bgfx.cpp 93 KB

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  1. /*
  2. * Copyright 2011-2014 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "bgfx_p.h"
  6. namespace bgfx
  7. {
  8. #define BGFX_MAIN_THREAD_MAGIC 0x78666762
  9. #if BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
  10. # define BGFX_CHECK_MAIN_THREAD() \
  11. BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
  12. BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  13. # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
  14. #else
  15. # define BGFX_CHECK_MAIN_THREAD()
  16. # define BGFX_CHECK_RENDER_THREAD()
  17. #endif // BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
  18. #if BX_PLATFORM_ANDROID
  19. ::ANativeWindow* g_bgfxAndroidWindow = NULL;
  20. void androidSetWindow(::ANativeWindow* _window)
  21. {
  22. g_bgfxAndroidWindow = _window;
  23. }
  24. #elif BX_PLATFORM_IOS
  25. void* g_bgfxEaglLayer = NULL;
  26. void iosSetEaglLayer(void* _layer)
  27. {
  28. g_bgfxEaglLayer = _layer;
  29. }
  30. #elif BX_PLATFORM_OSX
  31. void* g_bgfxNSWindow = NULL;
  32. void osxSetNSWindow(void* _window)
  33. {
  34. g_bgfxNSWindow = _window;
  35. }
  36. #elif BX_PLATFORM_WINDOWS
  37. ::HWND g_bgfxHwnd = NULL;
  38. void winSetHwnd(::HWND _window)
  39. {
  40. g_bgfxHwnd = _window;
  41. }
  42. #endif // BX_PLATFORM_*
  43. #if BGFX_CONFIG_USE_TINYSTL
  44. void* TinyStlAllocator::static_allocate(size_t _bytes)
  45. {
  46. return BX_ALLOC(g_allocator, _bytes);
  47. }
  48. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  49. {
  50. if (NULL != _ptr)
  51. {
  52. BX_FREE(g_allocator, _ptr);
  53. }
  54. }
  55. #endif // BGFX_CONFIG_USE_TINYSTL
  56. struct CallbackStub : public CallbackI
  57. {
  58. virtual ~CallbackStub()
  59. {
  60. }
  61. virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
  62. {
  63. if (Fatal::DebugCheck == _code)
  64. {
  65. bx::debugBreak();
  66. }
  67. else
  68. {
  69. BX_TRACE("0x%08x: %s", _code, _str);
  70. BX_UNUSED(_code, _str);
  71. abort();
  72. }
  73. }
  74. virtual uint32_t cacheReadSize(uint64_t /*_id*/) BX_OVERRIDE
  75. {
  76. return 0;
  77. }
  78. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  79. {
  80. return false;
  81. }
  82. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  83. {
  84. }
  85. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
  86. {
  87. BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
  88. #if BX_CONFIG_CRT_FILE_READER_WRITER
  89. char* filePath = (char*)alloca(strlen(_filePath)+5);
  90. strcpy(filePath, _filePath);
  91. strcat(filePath, ".tga");
  92. bx::CrtFileWriter writer;
  93. if (0 == writer.open(filePath) )
  94. {
  95. imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
  96. writer.close();
  97. }
  98. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  99. }
  100. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) BX_OVERRIDE
  101. {
  102. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  103. }
  104. virtual void captureEnd() BX_OVERRIDE
  105. {
  106. }
  107. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  108. {
  109. }
  110. };
  111. #ifndef BGFX_CONFIG_MEMORY_TRACKING
  112. # define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
  113. #endif // BGFX_CONFIG_MEMORY_TRACKING
  114. class AllocatorStub : public bx::ReallocatorI
  115. {
  116. public:
  117. AllocatorStub()
  118. #if BGFX_CONFIG_MEMORY_TRACKING
  119. : m_numBlocks(0)
  120. , m_maxBlocks(0)
  121. #endif // BGFX_CONFIG_MEMORY_TRACKING
  122. {
  123. }
  124. virtual void* alloc(size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  125. {
  126. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  127. {
  128. #if BGFX_CONFIG_MEMORY_TRACKING
  129. {
  130. bx::LwMutexScope scope(m_mutex);
  131. ++m_numBlocks;
  132. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  133. }
  134. #endif // BGFX_CONFIG_MEMORY_TRACKING
  135. return ::malloc(_size);
  136. }
  137. return bx::alignedAlloc(this, _size, _align, _file, _line);
  138. }
  139. virtual void free(void* _ptr, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  140. {
  141. if (NULL != _ptr)
  142. {
  143. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  144. {
  145. #if BGFX_CONFIG_MEMORY_TRACKING
  146. {
  147. bx::LwMutexScope scope(m_mutex);
  148. BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
  149. --m_numBlocks;
  150. }
  151. #endif // BGFX_CONFIG_MEMORY_TRACKING
  152. ::free(_ptr);
  153. }
  154. else
  155. {
  156. bx::alignedFree(this, _ptr, _align, _file, _line);
  157. }
  158. }
  159. }
  160. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  161. {
  162. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  163. {
  164. #if BGFX_CONFIG_MEMORY_TRACKING
  165. if (NULL == _ptr)
  166. {
  167. bx::LwMutexScope scope(m_mutex);
  168. ++m_numBlocks;
  169. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  170. }
  171. #endif // BGFX_CONFIG_MEMORY_TRACKING
  172. return ::realloc(_ptr, _size);
  173. }
  174. return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
  175. }
  176. void checkLeaks()
  177. {
  178. #if BGFX_CONFIG_MEMORY_TRACKING
  179. BX_WARN(0 == m_numBlocks, "MEMORY LEAK: %d (max: %d)", m_numBlocks, m_maxBlocks);
  180. #endif // BGFX_CONFIG_MEMORY_TRACKING
  181. }
  182. protected:
  183. #if BGFX_CONFIG_MEMORY_TRACKING
  184. bx::LwMutex m_mutex;
  185. uint32_t m_numBlocks;
  186. uint32_t m_maxBlocks;
  187. #endif // BGFX_CONFIG_MEMORY_TRACKING
  188. };
  189. static CallbackStub* s_callbackStub = NULL;
  190. static AllocatorStub* s_allocatorStub = NULL;
  191. static bool s_graphicsDebuggerPresent = false;
  192. CallbackI* g_callback = NULL;
  193. bx::ReallocatorI* g_allocator = NULL;
  194. Caps g_caps;
  195. static BX_THREAD uint32_t s_threadIndex = 0;
  196. static Context* s_ctx = NULL;
  197. static bool s_renderFrameCalled = false;
  198. void setGraphicsDebuggerPresent(bool _present)
  199. {
  200. BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
  201. s_graphicsDebuggerPresent = _present;
  202. }
  203. bool isGraphicsDebuggerPresent()
  204. {
  205. return s_graphicsDebuggerPresent;
  206. }
  207. void fatal(Fatal::Enum _code, const char* _format, ...)
  208. {
  209. char temp[8192];
  210. va_list argList;
  211. va_start(argList, _format);
  212. bx::vsnprintf(temp, sizeof(temp), _format, argList);
  213. va_end(argList);
  214. temp[sizeof(temp)-1] = '\0';
  215. g_callback->fatal(_code, temp);
  216. }
  217. void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far)
  218. {
  219. const float aa = 2.0f/(_right - _left);
  220. const float bb = 2.0f/(_top - _bottom);
  221. const float cc = 1.0f/(_far - _near);
  222. const float dd = (_left + _right)/(_left - _right);
  223. const float ee = (_top + _bottom)/(_bottom - _top);
  224. const float ff = _near / (_near - _far);
  225. memset(_result, 0, sizeof(float)*16);
  226. _result[0] = aa;
  227. _result[5] = bb;
  228. _result[10] = cc;
  229. _result[12] = dd;
  230. _result[13] = ee;
  231. _result[14] = ff;
  232. _result[15] = 1.0f;
  233. }
  234. #include "charset.h"
  235. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  236. {
  237. for (uint32_t ii = 0; ii < 256; ++ii)
  238. {
  239. uint8_t* pix = &_rgba[ii*8*_bpp];
  240. for (uint32_t yy = 0; yy < _height; ++yy)
  241. {
  242. for (uint32_t xx = 0; xx < 8; ++xx)
  243. {
  244. uint8_t bit = 1<<(7-xx);
  245. memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  246. }
  247. pix += _pitch;
  248. }
  249. }
  250. }
  251. static const uint32_t numCharsPerBatch = 1024;
  252. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  253. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  254. void TextVideoMemBlitter::init()
  255. {
  256. BGFX_CHECK_MAIN_THREAD();
  257. m_decl
  258. .begin()
  259. .add(Attrib::Position, 3, AttribType::Float)
  260. .add(Attrib::Color0, 4, AttribType::Uint8, true)
  261. .add(Attrib::Color1, 4, AttribType::Uint8, true)
  262. .add(Attrib::TexCoord0, 2, AttribType::Float)
  263. .end();
  264. uint16_t width = 2048;
  265. uint16_t height = 24;
  266. uint8_t bpp = 1;
  267. uint32_t pitch = width*bpp;
  268. const Memory* mem;
  269. mem = alloc(pitch*height);
  270. uint8_t* rgba = mem->data;
  271. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  272. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  273. m_texture = createTexture2D(width, height, 1, TextureFormat::R8
  274. , BGFX_TEXTURE_MIN_POINT
  275. | BGFX_TEXTURE_MAG_POINT
  276. | BGFX_TEXTURE_MIP_POINT
  277. | BGFX_TEXTURE_U_CLAMP
  278. | BGFX_TEXTURE_V_CLAMP
  279. , mem
  280. );
  281. switch (g_caps.rendererType)
  282. {
  283. case RendererType::Direct3D9:
  284. mem = makeRef(vs_debugfont_dx9, sizeof(vs_debugfont_dx9) );
  285. break;
  286. case RendererType::Direct3D11:
  287. mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
  288. break;
  289. default:
  290. mem = makeRef(vs_debugfont_glsl, sizeof(vs_debugfont_glsl) );
  291. break;
  292. }
  293. ShaderHandle vsh = createShader(mem);
  294. switch (g_caps.rendererType)
  295. {
  296. case RendererType::Direct3D9:
  297. mem = makeRef(fs_debugfont_dx9, sizeof(fs_debugfont_dx9) );
  298. break;
  299. case RendererType::Direct3D11:
  300. mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
  301. break;
  302. default:
  303. mem = makeRef(fs_debugfont_glsl, sizeof(fs_debugfont_glsl) );
  304. break;
  305. }
  306. ShaderHandle fsh = createShader(mem);
  307. m_program = createProgram(vsh, fsh, true);
  308. m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  309. m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
  310. }
  311. void TextVideoMemBlitter::shutdown()
  312. {
  313. BGFX_CHECK_MAIN_THREAD();
  314. destroyProgram(m_program);
  315. destroyTexture(m_texture);
  316. s_ctx->destroyTransientVertexBuffer(m_vb);
  317. s_ctx->destroyTransientIndexBuffer(m_ib);
  318. }
  319. void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
  320. {
  321. BGFX_CHECK_RENDER_THREAD();
  322. struct Vertex
  323. {
  324. float m_x;
  325. float m_y;
  326. float m_z;
  327. uint32_t m_fg;
  328. uint32_t m_bg;
  329. float m_u;
  330. float m_v;
  331. };
  332. static uint32_t palette[16] =
  333. {
  334. 0x0,
  335. 0xff0000cc,
  336. 0xff069a4e,
  337. 0xff00a0c4,
  338. 0xffa46534,
  339. 0xff7b5075,
  340. 0xff9a9806,
  341. 0xffcfd7d3,
  342. 0xff535755,
  343. 0xff2929ef,
  344. 0xff34e28a,
  345. 0xff4fe9fc,
  346. 0xffcf9f72,
  347. 0xffa87fad,
  348. 0xffe2e234,
  349. 0xffeceeee,
  350. };
  351. uint32_t yy = 0;
  352. uint32_t xx = 0;
  353. const float texelWidth = 1.0f/2048.0f;
  354. const float texelWidthHalf = texelWidth*0.5f;
  355. const float texelHeight = 1.0f/24.0f;
  356. const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
  357. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  358. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  359. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  360. _renderCtx->blitSetup(_blitter);
  361. for (;yy < _mem.m_height;)
  362. {
  363. Vertex* vertex = (Vertex*)_blitter.m_vb->data;
  364. uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
  365. uint32_t startVertex = 0;
  366. uint32_t numIndices = 0;
  367. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  368. {
  369. xx = xx < _mem.m_width ? xx : 0;
  370. const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
  371. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  372. {
  373. uint8_t ch = line[0];
  374. uint8_t attr = line[1];
  375. if (0 != (ch|attr)
  376. && (' ' != ch || 0 != (attr&0xf0) ) )
  377. {
  378. uint32_t fg = palette[attr&0xf];
  379. uint32_t bg = palette[(attr>>4)&0xf];
  380. Vertex vert[4] =
  381. {
  382. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  383. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  384. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  385. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  386. };
  387. memcpy(vertex, vert, sizeof(vert) );
  388. vertex += 4;
  389. indices[0] = startVertex+0;
  390. indices[1] = startVertex+1;
  391. indices[2] = startVertex+2;
  392. indices[3] = startVertex+2;
  393. indices[4] = startVertex+3;
  394. indices[5] = startVertex+0;
  395. startVertex += 4;
  396. indices += 6;
  397. numIndices += 6;
  398. }
  399. line += 2;
  400. }
  401. if (numIndices >= numBatchIndices)
  402. {
  403. break;
  404. }
  405. }
  406. _renderCtx->blitRender(_blitter, numIndices);
  407. }
  408. }
  409. void ClearQuad::init()
  410. {
  411. BGFX_CHECK_MAIN_THREAD();
  412. if (RendererType::Null != g_caps.rendererType)
