imgui.cpp 65 KB

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  1. /*
  2. * Copyright 2011-2014 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. // This code is based on:
  6. //
  7. // Copyright (c) 2009-2010 Mikko Mononen [email protected]
  8. //
  9. // This software is provided 'as-is', without any express or implied
  10. // warranty. In no event will the authors be held liable for any damages
  11. // arising from the use of this software.
  12. // Permission is granted to anyone to use this software for any purpose,
  13. // including commercial applications, and to alter it and redistribute it
  14. // freely, subject to the following restrictions:
  15. // 1. The origin of this software must not be misrepresented; you must not
  16. // claim that you wrote the original software. If you use this software
  17. // in a product, an acknowledgment in the product documentation would be
  18. // appreciated but is not required.
  19. // 2. Altered source versions must be plainly marked as such, and must not be
  20. // misrepresented as being the original software.
  21. // 3. This notice may not be removed or altered from any source distribution.
  22. //
  23. // Source altered and distributed from https://github.com/AdrienHerubel/imgui
  24. #include <stdio.h>
  25. #include <bx/string.h>
  26. #include <bx/uint32_t.h>
  27. #include <bx/fpumath.h>
  28. #include <bx/handlealloc.h>
  29. #include "../entry/dbg.h"
  30. #include "imgui.h"
  31. #include "../nanovg/nanovg.h"
  32. #include "vs_imgui_color.bin.h"
  33. #include "fs_imgui_color.bin.h"
  34. #include "vs_imgui_texture.bin.h"
  35. #include "fs_imgui_texture.bin.h"
  36. #include "vs_imgui_image.bin.h"
  37. #include "fs_imgui_image.bin.h"
  38. #include "fs_imgui_image_swizz.bin.h"
  39. #include "dds_imgui_x_texture.h"
  40. #define USE_NANOVG_FONT 0
  41. #define IMGUI_CONFIG_MAX_FONTS 20
  42. #define MAX_TEMP_COORDS 100
  43. #define NUM_CIRCLE_VERTS (8 * 4)
  44. static const int32_t BUTTON_HEIGHT = 20;
  45. static const int32_t SLIDER_HEIGHT = 20;
  46. static const int32_t SLIDER_MARKER_WIDTH = 10;
  47. static const int32_t CHECK_SIZE = 8;
  48. static const int32_t DEFAULT_SPACING = 4;
  49. static const int32_t TEXT_HEIGHT = 8;
  50. static const int32_t SCROLL_AREA_PADDING = 6;
  51. static const int32_t INDENT_SIZE = 16;
  52. static const int32_t AREA_HEADER = 20;
  53. static const int32_t COLOR_WHEEL_PADDING = 60;
  54. static const float s_tabStops[4] = {150, 210, 270, 330};
  55. static void* imguiMalloc(size_t size, void* /*_userptr*/)
  56. {
  57. return malloc(size);
  58. }
  59. static void imguiFree(void* _ptr, void* /*_userptr*/)
  60. {
  61. free(_ptr);
  62. }
  63. #define STBTT_malloc(_x, _y) imguiMalloc(_x, _y)
  64. #define STBTT_free(_x, _y) imguiFree(_x, _y)
  65. #define STB_TRUETYPE_IMPLEMENTATION
  66. #include <stb_truetype/stb_truetype.h>
  67. namespace
  68. {
  69. float sign(float px, float py, float ax, float ay, float bx, float by)
  70. {
  71. return (px - bx) * (ay - by) - (ax - bx) * (py - by);
  72. }
  73. bool pointInTriangle(float px, float py, float ax, float ay, float bx, float by, float cx, float cy)
  74. {
  75. const bool b1 = sign(px, py, ax, ay, bx, by) < 0.0f;
  76. const bool b2 = sign(px, py, bx, by, cx, cy) < 0.0f;
  77. const bool b3 = sign(px, py, cx, cy, ax, ay) < 0.0f;
  78. return ( (b1 == b2) && (b2 == b3) );
  79. }
  80. void closestPointOnLine(float& ox, float &oy, float px, float py, float ax, float ay, float bx, float by)
  81. {
  82. float dx = px - ax;
  83. float dy = py - ay;
  84. float lx = bx - ax;
  85. float ly = by - ay;
  86. float len = sqrtf(lx*lx+ly*ly);
  87. // Normalize.
  88. float invLen = 1.0f/len;
  89. lx*=invLen;
  90. ly*=invLen;
  91. float dot = (dx*lx + dy*ly);
  92. if (dot < 0.0f)
  93. {
  94. ox = ax;
  95. oy = ay;
  96. }
  97. else if (dot > len)
  98. {
  99. ox = bx;
  100. oy = by;
  101. }
  102. else
  103. {
  104. ox = ax + lx*dot;
  105. oy = ay + ly*dot;
  106. }
  107. }
  108. void closestPointOnTriangle(float& ox, float &oy, float px, float py, float ax, float ay, float bx, float by, float cx, float cy)
  109. {
  110. float abx, aby;
  111. float bcx, bcy;
  112. float cax, cay;
  113. closestPointOnLine(abx, aby, px, py, ax, ay, bx, by);
  114. closestPointOnLine(bcx, bcy, px, py, bx, by, cx, cy);
  115. closestPointOnLine(cax, cay, px, py, cx, cy, ax, ay);
  116. const float pabx = px - abx;
  117. const float paby = py - aby;
  118. const float pbcx = px - bcx;
  119. const float pbcy = py - bcy;
  120. const float pcax = px - cax;
  121. const float pcay = py - cay;
  122. const float lab = sqrtf(pabx*pabx+paby*paby);
  123. const float lbc = sqrtf(pbcx*pbcx+pbcy*pbcy);
  124. const float lca = sqrtf(pcax*pcax+pcay*pcay);
  125. const float m = bx::fmin3(lab, lbc, lca);
  126. if (m == lab)
  127. {
  128. ox = abx;
  129. oy = aby;
  130. }
  131. else if (m == lbc)
  132. {
  133. ox = bcx;
  134. oy = bcy;
  135. }
  136. else// if (m == lca).
  137. {
  138. ox = cax;
  139. oy = cay;
  140. }
  141. }
  142. inline float vec2Dot(const float* __restrict _a, const float* __restrict _b)
  143. {
  144. return _a[0]*_b[0] + _a[1]*_b[1];
  145. }
  146. void barycentric(float& _u, float& _v, float& _w
  147. , float _ax, float _ay
  148. , float _bx, float _by
  149. , float _cx, float _cy
  150. , float _px, float _py
  151. )
  152. {
  153. const float v0[2] = { _bx - _ax, _by - _ay };
  154. const float v1[2] = { _cx - _ax, _cy - _ay };
  155. const float v2[2] = { _px - _ax, _py - _ay };
  156. const float d00 = vec2Dot(v0, v0);
  157. const float d01 = vec2Dot(v0, v1);
  158. const float d11 = vec2Dot(v1, v1);
  159. const float d20 = vec2Dot(v2, v0);
  160. const float d21 = vec2Dot(v2, v1);
  161. const float denom = d00 * d11 - d01 * d01;
  162. _v = (d11 * d20 - d01 * d21) / denom;
  163. _w = (d00 * d21 - d01 * d20) / denom;
  164. _u = 1.0f - _v - _w;
  165. }
  166. struct PosColorVertex
  167. {
  168. float m_x;
  169. float m_y;
  170. uint32_t m_abgr;
  171. static void init()
  172. {
  173. ms_decl
  174. .begin()
  175. .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
  176. .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
  177. .end();
  178. }
  179. static bgfx::VertexDecl ms_decl;
  180. };
  181. bgfx::VertexDecl PosColorVertex::ms_decl;
  182. struct PosColorUvVertex
  183. {
  184. float m_x;
  185. float m_y;
  186. float m_u;
  187. float m_v;
  188. uint32_t m_abgr;
  189. static void init()
  190. {
  191. ms_decl
  192. .begin()
  193. .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
  194. .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
  195. .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
  196. .end();
  197. }
  198. static bgfx::VertexDecl ms_decl;
  199. };
  200. bgfx::VertexDecl PosColorUvVertex::ms_decl;
  201. struct PosUvVertex
  202. {
  203. float m_x;
  204. float m_y;
  205. float m_u;
  206. float m_v;
  207. static void init()
  208. {
  209. ms_decl
  210. .begin()
  211. .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
  212. .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
  213. .end();
  214. }
  215. static bgfx::VertexDecl ms_decl;
  216. };
  217. bgfx::VertexDecl PosUvVertex::ms_decl;
  218. } // namespace
  219. struct Imgui
  220. {
  221. Imgui()
  222. : m_mx(-1)
  223. , m_my(-1)
  224. , m_scroll(0)
  225. , m_active(0)
  226. , m_hot(0)
  227. , m_hotToBe(0)
  228. , m_dragX(0)
  229. , m_dragY(0)
  230. , m_dragOrig(0)
  231. , m_widgetX(0)
  232. , m_widgetY(0)
  233. , m_widgetW(100)
  234. , m_left(false)
  235. , m_leftPressed(false)
  236. , m_leftReleased(false)
  237. , m_isHot(false)
  238. , m_isActive(false)
  239. , m_wentActive(false)
  240. , m_insideCurrentScroll(false)
  241. , m_areaId(0)
  242. , m_widgetId(0)
  243. , m_enabledAreaIds(0)
  244. , m_scissor(UINT16_MAX)
  245. , m_scrollTop(0)
  246. , m_scrollHeight(0)
  247. , m_scrollRight(0)
  248. , m_scrollAreaTop(0)
  249. , m_scrollAreaWidth(0)
  250. , m_scrollAreaInnerWidth(0)
  251. , m_scrollAreaX(0)
  252. , m_scrollVal(NULL)
  253. , m_scrollId(0)
  254. , m_insideScrollArea(false)
  255. , m_textureWidth(512)
  256. , m_textureHeight(512)
  257. , m_halfTexel(0.0f)
  258. , m_nvg(NULL)
  259. , m_view(31)
  260. , m_viewWidth(0)
  261. , m_viewHeight(0)
  262. , m_currentFontIdx(0)
  263. {
  264. m_invTextureWidth = 1.0f/m_textureWidth;
  265. m_invTextureHeight = 1.0f/m_textureHeight;
  266. u_imageLod.idx = bgfx::invalidHandle;
  267. u_imageSwizzle.idx = bgfx::invalidHandle;
  268. s_texColor.idx = bgfx::invalidHandle;
  269. m_missingTexture.idx = bgfx::invalidHandle;
  270. m_colorProgram.idx = bgfx::invalidHandle;
  271. m_textureProgram.idx = bgfx::invalidHandle;
  272. m_imageProgram.idx = bgfx::invalidHandle;
  273. m_imageSwizzProgram.idx = bgfx::invalidHandle;
  274. }
  275. ImguiFontHandle createFont(const void* _data, float _fontSize)
  276. {
  277. #if !USE_NANOVG_FONT
  278. const ImguiFontHandle handle = { m_fontHandle.alloc() };
  279. const bgfx::Memory* mem = bgfx::alloc(m_textureWidth * m_textureHeight);
  280. stbtt_BakeFontBitmap( (uint8_t*)_data, 0, _fontSize, mem->data, m_textureWidth, m_textureHeight, 32, 96, m_fonts[handle.idx].m_cdata);
  281. m_fonts[handle.idx].m_texture = bgfx::createTexture2D(m_textureWidth, m_textureHeight, 1, bgfx::TextureFormat::R8, BGFX_TEXTURE_NONE, mem);
  282. m_fonts[handle.idx].m_size = _fontSize;
  283. #else
  284. const ImguiFontHandle handle = { bgfx::invalidHandle };
  285. #endif // !USE_NANOVG_FONT
  286. return handle;
  287. }
  288. void setFont(ImguiFontHandle _handle)
  289. {
  290. if (isValid(_handle) )
  291. {
  292. m_currentFontIdx = _handle.idx;
  293. }
  294. }
  295. ImguiFontHandle create(const void* _data, float _fontSize)
  296. {
  297. m_nvg = nvgCreate(512, 512, 1, m_view);
  298. nvgCreateFontMem(m_nvg, "default", (unsigned char*)_data, INT32_MAX, 0);
  299. nvgFontSize(m_nvg, _fontSize);
  300. nvgFontFace(m_nvg, "default");
  301. for (int32_t ii = 0; ii < NUM_CIRCLE_VERTS; ++ii)
  302. {
  303. float a = (float)ii / (float)NUM_CIRCLE_VERTS * (float)(M_PI * 2.0);
  304. m_circleVerts[ii * 2 + 0] = cosf(a);
  305. m_circleVerts[ii * 2 + 1] = sinf(a);
  306. }
  307. PosColorVertex::init();
  308. PosColorUvVertex::init();
  309. PosUvVertex::init();
  310. u_imageLod = bgfx::createUniform("u_imageLod", bgfx::UniformType::Uniform1f);
  311. u_imageSwizzle = bgfx::createUniform("u_swizzle", bgfx::UniformType::Uniform4fv);
  312. s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Uniform1i);
  313. const bgfx::Memory* vs_imgui_color;
  314. const bgfx::Memory* fs_imgui_color;
  315. const bgfx::Memory* vs_imgui_texture;
