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- /*
- * Copyright 2022-2022 Liam Twigger. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- // Draw Indirect
- // Render multiple different objects with one draw command. This example shows a minimal implementation of indirect drawing
- // Reading References:
- // https://litasa.github.io/blog/2017/09/04/OpenGL-MultiDrawIndirect-with-Individual-Textures
- // https://cpp-rendering.io/indirect-rendering/
- #include "common.h"
- #include "bgfx_utils.h"
- #include "imgui/imgui.h"
- namespace
- {
- struct PosColorVertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_abgr;
- static void init()
- {
- ms_layout
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
- .end();
- };
- static bgfx::VertexLayout ms_layout;
- };
- bgfx::VertexLayout PosColorVertex::ms_layout;
- struct ObjectInstance {
- float m_vertexOffset;
- float m_vertexCount;
- float m_indexOffset;
- float m_indexCount;
- static void init()
- {
- ms_layout
- .begin()
- .add(bgfx::Attrib::TexCoord0, 4, bgfx::AttribType::Float)
- .end();
- };
- static bgfx::VertexLayout ms_layout;
- };
- bgfx::VertexLayout ObjectInstance::ms_layout;
- struct RenderInstance {
- float m_mtx[16];
- float m_color[4];
- static void init()
- {
- ms_layout
- .begin()
- .add(bgfx::Attrib::TexCoord0, 4, bgfx::AttribType::Float)
- .add(bgfx::Attrib::TexCoord1, 4, bgfx::AttribType::Float)
- .add(bgfx::Attrib::TexCoord2, 4, bgfx::AttribType::Float)
- .add(bgfx::Attrib::TexCoord3, 4, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Float)
- .end();
- };
- static bgfx::VertexLayout ms_layout;
- };
- bgfx::VertexLayout RenderInstance::ms_layout;
- static PosColorVertex s_multiMeshVertices[12] =
- {
- // Cube Model
- {-1.0f, 1.0f, 1.0f, 0xff000000 },
- { 1.0f, 1.0f, 1.0f, 0xff0000ff },
- {-1.0f, -1.0f, 1.0f, 0xff00ff00 },
- { 1.0f, -1.0f, 1.0f, 0xff00ffff },
- {-1.0f, 1.0f, -1.0f, 0xffff0000 },
- { 1.0f, 1.0f, -1.0f, 0xffff00ff },
- {-1.0f, -1.0f, -1.0f, 0xffffff00 },
- { 1.0f, -1.0f, -1.0f, 0xffffffff },
- // Tetrahedron Model (offset = 8)
- { 1.0f, 1.0f, 1.0f, 0xff0000ff },
- { 1.0f, -1.0f, -1.0f, 0xff000000 },
- {-1.0f, 1.0f, -1.0f, 0xff00ff00 },
- {-1.0f, -1.0f, 1.0f, 0xff00ffff },
- };
- static const uint16_t s_multiMeshIndices[48] =
- {
- // Cube Indicies
- 0, 1, 2, // 0
- 1, 3, 2,
- 4, 6, 5, // 2
- 5, 6, 7,
- 0, 2, 4, // 4
- 4, 2, 6,
- 1, 5, 3, // 6
- 5, 7, 3,
- 0, 4, 1, // 8
- 4, 5, 1,
- 2, 3, 6, // 10
- 6, 3, 7,
- // Tetrahedron Indices (offset = 36)
- 0, 2, 1,
- 1, 2, 3,
- 0, 3, 2,
- 1, 3, 0,
- };
- static const uint32_t s_maxSideSize = 81;
- class DrawIndirect : public entry::AppI
- {
- public:
- DrawIndirect(const char* _name, const char* _description, const char* _url)
- : entry::AppI(_name, _description, _url)
- {
- }
- void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
- {
- Args args(_argc, _argv);
- m_width = _width;
- m_height = _height;
- m_debug = BGFX_DEBUG_TEXT;
- m_reset = BGFX_RESET_VSYNC;
- m_sideSize = 11;
- m_nDrawElements = s_maxSideSize*s_maxSideSize;
- m_useIndirectCount = false;
- bgfx::Init init;
- init.type = args.m_type;
- init.vendorId = args.m_pciId;
- init.platformData.nwh = entry::getNativeWindowHandle(entry::kDefaultWindowHandle);
- init.platformData.ndt = entry::getNativeDisplayHandle();
- init.resolution.width = m_width;
- init.resolution.height = m_height;
- init.resolution.reset = m_reset;
- bgfx::init(init);
- // Enable debug text.