  413. {
  414. m_decl
  415. .begin()
  416. .add(Attrib::Position, 3, AttribType::Float)
  417. .end();
  418. ShaderHandle vsh = BGFX_INVALID_HANDLE;
  419. struct Mem
  420. {
  421. Mem(const void* _data, size_t _size)
  422. : data(_data)
  423. , size(_size)
  424. {
  425. }
  426. const void* data;
  427. size_t size;
  428. };
  429. const Memory* fragMem[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  430. if (RendererType::Direct3D9 == g_caps.rendererType)
  431. {
  432. vsh = createShader(makeRef(vs_clear_dx9, sizeof(vs_clear_dx9) ) );
  433. const Mem mem[] =
  434. {
  435. Mem(fs_clear0_dx9, sizeof(fs_clear0_dx9) ),
  436. Mem(fs_clear1_dx9, sizeof(fs_clear1_dx9) ),
  437. Mem(fs_clear2_dx9, sizeof(fs_clear2_dx9) ),
  438. Mem(fs_clear3_dx9, sizeof(fs_clear3_dx9) ),
  439. Mem(fs_clear4_dx9, sizeof(fs_clear4_dx9) ),
  440. Mem(fs_clear5_dx9, sizeof(fs_clear5_dx9) ),
  441. Mem(fs_clear6_dx9, sizeof(fs_clear6_dx9) ),
  442. Mem(fs_clear7_dx9, sizeof(fs_clear7_dx9) ),
  443. };
  444. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  445. {
  446. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  447. }
  448. }
  449. else if (RendererType::Direct3D11 == g_caps.rendererType)
  450. {
  451. vsh = createShader(makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) ) );
  452. const Mem mem[] =
  453. {
  454. Mem(fs_clear0_dx11, sizeof(fs_clear0_dx11) ),
  455. Mem(fs_clear1_dx11, sizeof(fs_clear1_dx11) ),
  456. Mem(fs_clear2_dx11, sizeof(fs_clear2_dx11) ),
  457. Mem(fs_clear3_dx11, sizeof(fs_clear3_dx11) ),
  458. Mem(fs_clear4_dx11, sizeof(fs_clear4_dx11) ),
  459. Mem(fs_clear5_dx11, sizeof(fs_clear5_dx11) ),
  460. Mem(fs_clear6_dx11, sizeof(fs_clear6_dx11) ),
  461. Mem(fs_clear7_dx11, sizeof(fs_clear7_dx11) ),
  462. };
  463. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  464. {
  465. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  466. }
  467. }
  468. else if (RendererType::OpenGLES == g_caps.rendererType
  469. || RendererType::OpenGL == g_caps.rendererType)
  470. {
  471. vsh = createShader(makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) ) );
  472. const Mem mem[] =
  473. {
  474. Mem(fs_clear0_glsl, sizeof(fs_clear0_glsl) ),
  475. Mem(fs_clear1_glsl, sizeof(fs_clear1_glsl) ),
  476. Mem(fs_clear2_glsl, sizeof(fs_clear2_glsl) ),
  477. Mem(fs_clear3_glsl, sizeof(fs_clear3_glsl) ),
  478. Mem(fs_clear4_glsl, sizeof(fs_clear4_glsl) ),
  479. Mem(fs_clear5_glsl, sizeof(fs_clear5_glsl) ),
  480. Mem(fs_clear6_glsl, sizeof(fs_clear6_glsl) ),
  481. Mem(fs_clear7_glsl, sizeof(fs_clear7_glsl) ),
  482. };
  483. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  484. {
  485. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  486. }
  487. }
  488. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  489. {
  490. ShaderHandle fsh = createShader(fragMem[ii]);
  491. m_program[ii] = createProgram(vsh, fsh);
  492. BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
  493. destroyShader(fsh);
  494. }
  495. destroyShader(vsh);
  496. m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
  497. }
  498. }
  499. void ClearQuad::shutdown()
  500. {
  501. BGFX_CHECK_MAIN_THREAD();
  502. if (RendererType::Null != g_caps.rendererType)
  503. {
  504. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  505. {
  506. if (isValid(m_program[ii]) )
  507. {
  508. destroyProgram(m_program[ii]);
  509. m_program[ii].idx = invalidHandle;
  510. }
  511. }
  512. s_ctx->destroyTransientVertexBuffer(m_vb);
  513. }
  514. }
  515. const char* s_uniformTypeName[UniformType::Count] =
  516. {
  517. "int",
  518. "float",
  519. NULL,
  520. "int",
  521. "float",
  522. "vec2",
  523. "vec3",
  524. "vec4",
  525. "mat3",
  526. "mat4",
  527. };
  528. const char* getUniformTypeName(UniformType::Enum _enum)
  529. {
  530. return s_uniformTypeName[_enum];
  531. }
  532. UniformType::Enum nameToUniformTypeEnum(const char* _name)
  533. {
  534. for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
  535. {
  536. if (NULL != s_uniformTypeName[ii]
  537. && 0 == strcmp(_name, s_uniformTypeName[ii]) )
  538. {
  539. return UniformType::Enum(ii);
  540. }
  541. }
  542. return UniformType::Count;
  543. }
  544. static const char* s_predefinedName[PredefinedUniform::Count] =
  545. {
  546. "u_viewRect",
  547. "u_viewTexel",
  548. "u_view",
  549. "u_invView",
  550. "u_proj",
  551. "u_invProj",
  552. "u_viewProj",
  553. "u_invViewProj",
  554. "u_model",
  555. "u_modelView",
  556. "u_modelViewProj",
  557. "u_alphaRef",
  558. };
  559. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  560. {
  561. return s_predefinedName[_enum];
  562. }
  563. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  564. {
  565. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  566. {
  567. if (0 == strcmp(_name, s_predefinedName[ii]) )
  568. {
  569. return PredefinedUniform::Enum(ii);
  570. }
  571. }
  572. return PredefinedUniform::Count;
  573. }
  574. uint32_t Frame::submit(uint8_t _id, int32_t _depth)
  575. {
  576. if (m_discard)
  577. {
  578. discard();
  579. return m_num;
  580. }
  581. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
  582. || (0 == m_draw.m_numVertices && 0 == m_draw.m_numIndices) )
  583. {
  584. ++m_numDropped;
  585. return m_num;
  586. }
  587. m_constEnd = m_constantBuffer->getPos();
  588. BX_WARN(invalidHandle != m_key.m_program, "Program with invalid handle");
  589. if (invalidHandle != m_key.m_program)
  590. {
  591. m_key.m_depth = _depth;
  592. m_key.m_view = _id;
  593. m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
  594. s_ctx->m_seq[_id]++;
  595. uint64_t key = m_key.encodeDraw();
  596. m_sortKeys[m_num] = key;
  597. m_sortValues[m_num] = m_numRenderItems;
  598. ++m_num;
  599. m_draw.m_constBegin = m_constBegin;
  600. m_draw.m_constEnd = m_constEnd;
  601. m_draw.m_flags |= m_flags;
  602. m_renderItem[m_numRenderItems].draw = m_draw;
  603. ++m_numRenderItems;
  604. }
  605. m_draw.clear();
  606. m_constBegin = m_constEnd;
  607. m_flags = BGFX_STATE_NONE;
  608. return m_num;
  609. }
  610. uint32_t Frame::submitMask(uint32_t _viewMask, int32_t _depth)
  611. {
  612. if (m_discard)
  613. {
  614. discard();
  615. return m_num;
  616. }
  617. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
  618. || (0 == m_draw.m_numVertices && 0 == m_draw.m_numIndices) )
  619. {
  620. m_numDropped += bx::uint32_cntbits(_viewMask);
  621. return m_num;
  622. }
  623. m_constEnd = m_constantBuffer->getPos();
  624. BX_WARN(invalidHandle != m_key.m_program, "Program with invalid handle");
  625. if (invalidHandle != m_key.m_program)
  626. {
  627. m_key.m_depth = _depth;
  628. for (uint32_t id = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = bx::uint32_cnttz(viewMask) )
  629. {
  630. viewMask >>= ntz;
  631. id += ntz;
  632. m_key.m_view = id;
  633. m_key.m_seq = s_ctx->m_seq[id] & s_ctx->m_seqMask[id];
  634. s_ctx->m_seq[id]++;
  635. uint64_t key = m_key.encodeDraw();
  636. m_sortKeys[m_num] = key;
  637. m_sortValues[m_num] = m_numRenderItems;
  638. ++m_num;
  639. }
  640. m_draw.m_constBegin = m_constBegin;
  641. m_draw.m_constEnd = m_constEnd;
  642. m_draw.m_flags |= m_flags;
  643. m_renderItem[m_numRenderItems].draw = m_draw;
  644. ++m_numRenderItems;
  645. }
  646. m_draw.clear();
  647. m_constBegin = m_constEnd;
  648. m_flags = BGFX_STATE_NONE;
  649. return m_num;
  650. }
  651. uint32_t Frame::dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ)
  652. {
  653. if (m_discard)
  654. {
  655. discard();
  656. return m_num;
  657. }
  658. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num)
  659. {
  660. ++m_numDropped;
  661. return m_num;
  662. }
  663. m_constEnd = m_constantBuffer->getPos();
  664. m_compute.m_numX = bx::uint16_max(_numX, 1);
  665. m_compute.m_numY = bx::uint16_max(_numY, 1);
  666. m_compute.m_numZ = bx::uint16_max(_numZ, 1);
  667. m_key.m_program = _handle.idx;
  668. if (invalidHandle != m_key.m_program)
  669. {
  670. m_key.m_depth = 0;
  671. m_key.m_view = _id;
  672. m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
  673. s_ctx->m_seq[_id]++;
  674. uint64_t key = m_key.encodeCompute();
  675. m_sortKeys[m_num] = key;
  676. m_sortValues[m_num] = m_numRenderItems;
  677. ++m_num;
  678. m_compute.m_constBegin = m_constBegin;
  679. m_compute.m_constEnd = m_constEnd;
  680. m_renderItem[m_numRenderItems].compute = m_compute;
  681. ++m_numRenderItems;
  682. }
  683. m_compute.clear();
  684. m_constBegin = m_constEnd;
  685. return m_num;
  686. }
  687. void Frame::sort()
  688. {
  689. bx::radixSort64(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_num);
  690. }
  691. RenderFrame::Enum renderFrame()
  692. {
  693. if (NULL == s_ctx)
  694. {
  695. s_renderFrameCalled = true;
  696. return RenderFrame::NoContext;
  697. }
  698. BGFX_CHECK_RENDER_THREAD();
  699. if (s_ctx->renderFrame() )
  700. {
  701. return RenderFrame::Exiting;
  702. }
  703. return RenderFrame::Render;
  704. }
  705. const uint32_t g_uniformTypeSize[UniformType::Count+1] =
  706. {
  707. sizeof(int32_t),
  708. sizeof(float),
  709. 0,
  710. 1*sizeof(int32_t),
  711. 1*sizeof(float),
  712. 2*sizeof(float),
  713. 3*sizeof(float),
  714. 4*sizeof(float),
  715. 3*3*sizeof(float),
  716. 4*4*sizeof(float),
  717. 1,
  718. };
  719. void ConstantBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  720. {
  721. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  722. write(opcode);
  723. write(_value, g_uniformTypeSize[_type]*_num);
  724. }
  725. void ConstantBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
  726. {
  727. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  728. write(opcode);
  729. write(&_handle, sizeof(UniformHandle) );
  730. }
  731. void ConstantBuffer::writeMarker(const char* _marker)
  732. {
  733. uint16_t num = (uint16_t)strlen(_marker)+1;
  734. uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
  735. write(opcode);
  736. write(_marker, num);
  737. }
  738. struct CapsFlags
  739. {
  740. uint64_t m_flag;
  741. const char* m_str;
  742. };
  743. static const CapsFlags s_capsFlags[] =
  744. {
  745. #define CAPS_FLAGS(_x) { _x, #_x }
  746. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
  747. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
  748. CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
  749. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
  750. CAPS_FLAGS(BGFX_CAPS_INSTANCING),
  751. CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
  752. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
  753. CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
  754. CAPS_FLAGS(BGFX_CAPS_COMPUTE),
  755. #undef CAPS_FLAGS
  756. };
  757. static void dumpCaps()
  758. {
  759. BX_TRACE("Supported capabilities (%s):", s_ctx->m_renderCtx->getRendererName() );
  760. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  761. {
  762. if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
  763. {
  764. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  765. }
  766. }
  767. BX_TRACE("Emulated capabilities:");
  768. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  769. {
  770. if (0 != (g_caps.emulated & s_capsFlags[ii].m_flag) )
  771. {
  772. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  773. }
  774. }
  775. BX_TRACE("Supported texture formats:");
  776. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  777. {
  778. if (TextureFormat::Unknown != ii
  779. && TextureFormat::UnknownDepth != ii)
  780. {
  781. uint8_t flags = g_caps.formats[ii];
  782. BX_TRACE("\t[%c] %s"
  783. , flags&1 ? 'x' : flags&2 ? '*' : ' '
  784. , getName(TextureFormat::Enum(ii) )
  785. );
  786. BX_UNUSED(flags);
  787. }
  788. }
  789. BX_TRACE("Max FB attachments: %d", g_caps.maxFBAttachments);
  790. }
  791. static TextureFormat::Enum s_emulatedFormats[] =
  792. {
  793. TextureFormat::BC1,
  794. TextureFormat::BC2,
  795. TextureFormat::BC3,
  796. TextureFormat::BC4,
  797. TextureFormat::BC5,
  798. TextureFormat::ETC1,
  799. TextureFormat::ETC2,
  800. TextureFormat::ETC2A,
  801. TextureFormat::ETC2A1,
  802. };
  803. void Context::init(RendererType::Enum _type)
  804. {
  805. BX_CHECK(!m_rendererInitialized, "Already initialized?");
  806. m_exit = false;
  807. m_frames = 0;
  808. m_render = &m_frame[0];
  809. m_submit = &m_frame[1];
  810. m_debug = BGFX_DEBUG_NONE;
  811. m_submit->create();
  812. m_render->create();
  813. #if BGFX_CONFIG_MULTITHREADED
  814. if (s_renderFrameCalled)
  815. {
  816. // When bgfx::renderFrame is called before init render thread
  817. // should not be created.