  316. const bgfx::Memory* fs_imgui_texture;
  317. const bgfx::Memory* vs_imgui_image;
  318. const bgfx::Memory* fs_imgui_image;
  319. const bgfx::Memory* fs_imgui_image_swizz;
  320. switch (bgfx::getRendererType() )
  321. {
  322. case bgfx::RendererType::Direct3D9:
  323. vs_imgui_color = bgfx::makeRef(vs_imgui_color_dx9, sizeof(vs_imgui_color_dx9) );
  324. fs_imgui_color = bgfx::makeRef(fs_imgui_color_dx9, sizeof(fs_imgui_color_dx9) );
  325. vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_dx9, sizeof(vs_imgui_texture_dx9) );
  326. fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_dx9, sizeof(fs_imgui_texture_dx9) );
  327. vs_imgui_image = bgfx::makeRef(vs_imgui_image_dx9, sizeof(vs_imgui_image_dx9) );
  328. fs_imgui_image = bgfx::makeRef(fs_imgui_image_dx9, sizeof(fs_imgui_image_dx9) );
  329. fs_imgui_image_swizz = bgfx::makeRef(fs_imgui_image_swizz_dx9, sizeof(fs_imgui_image_swizz_dx9) );
  330. m_halfTexel = 0.5f;
  331. break;
  332. case bgfx::RendererType::Direct3D11:
  333. vs_imgui_color = bgfx::makeRef(vs_imgui_color_dx11, sizeof(vs_imgui_color_dx11) );
  334. fs_imgui_color = bgfx::makeRef(fs_imgui_color_dx11, sizeof(fs_imgui_color_dx11) );
  335. vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_dx11, sizeof(vs_imgui_texture_dx11) );
  336. fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_dx11, sizeof(fs_imgui_texture_dx11) );
  337. vs_imgui_image = bgfx::makeRef(vs_imgui_image_dx11, sizeof(vs_imgui_image_dx11) );
  338. fs_imgui_image = bgfx::makeRef(fs_imgui_image_dx11, sizeof(fs_imgui_image_dx11) );
  339. fs_imgui_image_swizz = bgfx::makeRef(fs_imgui_image_swizz_dx11, sizeof(fs_imgui_image_swizz_dx11) );
  340. break;
  341. default:
  342. vs_imgui_color = bgfx::makeRef(vs_imgui_color_glsl, sizeof(vs_imgui_color_glsl) );
  343. fs_imgui_color = bgfx::makeRef(fs_imgui_color_glsl, sizeof(fs_imgui_color_glsl) );
  344. vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_glsl, sizeof(vs_imgui_texture_glsl) );
  345. fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_glsl, sizeof(fs_imgui_texture_glsl) );
  346. vs_imgui_image = bgfx::makeRef(vs_imgui_image_glsl, sizeof(vs_imgui_image_glsl) );
  347. fs_imgui_image = bgfx::makeRef(fs_imgui_image_glsl, sizeof(fs_imgui_image_glsl) );
  348. fs_imgui_image_swizz = bgfx::makeRef(fs_imgui_image_swizz_glsl, sizeof(fs_imgui_image_swizz_glsl) );
  349. break;
  350. }
  351. bgfx::ShaderHandle vsh;
  352. bgfx::ShaderHandle fsh;
  353. vsh = bgfx::createShader(vs_imgui_color);
  354. fsh = bgfx::createShader(fs_imgui_color);
  355. m_colorProgram = bgfx::createProgram(vsh, fsh);
  356. bgfx::destroyShader(vsh);
  357. bgfx::destroyShader(fsh);
  358. vsh = bgfx::createShader(vs_imgui_texture);
  359. fsh = bgfx::createShader(fs_imgui_texture);
  360. m_textureProgram = bgfx::createProgram(vsh, fsh);
  361. bgfx::destroyShader(vsh);
  362. bgfx::destroyShader(fsh);
  363. vsh = bgfx::createShader(vs_imgui_image);
  364. fsh = bgfx::createShader(fs_imgui_image);
  365. m_imageProgram = bgfx::createProgram(vsh, fsh);
  366. bgfx::destroyShader(fsh);
  367. // Notice: using the same vsh.
  368. fsh = bgfx::createShader(fs_imgui_image_swizz);
  369. m_imageSwizzProgram = bgfx::createProgram(vsh, fsh);
  370. bgfx::destroyShader(fsh);
  371. bgfx::destroyShader(vsh);
  372. const bgfx::Memory* texMem = bgfx::makeRef(s_xTexture, sizeof(s_xTexture));
  373. m_missingTexture = bgfx::createTexture(texMem);
  374. #if !USE_NANOVG_FONT
  375. const ImguiFontHandle handle = createFont(_data, _fontSize);
  376. m_currentFontIdx = handle.idx;
  377. #else
  378. const ImguiFontHandle handle = { bgfx::invalidHandle };
  379. #endif // !USE_NANOVG_FONT
  380. return handle;
  381. }
  382. void destroy()
  383. {
  384. bgfx::destroyUniform(u_imageLod);
  385. bgfx::destroyUniform(u_imageSwizzle);
  386. bgfx::destroyUniform(s_texColor);
  387. #if !USE_NANOVG_FONT
  388. for (uint16_t ii = 0; ii < IMGUI_CONFIG_MAX_FONTS; ++ii)
  389. {
  390. if (bgfx::isValid(m_fonts[ii].m_texture) )
  391. {
  392. bgfx::destroyTexture(m_fonts[ii].m_texture);
  393. }
  394. }
  395. #endif // !USE_NANOVG_FONT
  396. bgfx::destroyTexture(m_missingTexture);
  397. bgfx::destroyProgram(m_colorProgram);
  398. bgfx::destroyProgram(m_textureProgram);
  399. bgfx::destroyProgram(m_imageProgram);
  400. bgfx::destroyProgram(m_imageSwizzProgram);
  401. nvgDelete(m_nvg);
  402. }
  403. bool anyActive() const
  404. {
  405. return m_active != 0;
  406. }
  407. bool isActive(uint32_t _id) const
  408. {
  409. return m_active == _id;
  410. }
  411. bool isActiveInputField(uint32_t _id) const
  412. {
  413. return m_inputField == _id;
  414. }
  415. bool isHot(uint32_t _id) const
  416. {
  417. return m_hot == _id;
  418. }
  419. bool inRect(int32_t _x, int32_t _y, int32_t _width, int32_t _height, bool _checkScroll = true) const
  420. {
  421. return (!_checkScroll || m_insideCurrentScroll)
  422. && m_mx >= _x
  423. && m_mx <= _x + _width
  424. && m_my >= _y
  425. && m_my <= _y + _height;
  426. }
  427. bool isEnabled(uint8_t _areaId)
  428. {
  429. return (m_enabledAreaIds>>_areaId)&0x1;
  430. }
  431. void setEnabled(uint8_t _areaId)
  432. {
  433. m_enabledAreaIds |= (UINT64_C(1)<<_areaId);
  434. }
  435. void clearInput()
  436. {
  437. m_leftPressed = false;
  438. m_leftReleased = false;
  439. m_scroll = 0;
  440. }
  441. void clearActive()
  442. {
  443. m_active = 0;
  444. // mark all UI for this frame as processed
  445. clearInput();
  446. }
  447. void clearActiveInputField()
  448. {
  449. m_inputField = 0;
  450. }
  451. void setActive(uint32_t _id)
  452. {
  453. m_active = _id;
  454. m_wentActive = true;
  455. m_inputField = 0;
  456. }
  457. void setActiveInputField(uint32_t _id)
  458. {
  459. m_inputField = _id;
  460. }
  461. void setHot(uint32_t _id)
  462. {
  463. m_hotToBe = _id;
  464. }
  465. bool buttonLogic(uint32_t _id, bool _over)
  466. {
  467. bool res = false;
  468. // process down
  469. if (!anyActive() )
  470. {
  471. if (_over)
  472. {
  473. setHot(_id);
  474. }
  475. if (isHot(_id)
  476. && m_leftPressed)
  477. {
  478. setActive(_id);
  479. }
  480. }
  481. // if button is active, then react on left up
  482. if (isActive(_id) )
  483. {
  484. m_isActive = true;
  485. if (_over)
  486. {
  487. setHot(_id);
  488. }
  489. if (m_leftReleased)
  490. {
  491. if (isHot(_id) )
  492. {
  493. res = true;
  494. }
  495. clearActive();
  496. }
  497. }
  498. if (isHot(_id) )
  499. {
  500. m_isHot = true;
  501. }
  502. return res;
  503. }
  504. bool inputLogic(uint32_t _id, bool _over)
  505. {
  506. bool res = false;
  507. if (!anyActive() )
  508. {
  509. if (_over)
  510. {
  511. setHot(_id);
  512. }
  513. if (isHot(_id)
  514. && m_leftPressed)
  515. {
  516. setActiveInputField(_id);
  517. }
  518. }
  519. if (isHot(_id) )
  520. {
  521. m_isHot = true;
  522. }
  523. if (m_leftPressed
  524. && !m_isHot
  525. && m_inputField != 0)
  526. {
  527. clearActiveInputField();
  528. res = true;
  529. }
  530. return res;
  531. }
  532. void updateInput(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, char _inputChar)
  533. {
  534. bool left = (_button & IMGUI_MBUT_LEFT) != 0;
  535. m_mx = _mx;
  536. m_my = _my;
  537. m_leftPressed = !m_left && left;
  538. m_leftReleased = m_left && !left;
  539. m_left = left;
  540. m_scroll = _scroll;
  541. _inputChar = 0 > _inputChar ? 0 : _inputChar;
  542. m_lastChar = m_char;
  543. m_char = _inputChar;
  544. }
  545. void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar, uint8_t _view)
  546. {
  547. nvgBeginFrame(m_nvg, _width, _height, 1.0f, NVG_STRAIGHT_ALPHA);
  548. m_view = _view;
  549. m_viewWidth = _width;
  550. m_viewHeight = _height;
  551. bgfx::setViewSeq(_view, true);
  552. bgfx::setViewRect(_view, 0, 0, _width, _height);
  553. float proj[16];
  554. bx::mtxOrtho(proj, 0.0f, (float)_width, (float)_height, 0.0f, 0.0f, 1000.0f);
  555. bgfx::setViewTransform(_view, NULL, proj);
  556. updateInput(_mx, _my, _button, _scroll, _inputChar);
  557. m_hot = m_hotToBe;
  558. m_hotToBe = 0;
  559. m_wentActive = false;
  560. m_isActive = false;
  561. m_isHot = false;
  562. m_widgetX = 0;
  563. m_widgetY = 0;
  564. m_widgetW = 0;
  565. m_areaId = 0;
  566. m_widgetId = 0;
  567. m_enabledAreaIds = 0;
  568. }
  569. void endFrame()
  570. {
  571. clearInput();
  572. nvgEndFrame(m_nvg);
  573. }
  574. bool beginScrollArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, int32_t* _scroll, bool _enabled, int32_t _r)
  575. {
  576. m_areaId++;
  577. m_widgetId = 0;
  578. m_scrollId = (m_areaId << 8) | m_widgetId;
  579. if (_enabled)
  580. {
  581. setEnabled(m_areaId);
  582. }
  583. if (0 == _r)
  584. {
  585. drawRect( (float)_x
  586. , (float)_y
  587. , (float)_width + 0.3f /*border fix for seamlessly joining two scroll areas*/
  588. , (float)_height + 0.3f /*border fix for seamlessly joining two scroll areas*/
  589. , imguiRGBA(0, 0, 0, 192)
  590. );
  591. }
  592. else
  593. {
  594. drawRoundedRect( (float)_x
  595. , (float)_y
  596. , (float)_width
  597. , (float)_height
  598. , (float)_r
  599. , imguiRGBA(0, 0, 0, 192)
  600. );
  601. }
  602. const bool hasTitle = (NULL != _name && '\0' != _name[0]);
  603. int32_t header = 0;
  604. if (hasTitle)
  605. {
  606. drawText(_x + 10
  607. , _y + 18
  608. , ImguiTextAlign::Left
  609. , _name
  610. , imguiRGBA(255, 255, 255, 128)
  611. );
  612. header = AREA_HEADER;
  613. }
  614. const int32_t contentX = _x + SCROLL_AREA_PADDING;
  615. const int32_t contentY = _y + SCROLL_AREA_PADDING + header - 1;
  616. const int32_t contentWidth = _width - SCROLL_AREA_PADDING * 3;
  617. const int32_t contentHeight = _height - 2*SCROLL_AREA_PADDING - header + 1;
  618. nvgScissor(m_nvg
  619. , float(contentX)
  620. , float(contentY)
  621. , float(contentWidth)
  622. , float(contentHeight)
  623. );
  624. m_scissor = bgfx::setScissor(uint16_t(contentX)
  625. , uint16_t(contentY)
  626. , uint16_t(contentWidth)
  627. , uint16_t(contentHeight)
  628. );
  629. m_widgetX = contentX;
  630. m_widgetY = contentY + (*_scroll);
  631. m_widgetW = _width - SCROLL_AREA_PADDING * 4 - 2;
  632. m_scrollTop = contentY;
  633. m_scrollHeight = contentHeight;
  634. m_scrollRight = _x + _width - SCROLL_AREA_PADDING * 3;
  635. m_scrollVal = _scroll;
  636. m_scrollAreaX = _x;
  637. m_scrollAreaWidth = _width;
  638. m_scrollAreaInnerWidth = m_widgetW;
  639. m_scrollAreaTop = m_widgetY;
  640. m_insideScrollArea = inRect(_x, _y, _width, _height, false);
  641. m_insideCurrentScroll = m_insideScrollArea;
  642. return m_insideScrollArea;
  643. }
  644. void endScrollArea()
  645. {
  646. // Disable scissoring.
