entry_sdl.cpp 23 KB

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  1. /*
  2. * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "entry_p.h"
  6. #if ENTRY_CONFIG_USE_SDL
  7. #if BX_PLATFORM_WINDOWS
  8. # define SDL_MAIN_HANDLED
  9. #endif // BX_PLATFORM_WINDOWS
  10. #include <SDL2/SDL.h>
  11. #include <bgfxplatform.h>
  12. #include <stdio.h>
  13. #include <bx/thread.h>
  14. #include <bx/handlealloc.h>
  15. #include <tinystl/allocator.h>
  16. #include <tinystl/string.h>
  17. namespace entry
  18. {
  19. static uint8_t translateKeyModifiers(uint16_t _sdl)
  20. {
  21. uint8_t modifiers = 0;
  22. modifiers |= _sdl & KMOD_LALT ? Modifier::LeftAlt : 0;
  23. modifiers |= _sdl & KMOD_RALT ? Modifier::RightAlt : 0;
  24. modifiers |= _sdl & KMOD_LCTRL ? Modifier::LeftCtrl : 0;
  25. modifiers |= _sdl & KMOD_RCTRL ? Modifier::RightCtrl : 0;
  26. modifiers |= _sdl & KMOD_LSHIFT ? Modifier::LeftShift : 0;
  27. modifiers |= _sdl & KMOD_RSHIFT ? Modifier::RightShift : 0;
  28. modifiers |= _sdl & KMOD_LGUI ? Modifier::LeftMeta : 0;
  29. modifiers |= _sdl & KMOD_RGUI ? Modifier::RightMeta : 0;
  30. return modifiers;
  31. }
  32. static uint8_t s_translateKey[256];
  33. static void initTranslateKey(uint16_t _sdl, Key::Enum _key)
  34. {
  35. BX_CHECK(_sdl < BX_COUNTOF(s_translateKey), "Out of bounds %d.", _sdl);
  36. s_translateKey[_sdl&0xff] = (uint8_t)_key;
  37. }
  38. static Key::Enum translateKey(SDL_Scancode _sdl)
  39. {
  40. return (Key::Enum)s_translateKey[_sdl&0xff];
  41. }
  42. static uint8_t s_translateGamepad[256];
  43. static void initTranslateGamepad(uint8_t _sdl, Key::Enum _button)
  44. {
  45. s_translateGamepad[_sdl] = _button;
  46. }
  47. static Key::Enum translateGamepad(uint8_t _sdl)
  48. {
  49. return Key::Enum(s_translateGamepad[_sdl]);
  50. }
  51. static uint8_t s_translateGamepadAxis[256];
  52. static void initTranslateGamepadAxis(uint8_t _sdl, GamepadAxis::Enum _axis)
  53. {
  54. s_translateGamepadAxis[_sdl] = uint8_t(_axis);
  55. }
  56. static GamepadAxis::Enum translateGamepadAxis(uint8_t _sdl)
  57. {
  58. return GamepadAxis::Enum(s_translateGamepadAxis[_sdl]);
  59. }
  60. struct GamepadSDL
  61. {
  62. GamepadSDL()
  63. : m_controller(NULL)
  64. , m_jid(INT32_MAX)
  65. {
  66. memset(m_value, 0, sizeof(m_value) );
  67. // Deadzone values from xinput.h
  68. m_deadzone[GamepadAxis::LeftX ] =
  69. m_deadzone[GamepadAxis::LeftY ] = 7849;
  70. m_deadzone[GamepadAxis::RightX] =
  71. m_deadzone[GamepadAxis::RightY] = 8689;
  72. m_deadzone[GamepadAxis::LeftZ ] =
  73. m_deadzone[GamepadAxis::RightZ] = 30;
  74. }
  75. void create(int32_t _jid)
  76. {
  77. m_controller = SDL_GameControllerOpen(_jid);
  78. SDL_Joystick* joystick = SDL_GameControllerGetJoystick(m_controller);
  79. m_jid = SDL_JoystickInstanceID(joystick);
  80. }
  81. void destroy()
  82. {
  83. SDL_GameControllerClose(m_controller);
  84. m_controller = NULL;
  85. m_jid = INT32_MAX;
  86. }
  87. bool filter(GamepadAxis::Enum _axis, int32_t* _value)
  88. {
  89. const int32_t old = m_value[_axis];