  818. BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
  819. }
  820. else
  821. {
  822. BX_TRACE("Creating rendering thread.");
  823. m_thread.init(renderThread, this);
  824. }
  825. #else
  826. BX_TRACE("Multithreaded renderer is disabled.");
  827. #endif // BGFX_CONFIG_MULTITHREADED
  828. memset(m_fb, 0xff, sizeof(m_fb) );
  829. memset(m_clear, 0, sizeof(m_clear) );
  830. memset(m_rect, 0, sizeof(m_rect) );
  831. memset(m_scissor, 0, sizeof(m_scissor) );
  832. memset(m_seq, 0, sizeof(m_seq) );
  833. memset(m_seqMask, 0, sizeof(m_seqMask) );
  834. for (uint32_t ii = 0; ii < BX_COUNTOF(m_rect); ++ii)
  835. {
  836. m_rect[ii].m_width = 1;
  837. m_rect[ii].m_height = 1;
  838. }
  839. for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
  840. {
  841. m_clearColor[ii][0] = 0.0f;
  842. m_clearColor[ii][1] = 0.0f;
  843. m_clearColor[ii][2] = 0.0f;
  844. m_clearColor[ii][3] = 1.0f;
  845. }
  846. m_declRef.init();
  847. CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
  848. cmdbuf.write(_type);
  849. frameNoRenderWait();
  850. // Make sure renderer init is called from render thread.
  851. // g_caps is initialized and available after this point.
  852. frame();
  853. for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
  854. {
  855. if (0 == g_caps.formats[s_emulatedFormats[ii] ])
  856. {
  857. g_caps.formats[s_emulatedFormats[ii] ] = 2;
  858. }
  859. }
  860. g_caps.rendererType = m_renderCtx->getRendererType();
  861. initAttribTypeSizeTable(g_caps.rendererType);
  862. dumpCaps();
  863. m_textVideoMemBlitter.init();
  864. m_clearQuad.init();
  865. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  866. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  867. frame();
  868. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  869. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  870. frame();
  871. for (uint8_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  872. {
  873. char name[256];
  874. bx::snprintf(name, sizeof(name), "%02d view", ii);
  875. setViewName(ii, name);
  876. }
  877. }
  878. void Context::shutdown()
  879. {
  880. getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  881. frame();
  882. destroyTransientVertexBuffer(m_submit->m_transientVb);
  883. destroyTransientIndexBuffer(m_submit->m_transientIb);
  884. m_textVideoMemBlitter.shutdown();
  885. m_clearQuad.shutdown();
  886. frame();
  887. destroyTransientVertexBuffer(m_submit->m_transientVb);
  888. destroyTransientIndexBuffer(m_submit->m_transientIb);
  889. frame();
  890. frame(); // If any VertexDecls needs to be destroyed.
  891. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  892. frame();
  893. m_declRef.shutdown(m_vertexDeclHandle);
  894. #if BGFX_CONFIG_MULTITHREADED
  895. if (m_thread.isRunning() )
  896. {
  897. m_thread.shutdown();
  898. }
  899. #endif // BGFX_CONFIG_MULTITHREADED
  900. s_ctx = NULL; // Can't be used by renderFrame at this point.
  901. renderSemWait();
  902. m_submit->destroy();
  903. m_render->destroy();
  904. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  905. {
  906. #define CHECK_HANDLE_LEAK(_handleAlloc) \
  907. BX_MACRO_BLOCK_BEGIN \
  908. BX_WARN(0 == _handleAlloc.getNumHandles() \
  909. , "LEAK: " #_handleAlloc " %d (max: %d)" \
  910. , _handleAlloc.getNumHandles() \
  911. , _handleAlloc.getMaxHandles() \
  912. ); \
  913. BX_MACRO_BLOCK_END
  914. CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
  915. CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
  916. CHECK_HANDLE_LEAK(m_indexBufferHandle);
  917. CHECK_HANDLE_LEAK(m_vertexDeclHandle);
  918. CHECK_HANDLE_LEAK(m_vertexBufferHandle);
  919. CHECK_HANDLE_LEAK(m_shaderHandle);
  920. CHECK_HANDLE_LEAK(m_programHandle);
  921. CHECK_HANDLE_LEAK(m_textureHandle);
  922. CHECK_HANDLE_LEAK(m_frameBufferHandle);
  923. CHECK_HANDLE_LEAK(m_uniformHandle);
  924. #undef CHECK_HANDLE_LEAK
  925. }
  926. }
  927. void Context::freeDynamicBuffers()
  928. {
  929. for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
  930. {
  931. destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
  932. }
  933. m_numFreeDynamicIndexBufferHandles = 0;
  934. for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
  935. {
  936. destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
  937. }
  938. m_numFreeDynamicVertexBufferHandles = 0;
  939. }
  940. void Context::freeAllHandles(Frame* _frame)
  941. {
  942. for (uint16_t ii = 0, num = _frame->m_numFreeIndexBufferHandles; ii < num; ++ii)
  943. {
  944. m_indexBufferHandle.free(_frame->m_freeIndexBufferHandle[ii].idx);
  945. }
  946. for (uint16_t ii = 0, num = _frame->m_numFreeVertexDeclHandles; ii < num; ++ii)
  947. {
  948. m_vertexDeclHandle.free(_frame->m_freeVertexDeclHandle[ii].idx);
  949. }
  950. for (uint16_t ii = 0, num = _frame->m_numFreeVertexBufferHandles; ii < num; ++ii)
  951. {
  952. destroyVertexBufferInternal(_frame->m_freeVertexBufferHandle[ii]);
  953. }
  954. for (uint16_t ii = 0, num = _frame->m_numFreeShaderHandles; ii < num; ++ii)
  955. {
  956. m_shaderHandle.free(_frame->m_freeShaderHandle[ii].idx);
  957. }
  958. for (uint16_t ii = 0, num = _frame->m_numFreeProgramHandles; ii < num; ++ii)
  959. {
  960. m_programHandle.free(_frame->m_freeProgramHandle[ii].idx);
  961. }
  962. for (uint16_t ii = 0, num = _frame->m_numFreeTextureHandles; ii < num; ++ii)
  963. {
  964. m_textureHandle.free(_frame->m_freeTextureHandle[ii].idx);
  965. }
  966. for (uint16_t ii = 0, num = _frame->m_numFreeFrameBufferHandles; ii < num; ++ii)
  967. {
  968. m_frameBufferHandle.free(_frame->m_freeFrameBufferHandle[ii].idx);
  969. }
  970. for (uint16_t ii = 0, num = _frame->m_numFreeUniformHandles; ii < num; ++ii)
  971. {
  972. m_uniformHandle.free(_frame->m_freeUniformHandle[ii].idx);
  973. }
  974. }
  975. uint32_t Context::frame()
  976. {
  977. BX_CHECK(0 == m_instBufferCount, "Instance buffer allocated, but not used. This is incorrect, and causes memory leak.");
  978. // wait for render thread to finish
  979. renderSemWait();
  980. frameNoRenderWait();
  981. return m_frames;
  982. }
  983. void Context::frameNoRenderWait()
  984. {
  985. swap();
  986. // release render thread
  987. gameSemPost();
  988. #if !BGFX_CONFIG_MULTITHREADED
  989. renderFrame();
  990. #endif // BGFX_CONFIG_MULTITHREADED
  991. }
  992. void Context::swap()
  993. {
  994. freeDynamicBuffers();
  995. m_submit->m_resolution = m_resolution;
  996. m_submit->m_debug = m_debug;
  997. memcpy(m_submit->m_fb, m_fb, sizeof(m_fb) );
  998. memcpy(m_submit->m_clear, m_clear, sizeof(m_clear) );
  999. memcpy(m_submit->m_rect, m_rect, sizeof(m_rect) );
  1000. memcpy(m_submit->m_scissor, m_scissor, sizeof(m_scissor) );
  1001. memcpy(m_submit->m_view, m_view, sizeof(m_view) );
  1002. memcpy(m_submit->m_proj, m_proj, sizeof(m_proj) );
  1003. if (m_clearColorDirty > 0)
  1004. {
  1005. --m_clearColorDirty;
  1006. memcpy(m_submit->m_clearColor, m_clearColor, sizeof(m_clearColor) );
  1007. }
  1008. m_submit->finish();
  1009. Frame* temp = m_render;
  1010. m_render = m_submit;
  1011. m_submit = temp;
  1012. m_frames++;
  1013. m_submit->start();
  1014. memset(m_seq, 0, sizeof(m_seq) );
  1015. freeAllHandles(m_submit);
  1016. m_submit->resetFreeHandles();
  1017. m_submit->m_textVideoMem->resize(m_render->m_textVideoMem->m_small, m_resolution.m_width, m_resolution.m_height);
  1018. }
  1019. bool Context::renderFrame()
  1020. {
  1021. if (m_rendererInitialized)
  1022. {
  1023. m_renderCtx->flip();
  1024. }
  1025. gameSemWait();
  1026. rendererExecCommands(m_render->m_cmdPre);
  1027. if (m_rendererInitialized)
  1028. {
  1029. m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
  1030. }
  1031. rendererExecCommands(m_render->m_cmdPost);
  1032. renderSemPost();
  1033. return m_exit;
  1034. }
  1035. void rendererUpdateUniforms(RendererContextI* _renderCtx, ConstantBuffer* _constantBuffer, uint32_t _begin, uint32_t _end)
  1036. {
  1037. _constantBuffer->reset(_begin);
  1038. while (_constantBuffer->getPos() < _end)
  1039. {
  1040. uint32_t opcode = _constantBuffer->read();
  1041. if (UniformType::End == opcode)
  1042. {
  1043. break;
  1044. }
  1045. UniformType::Enum type;
  1046. uint16_t loc;
  1047. uint16_t num;
  1048. uint16_t copy;
  1049. ConstantBuffer::decodeOpcode(opcode, type, loc, num, copy);
  1050. uint32_t size = g_uniformTypeSize[type]*num;
  1051. const char* data = _constantBuffer->read(size);
  1052. if (UniformType::Count > type)
  1053. {
  1054. if (copy)
  1055. {
  1056. _renderCtx->updateUniform(loc, data, size);
  1057. }
  1058. else
  1059. {
  1060. _renderCtx->updateUniform(loc, *(const char**)(data), size);
  1061. }
  1062. }
  1063. else
  1064. {
  1065. _renderCtx->setMarker(data, size);
  1066. }
  1067. }
  1068. }
  1069. void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
  1070. {
  1071. if (m_textureUpdateBatch.sort() )
  1072. {
  1073. const uint32_t pos = _cmdbuf.m_pos;
  1074. uint32_t currentKey = UINT32_MAX;
  1075. for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
  1076. {
  1077. _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
  1078. TextureHandle handle;
  1079. _cmdbuf.read(handle);
  1080. uint8_t side;
  1081. _cmdbuf.read(side);
  1082. uint8_t mip;
  1083. _cmdbuf.read(mip);
  1084. Rect rect;
  1085. _cmdbuf.read(rect);
  1086. uint16_t zz;
  1087. _cmdbuf.read(zz);
  1088. uint16_t depth;
  1089. _cmdbuf.read(depth);
  1090. uint16_t pitch;
  1091. _cmdbuf.read(pitch);
  1092. Memory* mem;
  1093. _cmdbuf.read(mem);
  1094. uint32_t key = m_textureUpdateBatch.m_keys[ii];
  1095. if (key != currentKey)
  1096. {
  1097. if (currentKey != UINT32_MAX)
  1098. {
  1099. m_renderCtx->updateTextureEnd();
  1100. }
  1101. currentKey = key;
  1102. m_renderCtx->updateTextureBegin(handle, side, mip);
  1103. }
  1104. m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
  1105. release(mem);
  1106. }
  1107. if (currentKey != UINT32_MAX)
  1108. {
  1109. m_renderCtx->updateTextureEnd();
  1110. }
  1111. m_textureUpdateBatch.reset();
  1112. _cmdbuf.m_pos = pos;
  1113. }
  1114. }
  1115. typedef RendererContextI* (*RendererCreateFn)();
  1116. typedef void (*RendererDestroyFn)();
  1117. extern RendererContextI* rendererCreateNULL();
  1118. extern void rendererDestroyNULL();
  1119. extern RendererContextI* rendererCreateGL();
  1120. extern void rendererDestroyGL();
  1121. extern RendererContextI* rendererCreateD3D9();
  1122. extern void rendererDestroyD3D9();
  1123. extern RendererContextI* rendererCreateD3D11();
  1124. extern void rendererDestroyD3D11();
  1125. struct RendererCreator
  1126. {
  1127. RendererCreateFn createFn;
  1128. RendererDestroyFn destroyFn;
  1129. const char* name;
  1130. bool supported;
  1131. };
  1132. static const RendererCreator s_rendererCreator[RendererType::Count] =
  1133. {
  1134. { rendererCreateNULL, rendererDestroyNULL, BGFX_RENDERER_NULL_NAME, !!BGFX_CONFIG_RENDERER_NULL }, // Null
  1135. { rendererCreateD3D9, rendererDestroyD3D9, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