  647. m_scissor = UINT16_MAX;
  648. nvgResetScissor(m_nvg);
  649. // Draw scroll bar
  650. int32_t xx = m_scrollRight + SCROLL_AREA_PADDING / 2;
  651. int32_t yy = m_scrollTop;
  652. int32_t width = SCROLL_AREA_PADDING * 2;
  653. int32_t height = m_scrollHeight;
  654. int32_t stop = m_scrollAreaTop;
  655. int32_t sbot = m_widgetY - DEFAULT_SPACING;
  656. int32_t sh = sbot - stop; // The scrollable area height.
  657. float barHeight = (float)height / (float)sh;
  658. if (barHeight < 1.0f)
  659. {
  660. float barY = bx::fsaturate( (float)(yy - stop) / (float)sh);
  661. // Handle scroll bar logic.
  662. uint32_t hid = m_scrollId;
  663. int32_t hx = xx;
  664. int32_t hy = yy + (int)(barY * height);
  665. int32_t hw = width;
  666. int32_t hh = (int)(barHeight * height);
  667. const int32_t range = height - (hh - 1);
  668. bool over = inRect(hx, hy, hw, hh);
  669. buttonLogic(hid, over);
  670. if (isActive(hid) )
  671. {
  672. float uu = (float)(hy - yy) / (float)range;
  673. if (m_wentActive)
  674. {
  675. m_dragY = m_my;
  676. m_dragOrig = uu;
  677. }
  678. if (m_dragY != m_my)
  679. {
  680. uu = bx::fsaturate(m_dragOrig + (m_my - m_dragY) / (float)range);
  681. *m_scrollVal = (int)(uu * (height - sh) );
  682. }
  683. }
  684. // BG
  685. drawRoundedRect( (float)xx
  686. , (float)yy
  687. , (float)width
  688. , (float)height
  689. , (float)width / 2 - 1
  690. , imguiRGBA(0, 0, 0, 196)
  691. );
  692. // Bar
  693. if (isActive(hid) )
  694. {
  695. drawRoundedRect( (float)hx
  696. , (float)hy
  697. , (float)hw
  698. , (float)hh
  699. , (float)width / 2 - 1
  700. , imguiRGBA(255, 196, 0, 196)
  701. );
  702. }
  703. else
  704. {
  705. drawRoundedRect( (float)hx
  706. , (float)hy
  707. , (float)hw
  708. , (float)hh
  709. , (float)width / 2 - 1
  710. , isHot(hid) ? imguiRGBA(255, 196, 0, 96) : imguiRGBA(255, 255, 255, 64)
  711. );
  712. }
  713. // Handle mouse scrolling.
  714. if (m_insideScrollArea) // && !anyActive() )
  715. {
  716. if (m_scroll)
  717. {
  718. *m_scrollVal += bx::uint32_clamp(20 * m_scroll, 0, sh - height);
  719. }
  720. }
  721. }
  722. m_insideCurrentScroll = false;
  723. }
  724. bool button(const char* _text, bool _enabled)
  725. {
  726. m_widgetId++;
  727. uint16_t id = (m_areaId << 8) | m_widgetId;
  728. int32_t xx = m_widgetX;
  729. int32_t yy = m_widgetY;
  730. int32_t width = m_widgetW;
  731. int32_t height = BUTTON_HEIGHT;
  732. m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
  733. bool enabled = _enabled && isEnabled(m_areaId);
  734. bool over = enabled && inRect(xx, yy, width, height);
  735. bool res = buttonLogic(id, over);
  736. drawRoundedRect( (float)xx
  737. , (float)yy
  738. , (float)width
  739. , (float)height
  740. , (float)BUTTON_HEIGHT / 2 - 1
  741. , imguiRGBA(128, 128, 128, isActive(id) ? 196 : 96)
  742. );
  743. if (enabled)
  744. {
  745. drawText(xx + BUTTON_HEIGHT / 2
  746. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  747. , ImguiTextAlign::Left
  748. , _text
  749. , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
  750. );
  751. }
  752. else
  753. {
  754. drawText(xx + BUTTON_HEIGHT / 2
  755. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  756. , ImguiTextAlign::Left
  757. , _text
  758. , imguiRGBA(128, 128, 128, 200)
  759. );
  760. }
  761. return res;
  762. }
  763. bool item(const char* _text, bool _enabled)
  764. {
  765. m_widgetId++;
  766. uint16_t id = (m_areaId << 8) | m_widgetId;
  767. int32_t xx = m_widgetX;
  768. int32_t yy = m_widgetY;
  769. int32_t width = m_widgetW;
  770. int32_t height = BUTTON_HEIGHT;
  771. m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
  772. bool enabled = _enabled && isEnabled(m_areaId);
  773. bool over = enabled && inRect(xx, yy, width, height);
  774. bool res = buttonLogic(id, over);
  775. if (isHot(id) )
  776. {
  777. drawRoundedRect( (float)xx
  778. , (float)yy
  779. , (float)width
  780. , (float)height
  781. , 2.0f
  782. , imguiRGBA(255, 196, 0, isActive(id) ? 196 : 96)
  783. );
  784. }
  785. if (enabled)
  786. {
  787. drawText(xx + BUTTON_HEIGHT / 2
  788. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  789. , ImguiTextAlign::Left
  790. , _text
  791. , imguiRGBA(255, 255, 255, 200)
  792. );
  793. }
  794. else
  795. {
  796. drawText(xx + BUTTON_HEIGHT / 2
  797. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  798. , ImguiTextAlign::Left
  799. , _text
  800. , imguiRGBA(128, 128, 128, 200)
  801. );
  802. }
  803. return res;
  804. }
  805. bool check(const char* _text, bool _checked, bool _enabled)
  806. {
  807. m_widgetId++;
  808. uint16_t id = (m_areaId << 8) | m_widgetId;
  809. int32_t xx = m_widgetX;
  810. int32_t yy = m_widgetY;
  811. int32_t width = m_widgetW;
  812. int32_t height = BUTTON_HEIGHT;
  813. m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
  814. bool enabled = _enabled && isEnabled(m_areaId);
  815. bool over = enabled && inRect(xx, yy, width, height);
  816. bool res = buttonLogic(id, over);
  817. const int32_t cx = xx + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
  818. const int32_t cy = yy + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
  819. drawRoundedRect( (float)cx - 3
  820. , (float)cy - 3
  821. , (float)CHECK_SIZE + 6
  822. , (float)CHECK_SIZE + 6
  823. , 4
  824. , imguiRGBA(128, 128, 128, isActive(id) ? 196 : 96)
  825. );
  826. if (_checked)
  827. {
  828. if (enabled)
  829. {
  830. drawRoundedRect( (float)cx
  831. , (float)cy
  832. , (float)CHECK_SIZE
  833. , (float)CHECK_SIZE
  834. , (float)CHECK_SIZE / 2 - 1
  835. , imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200)
  836. );
  837. }
  838. else
  839. {
  840. drawRoundedRect( (float)cx
  841. , (float)cy
  842. , (float)CHECK_SIZE
  843. , (float)CHECK_SIZE
  844. , (float)CHECK_SIZE / 2 - 1
  845. , imguiRGBA(128, 128, 128, 200)
  846. );
  847. }
  848. }
  849. if (enabled)
  850. {
  851. drawText(xx + BUTTON_HEIGHT
  852. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  853. , ImguiTextAlign::Left
  854. , _text
  855. , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
  856. );
  857. }
  858. else
  859. {
  860. drawText(xx + BUTTON_HEIGHT
  861. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  862. , ImguiTextAlign::Left
  863. , _text
  864. , imguiRGBA(128, 128, 128, 200)
  865. );
  866. }
  867. return res;
  868. }
  869. void input(const char* _label, char* _str, uint32_t _len, bool _enabled)
  870. {
  871. m_widgetId++;
  872. const uint16_t id = (m_areaId << 8) | m_widgetId;
  873. int32_t xx = m_widgetX;
  874. int32_t yy = m_widgetY;
  875. m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
  876. const bool drawLabel = (NULL != _label && _label[0] != '\0');
  877. if (drawLabel)
  878. {
  879. drawText(xx
  880. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  881. , ImguiTextAlign::Left
  882. , _label
  883. , imguiRGBA(255, 255, 255, 200)
  884. );
  885. }
  886. // Handle input.
  887. if (isActiveInputField(id) )
  888. {
  889. const size_t cursor = size_t(strlen(_str));
  890. if (m_char == 0x08) //backspace
  891. {
  892. _str[cursor-1] = '\0';
  893. }
  894. else if (m_char == 0x0d || m_char == 0x1b) //enter or escape
  895. {
  896. clearActiveInputField();
  897. }
  898. else if (cursor < _len-1
  899. && 0 != m_char)
  900. {
  901. _str[cursor] = m_char;
  902. _str[cursor+1] = '\0';
  903. }
  904. }
  905. // Draw input area.
