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entry_windows.cpp 27 KB

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  1. /*
  2. * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "entry_p.h"
  6. #if ENTRY_CONFIG_USE_NATIVE && BX_PLATFORM_WINDOWS
  7. #include <bgfxplatform.h>
  8. #include <bx/uint32_t.h>
  9. #include <bx/thread.h>
  10. #include <bx/mutex.h>
  11. #include <bx/handlealloc.h>
  12. #include <tinystl/allocator.h>
  13. #include <tinystl/string.h>
  14. #include <windowsx.h>
  15. #include <xinput.h>
  16. #ifndef XINPUT_GAMEPAD_GUIDE
  17. # define XINPUT_GAMEPAD_GUIDE 0x400
  18. #endif // XINPUT_GAMEPAD_GUIDE
  19. namespace entry
  20. {
  21. typedef DWORD (WINAPI* PFN_XINPUT_GET_STATE)(DWORD dwUserIndex, XINPUT_STATE* pState);
  22. typedef void (WINAPI* PFN_XINPUT_ENABLE)(BOOL enable); // 1.4+
  23. PFN_XINPUT_GET_STATE XInputGetState;
  24. PFN_XINPUT_ENABLE XInputEnable;
  25. struct XInputRemap
  26. {
  27. uint16_t m_bit;
  28. Key::Enum m_key;
  29. };
  30. static XInputRemap s_xinputRemap[] =
  31. {
  32. { XINPUT_GAMEPAD_DPAD_UP, Key::GamepadUp },
  33. { XINPUT_GAMEPAD_DPAD_DOWN, Key::GamepadDown },
  34. { XINPUT_GAMEPAD_DPAD_LEFT, Key::GamepadLeft },
  35. { XINPUT_GAMEPAD_DPAD_RIGHT, Key::GamepadRight },
  36. { XINPUT_GAMEPAD_START, Key::GamepadStart },
  37. { XINPUT_GAMEPAD_BACK, Key::GamepadBack },
  38. { XINPUT_GAMEPAD_LEFT_THUMB, Key::GamepadThumbL },
  39. { XINPUT_GAMEPAD_RIGHT_THUMB, Key::GamepadThumbR },
  40. { XINPUT_GAMEPAD_LEFT_SHOULDER, Key::GamepadShoulderL },
  41. { XINPUT_GAMEPAD_RIGHT_SHOULDER, Key::GamepadShoulderR },
  42. { XINPUT_GAMEPAD_GUIDE, Key::GamepadGuide },
  43. { XINPUT_GAMEPAD_A, Key::GamepadA },
  44. { XINPUT_GAMEPAD_B, Key::GamepadB },
  45. { XINPUT_GAMEPAD_X, Key::GamepadX },
  46. { XINPUT_GAMEPAD_Y, Key::GamepadY },
  47. };
  48. struct XInput
  49. {
  50. XInput()
  51. : m_xinputdll(NULL)
  52. {
  53. memset(m_connected, 0, sizeof(m_connected) );
  54. memset(m_state, 0, sizeof(m_state) );
  55. m_deadzone[GamepadAxis::LeftX ] =
  56. m_deadzone[GamepadAxis::LeftY ] = XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE;
  57. m_deadzone[GamepadAxis::RightX] =
  58. m_deadzone[GamepadAxis::RightY] = XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE;
  59. m_deadzone[GamepadAxis::LeftZ ] =
  60. m_deadzone[GamepadAxis::RightZ] = XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
  61. memset(m_flip, 1, sizeof(m_flip) );
  62. m_flip[GamepadAxis::LeftY ] =
  63. m_flip[GamepadAxis::RightY] = -1;
  64. }
  65. void init()
  66. {
  67. m_xinputdll = bx::dlopen(XINPUT_DLL_A);
  68. if (NULL != m_xinputdll)
  69. {
  70. XInputGetState = (PFN_XINPUT_GET_STATE)bx::dlsym(m_xinputdll, "XInputGetState");
  71. // XInputEnable = (PFN_XINPUT_ENABLE )bx::dlsym(m_xinputdll, "XInputEnable" );
  72. if (NULL == XInputGetState)
  73. {
  74. shutdown();
  75. }
  76. }
  77. }
  78. void shutdown()
  79. {
  80. if (NULL != m_xinputdll)
  81. {
  82. bx::dlclose(m_xinputdll);
  83. m_xinputdll = NULL;
  84. }
  85. }
  86. bool filter(GamepadAxis::Enum _axis, int32_t _old, int32_t* _value)
  87. {
  88. const int32_t deadzone = m_deadzone[_axis];
  89. int32_t value = *_value;
  90. value = value > deadzone || value < -deadzone ? value : 0;
  91. *_value = value * m_flip[_axis];
  92. return _old != value;
  93. }
  94. void update(EventQueue& _eventQueue)
  95. {
  96. if (NULL == m_xinputdll)
  97. {
  98. return;
  99. }
  100. WindowHandle defaultWindow = { 0 };
  101. GamepadHandle handle = { 0 };
