input.cpp 6.3 KB

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  1. /*
  2. * Copyright 2010-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include <memory.h>
  6. #include "entry_p.h"
  7. #include "input.h"
  8. #include <bx/ringbuffer.h>
  9. #include <tinystl/allocator.h>
  10. #include <tinystl/unordered_map.h>
  11. namespace stl = tinystl;
  12. struct Mouse
  13. {
  14. Mouse()
  15. : m_width(1280)
  16. , m_height(720)
  17. , m_wheelDelta(120)
  18. , m_lock(false)
  19. {
  20. }
  21. void reset()
  22. {
  23. if (m_lock)
  24. {
  25. m_norm[0] = 0.0f;
  26. m_norm[1] = 0.0f;
  27. m_norm[2] = 0.0f;
  28. }
  29. memset(m_buttons, 0, sizeof(m_buttons) );
  30. }
  31. void setResolution(uint16_t _width, uint16_t _height)
  32. {
  33. m_width = _width;
  34. m_height = _height;
  35. }
  36. void setPos(int32_t _mx, int32_t _my, int32_t _mz)
  37. {
  38. m_absolute[0] = _mx;
  39. m_absolute[1] = _my;
  40. m_absolute[2] = _mz;
  41. m_norm[0] = float(_mx)/float(m_width);
  42. m_norm[1] = float(_my)/float(m_height);
  43. m_norm[2] = float(_mz)/float(m_wheelDelta);
  44. }
  45. void setButtonState(entry::MouseButton::Enum _button, uint8_t _state)
  46. {
  47. m_buttons[_button] = _state;
  48. }
  49. int32_t m_absolute[3];
  50. float m_norm[3];
  51. int32_t m_wheel;
  52. uint8_t m_buttons[entry::MouseButton::Count];
  53. uint16_t m_width;
  54. uint16_t m_height;
  55. uint16_t m_wheelDelta;
  56. bool m_lock;
  57. };
  58. struct Keyboard
  59. {
  60. Keyboard()
  61. : m_ring(BX_COUNTOF(m_char) )
  62. {
  63. }
  64. void reset()
  65. {
  66. memset(m_key, 0, sizeof(m_key) );
  67. memset(m_once, 0xff, sizeof(m_once) );
  68. }
  69. static uint32_t encodeKeyState(uint8_t _modifiers, bool _down)
  70. {
  71. uint32_t state = 0;
  72. state |= uint32_t(_modifiers)<<16;
  73. state |= uint32_t(_down)<<8;
  74. return state;
  75. }
  76. static void decodeKeyState(uint32_t _state, uint8_t& _modifiers, bool& _down)
  77. {
  78. _modifiers = (_state>>16)&0xff;
  79. _down = 0 != ( (_state>>8)&0xff);
  80. }
  81. void setKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down)
  82. {
  83. m_key[_key] = encodeKeyState(_modifiers, _down);
  84. m_once[_key] = false;
  85. }
  86. void pushChar(uint8_t _len, const uint8_t _char[4])
  87. {
  88. for (uint32_t len = m_ring.reserve(4)
  89. ; len < _len
  90. ; len = m_ring.reserve(4)
  91. )
  92. {
  93. popChar();
  94. }
  95. memcpy(&m_char[m_ring.m_current], _char, 4);
  96. m_ring.commit(4);
  97. }
  98. const uint8_t* popChar()
  99. {
  100. if (0 < m_ring.available() )
  101. {
  102. uint8_t* utf8 = &m_char[m_ring.m_read];
  103. m_ring.consume(4);
  104. return utf8;
  105. }
  106. return NULL;
  107. }
  108. void charFlush()
  109. {
  110. m_ring.m_current = 0;
  111. m_ring.m_write = 0;
  112. m_ring.m_read = 0;
  113. }
  114. uint32_t m_key[256];
  115. bool m_once[256];
  116. bx::RingBufferControl m_ring;
  117. uint8_t m_char[256];
  118. };
  119. struct Gamepad
  120. {
  121. Gamepad()
  122. {
  123. reset();
  124. }
  125. void reset()
  126. {
  127. memset(m_axis, 0, sizeof(m_axis) );
  128. }
  129. void setAxis(entry::GamepadAxis::Enum _axis, int32_t _value)
  130. {
  131. m_axis[_axis] = _value;
  132. }
  133. int32_t getAxis(entry::GamepadAxis::Enum _axis)
  134. {
  135. return m_axis[_axis];
  136. }
  137. int32_t m_axis[entry::GamepadAxis::Count];
  138. };
  139. struct Input
  140. {
  141. Input()
  142. {
  143. reset();
  144. }
  145. ~Input()
  146. {
  147. }
  148. void addBindings(const char* _name, const InputBinding* _bindings)
  149. {
  150. m_inputBindingsMap.insert(stl::make_pair(_name, _bindings) );
  151. }
  152. void removeBindings(const char* _name)
  153. {
  154. InputBindingMap::iterator it = m_inputBindingsMap.find(_name);
  155. if (it != m_inputBindingsMap.end() )
  156. {
  157. m_inputBindingsMap.erase(it);
  158. }
  159. }