  90. const int32_t deadzone = m_deadzone[_axis];
  91. int32_t value = *_value;
  92. value = value > deadzone || value < -deadzone ? value : 0;
  93. m_value[_axis] = value;
  94. *_value = value;
  95. return old != value;
  96. }
  97. int32_t m_value[GamepadAxis::Count];
  98. int32_t m_deadzone[GamepadAxis::Count];
  99. SDL_GameController* m_controller;
  100. // SDL_Haptic* m_haptic;
  101. SDL_JoystickID m_jid;
  102. };
  103. struct MainThreadEntry
  104. {
  105. int m_argc;
  106. char** m_argv;
  107. static int32_t threadFunc(void* _userData);
  108. };
  109. ///
  110. static void* sdlNativeWindowHandle(SDL_Window* _window)
  111. {
  112. SDL_SysWMinfo wmi;
  113. SDL_VERSION(&wmi.version);
  114. if (!SDL_GetWindowWMInfo(_window, &wmi) )
  115. {
  116. return NULL;
  117. }
  118. # if BX_PLATFORM_LINUX || BX_PLATFORM_FREEBSD
  119. return (void*)wmi.info.x11.window;
  120. # elif BX_PLATFORM_OSX
  121. return wmi.info.cocoa.window;
  122. # elif BX_PLATFORM_WINDOWS
  123. return wmi.info.win.window;
  124. # endif // BX_PLATFORM_
  125. }
  126. struct Msg
  127. {
  128. Msg()
  129. : m_x(0)
  130. , m_y(0)
  131. , m_width(0)
  132. , m_height(0)
  133. , m_flags(0)
  134. {
  135. }
  136. int32_t m_x;
  137. int32_t m_y;
  138. uint32_t m_width;
  139. uint32_t m_height;
  140. uint32_t m_flags;
  141. tinystl::string m_title;
  142. };
  143. static uint32_t s_userEventStart;
  144. enum SDL_USER_WINDOW
  145. {
  146. SDL_USER_WINDOW_CREATE,
  147. SDL_USER_WINDOW_DESTROY,
  148. SDL_USER_WINDOW_SET_TITLE,
  149. SDL_USER_WINDOW_SET_POS,
  150. SDL_USER_WINDOW_SET_SIZE,
  151. SDL_USER_WINDOW_TOGGLE_FRAME,
  152. SDL_USER_WINDOW_MOUSE_LOCK,
  153. };
  154. static void sdlPostEvent(SDL_USER_WINDOW _type, WindowHandle _handle, Msg* _msg = NULL, uint32_t _code = 0)
  155. {
  156. SDL_Event event;
  157. SDL_UserEvent& uev = event.user;
  158. uev.type = s_userEventStart + _type;
  159. union { void* p; WindowHandle h; } cast;
  160. cast.h = _handle;
  161. uev.data1 = cast.p;
  162. uev.data2 = _msg;
  163. uev.code = _code;
  164. SDL_PushEvent(&event);
  165. }
  166. static WindowHandle getWindowHandle(const SDL_UserEvent& _uev)
  167. {
  168. union { void* p; WindowHandle h; } cast;
  169. cast.p = _uev.data1;
  170. return cast.h;
  171. }
  172. struct Context
  173. {
  174. Context()
  175. : m_width(ENTRY_DEFAULT_WIDTH)
  176. , m_height(ENTRY_DEFAULT_HEIGHT)
  177. , m_aspectRatio(16.0f/9.0f)
  178. , m_mouseLock(false)
  179. {
  180. memset(s_translateKey, 0, sizeof(s_translateKey) );
  181. initTranslateKey(SDL_SCANCODE_ESCAPE, Key::Esc);
  182. initTranslateKey(SDL_SCANCODE_RETURN, Key::Return);
  183. initTranslateKey(SDL_SCANCODE_TAB, Key::Tab);
  184. initTranslateKey(SDL_SCANCODE_BACKSPACE, Key::Backspace);
  185. initTranslateKey(SDL_SCANCODE_SPACE, Key::Space);
  186. initTranslateKey(SDL_SCANCODE_UP, Key::Up);
  187. initTranslateKey(SDL_SCANCODE_DOWN, Key::Down);
  188. initTranslateKey(SDL_SCANCODE_LEFT, Key::Left);
  189. initTranslateKey(SDL_SCANCODE_RIGHT, Key::Right);