  1136. { rendererCreateD3D11, rendererDestroyD3D11, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
  1137. { rendererCreateGL, rendererDestroyGL, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
  1138. { rendererCreateGL, rendererDestroyGL, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
  1139. };
  1140. uint32_t getWindowsVersion()
  1141. {
  1142. #if BX_PLATFORM_WINDOWS
  1143. OSVERSIONINFOEXA ovi;
  1144. memset(&ovi, 0, sizeof(ovi) );
  1145. ovi.dwOSVersionInfoSize = sizeof(ovi);
  1146. if (!GetVersionExA( (LPOSVERSIONINFOA)&ovi) )
  1147. {
  1148. return 0x0501; // _WIN32_WINNT_WINXP
  1149. }
  1150. // _WIN32_WINNT_WINBLUE 0x0602
  1151. // _WIN32_WINNT_WIN8 0x0602
  1152. // _WIN32_WINNT_WIN7 0x0601
  1153. // _WIN32_WINNT_VISTA 0x0600
  1154. return (ovi.dwMajorVersion<<8)
  1155. | ovi.dwMinorVersion
  1156. ;
  1157. #else
  1158. return 0;
  1159. #endif // BX_PLATFORM_WINDOWS
  1160. }
  1161. RendererContextI* rendererCreate(RendererType::Enum _type)
  1162. {
  1163. if (RendererType::Count == _type)
  1164. {
  1165. again:
  1166. if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  1167. {
  1168. RendererType::Enum first = RendererType::Direct3D9;
  1169. RendererType::Enum second = RendererType::Direct3D11;
  1170. if (0x601 == getWindowsVersion() )
  1171. {
  1172. first = RendererType::Direct3D11;
  1173. second = RendererType::Direct3D9;
  1174. }
  1175. if (s_rendererCreator[first].supported)
  1176. {
  1177. _type = first;
  1178. }
  1179. else if (s_rendererCreator[second].supported)
  1180. {
  1181. _type = second;
  1182. }
  1183. else if (s_rendererCreator[RendererType::OpenGL].supported)
  1184. {
  1185. _type = RendererType::OpenGL;
  1186. }
  1187. else if (s_rendererCreator[RendererType::OpenGLES].supported)
  1188. {
  1189. _type = RendererType::OpenGLES;
  1190. }
  1191. }
  1192. else if (BX_ENABLED(0
  1193. || BX_PLATFORM_ANDROID
  1194. || BX_PLATFORM_EMSCRIPTEN
  1195. || BX_PLATFORM_IOS
  1196. || BX_PLATFORM_NACL
  1197. || BX_PLATFORM_RPI
  1198. ) )
  1199. {
  1200. _type = RendererType::OpenGLES;
  1201. }
  1202. else
  1203. {
  1204. _type = RendererType::OpenGL;
  1205. }
  1206. if (!s_rendererCreator[_type].supported)
  1207. {
  1208. _type = RendererType::Null;
  1209. }
  1210. }
  1211. RendererContextI* renderCtx = s_rendererCreator[_type].createFn();
  1212. if (NULL == renderCtx)
  1213. {
  1214. goto again;
  1215. }
  1216. return renderCtx;
  1217. }
  1218. void rendererDestroy()
  1219. {
  1220. const RendererType::Enum type = getRendererType();
  1221. s_rendererCreator[type].destroyFn();
  1222. }
  1223. void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
  1224. {
  1225. _cmdbuf.reset();
  1226. bool end = false;
  1227. do
  1228. {
  1229. uint8_t command;
  1230. _cmdbuf.read(command);
  1231. switch (command)
  1232. {
  1233. case CommandBuffer::RendererInit:
  1234. {
  1235. BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1236. RendererType::Enum type;
  1237. _cmdbuf.read(type);
  1238. m_renderCtx = rendererCreate(type);
  1239. m_rendererInitialized = true;
  1240. }
  1241. break;
  1242. case CommandBuffer::RendererShutdownBegin:
  1243. {
  1244. BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1245. m_rendererInitialized = false;
  1246. }
  1247. break;
  1248. case CommandBuffer::RendererShutdownEnd:
  1249. {
  1250. BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
  1251. rendererDestroy();
  1252. m_renderCtx = NULL;
  1253. m_exit = true;
  1254. }
  1255. break;
  1256. case CommandBuffer::CreateIndexBuffer:
  1257. {
  1258. IndexBufferHandle handle;
  1259. _cmdbuf.read(handle);
  1260. Memory* mem;
  1261. _cmdbuf.read(mem);
  1262. m_renderCtx->createIndexBuffer(handle, mem);
  1263. release(mem);
  1264. }
  1265. break;
  1266. case CommandBuffer::DestroyIndexBuffer:
  1267. {
  1268. IndexBufferHandle handle;
  1269. _cmdbuf.read(handle);
  1270. m_renderCtx->destroyIndexBuffer(handle);
  1271. }
  1272. break;
  1273. case CommandBuffer::CreateVertexDecl:
  1274. {
  1275. VertexDeclHandle handle;
  1276. _cmdbuf.read(handle);
  1277. VertexDecl decl;
  1278. _cmdbuf.read(decl);
  1279. m_renderCtx->createVertexDecl(handle, decl);
  1280. }
  1281. break;
  1282. case CommandBuffer::DestroyVertexDecl:
  1283. {
  1284. VertexDeclHandle handle;
  1285. _cmdbuf.read(handle);
  1286. m_renderCtx->destroyVertexDecl(handle);
  1287. }
  1288. break;
  1289. case CommandBuffer::CreateVertexBuffer:
  1290. {
  1291. VertexBufferHandle handle;
  1292. _cmdbuf.read(handle);
  1293. Memory* mem;
  1294. _cmdbuf.read(mem);
  1295. VertexDeclHandle declHandle;
  1296. _cmdbuf.read(declHandle);
  1297. m_renderCtx->createVertexBuffer(handle, mem, declHandle);
  1298. release(mem);
  1299. }
  1300. break;
  1301. case CommandBuffer::DestroyVertexBuffer:
  1302. {
  1303. VertexBufferHandle handle;
  1304. _cmdbuf.read(handle);
  1305. m_renderCtx->destroyVertexBuffer(handle);
  1306. }
  1307. break;
  1308. case CommandBuffer::CreateDynamicIndexBuffer:
  1309. {
  1310. IndexBufferHandle handle;
  1311. _cmdbuf.read(handle);
  1312. uint32_t size;
  1313. _cmdbuf.read(size);
  1314. m_renderCtx->createDynamicIndexBuffer(handle, size);
  1315. }
  1316. break;
  1317. case CommandBuffer::UpdateDynamicIndexBuffer:
  1318. {
  1319. IndexBufferHandle handle;
  1320. _cmdbuf.read(handle);
  1321. uint32_t offset;
  1322. _cmdbuf.read(offset);
  1323. uint32_t size;
  1324. _cmdbuf.read(size);
  1325. Memory* mem;
  1326. _cmdbuf.read(mem);
  1327. m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
  1328. release(mem);
  1329. }
  1330. break;
  1331. case CommandBuffer::DestroyDynamicIndexBuffer:
  1332. {
  1333. IndexBufferHandle handle;
  1334. _cmdbuf.read(handle);
  1335. m_renderCtx->destroyDynamicIndexBuffer(handle);
  1336. }
  1337. break;
  1338. case CommandBuffer::CreateDynamicVertexBuffer:
  1339. {
  1340. VertexBufferHandle handle;
  1341. _cmdbuf.read(handle);
  1342. uint32_t size;
  1343. _cmdbuf.read(size);
  1344. m_renderCtx->createDynamicVertexBuffer(handle, size);
  1345. }
  1346. break;
  1347. case CommandBuffer::UpdateDynamicVertexBuffer:
  1348. {
  1349. VertexBufferHandle handle;
  1350. _cmdbuf.read(handle);
  1351. uint32_t offset;
  1352. _cmdbuf.read(offset);
  1353. uint32_t size;
  1354. _cmdbuf.read(size);
  1355. Memory* mem;
  1356. _cmdbuf.read(mem);
  1357. m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
  1358. release(mem);
  1359. }
  1360. break;
  1361. case CommandBuffer::DestroyDynamicVertexBuffer:
  1362. {
  1363. VertexBufferHandle handle;
  1364. _cmdbuf.read(handle);
  1365. m_renderCtx->destroyDynamicVertexBuffer(handle);
  1366. }
  1367. break;
  1368. case CommandBuffer::CreateShader:
  1369. {
  1370. ShaderHandle handle;
  1371. _cmdbuf.read(handle);
  1372. Memory* mem;
  1373. _cmdbuf.read(mem);
  1374. m_renderCtx->createShader(handle, mem);
  1375. release(mem);
  1376. }
  1377. break;
  1378. case CommandBuffer::DestroyShader:
  1379. {
  1380. ShaderHandle handle;
  1381. _cmdbuf.read(handle);
  1382. m_renderCtx->destroyShader(handle);
  1383. }
  1384. break;
  1385. case CommandBuffer::CreateProgram:
  1386. {
  1387. ProgramHandle handle;
  1388. _cmdbuf.read(handle);
  1389. ShaderHandle vsh;
  1390. _cmdbuf.read(vsh);
  1391. ShaderHandle fsh;
  1392. _cmdbuf.read(fsh);
  1393. m_renderCtx->createProgram(handle, vsh, fsh);
  1394. }
  1395. break;
  1396. case CommandBuffer::DestroyProgram:
  1397. {
  1398. ProgramHandle handle;
  1399. _cmdbuf.read(handle);
  1400. m_renderCtx->destroyProgram(handle);
  1401. }
  1402. break;
  1403. case CommandBuffer::CreateTexture:
  1404. {
  1405. TextureHandle handle;
  1406. _cmdbuf.read(handle);
  1407. Memory* mem;
  1408. _cmdbuf.read(mem);
  1409. uint32_t flags;
  1410. _cmdbuf.read(flags);
  1411. uint8_t skip;
  1412. _cmdbuf.read(skip);
  1413. m_renderCtx->createTexture(handle, mem, flags, skip);
  1414. bx::MemoryReader reader(mem->data, mem->size);
  1415. uint32_t magic;
  1416. bx::read(&reader, magic);
  1417. if (BGFX_CHUNK_MAGIC_TEX == magic)
  1418. {
  1419. TextureCreate tc;
  1420. bx::read(&reader, tc);
  1421. if (NULL != tc.m_mem)
  1422. {
  1423. release(tc.m_mem);
  1424. }
  1425. }
  1426. release(mem);
  1427. }
  1428. break;
  1429. case CommandBuffer::UpdateTexture:
  1430. {
  1431. if (m_textureUpdateBatch.isFull() )
  1432. {
  1433. flushTextureUpdateBatch(_cmdbuf);
  1434. }
  1435. uint32_t value = _cmdbuf.m_pos;
  1436. TextureHandle handle;
  1437. _cmdbuf.read(handle);
  1438. uint8_t side;
  1439. _cmdbuf.read(side);
  1440. uint8_t mip;
  1441. _cmdbuf.read(mip);
  1442. _cmdbuf.skip<Rect>();
  1443. _cmdbuf.skip<uint16_t>();
  1444. _cmdbuf.skip<uint16_t>();
  1445. _cmdbuf.skip<uint16_t>();
  1446. _cmdbuf.skip<Memory*>();
  1447. uint32_t key = (handle.idx<<16)
  1448. | (side<<8)
  1449. | mip
  1450. ;
  1451. m_textureUpdateBatch.add(key, value);
  1452. }
  1453. break;
  1454. case CommandBuffer::DestroyTexture:
  1455. {
  1456. TextureHandle handle;
  1457. _cmdbuf.read(handle);
  1458. m_renderCtx->destroyTexture(handle);
  1459. }
  1460. break;
  1461. case CommandBuffer::CreateFrameBuffer:
  1462. {
  1463. FrameBufferHandle handle;
  1464. _cmdbuf.read(handle);
  1465. bool window;
  1466. _cmdbuf.read(window);
  1467. if (window)
  1468. {
  1469. void* nwh;
  1470. _cmdbuf.read(nwh);
  1471. uint16_t width;
  1472. _cmdbuf.read(width);
  1473. uint16_t height;
  1474. _cmdbuf.read(height);
  1475. TextureFormat::Enum depthFormat;
  1476. _cmdbuf.read(depthFormat);
  1477. m_renderCtx->createFrameBuffer(handle, nwh, width, height, depthFormat);
  1478. }
  1479. else
  1480. {
  1481. uint8_t num;
  1482. _cmdbuf.read(num);
  1483. TextureHandle textureHandles[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  1484. for (uint32_t ii = 0; ii < num; ++ii)
  1485. {
  1486. _cmdbuf.read(textureHandles[ii]);
  1487. }
  1488. m_renderCtx->createFrameBuffer(handle, num, textureHandles);
  1489. }
  1490. }
  1491. break;
  1492. case CommandBuffer::DestroyFrameBuffer:
  1493. {
  1494. FrameBufferHandle handle;
  1495. _cmdbuf.read(handle);
  1496. m_renderCtx->destroyFrameBuffer(handle);
  1497. }
  1498. break;
  1499. case CommandBuffer::CreateUniform:
  1500. {
  1501. UniformHandle handle;
  1502. _cmdbuf.read(handle);
  1503. UniformType::Enum type;
  1504. _cmdbuf.read(type);
  1505. uint16_t num;
  1506. _cmdbuf.read(num);
  1507. uint8_t len;
  1508. _cmdbuf.read(len);
  1509. const char* name = (const char*)_cmdbuf.skip(len);
  1510. m_renderCtx->createUniform(handle, type, num, name);
  1511. }
  1512. break;
  1513. case CommandBuffer::DestroyUniform:
  1514. {
  1515. UniformHandle handle;
  1516. _cmdbuf.read(handle);
  1517. m_renderCtx->destroyUniform(handle);
  1518. }
  1519. break;
  1520. case CommandBuffer::SaveScreenShot:
  1521. {
  1522. uint16_t len;
  1523. _cmdbuf.read(len);
  1524. const char* filePath = (const char*)_cmdbuf.skip(len);
  1525. m_renderCtx->saveScreenShot(filePath);
  1526. }
  1527. break;
  1528. case CommandBuffer::UpdateViewName:
  1529. {
  1530. uint8_t id;
  1531. _cmdbuf.read(id);
  1532. uint16_t len;
  1533. _cmdbuf.read(len);
  1534. const char* name = (const char*)_cmdbuf.skip(len);
  1535. m_renderCtx->updateViewName(id, name);
  1536. }
  1537. break;
  1538. case CommandBuffer::End:
  1539. end = true;
  1540. break;
  1541. default:
  1542. BX_CHECK(false, "Invalid command: %d", command);
  1543. break;
  1544. }
  1545. } while (!end);
  1546. flushTextureUpdateBatch(_cmdbuf);
  1547. }
  1548. uint8_t getSupportedRenderers(RendererType::Enum _enum[RendererType::Count])
  1549. {
  1550. uint8_t num = 0;
  1551. for (uint8_t ii = 0; ii < uint8_t(RendererType::Count); ++ii)
  1552. {
  1553. if (s_rendererCreator[ii].supported)
  1554. {
  1555. _enum[num++] = RendererType::Enum(ii);
  1556. }
  1557. }
  1558. return num;
  1559. }
  1560. const char* getRendererName(RendererType::Enum _type)
  1561. {
  1562. BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
  1563. return s_rendererCreator[_type].name;
  1564. }
  1565. void init(RendererType::Enum _type, CallbackI* _callback, bx::ReallocatorI* _allocator)
  1566. {
  1567. BX_CHECK(NULL == s_ctx, "bgfx is already initialized.");
  1568. BX_TRACE("Init...");
  1569. memset(&g_caps, 0, sizeof(g_caps) );
  1570. g_caps.supported = 0
  1571. | (BGFX_CONFIG_MULTITHREADED ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
  1572. ;
  1573. g_caps.emulated = 0;
  1574. g_caps.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
  1575. g_caps.maxFBAttachments = 1;
  1576. if (NULL != _allocator)
  1577. {
  1578. g_allocator = _allocator;
  1579. }
  1580. else
  1581. {
  1582. bx::CrtAllocator allocator;
  1583. g_allocator =
  1584. s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
  1585. }
  1586. if (NULL != _callback)
  1587. {
  1588. g_callback = _callback;
  1589. }
  1590. else
  1591. {
  1592. g_callback =
  1593. s_callbackStub = BX_NEW(g_allocator, CallbackStub);
  1594. }
  1595. s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
  1596. s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 16);
  1597. s_ctx->init(_type);
  1598. BX_TRACE("Init complete.");
  1599. }
  1600. void shutdown()
  1601. {
  1602. BX_TRACE("Shutdown...");
  1603. BGFX_CHECK_MAIN_THREAD();
  1604. Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
  1605. ctx->shutdown();
  1606. BX_ALIGNED_DELETE(g_allocator, ctx, 16);
  1607. if (NULL != s_callbackStub)
  1608. {
  1609. BX_DELETE(g_allocator, s_callbackStub);
  1610. s_callbackStub = NULL;
  1611. }
  1612. if (NULL != s_allocatorStub)
  1613. {
  1614. s_allocatorStub->checkLeaks();
  1615. bx::CrtAllocator allocator;
  1616. BX_DELETE(&allocator, s_allocatorStub);
  1617. s_allocatorStub = NULL;
  1618. }
  1619. s_threadIndex = 0;
  1620. g_callback = NULL;
  1621. g_allocator = NULL;
  1622. BX_TRACE("Shutdown complete.");
  1623. }
  1624. void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  1625. {
  1626. BGFX_CHECK_MAIN_THREAD();
  1627. s_ctx->reset(_width, _height, _flags);
  1628. }
  1629. uint32_t frame()
  1630. {
  1631. BGFX_CHECK_MAIN_THREAD();
  1632. return s_ctx->frame();
  1633. }
  1634. const Caps* getCaps()
  1635. {
  1636. return &g_caps;
  1637. }
  1638. RendererType::Enum getRendererType()
  1639. {
  1640. return g_caps.rendererType;
  1641. }
  1642. const Memory* alloc(uint32_t _size)
  1643. {
  1644. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
  1645. mem->size = _size;
  1646. mem->data = (uint8_t*)mem + sizeof(Memory);
  1647. return mem;
  1648. }
  1649. const Memory* copy(const void* _data, uint32_t _size)
  1650. {
  1651. const Memory* mem = alloc(_size);
  1652. memcpy(mem->data, _data, _size);
  1653. return mem;
  1654. }
  1655. const Memory* makeRef(const void* _data, uint32_t _size)
  1656. {
  1657. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) );
  1658. mem->size = _size;
  1659. mem->data = (uint8_t*)_data;
  1660. return mem;
  1661. }
  1662. void release(const Memory* _mem)
  1663. {
  1664. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1665. BX_FREE(g_allocator, const_cast<Memory*>(_mem) );
  1666. }
  1667. void setDebug(uint32_t _debug)
  1668. {
  1669. BGFX_CHECK_MAIN_THREAD();
  1670. s_ctx->setDebug(_debug);
  1671. }
  1672. void dbgTextClear(uint8_t _attr, bool _small)
  1673. {
  1674. BGFX_CHECK_MAIN_THREAD();
  1675. s_ctx->dbgTextClear(_attr, _small);
  1676. }
  1677. void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  1678. {
  1679. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  1680. }
  1681. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  1682. {
  1683. BGFX_CHECK_MAIN_THREAD();
  1684. va_list argList;
  1685. va_start(argList, _format);
  1686. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  1687. va_end(argList);
  1688. }
  1689. IndexBufferHandle createIndexBuffer(const Memory* _mem)
  1690. {
  1691. BGFX_CHECK_MAIN_THREAD();
  1692. return s_ctx->createIndexBuffer(_mem);
  1693. }
  1694. void destroyIndexBuffer(IndexBufferHandle _handle)
  1695. {
  1696. BGFX_CHECK_MAIN_THREAD();
  1697. s_ctx->destroyIndexBuffer(_handle);
  1698. }
  1699. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
  1700. {
  1701. BGFX_CHECK_MAIN_THREAD();
  1702. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1703. return s_ctx->createVertexBuffer(_mem, _decl);
  1704. }
  1705. void destroyVertexBuffer(VertexBufferHandle _handle)
  1706. {
  1707. BGFX_CHECK_MAIN_THREAD();
  1708. s_ctx->destroyVertexBuffer(_handle);
  1709. }
  1710. DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num)
  1711. {
  1712. BGFX_CHECK_MAIN_THREAD();
  1713. return s_ctx->createDynamicIndexBuffer(_num);
  1714. }
  1715. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem)
  1716. {
  1717. BGFX_CHECK_MAIN_THREAD();
  1718. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1719. return s_ctx->createDynamicIndexBuffer(_mem);
  1720. }
  1721. void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem)
  1722. {
  1723. BGFX_CHECK_MAIN_THREAD();
  1724. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1725. s_ctx->updateDynamicIndexBuffer(_handle, _mem);
  1726. }
  1727. void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
  1728. {
  1729. BGFX_CHECK_MAIN_THREAD();
  1730. s_ctx->destroyDynamicIndexBuffer(_handle);
  1731. }
  1732. DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl)
  1733. {
  1734. BGFX_CHECK_MAIN_THREAD();
  1735. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1736. return s_ctx->createDynamicVertexBuffer(_num, _decl);
  1737. }
  1738. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
  1739. {
  1740. BGFX_CHECK_MAIN_THREAD();
  1741. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1742. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1743. return s_ctx->createDynamicVertexBuffer(_mem, _decl);
  1744. }
  1745. void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem)
  1746. {
  1747. BGFX_CHECK_MAIN_THREAD();
  1748. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1749. s_ctx->updateDynamicVertexBuffer(_handle, _mem);
  1750. }
  1751. void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
  1752. {
  1753. BGFX_CHECK_MAIN_THREAD();
  1754. s_ctx->destroyDynamicVertexBuffer(_handle);
  1755. }
  1756. bool checkAvailTransientIndexBuffer(uint32_t _num)
  1757. {
  1758. BGFX_CHECK_MAIN_THREAD();
  1759. BX_CHECK(0 < _num, "Requesting 0 indices.");
  1760. return s_ctx->checkAvailTransientIndexBuffer(_num);
  1761. }
  1762. bool checkAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
  1763. {
  1764. BGFX_CHECK_MAIN_THREAD();
  1765. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  1766. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1767. return s_ctx->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
  1768. }
  1769. bool checkAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  1770. {
  1771. BGFX_CHECK_MAIN_THREAD();
  1772. BX_CHECK(0 < _num, "Requesting 0 instances.");
  1773. return s_ctx->checkAvailTransientVertexBuffer(_num, _stride);
  1774. }
  1775. bool checkAvailTransientBuffers(uint32_t _numVertices, const VertexDecl& _decl, uint32_t _numIndices)
  1776. {
  1777. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1778. return checkAvailTransientVertexBuffer(_numVertices, _decl)
  1779. && checkAvailTransientIndexBuffer(_numIndices)
  1780. ;
  1781. }
  1782. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
  1783. {
  1784. BGFX_CHECK_MAIN_THREAD();
  1785. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  1786. BX_CHECK(0 < _num, "Requesting 0 indices.");
  1787. return s_ctx->allocTransientIndexBuffer(_tib, _num);
  1788. }
  1789. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
  1790. {
  1791. BGFX_CHECK_MAIN_THREAD();
  1792. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  1793. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  1794. BX_CHECK(UINT16_MAX >= _num, "Requesting %d vertices (max: %d).", _num, UINT16_MAX);
  1795. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1796. return s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
  1797. }
  1798. bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint16_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint16_t _numIndices)
  1799. {
  1800. if (checkAvailTransientBuffers(_numVertices, _decl, _numIndices) )
  1801. {
  1802. allocTransientVertexBuffer(_tvb, _numVertices, _decl);
  1803. allocTransientIndexBuffer(_tib, _numIndices);
  1804. return true;
  1805. }
  1806. return false;
  1807. }
  1808. const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  1809. {
  1810. BGFX_CHECK_MAIN_THREAD();
  1811. BX_CHECK(0 != (g_caps.supported & BGFX_CAPS_INSTANCING), "Instancing is not supported! Use bgfx::getCaps to check backend renderer capabilities.");
  1812. BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  1813. return s_ctx->allocInstanceDataBuffer(_num, _stride);
  1814. }
  1815. ShaderHandle createShader(const Memory* _mem)
  1816. {
  1817. BGFX_CHECK_MAIN_THREAD();
  1818. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1819. return s_ctx->createShader(_mem);
  1820. }
  1821. uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
  1822. {
  1823. BGFX_CHECK_MAIN_THREAD();
  1824. return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
  1825. }
  1826. void destroyShader(ShaderHandle _handle)
  1827. {
  1828. BGFX_CHECK_MAIN_THREAD();
  1829. s_ctx->destroyShader(_handle);
  1830. }
  1831. ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
  1832. {
  1833. BGFX_CHECK_MAIN_THREAD();
  1834. ProgramHandle handle = s_ctx->createProgram(_vsh, _fsh);
  1835. if (_destroyShaders)
  1836. {
  1837. destroyShader(_vsh);
  1838. destroyShader(_fsh);
  1839. }
  1840. return handle;
  1841. }
  1842. ProgramHandle createProgram(ShaderHandle _vsh, bool _destroyShaders)
  1843. {
  1844. BGFX_CHECK_MAIN_THREAD();
  1845. ProgramHandle handle = s_ctx->createProgram(_vsh);
  1846. if (_destroyShaders)
  1847. {
  1848. destroyShader(_vsh);
  1849. }
  1850. return handle;
  1851. }
  1852. void destroyProgram(ProgramHandle _handle)
  1853. {
  1854. BGFX_CHECK_MAIN_THREAD();
