, 1, _argc, _argv)
  56. || setOrToggle(s_reset, "hmd", BGFX_RESET_HMD, 1, _argc, _argv)
  57. || setOrToggle(s_reset, "hmddbg", BGFX_RESET_HMD_DEBUG, 1, _argc, _argv)
  58. || setOrToggle(s_reset, "hmdrecenter", BGFX_RESET_HMD_RECENTER, 1, _argc, _argv)
  59. || setOrToggle(s_reset, "msaa", BGFX_RESET_MSAA_X16, 1, _argc, _argv) )
  60. {
  61. return 0;
  62. }
  63. else if (setOrToggle(s_debug, "stats", BGFX_DEBUG_STATS, 1, _argc, _argv)
  64. || setOrToggle(s_debug, "ifh", BGFX_DEBUG_IFH, 1, _argc, _argv)
  65. || setOrToggle(s_debug, "text", BGFX_DEBUG_TEXT, 1, _argc, _argv)
  66. || setOrToggle(s_debug, "wireframe", BGFX_DEBUG_WIREFRAME, 1, _argc, _argv) )
  67. {
  68. bgfx::setDebug(s_debug);
  69. return 0;
  70. }
  71. else if (0 == strcmp(_argv[1], "screenshot") )
  72. {
  73. if (_argc > 2)
  74. {
  75. bgfx::saveScreenShot(_argv[2]);
  76. }
  77. else
  78. {
  79. time_t tt;
  80. time(&tt);
  81. char filePath[256];
  82. bx::snprintf(filePath, sizeof(filePath), "temp/screenshot-%d", tt);
  83. bgfx::saveScreenShot(filePath);
  84. }
  85. return 0;
  86. }
  87. }
  88. return 1;
  89. }
  90. int cmdExit(CmdContext* /*_context*/, void* /*_userData*/, int /*_argc*/, char const* const* /*_argv*/)
  91. {
  92. s_exit = true;
  93. return 0;
  94. }
  95. static const InputBinding s_bindings[] =
  96. {
  97. { entry::Key::KeyQ, entry::Modifier::LeftCtrl, 1, cmd, "exit" },
  98. { entry::Key::F1, entry::Modifier::None, 1, cmd, "graphics stats" },
  99. { entry::Key::GamepadStart, entry::Modifier::None, 1, cmd, "graphics stats" },
  100. { entry::Key::F1, entry::Modifier::LeftShift, 1, cmd, "graphics stats 0\ngraphics text 0" },
  101. { entry::Key::F3, entry::Modifier::None, 1, cmd, "graphics wireframe" },
  102. { entry::Key::F4, entry::Modifier::None, 1, cmd, "graphics hmd" },
  103. { entry::Key::F4, entry::Modifier::LeftShift, 1, cmd, "graphics hmdrecenter" },
  104. { entry::Key::F4, entry::Modifier::LeftCtrl, 1, cmd, "graphics hmddbg" },
  105. { entry::Key::F7, entry::Modifier::None, 1, cmd, "graphics vsync" },
  106. { entry::Key::F8, entry::Modifier::None, 1, cmd, "graphics msaa" },
  107. { entry::Key::Print, entry::Modifier::None, 1, cmd, "graphics screenshot" },
  108. INPUT_BINDING_END
  109. };
  110. int main(int _argc, char** _argv)
  111. {
  112. //DBG(BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME);
  113. #if BX_CONFIG_CRT_FILE_READER_WRITER
  114. s_fileReader = new bx::CrtFileReader;
  115. s_fileWriter = new bx::CrtFileWriter;
  116. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  117. cmdAdd("mouselock", cmdMouseLock);
  118. cmdAdd("graphics", cmdGraphics );
  119. cmdAdd("exit", cmdExit );
  120. inputAddBindings("bindings", s_bindings);
  121. entry::WindowHandle defaultWindow = { 0 };
  122. entry::setWindowTitle(defaultWindow, bx::baseName(_argv[0]));
  123. int32_t result = ::_main_(_argc, _argv);
  124. #if BX_CONFIG_CRT_FILE_READER_WRITER
  125. delete s_fileReader;
  126. s_fileReader = NULL;
  127. delete s_fileWriter;
  128. s_fileWriter = NULL;
  129. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  130. return result;
  131. }
  132. bool processEvents(uint32_t& _width, uint32_t& _height, uint32_t& _debug, uint32_t& _reset, MouseState* _mouse)
