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- #include "../src/meshoptimizer.h"
- #include "fast_obj.h"
- #include "../demo/miniz.h"
- #include <algorithm>
- #include <functional>
- #include <vector>
- #include <cmath>
- #include <cstdint>
- #include <cstdio>
- #include <cstring>
- const int kCacheSizeMax = 16;
- const int kValenceMax = 8;
- namespace meshopt
- {
- extern thread_local float kVertexScoreTableCache[1 + kCacheSizeMax];
- extern thread_local float kVertexScoreTableLive[1 + kValenceMax];
- } // namespace meshopt
- struct Profile
- {
- float weight;
- int cache, warp, triangle; // vcache tuning parameters
- };
- Profile profiles[] =
- {
- {1.f, 0, 0, 0}, // Compression
- {1.f, 14, 64, 128}, // AMD GCN
- {1.f, 32, 32, 32}, // NVidia Pascal
- // {1.f, 16, 32, 32}, // NVidia Kepler, Maxwell
- // {1.f, 128, 0, 0}, // Intel
- };
- const int Profile_Count = sizeof(profiles) / sizeof(profiles[0]);
- struct pcg32_random_t
- {
- uint64_t state;
- uint64_t inc;
- };
- #define PCG32_INITIALIZER { 0x853c49e6748fea9bULL, 0xda3e39cb94b95bdbULL }
- uint32_t pcg32_random_r(pcg32_random_t* rng)
- {
- uint64_t oldstate = rng->state;
- // Advance internal state
- rng->state = oldstate * 6364136223846793005ULL + (rng->inc | 1);
- // Calculate output function (XSH RR), uses old state for max ILP
- uint32_t xorshifted = ((oldstate >> 18u) ^ oldstate) >> 27u;
- uint32_t rot = oldstate >> 59u;
- return (xorshifted >> rot) | (xorshifted << ((-rot) & 31));
- }
- pcg32_random_t rngstate = PCG32_INITIALIZER;
- float rand01()
- {
- return pcg32_random_r(&rngstate) / float(1ull << 32);
- }
- uint32_t rand32()
- {
- return pcg32_random_r(&rngstate);
- }
- struct State
- {
- float cache[kCacheSizeMax];
- float live[kValenceMax];
- float fitness;
- };
- struct Mesh
- {
- const char* name;
- size_t vertex_count;
- std::vector<unsigned int> indices;
- float metric_base[Profile_Count];
- };
- Mesh gridmesh(unsigned int N)
- {
- Mesh result;
- result.name = "grid";
- result.vertex_count = (N + 1) * (N + 1);
- result.indices.reserve(N * N * 6);
- for (unsigned int y = 0; y < N; ++y)
- for (unsigned int x = 0; x < N; ++x)
- {
- result.indices.push_back((y + 0) * (N + 1) + (x + 0));
- result.indices.push_back((y + 0) * (N + 1) + (x + 1));
- result.indices.push_back((y + 1) * (N + 1) + (x + 0));
- result.indices.push_back((y + 1) * (N + 1) + (x + 0));
- result.indices.push_back((y + 0) * (N + 1) + (x + 1));
- result.indices.push_back((y + 1) * (N + 1) + (x + 1));
- }
- return result;
- }
- Mesh objmesh(const char* path)
- {
- fastObjMesh* obj = fast_obj_read(path);
- if (!obj)
- {
- printf("Error loading %s: file not found\n", path);
- return Mesh();
- }
- size_t total_indices = 0;
- for (unsigned int i = 0; i < obj->face_count; ++i)
- total_indices += 3 * (obj->face_vertices[i] - 2);
- struct Vertex
- {
- float px, py, pz;
- float nx, ny, nz;
- float tx, ty;
- };
- std::vector<Vertex> vertices(total_indices);
- size_t vertex_offset = 0;
- size_t index_offset = 0;
- for (unsigned int i = 0; i < obj->face_count; ++i)
- {
- for (unsigned int j = 0; j < obj->face_vertices[i]; ++j)
- {
- fastObjIndex gi = obj->indices[index_offset + j];
- Vertex v =
- {
- obj->positions[gi.p * 3 + 0],
- obj->positions[gi.p * 3 + 1],
- obj->positions[gi.p * 3 + 2],
- obj->normals[gi.n * 3 + 0],
- obj->normals[gi.n * 3 + 1],
- obj->normals[gi.n * 3 + 2],
- obj->texcoords[gi.t * 2 + 0],
- obj->texcoords[gi.t * 2 + 1],
- };
- // triangulate polygon on the fly; offset-3 is always the first polygon vertex
- if (j >= 3)
- {
- vertices[vertex_offset + 0] = vertices[vertex_offset - 3];
- vertices[vertex_offset + 1] = vertices[vertex_offset - 1];
- vertex_offset += 2;
- }
- vertices[vertex_offset] = v;