  1855. s_ctx->destroyProgram(_handle);
  1856. }
  1857. void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format)
  1858. {
  1859. _width = bx::uint32_max(1, _width);
  1860. _height = bx::uint32_max(1, _height);
  1861. _depth = bx::uint32_max(1, _depth);
  1862. uint32_t width = _width;
  1863. uint32_t height = _height;
  1864. uint32_t depth = _depth;
  1865. uint32_t bpp = getBitsPerPixel(_format);
  1866. uint32_t size = 0;
  1867. for (uint32_t lod = 0; lod < _numMips; ++lod)
  1868. {
  1869. width = bx::uint32_max(1, width);
  1870. height = bx::uint32_max(1, height);
  1871. depth = bx::uint32_max(1, depth);
  1872. size += width*height*depth*bpp/8;
  1873. width >>= 1;
  1874. height >>= 1;
  1875. depth >>= 1;
  1876. }
  1877. _info.format = _format;
  1878. _info.storageSize = size;
  1879. _info.width = _width;
  1880. _info.height = _height;
  1881. _info.depth = _depth;
  1882. _info.numMips = _numMips;
  1883. _info.bitsPerPixel = bpp;
  1884. }
  1885. TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info)
  1886. {
  1887. BGFX_CHECK_MAIN_THREAD();
  1888. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1889. return s_ctx->createTexture(_mem, _flags, _skip, _info);
  1890. }
  1891. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  1892. {
  1893. BGFX_CHECK_MAIN_THREAD();
  1894. _numMips = bx::uint32_max(1, _numMips);
  1895. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  1896. && NULL != _mem)
  1897. {
  1898. TextureInfo ti;
  1899. calcTextureSize(ti, _width, _height, 1, _numMips, _format);
  1900. BX_CHECK(ti.storageSize == _mem->size
  1901. , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  1902. , ti.storageSize
  1903. , _mem->size
  1904. );
  1905. }
  1906. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  1907. const Memory* mem = alloc(size);
  1908. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  1909. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  1910. bx::write(&writer, magic);
  1911. TextureCreate tc;
  1912. tc.m_flags = _flags;
  1913. tc.m_width = _width;
  1914. tc.m_height = _height;
  1915. tc.m_sides = 0;
  1916. tc.m_depth = 0;
  1917. tc.m_numMips = _numMips;
  1918. tc.m_format = uint8_t(_format);
  1919. tc.m_cubeMap = false;
  1920. tc.m_mem = _mem;
  1921. bx::write(&writer, tc);
  1922. return s_ctx->createTexture(mem, _flags, 0, NULL);
  1923. }
  1924. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  1925. {
  1926. BGFX_CHECK_MAIN_THREAD();
  1927. BX_CHECK(0 != (g_caps.supported & BGFX_CAPS_TEXTURE_3D), "Texture3D is not supported! Use bgfx::getCaps to check backend renderer capabilities.");
  1928. _numMips = bx::uint32_max(1, _numMips);
  1929. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  1930. && NULL != _mem)
  1931. {
  1932. TextureInfo ti;
  1933. calcTextureSize(ti, _width, _height, _depth, _numMips, _format);
  1934. BX_CHECK(ti.storageSize == _mem->size
  1935. , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  1936. , ti.storageSize
  1937. , _mem->size
  1938. );
  1939. }
  1940. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  1941. const Memory* mem = alloc(size);
  1942. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  1943. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  1944. bx::write(&writer, magic);
  1945. TextureCreate tc;
  1946. tc.m_flags = _flags;
  1947. tc.m_width = _width;
  1948. tc.m_height = _height;
  1949. tc.m_sides = 0;
  1950. tc.m_depth = _depth;
  1951. tc.m_numMips = _numMips;
  1952. tc.m_format = uint8_t(_format);
  1953. tc.m_cubeMap = false;
  1954. tc.m_mem = _mem;
  1955. bx::write(&writer, tc);
  1956. return s_ctx->createTexture(mem, _flags, 0, NULL);
  1957. }
  1958. TextureHandle createTextureCube(uint16_t _size, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  1959. {
  1960. BGFX_CHECK_MAIN_THREAD();
  1961. _numMips = bx::uint32_max(1, _numMips);
  1962. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  1963. && NULL != _mem)
  1964. {
  1965. TextureInfo ti;
  1966. calcTextureSize(ti, _size, _size, 1, _numMips, _format);
  1967. BX_CHECK(ti.storageSize*6 == _mem->size
  1968. , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  1969. , ti.storageSize*6
  1970. , _mem->size
  1971. );
  1972. }
  1973. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  1974. const Memory* mem = alloc(size);
  1975. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  1976. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  1977. bx::write(&writer, magic);
  1978. TextureCreate tc;
  1979. tc.m_flags = _flags;
  1980. tc.m_width = _size;
  1981. tc.m_height = _size;
  1982. tc.m_sides = 6;
  1983. tc.m_depth = 0;
  1984. tc.m_numMips = _numMips;
  1985. tc.m_format = uint8_t(_format);
  1986. tc.m_cubeMap = true;
  1987. tc.m_mem = _mem;
  1988. bx::write(&writer, tc);
  1989. return s_ctx->createTexture(mem, _flags, 0, NULL);
  1990. }
  1991. void destroyTexture(TextureHandle _handle)
  1992. {
  1993. BGFX_CHECK_MAIN_THREAD();
  1994. s_ctx->destroyTexture(_handle);
  1995. }
  1996. void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  1997. {
  1998. BGFX_CHECK_MAIN_THREAD();
  1999. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2000. if (_width == 0
  2001. || _height == 0)
  2002. {
  2003. release(_mem);
  2004. }
  2005. else
  2006. {
  2007. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  2008. }
  2009. }
  2010. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  2011. {
  2012. BGFX_CHECK_MAIN_THREAD();
  2013. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2014. if (_width == 0
  2015. || _height == 0
  2016. || _depth == 0)
  2017. {
  2018. release(_mem);
  2019. }
  2020. else
  2021. {
  2022. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
  2023. }
  2024. }
  2025. void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  2026. {
  2027. BGFX_CHECK_MAIN_THREAD();
  2028. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2029. BX_CHECK(_side <= 5, "Invalid side %d.", _side);
  2030. if (_width == 0
  2031. || _height == 0)
  2032. {
  2033. release(_mem);
  2034. }
  2035. else
  2036. {
  2037. s_ctx->updateTexture(_handle, _side, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  2038. }
  2039. }
  2040. FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint32_t _textureFlags)
  2041. {
  2042. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  2043. TextureHandle th = createTexture2D(_width, _height, 1, _format, _textureFlags);
  2044. return createFrameBuffer(1, &th, true);
  2045. }
  2046. FrameBufferHandle createFrameBuffer(uint8_t _num, TextureHandle* _handles, bool _destroyTextures)
  2047. {
  2048. BGFX_CHECK_MAIN_THREAD();
  2049. BX_CHECK(NULL != _handles, "_handles can't be NULL");
  2050. FrameBufferHandle handle = s_ctx->createFrameBuffer(_num, _handles);
  2051. if (_destroyTextures)
  2052. {
  2053. for (uint32_t ii = 0; ii < _num; ++ii)
  2054. {
  2055. destroyTexture(_handles[ii]);
  2056. }
  2057. }
  2058. return handle;
  2059. }
  2060. FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat)
  2061. {
  2062. BGFX_CHECK_MAIN_THREAD();
  2063. return s_ctx->createFrameBuffer(_nwh, _width, _height, _depthFormat);
  2064. }
  2065. void destroyFrameBuffer(FrameBufferHandle _handle)
  2066. {
  2067. BGFX_CHECK_MAIN_THREAD();
  2068. s_ctx->destroyFrameBuffer(_handle);
  2069. }
  2070. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  2071. {
  2072. BGFX_CHECK_MAIN_THREAD();
  2073. return s_ctx->createUniform(_name, _type, _num);
  2074. }
  2075. void destroyUniform(UniformHandle _handle)
  2076. {
  2077. BGFX_CHECK_MAIN_THREAD();
  2078. s_ctx->destroyUniform(_handle);
  2079. }
  2080. void setClearColor(uint8_t _index, uint32_t _rgba)
  2081. {
  2082. BGFX_CHECK_MAIN_THREAD();
  2083. const uint8_t rr = _rgba>>24;
  2084. const uint8_t gg = _rgba>>16;
  2085. const uint8_t bb = _rgba>> 8;
  2086. const uint8_t aa = _rgba>> 0;
  2087. float rgba[4] =
  2088. {
  2089. rr * 1.0f/255.0f,
  2090. gg * 1.0f/255.0f,
  2091. bb * 1.0f/255.0f,
  2092. aa * 1.0f/255.0f,
  2093. };
  2094. s_ctx->setClearColor(_index, rgba);
  2095. }
  2096. void setClearColor(uint8_t _index, float _r, float _g, float _b, float _a)
  2097. {
  2098. BGFX_CHECK_MAIN_THREAD();
  2099. float rgba[4] = { _r, _g, _b, _a };
  2100. s_ctx->setClearColor(_index, rgba);
  2101. }
  2102. void setClearColor(uint8_t _index, const float _rgba[4])
  2103. {
  2104. BGFX_CHECK_MAIN_THREAD();
  2105. s_ctx->setClearColor(_index, _rgba);
  2106. }
  2107. void setViewName(uint8_t _id, const char* _name)
  2108. {
  2109. BGFX_CHECK_MAIN_THREAD();
  2110. s_ctx->setViewName(_id, _name);
  2111. }
  2112. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2113. {
  2114. BGFX_CHECK_MAIN_THREAD();
  2115. s_ctx->setViewRect(_id, _x, _y, _width, _height);
  2116. }
  2117. void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2118. {
  2119. BGFX_CHECK_MAIN_THREAD();
  2120. s_ctx->setViewRectMask(_viewMask, _x, _y, _width, _height);
  2121. }
  2122. void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2123. {
  2124. BGFX_CHECK_MAIN_THREAD();
  2125. s_ctx->setViewScissor(_id, _x, _y, _width, _height);
  2126. }
  2127. void setViewScissorMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2128. {
  2129. BGFX_CHECK_MAIN_THREAD();
  2130. s_ctx->setViewScissorMask(_viewMask, _x, _y, _width, _height);
  2131. }
  2132. void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  2133. {
  2134. BGFX_CHECK_MAIN_THREAD();
  2135. s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
  2136. }
  2137. void setViewClear(uint8_t _id, uint8_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  2138. {
  2139. BGFX_CHECK_MAIN_THREAD();
  2140. s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  2141. }
  2142. void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  2143. {
  2144. BGFX_CHECK_MAIN_THREAD();
  2145. s_ctx->setViewClearMask(_viewMask, _flags, _rgba, _depth, _stencil);
  2146. }
  2147. void setViewSeq(uint8_t _id, bool _enabled)
  2148. {
  2149. BGFX_CHECK_MAIN_THREAD();
  2150. s_ctx->setViewSeq(_id, _enabled);
  2151. }
  2152. void setViewSeqMask(uint32_t _viewMask, bool _enabled)
  2153. {
  2154. BGFX_CHECK_MAIN_THREAD();
  2155. s_ctx->setViewSeqMask(_viewMask, _enabled);
  2156. }
  2157. void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle)
  2158. {
  2159. BGFX_CHECK_MAIN_THREAD();
  2160. s_ctx->setViewFrameBuffer(_id, _handle);
  2161. }
  2162. void setViewFrameBufferMask(uint32_t _mask, FrameBufferHandle _handle)
  2163. {
  2164. BGFX_CHECK_MAIN_THREAD();
  2165. s_ctx->setViewFrameBufferMask(_mask, _handle);
  2166. }
  2167. void setViewTransform(uint8_t _id, const void* _view, const void* _proj)
  2168. {
  2169. BGFX_CHECK_MAIN_THREAD();
  2170. s_ctx->setViewTransform(_id, _view, _proj);
  2171. }
  2172. void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj)
  2173. {
  2174. BGFX_CHECK_MAIN_THREAD();
  2175. s_ctx->setViewTransformMask(_viewMask, _view, _proj);
  2176. }
  2177. void setMarker(const char* _marker)
  2178. {
  2179. BGFX_CHECK_MAIN_THREAD();
