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- /*
- * Copyright 2010-2015 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #ifndef INPUT_H_HEADER_GUARD
- #define INPUT_H_HEADER_GUARD
- #include "entry.h"
- typedef void (*InputBindingFn)(const void* _userData);
- struct InputBinding
- {
- entry::Key::Enum m_key;
- uint8_t m_modifiers;
- uint8_t m_flags;
- InputBindingFn m_fn;
- const void* m_userData;
- };
- #define INPUT_BINDING_END { entry::Key::None, entry::Modifier::None, 0, NULL, NULL }
- ///
- void inputAddBindings(const char* _name, const InputBinding* _bindings);
- ///
- void inputRemoveBindings(const char* _name);
- ///
- void inputProcess();
- ///
- void inputSetKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down);
- /// Adds single UTF-8 encoded character into input buffer.
- void inputChar(uint8_t _len, const uint8_t _char[4]);
- /// Returns single UTF-8 encoded character from input buffer.
- const uint8_t* inputGetChar();
- /// Flush internal input buffer.
- void inputCharFlush();
- ///
- void inputSetMouseResolution(uint16_t _width, uint16_t _height);
- ///
- void inputSetMousePos(int32_t _mx, int32_t _my, int32_t _mz);
- ///
- void inputSetMouseButtonState(entry::MouseButton::Enum _button, uint8_t _state);
- ///
- void inputSetMouseLock(bool _lock);
- ///
- void inputGetMouse(float _mouse[3]);
- ///
- bool inputIsMouseLocked();
- ///
- void inputSetGamepadAxis(entry::GamepadHandle _handle, entry::GamepadAxis::Enum _axis, int32_t _value);
- ///
- int32_t inputGetGamepadAxis(entry::GamepadHandle _handle, entry::GamepadAxis::Enum _axis);
- #endif // INPUT_H_HEADER_GUARD
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