  133. {
  134. s_debug = _debug;
  135. s_reset = _reset;
  136. WindowHandle handle = { UINT16_MAX };
  137. bool mouseLock = inputIsMouseLocked();
  138. const Event* ev;
  139. do
  140. {
  141. struct SE { const Event* m_ev; SE() : m_ev(poll() ) {} ~SE() { if (NULL != m_ev) { release(m_ev); } } } scopeEvent;
  142. ev = scopeEvent.m_ev;
  143. if (NULL != ev)
  144. {
  145. switch (ev->m_type)
  146. {
  147. case Event::Axis:
  148. {
  149. const AxisEvent* axis = static_cast<const AxisEvent*>(ev);
  150. inputSetGamepadAxis(axis->m_gamepad, axis->m_axis, axis->m_value);
  151. }
  152. break;
  153. case Event::Char:
  154. {
  155. const CharEvent* chev = static_cast<const CharEvent*>(ev);
  156. inputChar(chev->m_len, chev->m_char);
  157. }
  158. break;
  159. case Event::Exit:
  160. return true;
  161. case Event::Gamepad:
  162. {
  163. const GamepadEvent* gev = static_cast<const GamepadEvent*>(ev);
  164. DBG("gamepad %d, %d", gev->m_gamepad.idx, gev->m_connected);
  165. }
  166. break;
  167. case Event::Mouse:
  168. {
  169. const MouseEvent* mouse = static_cast<const MouseEvent*>(ev);
  170. handle = mouse->m_handle;
  171. if (mouse->m_move)
  172. {
  173. inputSetMousePos(mouse->m_mx, mouse->m_my, mouse->m_mz);
  174. }
  175. else
  176. {
  177. inputSetMouseButtonState(mouse->m_button, mouse->m_down);
  178. }
  179. if (NULL != _mouse
  180. && !mouseLock)
  181. {
  182. if (mouse->m_move)
  183. {
  184. _mouse->m_mx = mouse->m_mx;
  185. _mouse->m_my = mouse->m_my;
  186. _mouse->m_mz = mouse->m_mz;
  187. }
  188. else
  189. {
  190. _mouse->m_buttons[mouse->m_button] = mouse->m_down;
  191. }
  192. }
  193. }
  194. break;
  195. case Event::Key:
  196. {
  197. const KeyEvent* key = static_cast<const KeyEvent*>(ev);
  198. handle = key->m_handle;
  199. inputSetKeyState(key->m_key, key->m_modifiers, key->m_down);
  200. }
  201. break;
  202. case Event::Size:
  203. {
  204. const SizeEvent* size = static_cast<const SizeEvent*>(ev);
  205. handle = size->m_handle;
  206. _width = size->m_width;
  207. _height = size->m_height;
  208. _reset = !s_reset; // force reset
  209. }
  210. break;
  211. case Event::Window:
  212. break;
  213. default:
  214. break;
  215. }
  216. }
  217. inputProcess();
  218. } while (NULL != ev);
  219. if (handle.idx == 0
  220. && _reset != s_reset)
  221. {
  222. _reset = s_reset;
  223. bgfx::reset(_width, _height, _reset);
  224. inputSetMouseResolution(_width, _height);
  225. }
  226. _debug = s_debug;
  227. return s_exit;
  228. }
  229. WindowState s_window[ENTRY_CONFIG_MAX_WINDOWS];
  230. bool processWindowEvents(WindowState& _state, uint32_t& _debug, uint32_t& _reset)
  231. {
  232. s_debug = _debug;
  233. s_reset = _reset;
  234. WindowHandle handle = { UINT16_MAX };
  235. bool mouseLock = inputIsMouseLocked();
  236. const Event* ev;
  237. do
  238. {
  239. struct SE
  240. {
  241. SE(WindowHandle _handle)
  242. : m_ev(poll(_handle) )
  243. {
  244. }
  245. ~SE()
  246. {
  247. if (NULL != m_ev)
  248. {
  249. release(m_ev);
  250. }
  251. }
  252. const Event* m_ev;
  253. } scopeEvent(handle);
  254. ev = scopeEvent.m_ev;
  255. if (NULL != ev)