  102. for (uint32_t ii = 0; ii < BX_COUNTOF(m_state); ++ii)
  103. {
  104. XINPUT_STATE state;
  105. DWORD result = XInputGetState(ii, &state);
  106. bool connected = ERROR_SUCCESS == result;
  107. if (connected != m_connected[ii])
  108. {
  109. _eventQueue.postGamepadEvent(defaultWindow, handle, connected);
  110. }
  111. m_connected[ii] = connected;
  112. if (connected
  113. && m_state[ii].dwPacketNumber != state.dwPacketNumber)
  114. {
  115. XINPUT_GAMEPAD& gamepad = m_state[ii].Gamepad;
  116. const uint16_t changed = gamepad.wButtons ^ state.Gamepad.wButtons;
  117. const uint16_t current = gamepad.wButtons;
  118. if (0 != changed)
  119. {
  120. for (uint32_t jj = 0; jj < BX_COUNTOF(s_xinputRemap); ++jj)
  121. {
  122. uint16_t bit = s_xinputRemap[jj].m_bit;
  123. if (bit & changed)
  124. {
  125. _eventQueue.postKeyEvent(defaultWindow, s_xinputRemap[jj].m_key, 0, 0 == (current & bit) );
  126. }
  127. }
  128. gamepad.wButtons = state.Gamepad.wButtons;
  129. }
  130. if (gamepad.bLeftTrigger != state.Gamepad.bLeftTrigger)
  131. {
  132. int32_t value = state.Gamepad.bLeftTrigger;
  133. if (filter(GamepadAxis::LeftZ, gamepad.bLeftTrigger, &value) )
  134. {
  135. _eventQueue.postAxisEvent(defaultWindow, handle, GamepadAxis::LeftZ, value);
  136. }
  137. gamepad.bLeftTrigger = state.Gamepad.bLeftTrigger;
  138. }
  139. if (gamepad.bRightTrigger != state.Gamepad.bRightTrigger)
  140. {
  141. int32_t value = state.Gamepad.bRightTrigger;
  142. if (filter(GamepadAxis::RightZ, gamepad.bRightTrigger, &value) )
  143. {
  144. _eventQueue.postAxisEvent(defaultWindow, handle, GamepadAxis::RightZ, value);
  145. }
  146. gamepad.bRightTrigger = state.Gamepad.bRightTrigger;
  147. }
  148. if (gamepad.sThumbLX != state.Gamepad.sThumbLX)
  149. {
  150. int32_t value = state.Gamepad.sThumbLX;
  151. if (filter(GamepadAxis::LeftX, gamepad.sThumbLX, &value) )
  152. {
  153. _eventQueue.postAxisEvent(defaultWindow, handle, GamepadAxis::LeftX, value);
  154. }
  155. gamepad.sThumbLX = state.Gamepad.sThumbLX;
  156. }
  157. if (gamepad.sThumbLY != state.Gamepad.sThumbLY)
  158. {
  159. int32_t value = state.Gamepad.sThumbLY;
  160. if (filter(GamepadAxis::LeftY, gamepad.sThumbLY, &value) )
  161. {
  162. _eventQueue.postAxisEvent(defaultWindow, handle, GamepadAxis::LeftY, value);
  163. }
  164. gamepad.sThumbLY = state.Gamepad.sThumbLY;
  165. }
  166. if (gamepad.sThumbRX != state.Gamepad.sThumbRX)
  167. {
  168. int32_t value = state.Gamepad.sThumbRX;
  169. if (filter(GamepadAxis::RightX, gamepad.sThumbRX, &value) )
  170. {
  171. _eventQueue.postAxisEvent(defaultWindow, handle, GamepadAxis::RightX, value);
  172. }
  173. gamepad.sThumbRX = state.Gamepad.sThumbRX;
  174. }
  175. if (gamepad.sThumbRY != state.Gamepad.sThumbRY)
  176. {
  177. int32_t value = state.Gamepad.sThumbRY;
  178. if (filter(GamepadAxis::RightY, gamepad.sThumbRY, &value) )
  179. {
  180. _eventQueue.postAxisEvent(defaultWindow, handle, GamepadAxis::RightY, value);
  181. }
  182. gamepad.sThumbRY = state.Gamepad.sThumbRY;
  183. }
  184. }
  185. }
  186. }
  187. void* m_xinputdll;
  188. int32_t m_deadzone[GamepadAxis::Count];
  189. int8_t m_flip[GamepadAxis::Count];
  190. XINPUT_STATE m_state[ENTRY_CONFIG_MAX_GAMEPADS];
  191. bool m_connected[ENTRY_CONFIG_MAX_GAMEPADS];
  192. };
  193. XInput s_xinput;
  194. enum
  195. {
  196. WM_USER_WINDOW_CREATE = WM_USER,
  197. WM_USER_WINDOW_DESTROY,
  198. WM_USER_WINDOW_SET_TITLE,
  199. WM_USER_WINDOW_SET_POS,
  200. WM_USER_WINDOW_SET_SIZE,
  201. WM_USER_WINDOW_TOGGLE_FRAME,