- bgfx::setDebug(m_debug);
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 0x303030ff
- , 1.0f
- , 0
- );
- // Create vertex stream declaration.
- PosColorVertex::init();
- ObjectInstance::init();
- RenderInstance::init();
- // Create static vertex buffer.
- m_vbh = bgfx::createVertexBuffer(
- bgfx::makeRef(s_multiMeshVertices, sizeof(s_multiMeshVertices) )
- , PosColorVertex::ms_layout
- );
- // Create static index buffer.
- m_ibh = bgfx::createIndexBuffer(
- bgfx::makeRef(s_multiMeshIndices, sizeof(s_multiMeshIndices) )
- );
- // Create program from shaders.
- m_program = loadProgram("vs_instancing", "fs_instancing"); // These are reused from 05-instancing
- m_indirect_program = BGFX_INVALID_HANDLE;
- m_indirect_count_program = BGFX_INVALID_HANDLE;
- m_indirect_buffer_handle = BGFX_INVALID_HANDLE;
- m_indirect_count_buffer_handle = BGFX_INVALID_HANDLE;
- m_object_list_buffer = BGFX_INVALID_HANDLE;
- u_drawParams = bgfx::createUniform("u_drawParams", bgfx::UniformType::Vec4);
- const bool computeSupported = !!(BGFX_CAPS_COMPUTE & bgfx::getCaps()->supported);
- const bool indirectSupported = !!(BGFX_CAPS_DRAW_INDIRECT & bgfx::getCaps()->supported);
- const bool instancingSupported = !!(BGFX_CAPS_INSTANCING & bgfx::getCaps()->supported);
- if (computeSupported && indirectSupported && instancingSupported)
- {
- // Set up indirect program
- // This is a barebones program that populates the indirect buffer handle with draw requests
- m_indirect_program = bgfx::createProgram(loadShader("cs_drawindirect"), true);
- m_indirect_buffer_handle = bgfx::createIndirectBuffer(m_nDrawElements);
- const bool indirectCountSupported = !!(BGFX_CAPS_DRAW_INDIRECT_COUNT & bgfx::getCaps()->supported);
- if (indirectCountSupported)
- {
- m_useIndirectCount = true;
- m_indirect_count_program = bgfx::createProgram(loadShader("cs_drawindirect_count"), true);
- const bgfx::Memory * mem = bgfx::alloc(sizeof(uint32_t));
- *(uint32_t *)mem->data = 0;
- m_indirect_count_buffer_handle = bgfx::createIndexBuffer(mem, BGFX_BUFFER_INDEX32 | BGFX_BUFFER_COMPUTE_WRITE | BGFX_BUFFER_DRAW_INDIRECT);
- }
- const bgfx::Memory * mem = bgfx::alloc(sizeof(ObjectInstance) * m_nDrawElements);
- ObjectInstance* objs = (ObjectInstance*) mem->data;
- for (uint32_t ii = 0; ii < m_nDrawElements; ++ii)
- {
- if (ii % 2)
- {
- // Tetrahedron
- objs[ii].m_vertexOffset = 8;
- objs[ii].m_vertexCount = 4; // m_vertexCount is unused in compute shader, its only here for completeness
- objs[ii].m_indexOffset = 36;
- objs[ii].m_indexCount = 12;
- }
- else
- {
- // Cube
- objs[ii].m_vertexOffset = 0;
- objs[ii].m_vertexCount = 8;
- objs[ii].m_indexOffset = 0;
- objs[ii].m_indexCount = 36;
- }
- }
- // This is a list of objects to be rendered via the indirect program
- m_object_list_buffer = bgfx::createVertexBuffer(mem, ObjectInstance::ms_layout, BGFX_BUFFER_COMPUTE_READ);
- // This is the instance buffer used for rendering.