  906. int32_t height = BUTTON_HEIGHT;
  907. int32_t width = m_widgetW;
  908. if (drawLabel)
  909. {
  910. uint32_t numVertices = 0; //unused
  911. const int32_t labelWidth = int32_t(getTextLength(m_fonts[m_currentFontIdx].m_cdata, _label, numVertices));
  912. xx += (labelWidth + 6);
  913. width -= (labelWidth + 6);
  914. }
  915. const bool enabled = _enabled && isEnabled(m_areaId);
  916. const bool over = enabled && inRect(xx, yy, width, height);
  917. inputLogic(id, over);
  918. drawRoundedRect( (float)xx
  919. , (float)yy
  920. , (float)width
  921. , (float)height
  922. , (float)BUTTON_HEIGHT / 5 - 1
  923. , isActiveInputField(id)?imguiRGBA(255,196,0,255):imguiRGBA(128,128,128,96)
  924. );
  925. drawText(xx + 6
  926. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  927. , ImguiTextAlign::Left
  928. , _str
  929. , isActiveInputField(id)?imguiRGBA(0, 0, 0, 255):imguiRGBA(255,255,255,255)
  930. );
  931. }
  932. uint8_t tabs(uint8_t _selected, bool _enabled, int32_t _height, int32_t _r, va_list _argList)
  933. {
  934. uint8_t count;
  935. const char* titles[16];
  936. const char* str = va_arg(_argList, const char*);
  937. for (count = 0; str != NULL || count >= 16; ++count, str = va_arg(_argList, const char*) )
  938. {
  939. titles[count] = str;
  940. }
  941. const int32_t yy = m_widgetY;
  942. m_widgetY += _height + DEFAULT_SPACING;
  943. uint8_t selected = _selected;
  944. const int32_t tabWidth = m_widgetW / count;
  945. const int32_t tabWidthHalf = m_widgetW / (count*2);
  946. const int32_t textY = yy + _height/2 + int32_t(m_fonts[m_currentFontIdx].m_size)/2 - 2;
  947. if (0 == _r)
  948. {
  949. drawRect( (float)m_widgetX
  950. , (float)yy-1
  951. , (float)m_widgetW
  952. , (float)_height+2
  953. , imguiRGBA(128, 128, 128, 96)
  954. );
  955. }
  956. else
  957. {
  958. drawRoundedRect( (float)m_widgetX
  959. , (float)yy-1
  960. , (float)m_widgetW
  961. , (float)_height+2
  962. , (float)_r
  963. , imguiRGBA(128, 128, 128, 96)
  964. );
  965. }
  966. for (uint8_t ii = 0; ii < count; ++ii)
  967. {
  968. m_widgetId++;
  969. const uint16_t id = (m_areaId << 8) | m_widgetId;
  970. int32_t xx = m_widgetX + ii*tabWidth;
  971. int32_t textX = xx + tabWidthHalf;
  972. const bool enabled = _enabled && isEnabled(m_areaId);
  973. const bool over = enabled && inRect(xx, yy, tabWidth, _height);
  974. const bool res = buttonLogic(id, over);
  975. if (res)
  976. {
  977. selected = ii;
  978. }
  979. uint32_t textColor;
  980. if (ii == selected)
  981. {
  982. textColor = enabled?imguiRGBA(0,0,0,255):imguiRGBA(255,255,255,100);
  983. if (0 == _r)
  984. {
  985. drawRect( (float)xx
  986. , (float)yy-1
  987. , (float)tabWidth
  988. , (float)_height+2
  989. , enabled?imguiRGBA(255,196,0,200):imguiRGBA(128,128,128,96)
  990. );
  991. }
  992. else
  993. {
  994. drawRoundedRect( (float)xx
  995. , (float)yy-1
  996. , (float)tabWidth
  997. , (float)_height+2
  998. , (float)_r
  999. , enabled?imguiRGBA(255,196,0,200):imguiRGBA(128,128,128,96)
  1000. );
  1001. }
  1002. }
  1003. else
  1004. {
  1005. textColor = isHot(id) ? imguiRGBA(255, 196, 0, enabled?255:100) : imguiRGBA(255, 255, 255, enabled?200:100);
  1006. }
  1007. drawText(textX
  1008. , textY
  1009. , ImguiTextAlign::Center
  1010. , titles[ii]
  1011. , textColor
  1012. );
  1013. }
  1014. return selected;
  1015. }
  1016. void image(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align)
  1017. {
  1018. int32_t xx;
  1019. if (ImguiImageAlign::Left == _align)
  1020. {
  1021. xx = m_scrollAreaX + SCROLL_AREA_PADDING;
  1022. }
  1023. else if (ImguiImageAlign::LeftIndented == _align)
  1024. {
  1025. xx = m_widgetX;
  1026. }
  1027. else if (ImguiImageAlign::Center == _align)
  1028. {
  1029. xx = m_scrollAreaX + (m_scrollAreaInnerWidth-_width)/2;
  1030. }
  1031. else if (ImguiImageAlign::CenterIndented == _align)
  1032. {
  1033. xx = (m_widgetX + m_scrollAreaInnerWidth + m_scrollAreaX - _width)/2;
  1034. }
  1035. else //if (ImguiImageAlign::Right == _align).
  1036. {
  1037. xx = m_scrollAreaX + m_scrollAreaInnerWidth - _width;
  1038. }
  1039. const int32_t yy = m_widgetY;
  1040. m_widgetY += _height + DEFAULT_SPACING;
  1041. screenQuad(xx, yy, _width, _height);
  1042. bgfx::setUniform(u_imageLod, &_lod);
  1043. bgfx::setTexture(0, s_texColor, bgfx::isValid(_image) ? _image : m_missingTexture);
  1044. bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
  1045. bgfx::setProgram(m_imageProgram);
  1046. bgfx::setScissor(m_scissor);
  1047. bgfx::submit(m_view);
  1048. }
  1049. void image(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiImageAlign::Enum _align)
  1050. {
  1051. const float width = _width*float(m_scrollAreaInnerWidth);
  1052. const float height = width/_aspect;
  1053. image(_image, _lod, int32_t(width), int32_t(height), _align);
  1054. }
  1055. void imageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align)
  1056. {
  1057. int32_t xx;
  1058. if (ImguiImageAlign::Left == _align)
  1059. {
  1060. xx = m_scrollAreaX + SCROLL_AREA_PADDING;
  1061. }
  1062. else if (ImguiImageAlign::LeftIndented == _align)
  1063. {
  1064. xx = m_widgetX;
  1065. }
  1066. else if (ImguiImageAlign::Center == _align)
  1067. {
  1068. xx = m_scrollAreaX + (m_scrollAreaInnerWidth-_width)/2;
  1069. }
  1070. else if (ImguiImageAlign::CenterIndented == _align)
  1071. {
  1072. xx = (m_widgetX + m_scrollAreaInnerWidth + m_scrollAreaX - _width)/2;
  1073. }
  1074. else //if (ImguiImageAlign::Right == _align).
  1075. {
  1076. xx = m_scrollAreaX + m_scrollAreaInnerWidth - _width;
  1077. }
  1078. const int32_t yy = m_widgetY;
  1079. m_widgetY += _height + DEFAULT_SPACING;
  1080. screenQuad(xx, yy, _width, _height);
  1081. bgfx::setUniform(u_imageLod, &_lod);
  1082. bgfx::setUniform(u_imageSwizzle, _swizzle);
  1083. bgfx::setTexture(0, s_texColor, bgfx::isValid(_image) ? _image : m_missingTexture);
  1084. bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
  1085. bgfx::setProgram(m_imageSwizzProgram);
  1086. bgfx::setScissor(m_scissor);
  1087. bgfx::submit(m_view);
  1088. }
  1089. void imageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, float _width, float _aspect, ImguiImageAlign::Enum _align)
  1090. {
  1091. const float width = _width*float(m_scrollAreaInnerWidth);
  1092. const float height = width/_aspect;
  1093. imageSwizzle(_image, _swizzle, _lod, int32_t(width), int32_t(height), _align);
  1094. }
  1095. bool collapse(const char* _text, const char* _subtext, bool _checked, bool _enabled)
  1096. {
  1097. m_widgetId++;
  1098. uint16_t id = (m_areaId << 8) | m_widgetId;
  1099. int32_t xx = m_widgetX;
  1100. int32_t yy = m_widgetY;
  1101. int32_t width = m_widgetW;
  1102. int32_t height = BUTTON_HEIGHT;
  1103. m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
  1104. const int32_t cx = xx + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
  1105. const int32_t cy = yy + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
  1106. bool enabled = _enabled && isEnabled(m_areaId);
  1107. bool over = enabled && inRect(xx, yy, width, height);
  1108. bool res = buttonLogic(id, over);
  1109. if (_checked)
  1110. {
  1111. drawTriangle(cx
  1112. , cy
  1113. , CHECK_SIZE
  1114. , CHECK_SIZE
  1115. , TriangleOrientation::Up
  1116. , imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200)
  1117. );
  1118. }
  1119. else
  1120. {
  1121. drawTriangle(cx
  1122. , cy
  1123. , CHECK_SIZE
  1124. , CHECK_SIZE
  1125. , TriangleOrientation::Right
  1126. , imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200)
  1127. );
  1128. }
  1129. if (enabled)
  1130. {
  1131. drawText(xx + BUTTON_HEIGHT
  1132. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  1133. , ImguiTextAlign::Left
  1134. , _text
  1135. , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
  1136. );
  1137. }
  1138. else
  1139. {
  1140. drawText(xx + BUTTON_HEIGHT
  1141. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  1142. , ImguiTextAlign::Left
  1143. , _text
  1144. , imguiRGBA(128, 128, 128, 200)
  1145. );
  1146. }
  1147. if (_subtext)
  1148. {
  1149. drawText(xx + width - BUTTON_HEIGHT / 2
  1150. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  1151. , ImguiTextAlign::Right
  1152. , _subtext
  1153. , imguiRGBA(255, 255, 255, 128)
  1154. );
  1155. }
  1156. return res;
  1157. }
  1158. bool borderButton(ImguiBorder::Enum _border, bool _checked, bool _enabled)
  1159. {
  1160. m_widgetId++;
  1161. uint16_t id = (m_areaId << 8) | m_widgetId;
  1162. const int32_t triSize = 12;
  1163. const int32_t borderSize = 15;
  1164. int32_t xx;
  1165. int32_t yy;
  1166. int32_t width;
  1167. int32_t height;
  1168. int32_t triX;
  1169. int32_t triY;
  1170. TriangleOrientation::Enum orientation;
  1171. if (ImguiBorder::Left == _border)
  1172. {
  1173. xx = -borderSize;
  1174. yy = 0;
  1175. width = 2*borderSize;
  1176. height = m_viewHeight;
  1177. triX = 0;
  1178. triY = (m_viewHeight-triSize)/2;
  1179. orientation = _checked ? TriangleOrientation::Left : TriangleOrientation::Right;
  1180. }
  1181. else if (ImguiBorder::Right == _border)
  1182. {
  1183. xx = m_viewWidth - borderSize;
  1184. yy = 0;
  1185. width = 2*borderSize;
  1186. height = m_viewHeight;
  1187. triX = m_viewWidth - triSize - 2;
  1188. triY = (m_viewHeight-width)/2;
  1189. orientation = _checked ? TriangleOrientation::Right : TriangleOrientation::Left;
  1190. }
  1191. else if (ImguiBorder::Top == _border)
  1192. {
  1193. xx = 0;
  1194. yy = -borderSize;
  1195. width = m_viewWidth;
  1196. height = 2*borderSize;
  1197. triX = (m_viewWidth-triSize)/2;
  1198. triY = 0;
  1199. orientation = _checked ? TriangleOrientation::Up : TriangleOrientation::Down;
  1200. }
  1201. else //if (ImguiBorder::Bottom == _border).
