renderer_gl.cpp 85 KB

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  1. /*
  2. * Copyright 2011-2013 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "bgfx_p.h"
  6. #if (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)
  7. # include "renderer_gl.h"
  8. # include <bx/timer.h>
  9. # include <bx/uint32_t.h>
  10. namespace bgfx
  11. {
  12. struct Extension
  13. {
  14. enum Enum
  15. {
  16. EXT_texture_filter_anisotropic,
  17. EXT_texture_format_BGRA8888,
  18. EXT_bgra,
  19. EXT_texture_compression_s3tc,
  20. EXT_texture_compression_dxt1,
  21. CHROMIUM_texture_compression_dxt3,
  22. CHROMIUM_texture_compression_dxt5,
  23. EXT_texture_compression_latc,
  24. EXT_texture_compression_rgtc,
  25. ARB_texture_float,
  26. OES_texture_float,
  27. OES_texture_float_linear,
  28. OES_texture_half_float,
  29. OES_texture_half_float_linear,
  30. EXT_texture_type_2_10_10_10_REV,
  31. EXT_texture_sRGB,
  32. ARB_texture_swizzle,
  33. EXT_texture_swizzle,
  34. ARB_texture_multisample,
  35. OES_standard_derivatives,
  36. ARB_get_program_binary,
  37. OES_get_program_binary,
  38. EXT_framebuffer_blit,
  39. ARB_timer_query,
  40. EXT_timer_query,
  41. ARB_framebuffer_sRGB,
  42. EXT_framebuffer_sRGB,
  43. ARB_multisample,
  44. CHROMIUM_framebuffer_multisample,
  45. ANGLE_translated_shader_source,
  46. ARB_instanced_arrays,
  47. ANGLE_instanced_arrays,
  48. ARB_half_float_vertex,
  49. OES_vertex_half_float,
  50. ARB_vertex_type_2_10_10_10_rev,
  51. OES_vertex_type_10_10_10_2,
  52. EXT_occlusion_query_boolean,
  53. ARB_vertex_array_object,
  54. OES_vertex_array_object,
  55. ATI_meminfo,
  56. NVX_gpu_memory_info,
  57. Count
  58. };
  59. const char* m_name;
  60. bool m_supported;
  61. bool m_initialize;
  62. };
  63. static Extension s_extension[Extension::Count] =
  64. {
  65. { "GL_EXT_texture_filter_anisotropic", false, true },
  66. { "GL_EXT_texture_format_BGRA8888", false, true },
  67. { "GL_EXT_bgra", false, true },
  68. { "GL_EXT_texture_compression_s3tc", false, true },
  69. { "GL_EXT_texture_compression_dxt1", false, true },
  70. { "GL_CHROMIUM_texture_compression_dxt3", false, true },
  71. { "GL_CHROMIUM_texture_compression_dxt5", false, true },
  72. { "GL_EXT_texture_compression_latc", false, true },
  73. { "GL_EXT_texture_compression_rgtc", false, true },
  74. { "GL_ARB_texture_float", false, true },
  75. { "GL_OES_texture_float", false, true },
  76. { "GL_OES_texture_float_linear", false, true },
  77. { "GL_OES_texture_half_float", false, true },
  78. { "GL_OES_texture_half_float_linear", false, true },
  79. { "GL_EXT_texture_type_2_10_10_10_REV", false, true },
  80. { "GL_EXT_texture_sRGB", false, true },
  81. { "GL_ARB_texture_swizzle", false, true },
  82. { "GL_EXT_texture_swizzle", false, true },
  83. { "GL_ARB_texture_multisample", false, true },
  84. { "GL_OES_standard_derivatives", false, true },
  85. { "GL_ARB_get_program_binary", false, true },
  86. { "GL_OES_get_program_binary", false, false },
  87. { "GL_EXT_framebuffer_blit", false, true },
  88. { "GL_ARB_timer_query", false, true },
  89. { "GL_EXT_timer_query", false, true },
  90. { "GL_ARB_framebuffer_sRGB", false, true },
  91. { "GL_EXT_framebuffer_sRGB", false, true },
  92. { "GL_ARB_multisample", false, true },
  93. { "GL_CHROMIUM_framebuffer_multisample", false, true },
  94. { "GL_ANGLE_translated_shader_source", false, true },
  95. { "GL_ARB_instanced_arrays", false, true },
  96. { "GL_ANGLE_instanced_arrays", false, true },
  97. { "GL_ARB_half_float_vertex", false, true },
  98. { "GL_OES_vertex_half_float", false, true },
  99. { "GL_ARB_vertex_type_2_10_10_10_rev", false, true },
  100. { "GL_OES_vertex_type_10_10_10_2", false, true },
  101. { "GL_EXT_occlusion_query_boolean", false, true },
  102. { "GL_ARB_vertex_array_object", false, true },
  103. { "OES_vertex_array_object", false, true },
  104. { "GL_ATI_meminfo", false, true },
  105. { "GL_NVX_gpu_memory_info", false, true },
  106. };
  107. static void GL_APIENTRY stubVertexAttribDivisor(GLuint /*_index*/, GLuint /*_divisor*/)
  108. {
  109. }
  110. static void GL_APIENTRY stubDrawArraysInstanced(GLenum _mode, GLint _first, GLsizei _count, GLsizei /*_primcount*/)
  111. {
  112. glDrawArrays(_mode, _first, _count);
  113. }
  114. static void GL_APIENTRY stubDrawElementsInstanced(GLenum _mode, GLsizei _count, GLenum _type, const GLvoid* _indices, GLsizei /*_primcount*/)
  115. {
  116. glDrawElements(_mode, _count, _type, _indices);
  117. }
  118. #if BGFX_CONFIG_RENDERER_OPENGLES3
  119. # define s_vertexAttribDivisor glVertexAttribDivisor
  120. # define s_drawArraysInstanced glDrawArraysInstanced
  121. # define s_drawElementsInstanced glDrawElementsInstanced
  122. #else
  123. static PFNGLVERTEXATTRIBDIVISORBGFXPROC s_vertexAttribDivisor = stubVertexAttribDivisor;
  124. static PFNGLDRAWARRAYSINSTANCEDBGFXPROC s_drawArraysInstanced = stubDrawArraysInstanced;
  125. static PFNGLDRAWELEMENTSINSTANCEDBGFXPROC s_drawElementsInstanced = stubDrawElementsInstanced;
  126. #endif // BGFX_CONFIG_RENDERER_OPENGLES3
  127. typedef void (*PostSwapBuffersFn)(uint32_t _width, uint32_t _height);
  128. static void rgbaToBgra(uint8_t* _data, uint32_t _width, uint32_t _height)
  129. {
  130. uint32_t dstpitch = _width*4;
  131. for (uint32_t yy = 0; yy < _height; ++yy)
  132. {
  133. uint8_t* dst = &_data[yy*dstpitch];
  134. for (uint32_t xx = 0; xx < _width; ++xx)
  135. {
  136. uint8_t tmp = dst[0];
  137. dst[0] = dst[2];
  138. dst[2] = tmp;
  139. dst += 4;
  140. }
  141. }
  142. }
  143. struct RendererContext
  144. {
  145. RendererContext()
  146. : m_rtMsaa(false)
  147. , m_capture(NULL)
  148. , m_captureSize(0)
  149. , m_maxAnisotropy(0.0f)
  150. , m_maxMsaa(0)
  151. , m_vaoSupport(false)
  152. , m_programBinarySupport(false)
  153. , m_textureSwizzleSupport(false)
  154. , m_flip(false)
  155. , m_postSwapBuffers(NULL)
  156. , m_hash( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
  157. , m_backBufferFbo(0)
  158. {
  159. m_rt.idx = invalidHandle;
  160. memset(&m_resolution, 0, sizeof(m_resolution) );
  161. }
  162. void updateResolution(const Resolution& _resolution)
  163. {
  164. if (m_resolution.m_width != _resolution.m_width
  165. || m_resolution.m_height != _resolution.m_height
  166. || m_resolution.m_flags != _resolution.m_flags)
  167. {
  168. m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
  169. m_textVideoMem.clear();
  170. m_resolution = _resolution;
  171. uint32_t msaa = 1<<( (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT);
  172. msaa = uint32_min(m_maxMsaa, msaa == 0 ? 0 : 1<<msaa);
  173. setRenderContextSize(_resolution.m_width, _resolution.m_height, msaa);
  174. updateCapture();
  175. }
  176. }
  177. uint32_t setRenderTarget(RenderTargetHandle _rt, uint32_t _height, bool _msaa = true)
  178. {
  179. if (m_rt.idx != invalidHandle
  180. && m_rt.idx != _rt.idx
  181. && m_rtMsaa)
  182. {
  183. RenderTarget& renderTarget = m_renderTargets[m_rt.idx];
  184. if (0 != renderTarget.m_fbo[1])
  185. {
  186. renderTarget.resolve();
  187. }
  188. }
  189. if (_rt.idx == invalidHandle)
  190. {
  191. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
  192. }
  193. else
  194. {
  195. RenderTarget& renderTarget = m_renderTargets[_rt.idx];
  196. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, renderTarget.m_fbo[0]) );
  197. _height = renderTarget.m_height;
  198. }
  199. m_rt = _rt;
  200. m_rtMsaa = _msaa;
  201. return _height;
  202. }
  203. void createMsaaFbo(uint32_t _width, uint32_t _height, uint32_t _msaa)
  204. {
  205. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  206. if (1 < _msaa)
  207. {
  208. GL_CHECK(glGenFramebuffers(1, &m_backBufferFbo) );
  209. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
  210. GL_CHECK(glGenRenderbuffers(3, m_backBufferRbos) );
  211. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_backBufferRbos[0]) );
  212. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, _msaa, GL_RGBA8, _width, _height) );
  213. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_backBufferRbos[1]) );
  214. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, _msaa, GL_DEPTH24_STENCIL8, _width, _height) );
  215. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_backBufferRbos[0]) );
  216. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_backBufferRbos[1]) );
  217. BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
  218. , "glCheckFramebufferStatus failed 0x%08x"
  219. , glCheckFramebufferStatus(GL_FRAMEBUFFER)
  220. );
  221. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
  222. }
  223. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  224. }
  225. void destroyMsaaFbo()
  226. {
  227. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  228. if (0 != m_backBufferFbo)
  229. {
  230. GL_CHECK(glDeleteFramebuffers(1, &m_backBufferFbo) );
  231. GL_CHECK(glDeleteRenderbuffers(3, m_backBufferRbos) );
  232. m_backBufferFbo = 0;
  233. }
  234. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  235. }
  236. void blitMsaaFbo()
  237. {
  238. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  239. if (0 != m_backBufferFbo)
  240. {
  241. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
  242. GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_backBufferFbo) );
  243. GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0) );
  244. uint32_t width = m_resolution.m_width;
  245. uint32_t height = m_resolution.m_height;
  246. GL_CHECK(glBlitFramebuffer(0
  247. , 0
  248. , width
  249. , height
  250. , 0
  251. , 0
  252. , width
  253. , height
  254. , GL_COLOR_BUFFER_BIT
  255. , GL_LINEAR
  256. ) );
  257. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
  258. }
  259. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  260. }
  261. void setRenderContextSize(uint32_t _width, uint32_t _height, uint32_t _msaa = 0)
  262. {
  263. if (_width != 0
  264. || _height != 0)
  265. {
  266. if (!m_glctx.isValid() )
  267. {
  268. m_glctx.create(_width, _height);
  269. }
  270. else
  271. {
  272. destroyMsaaFbo();
  273. m_glctx.resize(_width, _height);
  274. createMsaaFbo(_width, _height, _msaa);
  275. }
  276. }
  277. m_flip = true;
  278. }
  279. void flip()
  280. {
  281. if (m_flip)
  282. {
  283. m_glctx.swap();
  284. }
  285. if (NULL != m_postSwapBuffers)
  286. {
  287. m_postSwapBuffers(m_resolution.m_width, m_resolution.m_height);
  288. }
  289. }
  290. void invalidateCache()
  291. {
  292. m_vaoCache.invalidate();
  293. }
  294. void updateCapture()
  295. {
  296. if (m_resolution.m_flags&BGFX_RESET_CAPTURE)
  297. {
  298. m_captureSize = m_resolution.m_width*m_resolution.m_height*4;
  299. m_capture = g_realloc(m_capture, m_captureSize);
  300. g_callback->captureBegin(m_resolution.m_width, m_resolution.m_height, m_resolution.m_width*4, TextureFormat::BGRA8, true);
  301. }
  302. else
  303. {
  304. if (NULL != m_capture)
  305. {
  306. g_callback->captureEnd();
  307. g_free(m_capture);
  308. m_capture = NULL;
  309. m_captureSize = 0;
  310. }
  311. }
  312. }
  313. void capture()
  314. {
  315. if (NULL != m_capture)
  316. {
  317. GLint fmt = s_extension[Extension::EXT_texture_format_BGRA8888].m_supported ? GL_BGRA_EXT : GL_RGBA;
  318. GL_CHECK(glReadPixels(0
