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- /*
- * Copyright 2010-2015 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include <memory.h>
- #include "entry_p.h"
- #include "input.h"
- #include <bx/ringbuffer.h>
- #include <tinystl/allocator.h>
- #include <tinystl/unordered_map.h>
- namespace stl = tinystl;
- struct Mouse
- {
- Mouse()
- : m_width(1280)
- , m_height(720)
- , m_wheelDelta(120)
- , m_lock(false)
- {
- }
- void reset()
- {
- if (m_lock)
- {
- m_norm[0] = 0.0f;
- m_norm[1] = 0.0f;
- m_norm[2] = 0.0f;
- }
- memset(m_buttons, 0, sizeof(m_buttons) );
- }
- void setResolution(uint16_t _width, uint16_t _height)
- {
- m_width = _width;
- m_height = _height;
- }
- void setPos(int32_t _mx, int32_t _my, int32_t _mz)
- {
- m_absolute[0] = _mx;
- m_absolute[1] = _my;
- m_absolute[2] = _mz;
- m_norm[0] = float(_mx)/float(m_width);
- m_norm[1] = float(_my)/float(m_height);
- m_norm[2] = float(_mz)/float(m_wheelDelta);
- }
- void setButtonState(entry::MouseButton::Enum _button, uint8_t _state)
- {
- m_buttons[_button] = _state;
- }
- int32_t m_absolute[3];
- float m_norm[3];
- int32_t m_wheel;
- uint8_t m_buttons[entry::MouseButton::Count];
- uint16_t m_width;
- uint16_t m_height;
- uint16_t m_wheelDelta;
- bool m_lock;
- };
- struct Keyboard
- {
- Keyboard()
- : m_ring(BX_COUNTOF(m_char) )
- {
- }
- void reset()
- {
- memset(m_key, 0, sizeof(m_key) );
- memset(m_once, 0xff, sizeof(m_once) );
- }
- static uint32_t encodeKeyState(uint8_t _modifiers, bool _down)
- {
- uint32_t state = 0;
- state |= uint32_t(_modifiers)<<16;
- state |= uint32_t(_down)<<8;
- return state;
- }
- static void decodeKeyState(uint32_t _state, uint8_t& _modifiers, bool& _down)
- {
- _modifiers = (_state>>16)&0xff;
- _down = 0 != ( (_state>>8)&0xff);
- }
- void setKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down)
- {
- m_key[_key] = encodeKeyState(_modifiers, _down);
- m_once[_key] = false;
- }
- void pushChar(uint8_t _len, const uint8_t _char[4])
- {
- for (uint32_t len = m_ring.reserve(4)
- ; len < _len
- ; len = m_ring.reserve(4)
- )
- {
- popChar();
- }
- memcpy(&m_char[m_ring.m_current], _char, 4);
- m_ring.commit(4);
- }
- const uint8_t* popChar()
- {
- if (0 < m_ring.available() )
- {
- uint8_t* utf8 = &m_char[m_ring.m_read];
- m_ring.consume(4);
- return utf8;
- }
- return NULL;
- }
- void charFlush()
- {
- m_ring.m_current = 0;
- m_ring.m_write = 0;
- m_ring.m_read = 0;
- }
- uint32_t m_key[256];
- bool m_once[256];
- bx::RingBufferControl m_ring;
- uint8_t m_char[256];
- };
- struct Gamepad
- {
- Gamepad()
- {
- reset();
- }
- void reset()
- {
- memset(m_axis, 0, sizeof(m_axis) );
- }
- void setAxis(entry::GamepadAxis::Enum _axis, int32_t _value)
- {
- m_axis[_axis] = _value;
- }
- int32_t getAxis(entry::GamepadAxis::Enum _axis)
- {
- return m_axis[_axis];
- }
- int32_t m_axis[entry::GamepadAxis::Count];
- };
- struct Input
- {
- Input()
- {
- reset();
- }
- ~Input()
- {
- }
- void addBindings(const char* _name, const InputBinding* _bindings)
- {
- m_inputBindingsMap.insert(stl::make_pair(_name, _bindings) );
- }
- void removeBindings(const char* _name)
- {
- InputBindingMap::iterator it = m_inputBindingsMap.find(_name);
- if (it != m_inputBindingsMap.end() )
- {
- m_inputBindingsMap.erase(it);
- }
- }
- void process(const InputBinding* _bindings)