  1202. {
  1203. xx = 0;
  1204. yy = m_viewHeight - borderSize;
  1205. width = m_viewWidth;
  1206. height = 2*borderSize;
  1207. triX = (m_viewWidth-triSize)/2;
  1208. triY = m_viewHeight-triSize;
  1209. orientation = _checked ? TriangleOrientation::Down : TriangleOrientation::Up;
  1210. }
  1211. const bool over = _enabled && inRect(xx, yy, width, height, false);
  1212. const bool res = buttonLogic(id, over);
  1213. drawRoundedRect( (float)xx
  1214. , (float)yy
  1215. , (float)width
  1216. , (float)height
  1217. , 0.0f
  1218. , isActive(id) ? imguiRGBA(23, 23, 23, 192) : imguiRGBA(0, 0, 0, 222)
  1219. );
  1220. drawTriangle( triX
  1221. , triY
  1222. , triSize
  1223. , triSize
  1224. , orientation
  1225. , isHot(id) ? imguiRGBA(255, 196, 0, 222) : imguiRGBA(255, 255, 255, 192)
  1226. );
  1227. return res;
  1228. }
  1229. void labelVargs(const char* _format, va_list _argList, bool _enabled)
  1230. {
  1231. char temp[8192];
  1232. char* out = temp;
  1233. int32_t len = bx::vsnprintf(out, sizeof(temp), _format, _argList);
  1234. if ( (int32_t)sizeof(temp) < len)
  1235. {
  1236. out = (char*)alloca(len+1);
  1237. len = bx::vsnprintf(out, len, _format, _argList);
  1238. }
  1239. out[len] = '\0';
  1240. int32_t xx = m_widgetX;
  1241. int32_t yy = m_widgetY;
  1242. m_widgetY += BUTTON_HEIGHT;
  1243. drawText(xx
  1244. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  1245. , ImguiTextAlign::Left
  1246. , out
  1247. , _enabled?imguiRGBA(255, 255, 255, 255):imguiRGBA(255, 255, 255, 128)
  1248. );
  1249. }
  1250. void value(const char* _text)
  1251. {
  1252. const int32_t xx = m_widgetX;
  1253. const int32_t yy = m_widgetY;
  1254. const int32_t ww = m_widgetW;
  1255. m_widgetY += BUTTON_HEIGHT;
  1256. drawText(xx + ww - BUTTON_HEIGHT / 2
  1257. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  1258. , ImguiTextAlign::Right
  1259. , _text
  1260. , imguiRGBA(255, 255, 255, 200)
  1261. );
  1262. }
  1263. bool slider(const char* _text, float& _val, float _vmin, float _vmax, float _vinc, bool _enabled)
  1264. {
  1265. m_widgetId++;
  1266. uint16_t id = (m_areaId << 8) | m_widgetId;
  1267. int32_t xx = m_widgetX;
  1268. int32_t yy = m_widgetY;
  1269. int32_t width = m_widgetW;
  1270. int32_t height = SLIDER_HEIGHT;
  1271. m_widgetY += SLIDER_HEIGHT + DEFAULT_SPACING;
  1272. drawRoundedRect( (float)xx, (float)yy, (float)width, (float)height, 4.0f, imguiRGBA(0, 0, 0, 128) );
  1273. const int32_t range = width - SLIDER_MARKER_WIDTH;
  1274. float uu = bx::fsaturate( (_val - _vmin) / (_vmax - _vmin) );
  1275. int32_t m = (int)(uu * range);
  1276. bool enabled = _enabled && isEnabled(m_areaId);
  1277. bool over = enabled && inRect(xx + m, yy, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT);
  1278. bool res = buttonLogic(id, over);
  1279. bool valChanged = false;
  1280. if (isActive(id) )
  1281. {
  1282. if (m_wentActive)
  1283. {
  1284. m_dragX = m_mx;
  1285. m_dragOrig = uu;
  1286. }
  1287. if (m_dragX != m_mx)
  1288. {
  1289. uu = bx::fsaturate(m_dragOrig + (float)(m_mx - m_dragX) / (float)range);
  1290. _val = _vmin + uu * (_vmax - _vmin);
  1291. _val = floorf(_val / _vinc + 0.5f) * _vinc; // Snap to vinc
  1292. m = (int)(uu * range);
  1293. valChanged = true;
  1294. }
  1295. }
  1296. if (isActive(id) )
  1297. {
  1298. drawRoundedRect( (float)(xx + m)
  1299. , (float)yy
  1300. , (float)SLIDER_MARKER_WIDTH
  1301. , (float)SLIDER_HEIGHT
  1302. , 4.0f
  1303. , imguiRGBA(255, 255, 255, 255)
  1304. );
  1305. }
  1306. else
  1307. {
  1308. drawRoundedRect( (float)(xx + m)
  1309. , (float)yy
  1310. , (float)SLIDER_MARKER_WIDTH
  1311. , (float)SLIDER_HEIGHT
  1312. , 4.0f
  1313. , isHot(id) ? imguiRGBA(255, 196, 0, 128) : imguiRGBA(255, 255, 255, 64)
  1314. );
  1315. }
  1316. // TODO: fix this, take a look at 'nicenum'.
  1317. int32_t digits = (int)(ceilf(log10f(_vinc) ) );
  1318. char fmt[16];
  1319. bx::snprintf(fmt, 16, "%%.%df", digits >= 0 ? 0 : -digits);
  1320. char msg[128];
  1321. bx::snprintf(msg, 128, fmt, _val);
  1322. if (enabled)
  1323. {
  1324. drawText(xx + SLIDER_HEIGHT / 2
  1325. , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
  1326. , ImguiTextAlign::Left
  1327. , _text
  1328. , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
  1329. );
  1330. drawText(xx + width - SLIDER_HEIGHT / 2
  1331. , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
  1332. , ImguiTextAlign::Right
  1333. , msg
  1334. , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
  1335. );
  1336. }
  1337. else
  1338. {
  1339. drawText(xx + SLIDER_HEIGHT / 2
  1340. , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
  1341. , ImguiTextAlign::Left
  1342. , _text
  1343. , imguiRGBA(128, 128, 128, 200)
  1344. );
  1345. drawText(xx + width - SLIDER_HEIGHT / 2
  1346. , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
  1347. , ImguiTextAlign::Right
  1348. , msg
  1349. , imguiRGBA(128, 128, 128, 200)
  1350. );
  1351. }
  1352. return res || valChanged;
  1353. }
  1354. void indent(uint16_t _width)
  1355. {
  1356. m_widgetX += _width;
  1357. m_widgetW -= _width;
  1358. }
  1359. void unindent(uint16_t _width)
  1360. {
  1361. m_widgetX -= _width;
  1362. m_widgetW += _width;
  1363. }
  1364. void separator(uint16_t _height)
  1365. {
  1366. m_widgetY += _height;
  1367. }
  1368. void separatorLine(uint16_t _height)
  1369. {
  1370. int32_t xx = m_widgetX;
  1371. int32_t yy = m_widgetY + _height/2;
  1372. int32_t width = m_widgetW;
  1373. int32_t height = 1;
  1374. m_widgetY += _height;
  1375. drawRect( (float)xx
  1376. , (float)yy
  1377. , (float)width
  1378. , (float)height
  1379. , imguiRGBA(255, 255, 255, 32)
  1380. );
  1381. }
  1382. void drawPolygon(const float* _coords, uint32_t _numCoords, float _r, uint32_t _abgr)
  1383. {
  1384. _numCoords = bx::uint32_min(_numCoords, MAX_TEMP_COORDS);
  1385. for (uint32_t ii = 0, jj = _numCoords - 1; ii < _numCoords; jj = ii++)
  1386. {
  1387. const float* v0 = &_coords[jj * 2];
  1388. const float* v1 = &_coords[ii * 2];
  1389. float dx = v1[0] - v0[0];
  1390. float dy = v1[1] - v0[1];
  1391. float d = sqrtf(dx * dx + dy * dy);
  1392. if (d > 0)
  1393. {
  1394. d = 1.0f / d;
  1395. dx *= d;
  1396. dy *= d;
  1397. }
  1398. m_tempNormals[jj * 2 + 0] = dy;
  1399. m_tempNormals[jj * 2 + 1] = -dx;
  1400. }
  1401. for (uint32_t ii = 0, jj = _numCoords - 1; ii < _numCoords; jj = ii++)
  1402. {
  1403. float dlx0 = m_tempNormals[jj * 2 + 0];
  1404. float dly0 = m_tempNormals[jj * 2 + 1];
  1405. float dlx1 = m_tempNormals[ii * 2 + 0];
  1406. float dly1 = m_tempNormals[ii * 2 + 1];
  1407. float dmx = (dlx0 + dlx1) * 0.5f;
  1408. float dmy = (dly0 + dly1) * 0.5f;
  1409. float dmr2 = dmx * dmx + dmy * dmy;
  1410. if (dmr2 > 0.000001f)
  1411. {
  1412. float scale = 1.0f / dmr2;
  1413. if (scale > 10.0f)
  1414. {
  1415. scale = 10.0f;
  1416. }
  1417. dmx *= scale;
  1418. dmy *= scale;
  1419. }
  1420. m_tempCoords[ii * 2 + 0] = _coords[ii * 2 + 0] + dmx * _r;
  1421. m_tempCoords[ii * 2 + 1] = _coords[ii * 2 + 1] + dmy * _r;
  1422. }
  1423. uint32_t numVertices = _numCoords*6 + (_numCoords-2)*3;
  1424. if (bgfx::checkAvailTransientVertexBuffer(numVertices, PosColorVertex::ms_decl) )
  1425. {
  1426. bgfx::TransientVertexBuffer tvb;
  1427. bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosColorVertex::ms_decl);
  1428. uint32_t trans = _abgr&0xffffff;
  1429. PosColorVertex* vertex = (PosColorVertex*)tvb.data;
  1430. for (uint32_t ii = 0, jj = _numCoords-1; ii < _numCoords; jj = ii++)
  1431. {
  1432. vertex->m_x = _coords[ii*2+0];
  1433. vertex->m_y = _coords[ii*2+1];
  1434. vertex->m_abgr = _abgr;
  1435. ++vertex;
  1436. vertex->m_x = _coords[jj*2+0];
  1437. vertex->m_y = _coords[jj*2+1];
  1438. vertex->m_abgr = _abgr;
  1439. ++vertex;
  1440. vertex->m_x = m_tempCoords[jj*2+0];
  1441. vertex->m_y = m_tempCoords[jj*2+1];
  1442. vertex->m_abgr = trans;
  1443. ++vertex;
  1444. vertex->m_x = m_tempCoords[jj*2+0];
  1445. vertex->m_y = m_tempCoords[jj*2+1];
  1446. vertex->m_abgr = trans;
  1447. ++vertex;
  1448. vertex->m_x = m_tempCoords[ii*2+0];
  1449. vertex->m_y = m_tempCoords[ii*2+1];
  1450. vertex->m_abgr = trans;
  1451. ++vertex;
  1452. vertex->m_x = _coords[ii*2+0];
  1453. vertex->m_y = _coords[ii*2+1];
  1454. vertex->m_abgr = _abgr;
  1455. ++vertex;
  1456. }
  1457. for (uint32_t ii = 2; ii < _numCoords; ++ii)
  1458. {
  1459. vertex->m_x = _coords[0];
  1460. vertex->m_y = _coords[1];
  1461. vertex->m_abgr = _abgr;
  1462. ++vertex;
  1463. vertex->m_x = _coords[(ii-1)*2+0];
  1464. vertex->m_y = _coords[(ii-1)*2+1];
  1465. vertex->m_abgr = _abgr;
  1466. ++vertex;
  1467. vertex->m_x = _coords[ii*2+0];
  1468. vertex->m_y = _coords[ii*2+1];
  1469. vertex->m_abgr = _abgr;
  1470. ++vertex;
  1471. }
  1472. bgfx::setVertexBuffer(&tvb);
  1473. bgfx::setState(0
  1474. | BGFX_STATE_RGB_WRITE
  1475. | BGFX_STATE_ALPHA_WRITE
  1476. | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
  1477. );
  1478. bgfx::setProgram(m_colorProgram);
  1479. bgfx::setScissor(m_scissor);
  1480. bgfx::submit(m_view);
  1481. }
  1482. }
  1483. void drawRect(float _x, float _y, float w, float h, uint32_t _argb, float _fth = 1.0f)
  1484. {
  1485. float verts[4 * 2] =
  1486. {
  1487. _x + 0.5f, _y + 0.5f,
  1488. _x + w - 0.5f, _y + 0.5f,
  1489. _x + w - 0.5f, _y + h - 0.5f,
  1490. _x + 0.5f, _y + h - 0.5f,
  1491. };
  1492. drawPolygon(verts, 4, _fth, _argb);
  1493. }
  1494. void drawRoundedRect(float _x, float _y, float w, float h, float r, uint32_t _argb, float _fth = 1.0f)
  1495. {
  1496. const uint32_t num = NUM_CIRCLE_VERTS / 4;
  1497. const float* cverts = m_circleVerts;
  1498. float verts[(num + 1) * 4 * 2];
  1499. float* vv = verts;
  1500. for (uint32_t ii = 0; ii <= num; ++ii)
  1501. {
  1502. *vv++ = _x + w - r + cverts[ii * 2] * r;
  1503. *vv++ = _y + h - r + cverts[ii * 2 + 1] * r;
  1504. }
  1505. for (uint32_t ii = num; ii <= num * 2; ++ii)
  1506. {
  1507. *vv++ = _x + r + cverts[ii * 2] * r;
  1508. *vv++ = _y + h - r + cverts[ii * 2 + 1] * r;
  1509. }
  1510. for (uint32_t ii = num * 2; ii <= num * 3; ++ii)
  1511. {
  1512. *vv++ = _x + r + cverts[ii * 2] * r;
  1513. *vv++ = _y + r + cverts[ii * 2 + 1] * r;
  1514. }
  1515. for (uint32_t ii = num * 3; ii < num * 4; ++ii)
  1516. {
  1517. *vv++ = _x + w - r + cverts[ii * 2] * r;
  1518. *vv++ = _y + r + cverts[ii * 2 + 1] * r;
  1519. }