  319. , 0
  320. , m_resolution.m_width
  321. , m_resolution.m_height
  322. , fmt
  323. , GL_UNSIGNED_BYTE
  324. , m_capture
  325. ) );
  326. g_callback->captureFrame(m_capture, m_captureSize);
  327. }
  328. }
  329. void saveScreenShot(Memory* _mem)
  330. {
  331. uint32_t length = m_resolution.m_width*m_resolution.m_height*4;
  332. uint8_t* data = (uint8_t*)g_realloc(NULL, length);
  333. GLint fmt = s_extension[Extension::EXT_texture_format_BGRA8888].m_supported ? GL_BGRA_EXT : GL_RGBA;
  334. uint32_t width = m_resolution.m_width;
  335. uint32_t height = m_resolution.m_height;
  336. GL_CHECK(glReadPixels(0
  337. , 0
  338. , width
  339. , height
  340. , fmt
  341. , GL_UNSIGNED_BYTE
  342. , data
  343. ) );
  344. if (GL_RGBA == fmt)
  345. {
  346. rgbaToBgra(data, width, height);
  347. }
  348. g_callback->screenShot( (const char*)_mem->data
  349. , width
  350. , height
  351. , width*4
  352. , data
  353. , length
  354. , true
  355. );
  356. g_free(data);
  357. }
  358. void init()
  359. {
  360. m_glctx.create(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
  361. #if BGFX_CONFIG_RENDERER_OPENGL
  362. m_queries.create();
  363. #endif // BGFX_CONFIG_RENDERER_OPENGL
  364. }
  365. void shutdown()
  366. {
  367. invalidateCache();
  368. #if BGFX_CONFIG_RENDERER_OPENGL
  369. m_queries.destroy();
  370. #endif // BGFX_CONFIG_RENDERER_OPENGL
  371. m_glctx.destroy();
  372. }
  373. IndexBuffer m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
  374. VertexBuffer m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
  375. Shader m_vertexShaders[BGFX_CONFIG_MAX_VERTEX_SHADERS];
  376. Shader m_fragmentShaders[BGFX_CONFIG_MAX_FRAGMENT_SHADERS];
  377. Program m_program[BGFX_CONFIG_MAX_PROGRAMS];
  378. Texture m_textures[BGFX_CONFIG_MAX_TEXTURES];
  379. VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
  380. RenderTarget m_renderTargets[BGFX_CONFIG_MAX_RENDER_TARGETS];
  381. UniformRegistry m_uniformReg;
  382. void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
  383. #if BGFX_CONFIG_RENDERER_OPENGL
  384. Queries m_queries;
  385. #endif // BGFX_CONFIG_RENDERER_OPENGL
  386. VaoCache m_vaoCache;
  387. TextVideoMem m_textVideoMem;
  388. RenderTargetHandle m_rt;
  389. bool m_rtMsaa;
  390. Resolution m_resolution;
  391. void* m_capture;
  392. uint32_t m_captureSize;
  393. float m_maxAnisotropy;
  394. int32_t m_maxMsaa;
  395. bool m_vaoSupport;
  396. bool m_programBinarySupport;
  397. bool m_textureSwizzleSupport;
  398. bool m_flip;
  399. PostSwapBuffersFn m_postSwapBuffers;
  400. uint64_t m_hash;
  401. GLuint m_backBufferFbo;
  402. GLuint m_backBufferRbos[2];
  403. GlContext m_glctx;
  404. };
  405. RendererContext s_renderCtx;
  406. #if BX_PLATFORM_NACL
  407. static void GL_APIENTRY naclVertexAttribDivisor(GLuint _index, GLuint _divisor)
  408. {
  409. s_renderCtx.m_glctx.m_instancedArrays->VertexAttribDivisorANGLE(s_renderCtx.m_glctx.m_context, _index, _divisor);
  410. }
  411. static void GL_APIENTRY naclDrawArraysInstanced(GLenum _mode, GLint _first, GLsizei _count, GLsizei _primcount)
  412. {
  413. s_renderCtx.m_glctx.m_instancedArrays->DrawArraysInstancedANGLE(s_renderCtx.m_glctx.m_context, _mode, _first, _count, _primcount);
  414. }
  415. static void GL_APIENTRY naclDrawElementsInstanced(GLenum _mode, GLsizei _count, GLenum _type, const GLvoid* _indices, GLsizei _primcount)
  416. {
  417. s_renderCtx.m_glctx.m_instancedArrays->DrawElementsInstancedANGLE(s_renderCtx.m_glctx.m_context, _mode, _count, _type, _indices, _primcount);
  418. }
  419. void naclSetIntefraces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, PostSwapBuffersFn _postSwapBuffers)
  420. {
  421. s_renderCtx.m_glctx.m_instance = _instance;
  422. s_renderCtx.m_glctx.m_instInterface = _instInterface;
  423. s_renderCtx.m_glctx.m_graphicsInterface = _graphicsInterface;
  424. s_renderCtx.m_postSwapBuffers = _postSwapBuffers;
  425. s_renderCtx.m_glctx.m_instancedArrays = glGetInstancedArraysInterfacePPAPI();
  426. s_renderCtx.setRenderContextSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
  427. if (NULL != s_renderCtx.m_glctx.m_instancedArrays)
  428. {
  429. s_vertexAttribDivisor = naclVertexAttribDivisor;
  430. s_drawArraysInstanced = naclDrawArraysInstanced;
  431. s_drawElementsInstanced = naclDrawElementsInstanced;
  432. }
  433. }
  434. void naclSwapCompleteCb(void* /*_data*/, int32_t /*_result*/)
  435. {
  436. renderFrame();
  437. }
  438. #endif // BX_PLATFORM_
  439. static const GLenum s_primType[] =
  440. {
  441. GL_TRIANGLES,
  442. GL_LINES,
  443. GL_POINTS,
  444. };
  445. static const char* s_attribName[Attrib::Count] =
  446. {
  447. "a_position",
  448. "a_normal",
  449. "a_tangent",
  450. "a_color0",
  451. "a_color1",
  452. "a_indices",
  453. "a_weight",
  454. "a_texcoord0",
  455. "a_texcoord1",
  456. "a_texcoord2",
  457. "a_texcoord3",
  458. "a_texcoord4",
  459. "a_texcoord5",
  460. "a_texcoord6",
  461. "a_texcoord7",
  462. };
  463. static const char* s_instanceDataName[BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT] =
  464. {
  465. "i_data0",
  466. "i_data1",
  467. "i_data2",
  468. "i_data3",
  469. "i_data4",
  470. };
  471. static const GLenum s_attribType[AttribType::Count] =
  472. {
  473. GL_UNSIGNED_BYTE,
  474. GL_UNSIGNED_SHORT,
  475. GL_HALF_FLOAT,
  476. GL_FLOAT,
  477. };
  478. static const GLenum s_blendFactor[][2] =
  479. {
  480. { 0, 0 }, // ignored
  481. { GL_ZERO, GL_ZERO },
  482. { GL_ONE, GL_ONE },
  483. { GL_SRC_COLOR, GL_SRC_COLOR },
  484. { GL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR },
  485. { GL_SRC_ALPHA, GL_SRC_ALPHA },
  486. { GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
  487. { GL_DST_ALPHA, GL_DST_ALPHA },
  488. { GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA },
  489. { GL_DST_COLOR, GL_DST_COLOR },
  490. { GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_DST_COLOR },
  491. { GL_SRC_ALPHA_SATURATE, GL_ONE },
  492. };
  493. static const GLenum s_depthFunc[] =
  494. {
  495. 0, // ignored
  496. GL_LESS,
  497. GL_LEQUAL,
  498. GL_EQUAL,
  499. GL_GEQUAL,
  500. GL_GREATER,
  501. GL_NOTEQUAL,
  502. GL_NEVER,
  503. GL_ALWAYS,
  504. };
  505. static const GLenum s_stencilFunc[] =
  506. {
  507. 0, // ignored
  508. GL_LESS,
  509. GL_LEQUAL,
  510. GL_EQUAL,
  511. GL_GEQUAL,
  512. GL_GREATER,
  513. GL_NOTEQUAL,
  514. GL_NEVER,
  515. GL_ALWAYS,
  516. };
  517. static const GLenum s_stencilOp[] =
  518. {
  519. GL_ZERO,
  520. GL_KEEP,
  521. GL_REPLACE,
  522. GL_INCR_WRAP,
  523. GL_INCR,
  524. GL_DECR_WRAP,
  525. GL_DECR,
  526. GL_INVERT,
  527. };
  528. static const GLenum s_stencilFace[] =
  529. {
  530. GL_FRONT_AND_BACK,
  531. GL_FRONT,
  532. GL_BACK,
  533. };
  534. // Specifies the internal format of the texture.
  535. // Must be one of the following symbolic constants:
  536. // GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA.
  537. static const GLenum s_colorFormat[] =
  538. {
  539. 0, // ignored
  540. GL_RGBA,
  541. GL_RGBA,
  542. };
  543. static const GLenum s_depthFormat[] =
  544. {
  545. 0, // ignored
  546. 0,
  547. };
  548. static const GLenum s_textureAddress[] =
  549. {
  550. GL_REPEAT,
  551. GL_MIRRORED_REPEAT,
  552. GL_CLAMP_TO_EDGE,
  553. };
  554. static const GLenum s_textureFilter[] =
  555. {
  556. GL_LINEAR,
  557. GL_NEAREST,
  558. GL_LINEAR,
  559. };
  560. struct TextureFormatInfo
  561. {
  562. GLenum m_internalFmt;
  563. GLenum m_fmt;
  564. GLenum m_type;
  565. uint8_t m_bpp;
  566. bool m_supported;
  567. };
  568. static TextureFormatInfo s_textureFormat[TextureFormat::Count] =
  569. {
  570. { GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_ZERO, 4, false },
  571. { GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_ZERO, 8, false },
  572. { GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_ZERO, 8, false },
  573. { GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_ZERO, 4, false },
  574. { GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_ZERO, 8, false },
  575. { GL_ZERO, GL_ZERO, GL_ZERO, 0, true },
  576. { GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, 8, true },
  577. { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 32, true },
  578. { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 32, true },
  579. { GL_RGBA16, GL_RGBA, GL_UNSIGNED_BYTE, 64, true },
  580. { GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, 64, true },
  581. { GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 16, true },
  582. { GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 16, true },
  583. { GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 16, true },
  584. { GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 32, true },
  585. };
  586. const char* glslTypeName(GLuint _type)
  587. {
  588. #define GLSL_TYPE(_ty) case _ty: return #_ty
  589. switch (_type)
  590. {
  591. GLSL_TYPE(GL_FLOAT);
  592. GLSL_TYPE(GL_FLOAT_VEC2);
  593. GLSL_TYPE(GL_FLOAT_VEC3);
  594. GLSL_TYPE(GL_FLOAT_VEC4);
  595. GLSL_TYPE(GL_FLOAT_MAT2);
  596. GLSL_TYPE(GL_FLOAT_MAT3);
  597. GLSL_TYPE(GL_FLOAT_MAT4);
  598. // GLSL_TYPE(GL_FLOAT_MAT2x3);
  599. // GLSL_TYPE(GL_FLOAT_MAT2x4);
  600. // GLSL_TYPE(GL_FLOAT_MAT3x2);
  601. // GLSL_TYPE(GL_FLOAT_MAT3x4);
  602. // GLSL_TYPE(GL_FLOAT_MAT4x2);
  603. // GLSL_TYPE(GL_FLOAT_MAT4x3);
  604. // GLSL_TYPE(GL_SAMPLER_1D);
  605. GLSL_TYPE(GL_SAMPLER_2D);
  606. GLSL_TYPE(GL_SAMPLER_3D);
  607. GLSL_TYPE(GL_SAMPLER_CUBE);
  608. // GLSL_TYPE(GL_SAMPLER_1D_SHADOW);
  609. // GLSL_TYPE(GL_SAMPLER_2D_SHADOW);
  610. }
  611. #undef GLSL_TYPE
  612. return "UNKNOWN GLSL TYPE!";
  613. }
  614. const char* glEnumName(GLenum _enum)
  615. {
  616. #define GLENUM(_ty) case _ty: return #_ty
  617. switch (_enum)
  618. {
  619. GLENUM(GL_TEXTURE);
  620. GLENUM(GL_RENDERBUFFER);
  621. }
  622. #undef GLENUM
  623. return "UNKNOWN GLENUM!";
  624. }
  625. UniformType::Enum convertGlType(GLenum _type)
  626. {
  627. switch (_type)
  628. {
  629. case GL_FLOAT:
  630. return UniformType::Uniform1fv;
  631. case GL_FLOAT_VEC2:
  632. return UniformType::Uniform2fv;
  633. case GL_FLOAT_VEC3:
  634. return UniformType::Uniform3fv;
  635. case GL_FLOAT_VEC4:
  636. return UniformType::Uniform4fv;
  637. case GL_FLOAT_MAT2:
  638. break;
  639. case GL_FLOAT_MAT3:
  640. return UniformType::Uniform3x3fv;
  641. case GL_FLOAT_MAT4:
  642. return UniformType::Uniform4x4fv;
  643. // case GL_FLOAT_MAT2x3:
  644. // case GL_FLOAT_MAT2x4:
  645. // case GL_FLOAT_MAT3x2:
  646. // case GL_FLOAT_MAT3x4:
  647. // case GL_FLOAT_MAT4x2:
  648. // case GL_FLOAT_MAT4x3:
  649. // break;
  650. // case GL_SAMPLER_1D:
  651. case GL_SAMPLER_2D:
  652. case GL_SAMPLER_3D:
  653. case GL_SAMPLER_CUBE:
  654. // case GL_SAMPLER_1D_SHADOW:
  655. // case GL_SAMPLER_2D_SHADOW:
  656. return UniformType::Uniform1iv;
  657. };
  658. return UniformType::End;
  659. }
  660. void Program::create(const Shader& _vsh, const Shader& _fsh)
  661. {
  662. m_id = glCreateProgram();
  663. BX_TRACE("program create: %d: %d, %d", m_id, _vsh.m_id, _fsh.m_id);
  664. bool cached = false;
  665. uint64_t id = (uint64_t(_vsh.m_hash)<<32) | _fsh.m_hash;
  666. id ^= s_renderCtx.m_hash;
  667. if (s_renderCtx.m_programBinarySupport)