  190. initTranslateKey(SDL_SCANCODE_PAGEUP, Key::PageUp);
  191. initTranslateKey(SDL_SCANCODE_PAGEDOWN, Key::PageDown);
  192. initTranslateKey(SDL_SCANCODE_HOME, Key::Home);
  193. initTranslateKey(SDL_SCANCODE_END, Key::End);
  194. initTranslateKey(SDL_SCANCODE_PRINTSCREEN, Key::Print);
  195. initTranslateKey(SDL_SCANCODE_KP_PLUS, Key::Plus);
  196. initTranslateKey(SDL_SCANCODE_KP_MINUS, Key::Minus);
  197. initTranslateKey(SDL_SCANCODE_F1, Key::F1);
  198. initTranslateKey(SDL_SCANCODE_F2, Key::F2);
  199. initTranslateKey(SDL_SCANCODE_F3, Key::F3);
  200. initTranslateKey(SDL_SCANCODE_F4, Key::F4);
  201. initTranslateKey(SDL_SCANCODE_F5, Key::F5);
  202. initTranslateKey(SDL_SCANCODE_F6, Key::F6);
  203. initTranslateKey(SDL_SCANCODE_F7, Key::F7);
  204. initTranslateKey(SDL_SCANCODE_F8, Key::F8);
  205. initTranslateKey(SDL_SCANCODE_F9, Key::F9);
  206. initTranslateKey(SDL_SCANCODE_F10, Key::F10);
  207. initTranslateKey(SDL_SCANCODE_F11, Key::F11);
  208. initTranslateKey(SDL_SCANCODE_F12, Key::F12);
  209. initTranslateKey(SDL_SCANCODE_KP_0, Key::NumPad0);
  210. initTranslateKey(SDL_SCANCODE_KP_1, Key::NumPad1);
  211. initTranslateKey(SDL_SCANCODE_KP_2, Key::NumPad2);
  212. initTranslateKey(SDL_SCANCODE_KP_3, Key::NumPad3);
  213. initTranslateKey(SDL_SCANCODE_KP_4, Key::NumPad4);
  214. initTranslateKey(SDL_SCANCODE_KP_5, Key::NumPad5);
  215. initTranslateKey(SDL_SCANCODE_KP_6, Key::NumPad6);
  216. initTranslateKey(SDL_SCANCODE_KP_7, Key::NumPad7);
  217. initTranslateKey(SDL_SCANCODE_KP_8, Key::NumPad8);
  218. initTranslateKey(SDL_SCANCODE_KP_9, Key::NumPad9);
  219. initTranslateKey(SDL_SCANCODE_0, Key::Key0);
  220. initTranslateKey(SDL_SCANCODE_1, Key::Key1);
  221. initTranslateKey(SDL_SCANCODE_2, Key::Key2);
  222. initTranslateKey(SDL_SCANCODE_3, Key::Key3);
  223. initTranslateKey(SDL_SCANCODE_4, Key::Key4);
  224. initTranslateKey(SDL_SCANCODE_5, Key::Key5);
  225. initTranslateKey(SDL_SCANCODE_6, Key::Key6);
  226. initTranslateKey(SDL_SCANCODE_7, Key::Key7);
  227. initTranslateKey(SDL_SCANCODE_8, Key::Key8);
  228. initTranslateKey(SDL_SCANCODE_9, Key::Key9);
  229. initTranslateKey(SDL_SCANCODE_A, Key::KeyA);
  230. initTranslateKey(SDL_SCANCODE_B, Key::KeyB);
  231. initTranslateKey(SDL_SCANCODE_C, Key::KeyC);
  232. initTranslateKey(SDL_SCANCODE_D, Key::KeyD);
  233. initTranslateKey(SDL_SCANCODE_E, Key::KeyE);
  234. initTranslateKey(SDL_SCANCODE_F, Key::KeyF);
  235. initTranslateKey(SDL_SCANCODE_G, Key::KeyG);
  236. initTranslateKey(SDL_SCANCODE_H, Key::KeyH);
  237. initTranslateKey(SDL_SCANCODE_I, Key::KeyI);
  238. initTranslateKey(SDL_SCANCODE_J, Key::KeyJ);
  239. initTranslateKey(SDL_SCANCODE_K, Key::KeyK);
  240. initTranslateKey(SDL_SCANCODE_L, Key::KeyL);
  241. initTranslateKey(SDL_SCANCODE_M, Key::KeyM);
  242. initTranslateKey(SDL_SCANCODE_N, Key::KeyN);
  243. initTranslateKey(SDL_SCANCODE_O, Key::KeyO);
  244. initTranslateKey(SDL_SCANCODE_P, Key::KeyP);
  245. initTranslateKey(SDL_SCANCODE_Q, Key::KeyQ);
  246. initTranslateKey(SDL_SCANCODE_R, Key::KeyR);
