instancing.cpp 5.7 KB

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  1. /*
  2. * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "common.h"
  6. #include "bgfx_utils.h"
  7. struct PosColorVertex
  8. {
  9. float m_x;
  10. float m_y;
  11. float m_z;
  12. uint32_t m_abgr;
  13. static void init()
  14. {
  15. ms_decl
  16. .begin()
  17. .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
  18. .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
  19. .end();
  20. };
  21. static bgfx::VertexDecl ms_decl;
  22. };
  23. bgfx::VertexDecl PosColorVertex::ms_decl;
  24. static PosColorVertex s_cubeVertices[8] =
  25. {
  26. {-1.0f, 1.0f, 1.0f, 0xff000000 },
  27. { 1.0f, 1.0f, 1.0f, 0xff0000ff },
  28. {-1.0f, -1.0f, 1.0f, 0xff00ff00 },
  29. { 1.0f, -1.0f, 1.0f, 0xff00ffff },
  30. {-1.0f, 1.0f, -1.0f, 0xffff0000 },
  31. { 1.0f, 1.0f, -1.0f, 0xffff00ff },
  32. {-1.0f, -1.0f, -1.0f, 0xffffff00 },
  33. { 1.0f, -1.0f, -1.0f, 0xffffffff },
  34. };
  35. static const uint16_t s_cubeIndices[36] =
  36. {
  37. 0, 1, 2, // 0
  38. 1, 3, 2,
  39. 4, 6, 5, // 2
  40. 5, 6, 7,
  41. 0, 2, 4, // 4
  42. 4, 2, 6,
  43. 1, 5, 3, // 6
  44. 5, 7, 3,
  45. 0, 4, 1, // 8
  46. 4, 5, 1,
  47. 2, 3, 6, // 10
  48. 6, 3, 7,
  49. };
  50. int _main_(int _argc, char** _argv)
  51. {
  52. Args args(_argc, _argv);
  53. uint32_t width = 1280;
  54. uint32_t height = 720;
  55. uint32_t debug = BGFX_DEBUG_TEXT;
  56. uint32_t reset = BGFX_RESET_VSYNC;
  57. bgfx::init(args.m_type, args.m_pciId);
  58. bgfx::reset(width, height, reset);
  59. // Enable debug text.
  60. bgfx::setDebug(debug);
  61. // Set view 0 clear state.
  62. bgfx::setViewClear(0
  63. , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
  64. , 0x303030ff
  65. , 1.0f
  66. , 0
  67. );
  68. // Get renderer capabilities info.
  69. const bgfx::Caps* caps = bgfx::getCaps();
  70. // Create vertex stream declaration.
  71. PosColorVertex::init();
  72. const bgfx::Memory* mem;
  73. // Create static vertex buffer.
  74. mem = bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) );
  75. bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(mem, PosColorVertex::ms_decl);
  76. // Create static index buffer.
  77. mem = bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) );
  78. bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(mem);
  79. // Create program from shaders.
  80. bgfx::ProgramHandle program = loadProgram("vs_instancing", "fs_instancing");
  81. int64_t timeOffset = bx::getHPCounter();
  82. while (!entry::processEvents(width, height, debug, reset) )
  83. {
  84. // Set view 0 default viewport.
  85. bgfx::setViewRect(0, 0, 0, width, height);
  86. // This dummy draw call is here to make sure that view 0 is cleared
  87. // if no other draw calls are submitted to view 0.
  88. bgfx::touch(0);
  89. int64_t now = bx::getHPCounter();
  90. static int64_t last = now;
  91. const int64_t frameTime = now - last;
  92. last = now;
  93. const double freq = double(bx::getHPFrequency() );
  94. const double toMs = 1000.0/freq;
  95. float time = (float)( (now - timeOffset)/double(bx::getHPFrequency() ) );
  96. // Use debug font to print information about this example.
  97. bgfx::dbgTextClear();
  98. bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/05-instancing");
  99. bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Geometry instancing.");
  100. bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
  101. // Check if instancing is supported.
  102. if (0 == (BGFX_CAPS_INSTANCING & caps->supported) )
  103. {
  104. // When instancing is not supported by GPU, implement alternative
  105. // code path that doesn't use instancing.
  106. bool blink = uint32_t(time*3.0f)&1;
  107. bgfx::dbgTextPrintf(0, 5, blink ? 0x1f : 0x01, " Instancing is not supported by GPU. ");
  108. }
  109. else
  110. {
  111. float at[3] = { 0.0f, 0.0f, 0.0f };
  112. float eye[3] = { 0.0f, 0.0f, -35.0f };
  113. // Set view and projection matrix for view 0.
  114. const bgfx::HMD* hmd = bgfx::getHMD();
  115. if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
  116. {
  117. float view[16];
  118. bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
  119. float proj[16];
  120. bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f);
  121. bgfx::setViewTransform(0, view, proj);
  122. // Set view 0 default viewport.
  123. //
  124. // Use HMD's width/height since HMD's internal frame buffer size
  125. // might be much larger than window size.
  126. bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
  127. }
  128. else
  129. {
  130. float view[16];
  131. bx::mtxLookAt(view, eye, at);
  132. float proj[16];
  133. bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
  134. bgfx::setViewTransform(0, view, proj);
  135. // Set view 0 default viewport.
  136. bgfx::setViewRect(0, 0, 0, width, height);
  137. }
  138. const uint16_t instanceStride = 80;
  139. const bgfx::InstanceDataBuffer* idb = bgfx::allocInstanceDataBuffer(121, instanceStride);
  140. if (NULL != idb)
  141. {
  142. uint8_t* data = idb->data;
  143. // Write instance data for 11x11 cubes.
  144. for (uint32_t yy = 0, numInstances = 0; yy < 11 && numInstances < idb->num; ++yy)
  145. {
  146. for (uint32_t xx = 0; xx < 11 && numInstances < idb->num; ++xx, ++numInstances)
  147. {
  148. float* mtx = (float*)data;
  149. bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
  150. mtx[12] = -15.0f + float(xx)*3.0f;
  151. mtx[13] = -15.0f + float(yy)*3.0f;
  152. mtx[14] = 0.0f;
  153. float* color = (float*)&data[64];
  154. color[0] = sinf(time+float(xx)/11.0f)*0.5f+0.5f;
  155. color[1] = cosf(time+float(yy)/11.0f)*0.5f+0.5f;
  156. color[2] = sinf(time*3.0f)*0.5f+0.5f;
  157. color[3] = 1.0f;
  158. data += instanceStride;
  159. }
  160. }
  161. // Set vertex and index buffer.
  162. bgfx::setVertexBuffer(vbh);
  163. bgfx::setIndexBuffer(ibh);
  164. // Set instance data buffer.
  165. bgfx::setInstanceDataBuffer(idb);
  166. // Set render states.
  167. bgfx::setState(BGFX_STATE_DEFAULT);
  168. // Submit primitive for rendering to view 0.
  169. bgfx::submit(0, program);
  170. }
  171. }
  172. // Advance to next frame. Rendering thread will be kicked to
  173. // process submitted rendering primitives.
  174. bgfx::frame();
  175. }
  176. // Cleanup.
  177. bgfx::destroyIndexBuffer(ibh);
  178. bgfx::destroyVertexBuffer(vbh);
  179. bgfx::destroyProgram(program);
  180. // Shutdown bgfx.
  181. bgfx::shutdown();
  182. return 0;
  183. }