bgfx_utils.cpp 17 KB

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  1. /*
  2. * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "common.h"
  6. #include <tinystl/allocator.h>
  7. #include <tinystl/vector.h>
  8. #include <tinystl/string.h>
  9. namespace stl = tinystl;
  10. #include <bgfx/bgfx.h>
  11. #include <bx/commandline.h>
  12. #include <bx/endian.h>
  13. #include <bx/math.h>
  14. #include <bx/readerwriter.h>
  15. #include <bx/string.h>
  16. #include "entry/entry.h"
  17. #include <ib-compress/indexbufferdecompression.h>
  18. #include "bgfx_utils.h"
  19. #include <bimg/decode.h>
  20. void* load(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
  21. {
  22. if (bx::open(_reader, _filePath) )
  23. {
  24. uint32_t size = (uint32_t)bx::getSize(_reader);
  25. void* data = BX_ALLOC(_allocator, size);
  26. bx::read(_reader, data, size);
  27. bx::close(_reader);
  28. if (NULL != _size)
  29. {
  30. *_size = size;
  31. }
  32. return data;
  33. }
  34. else
  35. {
  36. DBG("Failed to open: %s.", _filePath);
  37. }
  38. if (NULL != _size)
  39. {
  40. *_size = 0;
  41. }
  42. return NULL;
  43. }
  44. void* load(const char* _filePath, uint32_t* _size)
  45. {
  46. return load(entry::getFileReader(), entry::getAllocator(), _filePath, _size);
  47. }
  48. void unload(void* _ptr)
  49. {
  50. BX_FREE(entry::getAllocator(), _ptr);
  51. }
  52. static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePath)
  53. {
  54. if (bx::open(_reader, _filePath) )
  55. {
  56. uint32_t size = (uint32_t)bx::getSize(_reader);
  57. const bgfx::Memory* mem = bgfx::alloc(size+1);
  58. bx::read(_reader, mem->data, size);
  59. bx::close(_reader);
  60. mem->data[mem->size-1] = '\0';
  61. return mem;
  62. }
  63. DBG("Failed to load %s.", _filePath);
  64. return NULL;
  65. }
  66. static void* loadMem(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
  67. {
  68. if (bx::open(_reader, _filePath) )
  69. {
  70. uint32_t size = (uint32_t)bx::getSize(_reader);
  71. void* data = BX_ALLOC(_allocator, size);
  72. bx::read(_reader, data, size);
  73. bx::close(_reader);
  74. if (NULL != _size)
  75. {
  76. *_size = size;
  77. }
  78. return data;
  79. }
  80. DBG("Failed to load %s.", _filePath);
  81. return NULL;
  82. }
  83. static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name)
  84. {
  85. char filePath[512];
  86. const char* shaderPath = "???";
  87. switch (bgfx::getRendererType() )
  88. {
  89. case bgfx::RendererType::Noop:
  90. case bgfx::RendererType::Direct3D9: shaderPath = "shaders/dx9/"; break;
  91. case bgfx::RendererType::Direct3D11:
  92. case bgfx::RendererType::Direct3D12: shaderPath = "shaders/dx11/"; break;
  93. case bgfx::RendererType::Gnm: shaderPath = "shaders/pssl/"; break;
  94. case bgfx::RendererType::Metal: shaderPath = "shaders/metal/"; break;
  95. case bgfx::RendererType::OpenGL: shaderPath = "shaders/glsl/"; break;
  96. case bgfx::RendererType::OpenGLES: shaderPath = "shaders/essl/"; break;
  97. case bgfx::RendererType::Vulkan: shaderPath = "shaders/spirv/"; break;
  98. case bgfx::RendererType::Count:
  99. BX_CHECK(false, "You should not be here!");
  100. break;
  101. }
  102. bx::strCopy(filePath, BX_COUNTOF(filePath), shaderPath);
  103. bx::strCat(filePath, BX_COUNTOF(filePath), _name);
  104. bx::strCat(filePath, BX_COUNTOF(filePath), ".bin");
  105. return bgfx::createShader(loadMem(_reader, filePath) );
  106. }
  107. bgfx::ShaderHandle loadShader(const char* _name)
  108. {
  109. return loadShader(entry::getFileReader(), _name);
  110. }
  111. bgfx::ProgramHandle loadProgram(bx::FileReaderI* _reader, const char* _vsName, const char* _fsName)
  112. {
  113. bgfx::ShaderHandle vsh = loadShader(_reader, _vsName);
  114. bgfx::ShaderHandle fsh = BGFX_INVALID_HANDLE;