- // You could instead use a dynamic instance buffer when rendering (use bgfx::allocInstanceDataBuffer in draw loop)
- m_instance_buffer = bgfx::createDynamicVertexBuffer(m_nDrawElements, RenderInstance::ms_layout, BGFX_BUFFER_COMPUTE_WRITE);
- }
- m_timeOffset = bx::getHPCounter();
- imguiCreate();
- }
- int shutdown() override
- {
- imguiDestroy();
- // Cleanup.
- bgfx::destroy(m_ibh);
- bgfx::destroy(m_vbh);
- bgfx::destroy(m_program);
- if (bgfx::isValid(m_indirect_program))
- {
- bgfx::destroy(m_indirect_program);
- }
- if (bgfx::isValid(m_indirect_count_program))
- {
- bgfx::destroy(m_indirect_count_program);
- }
- if (bgfx::isValid(m_indirect_buffer_handle))
- {
- bgfx::destroy(m_indirect_buffer_handle);
- }
- if (bgfx::isValid(m_indirect_count_buffer_handle))
- {
- bgfx::destroy(m_indirect_count_buffer_handle);
- }
- if (bgfx::isValid(m_object_list_buffer))
- {
- bgfx::destroy(m_object_list_buffer);
- }
- if (bgfx::isValid(m_instance_buffer))
- {
- bgfx::destroy(m_instance_buffer);
- }
- bgfx::destroy(u_drawParams);
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
- bool update() override
- {
- if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
- {
- // Get renderer capabilities info.
- const bool computeSupported = !!(BGFX_CAPS_COMPUTE & bgfx::getCaps()->supported);
- const bool indirectSupported = !!(BGFX_CAPS_DRAW_INDIRECT & bgfx::getCaps()->supported);
- const bool indirectCountSupported = !!(BGFX_CAPS_DRAW_INDIRECT_COUNT & bgfx::getCaps()->supported);
- const bool instancingSupported = !!(BGFX_CAPS_INSTANCING & bgfx::getCaps()->supported);
- imguiBeginFrame(m_mouseState.m_mx
- , m_mouseState.m_my
- , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , m_mouseState.m_mz
- , uint16_t(m_width)
- , uint16_t(m_height)
- );
- showExampleDialog(this);
- ImGui::SetNextWindowPos(
- ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
- , ImGuiCond_FirstUseEver
- );
- ImGui::SetNextWindowSize(
- ImVec2(m_width / 5.0f, m_height / 2.0f)
- , ImGuiCond_FirstUseEver
- );
- ImGui::Begin("Settings"
- , NULL
- , 0
- );
- ImGui::Text("%d draw calls", bgfx::getStats()->numDraw);
- ImGui::Text("%d objects drawn", m_sideSize*m_sideSize);
- ImGui::Text("Grid Side Size:");
- ImGui::SliderInt("##size", (int*)&m_sideSize, 1, s_maxSideSize);
- ImGui::BeginDisabled(!indirectCountSupported);
- ImGui::Checkbox("Indirect Count", &m_useIndirectCount);
- ImGui::EndDisabled();
- if (!indirectCountSupported && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) )
- {
- ImGui::SetTooltip("Indirect Count is not supported by GPU.");
- }
- ImGui::End();
- imguiEndFrame();
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::touch(0);
- const bx::Vec3 at = { 0.0f, 0.0f, 0.0f };
- const bx::Vec3 eye = { 0.0f, 0.0f, -35.0f };
- // Set view and projection matrix for view 0.