  160. void process(const InputBinding* _bindings)
  161. {
  162. for (const InputBinding* binding = _bindings; binding->m_key != entry::Key::None; ++binding)
  163. {
  164. uint8_t modifiers;
  165. bool down;
  166. Keyboard::decodeKeyState(m_keyboard.m_key[binding->m_key], modifiers, down);
  167. if (binding->m_flags == 1)
  168. {
  169. if (down)
  170. {
  171. if (modifiers == binding->m_modifiers
  172. && !m_keyboard.m_once[binding->m_key])
  173. {
  174. binding->m_fn(binding->m_userData);
  175. m_keyboard.m_once[binding->m_key] = true;
  176. }
  177. }
  178. else
  179. {
  180. m_keyboard.m_once[binding->m_key] = false;
  181. }
  182. }
  183. else
  184. {
  185. if (down
  186. && modifiers == binding->m_modifiers)
  187. {
  188. binding->m_fn(binding->m_userData);
  189. }
  190. }
  191. }
  192. }
  193. void process()
  194. {
  195. for (InputBindingMap::const_iterator it = m_inputBindingsMap.begin(); it != m_inputBindingsMap.end(); ++it)
  196. {
  197. process(it->second);
  198. }
  199. }
  200. void reset()
  201. {
  202. m_mouse.reset();
  203. m_keyboard.reset();
  204. for (uint32_t ii = 0; ii < BX_COUNTOF(m_gamepad); ++ii)
  205. {
  206. m_gamepad[ii].reset();
  207. }
  208. }
  209. typedef stl::unordered_map<const char*, const InputBinding*> InputBindingMap;
  210. InputBindingMap m_inputBindingsMap;
  211. Mouse m_mouse;
  212. Keyboard m_keyboard;
  213. Gamepad m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
  214. };
  215. static Input s_input;
  216. void inputAddBindings(const char* _name, const InputBinding* _bindings)
  217. {
  218. s_input.addBindings(_name, _bindings);
  219. }
  220. void inputRemoveBindings(const char* _name)
  221. {
  222. s_input.removeBindings(_name);
  223. }
  224. void inputProcess()
  225. {
  226. s_input.process();
  227. }
  228. void inputSetMouseResolution(uint16_t _width, uint16_t _height)
  229. {
  230. s_input.m_mouse.setResolution(_width, _height);
  231. }
  232. void inputSetKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down)
  233. {
  234. s_input.m_keyboard.setKeyState(_key, _modifiers, _down);
  235. }
  236. void inputChar(uint8_t _len, const uint8_t _char[4])
  237. {
  238. s_input.m_keyboard.pushChar(_len, _char);
  239. }
  240. const uint8_t* inputGetChar()
  241. {
  242. return s_input.m_keyboard.popChar();
  243. }
  244. void inputCharFlush()
  245. {
  246. s_input.m_keyboard.charFlush();
  247. }
  248. void inputSetMousePos(int32_t _mx, int32_t _my, int32_t _mz)
  249. {
  250. s_input.m_mouse.setPos(_mx, _my, _mz);
  251. }
  252. void inputSetMouseButtonState(entry::MouseButton::Enum _button, uint8_t _state)
  253. {
  254. s_input.m_mouse.setButtonState(_button, _state);
  255. }
  256. void inputGetMouse(float _mouse[3])
  257. {
  258. _mouse[0] = s_input.m_mouse.m_norm[0];
  259. _mouse[1] = s_input.m_mouse.m_norm[1];
  260. _mouse[2] = s_input.m_mouse.m_norm[2];
  261. s_input.m_mouse.m_norm[0] = 0.0f;
  262. s_input.m_mouse.m_norm[1] = 0.0f;
  263. s_input.m_mouse.m_norm[2] = 0.0f;
  264. }
  265. bool inputIsMouseLocked()
  266. {
  267. return s_input.m_mouse.m_lock;
  268. }
  269. void inputSetMouseLock(bool _lock)
  270. {
  271. if (s_input.m_mouse.m_lock != _lock)
  272. {
  273. s_input.m_mouse.m_lock = _lock;
  274. entry::WindowHandle defaultWindow = { 0 };
  275. entry::setMouseLock(defaultWindow, _lock);
  276. if (_lock)
  277. {
  278. s_input.m_mouse.m_norm[0] = 0.0f;
  279. s_input.m_mouse.m_norm[1] = 0.0f;
  280. s_input.m_mouse.m_norm[2] = 0.0f;
  281. }
  282. }
  283. }
  284. void inputSetGamepadAxis(entry::GamepadHandle _handle, entry::GamepadAxis::Enum _axis, int32_t _value)
  285. {
  286. s_input.m_gamepad[_handle.idx].setAxis(_axis, _value);
  287. }
  288. int32_t inputGetGamepadAxis(entry::GamepadHandle _handle, entry::GamepadAxis::Enum _axis)
  289. {
  290. return s_input.m_gamepad[_handle.idx].getAxis(_axis);
  291. }