  668. {
  669. uint32_t length = g_callback->cacheReadSize(id);
  670. cached = length > 0;
  671. if (cached)
  672. {
  673. void* data = g_realloc(NULL, length);
  674. if (g_callback->cacheRead(id, data, length) )
  675. {
  676. bx::MemoryReader reader(data, length);
  677. GLenum format;
  678. bx::read(&reader, format);
  679. GL_CHECK(glProgramBinary(m_id, format, reader.getDataPtr(), (GLsizei)reader.remaining() ) );
  680. }
  681. g_free(data);
  682. }
  683. #if BGFX_CONFIG_RENDERER_OPENGL
  684. GL_CHECK(glProgramParameteri(m_id, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE) );
  685. #endif // BGFX_CONFIG_RENDERER_OPENGL
  686. }
  687. if (!cached)
  688. {
  689. GL_CHECK(glAttachShader(m_id, _vsh.m_id) );
  690. GL_CHECK(glAttachShader(m_id, _fsh.m_id) );
  691. GL_CHECK(glLinkProgram(m_id) );
  692. GLint linked = 0;
  693. GL_CHECK(glGetProgramiv(m_id, GL_LINK_STATUS, &linked) );
  694. if (0 == linked)
  695. {
  696. char log[1024];
  697. GL_CHECK(glGetProgramInfoLog(m_id, sizeof(log), NULL, log) );
  698. BX_TRACE("%d: %s", linked, log);
  699. GL_CHECK(glDeleteProgram(m_id) );
  700. return;
  701. }
  702. if (s_renderCtx.m_programBinarySupport)
  703. {
  704. GLint programLength;
  705. GLenum format;
  706. GL_CHECK(glGetProgramiv(m_id, GL_PROGRAM_BINARY_LENGTH, &programLength) );
  707. if (0 < programLength)
  708. {
  709. uint32_t length = programLength + 4;
  710. uint8_t* data = (uint8_t*)g_realloc(NULL, length);
  711. GL_CHECK(glGetProgramBinary(m_id, programLength, NULL, &format, &data[4]) );
  712. *(uint32_t*)data = format;
  713. g_callback->cacheWrite(id, data, length);
  714. g_free(data);
  715. }
  716. }
  717. }
  718. init();
  719. }
  720. void Program::destroy()
  721. {
  722. GL_CHECK(glUseProgram(0) );
  723. GL_CHECK(glDeleteProgram(m_id) );
  724. m_vcref.invalidate(s_renderCtx.m_vaoCache);
  725. }
  726. void Program::init()
  727. {
  728. GLint activeAttribs;
  729. GLint activeUniforms;
  730. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTES, &activeAttribs) );
  731. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORMS, &activeUniforms) );
  732. GLint max0, max1;
  733. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max0) );
  734. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max1) );
  735. GLint maxLength = uint32_max(max0, max1);
  736. char* name = (char*)g_realloc(NULL, maxLength + 1);
  737. BX_TRACE("Program %d", m_id);
  738. BX_TRACE("Attributes:");
  739. for (int32_t ii = 0; ii < activeAttribs; ++ii)
  740. {
  741. GLint size;
  742. GLenum type;
  743. GL_CHECK(glGetActiveAttrib(m_id, ii, maxLength + 1, NULL, &size, &type, name) );
  744. BX_TRACE("\t%s %s is at location %d"
  745. , glslTypeName(type)
  746. , name
  747. , glGetAttribLocation(m_id, name)
  748. );
  749. }
  750. m_numPredefined = 0;
  751. m_constantBuffer = ConstantBuffer::create(1024);
  752. m_numSamplers = 0;
  753. BX_TRACE("Uniforms:");
  754. for (int32_t ii = 0; ii < activeUniforms; ++ii)
  755. {
  756. GLint num;
  757. GLenum gltype;
  758. GL_CHECK(glGetActiveUniform(m_id, ii, maxLength + 1, NULL, &num, &gltype, name) );
  759. GLint loc = glGetUniformLocation(m_id, name);
  760. int offset = 0;
  761. char* array = strchr(name, '[');
  762. if (NULL != array)
  763. {
  764. BX_TRACE("--- %s", name);
  765. *array = '\0';
  766. array++;
  767. char* end = strchr(array, ']');
  768. *end = '\0';
  769. offset = atoi(array);
  770. }
  771. if (GL_SAMPLER_2D == gltype)
  772. {
  773. BX_TRACE("Sampler %d at %d.", m_numSamplers, loc);
  774. m_sampler[m_numSamplers] = loc;
  775. m_numSamplers++;
  776. }
  777. const void* data = NULL;
  778. PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
  779. if (PredefinedUniform::Count != predefined)
  780. {
  781. m_predefined[m_numPredefined].m_loc = loc;
  782. m_predefined[m_numPredefined].m_type = predefined;
  783. m_predefined[m_numPredefined].m_count = num;
  784. m_numPredefined++;
  785. }
  786. else
  787. {
  788. const UniformInfo* info = s_renderCtx.m_uniformReg.find(name);
  789. if (NULL != info)
  790. {
  791. data = info->m_data;
  792. UniformType::Enum type = convertGlType(gltype);
  793. m_constantBuffer->writeUniformRef(type, 0, data, num);
  794. m_constantBuffer->write(loc);
  795. BX_TRACE("store %s %p", name, data);
  796. }
  797. }
  798. BX_TRACE("\tuniform %s %s%s is at location %d, size %d (%p), offset %d"
  799. , glslTypeName(gltype)
  800. , name
  801. , PredefinedUniform::Count != predefined ? "*" : ""
  802. , loc
  803. , num
  804. , data
  805. , offset
  806. );
  807. BX_UNUSED(offset);
  808. }
  809. m_constantBuffer->finish();
  810. g_free(name);
  811. memset(m_attributes, 0xff, sizeof(m_attributes) );
  812. uint32_t used = 0;
  813. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  814. {
  815. GLint loc = glGetAttribLocation(m_id, s_attribName[ii]);
  816. if (-1 != loc)
  817. {
  818. BX_TRACE("attr %s: %d", s_attribName[ii], loc);
  819. m_attributes[ii] = loc;
  820. m_used[used++] = ii;
  821. }
  822. }
  823. m_used[used] = Attrib::Count;
  824. used = 0;
  825. for (uint32_t ii = 0; ii < countof(s_instanceDataName); ++ii)
  826. {
  827. GLuint loc = glGetAttribLocation(m_id, s_instanceDataName[ii]);
  828. if (GLuint(-1) != loc )
  829. {
  830. BX_TRACE("instance data %s: %d", s_instanceDataName[ii], loc);
  831. m_instanceData[used++] = loc;
  832. }
  833. }
  834. m_instanceData[used] = 0xffff;
  835. }
  836. void Program::bindAttributes(const VertexDecl& _vertexDecl, uint32_t _baseVertex) const
  837. {
  838. uint32_t enabled = 0;
  839. for (uint32_t ii = 0; Attrib::Count != m_used[ii]; ++ii)
  840. {
  841. Attrib::Enum attr = Attrib::Enum(m_used[ii]);
  842. GLint loc = m_attributes[attr];
  843. uint8_t num;
  844. AttribType::Enum type;
  845. bool normalized;
  846. bool asInt;
  847. _vertexDecl.decode(attr, num, type, normalized, asInt);
  848. if (-1 != loc
  849. && 0xff != _vertexDecl.m_attributes[attr])
  850. {
  851. GL_CHECK(glEnableVertexAttribArray(loc) );
  852. enabled |= 1<<attr;
  853. GL_CHECK(s_vertexAttribDivisor(loc, 0) );
  854. uint32_t baseVertex = _baseVertex*_vertexDecl.m_stride + _vertexDecl.m_offset[attr];
  855. GL_CHECK(glVertexAttribPointer(loc, num, s_attribType[type], normalized, _vertexDecl.m_stride, (void*)(uintptr_t)baseVertex) );
  856. }
  857. else
  858. {
  859. // GL_CHECK(glDisableVertexAttribArray(loc) );
  860. switch (num)
  861. {
  862. case 1:
  863. GL_CHECK(glVertexAttrib1f(loc, 0.0f) );
  864. break;
  865. case 2:
  866. GL_CHECK(glVertexAttrib2f(loc, 0.0f, 0.0f) );
  867. break;
  868. case 3:
  869. GL_CHECK(glVertexAttrib3f(loc, 0.0f, 0.0f, 0.0f) );
  870. break;
  871. case 4:
  872. GL_CHECK(glVertexAttrib4f(loc, 0.0f, 0.0f, 0.0f, 0.0f) );
  873. break;
  874. default:
  875. BX_CHECK(false, "You should not be here!");
  876. break;
  877. }
  878. }
  879. }
  880. }
  881. void Program::bindInstanceData(uint32_t _stride, uint32_t _baseVertex) const
  882. {
  883. uint32_t baseVertex = _baseVertex;
  884. for (uint32_t ii = 0; 0xffff != m_instanceData[ii]; ++ii)
  885. {
  886. GLint loc = m_instanceData[ii];
  887. GL_CHECK(glEnableVertexAttribArray(loc) );
  888. GL_CHECK(glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, _stride, (void*)(uintptr_t)baseVertex) );
  889. GL_CHECK(s_vertexAttribDivisor(loc, 1) );
  890. baseVertex += 16;
  891. }
  892. }
  893. void IndexBuffer::destroy()
  894. {
  895. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
  896. GL_CHECK(glDeleteBuffers(1, &m_id) );
  897. m_vcref.invalidate(s_renderCtx.m_vaoCache);
  898. }
  899. void VertexBuffer::destroy()
  900. {
  901. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
  902. GL_CHECK(glDeleteBuffers(1, &m_id) );
  903. m_vcref.invalidate(s_renderCtx.m_vaoCache);
  904. }
  905. static void texImage(GLenum _target, GLint _level, GLint _internalFormat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLenum _format, GLenum _type, const GLvoid* _pixels)
  906. {
  907. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  908. if (_target == GL_TEXTURE_3D)
  909. {
  910. GL_CHECK(glTexImage3D(_target
  911. , _level
  912. , _internalFormat
  913. , _width
  914. , _height
  915. , _depth
  916. , _border
  917. , _format
  918. , _type
  919. , _pixels
  920. ) );
  921. }
  922. else
  923. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  924. {
  925. BX_UNUSED(_depth);
  926. GL_CHECK(glTexImage2D(_target
  927. , _level
  928. , _internalFormat
  929. , _width
  930. , _height
  931. , _border
  932. , _format
  933. , _type
  934. , _pixels
  935. ) );
  936. }
  937. }
  938. static void compressedTexImage(GLenum _target, GLint _level, GLenum _internalformat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLsizei _imageSize, const GLvoid* _data)
  939. {
  940. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  941. if (_target == GL_TEXTURE_3D)
  942. {
  943. GL_CHECK(glCompressedTexImage3D(_target
  944. , _level
  945. , _internalformat
  946. , _width
  947. , _height
  948. , _depth
  949. , _border
  950. , _imageSize
  951. , _data
  952. ) );
  953. }
  954. else
  955. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  956. {
  957. BX_UNUSED(_depth);
  958. GL_CHECK(glCompressedTexImage2D(_target
  959. , _level
  960. , _internalformat
  961. , _width
  962. , _height
  963. , _border
  964. , _imageSize
  965. , _data
  966. ) );
  967. }
  968. }
  969. void Texture::create(const Memory* _mem, uint32_t _flags)
  970. {
  971. Dds dds;
  972. uint8_t numMips = 0;
  973. if (parseDds(dds, _mem) )
  974. {
  975. numMips = dds.m_numMips;
  976. if (dds.m_cubeMap)
  977. {
  978. m_target = GL_TEXTURE_CUBE_MAP;
  979. }
  980. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  981. else if (dds.m_depth > 1)
  982. {
  983. m_target = GL_TEXTURE_3D;
  984. }
  985. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  986. else
  987. {
  988. m_target = GL_TEXTURE_2D;
  989. }
  990. GL_CHECK(glGenTextures(1, &m_id) );
  991. BX_CHECK(0 != m_id, "Failed to generate texture id.");
  992. GL_CHECK(glBindTexture(m_target, m_id) );
  993. const TextureFormatInfo& tfi = s_textureFormat[dds.m_type];
  994. GLenum internalFmt = tfi.m_internalFmt;
  995. m_fmt = tfi.m_fmt;
  996. m_type = tfi.m_type;
  997. GLenum target = m_target;
  998. if (dds.m_cubeMap)
  999. {
  1000. target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
  1001. }
  1002. if (!tfi.m_supported
  1003. || TextureFormat::Unknown < dds.m_type)
  1004. {
  1005. uint8_t textureFormat = dds.m_type;
  1006. bool decompress = TextureFormat::Unknown > textureFormat;
  1007. if (decompress)
  1008. {
  1009. textureFormat = TextureFormat::BGRA8;
  1010. const TextureFormatInfo& tfi = s_textureFormat[textureFormat];
  1011. internalFmt = tfi.m_internalFmt;
  1012. m_fmt = tfi.m_fmt;
  1013. m_type = tfi.m_type;
  1014. }
  1015. bool swizzle = GL_RGBA == m_fmt;
  1016. #if BGFX_CONFIG_RENDERER_OPENGL
  1017. if (swizzle
  1018. && s_renderCtx.m_textureSwizzleSupport)
  1019. {
  1020. swizzle = false;
  1021. GLint swizzleMask[] = { GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA };
  1022. GL_CHECK(glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask) );
  1023. }
  1024. #endif // BGFX_CONFIG_RENDERER_OPENGL