  247. initTranslateKey(SDL_SCANCODE_S, Key::KeyS);
  248. initTranslateKey(SDL_SCANCODE_T, Key::KeyT);
  249. initTranslateKey(SDL_SCANCODE_U, Key::KeyU);
  250. initTranslateKey(SDL_SCANCODE_V, Key::KeyV);
  251. initTranslateKey(SDL_SCANCODE_W, Key::KeyW);
  252. initTranslateKey(SDL_SCANCODE_X, Key::KeyX);
  253. initTranslateKey(SDL_SCANCODE_Y, Key::KeyY);
  254. initTranslateKey(SDL_SCANCODE_Z, Key::KeyZ);
  255. memset(s_translateGamepad, uint8_t(Key::Count), sizeof(s_translateGamepad) );
  256. initTranslateGamepad(SDL_CONTROLLER_BUTTON_A, Key::GamepadA);
  257. initTranslateGamepad(SDL_CONTROLLER_BUTTON_B, Key::GamepadB);
  258. initTranslateGamepad(SDL_CONTROLLER_BUTTON_X, Key::GamepadX);
  259. initTranslateGamepad(SDL_CONTROLLER_BUTTON_Y, Key::GamepadY);
  260. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSTICK, Key::GamepadThumbL);
  261. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSTICK, Key::GamepadThumbR);
  262. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSHOULDER, Key::GamepadShoulderL);
  263. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, Key::GamepadShoulderR);
  264. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_UP, Key::GamepadUp);
  265. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_DOWN, Key::GamepadDown);
  266. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_LEFT, Key::GamepadLeft);
  267. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_RIGHT, Key::GamepadRight);
  268. initTranslateGamepad(SDL_CONTROLLER_BUTTON_BACK, Key::GamepadBack);
  269. initTranslateGamepad(SDL_CONTROLLER_BUTTON_START, Key::GamepadStart);
  270. initTranslateGamepad(SDL_CONTROLLER_BUTTON_GUIDE, Key::GamepadGuide);
  271. memset(s_translateGamepadAxis, uint8_t(GamepadAxis::Count), sizeof(s_translateGamepadAxis) );
  272. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTX, GamepadAxis::LeftX);
  273. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTY, GamepadAxis::LeftY);
  274. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERLEFT, GamepadAxis::LeftZ);
  275. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTX, GamepadAxis::RightX);
  276. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTY, GamepadAxis::RightY);
  277. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERRIGHT, GamepadAxis::RightZ);
  278. }
  279. void run(int _argc, char** _argv)
  280. {
  281. m_mte.m_argc = _argc;
  282. m_mte.m_argv = _argv;
  283. SDL_Init(0
  284. | SDL_INIT_VIDEO
  285. | SDL_INIT_GAMECONTROLLER
  286. );
  287. m_windowAlloc.alloc();
  288. m_window[0] = SDL_CreateWindow("bgfx"
  289. , SDL_WINDOWPOS_UNDEFINED
  290. , SDL_WINDOWPOS_UNDEFINED
  291. , m_width
  292. , m_height
  293. , SDL_WINDOW_SHOWN
  294. | SDL_WINDOW_RESIZABLE
  295. );
  296. m_flags[0] = 0
  297. | ENTRY_WINDOW_FLAG_ASPECT_RATIO
  298. | ENTRY_WINDOW_FLAG_FRAME
  299. ;
  300. s_userEventStart = SDL_RegisterEvents(7);
  301. bgfx::sdlSetWindow(m_window[0]);
  302. bgfx::renderFrame();
  303. m_thread.init(MainThreadEntry::threadFunc, &m_mte);
  304. // Force window resolution...