  1520. *vv++ = _x + w - r + cverts[0] * r;
  1521. *vv++ = _y + r + cverts[1] * r;
  1522. drawPolygon(verts, (num + 1) * 4, _fth, _argb);
  1523. }
  1524. void drawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _abgr, float _fth = 1.0f)
  1525. {
  1526. float dx = _x1 - _x0;
  1527. float dy = _y1 - _y0;
  1528. float d = sqrtf(dx * dx + dy * dy);
  1529. if (d > 0.0001f)
  1530. {
  1531. d = 1.0f / d;
  1532. dx *= d;
  1533. dy *= d;
  1534. }
  1535. float nx = dy;
  1536. float ny = -dx;
  1537. float verts[4 * 2];
  1538. _r -= _fth;
  1539. _r *= 0.5f;
  1540. if (_r < 0.01f)
  1541. {
  1542. _r = 0.01f;
  1543. }
  1544. dx *= _r;
  1545. dy *= _r;
  1546. nx *= _r;
  1547. ny *= _r;
  1548. verts[0] = _x0 - dx - nx;
  1549. verts[1] = _y0 - dy - ny;
  1550. verts[2] = _x0 - dx + nx;
  1551. verts[3] = _y0 - dy + ny;
  1552. verts[4] = _x1 + dx + nx;
  1553. verts[5] = _y1 + dy + ny;
  1554. verts[6] = _x1 + dx - nx;
  1555. verts[7] = _y1 + dy - ny;
  1556. drawPolygon(verts, 4, _fth, _abgr);
  1557. }
  1558. struct TriangleOrientation
  1559. {
  1560. enum Enum
  1561. {
  1562. Left,
  1563. Right,
  1564. Up,
  1565. Down,
  1566. };
  1567. };
  1568. void drawTriangle(int32_t _x, int32_t _y, int32_t _width, int32_t _height, TriangleOrientation::Enum _orientation, uint32_t _abgr)
  1569. {
  1570. if (TriangleOrientation::Left == _orientation)
  1571. {
  1572. const float verts[3 * 2] =
  1573. {
  1574. (float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f,
  1575. (float)_x + 0.5f, (float)_y + 0.5f + (float)_height / 2.0f - 0.5f,
  1576. (float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f + (float)_height - 1.0f,
  1577. };
  1578. drawPolygon(verts, 3, 1.0f, _abgr);
  1579. }
  1580. else if (TriangleOrientation::Right == _orientation)
  1581. {
  1582. const float verts[3 * 2] =
  1583. {
  1584. (float)_x + 0.5f, (float)_y + 0.5f,
  1585. (float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f + (float)_height / 2.0f - 0.5f,
  1586. (float)_x + 0.5f, (float)_y + 0.5f + (float)_height - 1.0f,
  1587. };
  1588. drawPolygon(verts, 3, 1.0f, _abgr);
  1589. }
  1590. else if (TriangleOrientation::Up == _orientation)
  1591. {
  1592. const float verts[3 * 2] =
  1593. {
  1594. (float)_x + 0.5f, (float)_y + 0.5f + (float)_height - 1.0f,
  1595. (float)_x + 0.5f + (float)_width / 2.0f - 0.5f, (float)_y + 0.5f,
  1596. (float)_x + 0.5f + (float)_width - 1.0f, (float)_y + 0.5f + (float)_height - 1.0f,
  1597. };
  1598. drawPolygon(verts, 3, 1.0f, _abgr);
  1599. }
  1600. else //if (TriangleOrientation::Down == _orientation).
  1601. {
  1602. const float verts[3 * 2] =
  1603. {
  1604. (float)_x + 0.5f, (float)_y + 0.5f,
  1605. (float)_x + 0.5f + (float)_width / 2.0f - 0.5f, (float)_y + 0.5f + (float)_height - 1.0f,
  1606. (float)_x + 0.5f + (float)_width - 1.0f, (float)_y + 0.5f,
  1607. };
  1608. drawPolygon(verts, 3, 1.0f, _abgr);
  1609. }
  1610. }
  1611. #if !USE_NANOVG_FONT
  1612. void getBakedQuad(stbtt_bakedchar* _chardata, int32_t char_index, float* _xpos, float* _ypos, stbtt_aligned_quad* _quad)
  1613. {
  1614. stbtt_bakedchar* b = _chardata + char_index;
  1615. int32_t round_x = STBTT_ifloor(*_xpos + b->xoff);
  1616. int32_t round_y = STBTT_ifloor(*_ypos + b->yoff);
  1617. _quad->x0 = (float)round_x;
  1618. _quad->y0 = (float)round_y;
  1619. _quad->x1 = (float)round_x + b->x1 - b->x0;
  1620. _quad->y1 = (float)round_y + b->y1 - b->y0;
  1621. _quad->s0 = (b->x0 + m_halfTexel) * m_invTextureWidth;
  1622. _quad->t0 = (b->y0 + m_halfTexel) * m_invTextureWidth;
  1623. _quad->s1 = (b->x1 + m_halfTexel) * m_invTextureHeight;
  1624. _quad->t1 = (b->y1 + m_halfTexel) * m_invTextureHeight;
  1625. *_xpos += b->xadvance;
  1626. }
  1627. float getTextLength(stbtt_bakedchar* _chardata, const char* _text, uint32_t& _numVertices)
  1628. {
  1629. float xpos = 0;
  1630. float len = 0;
  1631. uint32_t numVertices = 0;
  1632. while (*_text)
  1633. {
  1634. int32_t ch = (uint8_t)*_text;
  1635. if (ch == '\t')
  1636. {
  1637. for (int32_t ii = 0; ii < 4; ++ii)
  1638. {
  1639. if (xpos < s_tabStops[ii])
  1640. {
  1641. xpos = s_tabStops[ii];
  1642. break;
  1643. }
  1644. }
  1645. }
  1646. else if (ch >= ' '
  1647. && ch < 128)
  1648. {
  1649. stbtt_bakedchar* b = _chardata + ch - ' ';
  1650. int32_t round_x = STBTT_ifloor( (xpos + b->xoff) + 0.5);
  1651. len = round_x + b->x1 - b->x0 + 0.5f;
  1652. xpos += b->xadvance;
  1653. numVertices += 6;
  1654. }
  1655. ++_text;
  1656. }
  1657. _numVertices = numVertices;
  1658. return len;
  1659. }
  1660. #endif // !USE_NANOVG_FONT
  1661. void drawText(int32_t _x, int32_t _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _abgr)
  1662. {
  1663. drawText( (float)_x, (float)_y, _text, _align, _abgr);
  1664. }
  1665. void drawText(float _x, float _y, const char* _text, ImguiTextAlign::Enum _align, uint32_t _abgr)
  1666. {
  1667. if (NULL == _text
  1668. || '\0' == _text[0])
  1669. {
  1670. return;
  1671. }
  1672. #if USE_NANOVG_FONT
  1673. static uint32_t textAlign[ImguiTextAlign::Count] =
  1674. {
  1675. NVG_ALIGN_LEFT,
  1676. NVG_ALIGN_CENTER,
  1677. NVG_ALIGN_RIGHT,
  1678. };
  1679. nvgTextAlign(m_nvg, textAlign[_align]);
  1680. nvgFontBlur(m_nvg, 0.0f);
  1681. nvgFillColor(m_nvg, nvgRGBAu(_abgr) );
  1682. nvgText(m_nvg, _x, _y, _text, NULL);
  1683. #else
  1684. uint32_t numVertices = 0;
  1685. if (_align == ImguiTextAlign::Center)
  1686. {
  1687. _x -= getTextLength(m_fonts[m_currentFontIdx].m_cdata, _text, numVertices) / 2;
  1688. }
  1689. else if (_align == ImguiTextAlign::Right)
  1690. {
  1691. _x -= getTextLength(m_fonts[m_currentFontIdx].m_cdata, _text, numVertices);
  1692. }
  1693. else // just count vertices
  1694. {
  1695. getTextLength(m_fonts[m_currentFontIdx].m_cdata, _text, numVertices);
  1696. }
  1697. if (bgfx::checkAvailTransientVertexBuffer(numVertices, PosColorUvVertex::ms_decl) )
  1698. {
  1699. bgfx::TransientVertexBuffer tvb;
  1700. bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosColorUvVertex::ms_decl);
  1701. PosColorUvVertex* vertex = (PosColorUvVertex*)tvb.data;
  1702. const float ox = _x;
  1703. while (*_text)
  1704. {
  1705. int32_t ch = (uint8_t)*_text;
  1706. if (ch == '\t')
  1707. {
  1708. for (int32_t i = 0; i < 4; ++i)
  1709. {
  1710. if (_x < s_tabStops[i] + ox)
  1711. {
  1712. _x = s_tabStops[i] + ox;
  1713. break;
  1714. }
  1715. }
  1716. }
  1717. else if (ch >= ' '
  1718. && ch < 128)
  1719. {
  1720. stbtt_aligned_quad quad;
  1721. getBakedQuad(m_fonts[m_currentFontIdx].m_cdata, ch - 32, &_x, &_y, &quad);
  1722. vertex->m_x = quad.x0;
  1723. vertex->m_y = quad.y0;
  1724. vertex->m_u = quad.s0;
  1725. vertex->m_v = quad.t0;
  1726. vertex->m_abgr = _abgr;
  1727. ++vertex;
  1728. vertex->m_x = quad.x1;
  1729. vertex->m_y = quad.y1;
  1730. vertex->m_u = quad.s1;
  1731. vertex->m_v = quad.t1;
  1732. vertex->m_abgr = _abgr;
  1733. ++vertex;
  1734. vertex->m_x = quad.x1;
  1735. vertex->m_y = quad.y0;
  1736. vertex->m_u = quad.s1;
  1737. vertex->m_v = quad.t0;
  1738. vertex->m_abgr = _abgr;
  1739. ++vertex;
  1740. vertex->m_x = quad.x0;
  1741. vertex->m_y = quad.y0;
  1742. vertex->m_u = quad.s0;
  1743. vertex->m_v = quad.t0;
  1744. vertex->m_abgr = _abgr;
  1745. ++vertex;
  1746. vertex->m_x = quad.x0;
  1747. vertex->m_y = quad.y1;
  1748. vertex->m_u = quad.s0;
  1749. vertex->m_v = quad.t1;
  1750. vertex->m_abgr = _abgr;
  1751. ++vertex;
  1752. vertex->m_x = quad.x1;
  1753. vertex->m_y = quad.y1;
  1754. vertex->m_u = quad.s1;
  1755. vertex->m_v = quad.t1;
  1756. vertex->m_abgr = _abgr;
  1757. ++vertex;
  1758. }
  1759. ++_text;
  1760. }
  1761. bgfx::setTexture(0, s_texColor, m_fonts[m_currentFontIdx].m_texture);
  1762. bgfx::setVertexBuffer(&tvb);
  1763. bgfx::setState(0
  1764. | BGFX_STATE_RGB_WRITE
  1765. | BGFX_STATE_ALPHA_WRITE
  1766. | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
  1767. );
  1768. bgfx::setProgram(m_textureProgram);
  1769. bgfx::setScissor(m_scissor);
  1770. bgfx::submit(m_view);
  1771. }
  1772. #endif // USE_NANOVG_FONT
  1773. }
  1774. void screenQuad(int32_t _x, int32_t _y, int32_t _width, uint32_t _height)
  1775. {
  1776. if (bgfx::checkAvailTransientVertexBuffer(6, PosUvVertex::ms_decl) )
  1777. {
  1778. bgfx::TransientVertexBuffer vb;
  1779. bgfx::allocTransientVertexBuffer(&vb, 6, PosUvVertex::ms_decl);
  1780. PosUvVertex* vertex = (PosUvVertex*)vb.data;
  1781. const float widthf = float(_width);
  1782. const float heightf = float(_height);
  1783. const float minx = float(_x);
  1784. const float miny = float(_y);
  1785. const float maxx = minx+widthf;
  1786. const float maxy = miny+heightf;
  1787. const float texelHalfW = m_halfTexel/widthf;
  1788. const float texelHalfH = m_halfTexel/heightf;
  1789. const float minu = texelHalfW;
  1790. const float maxu = 1.0f - texelHalfW;
  1791. const float minv = texelHalfH;
  1792. const float maxv = texelHalfH + 1.0f;
  1793. vertex[0].m_x = minx;
  1794. vertex[0].m_y = miny;
  1795. vertex[0].m_u = minu;
  1796. vertex[0].m_v = minv;
  1797. vertex[1].m_x = maxx;
  1798. vertex[1].m_y = miny;
  1799. vertex[1].m_u = maxu;
  1800. vertex[1].m_v = minv;
  1801. vertex[2].m_x = maxx;
  1802. vertex[2].m_y = maxy;
  1803. vertex[2].m_u = maxu;
  1804. vertex[2].m_v = maxv;
  1805. vertex[3].m_x = maxx;
  1806. vertex[3].m_y = maxy;
  1807. vertex[3].m_u = maxu;
  1808. vertex[3].m_v = maxv;
  1809. vertex[4].m_x = minx;
  1810. vertex[4].m_y = maxy;
  1811. vertex[4].m_u = minu;
  1812. vertex[4].m_v = maxv;
  1813. vertex[5].m_x = minx;
  1814. vertex[5].m_y = miny;
  1815. vertex[5].m_u = minu;
  1816. vertex[5].m_v = minv;
  1817. bgfx::setVertexBuffer(&vb);
  1818. }
  1819. }
  1820. void colorWheelWidget(float _rgb[3], bool _respectIndentation, bool _enabled)
  1821. {
  1822. m_widgetId++;
  1823. const uint16_t wheelId = (m_areaId << 8) | m_widgetId;
  1824. m_widgetId++;
  1825. const uint16_t triangleId = (m_areaId << 8) | m_widgetId;
  1826. const int32_t height = m_scrollAreaWidth - COLOR_WHEEL_PADDING;
  1827. const float heightf = float(height);
  1828. const float widthf = float(m_scrollAreaWidth - COLOR_WHEEL_PADDING);
  1829. const float xx = float( (_respectIndentation ? m_widgetX-SCROLL_AREA_PADDING : m_scrollAreaX) + COLOR_WHEEL_PADDING/2);
  1830. const float yy = float(m_widgetY);
  1831. m_widgetY += height + DEFAULT_SPACING;
  1832. const float ro = (widthf < heightf ? widthf : heightf) * 0.5f - 5.0f; // radiusOuter.