  1025. uint8_t* bits = (uint8_t*)g_realloc(NULL, dds.m_width*dds.m_height*tfi.m_bpp/8);
  1026. for (uint8_t side = 0, numSides = dds.m_cubeMap ? 6 : 1; side < numSides; ++side)
  1027. {
  1028. uint32_t width = dds.m_width;
  1029. uint32_t height = dds.m_height;
  1030. uint32_t depth = dds.m_depth;
  1031. for (uint32_t lod = 0, num = dds.m_numMips; lod < num; ++lod)
  1032. {
  1033. width = uint32_max(1, width);
  1034. height = uint32_max(1, height);
  1035. depth = uint32_max(1, depth);
  1036. Mip mip;
  1037. if (getRawImageData(dds, side, lod, _mem, mip) )
  1038. {
  1039. mip.decode(bits);
  1040. if (swizzle)
  1041. {
  1042. rgbaToBgra(bits, width, height);
  1043. }
  1044. texImage(target+side
  1045. , lod
  1046. , internalFmt
  1047. , width
  1048. , height
  1049. , depth
  1050. , 0
  1051. , m_fmt
  1052. , m_type
  1053. , bits
  1054. );
  1055. }
  1056. width >>= 1;
  1057. height >>= 1;
  1058. depth >>= 1;
  1059. }
  1060. }
  1061. g_free(bits);
  1062. }
  1063. else
  1064. {
  1065. m_compressed = true;
  1066. for (uint8_t side = 0, numSides = dds.m_cubeMap ? 6 : 1; side < numSides; ++side)
  1067. {
  1068. uint32_t width = dds.m_width;
  1069. uint32_t height = dds.m_height;
  1070. uint32_t depth = dds.m_depth;
  1071. for (uint32_t ii = 0, num = dds.m_numMips; ii < num; ++ii)
  1072. {
  1073. width = uint32_max(1, width);
  1074. height = uint32_max(1, height);
  1075. depth = uint32_max(1, depth);
  1076. Mip mip;
  1077. if (getRawImageData(dds, side, ii, _mem, mip) )
  1078. {
  1079. compressedTexImage(target+side
  1080. , ii
  1081. , internalFmt
  1082. , width
  1083. , height
  1084. , depth
  1085. , 0
  1086. , mip.m_size
  1087. , mip.m_data
  1088. );
  1089. }
  1090. width >>= 1;
  1091. height >>= 1;
  1092. depth >>= 1;
  1093. }
  1094. }
  1095. }
  1096. }
  1097. else
  1098. {
  1099. bx::MemoryReader reader(_mem->data, _mem->size);
  1100. uint32_t magic;
  1101. bx::read(&reader, magic);
  1102. if (BGFX_CHUNK_MAGIC_TEX == magic)
  1103. {
  1104. TextureCreate tc;
  1105. bx::read(&reader, tc);
  1106. if (tc.m_cubeMap)
  1107. {
  1108. m_target = GL_TEXTURE_CUBE_MAP;
  1109. }
  1110. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1111. else if (tc.m_depth > 1)
  1112. {
  1113. m_target = GL_TEXTURE_3D;
  1114. }
  1115. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1116. else
  1117. {
  1118. m_target = GL_TEXTURE_2D;
  1119. }
  1120. GL_CHECK(glGenTextures(1, &m_id) );
  1121. BX_CHECK(0 != m_id, "Failed to generate texture id.");
  1122. GL_CHECK(glBindTexture(m_target, m_id) );
  1123. const TextureFormatInfo& tfi = s_textureFormat[tc.m_format];
  1124. GLenum internalFmt = tfi.m_internalFmt;
  1125. m_fmt = tfi.m_fmt;
  1126. m_type = tfi.m_type;
  1127. m_compressed = tc.m_format < TextureFormat::Unknown;
  1128. GLenum target = m_target;
  1129. if (tc.m_cubeMap)
  1130. {
  1131. target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
  1132. }
  1133. uint32_t bpp = tfi.m_bpp;
  1134. uint8_t* data = NULL != tc.m_mem ? tc.m_mem->data : NULL;
  1135. uint32_t min = m_compressed ? 4 : 1;
  1136. bool swizzle = GL_RGBA == m_fmt;
  1137. #if BGFX_CONFIG_RENDERER_OPENGL
  1138. if (swizzle
  1139. && s_renderCtx.m_textureSwizzleSupport)
  1140. {
  1141. swizzle = false;
  1142. GLint swizzleMask[] = { GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA };
  1143. GL_CHECK(glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask) );
  1144. }
  1145. #endif // BGFX_CONFIG_RENDERER_OPENGL
  1146. for (uint8_t side = 0, numSides = tc.m_cubeMap ? 6 : 1; side < numSides; ++side)
  1147. {
  1148. uint32_t width = tc.m_width;
  1149. uint32_t height = tc.m_height;
  1150. uint32_t depth = tc.m_depth;
  1151. for (uint32_t lod = 0, num = tc.m_numMips; lod < num; ++lod)
  1152. {
  1153. width = uint32_max(width, min);
  1154. height = uint32_max(height, min);
  1155. depth = uint32_max(1, depth);
  1156. uint32_t size = width*height*bpp/8;
  1157. if (m_compressed)
  1158. {
  1159. compressedTexImage(target+side
  1160. , lod
  1161. , internalFmt
  1162. , width
  1163. , height
  1164. , depth
  1165. , 0
  1166. , size
  1167. , data
  1168. );
  1169. }
  1170. else
  1171. {
  1172. if (swizzle)
  1173. {
  1174. rgbaToBgra(data, width, height);
  1175. }
  1176. texImage(target+side
  1177. , lod
  1178. , internalFmt
  1179. , width
  1180. , height
  1181. , depth
  1182. , 0
  1183. , m_fmt
  1184. , m_type
  1185. , data
  1186. );
  1187. }
  1188. if (NULL != data)
  1189. {
  1190. data += size;
  1191. }
  1192. width >>= 1;
  1193. height >>= 1;
  1194. depth >>= 1;
  1195. }
  1196. }
  1197. if (NULL != tc.m_mem)
  1198. {
  1199. release(tc.m_mem);
  1200. }
  1201. }
  1202. else
  1203. {
  1204. //
  1205. }
  1206. }
  1207. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]) );
  1208. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_T, s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT]) );
  1209. #if BGFX_CONFIG_RENDERER_OPENGL
  1210. if (m_target == GL_TEXTURE_3D)
  1211. {
  1212. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_R, s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT]) );
  1213. }
  1214. #endif // BGFX_CONFIG_RENDERER_OPENGL
  1215. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, s_textureFilter[(_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT]) );
  1216. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, s_textureFilter[(_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT]) );
  1217. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, 1 < numMips ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR) );
  1218. if (0 != (_flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) )
  1219. && 0.0f < s_renderCtx.m_maxAnisotropy)
  1220. {
  1221. glTexParameterf(m_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, s_renderCtx.m_maxAnisotropy);
  1222. }
  1223. GL_CHECK(glBindTexture(m_target, 0) );
  1224. }
  1225. void Texture::createColor(uint32_t _width, uint32_t _height, GLenum _min, GLenum _mag)
  1226. {
  1227. GLenum internalFormat = /*_fp ? GL_RGBA16F_ARB :*/ GL_RGBA;
  1228. GLenum type = /*_fp ? GL_HALF_FLOAT_ARB :*/ GL_UNSIGNED_BYTE;
  1229. m_target = GL_TEXTURE_2D;
  1230. GL_CHECK(glGenTextures(1, &m_id) );
  1231. BX_CHECK(0 != m_id, "Failed to generate texture id.");
  1232. GL_CHECK(glBindTexture(m_target, m_id) );
  1233. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, _min) );
  1234. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, _mag) );
  1235. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) );
  1236. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) );
  1237. GL_CHECK(glTexImage2D(m_target
  1238. , 0
  1239. , internalFormat
  1240. , _width
  1241. , _height
  1242. , 0
  1243. , GL_RGBA
  1244. , type
  1245. , NULL
  1246. ) );
  1247. GL_CHECK(glBindTexture(m_target, 0) );
  1248. }
  1249. void Texture::createDepth(uint32_t _width, uint32_t _height)
  1250. {
  1251. m_target = GL_TEXTURE_2D;
  1252. GL_CHECK(glGenTextures(1, &m_id) );
  1253. BX_CHECK(0 != m_id, "Failed to generate texture id.");
  1254. GL_CHECK(glBindTexture(m_target, m_id) );
  1255. // glTexParameteri(m_target, GL_TEXTURE_COMPARE_MODE, GL_NONE);
  1256. // glTexParameteri(m_target, GL_DEPTH_TEXTURE_MODE, GL_NONE);
  1257. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR) );
  1258. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR) );
  1259. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) );
  1260. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) );
  1261. // OpenGL ES 2.0 doesn't support GL_DEPTH_COMPONENT... this will fail.
  1262. GL_CHECK(glTexImage2D(m_target
  1263. , 0
  1264. , GL_DEPTH_COMPONENT
  1265. , _width
  1266. , _height
  1267. , 0
  1268. , GL_DEPTH_COMPONENT
  1269. , GL_FLOAT
  1270. , NULL
  1271. ) );
  1272. GL_CHECK(glBindTexture(m_target, 0) );
  1273. }
  1274. void Texture::destroy()
  1275. {
  1276. if (0 != m_id)
  1277. {
  1278. GL_CHECK(glBindTexture(m_target, 0) );
  1279. GL_CHECK(glDeleteTextures(1, &m_id) );
  1280. m_id = 0;
  1281. }
  1282. }
  1283. void Texture::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, const Memory* _mem)
  1284. {
  1285. GL_CHECK(glBindTexture(m_target, m_id) );
  1286. GL_CHECK(glPixelStorei(GL_UNPACK_ALIGNMENT, 1) );
  1287. switch (m_target)
  1288. {
  1289. case GL_TEXTURE_2D:
  1290. if (m_compressed)
  1291. {
  1292. GL_CHECK(glCompressedTexSubImage2D(m_target
  1293. , _mip
  1294. , _rect.m_x
  1295. , _rect.m_y
  1296. , _rect.m_width
  1297. , _rect.m_height
  1298. , m_fmt
  1299. , _mem->size
  1300. , _mem->data
  1301. ) );
  1302. }
  1303. else
  1304. {
  1305. GL_CHECK(glTexSubImage2D(m_target
  1306. , _mip
  1307. , _rect.m_x
  1308. , _rect.m_y
  1309. , _rect.m_width
  1310. , _rect.m_height
  1311. , m_fmt
  1312. , m_type
  1313. , _mem->data
  1314. ) );
  1315. }
  1316. break;
  1317. case GL_TEXTURE_CUBE_MAP:
  1318. if (m_compressed)
  1319. {
  1320. GL_CHECK(glCompressedTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+_side
  1321. , _mip
  1322. , _rect.m_x
  1323. , _rect.m_y
  1324. , _rect.m_width
  1325. , _rect.m_height
  1326. , m_fmt
  1327. , _mem->size
  1328. , _mem->data
  1329. ) );
  1330. }
  1331. else
  1332. {
  1333. GL_CHECK(glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+_side
  1334. , _mip
  1335. , _rect.m_x
  1336. , _rect.m_y
  1337. , _rect.m_width
  1338. , _rect.m_height
  1339. , m_fmt
  1340. , m_type
  1341. , _mem->data
  1342. ) );
  1343. }
  1344. break;
  1345. #if BGFX_CONFIG_RENDERER_OPENGL
  1346. case GL_TEXTURE_3D:
  1347. if (m_compressed)
  1348. {
  1349. GL_CHECK(glCompressedTexSubImage3D(m_target
  1350. , _mip
  1351. , _rect.m_x
  1352. , _rect.m_y
  1353. , _z
  1354. , _rect.m_width
  1355. , _rect.m_height
  1356. , _depth
  1357. , m_fmt
  1358. , _mem->size
  1359. , _mem->data
  1360. ) );
  1361. }
  1362. else
  1363. {
  1364. GL_CHECK(glTexSubImage3D(m_target
  1365. , _mip
  1366. , _rect.m_x
  1367. , _rect.m_y
  1368. , _z
  1369. , _rect.m_width
  1370. , _rect.m_height
  1371. , _depth
  1372. , m_fmt
  1373. , m_type
  1374. , _mem->data
  1375. ) );
  1376. }
  1377. break;
  1378. #endif // BGFX_CONFIG_RENDERER_OPENGL
  1379. }
  1380. }
  1381. void RenderTarget::create(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
  1382. {
  1383. BX_TRACE("Create render target %dx%d 0x%02x", _width, _height, _flags);
  1384. m_width = _width;
  1385. m_height = _height;
  1386. uint32_t msaa = (_flags&BGFX_RENDER_TARGET_MSAA_MASK)>>BGFX_RENDER_TARGET_MSAA_SHIFT;
  1387. m_msaa = uint32_min(s_renderCtx.m_maxMsaa, msaa == 0 ? 0 : 1<<msaa);
  1388. uint32_t colorFormat = (_flags&BGFX_RENDER_TARGET_COLOR_MASK)>>BGFX_RENDER_TARGET_COLOR_SHIFT;
  1389. uint32_t depthFormat = (_flags&BGFX_RENDER_TARGET_DEPTH_MASK)>>BGFX_RENDER_TARGET_DEPTH_SHIFT;
  1390. GLenum minFilter = s_textureFilter[(_textureFlags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
  1391. GLenum magFilter = s_textureFilter[(_textureFlags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
  1392. if (0 < colorFormat)
  1393. {
  1394. m_color.createColor(_width, _height, minFilter, magFilter);
  1395. }
  1396. #if 0 // GLES can't create texture with depth texture format...