  305. WindowHandle defaultWindow = { 0 };
  306. setWindowSize(defaultWindow, m_width, m_height, true);
  307. SDL_RWops* rw = SDL_RWFromFile("gamecontrollerdb.txt", "rb");
  308. if (NULL != rw)
  309. {
  310. SDL_GameControllerAddMappingsFromRW(rw, 1);
  311. }
  312. bool exit = false;
  313. SDL_Event event;
  314. while (!exit)
  315. {
  316. bgfx::renderFrame();
  317. while (SDL_PollEvent(&event) )
  318. {
  319. switch (event.type)
  320. {
  321. case SDL_QUIT:
  322. m_eventQueue.postExitEvent();
  323. exit = true;
  324. break;
  325. case SDL_MOUSEMOTION:
  326. {
  327. const SDL_MouseMotionEvent& mev = event.motion;
  328. WindowHandle handle = findHandle(mev.windowID);
  329. if (isValid(handle) )
  330. {
  331. m_eventQueue.postMouseEvent(handle, mev.x, mev.y, 0);
  332. }
  333. }
  334. break;
  335. case SDL_MOUSEBUTTONDOWN:
  336. case SDL_MOUSEBUTTONUP:
  337. {
  338. const SDL_MouseButtonEvent& mev = event.button;
  339. WindowHandle handle = findHandle(mev.windowID);
  340. if (isValid(handle) )
  341. {
  342. MouseButton::Enum button;
  343. switch (mev.button)
  344. {
  345. default:
  346. case SDL_BUTTON_LEFT: button = MouseButton::Left; break;
  347. case SDL_BUTTON_MIDDLE: button = MouseButton::Middle; break;
  348. case SDL_BUTTON_RIGHT: button = MouseButton::Right; break;
  349. }
  350. m_eventQueue.postMouseEvent(handle
  351. , mev.x
  352. , mev.y
  353. , 0
  354. , button
  355. , mev.type == SDL_MOUSEBUTTONDOWN
  356. );
  357. }
  358. }
  359. break;
  360. case SDL_KEYDOWN:
  361. case SDL_KEYUP:
  362. {
  363. const SDL_KeyboardEvent& kev = event.key;
  364. WindowHandle handle = findHandle(kev.windowID);
  365. if (isValid(handle) )
  366. {
  367. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  368. Key::Enum key = translateKey(kev.keysym.scancode);
  369. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  370. }
  371. }
  372. break;
  373. case SDL_WINDOWEVENT:
  374. {
  375. const SDL_WindowEvent& wev = event.window;
  376. switch (wev.event)
  377. {
  378. case SDL_WINDOWEVENT_RESIZED:
  379. case SDL_WINDOWEVENT_SIZE_CHANGED:
  380. {
  381. WindowHandle handle = findHandle(wev.windowID);
  382. setWindowSize(handle, wev.data1, wev.data2);
  383. }
  384. break;
  385. case SDL_WINDOWEVENT_SHOWN:
  386. case SDL_WINDOWEVENT_HIDDEN:
  387. case SDL_WINDOWEVENT_EXPOSED:
  388. case SDL_WINDOWEVENT_MOVED:
  389. case SDL_WINDOWEVENT_MINIMIZED:
  390. case SDL_WINDOWEVENT_MAXIMIZED:
  391. case SDL_WINDOWEVENT_RESTORED:
  392. case SDL_WINDOWEVENT_ENTER:
  393. case SDL_WINDOWEVENT_LEAVE:
  394. case SDL_WINDOWEVENT_FOCUS_GAINED:
  395. case SDL_WINDOWEVENT_FOCUS_LOST:
  396. break;
  397. case SDL_WINDOWEVENT_CLOSE:
  398. {
  399. WindowHandle handle = findHandle(wev.windowID);
  400. if (0 == handle.idx)
  401. {
  402. m_eventQueue.postExitEvent();
  403. exit = true;
  404. }
  405. }
  406. break;
  407. }
  408. }
  409. break;
  410. case SDL_CONTROLLERAXISMOTION:
  411. {
  412. const SDL_ControllerAxisEvent& aev = event.caxis;