- {
- float view[16];
- bx::mtxLookAt(view, eye, at);
- float proj[16];
- bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 500.0f, bgfx::getCaps()->homogeneousDepth);
- bgfx::setViewTransform(0, view, proj);
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- }
- float time = (float)( (bx::getHPCounter() - m_timeOffset)/double(bx::getHPFrequency() ) );
- if (computeSupported && indirectSupported && instancingSupported)
- {
- // Build indirect buffer & prepare instance buffer
- // NOTE: IF you are rendering static data then
- // this could be done once on startup and results stored
- // This is done here for demonstration purposes
- // The model matrix for each instance is also set on compute
- // you could modify this to, eg, do frustrum culling on the GPU
- float ud[4] = { float(m_nDrawElements), float(m_sideSize), float(time), 0 };
- uint32_t numToDraw = (m_sideSize*m_sideSize);
- bgfx::setUniform(u_drawParams, ud);
- bgfx::setBuffer(0, m_object_list_buffer, bgfx::Access::Read);
- bgfx::setBuffer(1, m_indirect_buffer_handle, bgfx::Access::Write);
- bgfx::setBuffer(2, m_instance_buffer, bgfx::Access::Write);
- // Dispatch the call. We are using 64 local threads on the GPU to process the object list
- // So lets dispatch ceil(numToDraw/64) workgroups of 64 local threads
- if (m_useIndirectCount)
- {
- bgfx::setBuffer(3, m_indirect_count_buffer_handle, bgfx::Access::Write);
- bgfx::dispatch(0, m_indirect_count_program, uint32_t(numToDraw/64 + 1), 1, 1);
- }
- else
- {
- bgfx::dispatch(0, m_indirect_program, uint32_t(numToDraw/64 + 1), 1, 1);
- }
- // Submit our 1 draw call
- // Set vertex and index buffer.
- bgfx::setIndexBuffer(m_ibh);
- bgfx::setVertexBuffer(0, m_vbh);
- bgfx::setInstanceDataBuffer(m_instance_buffer, 0, numToDraw);
- // Set render states.
- bgfx::setState(BGFX_STATE_DEFAULT);
- // Submit primitive for rendering to view 0.
- if (m_useIndirectCount)
- {
- // With indirect count, the number of draws is read from a buffer
- bgfx::submit(0, m_program, m_indirect_buffer_handle, 0, m_indirect_count_buffer_handle);
- }
- else
- {
- bgfx::submit(0, m_program, m_indirect_buffer_handle, 0, uint16_t(numToDraw));
- }
- }
- else
- {
- // Compute/Indirect/Instancing is not supported
- bool blink = uint32_t(time*3.0f)&1;
- bgfx::dbgTextPrintf(0, 0, blink ? 0x4f : 0x04, " Compute/Indirect/Instancing is not supported by GPU. ");
- }
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- return true;
- }
- return false;
- }
- entry::MouseState m_mouseState;
- uint32_t m_width;
- uint32_t m_height;
- uint32_t m_debug;
- uint32_t m_reset;
- uint32_t m_sideSize;
- uint32_t m_nDrawElements;
- bool m_useIndirectCount;
- bgfx::VertexBufferHandle m_vbh;
- bgfx::IndexBufferHandle m_ibh;
- bgfx::ProgramHandle m_program;
- bgfx::IndirectBufferHandle m_indirect_buffer_handle;
- bgfx::IndexBufferHandle m_indirect_count_buffer_handle;
- bgfx::ProgramHandle m_indirect_program;
- bgfx::ProgramHandle m_indirect_count_program;
- bgfx::VertexBufferHandle m_object_list_buffer;
- bgfx::DynamicVertexBufferHandle m_instance_buffer;
- bgfx::UniformHandle u_drawParams;
- int64_t m_timeOffset;
- };
- } // namespace
- ENTRY_IMPLEMENT_MAIN(
- DrawIndirect
- , "48-drawindirect"
- , "Simple example of indirect rendering to render multiple different meshes with 1 draw call"
- , "https://bkaradzic.github.io/bgfx/examples.html#drawindirect"
- );
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