  2180. s_ctx->setMarker(_marker);
  2181. }
  2182. void setState(uint64_t _state, uint32_t _rgba)
  2183. {
  2184. BGFX_CHECK_MAIN_THREAD();
  2185. s_ctx->setState(_state, _rgba);
  2186. }
  2187. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  2188. {
  2189. BGFX_CHECK_MAIN_THREAD();
  2190. s_ctx->setStencil(_fstencil, _bstencil);
  2191. }
  2192. uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2193. {
  2194. BGFX_CHECK_MAIN_THREAD();
  2195. return s_ctx->setScissor(_x, _y, _width, _height);
  2196. }
  2197. void setScissor(uint16_t _cache)
  2198. {
  2199. BGFX_CHECK_MAIN_THREAD();
  2200. s_ctx->setScissor(_cache);
  2201. }
  2202. uint32_t setTransform(const void* _mtx, uint16_t _num)
  2203. {
  2204. BGFX_CHECK_MAIN_THREAD();
  2205. return s_ctx->setTransform(_mtx, _num);
  2206. }
  2207. void setTransform(uint32_t _cache, uint16_t _num)
  2208. {
  2209. BGFX_CHECK_MAIN_THREAD();
  2210. s_ctx->setTransform(_cache, _num);
  2211. }
  2212. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  2213. {
  2214. BGFX_CHECK_MAIN_THREAD();
  2215. s_ctx->setUniform(_handle, _value, _num);
  2216. }
  2217. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2218. {
  2219. BGFX_CHECK_MAIN_THREAD();
  2220. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  2221. }
  2222. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2223. {
  2224. BGFX_CHECK_MAIN_THREAD();
  2225. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  2226. }
  2227. void setIndexBuffer(const TransientIndexBuffer* _tib)
  2228. {
  2229. setIndexBuffer(_tib, 0, UINT32_MAX);
  2230. }
  2231. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  2232. {
  2233. BGFX_CHECK_MAIN_THREAD();
  2234. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2235. uint32_t numIndices = bx::uint32_min(_numIndices, _tib->size/2);
  2236. s_ctx->setIndexBuffer(_tib, _tib->startIndex + _firstIndex, numIndices);
  2237. }
  2238. void setVertexBuffer(VertexBufferHandle _handle)
  2239. {
  2240. setVertexBuffer(_handle, 0, UINT32_MAX);
  2241. }
  2242. void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  2243. {
  2244. BGFX_CHECK_MAIN_THREAD();
  2245. s_ctx->setVertexBuffer(_handle, _startVertex, _numVertices);
  2246. }
  2247. void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices)
  2248. {
  2249. BGFX_CHECK_MAIN_THREAD();
  2250. s_ctx->setVertexBuffer(_handle, _numVertices);
  2251. }
  2252. void setVertexBuffer(const TransientVertexBuffer* _tvb)
  2253. {
  2254. setVertexBuffer(_tvb, 0, UINT32_MAX);
  2255. }
  2256. void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  2257. {
  2258. BGFX_CHECK_MAIN_THREAD();
  2259. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2260. s_ctx->setVertexBuffer(_tvb, _tvb->startVertex + _startVertex, _numVertices);
  2261. }
  2262. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num)
  2263. {
  2264. BGFX_CHECK_MAIN_THREAD();
  2265. s_ctx->setInstanceDataBuffer(_idb, _num);
  2266. }
  2267. void setProgram(ProgramHandle _handle)
  2268. {
  2269. BGFX_CHECK_MAIN_THREAD();
  2270. s_ctx->setProgram(_handle);
  2271. }
  2272. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  2273. {
  2274. BGFX_CHECK_MAIN_THREAD();
  2275. s_ctx->setTexture(_stage, _sampler, _handle, _flags);
  2276. }
  2277. void setTexture(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, uint32_t _flags)
  2278. {
  2279. BGFX_CHECK_MAIN_THREAD();
  2280. s_ctx->setTexture(_stage, _sampler, _handle, _attachment, _flags);
  2281. }
  2282. uint32_t submit(uint8_t _id, int32_t _depth)
  2283. {
  2284. BGFX_CHECK_MAIN_THREAD();
  2285. return s_ctx->submit(_id, _depth);
  2286. }
  2287. uint32_t submitMask(uint32_t _viewMask, int32_t _depth)
  2288. {
  2289. BGFX_CHECK_MAIN_THREAD();
  2290. return s_ctx->submitMask(_viewMask, _depth);
  2291. }
  2292. void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, TextureFormat::Enum _format, Access::Enum _access)
  2293. {
  2294. BGFX_CHECK_MAIN_THREAD();
  2295. s_ctx->setImage(_stage, _sampler, _handle, _mip, _format, _access);
  2296. }
  2297. void setImage(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, TextureFormat::Enum _format, Access::Enum _access)
  2298. {
  2299. BGFX_CHECK_MAIN_THREAD();
  2300. s_ctx->setImage(_stage, _sampler, _handle, _attachment, _format, _access);
  2301. }
  2302. void dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ)
  2303. {
  2304. BGFX_CHECK_MAIN_THREAD();
  2305. s_ctx->dispatch(_id, _handle, _numX, _numY, _numZ);
  2306. }
  2307. void discard()
  2308. {
  2309. BGFX_CHECK_MAIN_THREAD();
  2310. s_ctx->discard();
  2311. }
  2312. void saveScreenShot(const char* _filePath)
  2313. {
  2314. BGFX_CHECK_MAIN_THREAD();
  2315. s_ctx->saveScreenShot(_filePath);
  2316. }
  2317. } // namespace bgfx
  2318. #include <bgfx.c99.h>
  2319. #include <bgfxplatform.c99.h>
  2320. BX_STATIC_ASSERT(bgfx::RendererType::Count == bgfx::RendererType::Enum(BGFX_RENDERER_TYPE_COUNT) );
  2321. BX_STATIC_ASSERT(bgfx::Attrib::Count == bgfx::Attrib::Enum(BGFX_ATTRIB_COUNT) );
  2322. BX_STATIC_ASSERT(bgfx::AttribType::Count == bgfx::AttribType::Enum(BGFX_ATTRIB_TYPE_COUNT) );
  2323. BX_STATIC_ASSERT(bgfx::TextureFormat::Count == bgfx::TextureFormat::Enum(BGFX_TEXTURE_FORMAT_COUNT) );
  2324. BX_STATIC_ASSERT(bgfx::UniformType::Count == bgfx::UniformType::Enum(BGFX_UNIFORM_TYPE_COUNT) );
  2325. BX_STATIC_ASSERT(bgfx::RenderFrame::Count == bgfx::RenderFrame::Enum(BGFX_RENDER_FRAME_COUNT) );
  2326. BX_STATIC_ASSERT(sizeof(bgfx::Memory) == sizeof(bgfx_memory_t) );
  2327. BX_STATIC_ASSERT(sizeof(bgfx::VertexDecl) == sizeof(bgfx_vertex_decl_t) );
  2328. BX_STATIC_ASSERT(sizeof(bgfx::TransientIndexBuffer) == sizeof(bgfx_transient_index_buffer_t) );
  2329. BX_STATIC_ASSERT(sizeof(bgfx::TransientVertexBuffer) == sizeof(bgfx_transient_vertex_buffer_t) );
  2330. BX_STATIC_ASSERT(sizeof(bgfx::InstanceDataBuffer) == sizeof(bgfx_instance_data_buffer_t) );
  2331. BX_STATIC_ASSERT(sizeof(bgfx::TextureInfo) == sizeof(bgfx_texture_info_t) );
  2332. BX_STATIC_ASSERT(sizeof(bgfx::Caps) == sizeof(bgfx_caps_t) );
  2333. BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
  2334. {
  2335. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2336. decl->begin(bgfx::RendererType::Enum(_renderer) );
  2337. }
  2338. BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
  2339. {
  2340. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2341. decl->add(bgfx::Attrib::Enum(_attrib)
  2342. , _num
  2343. , bgfx::AttribType::Enum(_type)
  2344. , _normalized
  2345. , _asInt
  2346. );
  2347. }
  2348. BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
  2349. {
  2350. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2351. decl->skip(_num);
  2352. }
  2353. BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
  2354. {
  2355. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2356. decl->end();
  2357. }
  2358. BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
  2359. {
  2360. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  2361. bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  2362. }
  2363. BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
  2364. {
  2365. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  2366. bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  2367. }
  2368. BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
  2369. {
  2370. bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
  2371. bgfx::VertexDecl& srcDecl = *(bgfx::VertexDecl*)_srcDecl;
  2372. bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
  2373. }
  2374. BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
  2375. {
  2376. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  2377. return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
  2378. }
  2379. BGFX_C_API void bgfx_image_swizzle_bgra8(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
  2380. {
  2381. bgfx::imageSwizzleBgra8(_width, _height, _pitch, _src, _dst);
  2382. }
  2383. BGFX_C_API void bgfx_image_rgba8_downsample_2x2(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
  2384. {
  2385. bgfx::imageRgba8Downsample2x2(_width, _height, _pitch, _src, _dst);
  2386. }
  2387. BGFX_C_API uint8_t bgfx_get_supported_renderers(bgfx_renderer_type_t _enum[BGFX_RENDERER_TYPE_COUNT])
  2388. {
  2389. return bgfx::getSupportedRenderers( (bgfx::RendererType::Enum*)_enum);
  2390. }
  2391. BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
  2392. {
  2393. return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
  2394. }
  2395. BGFX_C_API void bgfx_init(bgfx_renderer_type_t _type, struct bgfx_callback_interface* _callback, struct bgfx_reallocator_interface* _allocator)
  2396. {
  2397. return bgfx::init(bgfx::RendererType::Enum(_type)
  2398. , reinterpret_cast<bgfx::CallbackI*>(_callback)
  2399. , reinterpret_cast<bx::ReallocatorI*>(_allocator)
  2400. );
  2401. }
  2402. BGFX_C_API void bgfx_shutdown()
  2403. {
  2404. return bgfx::shutdown();
  2405. }
  2406. BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  2407. {
  2408. bgfx::reset(_width, _height, _flags);
  2409. }
  2410. BGFX_C_API uint32_t bgfx_frame()
  2411. {
  2412. return bgfx::frame();
  2413. }
  2414. BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type()
  2415. {
  2416. return bgfx_renderer_type_t(bgfx::getRendererType() );
  2417. }
  2418. BGFX_C_API bgfx_caps_t* bgfx_get_caps()
  2419. {
  2420. return (bgfx_caps_t*)bgfx::getCaps();
  2421. }
  2422. BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
  2423. {
  2424. return (const bgfx_memory_t*)bgfx::alloc(_size);
  2425. }
  2426. BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
  2427. {
  2428. return (const bgfx_memory_t*)bgfx::copy(_data, _size);
  2429. }
  2430. BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
  2431. {
  2432. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
  2433. }
  2434. BGFX_C_API void bgfx_set_debug(uint32_t _debug)
  2435. {
  2436. bgfx::setDebug(_debug);
  2437. }
  2438. BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
  2439. {
  2440. bgfx::dbgTextClear(_attr, _small);
  2441. }
  2442. BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  2443. {
  2444. va_list argList;
  2445. va_start(argList, _format);
  2446. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  2447. va_end(argList);
  2448. }
  2449. BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem)
  2450. {
  2451. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
  2452. handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem);
  2453. return handle.c;
  2454. }
  2455. BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
  2456. {
  2457. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  2458. bgfx::destroyIndexBuffer(handle.cpp);
  2459. }
  2460. BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl)
  2461. {
  2462. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2463. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
  2464. handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl);
  2465. return handle.c;
  2466. }
  2467. BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