  413. GamepadHandle handle = findGamepad(aev.which);
  414. if (isValid(handle) )
  415. {
  416. GamepadAxis::Enum axis = translateGamepadAxis(aev.axis);
  417. int32_t value = aev.value;
  418. if (m_gamepad[handle.idx].filter(axis, &value) )
  419. {
  420. m_eventQueue.postAxisEvent(defaultWindow, handle, axis, value);
  421. }
  422. }
  423. }
  424. break;
  425. case SDL_CONTROLLERBUTTONDOWN:
  426. case SDL_CONTROLLERBUTTONUP:
  427. {
  428. const SDL_ControllerButtonEvent& bev = event.cbutton;
  429. GamepadHandle handle = findGamepad(bev.which);
  430. if (isValid(handle) )
  431. {
  432. Key::Enum key = translateGamepad(bev.button);
  433. if (Key::Count != key)
  434. {
  435. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_CONTROLLERBUTTONDOWN);
  436. }
  437. }
  438. }
  439. break;
  440. case SDL_CONTROLLERDEVICEADDED:
  441. {
  442. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  443. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  444. if (isValid(handle) )
  445. {
  446. m_gamepad[handle.idx].create(cev.which);
  447. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  448. }
  449. }
  450. break;
  451. case SDL_CONTROLLERDEVICEREMAPPED:
  452. {
  453. }
  454. break;
  455. case SDL_CONTROLLERDEVICEREMOVED:
  456. {
  457. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  458. GamepadHandle handle = findGamepad(cev.which);
  459. if (isValid(handle) )
  460. {
  461. m_gamepad[handle.idx].destroy();
  462. m_gamepadAlloc.free(handle.idx);
  463. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  464. }
  465. }
  466. break;
  467. default:
  468. {
  469. const SDL_UserEvent& uev = event.user;
  470. switch (uev.type - s_userEventStart)
  471. {
  472. case SDL_USER_WINDOW_CREATE:
  473. {
  474. WindowHandle handle = getWindowHandle(uev);
  475. Msg* msg = (Msg*)uev.data2;
  476. m_window[handle.idx] = SDL_CreateWindow(msg->m_title.c_str()
  477. , msg->m_x
  478. , msg->m_y
  479. , msg->m_width
  480. , msg->m_height
  481. , SDL_WINDOW_SHOWN
  482. | SDL_WINDOW_RESIZABLE
  483. );
  484. m_flags[handle.idx] = msg->m_flags;
  485. void* nwh = sdlNativeWindowHandle(m_window[handle.idx]);
  486. if (NULL != nwh)
  487. {
  488. m_eventQueue.postWindowEvent(handle, nwh);
  489. m_eventQueue.postSizeEvent(handle, msg->m_width, msg->m_height);
  490. }
  491. delete msg;
  492. }
  493. break;
  494. case SDL_USER_WINDOW_DESTROY:
  495. {
  496. WindowHandle handle = getWindowHandle(uev);
  497. if (isValid(handle) )
  498. {
  499. m_eventQueue.postWindowEvent(handle);
  500. SDL_DestroyWindow(m_window[handle.idx]);
  501. m_window[handle.idx] = NULL;
  502. }
  503. }
  504. break;
  505. case SDL_USER_WINDOW_SET_TITLE:
  506. {
  507. WindowHandle handle = getWindowHandle(uev);
  508. Msg* msg = (Msg*)uev.data2;
  509. if (isValid(handle) )
  510. {
  511. SDL_SetWindowTitle(m_window[handle.idx], msg->m_title.c_str());
  512. }
  513. delete msg;
  514. }
  515. break;
  516. case SDL_USER_WINDOW_SET_POS:
  517. {
  518. WindowHandle handle = getWindowHandle(uev);
  519. Msg* msg = (Msg*)uev.data2;