  202. WM_USER_WINDOW_MOUSE_LOCK,
  203. };
  204. struct TranslateKeyModifiers
  205. {
  206. int m_vk;
  207. Modifier::Enum m_modifier;
  208. };
  209. static const TranslateKeyModifiers s_translateKeyModifiers[8] =
  210. {
  211. { VK_LMENU, Modifier::LeftAlt },
  212. { VK_RMENU, Modifier::RightAlt },
  213. { VK_LCONTROL, Modifier::LeftCtrl },
  214. { VK_RCONTROL, Modifier::RightCtrl },
  215. { VK_LSHIFT, Modifier::LeftShift },
  216. { VK_RSHIFT, Modifier::RightShift },
  217. { VK_LWIN, Modifier::LeftMeta },
  218. { VK_RWIN, Modifier::RightMeta },
  219. };
  220. static uint8_t translateKeyModifiers()
  221. {
  222. uint8_t modifiers = 0;
  223. for (uint32_t ii = 0; ii < BX_COUNTOF(s_translateKeyModifiers); ++ii)
  224. {
  225. const TranslateKeyModifiers& tkm = s_translateKeyModifiers[ii];
  226. modifiers |= 0 > GetKeyState(tkm.m_vk) ? tkm.m_modifier : Modifier::None;
  227. }
  228. return modifiers;
  229. }
  230. static uint8_t s_translateKey[256];
  231. static Key::Enum translateKey(WPARAM _wparam)
  232. {
  233. return (Key::Enum)s_translateKey[_wparam&0xff];
  234. }
  235. struct MainThreadEntry
  236. {
  237. int m_argc;
  238. char** m_argv;
  239. static int32_t threadFunc(void* _userData);
  240. };
  241. struct Msg
  242. {
  243. Msg()
  244. : m_x(0)
  245. , m_y(0)
  246. , m_width(0)
  247. , m_height(0)
  248. , m_flags(0)
  249. {
  250. }
  251. int32_t m_x;
  252. int32_t m_y;
  253. uint32_t m_width;
  254. uint32_t m_height;
  255. uint32_t m_flags;
  256. tinystl::string m_title;
  257. };
  258. static void mouseCapture(HWND _hwnd, bool _capture)
  259. {
  260. if (_capture)
  261. {
  262. SetCapture(_hwnd);
  263. }
  264. else
  265. {
  266. ReleaseCapture();
  267. }
  268. }
  269. struct Context
  270. {
  271. Context()
  272. : m_mz(0)
  273. , m_frame(true)
  274. , m_mouseLock(NULL)
  275. , m_init(false)
  276. , m_exit(false)
  277. {
  278. memset(s_translateKey, 0, sizeof(s_translateKey) );
  279. s_translateKey[VK_ESCAPE] = Key::Esc;
  280. s_translateKey[VK_RETURN] = Key::Return;
  281. s_translateKey[VK_TAB] = Key::Tab;
  282. s_translateKey[VK_BACK] = Key::Backspace;
  283. s_translateKey[VK_SPACE] = Key::Space;
  284. s_translateKey[VK_UP] = Key::Up;
  285. s_translateKey[VK_DOWN] = Key::Down;
  286. s_translateKey[VK_LEFT] = Key::Left;
  287. s_translateKey[VK_RIGHT] = Key::Right;
  288. s_translateKey[VK_PRIOR] = Key::PageUp;
  289. s_translateKey[VK_NEXT] = Key::PageUp;
  290. s_translateKey[VK_HOME] = Key::Home;
  291. s_translateKey[VK_END] = Key::End;
  292. s_translateKey[VK_SNAPSHOT] = Key::Print;
  293. s_translateKey[VK_OEM_PLUS] = Key::Plus;
  294. s_translateKey[VK_OEM_MINUS] = Key::Minus;
  295. s_translateKey[VK_F1] = Key::F1;
  296. s_translateKey[VK_F2] = Key::F2;
  297. s_translateKey[VK_F3] = Key::F3;
  298. s_translateKey[VK_F4] = Key::F4;
  299. s_translateKey[VK_F5] = Key::F5;
  300. s_translateKey[VK_F6] = Key::F6;
  301. s_translateKey[VK_F7] = Key::F7;
  302. s_translateKey[VK_F8] = Key::F8;
  303. s_translateKey[VK_F9] = Key::F9;
  304. s_translateKey[VK_F10] = Key::F10;
  305. s_translateKey[VK_F11] = Key::F11;
  306. s_translateKey[VK_F12] = Key::F12;
  307. s_translateKey[VK_NUMPAD0] = Key::NumPad0;
  308. s_translateKey[VK_NUMPAD1] = Key::NumPad1;
  309. s_translateKey[VK_NUMPAD2] = Key::NumPad2;
  310. s_translateKey[VK_NUMPAD3] = Key::NumPad3;
  311. s_translateKey[VK_NUMPAD4] = Key::NumPad4;
  312. s_translateKey[VK_NUMPAD5] = Key::NumPad5;
  313. s_translateKey[VK_NUMPAD6] = Key::NumPad6;