  1397. if (0 < depthFormat)
  1398. {
  1399. m_depth.createDepth(_width, _height);
  1400. }
  1401. #endif //
  1402. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1403. if (0 < colorFormat
  1404. && 0 != m_msaa)
  1405. {
  1406. GL_CHECK(glGenFramebuffers(2, m_fbo) );
  1407. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[0]) );
  1408. GL_CHECK(glGenRenderbuffers(1, &m_colorRbo) );
  1409. BX_CHECK(0 != m_colorRbo, "Failed to generate color renderbuffer id.");
  1410. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
  1411. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, m_msaa, GL_RGBA8, _width, _height) );
  1412. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
  1413. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER
  1414. , GL_COLOR_ATTACHMENT0
  1415. , GL_RENDERBUFFER
  1416. , m_colorRbo
  1417. ) );
  1418. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[1]) );
  1419. }
  1420. else
  1421. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1422. {
  1423. GL_CHECK(glGenFramebuffers(1, m_fbo) );
  1424. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[0]) );
  1425. }
  1426. if (0 < colorFormat)
  1427. {
  1428. GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
  1429. , GL_COLOR_ATTACHMENT0
  1430. , m_color.m_target
  1431. , m_color.m_id
  1432. , 0
  1433. ) );
  1434. }
  1435. BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
  1436. , "glCheckFramebufferStatus failed 0x%08x"
  1437. , glCheckFramebufferStatus(GL_FRAMEBUFFER)
  1438. );
  1439. if (0 < depthFormat)
  1440. {
  1441. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[0]) );
  1442. if (0 < colorFormat)
  1443. {
  1444. #if BGFX_CONFIG_RENDERER_OPENGL
  1445. GLenum depthComponent = GL_DEPTH_COMPONENT32;
  1446. #else
  1447. GLenum depthComponent = GL_DEPTH_COMPONENT16;
  1448. #endif // BGFX_CONFIG_RENDERER_OPENGL
  1449. GL_CHECK(glGenRenderbuffers(1, &m_depthRbo) );
  1450. BX_CHECK(0 != m_depthRbo, "Failed to generate renderbuffer id.");
  1451. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_depthRbo) );
  1452. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1453. if (0 != m_msaa)
  1454. {
  1455. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, m_msaa, depthComponent, _width, _height) );
  1456. }
  1457. else
  1458. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1459. {
  1460. GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER, depthComponent, _width, _height) );
  1461. }
  1462. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
  1463. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER
  1464. , GL_DEPTH_ATTACHMENT
  1465. , GL_RENDERBUFFER
  1466. , m_depthRbo
  1467. ) );
  1468. }
  1469. else
  1470. {
  1471. GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
  1472. , GL_DEPTH_ATTACHMENT
  1473. , m_depth.m_target
  1474. , m_depth.m_id
  1475. , 0
  1476. ) );
  1477. }
  1478. BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
  1479. , "glCheckFramebufferStatus failed 0x%08x"
  1480. , glCheckFramebufferStatus(GL_FRAMEBUFFER)
  1481. );
  1482. }
  1483. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx.m_backBufferFbo) );
  1484. }
  1485. void RenderTarget::destroy()
  1486. {
  1487. GL_CHECK(glDeleteFramebuffers(0 == m_fbo[1] ? 1 : 2, m_fbo) );
  1488. memset(m_fbo, 0, sizeof(m_fbo) );
  1489. if (0 != m_colorRbo)
  1490. {
  1491. GL_CHECK(glDeleteRenderbuffers(1, &m_colorRbo) );
  1492. m_colorRbo = 0;
  1493. }
  1494. if (0 != m_depthRbo)
  1495. {
  1496. GL_CHECK(glDeleteRenderbuffers(1, &m_depthRbo) );
  1497. m_depthRbo = 0;
  1498. }
  1499. m_color.destroy();
  1500. m_depth.destroy();
  1501. }
  1502. void RenderTarget::resolve()
  1503. {
  1504. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1505. BX_CHECK(0 != m_fbo[1], "Can resolve without two framebuffers.");
  1506. GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo[0]) );
  1507. GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo[1]) );
  1508. GL_CHECK(glBlitFramebuffer(0
  1509. , 0
  1510. , m_width
  1511. , m_height
  1512. , 0
  1513. , 0
  1514. , m_width
  1515. , m_height
  1516. , GL_COLOR_BUFFER_BIT
  1517. , GL_LINEAR
  1518. ) );
  1519. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx.m_backBufferFbo) );
  1520. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1521. }
  1522. void ConstantBuffer::commit()
  1523. {
  1524. reset();
  1525. do
  1526. {
  1527. uint32_t opcode = read();
  1528. if (UniformType::End == opcode)
  1529. {
  1530. break;
  1531. }
  1532. UniformType::Enum type;
  1533. uint16_t ignore;
  1534. uint16_t num;
  1535. uint16_t copy;
  1536. decodeOpcode(opcode, type, ignore, num, copy);
  1537. const char* data;
  1538. if (copy)
  1539. {
  1540. data = read(g_uniformTypeSize[type]*num);
  1541. }
  1542. else
  1543. {
  1544. memcpy(&data, read(sizeof(void*) ), sizeof(void*) );
  1545. }
  1546. uint32_t loc = read();
  1547. #define CASE_IMPLEMENT_UNIFORM(_uniform, _glsuffix, _dxsuffix, _type) \
  1548. case UniformType::_uniform: \
  1549. { \
  1550. _type* value = (_type*)data; \
  1551. GL_CHECK(glUniform##_glsuffix(loc, num, value) ); \
  1552. } \
  1553. break;
  1554. #define CASE_IMPLEMENT_UNIFORM_T(_uniform, _glsuffix, _dxsuffix, _type) \
  1555. case UniformType::_uniform: \
  1556. { \
  1557. _type* value = (_type*)data; \
  1558. GL_CHECK(glUniform##_glsuffix(loc, num, GL_FALSE, value) ); \
  1559. } \
  1560. break;
  1561. switch (type)
  1562. {
  1563. // case ConstantType::Uniform1iv:
  1564. // {
  1565. // int* value = (int*)data;
  1566. // BX_TRACE("Uniform1iv sampler %d, loc %d (num %d, copy %d)", *value, loc, num, copy);
  1567. // GL_CHECK(glUniform1iv(loc, num, value) );
  1568. // }
  1569. // break;
  1570. CASE_IMPLEMENT_UNIFORM(Uniform1i, 1iv, I, int);
  1571. CASE_IMPLEMENT_UNIFORM(Uniform1f, 1fv, F, float);
  1572. CASE_IMPLEMENT_UNIFORM(Uniform1iv, 1iv, I, int);
  1573. CASE_IMPLEMENT_UNIFORM(Uniform1fv, 1fv, F, float);
  1574. CASE_IMPLEMENT_UNIFORM(Uniform2fv, 2fv, F, float);
  1575. CASE_IMPLEMENT_UNIFORM(Uniform3fv, 3fv, F, float);
  1576. CASE_IMPLEMENT_UNIFORM(Uniform4fv, 4fv, F, float);
  1577. CASE_IMPLEMENT_UNIFORM_T(Uniform3x3fv, Matrix3fv, F, float);
  1578. CASE_IMPLEMENT_UNIFORM_T(Uniform4x4fv, Matrix4fv, F, float);
  1579. case UniformType::End:
  1580. break;
  1581. default:
  1582. BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", m_pos, opcode, type, loc, num, copy);
  1583. break;
  1584. }
  1585. #undef CASE_IMPLEMENT_UNIFORM
  1586. #undef CASE_IMPLEMENT_UNIFORM_T
  1587. } while (true);
  1588. }
  1589. void TextVideoMemBlitter::setup()
  1590. {
  1591. if (s_renderCtx.m_vaoSupport)
  1592. {
  1593. GL_CHECK(glBindVertexArray(0) );
  1594. }
  1595. uint32_t width = s_renderCtx.m_resolution.m_width;
  1596. uint32_t height = s_renderCtx.m_resolution.m_height;
  1597. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
  1598. GL_CHECK(glViewport(0, 0, width, height) );
  1599. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  1600. GL_CHECK(glDisable(GL_DEPTH_TEST) );
  1601. GL_CHECK(glDepthFunc(GL_ALWAYS) );
  1602. GL_CHECK(glDisable(GL_CULL_FACE) );
  1603. GL_CHECK(glDisable(GL_BLEND) );
  1604. GL_CHECK(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
  1605. #if BGFX_CONFIG_RENDERER_OPENGL
  1606. GL_CHECK(glDisable(GL_ALPHA_TEST) );
  1607. #endif // BGFX_CONFIG_RENDERER_OPENGL
  1608. Program& program = s_renderCtx.m_program[m_program.idx];
  1609. GL_CHECK(glUseProgram(program.m_id) );
  1610. GL_CHECK(glUniform1i(program.m_sampler[0], 0) );
  1611. float proj[16];
  1612. mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
  1613. GL_CHECK(glUniformMatrix4fv(program.m_predefined[0].m_loc
  1614. , 1
  1615. , GL_FALSE
  1616. , proj
  1617. ) );
  1618. GL_CHECK(glActiveTexture(GL_TEXTURE0) );
  1619. GL_CHECK(glBindTexture(GL_TEXTURE_2D, s_renderCtx.m_textures[m_texture.idx].m_id) );
  1620. }
  1621. void TextVideoMemBlitter::render(uint32_t _numIndices)
  1622. {
  1623. uint32_t numVertices = _numIndices*4/6;
  1624. s_renderCtx.m_indexBuffers[m_ib->handle.idx].update(0, _numIndices*2, m_ib->data);
  1625. s_renderCtx.m_vertexBuffers[m_vb->handle.idx].update(0, numVertices*m_decl.m_stride, m_vb->data);
  1626. VertexBuffer& vb = s_renderCtx.m_vertexBuffers[m_vb->handle.idx];
  1627. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  1628. IndexBuffer& ib = s_renderCtx.m_indexBuffers[m_ib->handle.idx];
  1629. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
  1630. Program& program = s_renderCtx.m_program[m_program.idx];
  1631. program.bindAttributes(m_decl, 0);
  1632. GL_CHECK(glDrawElements(GL_TRIANGLES
  1633. , _numIndices
  1634. , GL_UNSIGNED_SHORT
  1635. , (void*)0
  1636. ) );
  1637. }
  1638. void Context::flip()
  1639. {
  1640. s_renderCtx.flip();
  1641. }
  1642. GLint glGet(GLenum _pname)
  1643. {
  1644. GLint result;
  1645. GL_CHECK(glGetIntegerv(_pname, &result) );
  1646. return result;
  1647. }
  1648. void Context::rendererInit()
  1649. {
  1650. s_renderCtx.init();
  1651. #if BGFX_CONFIG_DEBUG
  1652. GLint numCmpFormats;
  1653. GL_CHECK(glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCmpFormats) );
  1654. BX_TRACE("GL_NUM_COMPRESSED_TEXTURE_FORMATS %d", numCmpFormats);
  1655. if (0 < numCmpFormats)
  1656. {
  1657. GLint* formats = (GLint*)alloca(sizeof(GLint)*numCmpFormats);
  1658. GL_CHECK(glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats) );
  1659. for (GLint ii = 0; ii < numCmpFormats; ++ii)
  1660. {
  1661. BX_TRACE("\t%3d: %8x", ii, formats[ii]);
  1662. }
  1663. }
  1664. # define GL_GET(_pname, _min) BX_TRACE(#_pname " %d (min: %d)", glGet(_pname), _min)
  1665. # if BX_PLATFORM_OSX
  1666. GL_GET(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 16 * 4);
  1667. GL_GET(GL_MAX_VERTEX_UNIFORM_COMPONENTS, 128 * 4);
  1668. GL_GET(GL_MAX_VARYING_FLOATS, 8 * 4);
  1669. # else
  1670. GL_GET(GL_MAX_FRAGMENT_UNIFORM_VECTORS, 16);
  1671. GL_GET(GL_MAX_VERTEX_UNIFORM_VECTORS, 128);
  1672. GL_GET(GL_MAX_VARYING_VECTORS, 8);
  1673. # endif
  1674. GL_GET(GL_MAX_VERTEX_ATTRIBS, 8);
  1675. GL_GET(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 8);
  1676. GL_GET(GL_MAX_CUBE_MAP_TEXTURE_SIZE, 16);
  1677. GL_GET(GL_MAX_TEXTURE_IMAGE_UNITS, 8);
  1678. GL_GET(GL_MAX_TEXTURE_SIZE, 64);
  1679. GL_GET(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 0);
  1680. GL_GET(GL_MAX_RENDERBUFFER_SIZE, 1);
  1681. const char* version = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION);
  1682. GL_CHECK(version = version); // check if error is generated by glGetString.
  1683. BX_TRACE("GLSL version: %s", version);
  1684. #endif // BGFX_CONFIG_DEBUG
  1685. const char* extensions = (const char*)glGetString(GL_EXTENSIONS);
  1686. if (NULL != extensions)
  1687. {
  1688. char name[1024];
  1689. const char* pos = extensions;
  1690. const char* end = extensions + strlen(extensions);
  1691. while (pos < end)
  1692. {
  1693. uint32_t len;
  1694. const char* space = strchr(pos, ' ');
  1695. if (NULL != space)
  1696. {
  1697. len = uint32_min(sizeof(name), (uint32_t)(space - pos) );
  1698. }
  1699. else
  1700. {
  1701. len = uint32_min(sizeof(name), (uint32_t)strlen(pos) );
  1702. }
  1703. strncpy(name, pos, len);
  1704. name[len] = '\0';
  1705. bool supported = false;
  1706. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  1707. {
  1708. Extension& extension = s_extension[ii];
  1709. if (!extension.m_supported
  1710. && extension.m_initialize)
  1711. {
  1712. if (0 == strcmp(name, extension.m_name) )
  1713. {
  1714. extension.m_supported = true;
  1715. supported = true;
  1716. break;
  1717. }
  1718. }
  1719. }
  1720. BX_TRACE("GL_EXTENSION%s: %s", supported ? " (supported)" : "", name);
  1721. BX_UNUSED(supported);
  1722. pos += len+1;
  1723. }
  1724. BX_TRACE("Supported extensions:");
  1725. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  1726. {
  1727. if (s_extension[ii].m_supported)
  1728. {
  1729. BX_TRACE("\t%2d: %s", ii, s_extension[ii].m_name);
  1730. }
  1731. }
  1732. bool bc123Supported = s_extension[Extension::EXT_texture_compression_s3tc].m_supported;
  1733. s_textureFormat[TextureFormat::BC1].m_supported = bc123Supported || s_extension[Extension::EXT_texture_compression_dxt1].m_supported;
  1734. s_textureFormat[TextureFormat::BC2].m_supported = bc123Supported || s_extension[Extension::CHROMIUM_texture_compression_dxt3].m_supported;
  1735. s_textureFormat[TextureFormat::BC3].m_supported = bc123Supported || s_extension[Extension::CHROMIUM_texture_compression_dxt5].m_supported;
  1736. bool bc45Supported = s_extension[Extension::EXT_texture_compression_latc].m_supported
  1737. || s_extension[Extension::EXT_texture_compression_rgtc].m_supported
  1738. ;
  1739. s_textureFormat[TextureFormat::BC4].m_supported = bc45Supported;
  1740. s_textureFormat[TextureFormat::BC5].m_supported = bc45Supported;
  1741. s_renderCtx.m_vaoSupport = !!BGFX_CONFIG_RENDERER_OPENGLES3
  1742. || s_extension[Extension::ARB_vertex_array_object].m_supported
  1743. || s_extension[Extension::OES_vertex_array_object].m_supported
  1744. ;
  1745. s_renderCtx.m_programBinarySupport = !!BGFX_CONFIG_RENDERER_OPENGLES3
  1746. || s_extension[Extension::ARB_get_program_binary].m_supported
  1747. || s_extension[Extension::OES_get_program_binary].m_supported
  1748. ;
  1749. s_renderCtx.m_textureSwizzleSupport = false
  1750. || s_extension[Extension::ARB_texture_swizzle].m_supported
  1751. || s_extension[Extension::EXT_texture_swizzle].m_supported
  1752. ;
  1753. if (s_extension[Extension::EXT_texture_filter_anisotropic].m_supported)
  1754. {
  1755. glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &s_renderCtx.m_maxAnisotropy);
  1756. }
  1757. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1758. if (s_extension[Extension::ARB_texture_multisample].m_supported)
  1759. {
  1760. glGetIntegerv(GL_MAX_SAMPLES, &s_renderCtx.m_maxMsaa);
  1761. }
  1762. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1763. if (s_extension[Extension::EXT_texture_format_BGRA8888].m_supported
  1764. || s_extension[Extension::EXT_bgra].m_supported)
  1765. {
  1766. s_textureFormat[TextureFormat::BGRX8].m_fmt = GL_BGRA_EXT;
  1767. s_textureFormat[TextureFormat::BGRA8].m_fmt = GL_BGRA_EXT;
  1768. // Mixing GLES and GL extensions here. OpenGL EXT_bgra wants
  1769. // format to be BGRA but internal format to stay RGBA, but
  1770. // EXT_texture_format_BGRA8888 wants both format and internal
  1771. // format to be BGRA.