  115. if (NULL != _fsName)
  116. {
  117. fsh = loadShader(_reader, _fsName);
  118. }
  119. return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
  120. }
  121. bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
  122. {
  123. return loadProgram(entry::getFileReader(), _vsName, _fsName);
  124. }
  125. static void imageReleaseCb(void* _ptr, void* _userData)
  126. {
  127. BX_UNUSED(_ptr);
  128. bimg::ImageContainer* imageContainer = (bimg::ImageContainer*)_userData;
  129. bimg::imageFree(imageContainer);
  130. }
  131. bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _filePath, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info, bimg::Orientation::Enum* _orientation)
  132. {
  133. BX_UNUSED(_skip);
  134. bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
  135. uint32_t size;
  136. void* data = load(_reader, entry::getAllocator(), _filePath, &size);
  137. if (NULL != data)
  138. {
  139. bimg::ImageContainer* imageContainer = bimg::imageParse(entry::getAllocator(), data, size);
  140. if (NULL != imageContainer)
  141. {
  142. if (NULL != _orientation)
  143. {
  144. *_orientation = imageContainer->m_orientation;
  145. }
  146. const bgfx::Memory* mem = bgfx::makeRef(
  147. imageContainer->m_data
  148. , imageContainer->m_size
  149. , imageReleaseCb
  150. , imageContainer
  151. );
  152. unload(data);
  153. if (imageContainer->m_cubeMap)
  154. {
  155. handle = bgfx::createTextureCube(
  156. uint16_t(imageContainer->m_width)
  157. , 1 < imageContainer->m_numMips
  158. , imageContainer->m_numLayers
  159. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  160. , _flags
  161. , mem
  162. );
  163. }
  164. else if (1 < imageContainer->m_depth)
  165. {
  166. handle = bgfx::createTexture3D(
  167. uint16_t(imageContainer->m_width)
  168. , uint16_t(imageContainer->m_height)
  169. , uint16_t(imageContainer->m_depth)
  170. , 1 < imageContainer->m_numMips
  171. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  172. , _flags
  173. , mem
  174. );
  175. }
  176. else
  177. {
  178. handle = bgfx::createTexture2D(
  179. uint16_t(imageContainer->m_width)
  180. , uint16_t(imageContainer->m_height)
  181. , 1 < imageContainer->m_numMips
  182. , imageContainer->m_numLayers
  183. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  184. , _flags
  185. , mem
  186. );
  187. }
  188. if (NULL != _info)
  189. {
  190. bgfx::calcTextureSize(
  191. *_info
  192. , uint16_t(imageContainer->m_width)
  193. , uint16_t(imageContainer->m_height)
  194. , uint16_t(imageContainer->m_depth)
  195. , imageContainer->m_cubeMap
  196. , 1 < imageContainer->m_numMips
  197. , imageContainer->m_numLayers
  198. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  199. );
  200. }
  201. }
  202. }
  203. return handle;
  204. }
  205. bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info, bimg::Orientation::Enum* _orientation)
  206. {
  207. return loadTexture(entry::getFileReader(), _name, _flags, _skip, _info, _orientation);
  208. }
  209. bimg::ImageContainer* imageLoad(const char* _filePath, bgfx::TextureFormat::Enum _dstFormat)
  210. {
  211. uint32_t size = 0;
  212. void* data = loadMem(entry::getFileReader(), entry::getAllocator(), _filePath, &size);
  213. return bimg::imageParse(entry::getAllocator(), data, size, bimg::TextureFormat::Enum(_dstFormat) );
  214. }
  215. void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices)
  216. {
  217. struct PosTexcoord
  218. {
  219. float m_x;
  220. float m_y;
  221. float m_z;
  222. float m_pad0;
  223. float m_u;
  224. float m_v;
  225. float m_pad1;
  226. float m_pad2;
  227. };
  228. float* tangents = new float[6*_numVertices];
  229. bx::memSet(tangents, 0, 6*_numVertices*sizeof(float) );
  230. PosTexcoord v0;