  314. s_translateKey[VK_NUMPAD7] = Key::NumPad7;
  315. s_translateKey[VK_NUMPAD8] = Key::NumPad8;
  316. s_translateKey[VK_NUMPAD9] = Key::NumPad9;
  317. s_translateKey[uint8_t('0')] = Key::Key0;
  318. s_translateKey[uint8_t('1')] = Key::Key1;
  319. s_translateKey[uint8_t('2')] = Key::Key2;
  320. s_translateKey[uint8_t('3')] = Key::Key3;
  321. s_translateKey[uint8_t('4')] = Key::Key4;
  322. s_translateKey[uint8_t('5')] = Key::Key5;
  323. s_translateKey[uint8_t('6')] = Key::Key6;
  324. s_translateKey[uint8_t('7')] = Key::Key7;
  325. s_translateKey[uint8_t('8')] = Key::Key8;
  326. s_translateKey[uint8_t('9')] = Key::Key9;
  327. s_translateKey[uint8_t('A')] = Key::KeyA;
  328. s_translateKey[uint8_t('B')] = Key::KeyB;
  329. s_translateKey[uint8_t('C')] = Key::KeyC;
  330. s_translateKey[uint8_t('D')] = Key::KeyD;
  331. s_translateKey[uint8_t('E')] = Key::KeyE;
  332. s_translateKey[uint8_t('F')] = Key::KeyF;
  333. s_translateKey[uint8_t('G')] = Key::KeyG;
  334. s_translateKey[uint8_t('H')] = Key::KeyH;
  335. s_translateKey[uint8_t('I')] = Key::KeyI;
  336. s_translateKey[uint8_t('J')] = Key::KeyJ;
  337. s_translateKey[uint8_t('K')] = Key::KeyK;
  338. s_translateKey[uint8_t('L')] = Key::KeyL;
  339. s_translateKey[uint8_t('M')] = Key::KeyM;
  340. s_translateKey[uint8_t('N')] = Key::KeyN;
  341. s_translateKey[uint8_t('O')] = Key::KeyO;
  342. s_translateKey[uint8_t('P')] = Key::KeyP;
  343. s_translateKey[uint8_t('Q')] = Key::KeyQ;
  344. s_translateKey[uint8_t('R')] = Key::KeyR;
  345. s_translateKey[uint8_t('S')] = Key::KeyS;
  346. s_translateKey[uint8_t('T')] = Key::KeyT;
  347. s_translateKey[uint8_t('U')] = Key::KeyU;
  348. s_translateKey[uint8_t('V')] = Key::KeyV;
  349. s_translateKey[uint8_t('W')] = Key::KeyW;
  350. s_translateKey[uint8_t('X')] = Key::KeyX;
  351. s_translateKey[uint8_t('Y')] = Key::KeyY;
  352. s_translateKey[uint8_t('Z')] = Key::KeyZ;
  353. }
  354. int32_t run(int _argc, char** _argv)
  355. {
  356. SetDllDirectory(".");
  357. s_xinput.init();
  358. HINSTANCE instance = (HINSTANCE)GetModuleHandle(NULL);
  359. WNDCLASSEX wnd;
  360. memset(&wnd, 0, sizeof(wnd) );
  361. wnd.cbSize = sizeof(wnd);
  362. wnd.style = CS_HREDRAW | CS_VREDRAW;
  363. wnd.lpfnWndProc = wndProc;
  364. wnd.hInstance = instance;
  365. wnd.hIcon = LoadIcon(NULL, IDI_APPLICATION);
  366. wnd.hCursor = LoadCursor(NULL, IDC_ARROW);
  367. wnd.lpszClassName = "bgfx";
  368. wnd.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
  369. RegisterClassExA(&wnd);
  370. m_windowAlloc.alloc();
  371. m_hwnd[0] = CreateWindowA("bgfx"
  372. , "BGFX"
  373. , WS_OVERLAPPEDWINDOW|WS_VISIBLE
  374. , 0
  375. , 0
  376. , ENTRY_DEFAULT_WIDTH
  377. , ENTRY_DEFAULT_HEIGHT
  378. , NULL
  379. , NULL
  380. , instance
  381. , 0
  382. );
  383. m_flags[0] = 0
  384. | ENTRY_WINDOW_FLAG_ASPECT_RATIO
  385. | ENTRY_WINDOW_FLAG_FRAME
  386. ;
  387. bgfx::winSetHwnd(m_hwnd[0]);
  388. adjust(m_hwnd[0], ENTRY_DEFAULT_WIDTH, ENTRY_DEFAULT_HEIGHT, true);
  389. clear(m_hwnd[0]);
  390. m_width = ENTRY_DEFAULT_WIDTH;
  391. m_height = ENTRY_DEFAULT_HEIGHT;
  392. m_oldWidth = ENTRY_DEFAULT_WIDTH;
  393. m_oldHeight = ENTRY_DEFAULT_HEIGHT;
  394. MainThreadEntry mte;
  395. mte.m_argc = _argc;
  396. mte.m_argv = _argv;
  397. bx::Thread thread;
  398. thread.init(mte.threadFunc, &mte);
  399. m_init = true;
  400. m_eventQueue.postSizeEvent(findHandle(m_hwnd[0]), m_width, m_height);
  401. MSG msg;
  402. msg.message = WM_NULL;
  403. while (!m_exit)
  404. {
  405. s_xinput.update(m_eventQueue);
  406. WaitForInputIdle(GetCurrentProcess(), 16);