- vertex_offset++;
- }
- index_offset += obj->face_vertices[i];
- }
- fast_obj_destroy(obj);
- Mesh result;
- result.name = path;
- std::vector<unsigned int> remap(total_indices);
- size_t total_vertices = meshopt_generateVertexRemap(&remap[0], NULL, total_indices, &vertices[0], total_indices, sizeof(Vertex));
- result.indices.resize(total_indices);
- meshopt_remapIndexBuffer(&result.indices[0], NULL, total_indices, &remap[0]);
- result.vertex_count = total_vertices;
- return result;
- }
- template <typename T>
- size_t compress(const std::vector<T>& data)
- {
- std::vector<unsigned char> cbuf(tdefl_compress_bound(data.size() * sizeof(T)));
- unsigned int flags = tdefl_create_comp_flags_from_zip_params(MZ_DEFAULT_LEVEL, 15, MZ_DEFAULT_STRATEGY);
- return tdefl_compress_mem_to_mem(&cbuf[0], cbuf.size(), &data[0], data.size() * sizeof(T), flags);
- }
- void compute_metric(const State& state, const Mesh& mesh, float result[Profile_Count])
- {
- memcpy(meshopt::kVertexScoreTableCache + 1, state.cache, kCacheSizeMax * sizeof(float));
- memcpy(meshopt::kVertexScoreTableLive + 1, state.live, kValenceMax * sizeof(float));
- std::vector<unsigned int> indices(mesh.indices.size());
- meshopt_optimizeVertexCache(&indices[0], &mesh.indices[0], mesh.indices.size(), mesh.vertex_count);
- meshopt_optimizeVertexFetch(NULL, &indices[0], indices.size(), NULL, mesh.vertex_count, 0);
- for (int profile = 0; profile < Profile_Count; ++profile)
- {
- if (profiles[profile].cache)
- {
- meshopt_VertexCacheStatistics stats = meshopt_analyzeVertexCache(&indices[0], indices.size(), mesh.vertex_count, profiles[profile].cache, profiles[profile].warp, profiles[profile].triangle);
- result[profile] = stats.atvr;
- }
- else
- {
- std::vector<unsigned char> ibuf(meshopt_encodeIndexBufferBound(indices.size(), mesh.vertex_count));
- ibuf.resize(meshopt_encodeIndexBuffer(&ibuf[0], ibuf.size(), &indices[0], indices.size()));
- size_t csize = compress(ibuf);
- result[profile] = double(csize) / double(indices.size() / 3);
- }
- }
- }
- float fitness_score(const State& state, const std::vector<Mesh>& meshes)
- {
- float result = 0;
- float count = 0;
- for (auto& mesh : meshes)
- {
- float metric[Profile_Count];
- compute_metric(state, mesh, metric);
- for (int profile = 0; profile < Profile_Count; ++profile)
- {
- result += mesh.metric_base[profile] / metric[profile] * profiles[profile].weight;
- count += profiles[profile].weight;
- }
- }
- return result / count;
- }
- std::vector<State> gen0(size_t count, const std::vector<Mesh>& meshes)
- {
- std::vector<State> result;
- for (size_t i = 0; i < count; ++i)
- {
- State state = {};
- for (int j = 0; j < kCacheSizeMax; ++j)
- state.cache[j] = rand01();
- for (int j = 0; j < kValenceMax; ++j)
- state.live[j] = rand01();
- state.fitness = fitness_score(state, meshes);
- result.push_back(state);
- }
- return result;
- }
- // https://en.wikipedia.org/wiki/Differential_evolution
- // Good Parameters for Differential Evolution. Magnus Erik Hvass Pedersen, 2010
- std::pair<State, float> genN(std::vector<State>& seed, const std::vector<Mesh>& meshes, float crossover = 0.8803f, float weight = 0.4717f)
- {
- std::vector<State> result(seed.size());
- for (size_t i = 0; i < seed.size(); ++i)
- {
- for (;;)
- {
- int a = rand32() % seed.size();
- int b = rand32() % seed.size();
- int c = rand32() % seed.size();
- if (a == b || a == c || b == c || a == int(i) || b == int(i) || c == int(i))
- continue;
- int rc = rand32() % kCacheSizeMax;
- int rl = rand32() % kValenceMax;
- for (int j = 0; j < kCacheSizeMax; ++j)
- {
- float r = rand01();
- if (r < crossover || j == rc)
- result[i].cache[j] = std::max(0.f, std::min(1.f, seed[a].cache[j] + weight * (seed[b].cache[j] - seed[c].cache[j])));