  520. SDL_SetWindowPosition(m_window[handle.idx], msg->m_x, msg->m_y);
  521. delete msg;
  522. }
  523. break;
  524. case SDL_USER_WINDOW_SET_SIZE:
  525. {
  526. WindowHandle handle = getWindowHandle(uev);
  527. Msg* msg = (Msg*)uev.data2;
  528. if (isValid(handle) )
  529. {
  530. setWindowSize(handle, msg->m_width, msg->m_height);
  531. }
  532. delete msg;
  533. }
  534. break;
  535. case SDL_USER_WINDOW_TOGGLE_FRAME:
  536. {
  537. WindowHandle handle = getWindowHandle(uev);
  538. if (isValid(handle) )
  539. {
  540. m_flags[handle.idx] ^= ENTRY_WINDOW_FLAG_FRAME;
  541. SDL_SetWindowBordered(m_window[handle.idx], (SDL_bool)!!(m_flags[handle.idx] & ENTRY_WINDOW_FLAG_FRAME) );
  542. }
  543. }
  544. break;
  545. case SDL_USER_WINDOW_MOUSE_LOCK:
  546. {
  547. SDL_SetRelativeMouseMode(!!uev.code ? SDL_TRUE : SDL_FALSE);
  548. }
  549. break;
  550. default:
  551. break;
  552. }
  553. }
  554. break;
  555. }
  556. }
  557. }
  558. while (bgfx::RenderFrame::NoContext != bgfx::renderFrame() ) {};
  559. m_thread.shutdown();
  560. SDL_DestroyWindow(m_window[0]);
  561. SDL_Quit();
  562. }
  563. WindowHandle findHandle(uint32_t _windowId)
  564. {
  565. SDL_Window* window = SDL_GetWindowFromID(_windowId);
  566. return findHandle(window);
  567. }
  568. WindowHandle findHandle(SDL_Window* _window)
  569. {
  570. bx::LwMutexScope scope(m_lock);
  571. for (uint32_t ii = 0, num = m_windowAlloc.getNumHandles(); ii < num; ++ii)
  572. {
  573. uint16_t idx = m_windowAlloc.getHandleAt(ii);
  574. if (_window == m_window[idx])
  575. {
  576. WindowHandle handle = { idx };
  577. return handle;
  578. }
  579. }
  580. WindowHandle invalid = { UINT16_MAX };
  581. return invalid;
  582. }
  583. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height, bool _force = false)
  584. {
  585. if (_width != m_width
  586. || _height != m_height
  587. || _force)
  588. {
  589. m_width = _width;
  590. m_height = _height;
  591. if (m_width < m_height)
  592. {
  593. float aspectRatio = 1.0f/m_aspectRatio;
  594. m_width = bx::uint32_max(ENTRY_DEFAULT_WIDTH/4, m_width);
  595. m_height = uint32_t(float(m_width)*aspectRatio);
  596. }
  597. else
  598. {
  599. float aspectRatio = m_aspectRatio;
  600. m_height = bx::uint32_max(ENTRY_DEFAULT_HEIGHT/4, m_height);
  601. m_width = uint32_t(float(m_height)*aspectRatio);
  602. }
  603. SDL_SetWindowSize(m_window[_handle.idx], m_width, m_height);
  604. m_eventQueue.postSizeEvent(_handle, m_width, m_height);
  605. }
  606. }
  607. GamepadHandle findGamepad(SDL_JoystickID _jid)
  608. {
  609. for (uint32_t ii = 0, num = m_gamepadAlloc.getNumHandles(); ii < num; ++ii)
  610. {
  611. uint16_t idx = m_gamepadAlloc.getHandleAt(ii);
  612. if (_jid == m_gamepad[idx].m_jid)
  613. {
  614. GamepadHandle handle = { idx };
  615. return handle;
  616. }
  617. }
  618. GamepadHandle invalid = { UINT16_MAX };
  619. return invalid;
  620. }
  621. MainThreadEntry m_mte;
  622. bx::Thread m_thread;
  623. EventQueue m_eventQueue;
  624. bx::LwMutex m_lock;