  407. while (0 != PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE) )
  408. {
  409. TranslateMessage(&msg);
  410. DispatchMessage(&msg);
  411. }
  412. }
  413. thread.shutdown();
  414. DestroyWindow(m_hwnd[0]);
  415. s_xinput.shutdown();
  416. return 0;
  417. }
  418. LRESULT process(HWND _hwnd, UINT _id, WPARAM _wparam, LPARAM _lparam)
  419. {
  420. if (m_init)
  421. {
  422. switch (_id)
  423. {
  424. case WM_USER_WINDOW_CREATE:
  425. {
  426. Msg* msg = (Msg*)_lparam;
  427. HWND hwnd = CreateWindowA("bgfx"
  428. , msg->m_title.c_str()
  429. , WS_OVERLAPPEDWINDOW|WS_VISIBLE
  430. , msg->m_x
  431. , msg->m_y
  432. , msg->m_width
  433. , msg->m_height
  434. , m_hwnd[0]
  435. , NULL
  436. , (HINSTANCE)GetModuleHandle(NULL)
  437. , 0
  438. );
  439. clear(hwnd);
  440. m_hwnd[_wparam] = hwnd;
  441. m_flags[_wparam] = msg->m_flags;
  442. WindowHandle handle = { (uint16_t)_wparam };
  443. m_eventQueue.postSizeEvent(handle, msg->m_width, msg->m_height);
  444. m_eventQueue.postWindowEvent(handle, hwnd);
  445. delete msg;
  446. }
  447. break;
  448. case WM_USER_WINDOW_DESTROY:
  449. {
  450. WindowHandle handle = { (uint16_t)_wparam };
  451. PostMessageA(m_hwnd[_wparam], WM_CLOSE, 0, 0);
  452. m_eventQueue.postWindowEvent(handle);
  453. DestroyWindow(m_hwnd[_wparam]);
  454. m_hwnd[_wparam] = 0;
  455. }
  456. break;
  457. case WM_USER_WINDOW_SET_TITLE:
  458. {
  459. Msg* msg = (Msg*)_lparam;
  460. SetWindowTextA(m_hwnd[_wparam], msg->m_title.c_str() );
  461. delete msg;
  462. }
  463. break;
  464. case WM_USER_WINDOW_SET_POS:
  465. {
  466. Msg* msg = (Msg*)_lparam;
  467. SetWindowPos(m_hwnd[_wparam], 0, msg->m_x, msg->m_y, 0, 0
  468. , SWP_NOACTIVATE
  469. | SWP_NOOWNERZORDER
  470. | SWP_NOSIZE
  471. );
  472. delete msg;
  473. }
  474. break;
  475. case WM_USER_WINDOW_SET_SIZE:
  476. {
  477. uint32_t width = GET_X_LPARAM(_lparam);
  478. uint32_t height = GET_Y_LPARAM(_lparam);
  479. adjust(m_hwnd[_wparam], width, height, true);
  480. }
  481. break;
  482. case WM_USER_WINDOW_TOGGLE_FRAME:
  483. {
  484. if (m_frame)
  485. {
  486. m_oldWidth = m_width;
  487. m_oldHeight = m_height;
  488. }
  489. adjust(m_hwnd[_wparam], m_oldWidth, m_oldHeight, !m_frame);
  490. }
  491. break;
  492. case WM_USER_WINDOW_MOUSE_LOCK:
  493. setMouseLock(m_hwnd[_wparam], !!_lparam);
  494. break;
  495. case WM_DESTROY:
  496. break;
  497. case WM_QUIT:
  498. case WM_CLOSE:
  499. if (_hwnd == m_hwnd[0])
  500. {
  501. m_exit = true;
  502. m_eventQueue.postExitEvent();
  503. }
  504. else
  505. {
  506. destroyWindow(findHandle(_hwnd) );
  507. }
  508. // Don't process message. Window will be destroyed later.
  509. return 0;
  510. case WM_SIZING:
  511. {
  512. WindowHandle handle = findHandle(_hwnd);
  513. if (isValid(handle)
  514. && ENTRY_WINDOW_FLAG_ASPECT_RATIO & m_flags[handle.idx])
  515. {
  516. RECT& rect = *(RECT*)_lparam;
  517. uint32_t width = rect.right - rect.left - m_frameWidth;
  518. uint32_t height = rect.bottom - rect.top - m_frameHeight;
  519. // Recalculate size according to aspect ratio
  520. switch (_wparam)
  521. {
  522. case WMSZ_LEFT:
  523. case WMSZ_RIGHT:
  524. {
  525. float aspectRatio = 1.0f/m_aspectRatio;
  526. width = bx::uint32_max(ENTRY_DEFAULT_WIDTH/4, width);
  527. height = uint32_t(float(width)*aspectRatio);
  528. }
  529. break;
  530. default:
  531. {
  532. float aspectRatio = m_aspectRatio;
  533. height = bx::uint32_max(ENTRY_DEFAULT_HEIGHT/4, height);
  534. width = uint32_t(float(height)*aspectRatio);