  1833. const float rd = 20.0f; // radiusDelta.
  1834. const float ri = ro - rd; // radiusInner.
  1835. const float aeps = 0.5f / ro; // Half a pixel arc length in radians (2pi cancels out).
  1836. const float center[2] = { xx + widthf*0.5f, yy + heightf*0.5f };
  1837. const float cmx = float(m_mx) - center[0];
  1838. const float cmy = float(m_my) - center[1];
  1839. const float aa[2] = { ri - 6.0f, 0.0f }; // Hue point.
  1840. const float bb[2] = { cosf(-120.0f/180.0f*NVG_PI) * aa[0], sinf(-120.0f/180.0f*NVG_PI) * aa[0] }; // Black point.
  1841. const float cc[2] = { cosf( 120.0f/180.0f*NVG_PI) * aa[0], sinf( 120.0f/180.0f*NVG_PI) * aa[0] }; // White point.
  1842. const float ca[2] = { aa[0] - cc[0], aa[1] - cc[1] };
  1843. const float lenCa = sqrtf(ca[0]*ca[0]+ca[1]*ca[1]);
  1844. const float invLenCa = 1.0f/lenCa;
  1845. const float dirCa[2] = { ca[0]*invLenCa, ca[1]*invLenCa };
  1846. float sel[2];
  1847. float hsv[3];
  1848. bx::rgbToHsv(hsv, _rgb);
  1849. bool enabled = _enabled && isEnabled(m_areaId);
  1850. if (enabled)
  1851. {
  1852. if (m_leftPressed)
  1853. {
  1854. const float len = sqrtf(cmx*cmx + cmy*cmy);
  1855. if (len > ri)
  1856. {
  1857. if (len < ro)
  1858. {
  1859. setActive(wheelId);
  1860. }
  1861. }
  1862. else
  1863. {
  1864. setActive(triangleId);
  1865. }
  1866. }
  1867. if (m_leftReleased
  1868. && (isActive(wheelId) || isActive(triangleId) ) )
  1869. {
  1870. clearActive();
  1871. }
  1872. // Set hue.
  1873. if (m_left
  1874. && isActive(wheelId) )
  1875. {
  1876. hsv[0] = atan2f(cmy, cmx)/NVG_PI*0.5f;
  1877. if (hsv[0] < 0.0f)
  1878. {
  1879. hsv[0]+=1.0f;
  1880. }
  1881. }
  1882. }
  1883. if (enabled
  1884. && m_left
  1885. && isActive(triangleId) )
  1886. {
  1887. float an = -hsv[0]*NVG_PI*2.0f;
  1888. float tmx = (cmx*cosf(an)-cmy*sinf(an) );
  1889. float tmy = (cmx*sinf(an)+cmy*cosf(an) );
  1890. if (pointInTriangle(tmx, tmy, aa[0], aa[1], bb[0], bb[1], cc[0], cc[1]) )
  1891. {
  1892. sel[0] = tmx;
  1893. sel[1] = tmy;
  1894. }
  1895. else
  1896. {
  1897. closestPointOnTriangle(sel[0], sel[1], tmx, tmy, aa[0], aa[1], bb[0], bb[1], cc[0], cc[1]);
  1898. }
  1899. }
  1900. else
  1901. {
  1902. /*
  1903. * bb (black)
  1904. * /\
  1905. * / \
  1906. * / \
  1907. * / \
  1908. * / \
  1909. * / .sel \
  1910. * / \
  1911. * cc(white)/____.ss_______\aa (hue)
  1912. */
  1913. const float ss[2] =
  1914. {
  1915. cc[0] + dirCa[0]*lenCa*hsv[1],
  1916. cc[1] + dirCa[1]*lenCa*hsv[1],
  1917. };
  1918. const float sb[2] = { bb[0]-ss[0], bb[1]-ss[1] };
  1919. const float lenSb = sqrtf(sb[0]*sb[0]+sb[1]*sb[1]);
  1920. const float invLenSb = 1.0f/lenSb;
  1921. const float dirSb[2] = { sb[0]*invLenSb, sb[1]*invLenSb };
  1922. sel[0] = cc[0] + dirCa[0]*lenCa*hsv[1] + dirSb[0]*lenSb*(1.0f - hsv[2]);
  1923. sel[1] = cc[1] + dirCa[1]*lenCa*hsv[1] + dirSb[1]*lenSb*(1.0f - hsv[2]);
  1924. }
  1925. float uu, vv, ww;
  1926. barycentric(uu, vv, ww
  1927. , aa[0], aa[1]
  1928. , bb[0], bb[1]
  1929. , cc[0], cc[1]
  1930. , sel[0], sel[1]
  1931. );
  1932. const float val = bx::fclamp(1.0f-vv, 0.0001f, 1.0f);
  1933. const float sat = bx::fclamp(uu/val, 0.0001f, 1.0f);
  1934. const float out[3] = { hsv[0], sat, val };
  1935. bx::hsvToRgb(_rgb, out);
  1936. // Draw widget.
  1937. nvgSave(m_nvg);
  1938. {
  1939. float saturation;
  1940. uint8_t alpha0;
  1941. uint8_t alpha1;
  1942. if (enabled)
  1943. {
  1944. saturation = 1.0f;
  1945. alpha0 = 255;
  1946. alpha1 = 192;
  1947. }
  1948. else
  1949. {
  1950. saturation = 0.0f;
  1951. alpha0 = 10;
  1952. alpha1 = 10;
  1953. }
  1954. // Circle.
  1955. for (uint8_t ii = 0; ii < 6; ii++)
  1956. {
  1957. const float a0 = float(ii)/6.0f * 2.0f*NVG_PI - aeps;
  1958. const float a1 = float(ii+1.0f)/6.0f * 2.0f*NVG_PI + aeps;
  1959. nvgBeginPath(m_nvg);
  1960. nvgArc(m_nvg, center[0], center[1], ri, a0, a1, NVG_CW);
  1961. nvgArc(m_nvg, center[0], center[1], ro, a1, a0, NVG_CCW);
  1962. nvgClosePath(m_nvg);
  1963. const float ax = center[0] + cosf(a0) * (ri+ro)*0.5f;
  1964. const float ay = center[1] + sinf(a0) * (ri+ro)*0.5f;
  1965. const float bx = center[0] + cosf(a1) * (ri+ro)*0.5f;
  1966. const float by = center[1] + sinf(a1) * (ri+ro)*0.5f;
  1967. NVGpaint paint = nvgLinearGradient(m_nvg
  1968. , ax, ay
  1969. , bx, by
  1970. , nvgHSLA(a0/NVG_PI*0.5f,saturation,0.55f,alpha0)
  1971. , nvgHSLA(a1/NVG_PI*0.5f,saturation,0.55f,alpha0)
  1972. );
  1973. nvgFillPaint(m_nvg, paint);
  1974. nvgFill(m_nvg);
  1975. }
  1976. // Circle stroke.
  1977. nvgBeginPath(m_nvg);
  1978. nvgCircle(m_nvg, center[0], center[1], ri-0.5f);
  1979. nvgCircle(m_nvg, center[0], center[1], ro+0.5f);
  1980. nvgStrokeColor(m_nvg, nvgRGBA(0,0,0,64) );
  1981. nvgStrokeWidth(m_nvg, 1.0f);
  1982. nvgStroke(m_nvg);
  1983. nvgSave(m_nvg);
  1984. {
  1985. // Hue selector.
  1986. nvgTranslate(m_nvg, center[0], center[1]);
  1987. nvgRotate(m_nvg, hsv[0]*NVG_PI*2.0f);
  1988. nvgStrokeWidth(m_nvg, 2.0f);
  1989. nvgBeginPath(m_nvg);
  1990. nvgRect(m_nvg, ri-1.0f,-3.0f,rd+2.0f,6.0f);
  1991. nvgStrokeColor(m_nvg, nvgRGBA(255,255,255,alpha1) );
  1992. nvgStroke(m_nvg);
  1993. // Hue selector drop shadow.
  1994. NVGpaint paint = nvgBoxGradient(m_nvg, ri-3.0f,-5.0f,ro-ri+6.0f,10.0f, 2.0f,4.0f, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0) );
  1995. nvgBeginPath(m_nvg);
  1996. nvgRect(m_nvg, ri-2.0f-10.0f,-4.0f-10.0f,ro-ri+4.0f+20.0f,8.0f+20.0f);
  1997. nvgRect(m_nvg, ri-2.0f,-4.0f,ro-ri+4.0f,8.0f);
  1998. nvgPathWinding(m_nvg, NVG_HOLE);
  1999. nvgFillPaint(m_nvg, paint);
  2000. nvgFill(m_nvg);
  2001. // Center triangle stroke.
  2002. nvgBeginPath(m_nvg);
  2003. nvgMoveTo(m_nvg, aa[0], aa[1]);
  2004. nvgLineTo(m_nvg, bb[0], bb[1]);
  2005. nvgLineTo(m_nvg, cc[0], cc[1]);
  2006. nvgClosePath(m_nvg);
  2007. nvgStrokeColor(m_nvg, nvgRGBA(0,0,0,64) );
  2008. nvgStroke(m_nvg);
  2009. // Center triangle fill.
  2010. paint = nvgLinearGradient(m_nvg, aa[0], aa[1], bb[0], bb[1], nvgHSL(hsv[0],saturation,0.5f), nvgRGBA(0,0,0,alpha0) );
  2011. nvgFillPaint(m_nvg, paint);
  2012. nvgFill(m_nvg);
  2013. paint = nvgLinearGradient(m_nvg, (aa[0]+bb[0])*0.5f, (aa[1]+bb[1])*0.5f, cc[0], cc[1], nvgRGBA(0,0,0,0), nvgRGBA(255,255,255,alpha0) );
  2014. nvgFillPaint(m_nvg, paint);
  2015. nvgFill(m_nvg);
  2016. // Color selector.
