input.h 1.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869
  1. /*
  2. * Copyright 2010-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #ifndef INPUT_H_HEADER_GUARD
  6. #define INPUT_H_HEADER_GUARD
  7. #include "entry.h"
  8. typedef void (*InputBindingFn)(const void* _userData);
  9. struct InputBinding
  10. {
  11. entry::Key::Enum m_key;
  12. uint8_t m_modifiers;
  13. uint8_t m_flags;
  14. InputBindingFn m_fn;
  15. const void* m_userData;
  16. };
  17. #define INPUT_BINDING_END { entry::Key::None, entry::Modifier::None, 0, NULL, NULL }
  18. ///
  19. void inputAddBindings(const char* _name, const InputBinding* _bindings);
  20. ///
  21. void inputRemoveBindings(const char* _name);
  22. ///
  23. void inputProcess();
  24. ///
  25. void inputSetKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down);
  26. /// Adds single UTF-8 encoded character into input buffer.
  27. void inputChar(uint8_t _len, const uint8_t _char[4]);
  28. /// Returns single UTF-8 encoded character from input buffer.
  29. const uint8_t* inputGetChar();
  30. /// Flush internal input buffer.
  31. void inputCharFlush();
  32. ///
  33. void inputSetMouseResolution(uint16_t _width, uint16_t _height);
  34. ///
  35. void inputSetMousePos(int32_t _mx, int32_t _my, int32_t _mz);
  36. ///
  37. void inputSetMouseButtonState(entry::MouseButton::Enum _button, uint8_t _state);
  38. ///
  39. void inputSetMouseLock(bool _lock);
  40. ///
  41. void inputGetMouse(float _mouse[3]);
  42. ///
  43. bool inputIsMouseLocked();
  44. ///
  45. void inputSetGamepadAxis(entry::GamepadHandle _handle, entry::GamepadAxis::Enum _axis, int32_t _value);
  46. ///
  47. int32_t inputGetGamepadAxis(entry::GamepadHandle _handle, entry::GamepadAxis::Enum _axis);
  48. #endif // INPUT_H_HEADER_GUARD