  535. }
  536. break;
  537. }
  538. // Recalculate position using different anchor points
  539. switch(_wparam)
  540. {
  541. case WMSZ_LEFT:
  542. case WMSZ_TOPLEFT:
  543. case WMSZ_BOTTOMLEFT:
  544. rect.left = rect.right - width - m_frameWidth;
  545. rect.bottom = rect.top + height + m_frameHeight;
  546. break;
  547. default:
  548. rect.right = rect.left + width + m_frameWidth;
  549. rect.bottom = rect.top + height + m_frameHeight;
  550. break;
  551. }
  552. m_eventQueue.postSizeEvent(findHandle(_hwnd), width, height);
  553. }
  554. }
  555. return 0;
  556. case WM_SIZE:
  557. {
  558. WindowHandle handle = findHandle(_hwnd);
  559. if (isValid(handle) )
  560. {
  561. uint32_t width = GET_X_LPARAM(_lparam);
  562. uint32_t height = GET_Y_LPARAM(_lparam);
  563. m_width = width;
  564. m_height = height;
  565. m_eventQueue.postSizeEvent(handle, m_width, m_height);
  566. }
  567. }
  568. break;
  569. case WM_SYSCOMMAND:
  570. switch (_wparam)
  571. {
  572. case SC_MINIMIZE:
  573. case SC_RESTORE:
  574. {
  575. HWND parent = GetWindow(_hwnd, GW_OWNER);
  576. if (NULL != parent)
  577. {
  578. PostMessage(parent, _id, _wparam, _lparam);
  579. }
  580. }
  581. }
  582. break;
  583. case WM_MOUSEMOVE:
  584. {
  585. int32_t mx = GET_X_LPARAM(_lparam);
  586. int32_t my = GET_Y_LPARAM(_lparam);
  587. if (_hwnd == m_mouseLock)
  588. {
  589. mx -= m_mx;
  590. my -= m_my;
  591. if (0 == mx
  592. && 0 == my)
  593. {
  594. break;
  595. }
  596. setMousePos(_hwnd, m_mx, m_my);
  597. }
  598. m_eventQueue.postMouseEvent(findHandle(_hwnd), mx, my, m_mz);
  599. }
  600. break;
  601. case WM_MOUSEWHEEL:
  602. {
  603. POINT pt = { GET_X_LPARAM(_lparam), GET_Y_LPARAM(_lparam) };
  604. ScreenToClient(_hwnd, &pt);
  605. int32_t mx = pt.x;
  606. int32_t my = pt.y;
  607. m_mz += GET_WHEEL_DELTA_WPARAM(_wparam);
  608. m_eventQueue.postMouseEvent(findHandle(_hwnd), mx, my, m_mz);
  609. }
  610. break;
  611. case WM_LBUTTONDOWN:
  612. case WM_LBUTTONUP:
  613. case WM_LBUTTONDBLCLK:
  614. {
  615. mouseCapture(_hwnd, _id == WM_LBUTTONDOWN);
  616. int32_t mx = GET_X_LPARAM(_lparam);
  617. int32_t my = GET_Y_LPARAM(_lparam);
  618. m_eventQueue.postMouseEvent(findHandle(_hwnd), mx, my, m_mz, MouseButton::Left, _id == WM_LBUTTONDOWN);
  619. }
  620. break;
  621. case WM_MBUTTONDOWN:
  622. case WM_MBUTTONUP:
  623. case WM_MBUTTONDBLCLK:
  624. {
  625. mouseCapture(_hwnd, _id == WM_MBUTTONDOWN);
  626. int32_t mx = GET_X_LPARAM(_lparam);
  627. int32_t my = GET_Y_LPARAM(_lparam);
  628. m_eventQueue.postMouseEvent(findHandle(_hwnd), mx, my, m_mz, MouseButton::Middle, _id == WM_MBUTTONDOWN);
  629. }
  630. break;
  631. case WM_RBUTTONDOWN:
  632. case WM_RBUTTONUP:
  633. case WM_RBUTTONDBLCLK:
  634. {
  635. mouseCapture(_hwnd, _id == WM_RBUTTONDOWN);
  636. int32_t mx = GET_X_LPARAM(_lparam);
  637. int32_t my = GET_Y_LPARAM(_lparam);
  638. m_eventQueue.postMouseEvent(findHandle(_hwnd), mx, my, m_mz, MouseButton::Right, _id == WM_RBUTTONDOWN);
  639. }
  640. break;
  641. case WM_KEYDOWN:
  642. case WM_SYSKEYDOWN:
  643. case WM_KEYUP:
  644. case WM_SYSKEYUP:
  645. {
  646. uint8_t modifiers = translateKeyModifiers();
  647. Key::Enum key = translateKey(_wparam);
  648. WindowHandle handle = findHandle(_hwnd);
  649. if (Key::Print == key
  650. && 0x3 == ( (uint32_t)(_lparam)>>30) )
  651. {
  652. // VK_SNAPSHOT doesn't generate keydown event. Fire on down event when previous
  653. // key state bit is set to 1 and transition state bit is set to 1.