  625. bx::HandleAllocT<ENTRY_CONFIG_MAX_WINDOWS> m_windowAlloc;
  626. SDL_Window* m_window[ENTRY_CONFIG_MAX_WINDOWS];
  627. uint32_t m_flags[ENTRY_CONFIG_MAX_WINDOWS];
  628. bx::HandleAllocT<ENTRY_CONFIG_MAX_GAMEPADS> m_gamepadAlloc;
  629. GamepadSDL m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
  630. uint32_t m_width;
  631. uint32_t m_height;
  632. float m_aspectRatio;
  633. int32_t m_mx;
  634. int32_t m_my;
  635. bool m_mouseLock;
  636. };
  637. static Context s_ctx;
  638. const Event* poll()
  639. {
  640. return s_ctx.m_eventQueue.poll();
  641. }
  642. const Event* poll(WindowHandle _handle)
  643. {
  644. return s_ctx.m_eventQueue.poll(_handle);
  645. }
  646. void release(const Event* _event)
  647. {
  648. s_ctx.m_eventQueue.release(_event);
  649. }
  650. WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
  651. {
  652. bx::LwMutexScope scope(s_ctx.m_lock);
  653. WindowHandle handle = { s_ctx.m_windowAlloc.alloc() };
  654. if (UINT16_MAX != handle.idx)
  655. {
  656. Msg* msg = new Msg;
  657. msg->m_x = _x;
  658. msg->m_y = _y;
  659. msg->m_width = _width;
  660. msg->m_height = _height;
  661. msg->m_title = _title;
  662. msg->m_flags = _flags;
  663. sdlPostEvent(SDL_USER_WINDOW_CREATE, handle, msg);
  664. }
  665. return handle;
  666. }
  667. void destroyWindow(WindowHandle _handle)
  668. {
  669. if (UINT16_MAX != _handle.idx)
  670. {
  671. sdlPostEvent(SDL_USER_WINDOW_DESTROY, _handle);
  672. bx::LwMutexScope scope(s_ctx.m_lock);
  673. s_ctx.m_windowAlloc.free(_handle.idx);
  674. }
  675. }
  676. void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
  677. {
  678. Msg* msg = new Msg;
  679. msg->m_x = _x;
  680. msg->m_y = _y;
  681. sdlPostEvent(SDL_USER_WINDOW_SET_POS, _handle, msg);
  682. }
  683. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
  684. {
  685. Msg* msg = new Msg;
  686. msg->m_width = _width;
  687. msg->m_height = _height;
  688. sdlPostEvent(SDL_USER_WINDOW_SET_SIZE, _handle, msg);
  689. }
  690. void setWindowTitle(WindowHandle _handle, const char* _title)
  691. {
  692. Msg* msg = new Msg;
  693. msg->m_title = _title;
  694. sdlPostEvent(SDL_USER_WINDOW_SET_TITLE, _handle, msg);
  695. }
  696. void toggleWindowFrame(WindowHandle _handle)
  697. {
  698. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FRAME, _handle);
  699. }
  700. void setMouseLock(WindowHandle _handle, bool _lock)
  701. {
  702. sdlPostEvent(SDL_USER_WINDOW_MOUSE_LOCK, _handle, NULL, _lock);
  703. }
  704. int32_t MainThreadEntry::threadFunc(void* _userData)
  705. {
  706. MainThreadEntry* self = (MainThreadEntry*)_userData;
  707. int32_t result = main(self->m_argc, self->m_argv);
  708. SDL_Event event;
  709. SDL_QuitEvent& qev = event.quit;
  710. qev.type = SDL_QUIT;
  711. SDL_PushEvent(&event);
  712. return result;
  713. }
  714. } // namespace entry
  715. int main(int _argc, char** _argv)
  716. {
  717. using namespace entry;
  718. s_ctx.run(_argc, _argv);
  719. return 0;
  720. }
  721. #endif // ENTRY_CONFIG_USE_SDL