- else
- result[i].cache[j] = seed[i].cache[j];
- }
- for (int j = 0; j < kValenceMax; ++j)
- {
- float r = rand01();
- if (r < crossover || j == rl)
- result[i].live[j] = std::max(0.f, std::min(1.f, seed[a].live[j] + weight * (seed[b].live[j] - seed[c].live[j])));
- else
- result[i].live[j] = seed[i].live[j];
- }
- break;
- }
- }
- #pragma omp parallel for
- for (size_t i = 0; i < seed.size(); ++i)
- {
- result[i].fitness = fitness_score(result[i], meshes);
- }
- State best = {};
- float bestfit = 0;
- for (size_t i = 0; i < seed.size(); ++i)
- {
- if (result[i].fitness > seed[i].fitness)
- seed[i] = result[i];
- if (seed[i].fitness > bestfit)
- {
- best = seed[i];
- bestfit = seed[i].fitness;
- }
- }
- return std::make_pair(best, bestfit);
- }
- bool load_state(const char* path, std::vector<State>& result)
- {
- FILE* file = fopen(path, "rb");
- if (!file)
- return false;
- State state;
- result.clear();
- while (fread(&state, sizeof(State), 1, file) == 1)
- result.push_back(state);
- fclose(file);
- return true;
- }
- bool save_state(const char* path, const std::vector<State>& result)
- {
- FILE* file = fopen(path, "wb");
- if (!file)
- return false;
- for (auto& state : result)
- {
- if (fwrite(&state, sizeof(State), 1, file) != 1)
- {
- fclose(file);
- return false;
- }
- }
- return fclose(file) == 0;
- }
- void dump_state(const State& state)
- {
- printf("cache:");
- for (int i = 0; i < kCacheSizeMax; ++i)
- {
- printf(" %.3f", state.cache[i]);
- }
- printf("\n");
- printf("live:");
- for (int i = 0; i < kValenceMax; ++i)
- {
- printf(" %.3f", state.live[i]);
- }
- printf("\n");
- }
- void dump_stats(const State& state, const std::vector<Mesh>& meshes)
- {
- float improvement[Profile_Count] = {};
- for (size_t i = 0; i < meshes.size(); ++i)
- {
- float metric[Profile_Count];
- compute_metric(state, meshes[i], metric);
- printf(" %s", meshes[i].name);
- for (int profile = 0; profile < Profile_Count; ++profile)
- printf(" %f", metric[profile]);
- for (int profile = 0; profile < Profile_Count; ++profile)
- improvement[profile] += meshes[i].metric_base[profile] / metric[profile];
- }
- printf("; improvement");
- for (int profile = 0; profile < Profile_Count; ++profile)
- printf(" %f", improvement[profile] / float(meshes.size()));
- printf("\n");
- }
- int main(int argc, char** argv)
- {
- State baseline;
- memcpy(baseline.cache, meshopt::kVertexScoreTableCache + 1, kCacheSizeMax * sizeof(float));
- memcpy(baseline.live, meshopt::kVertexScoreTableLive + 1, kValenceMax * sizeof(float));
- std::vector<Mesh> meshes;
- meshes.push_back(gridmesh(50));
- for (int i = 1; i < argc; ++i)
- meshes.push_back(objmesh(argv[i]));
- size_t total_triangles = 0;
- for (auto& mesh : meshes)
- {
- compute_metric(baseline, mesh, mesh.metric_base);
- total_triangles += mesh.indices.size() / 3;
- }
- std::vector<State> pop;
- size_t gen = 0;
- if (load_state("mutator.state", pop))
- {
- printf("Loaded %d state vectors\n", int(pop.size()));
- }
- else
- {
- pop = gen0(95, meshes);
- }
- printf("%d meshes, %.1fM triangles\n", int(meshes.size()), double(total_triangles) / 1e6);
- printf("baseline:");
- dump_stats(baseline, meshes);
- for (;;)
- {
- auto best = genN(pop, meshes);
- gen++;
- if (gen % 10 == 0)
- {
- printf("%d: fitness %f;", int(gen), best.second);
- dump_stats(best.first, meshes);
- }
- else
- {
- printf("%d: fitness %f\n", int(gen), best.second);
- }
- dump_state(best.first);
- if (save_state("mutator.state-temp", pop) && rename("mutator.state-temp", "mutator.state") == 0)
- {
- }
- else
- {
- printf("ERROR: Can't save state\n");
- }
- }
- }
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