  1772. //
  1773. // Reference:
  1774. // https://www.khronos.org/registry/gles/extensions/EXT/EXT_texture_format_BGRA8888.txt
  1775. // https://www.opengl.org/registry/specs/EXT/bgra.txt
  1776. if (!s_extension[Extension::EXT_bgra].m_supported)
  1777. {
  1778. s_textureFormat[TextureFormat::BGRX8].m_internalFmt = GL_BGRA_EXT;
  1779. s_textureFormat[TextureFormat::BGRA8].m_internalFmt = GL_BGRA_EXT;
  1780. }
  1781. }
  1782. #if !BGFX_CONFIG_RENDERER_OPENGLES3
  1783. if (NULL != glVertexAttribDivisor
  1784. && NULL != glDrawArraysInstanced
  1785. && NULL != glDrawElementsInstanced)
  1786. {
  1787. s_vertexAttribDivisor = glVertexAttribDivisor;
  1788. s_drawArraysInstanced = glDrawArraysInstanced;
  1789. s_drawElementsInstanced = glDrawElementsInstanced;
  1790. }
  1791. else
  1792. {
  1793. s_vertexAttribDivisor = stubVertexAttribDivisor;
  1794. s_drawArraysInstanced = stubDrawArraysInstanced;
  1795. s_drawElementsInstanced = stubDrawElementsInstanced;
  1796. }
  1797. #endif // !BGFX_CONFIG_RENDERER_OPENGLES3
  1798. }
  1799. }
  1800. void Context::rendererShutdown()
  1801. {
  1802. s_renderCtx.shutdown();
  1803. }
  1804. void Context::rendererCreateIndexBuffer(IndexBufferHandle _handle, Memory* _mem)
  1805. {
  1806. s_renderCtx.m_indexBuffers[_handle.idx].create(_mem->size, _mem->data);
  1807. }
  1808. void Context::rendererDestroyIndexBuffer(IndexBufferHandle _handle)
  1809. {
  1810. s_renderCtx.m_indexBuffers[_handle.idx].destroy();
  1811. }
  1812. void Context::rendererCreateVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl)
  1813. {
  1814. VertexDecl& decl = s_renderCtx.m_vertexDecls[_handle.idx];
  1815. memcpy(&decl, &_decl, sizeof(VertexDecl) );
  1816. dump(decl);
  1817. }
  1818. void Context::rendererDestroyVertexDecl(VertexDeclHandle /*_handle*/)
  1819. {
  1820. }
  1821. void Context::rendererCreateVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle)
  1822. {
  1823. s_renderCtx.m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
  1824. }
  1825. void Context::rendererDestroyVertexBuffer(VertexBufferHandle _handle)
  1826. {
  1827. s_renderCtx.m_vertexBuffers[_handle.idx].destroy();
  1828. }
  1829. void Context::rendererCreateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size)
  1830. {
  1831. s_renderCtx.m_indexBuffers[_handle.idx].create(_size, NULL);
  1832. }
  1833. void Context::rendererUpdateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
  1834. {
  1835. s_renderCtx.m_indexBuffers[_handle.idx].update(_offset, uint32_min(_size, _mem->size), _mem->data);
  1836. }
  1837. void Context::rendererDestroyDynamicIndexBuffer(IndexBufferHandle _handle)
  1838. {
  1839. s_renderCtx.m_indexBuffers[_handle.idx].destroy();
  1840. }
  1841. void Context::rendererCreateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size)
  1842. {
  1843. VertexDeclHandle decl = BGFX_INVALID_HANDLE;
  1844. s_renderCtx.m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
  1845. }
  1846. void Context::rendererUpdateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
  1847. {
  1848. s_renderCtx.m_vertexBuffers[_handle.idx].update(_offset, uint32_min(_size, _mem->size), _mem->data);
  1849. }
  1850. void Context::rendererDestroyDynamicVertexBuffer(VertexBufferHandle _handle)
  1851. {
  1852. s_renderCtx.m_vertexBuffers[_handle.idx].destroy();
  1853. }
  1854. void Context::rendererCreateVertexShader(VertexShaderHandle _handle, Memory* _mem)
  1855. {
  1856. s_renderCtx.m_vertexShaders[_handle.idx].create(GL_VERTEX_SHADER, _mem);
  1857. }
  1858. void Context::rendererDestroyVertexShader(VertexShaderHandle _handle)
  1859. {
  1860. s_renderCtx.m_vertexShaders[_handle.idx].destroy();
  1861. }
  1862. void Context::rendererCreateFragmentShader(FragmentShaderHandle _handle, Memory* _mem)
  1863. {
  1864. s_renderCtx.m_fragmentShaders[_handle.idx].create(GL_FRAGMENT_SHADER, _mem);
  1865. }
  1866. void Context::rendererDestroyFragmentShader(FragmentShaderHandle _handle)
  1867. {
  1868. s_renderCtx.m_fragmentShaders[_handle.idx].destroy();
  1869. }
  1870. void Context::rendererCreateProgram(ProgramHandle _handle, VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
  1871. {
  1872. s_renderCtx.m_program[_handle.idx].create(s_renderCtx.m_vertexShaders[_vsh.idx], s_renderCtx.m_fragmentShaders[_fsh.idx]);
  1873. }
  1874. void Context::rendererDestroyProgram(FragmentShaderHandle _handle)
  1875. {
  1876. s_renderCtx.m_program[_handle.idx].destroy();
  1877. }
  1878. void Context::rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags)
  1879. {
  1880. s_renderCtx.m_textures[_handle.idx].create(_mem, _flags);
  1881. }
  1882. void Context::rendererUpdateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, const Memory* _mem)
  1883. {
  1884. s_renderCtx.m_textures[_handle.idx].update(_side, _mip, _rect, _z, _depth, _mem);
  1885. }
  1886. void Context::rendererDestroyTexture(TextureHandle _handle)
  1887. {
  1888. s_renderCtx.m_textures[_handle.idx].destroy();
  1889. }
  1890. void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
  1891. {
  1892. s_renderCtx.m_renderTargets[_handle.idx].create(_width, _height, _flags, _textureFlags);
  1893. }
  1894. void Context::rendererDestroyRenderTarget(RenderTargetHandle _handle)
  1895. {
  1896. s_renderCtx.m_renderTargets[_handle.idx].destroy();
  1897. }
  1898. void Context::rendererCreateUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name)
  1899. {
  1900. uint32_t size = g_uniformTypeSize[_type]*_num;
  1901. void* data = g_realloc(NULL, size);
  1902. memset(data, 0, size);
  1903. s_renderCtx.m_uniforms[_handle.idx] = data;
  1904. s_renderCtx.m_uniformReg.add(_name, s_renderCtx.m_uniforms[_handle.idx]);
  1905. }
  1906. void Context::rendererDestroyUniform(UniformHandle _handle)
  1907. {
  1908. g_free(s_renderCtx.m_uniforms[_handle.idx]);
  1909. }
  1910. void Context::rendererSaveScreenShot(Memory* _mem)
  1911. {
  1912. s_renderCtx.saveScreenShot(_mem);
  1913. }
  1914. void Context::rendererUpdateUniform(uint16_t _loc, const void* _data, uint32_t _size)
  1915. {
  1916. memcpy(s_renderCtx.m_uniforms[_loc], _data, _size);
  1917. }
  1918. void Context::rendererSubmit()
  1919. {
  1920. if (s_renderCtx.m_vaoSupport)
  1921. {
  1922. GL_CHECK(glBindVertexArray(0) );
  1923. }
  1924. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
  1925. s_renderCtx.updateResolution(m_render->m_resolution);
  1926. int64_t elapsed = -bx::getHPCounter();
  1927. int64_t captureElapsed = 0;
  1928. #if BGFX_CONFIG_RENDERER_OPENGL
  1929. if (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  1930. {
  1931. s_renderCtx.m_queries.begin(0, GL_TIME_ELAPSED);
  1932. }
  1933. #endif // BGFX_CONFIG_RENDERER_OPENGL
  1934. if (0 < m_render->m_iboffset)
  1935. {
  1936. TransientIndexBuffer* ib = m_render->m_transientIb;
  1937. s_renderCtx.m_indexBuffers[ib->handle.idx].update(0, m_render->m_iboffset, ib->data);
  1938. }
  1939. if (0 < m_render->m_vboffset)
  1940. {
  1941. TransientVertexBuffer* vb = m_render->m_transientVb;
  1942. s_renderCtx.m_vertexBuffers[vb->handle.idx].update(0, m_render->m_vboffset, vb->data);
  1943. }
  1944. m_render->sort();
  1945. RenderState currentState;
  1946. currentState.reset();
  1947. currentState.m_flags = BGFX_STATE_NONE;
  1948. currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
  1949. Matrix4 viewProj[BGFX_CONFIG_MAX_VIEWS];
  1950. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1951. {
  1952. mtxMul(viewProj[ii].val, m_render->m_view[ii].val, m_render->m_proj[ii].val);
  1953. }
  1954. uint16_t programIdx = invalidHandle;
  1955. SortKey key;
  1956. uint8_t view = 0xff;
  1957. RenderTargetHandle rt = BGFX_INVALID_HANDLE;
  1958. int32_t height = m_render->m_resolution.m_height;
  1959. float alphaRef = 0.0f;
  1960. GLenum primType = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? GL_LINES : GL_TRIANGLES;
  1961. uint32_t primNumVerts = 3;
  1962. uint32_t baseVertex = 0;
  1963. GLuint currentVao = 0;
  1964. uint32_t statsNumPrimsSubmitted = 0;
  1965. uint32_t statsNumIndices = 0;
  1966. uint32_t statsNumInstances = 0;
  1967. uint32_t statsNumPrimsRendered = 0;
  1968. if (0 == (m_render->m_debug&BGFX_DEBUG_IFH) )
  1969. {
  1970. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx.m_backBufferFbo) );
  1971. for (uint32_t item = 0, numItems = m_render->m_num; item < numItems; ++item)
  1972. {
  1973. key.decode(m_render->m_sortKeys[item]);
  1974. const RenderState& state = m_render->m_renderState[m_render->m_sortValues[item] ];
  1975. const uint64_t newFlags = state.m_flags;
  1976. uint64_t changedFlags = currentState.m_flags ^ state.m_flags;
  1977. currentState.m_flags = newFlags;
  1978. const uint64_t newStencil = state.m_stencil;
  1979. uint64_t changedStencil = currentState.m_stencil ^ state.m_stencil;
  1980. currentState.m_stencil = newStencil;
  1981. if (key.m_view != view)
  1982. {
  1983. currentState.clear();
  1984. changedFlags = BGFX_STATE_MASK;
  1985. changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
  1986. currentState.m_flags = newFlags;
  1987. GREMEDY_SETMARKER("view");
  1988. view = key.m_view;
  1989. programIdx = invalidHandle;
  1990. if (m_render->m_rt[view].idx != rt.idx)
  1991. {
  1992. rt = m_render->m_rt[view];
  1993. height = s_renderCtx.setRenderTarget(rt, m_render->m_resolution.m_height);
  1994. }
  1995. Rect& rect = m_render->m_rect[view];
  1996. GL_CHECK(glViewport(rect.m_x, height-rect.m_height-rect.m_y, rect.m_width, rect.m_height) );
  1997. Clear& clear = m_render->m_clear[view];
  1998. if (BGFX_CLEAR_NONE != clear.m_flags)
  1999. {
  2000. GLuint flags = 0;
  2001. if (BGFX_CLEAR_COLOR_BIT & clear.m_flags)
  2002. {
  2003. flags |= GL_COLOR_BUFFER_BIT;
  2004. uint32_t rgba = clear.m_rgba;
  2005. float rr = (rgba>>24)/255.0f;
  2006. float gg = ( (rgba>>16)&0xff)/255.0f;
  2007. float bb = ( (rgba>>8)&0xff)/255.0f;
  2008. float aa = (rgba&0xff)/255.0f;
  2009. GL_CHECK(glClearColor(rr, gg, bb, aa) );
  2010. GL_CHECK(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
  2011. }
  2012. if (BGFX_CLEAR_DEPTH_BIT & clear.m_flags)
  2013. {
  2014. flags |= GL_DEPTH_BUFFER_BIT;
  2015. GL_CHECK(glClearDepth(clear.m_depth) );
  2016. GL_CHECK(glDepthMask(GL_TRUE) );
  2017. }
  2018. if (BGFX_CLEAR_STENCIL_BIT & clear.m_flags)
  2019. {
  2020. flags |= GL_STENCIL_BUFFER_BIT;
  2021. GL_CHECK(glClearStencil(clear.m_stencil) );
  2022. }
  2023. if (0 != flags)
  2024. {
  2025. GL_CHECK(glEnable(GL_SCISSOR_TEST) );
  2026. GL_CHECK(glScissor(rect.m_x, height-rect.m_height-rect.m_y, rect.m_width, rect.m_height) );
  2027. GL_CHECK(glClear(flags) );
  2028. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  2029. }
  2030. }
  2031. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  2032. GL_CHECK(glEnable(GL_DEPTH_TEST) );
  2033. GL_CHECK(glDepthFunc(GL_LESS) );
  2034. GL_CHECK(glEnable(GL_CULL_FACE) );
  2035. GL_CHECK(glDisable(GL_BLEND) );
  2036. }
  2037. if (0 != changedStencil)
  2038. {
  2039. if (0 != newStencil)
  2040. {
  2041. GL_CHECK(glEnable(GL_STENCIL_TEST) );
  2042. uint32_t bstencil = unpackStencil(1, newStencil);