  231. PosTexcoord v1;
  232. PosTexcoord v2;
  233. for (uint32_t ii = 0, num = _numIndices/3; ii < num; ++ii)
  234. {
  235. const uint16_t* indices = &_indices[ii*3];
  236. uint32_t i0 = indices[0];
  237. uint32_t i1 = indices[1];
  238. uint32_t i2 = indices[2];
  239. bgfx::vertexUnpack(&v0.m_x, bgfx::Attrib::Position, _decl, _vertices, i0);
  240. bgfx::vertexUnpack(&v0.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i0);
  241. bgfx::vertexUnpack(&v1.m_x, bgfx::Attrib::Position, _decl, _vertices, i1);
  242. bgfx::vertexUnpack(&v1.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i1);
  243. bgfx::vertexUnpack(&v2.m_x, bgfx::Attrib::Position, _decl, _vertices, i2);
  244. bgfx::vertexUnpack(&v2.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i2);
  245. const float bax = v1.m_x - v0.m_x;
  246. const float bay = v1.m_y - v0.m_y;
  247. const float baz = v1.m_z - v0.m_z;
  248. const float bau = v1.m_u - v0.m_u;
  249. const float bav = v1.m_v - v0.m_v;
  250. const float cax = v2.m_x - v0.m_x;
  251. const float cay = v2.m_y - v0.m_y;
  252. const float caz = v2.m_z - v0.m_z;
  253. const float cau = v2.m_u - v0.m_u;
  254. const float cav = v2.m_v - v0.m_v;
  255. const float det = (bau * cav - bav * cau);
  256. const float invDet = 1.0f / det;
  257. const float tx = (bax * cav - cax * bav) * invDet;
  258. const float ty = (bay * cav - cay * bav) * invDet;
  259. const float tz = (baz * cav - caz * bav) * invDet;
  260. const float bx = (cax * bau - bax * cau) * invDet;
  261. const float by = (cay * bau - bay * cau) * invDet;
  262. const float bz = (caz * bau - baz * cau) * invDet;
  263. for (uint32_t jj = 0; jj < 3; ++jj)
  264. {
  265. float* tanu = &tangents[indices[jj]*6];
  266. float* tanv = &tanu[3];
  267. tanu[0] += tx;
  268. tanu[1] += ty;
  269. tanu[2] += tz;
  270. tanv[0] += bx;
  271. tanv[1] += by;
  272. tanv[2] += bz;
  273. }
  274. }
  275. for (uint32_t ii = 0; ii < _numVertices; ++ii)
  276. {
  277. const float* tanu = &tangents[ii*6];
  278. const float* tanv = &tangents[ii*6 + 3];
  279. float normal[4];
  280. bgfx::vertexUnpack(normal, bgfx::Attrib::Normal, _decl, _vertices, ii);
  281. float ndt = bx::vec3Dot(normal, tanu);
  282. float nxt[3];
  283. bx::vec3Cross(nxt, normal, tanu);
  284. float tmp[3];
  285. tmp[0] = tanu[0] - normal[0] * ndt;
  286. tmp[1] = tanu[1] - normal[1] * ndt;
  287. tmp[2] = tanu[2] - normal[2] * ndt;
  288. float tangent[4];
  289. bx::vec3Norm(tangent, tmp);
  290. tangent[3] = bx::vec3Dot(nxt, tanv) < 0.0f ? -1.0f : 1.0f;
  291. bgfx::vertexPack(tangent, true, bgfx::Attrib::Tangent, _decl, _vertices, ii);
  292. }
  293. delete [] tangents;
  294. }
  295. struct Aabb
  296. {
  297. float m_min[3];
  298. float m_max[3];
  299. };
  300. struct Obb
  301. {
  302. float m_mtx[16];
  303. };
  304. struct Sphere
  305. {
  306. float m_center[3];
  307. float m_radius;
  308. };
  309. struct Primitive
  310. {
  311. uint32_t m_startIndex;
  312. uint32_t m_numIndices;
  313. uint32_t m_startVertex;
  314. uint32_t m_numVertices;
  315. Sphere m_sphere;
  316. Aabb m_aabb;
  317. Obb m_obb;
  318. };
  319. typedef stl::vector<Primitive> PrimitiveArray;
  320. struct Group
  321. {
  322. Group()
  323. {
  324. reset();
  325. }
  326. void reset()
  327. {
  328. m_vbh.idx = bgfx::kInvalidHandle;
  329. m_ibh.idx = bgfx::kInvalidHandle;
  330. m_prims.clear();
  331. }
  332. bgfx::VertexBufferHandle m_vbh;
  333. bgfx::IndexBufferHandle m_ibh;
  334. Sphere m_sphere;
  335. Aabb m_aabb;
  336. Obb m_obb;
  337. PrimitiveArray m_prims;
  338. };
  339. namespace bgfx
  340. {
  341. int32_t read(bx::ReaderI* _reader, bgfx::VertexDecl& _decl, bx::Error* _err = NULL);
  342. }
  343. struct Mesh
  344. {
  345. void load(bx::ReaderSeekerI* _reader)
  346. {