  2017. nvgStrokeWidth(m_nvg, 2.0f);
  2018. nvgBeginPath(m_nvg);
  2019. nvgCircle(m_nvg, sel[0], sel[1], 5);
  2020. nvgStrokeColor(m_nvg, nvgRGBA(255,255,255,alpha1) );
  2021. nvgStroke(m_nvg);
  2022. // Color selector stroke.
  2023. paint = nvgRadialGradient(m_nvg, sel[0], sel[1], 7.0f, 9.0f, nvgRGBA(0,0,0,64), nvgRGBA(0,0,0,0) );
  2024. nvgBeginPath(m_nvg);
  2025. nvgRect(m_nvg, sel[0]-20.0f, sel[1]-20.0f, 40.0f, 40.0f);
  2026. nvgCircle(m_nvg, sel[0], sel[1], 7.0f);
  2027. nvgPathWinding(m_nvg, NVG_HOLE);
  2028. nvgFillPaint(m_nvg, paint);
  2029. nvgFill(m_nvg);
  2030. }
  2031. nvgRestore(m_nvg);
  2032. }
  2033. nvgRestore(m_nvg);
  2034. }
  2035. int32_t m_mx;
  2036. int32_t m_my;
  2037. int32_t m_scroll;
  2038. uint32_t m_active;
  2039. uint32_t m_hot;
  2040. uint32_t m_hotToBe;
  2041. char m_char;
  2042. char m_lastChar;
  2043. uint32_t m_inputField;
  2044. int32_t m_dragX;
  2045. int32_t m_dragY;
  2046. float m_dragOrig;
  2047. int32_t m_widgetX;
  2048. int32_t m_widgetY;
  2049. int32_t m_widgetW;
  2050. bool m_left;
  2051. bool m_leftPressed;
  2052. bool m_leftReleased;
  2053. bool m_isHot;
  2054. bool m_isActive;
  2055. bool m_wentActive;
  2056. bool m_insideCurrentScroll;
  2057. uint8_t m_areaId;
  2058. uint8_t m_widgetId;
  2059. uint64_t m_enabledAreaIds;
  2060. uint16_t m_scissor;
  2061. float m_tempCoords[MAX_TEMP_COORDS * 2];
  2062. float m_tempNormals[MAX_TEMP_COORDS * 2];
  2063. float m_circleVerts[NUM_CIRCLE_VERTS * 2];
  2064. int32_t m_scrollTop;
  2065. int32_t m_scrollHeight;
  2066. int32_t m_scrollRight;
  2067. int32_t m_scrollAreaTop;
  2068. int32_t m_scrollAreaWidth;
  2069. int32_t m_scrollAreaInnerWidth;
  2070. int32_t m_scrollAreaX;
  2071. int32_t* m_scrollVal;
  2072. uint16_t m_scrollId;
  2073. bool m_insideScrollArea;
  2074. uint16_t m_textureWidth;
  2075. uint16_t m_textureHeight;
  2076. float m_invTextureWidth;
  2077. float m_invTextureHeight;
  2078. float m_halfTexel;
  2079. NVGcontext* m_nvg;
  2080. uint8_t m_view;
  2081. uint16_t m_viewWidth;
  2082. uint16_t m_viewHeight;
  2083. #if !USE_NANOVG_FONT
  2084. struct Font
  2085. {
  2086. stbtt_bakedchar m_cdata[96]; // ASCII 32..126 is 95 glyphs
  2087. bgfx::TextureHandle m_texture;
  2088. float m_size;
  2089. };
  2090. uint16_t m_currentFontIdx;
  2091. bx::HandleAllocT<IMGUI_CONFIG_MAX_FONTS> m_fontHandle;
  2092. Font m_fonts[IMGUI_CONFIG_MAX_FONTS];
  2093. #endif // !USE_NANOVG_FONT
  2094. bgfx::UniformHandle u_imageLod;
  2095. bgfx::UniformHandle u_imageSwizzle;
  2096. bgfx::UniformHandle s_texColor;
  2097. bgfx::ProgramHandle m_colorProgram;
  2098. bgfx::ProgramHandle m_textureProgram;
  2099. bgfx::ProgramHandle m_imageProgram;
  2100. bgfx::ProgramHandle m_imageSwizzProgram;
  2101. bgfx::TextureHandle m_missingTexture;
  2102. };
  2103. static Imgui s_imgui;
  2104. ImguiFontHandle imguiCreate(const void* _data, float _fontSize)
  2105. {
  2106. return s_imgui.create(_data, _fontSize);
  2107. }
  2108. void imguiSetFont(ImguiFontHandle _handle)
  2109. {
  2110. s_imgui.setFont(_handle);
  2111. }
  2112. ImguiFontHandle imguiCreateFont(const void* _data, float _fontSize)
  2113. {
  2114. return s_imgui.createFont(_data, _fontSize);
  2115. }
  2116. void imguiDestroy()
  2117. {
  2118. s_imgui.destroy();
  2119. }
  2120. void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar, uint8_t _view)
  2121. {
  2122. s_imgui.beginFrame(_mx, _my, _button, _scroll, _width, _height, _inputChar, _view);
  2123. }
  2124. void imguiEndFrame()
  2125. {
  2126. s_imgui.endFrame();
  2127. }
  2128. bool imguiBorderButton(ImguiBorder::Enum _border, bool _checked, bool _enabled)
  2129. {
  2130. return s_imgui.borderButton(_border, _checked, _enabled);
  2131. }
  2132. bool imguiBeginScrollArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, int32_t* _scroll, bool _enabled, int32_t _r)
  2133. {
  2134. return s_imgui.beginScrollArea(_name, _x, _y, _width, _height, _scroll, _enabled, _r);
  2135. }
  2136. void imguiEndScrollArea()
  2137. {
  2138. s_imgui.endScrollArea();
  2139. }
  2140. void imguiIndent(uint16_t _width)
  2141. {
  2142. s_imgui.indent(_width);
  2143. }
  2144. void imguiUnindent(uint16_t _width)
  2145. {
  2146. s_imgui.unindent(_width);
  2147. }
  2148. void imguiSeparator(uint16_t _height)
  2149. {
  2150. s_imgui.separator(_height);
  2151. }
  2152. void imguiSeparatorLine(uint16_t _height)
  2153. {
  2154. s_imgui.separatorLine(_height);
  2155. }
  2156. bool imguiButton(const char* _text, bool _enabled)
  2157. {
  2158. return s_imgui.button(_text, _enabled);
  2159. }
  2160. bool imguiItem(const char* _text, bool _enabled)
  2161. {
  2162. return s_imgui.item(_text, _enabled);
  2163. }
  2164. bool imguiCheck(const char* _text, bool _checked, bool _enabled)
  2165. {
  2166. return s_imgui.check(_text, _checked, _enabled);
  2167. }
  2168. bool imguiCollapse(const char* _text, const char* _subtext, bool _checked, bool _enabled)
  2169. {
  2170. return s_imgui.collapse(_text, _subtext, _checked, _enabled);
  2171. }
  2172. void imguiLabel(const char* _format, ...)
  2173. {
  2174. va_list argList;
  2175. va_start(argList, _format);
  2176. s_imgui.labelVargs(_format, argList, true);
  2177. va_end(argList);
  2178. }
  2179. void imguiLabel(bool _enabled, const char* _format, ...)
  2180. {
  2181. va_list argList;
  2182. va_start(argList, _format);
  2183. s_imgui.labelVargs(_format, argList, _enabled);
  2184. va_end(argList);
  2185. }
  2186. void imguiValue(const char* _text)
  2187. {
  2188. s_imgui.value(_text);
  2189. }
  2190. bool imguiSlider(const char* _text, float& _val, float _vmin, float _vmax, float _vinc, bool _enabled)
  2191. {
  2192. return s_imgui.slider(_text, _val, _vmin, _vmax, _vinc, _enabled);
  2193. }
  2194. bool imguiSlider(const char* _text, int32_t& _val, int32_t _vmin, int32_t _vmax, bool _enabled)
  2195. {
  2196. float val = (float)_val;
  2197. bool result = s_imgui.slider(_text, val, (float)_vmin, (float)_vmax, 1.0f, _enabled);
  2198. _val = (int32_t)val;
  2199. return result;
  2200. }
  2201. void imguiInput(const char* _label, char* _str, uint32_t _len, bool _enabled)
  2202. {
  2203. s_imgui.input(_label, _str, _len, _enabled);
  2204. }
  2205. uint8_t imguiTabsUseMacroInstead(uint8_t _selected, bool _enabled, ...)
  2206. {
  2207. va_list argList;
  2208. va_start(argList, _enabled);
  2209. const uint8_t result = s_imgui.tabs(_selected, _enabled, BUTTON_HEIGHT, BUTTON_HEIGHT/2 - 1, argList);
  2210. va_end(argList);
  2211. return result;
  2212. }
  2213. uint8_t imguiTabsUseMacroInstead(uint8_t _selected, bool _enabled, int32_t _height, int32_t _r, ...)
  2214. {
  2215. va_list argList;
  2216. va_start(argList, _r);
  2217. const uint8_t result = s_imgui.tabs(_selected, _enabled, _height, _r, argList);
  2218. va_end(argList);
  2219. return result;
  2220. }
  2221. uint32_t imguiChooseUseMacroInstead(uint32_t _selected, ...)
  2222. {
  2223. va_list argList;
  2224. va_start(argList, _selected);
  2225. const char* str = va_arg(argList, const char*);
  2226. for (uint32_t ii = 0; str != NULL; ++ii, str = va_arg(argList, const char*) )
  2227. {
  2228. if (imguiCheck(str, ii == _selected) )
  2229. {
  2230. _selected = ii;
  2231. }
  2232. }
  2233. va_end(argList);
  2234. return _selected;
  2235. }
  2236. void imguiDrawText(int32_t _x, int32_t _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _argb)
  2237. {
  2238. s_imgui.drawText(_x, _y, _align, _text, _argb);
  2239. }
  2240. void imguiDrawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _argb)
  2241. {
  2242. s_imgui.drawLine(_x0, _y0, _x1, _y1, _r, _argb);
  2243. }
  2244. void imguiDrawRoundedRect(float _x, float _y, float _width, float _height, float _r, uint32_t _argb)
  2245. {
  2246. s_imgui.drawRoundedRect(_x, _y, _width, _height, _r, _argb);
  2247. }
  2248. void imguiDrawRect(float _x, float _y, float _width, float _height, uint32_t _argb)
  2249. {
  2250. s_imgui.drawRect(_x, _y, _width, _height, _argb);
  2251. }
  2252. void imguiBool(const char* _text, bool& _flag, bool _enabled)
  2253. {
  2254. if (imguiCheck(_text, _flag, _enabled) )
  2255. {
  2256. _flag = !_flag;
  2257. }
  2258. }
  2259. void imguiColorWheel(float _rgb[3], bool _respectIndentation, bool _enabled)
  2260. {
  2261. s_imgui.colorWheelWidget(_rgb, _respectIndentation, _enabled);
  2262. }
  2263. void imguiColorWheel(const char* _text, float _rgb[3], bool& _activated, bool _enabled)
  2264. {
  2265. char buf[128];
  2266. bx::snprintf(buf, sizeof(buf), "[RGB %-2.2f %-2.2f %-2.2f]"
  2267. , _rgb[0]
  2268. , _rgb[1]
  2269. , _rgb[2]
  2270. );
  2271. if (imguiCollapse(_text, buf, _activated, _enabled) )
  2272. {
  2273. _activated = !_activated;
  2274. }
  2275. if (_activated)
  2276. {
  2277. imguiColorWheel(_rgb, false, _enabled);
  2278. }
  2279. }
  2280. void imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align)
  2281. {
  2282. s_imgui.image(_image, _lod, _width, _height, _align);
  2283. }
  2284. void imguiImage(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiImageAlign::Enum _align)
  2285. {
  2286. s_imgui.image(_image, _lod, _width, _aspect, _align);
  2287. }
  2288. void imguiImageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align)
  2289. {
  2290. s_imgui.imageSwizzle(_image, _swizzle, _lod, _width, _height, _align);
  2291. }
  2292. void imguiImageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, float _width, float _aspect, ImguiImageAlign::Enum _align)
  2293. {
  2294. s_imgui.imageSwizzle(_image, _swizzle, _lod, _width, _aspect, _align);
  2295. }