  654. //
  655. // http://msdn.microsoft.com/en-us/library/windows/desktop/ms646280%28v=vs.85%29.aspx
  656. m_eventQueue.postKeyEvent(handle, key, modifiers, true);
  657. }
  658. m_eventQueue.postKeyEvent(handle, key, modifiers, _id == WM_KEYDOWN || _id == WM_SYSKEYDOWN);
  659. }
  660. break;
  661. case WM_CHAR:
  662. {
  663. uint8_t utf8[4] = {};
  664. uint8_t len = (uint8_t)WideCharToMultiByte(CP_UTF8
  665. , 0
  666. , (LPCWSTR)&_wparam
  667. , 1
  668. , (LPSTR)utf8
  669. , BX_COUNTOF(utf8)
  670. , NULL
  671. , NULL
  672. );
  673. if (0 != len)
  674. {
  675. WindowHandle handle = findHandle(_hwnd);
  676. m_eventQueue.postCharEvent(handle, len, utf8);
  677. }
  678. }
  679. break;
  680. default:
  681. break;
  682. }
  683. }
  684. return DefWindowProc(_hwnd, _id, _wparam, _lparam);
  685. }
  686. WindowHandle findHandle(HWND _hwnd)
  687. {
  688. bx::LwMutexScope scope(m_lock);
  689. for (uint32_t ii = 0, num = m_windowAlloc.getNumHandles(); ii < num; ++ii)
  690. {
  691. uint16_t idx = m_windowAlloc.getHandleAt(ii);
  692. if (_hwnd == m_hwnd[idx])
  693. {
  694. WindowHandle handle = { idx };
  695. return handle;
  696. }
  697. }
  698. WindowHandle invalid = { UINT16_MAX };
  699. return invalid;
  700. }
  701. void clear(HWND _hwnd)
  702. {
  703. RECT rect;
  704. GetWindowRect(_hwnd, &rect);
  705. HBRUSH brush = CreateSolidBrush(RGB(0, 0, 0) );
  706. HDC hdc = GetDC(_hwnd);
  707. SelectObject(hdc, brush);
  708. FillRect(hdc, &rect, brush);
  709. }
  710. void adjust(HWND _hwnd, uint32_t _width, uint32_t _height, bool _windowFrame)
  711. {
  712. m_width = _width;
  713. m_height = _height;
  714. m_aspectRatio = float(_width)/float(_height);
  715. ShowWindow(_hwnd, SW_SHOWNORMAL);
  716. RECT rect;
  717. RECT newrect = {0, 0, (LONG)_width, (LONG)_height};
  718. DWORD style = WS_POPUP|WS_SYSMENU;
  719. if (m_frame)
  720. {
  721. GetWindowRect(_hwnd, &m_rect);
  722. m_style = GetWindowLong(_hwnd, GWL_STYLE);
  723. }
  724. if (_windowFrame)
  725. {
  726. rect = m_rect;
  727. style = m_style;
  728. }
  729. else
  730. {
  731. #if defined(__MINGW32__)
  732. rect = m_rect;
  733. style = m_style;
  734. #else
  735. HMONITOR monitor = MonitorFromWindow(_hwnd, MONITOR_DEFAULTTONEAREST);
  736. MONITORINFO mi;
  737. mi.cbSize = sizeof(mi);
  738. GetMonitorInfo(monitor, &mi);
  739. newrect = mi.rcMonitor;
  740. rect = mi.rcMonitor;
  741. #endif // !defined(__MINGW__)
  742. }
  743. SetWindowLong(_hwnd, GWL_STYLE, style);
  744. uint32_t prewidth = newrect.right - newrect.left;
  745. uint32_t preheight = newrect.bottom - newrect.top;
  746. AdjustWindowRect(&newrect, style, FALSE);
  747. m_frameWidth = (newrect.right - newrect.left) - prewidth;
  748. m_frameHeight = (newrect.bottom - newrect.top) - preheight;
  749. UpdateWindow(_hwnd);
  750. if (rect.left == -32000
  751. || rect.top == -32000)
  752. {
  753. rect.left = 0;
  754. rect.top = 0;
  755. }
  756. int32_t left = rect.left;
  757. int32_t top = rect.top;
  758. int32_t width = (newrect.right-newrect.left);
  759. int32_t height = (newrect.bottom-newrect.top);
  760. if (!_windowFrame)
  761. {
  762. float aspectRatio = 1.0f/m_aspectRatio;
  763. width = bx::uint32_max(ENTRY_DEFAULT_WIDTH/4, width);
  764. height = uint32_t(float(width)*aspectRatio);
  765. left = newrect.left+(newrect.right-newrect.left-width)/2;
  766. top = newrect.top+(newrect.bottom-newrect.top-height)/2;
  767. }
  768. HWND parent = GetWindow(_hwnd, GW_OWNER);
  769. if (NULL != parent)
  770. {
  771. if (_windowFrame)
  772. {
  773. SetWindowPos(parent
  774. , HWND_TOP
  775. , -32000
  776. , -32000
  777. , 0
  778. , 0
  779. , SWP_SHOWWINDOW
  780. );
  781. }
  782. else
  783. {
  784. SetWindowPos(parent
  785. , HWND_TOP
  786. , newrect.left
  787. , newrect.top
  788. , newrect.right-newrect.left
  789. , newrect.bottom-newrect.top
  790. , SWP_SHOWWINDOW
  791. );
  792. }
  793. }
  794. SetWindowPos(_hwnd
  795. , HWND_TOP
  796. , left
  797. , top
  798. , width
  799. , height
  800. , SWP_SHOWWINDOW
  801. );