  256. {
  257. handle = ev->m_handle;
  258. WindowState& win = s_window[handle.idx];
  259. switch (ev->m_type)
  260. {
  261. case Event::Axis:
  262. {
  263. const AxisEvent* axis = static_cast<const AxisEvent*>(ev);
  264. inputSetGamepadAxis(axis->m_gamepad, axis->m_axis, axis->m_value);
  265. }
  266. break;
  267. case Event::Char:
  268. {
  269. const CharEvent* chev = static_cast<const CharEvent*>(ev);
  270. win.m_handle = chev->m_handle;
  271. inputChar(chev->m_len, chev->m_char);
  272. }
  273. break;
  274. case Event::Exit:
  275. return true;
  276. case Event::Gamepad:
  277. {
  278. const GamepadEvent* gev = static_cast<const GamepadEvent*>(ev);
  279. DBG("gamepad %d, %d", gev->m_gamepad.idx, gev->m_connected);
  280. }
  281. break;
  282. case Event::Mouse:
  283. {
  284. const MouseEvent* mouse = static_cast<const MouseEvent*>(ev);
  285. win.m_handle = mouse->m_handle;
  286. if (mouse->m_move)
  287. {
  288. inputSetMousePos(mouse->m_mx, mouse->m_my, mouse->m_mz);
  289. }
  290. else
  291. {
  292. inputSetMouseButtonState(mouse->m_button, mouse->m_down);
  293. }
  294. if (!mouseLock)
  295. {
  296. if (mouse->m_move)
  297. {
  298. win.m_mouse.m_mx = mouse->m_mx;
  299. win.m_mouse.m_my = mouse->m_my;
  300. win.m_mouse.m_mz = mouse->m_mz;
  301. }
  302. else
  303. {
  304. win.m_mouse.m_buttons[mouse->m_button] = mouse->m_down;
  305. }
  306. }
  307. }
  308. break;
  309. case Event::Key:
  310. {
  311. const KeyEvent* key = static_cast<const KeyEvent*>(ev);
  312. win.m_handle = key->m_handle;
  313. inputSetKeyState(key->m_key, key->m_modifiers, key->m_down);
  314. }
  315. break;
  316. case Event::Size:
  317. {
  318. const SizeEvent* size = static_cast<const SizeEvent*>(ev);
  319. win.m_handle = size->m_handle;
  320. win.m_width = size->m_width;
  321. win.m_height = size->m_height;
  322. _reset = win.m_handle.idx == 0
  323. ? !s_reset
  324. : _reset
  325. ; // force reset
  326. }
  327. break;
  328. case Event::Window:
  329. {
  330. const WindowEvent* window = static_cast<const WindowEvent*>(ev);
  331. win.m_handle = window->m_handle;
  332. win.m_nwh = window->m_nwh;
  333. ev = NULL;
  334. }
  335. break;
  336. default:
  337. break;
  338. }
  339. }
  340. inputProcess();
  341. } while (NULL != ev);
  342. if (isValid(handle) )
  343. {
  344. const WindowState& win = s_window[handle.idx];
  345. _state = win;
  346. if (handle.idx == 0)
  347. {
  348. inputSetMouseResolution(win.m_width, win.m_height);
  349. }
  350. }
  351. if (_reset != s_reset)
  352. {
  353. _reset = s_reset;
  354. bgfx::reset(s_window[0].m_width, s_window[0].m_height, _reset);
  355. inputSetMouseResolution(s_window[0].m_width, s_window[0].m_height);
  356. }
  357. _debug = s_debug;
  358. return s_exit;
  359. }
  360. bx::FileReaderI* getFileReader()
  361. {
  362. return s_fileReader;
  363. }
  364. bx::FileWriterI* getFileWriter()
  365. {
  366. return s_fileWriter;
  367. }
  368. } // namespace entry
  369. extern "C" bool entry_process_events(uint32_t* _width, uint32_t* _height, uint32_t* _debug, uint32_t* _reset)
  370. {
  371. return entry::processEvents(*_width, *_height, *_debug, *_reset, NULL);
  372. }