  347. #define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x1)
  348. #define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
  349. #define BGFX_CHUNK_MAGIC_IBC BX_MAKEFOURCC('I', 'B', 'C', 0x0)
  350. #define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
  351. using namespace bx;
  352. using namespace bgfx;
  353. Group group;
  354. bx::AllocatorI* allocator = entry::getAllocator();
  355. uint32_t chunk;
  356. bx::Error err;
  357. while (4 == bx::read(_reader, chunk, &err)
  358. && err.isOk() )
  359. {
  360. switch (chunk)
  361. {
  362. case BGFX_CHUNK_MAGIC_VB:
  363. {
  364. read(_reader, group.m_sphere);
  365. read(_reader, group.m_aabb);
  366. read(_reader, group.m_obb);
  367. read(_reader, m_decl);
  368. uint16_t stride = m_decl.getStride();
  369. uint16_t numVertices;
  370. read(_reader, numVertices);
  371. const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
  372. read(_reader, mem->data, mem->size);
  373. group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
  374. }
  375. break;
  376. case BGFX_CHUNK_MAGIC_IB:
  377. {
  378. uint32_t numIndices;
  379. read(_reader, numIndices);
  380. const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
  381. read(_reader, mem->data, mem->size);
  382. group.m_ibh = bgfx::createIndexBuffer(mem);
  383. }
  384. break;
  385. case BGFX_CHUNK_MAGIC_IBC:
  386. {
  387. uint32_t numIndices;
  388. bx::read(_reader, numIndices);
  389. const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
  390. uint32_t compressedSize;
  391. bx::read(_reader, compressedSize);
  392. void* compressedIndices = BX_ALLOC(allocator, compressedSize);
  393. bx::read(_reader, compressedIndices, compressedSize);
  394. ReadBitstream rbs( (const uint8_t*)compressedIndices, compressedSize);
  395. DecompressIndexBuffer( (uint16_t*)mem->data, numIndices / 3, rbs);
  396. BX_FREE(allocator, compressedIndices);
  397. group.m_ibh = bgfx::createIndexBuffer(mem);
  398. }
  399. break;
  400. case BGFX_CHUNK_MAGIC_PRI:
  401. {
  402. uint16_t len;
  403. read(_reader, len);
  404. stl::string material;
  405. material.resize(len);
  406. read(_reader, const_cast<char*>(material.c_str() ), len);
  407. uint16_t num;
  408. read(_reader, num);
  409. for (uint32_t ii = 0; ii < num; ++ii)
  410. {
  411. read(_reader, len);
  412. stl::string name;
  413. name.resize(len);
  414. read(_reader, const_cast<char*>(name.c_str() ), len);
  415. Primitive prim;
  416. read(_reader, prim.m_startIndex);
  417. read(_reader, prim.m_numIndices);
  418. read(_reader, prim.m_startVertex);
  419. read(_reader, prim.m_numVertices);
  420. read(_reader, prim.m_sphere);
  421. read(_reader, prim.m_aabb);
  422. read(_reader, prim.m_obb);
  423. group.m_prims.push_back(prim);
  424. }
  425. m_groups.push_back(group);
  426. group.reset();
  427. }
  428. break;
  429. default:
  430. DBG("%08x at %d", chunk, bx::skip(_reader, 0) );
  431. break;
  432. }
  433. }
  434. }
  435. void unload()
  436. {
  437. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  438. {
  439. const Group& group = *it;
  440. bgfx::destroy(group.m_vbh);
  441. if (bgfx::isValid(group.m_ibh) )
  442. {
  443. bgfx::destroy(group.m_ibh);
  444. }
  445. }
  446. m_groups.clear();
  447. }
  448. void submit(uint8_t _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state) const
  449. {
  450. if (BGFX_STATE_MASK == _state)
  451. {
  452. _state = 0
  453. | BGFX_STATE_RGB_WRITE
  454. | BGFX_STATE_ALPHA_WRITE
  455. | BGFX_STATE_DEPTH_WRITE
  456. | BGFX_STATE_DEPTH_TEST_LESS
  457. | BGFX_STATE_CULL_CCW
  458. | BGFX_STATE_MSAA
  459. ;
  460. }
  461. bgfx::setTransform(_mtx);
  462. bgfx::setState(_state);
  463. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  464. {
  465. const Group& group = *it;