  802. ShowWindow(_hwnd, SW_RESTORE);
  803. m_frame = _windowFrame;
  804. }
  805. void setMousePos(HWND _hwnd, int32_t _mx, int32_t _my)
  806. {
  807. POINT pt = { _mx, _my };
  808. ClientToScreen(_hwnd, &pt);
  809. SetCursorPos(pt.x, pt.y);
  810. }
  811. void setMouseLock(HWND _hwnd, bool _lock)
  812. {
  813. if (_hwnd != m_mouseLock)
  814. {
  815. if (_lock)
  816. {
  817. m_mx = m_width/2;
  818. m_my = m_height/2;
  819. ShowCursor(false);
  820. setMousePos(_hwnd, m_mx, m_my);
  821. }
  822. else
  823. {
  824. setMousePos(_hwnd, m_mx, m_my);
  825. ShowCursor(true);
  826. }
  827. m_mouseLock = _hwnd;
  828. }
  829. }
  830. static LRESULT CALLBACK wndProc(HWND _hwnd, UINT _id, WPARAM _wparam, LPARAM _lparam);
  831. EventQueue m_eventQueue;
  832. bx::LwMutex m_lock;
  833. bx::HandleAllocT<ENTRY_CONFIG_MAX_WINDOWS> m_windowAlloc;
  834. HWND m_hwnd[ENTRY_CONFIG_MAX_WINDOWS];
  835. uint32_t m_flags[ENTRY_CONFIG_MAX_WINDOWS];
  836. RECT m_rect;
  837. DWORD m_style;
  838. uint32_t m_width;
  839. uint32_t m_height;
  840. uint32_t m_oldWidth;
  841. uint32_t m_oldHeight;
  842. uint32_t m_frameWidth;
  843. uint32_t m_frameHeight;
  844. float m_aspectRatio;
  845. int32_t m_mx;
  846. int32_t m_my;
  847. int32_t m_mz;
  848. bool m_frame;
  849. HWND m_mouseLock;
  850. bool m_init;
  851. bool m_exit;
  852. };
  853. static Context s_ctx;
  854. LRESULT CALLBACK Context::wndProc(HWND _hwnd, UINT _id, WPARAM _wparam, LPARAM _lparam)
  855. {
  856. return s_ctx.process(_hwnd, _id, _wparam, _lparam);
  857. }
  858. const Event* poll()
  859. {
  860. return s_ctx.m_eventQueue.poll();
  861. }
  862. const Event* poll(WindowHandle _handle)
  863. {
  864. return s_ctx.m_eventQueue.poll(_handle);
  865. }
  866. void release(const Event* _event)
  867. {
  868. s_ctx.m_eventQueue.release(_event);
  869. }
  870. WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
  871. {
  872. bx::LwMutexScope scope(s_ctx.m_lock);
  873. WindowHandle handle = { s_ctx.m_windowAlloc.alloc() };
  874. if (UINT16_MAX != handle.idx)
  875. {
  876. Msg* msg = new Msg;
  877. msg->m_x = _x;
  878. msg->m_y = _y;
  879. msg->m_width = _width;
  880. msg->m_height = _height;
  881. msg->m_title = _title;
  882. msg->m_flags = _flags;
  883. PostMessage(s_ctx.m_hwnd[0], WM_USER_WINDOW_CREATE, handle.idx, (LPARAM)msg);
  884. }
  885. return handle;
  886. }
  887. void destroyWindow(WindowHandle _handle)
  888. {
  889. if (UINT16_MAX != _handle.idx)
  890. {
  891. PostMessage(s_ctx.m_hwnd[0], WM_USER_WINDOW_DESTROY, _handle.idx, 0);
  892. bx::LwMutexScope scope(s_ctx.m_lock);
  893. s_ctx.m_windowAlloc.free(_handle.idx);
  894. }
  895. }
  896. void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
  897. {
  898. Msg* msg = new Msg;
  899. msg->m_x = _x;
  900. msg->m_y = _y;
  901. PostMessage(s_ctx.m_hwnd[0], WM_USER_WINDOW_SET_POS, _handle.idx, (LPARAM)msg);
  902. }
  903. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
  904. {
  905. PostMessage(s_ctx.m_hwnd[0], WM_USER_WINDOW_SET_SIZE, _handle.idx, (_height<<16) | (_width&0xffff) );
  906. }
  907. void setWindowTitle(WindowHandle _handle, const char* _title)
  908. {
  909. Msg* msg = new Msg;
  910. msg->m_title = _title;
  911. PostMessage(s_ctx.m_hwnd[0], WM_USER_WINDOW_SET_TITLE, _handle.idx, (LPARAM)msg);
  912. }
  913. void toggleWindowFrame(WindowHandle _handle)
  914. {
  915. PostMessage(s_ctx.m_hwnd[0], WM_USER_WINDOW_TOGGLE_FRAME, _handle.idx, 0);
  916. }
  917. void setMouseLock(WindowHandle _handle, bool _lock)
  918. {
  919. PostMessage(s_ctx.m_hwnd[0], WM_USER_WINDOW_MOUSE_LOCK, _handle.idx, _lock);
  920. }
  921. int32_t MainThreadEntry::threadFunc(void* _userData)
  922. {
  923. MainThreadEntry* self = (MainThreadEntry*)_userData;
  924. int32_t result = main(self->m_argc, self->m_argv);
  925. PostMessage(s_ctx.m_hwnd[0], WM_QUIT, 0, 0);
  926. return result;
  927. }
  928. } // namespace entry
  929. int main(int _argc, char** _argv)
  930. {
  931. using namespace entry;
  932. return s_ctx.run(_argc, _argv);
  933. }
  934. #endif // BX_PLATFORM_WINDOWS