  2043. uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != unpackStencil(0, newStencil);
  2044. // uint32_t bchanged = unpackStencil(1, changedStencil);
  2045. // if (BGFX_STENCIL_FUNC_RMASK_MASK & bchanged)
  2046. // {
  2047. // uint32_t wmask = (bstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
  2048. // GL_CHECK(glStencilMask(wmask) );
  2049. // }
  2050. for (uint32_t ii = 0, num = frontAndBack+1; ii < num; ++ii)
  2051. {
  2052. uint32_t stencil = unpackStencil(ii, newStencil);
  2053. uint32_t changed = unpackStencil(ii, changedStencil);
  2054. GLenum face = s_stencilFace[frontAndBack+ii];
  2055. if ( (BGFX_STENCIL_TEST_MASK|BGFX_STENCIL_FUNC_REF_MASK|BGFX_STENCIL_FUNC_RMASK_MASK) & changed)
  2056. {
  2057. GLint ref = (stencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
  2058. GLint mask = (stencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
  2059. uint32_t func = (stencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT;
  2060. GL_CHECK(glStencilFuncSeparate(face, s_stencilFunc[func], ref, mask));
  2061. }
  2062. if ( (BGFX_STENCIL_OP_FAIL_S_MASK|BGFX_STENCIL_OP_FAIL_Z_MASK|BGFX_STENCIL_OP_PASS_Z_MASK) & changed)
  2063. {
  2064. uint32_t sfail = (stencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT;
  2065. uint32_t zfail = (stencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT;
  2066. uint32_t zpass = (stencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT;
  2067. GL_CHECK(glStencilOpSeparate(face, s_stencilOp[sfail], s_stencilOp[zfail], s_stencilOp[zpass]) );
  2068. }
  2069. }
  2070. }
  2071. else
  2072. {
  2073. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  2074. }
  2075. }
  2076. if ( (BGFX_STATE_CULL_MASK|BGFX_STATE_DEPTH_WRITE|BGFX_STATE_DEPTH_TEST_MASK
  2077. |BGFX_STATE_ALPHA_MASK|BGFX_STATE_RGB_WRITE|BGFX_STATE_BLEND_MASK
  2078. |BGFX_STATE_ALPHA_REF_MASK|BGFX_STATE_PT_MASK|BGFX_STATE_POINT_SIZE_MASK
  2079. |BGFX_STATE_MSAA) & changedFlags)
  2080. {
  2081. if (BGFX_STATE_CULL_MASK & changedFlags)
  2082. {
  2083. if (BGFX_STATE_CULL_CW & newFlags)
  2084. {
  2085. GL_CHECK(glEnable(GL_CULL_FACE) );
  2086. GL_CHECK(glCullFace(GL_BACK) );
  2087. }
  2088. else if (BGFX_STATE_CULL_CCW & newFlags)
  2089. {
  2090. GL_CHECK(glEnable(GL_CULL_FACE) );
  2091. GL_CHECK(glCullFace(GL_FRONT) );
  2092. }
  2093. else
  2094. {
  2095. GL_CHECK(glDisable(GL_CULL_FACE) );
  2096. }
  2097. }
  2098. if (BGFX_STATE_DEPTH_WRITE & changedFlags)
  2099. {
  2100. GL_CHECK(glDepthMask(!!(BGFX_STATE_DEPTH_WRITE & newFlags) ) );
  2101. }
  2102. if (BGFX_STATE_DEPTH_TEST_MASK & changedFlags)
  2103. {
  2104. uint32_t func = (newFlags&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
  2105. if (0 != func)
  2106. {
  2107. GL_CHECK(glEnable(GL_DEPTH_TEST) );
  2108. GL_CHECK(glDepthFunc(s_depthFunc[func]) );
  2109. }
  2110. else
  2111. {
  2112. GL_CHECK(glDisable(GL_DEPTH_TEST) );
  2113. }
  2114. }
  2115. if ( (BGFX_STATE_ALPHA_TEST|BGFX_STATE_ALPHA_REF_MASK) & changedFlags)
  2116. {
  2117. uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
  2118. alphaRef = ref/255.0f;
  2119. #if BGFX_CONFIG_RENDERER_OPENGL
  2120. if (BGFX_STATE_ALPHA_TEST & newFlags)
  2121. {
  2122. GL_CHECK(glEnable(GL_ALPHA_TEST) );
  2123. }
  2124. else
  2125. {
  2126. GL_CHECK(glDisable(GL_ALPHA_TEST) );
  2127. }
  2128. #endif // BGFX_CONFIG_RENDERER_OPENGL
  2129. }
  2130. #if BGFX_CONFIG_RENDERER_OPENGL
  2131. if ( (BGFX_STATE_PT_POINTS|BGFX_STATE_POINT_SIZE_MASK) & changedFlags)
  2132. {
  2133. float pointSize = (float)(uint32_max(1, (newFlags&BGFX_STATE_POINT_SIZE_MASK)>>BGFX_STATE_POINT_SIZE_SHIFT) );
  2134. GL_CHECK(glPointSize(pointSize) );
  2135. }
  2136. if (BGFX_STATE_MSAA & changedFlags)
  2137. {
  2138. if (BGFX_STATE_MSAA & newFlags)
  2139. {
  2140. GL_CHECK(glEnable(GL_MULTISAMPLE) );
  2141. }
  2142. else
  2143. {
  2144. GL_CHECK(glDisable(GL_MULTISAMPLE) );
  2145. }
  2146. }
  2147. #endif // BGFX_CONFIG_RENDERER_OPENGL
  2148. if ( (BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE) & changedFlags)
  2149. {
  2150. GLboolean alpha = !!(newFlags&BGFX_STATE_ALPHA_WRITE);
  2151. GLboolean rgb = !!(newFlags&BGFX_STATE_RGB_WRITE);
  2152. GL_CHECK(glColorMask(rgb, rgb, rgb, alpha) );
  2153. }
  2154. if (BGFX_STATE_BLEND_MASK & changedFlags)
  2155. {
  2156. if (BGFX_STATE_BLEND_MASK & newFlags)
  2157. {
  2158. uint32_t blend = (newFlags&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT;
  2159. uint32_t src = blend&0xf;
  2160. uint32_t dst = (blend>>4)&0xf;
  2161. GL_CHECK(glEnable(GL_BLEND) );
  2162. GL_CHECK(glBlendFunc(s_blendFactor[src][0], s_blendFactor[dst][1]) );
  2163. }
  2164. else
  2165. {
  2166. GL_CHECK(glDisable(GL_BLEND) );
  2167. }
  2168. }
  2169. uint8_t primIndex = uint8_t( (newFlags&BGFX_STATE_PT_MASK)>>BGFX_STATE_PT_SHIFT);
  2170. primType = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? GL_LINES : s_primType[primIndex];
  2171. primNumVerts = 3-primIndex;
  2172. }
  2173. bool programChanged = false;
  2174. bool constantsChanged = state.m_constBegin < state.m_constEnd;
  2175. bool bindAttribs = false;
  2176. rendererUpdateUniforms(m_render->m_constantBuffer, state.m_constBegin, state.m_constEnd);
  2177. if (key.m_program != programIdx)
  2178. {
  2179. programIdx = key.m_program;
  2180. GLuint id = invalidHandle == programIdx ? 0 : s_renderCtx.m_program[programIdx].m_id;
  2181. GL_CHECK(glUseProgram(id) );
  2182. programChanged =
  2183. constantsChanged =
  2184. bindAttribs = true;
  2185. }
  2186. if (invalidHandle != programIdx)
  2187. {
  2188. Program& program = s_renderCtx.m_program[programIdx];
  2189. if (constantsChanged)
  2190. {
  2191. program.commit();
  2192. }
  2193. for (uint32_t ii = 0, num = program.m_numPredefined; ii < num; ++ii)
  2194. {
  2195. PredefinedUniform& predefined = program.m_predefined[ii];
  2196. switch (predefined.m_type)
  2197. {
  2198. case PredefinedUniform::ViewRect:
  2199. {
  2200. float rect[4];
  2201. rect[0] = m_render->m_rect[view].m_x;
  2202. rect[1] = m_render->m_rect[view].m_y;
  2203. rect[2] = m_render->m_rect[view].m_width;
  2204. rect[3] = m_render->m_rect[view].m_height;
  2205. GL_CHECK(glUniform4fv(predefined.m_loc
  2206. , 1
  2207. , &rect[0]
  2208. ) );
  2209. }
  2210. break;
  2211. case PredefinedUniform::ViewTexel:
  2212. {
  2213. float rect[4];
  2214. rect[0] = 1.0f/float(m_render->m_rect[view].m_width);
  2215. rect[1] = 1.0f/float(m_render->m_rect[view].m_height);
  2216. GL_CHECK(glUniform4fv(predefined.m_loc
  2217. , 1
  2218. , &rect[0]
  2219. ) );
  2220. }
  2221. break;
  2222. case PredefinedUniform::View:
  2223. {
  2224. GL_CHECK(glUniformMatrix4fv(predefined.m_loc
  2225. , 1
  2226. , GL_FALSE
  2227. , m_render->m_view[view].val
  2228. ) );
  2229. }
  2230. break;
  2231. case PredefinedUniform::ViewProj:
  2232. {
  2233. GL_CHECK(glUniformMatrix4fv(predefined.m_loc
  2234. , 1
  2235. , GL_FALSE
  2236. , viewProj[view].val
  2237. ) );
  2238. }
  2239. break;
  2240. case PredefinedUniform::Model:
  2241. {
  2242. const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
  2243. GL_CHECK(glUniformMatrix4fv(predefined.m_loc
  2244. , uint32_min(predefined.m_count, state.m_num)
  2245. , GL_FALSE
  2246. , model.val
  2247. ) );
  2248. }
  2249. break;
  2250. case PredefinedUniform::ModelView:
  2251. {
  2252. Matrix4 modelView;
  2253. const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
  2254. mtxMul(modelView.val, model.val, m_render->m_view[view].val);
  2255. GL_CHECK(glUniformMatrix4fv(predefined.m_loc
  2256. , 1
  2257. , GL_FALSE
  2258. , modelView.val
  2259. ) );
  2260. }
  2261. break;
  2262. case PredefinedUniform::ModelViewProj:
  2263. {
  2264. Matrix4 modelViewProj;
  2265. const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
  2266. mtxMul(modelViewProj.val, model.val, viewProj[view].val);
  2267. GL_CHECK(glUniformMatrix4fv(predefined.m_loc
  2268. , 1
  2269. , GL_FALSE
  2270. , modelViewProj.val
  2271. ) );
  2272. }
  2273. break;
  2274. case PredefinedUniform::ModelViewProjX:
  2275. {
  2276. const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
  2277. static const BX_ALIGN_STRUCT_16(float) s_bias[16] =
  2278. {
  2279. 0.5f, 0.0f, 0.0f, 0.0f,
  2280. 0.0f, 0.5f, 0.0f, 0.0f,
  2281. 0.0f, 0.0f, 0.5f, 0.0f,
  2282. 0.5f, 0.5f, 0.5f, 1.0f,
  2283. };
  2284. uint8_t other = m_render->m_other[view];
  2285. Matrix4 viewProjBias;
  2286. mtxMul(viewProjBias.val, viewProj[other].val, s_bias);
  2287. Matrix4 modelViewProj;
  2288. mtxMul(modelViewProj.val, model.val, viewProjBias.val);
  2289. GL_CHECK(glUniformMatrix4fv(predefined.m_loc
  2290. , 1
  2291. , GL_FALSE
  2292. , modelViewProj.val
  2293. ) );
  2294. }
  2295. break;
  2296. case PredefinedUniform::ViewProjX:
  2297. {
  2298. static const BX_ALIGN_STRUCT_16(float) s_bias[16] =
  2299. {
  2300. 0.5f, 0.0f, 0.0f, 0.0f,
  2301. 0.0f, 0.5f, 0.0f, 0.0f,
  2302. 0.0f, 0.0f, 0.5f, 0.0f,
  2303. 0.5f, 0.5f, 0.5f, 1.0f,
  2304. };
  2305. uint8_t other = m_render->m_other[view];
  2306. Matrix4 viewProjBias;
  2307. mtxMul(viewProjBias.val, viewProj[other].val, s_bias);
  2308. GL_CHECK(glUniformMatrix4fv(predefined.m_loc
  2309. , 1
  2310. , GL_FALSE
  2311. , viewProjBias.val
  2312. ) );
  2313. }
  2314. break;
  2315. case PredefinedUniform::AlphaRef:
  2316. {
  2317. GL_CHECK(glUniform1f(predefined.m_loc, alphaRef) );
  2318. }
  2319. break;
  2320. case PredefinedUniform::Count:
  2321. break;
  2322. }
  2323. }
  2324. // if (BGFX_STATE_TEX_MASK & changedFlags)
  2325. {
  2326. uint64_t flag = BGFX_STATE_TEX0;
  2327. for (uint32_t stage = 0; stage < BGFX_STATE_TEX_COUNT; ++stage)
  2328. {
  2329. const Sampler& sampler = state.m_sampler[stage];
  2330. Sampler& current = currentState.m_sampler[stage];
  2331. if (current.m_idx != sampler.m_idx
  2332. || current.m_flags != sampler.m_flags
  2333. || programChanged)
  2334. {
  2335. if (invalidHandle != sampler.m_idx)
  2336. {
  2337. GL_CHECK(glActiveTexture(GL_TEXTURE0+stage) );
  2338. switch (sampler.m_flags&BGFX_SAMPLER_TYPE_MASK)
  2339. {
  2340. case BGFX_SAMPLER_TEXTURE:
  2341. {
  2342. const Texture& texture = s_renderCtx.m_textures[sampler.m_idx];
  2343. GL_CHECK(glBindTexture(texture.m_target, texture.m_id) );
  2344. }
  2345. break;
  2346. case BGFX_SAMPLER_RENDERTARGET_COLOR:
  2347. {
  2348. const RenderTarget& rt = s_renderCtx.m_renderTargets[sampler.m_idx];
  2349. GL_CHECK(glBindTexture(rt.m_color.m_target, rt.m_color.m_id) );
  2350. }
  2351. break;
  2352. case BGFX_SAMPLER_RENDERTARGET_DEPTH:
  2353. {
  2354. const RenderTarget& rt = s_renderCtx.m_renderTargets[sampler.m_idx];
  2355. GL_CHECK(glBindTexture(rt.m_depth.m_target, rt.m_depth.m_id) );
  2356. }
  2357. break;
  2358. }
  2359. }
  2360. }
  2361. current = sampler;
  2362. flag <<= 1;
  2363. }
  2364. }
  2365. if (s_renderCtx.m_vaoSupport
  2366. && 0 == state.m_startVertex
  2367. && 0 == state.m_instanceDataOffset)
  2368. {
  2369. if (programChanged
  2370. || currentState.m_vertexBuffer.idx != state.m_vertexBuffer.idx
  2371. || currentState.m_indexBuffer.idx != state.m_indexBuffer.idx
  2372. || currentState.m_instanceDataBuffer.idx != state.m_instanceDataBuffer.idx)