  466. bgfx::setIndexBuffer(group.m_ibh);
  467. bgfx::setVertexBuffer(0, group.m_vbh);
  468. bgfx::submit(_id, _program, 0, it != itEnd-1);
  469. }
  470. }
  471. void submit(const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices) const
  472. {
  473. uint32_t cached = bgfx::setTransform(_mtx, _numMatrices);
  474. for (uint32_t pass = 0; pass < _numPasses; ++pass)
  475. {
  476. bgfx::setTransform(cached, _numMatrices);
  477. const MeshState& state = *_state[pass];
  478. bgfx::setState(state.m_state);
  479. for (uint8_t tex = 0; tex < state.m_numTextures; ++tex)
  480. {
  481. const MeshState::Texture& texture = state.m_textures[tex];
  482. bgfx::setTexture(texture.m_stage
  483. , texture.m_sampler
  484. , texture.m_texture
  485. , texture.m_flags
  486. );
  487. }
  488. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  489. {
  490. const Group& group = *it;
  491. bgfx::setIndexBuffer(group.m_ibh);
  492. bgfx::setVertexBuffer(0, group.m_vbh);
  493. bgfx::submit(state.m_viewId, state.m_program, 0, it != itEnd-1);
  494. }
  495. }
  496. }
  497. bgfx::VertexDecl m_decl;
  498. typedef stl::vector<Group> GroupArray;
  499. GroupArray m_groups;
  500. };
  501. Mesh* meshLoad(bx::ReaderSeekerI* _reader)
  502. {
  503. Mesh* mesh = new Mesh;
  504. mesh->load(_reader);
  505. return mesh;
  506. }
  507. Mesh* meshLoad(const char* _filePath)
  508. {
  509. bx::FileReaderI* reader = entry::getFileReader();
  510. if (bx::open(reader, _filePath) )
  511. {
  512. Mesh* mesh = meshLoad(reader);
  513. bx::close(reader);
  514. return mesh;
  515. }
  516. return NULL;
  517. }
  518. void meshUnload(Mesh* _mesh)
  519. {
  520. _mesh->unload();
  521. delete _mesh;
  522. }
  523. MeshState* meshStateCreate()
  524. {
  525. MeshState* state = (MeshState*)BX_ALLOC(entry::getAllocator(), sizeof(MeshState) );
  526. return state;
  527. }
  528. void meshStateDestroy(MeshState* _meshState)
  529. {
  530. BX_FREE(entry::getAllocator(), _meshState);
  531. }
  532. void meshSubmit(const Mesh* _mesh, uint8_t _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state)
  533. {
  534. _mesh->submit(_id, _program, _mtx, _state);
  535. }
  536. void meshSubmit(const Mesh* _mesh, const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices)
  537. {
  538. _mesh->submit(_state, _numPasses, _mtx, _numMatrices);
  539. }
  540. Args::Args(int _argc, const char* const* _argv)
  541. : m_type(bgfx::RendererType::Count)
  542. , m_pciId(BGFX_PCI_ID_NONE)
  543. {
  544. bx::CommandLine cmdLine(_argc, (const char**)_argv);
  545. if (cmdLine.hasArg("gl") )
  546. {
  547. m_type = bgfx::RendererType::OpenGL;
  548. }
  549. else if (cmdLine.hasArg("vk") )
  550. {
  551. m_type = bgfx::RendererType::Vulkan;
  552. }
  553. else if (cmdLine.hasArg("noop") )
  554. {
  555. m_type = bgfx::RendererType::Noop;
  556. }
  557. else if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  558. {
  559. if (cmdLine.hasArg("d3d9") )
  560. {
  561. m_type = bgfx::RendererType::Direct3D9;
  562. }
  563. else if (cmdLine.hasArg("d3d11") )
  564. {
  565. m_type = bgfx::RendererType::Direct3D11;
  566. }
  567. else if (cmdLine.hasArg("d3d12") )
  568. {
  569. m_type = bgfx::RendererType::Direct3D12;
  570. }
  571. }
  572. else if (BX_ENABLED(BX_PLATFORM_OSX) )
  573. {
  574. if (cmdLine.hasArg("mtl") )
  575. {
  576. m_type = bgfx::RendererType::Metal;
  577. }
  578. }
  579. if (cmdLine.hasArg("amd") )
  580. {
  581. m_pciId = BGFX_PCI_ID_AMD;
  582. }
  583. else if (cmdLine.hasArg("nvidia") )
  584. {
  585. m_pciId = BGFX_PCI_ID_NVIDIA;
  586. }
  587. else if (cmdLine.hasArg("intel") )
  588. {
  589. m_pciId = BGFX_PCI_ID_INTEL;
  590. }
  591. else if (cmdLine.hasArg("sw") )
  592. {
  593. m_pciId = BGFX_PCI_ID_SOFTWARE_RASTERIZER;
  594. }
  595. }