- {
- for (const InputBinding* binding = _bindings; binding->m_key != entry::Key::None; ++binding)
- {
- uint8_t modifiers;
- bool down;
- Keyboard::decodeKeyState(m_keyboard.m_key[binding->m_key], modifiers, down);
- if (binding->m_flags == 1)
- {
- if (down)
- {
- if (modifiers == binding->m_modifiers
- && !m_keyboard.m_once[binding->m_key])
- {
- binding->m_fn(binding->m_userData);
- m_keyboard.m_once[binding->m_key] = true;
- }
- }
- else
- {
- m_keyboard.m_once[binding->m_key] = false;
- }
- }
- else
- {
- if (down
- && modifiers == binding->m_modifiers)
- {
- binding->m_fn(binding->m_userData);
- }
- }
- }
- }
- void process()
- {
- for (InputBindingMap::const_iterator it = m_inputBindingsMap.begin(); it != m_inputBindingsMap.end(); ++it)
- {
- process(it->second);
- }
- }
- void reset()
- {
- m_mouse.reset();
- m_keyboard.reset();
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_gamepad); ++ii)
- {
- m_gamepad[ii].reset();
- }
- }
- typedef stl::unordered_map<const char*, const InputBinding*> InputBindingMap;
- InputBindingMap m_inputBindingsMap;
- Mouse m_mouse;
- Keyboard m_keyboard;
- Gamepad m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
- };
- static Input s_input;
- void inputAddBindings(const char* _name, const InputBinding* _bindings)
- {
- s_input.addBindings(_name, _bindings);
- }
- void inputRemoveBindings(const char* _name)
- {
- s_input.removeBindings(_name);
- }
- void inputProcess()
- {
- s_input.process();
- }
- void inputSetMouseResolution(uint16_t _width, uint16_t _height)
- {
- s_input.m_mouse.setResolution(_width, _height);
- }
- void inputSetKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down)
- {
- s_input.m_keyboard.setKeyState(_key, _modifiers, _down);
- }
- void inputChar(uint8_t _len, const uint8_t _char[4])
- {
- s_input.m_keyboard.pushChar(_len, _char);
- }
- const uint8_t* inputGetChar()
- {
- return s_input.m_keyboard.popChar();
- }
- void inputCharFlush()
- {
- s_input.m_keyboard.charFlush();
- }
- void inputSetMousePos(int32_t _mx, int32_t _my, int32_t _mz)
- {
- s_input.m_mouse.setPos(_mx, _my, _mz);
- }
- void inputSetMouseButtonState(entry::MouseButton::Enum _button, uint8_t _state)
- {
- s_input.m_mouse.setButtonState(_button, _state);
- }
- void inputGetMouse(float _mouse[3])
- {
- _mouse[0] = s_input.m_mouse.m_norm[0];
- _mouse[1] = s_input.m_mouse.m_norm[1];
- _mouse[2] = s_input.m_mouse.m_norm[2];
- s_input.m_mouse.m_norm[0] = 0.0f;
- s_input.m_mouse.m_norm[1] = 0.0f;
- s_input.m_mouse.m_norm[2] = 0.0f;
- }
- bool inputIsMouseLocked()
- {
- return s_input.m_mouse.m_lock;
- }
- void inputSetMouseLock(bool _lock)
- {
- if (s_input.m_mouse.m_lock != _lock)
- {
- s_input.m_mouse.m_lock = _lock;
- entry::WindowHandle defaultWindow = { 0 };
- entry::setMouseLock(defaultWindow, _lock);
- if (_lock)
- {
- s_input.m_mouse.m_norm[0] = 0.0f;
- s_input.m_mouse.m_norm[1] = 0.0f;
- s_input.m_mouse.m_norm[2] = 0.0f;
- }
- }
- }
- void inputSetGamepadAxis(entry::GamepadHandle _handle, entry::GamepadAxis::Enum _axis, int32_t _value)
- {
- s_input.m_gamepad[_handle.idx].setAxis(_axis, _value);
- }
- int32_t inputGetGamepadAxis(entry::GamepadHandle _handle, entry::GamepadAxis::Enum _axis)
- {
- return s_input.m_gamepad[_handle.idx].getAxis(_axis);
- }
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