  2373. {
  2374. bx::HashMurmur2A murmur;
  2375. murmur.begin();
  2376. murmur.add(state.m_vertexBuffer.idx);
  2377. murmur.add(state.m_indexBuffer.idx);
  2378. murmur.add(state.m_instanceDataBuffer.idx);
  2379. murmur.add(programIdx);
  2380. uint32_t hash = murmur.end();
  2381. currentState.m_vertexBuffer = state.m_vertexBuffer;
  2382. currentState.m_indexBuffer = state.m_indexBuffer;
  2383. baseVertex = state.m_startVertex;
  2384. GLuint id = s_renderCtx.m_vaoCache.find(hash);
  2385. if (UINT32_MAX != id)
  2386. {
  2387. currentVao = id;
  2388. GL_CHECK(glBindVertexArray(id) );
  2389. }
  2390. else
  2391. {
  2392. id = s_renderCtx.m_vaoCache.add(hash);
  2393. currentVao = id;
  2394. GL_CHECK(glBindVertexArray(id) );
  2395. Program& program = s_renderCtx.m_program[programIdx];
  2396. program.add(hash);
  2397. if (invalidHandle != state.m_vertexBuffer.idx)
  2398. {
  2399. VertexBuffer& vb = s_renderCtx.m_vertexBuffers[state.m_vertexBuffer.idx];
  2400. vb.add(hash);
  2401. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  2402. uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
  2403. program.bindAttributes(s_renderCtx.m_vertexDecls[decl], state.m_startVertex);
  2404. if (invalidHandle != state.m_instanceDataBuffer.idx)
  2405. {
  2406. VertexBuffer& instanceVb = s_renderCtx.m_vertexBuffers[state.m_instanceDataBuffer.idx];
  2407. instanceVb.add(hash);
  2408. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, instanceVb.m_id) );
  2409. program.bindInstanceData(state.m_instanceDataStride, state.m_instanceDataOffset);
  2410. }
  2411. }
  2412. else
  2413. {
  2414. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
  2415. }
  2416. if (invalidHandle != state.m_indexBuffer.idx)
  2417. {
  2418. IndexBuffer& ib = s_renderCtx.m_indexBuffers[state.m_indexBuffer.idx];
  2419. ib.add(hash);
  2420. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
  2421. }
  2422. else
  2423. {
  2424. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
  2425. }
  2426. }
  2427. }
  2428. }
  2429. else
  2430. {
  2431. if (s_renderCtx.m_vaoSupport
  2432. && 0 != currentVao)
  2433. {
  2434. GL_CHECK(glBindVertexArray(0) );
  2435. currentState.m_vertexBuffer.idx = invalidHandle;
  2436. currentState.m_indexBuffer.idx = invalidHandle;
  2437. bindAttribs = true;
  2438. currentVao = 0;
  2439. }
  2440. if (programChanged
  2441. || currentState.m_vertexBuffer.idx != state.m_vertexBuffer.idx)
  2442. {
  2443. currentState.m_vertexBuffer = state.m_vertexBuffer;
  2444. uint16_t handle = state.m_vertexBuffer.idx;
  2445. if (invalidHandle != handle)
  2446. {
  2447. VertexBuffer& vb = s_renderCtx.m_vertexBuffers[handle];
  2448. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  2449. bindAttribs = true;
  2450. }
  2451. else
  2452. {
  2453. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
  2454. }
  2455. }
  2456. if (currentState.m_indexBuffer.idx != state.m_indexBuffer.idx)
  2457. {
  2458. currentState.m_indexBuffer = state.m_indexBuffer;
  2459. uint16_t handle = state.m_indexBuffer.idx;
  2460. if (invalidHandle != handle)
  2461. {
  2462. IndexBuffer& ib = s_renderCtx.m_indexBuffers[handle];
  2463. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
  2464. }
  2465. else
  2466. {
  2467. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
  2468. }
  2469. }
  2470. if (invalidHandle != currentState.m_vertexBuffer.idx)
  2471. {
  2472. if (baseVertex != state.m_startVertex
  2473. || bindAttribs)
  2474. {
  2475. baseVertex = state.m_startVertex;
  2476. const VertexBuffer& vb = s_renderCtx.m_vertexBuffers[state.m_vertexBuffer.idx];
  2477. uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
  2478. const Program& program = s_renderCtx.m_program[programIdx];
  2479. program.bindAttributes(s_renderCtx.m_vertexDecls[decl], state.m_startVertex);
  2480. if (invalidHandle != state.m_instanceDataBuffer.idx)
  2481. {
  2482. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, s_renderCtx.m_vertexBuffers[state.m_instanceDataBuffer.idx].m_id) );
  2483. program.bindInstanceData(state.m_instanceDataStride, state.m_instanceDataOffset);
  2484. }
  2485. }
  2486. }
  2487. }
  2488. if (invalidHandle != currentState.m_vertexBuffer.idx)
  2489. {
  2490. uint32_t numVertices = state.m_numVertices;
  2491. if (UINT32_C(0xffffffff) == numVertices)
  2492. {
  2493. const VertexBuffer& vb = s_renderCtx.m_vertexBuffers[currentState.m_vertexBuffer.idx];
  2494. uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
  2495. const VertexDecl& vertexDecl = s_renderCtx.m_vertexDecls[decl];
  2496. numVertices = vb.m_size/vertexDecl.m_stride;
  2497. }
  2498. uint32_t numIndices = 0;
  2499. uint32_t numPrimsSubmitted = 0;
  2500. uint32_t numInstances = 0;
  2501. uint32_t numPrimsRendered = 0;
  2502. if (invalidHandle != state.m_indexBuffer.idx)
  2503. {
  2504. if (UINT32_MAX == state.m_numIndices)
  2505. {
  2506. numIndices = s_renderCtx.m_indexBuffers[state.m_indexBuffer.idx].m_size/2;
  2507. numPrimsSubmitted = numIndices/primNumVerts;
  2508. numInstances = state.m_numInstances;
  2509. numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
  2510. GL_CHECK(s_drawElementsInstanced(primType
  2511. , numIndices
  2512. , GL_UNSIGNED_SHORT
  2513. , (void*)0
  2514. , state.m_numInstances
  2515. ) );
  2516. }
  2517. else if (primNumVerts <= state.m_numIndices)
  2518. {
  2519. numIndices = state.m_numIndices;
  2520. numPrimsSubmitted = numIndices/primNumVerts;
  2521. numInstances = state.m_numInstances;
  2522. numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
  2523. GL_CHECK(s_drawElementsInstanced(primType
  2524. , numIndices
  2525. , GL_UNSIGNED_SHORT
  2526. , (void*)(uintptr_t)(state.m_startIndex*2)
  2527. , state.m_numInstances
  2528. ) );
  2529. }
  2530. }
  2531. else
  2532. {
  2533. numPrimsSubmitted = numVertices/primNumVerts;
  2534. numInstances = state.m_numInstances;
  2535. numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
  2536. GL_CHECK(s_drawArraysInstanced(primType
  2537. , 0
  2538. , numVertices
  2539. , state.m_numInstances
  2540. ) );
  2541. }
  2542. statsNumPrimsSubmitted += numPrimsSubmitted;
  2543. statsNumIndices += numIndices;
  2544. statsNumInstances += numInstances;
  2545. statsNumPrimsRendered += numPrimsRendered;
  2546. }
  2547. }
  2548. }
  2549. s_renderCtx.blitMsaaFbo();
  2550. if (0 < m_render->m_num)
  2551. {
  2552. captureElapsed = -bx::getHPCounter();
  2553. s_renderCtx.capture();
  2554. captureElapsed += bx::getHPCounter();
  2555. }
  2556. }
  2557. int64_t now = bx::getHPCounter();
  2558. elapsed += now;
  2559. static int64_t last = now;
  2560. int64_t frameTime = now - last;
  2561. last = now;
  2562. static int64_t min = frameTime;
  2563. static int64_t max = frameTime;
  2564. min = min > frameTime ? frameTime : min;
  2565. max = max < frameTime ? frameTime : max;
  2566. if (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  2567. {
  2568. double elapsedGpuMs = 0.0;
  2569. #if BGFX_CONFIG_RENDERER_OPENGL
  2570. s_renderCtx.m_queries.end(GL_TIME_ELAPSED);
  2571. uint64_t elapsedGl = s_renderCtx.m_queries.getResult(0);
  2572. elapsedGpuMs = double(elapsedGl)/1e6;
  2573. #endif // BGFX_CONFIG_RENDERER_OPENGL
  2574. TextVideoMem& tvm = s_renderCtx.m_textVideoMem;
  2575. static int64_t next = now;
  2576. if (now >= next)
  2577. {
  2578. next = now + bx::getHPFrequency();
  2579. double freq = double(bx::getHPFrequency() );
  2580. double toMs = 1000.0/freq;
  2581. tvm.clear();
  2582. uint16_t pos = 10;
  2583. tvm.printf(0, 0, 0x8f, " " BGFX_RENDERER_NAME " ");
  2584. tvm.printf(10, pos++, 0x8e, " Frame CPU: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS"
  2585. , double(frameTime)*toMs
  2586. , double(min)*toMs
  2587. , double(max)*toMs
  2588. , freq/frameTime
  2589. );
  2590. double elapsedCpuMs = double(elapsed)*toMs;
  2591. tvm.printf(10, pos++, 0x8e, " Draw calls: %4d / CPU %3.4f [ms] %c GPU %3.4f [ms]"
  2592. , m_render->m_num
  2593. , elapsedCpuMs
  2594. , elapsedCpuMs > elapsedGpuMs ? '>' : '<'
  2595. , elapsedGpuMs
  2596. );
  2597. tvm.printf(10, pos++, 0x8e, " Prims: %7d (#inst: %5d), submitted: %7d"
  2598. , statsNumPrimsRendered
  2599. , statsNumInstances
  2600. , statsNumPrimsSubmitted
  2601. );
  2602. double captureMs = double(captureElapsed)*toMs;
  2603. tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
  2604. tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
  2605. tvm.printf(10, pos++, 0x8e, " DVB size: %7d", m_render->m_vboffset);
  2606. tvm.printf(10, pos++, 0x8e, " DIB size: %7d", m_render->m_iboffset);
  2607. #if BGFX_CONFIG_RENDERER_OPENGL
  2608. if (s_extension[Extension::ATI_meminfo].m_supported)
  2609. {
  2610. GLint vboFree[4];
  2611. GL_CHECK(glGetIntegerv(GL_VBO_FREE_MEMORY_ATI, vboFree) );
  2612. GLint texFree[4];
  2613. GL_CHECK(glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, texFree) );
  2614. GLint rbfFree[4];
  2615. GL_CHECK(glGetIntegerv(GL_RENDERBUFFER_FREE_MEMORY_ATI, rbfFree) );
  2616. pos++;
  2617. tvm.printf(10, pos++, 0x8c, " -------------| free| free b| aux| aux fb");
  2618. tvm.printf(10, pos++, 0x8e, " VBO: %7d, %7d, %7d, %7d", vboFree[0], vboFree[1], vboFree[2], vboFree[3]);
  2619. tvm.printf(10, pos++, 0x8e, " Texture: %7d, %7d, %7d, %7d", texFree[0], texFree[1], texFree[2], texFree[3]);
  2620. tvm.printf(10, pos++, 0x8e, " Render Buffer: %7d, %7d, %7d, %7d", rbfFree[0], rbfFree[1], rbfFree[2], rbfFree[3]);
  2621. }
  2622. else if (s_extension[Extension::NVX_gpu_memory_info].m_supported)
  2623. {
  2624. GLint dedicated;
  2625. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &dedicated) );
  2626. GLint totalAvail;
  2627. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &totalAvail) );
  2628. GLint currAvail;
  2629. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &currAvail) );
  2630. GLint evictedCount;
  2631. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX, &evictedCount) );
  2632. GLint evictedMemory;
  2633. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX, &evictedMemory) );
  2634. pos++;
  2635. tvm.printf(10, pos++, 0x8c, "----------|");
  2636. tvm.printf(10, pos++, 0x8e, " Dedicated: %7d", dedicated);
  2637. tvm.printf(10, pos++, 0x8e, " Available: %7d (%7d)", currAvail, totalAvail);
  2638. tvm.printf(10, pos++, 0x8e, " Eviction: %7d / %7d", evictedCount, evictedMemory);
  2639. }
  2640. #endif // BGFX_CONFIG_RENDERER_OPENGL
  2641. uint8_t attr[2] = { 0x89, 0x8a };
  2642. uint8_t attrIndex = m_render->m_waitSubmit < m_render->m_waitRender;
  2643. pos++;
  2644. tvm.printf(10, pos++, attr[attrIndex&1], "Submit wait: %3.4f [ms]", double(m_render->m_waitSubmit)*toMs);
  2645. tvm.printf(10, pos++, attr[(attrIndex+1)&1], "Render wait: %3.4f [ms]", double(m_render->m_waitRender)*toMs);
  2646. min = frameTime;
  2647. max = frameTime;
  2648. }
  2649. m_textVideoMemBlitter.blit(tvm);
  2650. }
  2651. else if (m_render->m_debug & BGFX_DEBUG_TEXT)
  2652. {
  2653. m_textVideoMemBlitter.blit(m_render->m_textVideoMem);
  2654. }
  2655. GREMEDY_FRAMETERMINATOR();
  2656. }
  2657. }
  2658. #endif // (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)