  2468. {
  2469. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  2470. bgfx::destroyVertexBuffer(handle.cpp);
  2471. }
  2472. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num)
  2473. {
  2474. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  2475. handle.cpp = bgfx::createDynamicIndexBuffer(_num);
  2476. return handle.c;
  2477. }
  2478. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem)
  2479. {
  2480. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  2481. handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem);
  2482. return handle.c;
  2483. }
  2484. BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, const bgfx_memory_t* _mem)
  2485. {
  2486. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  2487. bgfx::updateDynamicIndexBuffer(handle.cpp, (const bgfx::Memory*)_mem);
  2488. }
  2489. BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
  2490. {
  2491. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  2492. bgfx::destroyDynamicIndexBuffer(handle.cpp);
  2493. }
  2494. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint16_t _num, const bgfx_vertex_decl_t* _decl)
  2495. {
  2496. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2497. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  2498. handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl);
  2499. return handle.c;
  2500. }
  2501. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl)
  2502. {
  2503. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2504. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  2505. handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl);
  2506. return handle.c;
  2507. }
  2508. BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, const bgfx_memory_t* _mem)
  2509. {
  2510. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  2511. bgfx::updateDynamicVertexBuffer(handle.cpp, (const bgfx::Memory*)_mem);
  2512. }
  2513. BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
  2514. {
  2515. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  2516. bgfx::destroyDynamicVertexBuffer(handle.cpp);
  2517. }
  2518. BGFX_C_API bool bgfx_check_avail_transient_index_buffer(uint32_t _num)
  2519. {
  2520. return bgfx::checkAvailTransientIndexBuffer(_num);
  2521. }
  2522. BGFX_C_API bool bgfx_check_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
  2523. {
  2524. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2525. return bgfx::checkAvailTransientVertexBuffer(_num, decl);
  2526. }
  2527. BGFX_C_API bool bgfx_check_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
  2528. {
  2529. return bgfx::checkAvailInstanceDataBuffer(_num, _stride);
  2530. }
  2531. BGFX_C_API bool bgfx_check_avail_transient_buffers(uint32_t _numVertices, const bgfx_vertex_decl_t* _decl, uint32_t _numIndices)
  2532. {
  2533. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2534. return bgfx::checkAvailTransientBuffers(_numVertices, decl, _numIndices);
  2535. }
  2536. BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
  2537. {
  2538. bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
  2539. }
  2540. BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
  2541. {
  2542. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2543. bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
  2544. }
  2545. BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint16_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint16_t _numIndices)
  2546. {
  2547. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2548. return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
  2549. }
  2550. BGFX_C_API const bgfx_instance_data_buffer_t* bgfx_alloc_instance_data_buffer(uint32_t _num, uint16_t _stride)
  2551. {
  2552. return (bgfx_instance_data_buffer_t*)bgfx::allocInstanceDataBuffer(_num, _stride);
  2553. }
  2554. BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
  2555. {
  2556. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
  2557. handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
  2558. return handle.c;
  2559. }
  2560. BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
  2561. {
  2562. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  2563. return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
  2564. }
  2565. BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
  2566. {
  2567. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  2568. bgfx::destroyShader(handle.cpp);
  2569. }
  2570. BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
  2571. {
  2572. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
  2573. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
  2574. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  2575. handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
  2576. return handle.c;
  2577. }
  2578. BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
  2579. {
  2580. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  2581. bgfx::destroyProgram(handle.cpp);
  2582. }
  2583. BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format)
  2584. {
  2585. bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
  2586. bgfx::calcTextureSize(info, _width, _height, _depth, _numMips, bgfx::TextureFormat::Enum(_format) );
  2587. }
  2588. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
  2589. {
  2590. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  2591. bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
  2592. handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
  2593. return handle.c;
  2594. }
  2595. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  2596. {
  2597. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  2598. handle.cpp = bgfx::createTexture2D(_width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  2599. return handle.c;
  2600. }
  2601. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  2602. {
  2603. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  2604. handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  2605. return handle.c;
  2606. }
  2607. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  2608. {
  2609. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  2610. handle.cpp = bgfx::createTextureCube(_size, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  2611. return handle.c;
  2612. }
  2613. BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  2614. {
  2615. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2616. bgfx::updateTexture2D(handle.cpp, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  2617. }
  2618. BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
  2619. {
  2620. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2621. bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
  2622. }
  2623. BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  2624. {
  2625. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2626. bgfx::updateTextureCube(handle.cpp, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  2627. }
  2628. BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
  2629. {
  2630. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2631. bgfx::destroyTexture(handle.cpp);
  2632. }
  2633. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags)
  2634. {
  2635. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  2636. handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
  2637. return handle.c;
  2638. }
  2639. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, bgfx_texture_handle_t* _handles, bool _destroyTextures)
  2640. {
  2641. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  2642. handle.cpp = bgfx::createFrameBuffer(_num, (bgfx::TextureHandle*)_handles, _destroyTextures);
  2643. return handle.c;
  2644. }
  2645. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat)
  2646. {
  2647. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  2648. handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_depthFormat) );
  2649. return handle.c;
  2650. }
  2651. BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
  2652. {
  2653. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  2654. bgfx::destroyFrameBuffer(handle.cpp);
  2655. }
  2656. BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
  2657. {
  2658. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
  2659. handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
  2660. return handle.c;
  2661. }
  2662. BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
  2663. {
  2664. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  2665. bgfx::destroyUniform(handle.cpp);
  2666. }
  2667. BGFX_C_API void bgfx_clear_color(uint8_t _index, const float _rgba[4])
  2668. {
  2669. bgfx::setClearColor(_index, _rgba);
  2670. }
  2671. BGFX_C_API void bgfx_set_view_name(uint8_t _id, const char* _name)
  2672. {
  2673. bgfx::setViewName(_id, _name);
  2674. }
  2675. BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2676. {
  2677. bgfx::setViewRect(_id, _x, _y, _width, _height);
  2678. }
  2679. BGFX_C_API void bgfx_set_view_rect_mask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2680. {
  2681. bgfx::setViewRectMask(_viewMask, _x, _y, _width, _height);
  2682. }
  2683. BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2684. {
  2685. bgfx::setViewScissor(_id, _x, _y, _width, _height);
  2686. }
  2687. BGFX_C_API void bgfx_set_view_scissor_mask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2688. {
  2689. bgfx::setViewScissorMask(_viewMask, _x, _y, _width, _height);
  2690. }
  2691. BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  2692. {
  2693. bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
  2694. }
  2695. BGFX_C_API void bgfx_set_view_clear_mrt(uint8_t _id, uint8_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  2696. {
  2697. bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  2698. }
  2699. BGFX_C_API void bgfx_set_view_clear_mask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  2700. {
  2701. bgfx::setViewClearMask(_viewMask, _flags, _rgba, _depth, _stencil);
  2702. }
  2703. BGFX_C_API void bgfx_set_view_seq(uint8_t _id, bool _enabled)
  2704. {
  2705. bgfx::setViewSeq(_id, _enabled);
  2706. }
  2707. BGFX_C_API void bgfx_set_view_seq_mask(uint32_t _viewMask, bool _enabled)
  2708. {
  2709. bgfx::setViewSeqMask(_viewMask, _enabled);
  2710. }
  2711. BGFX_C_API void bgfx_set_view_frame_buffer(uint8_t _id, bgfx_frame_buffer_handle_t _handle)
  2712. {
  2713. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  2714. bgfx::setViewFrameBuffer(_id, handle.cpp);
  2715. }
  2716. BGFX_C_API void bgfx_set_view_frame_buffer_mask(uint32_t _viewMask, bgfx_frame_buffer_handle_t _handle)
  2717. {
  2718. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  2719. bgfx::setViewFrameBufferMask(_viewMask, handle.cpp);
  2720. }
  2721. BGFX_C_API void bgfx_set_view_transform(uint8_t _id, const void* _view, const void* _proj)
  2722. {
  2723. bgfx::setViewTransform(_id, _view, _proj);
  2724. }
  2725. BGFX_C_API void bgfx_set_view_transform_mask(uint32_t _viewMask, const void* _view, const void* _proj)
  2726. {
  2727. bgfx::setViewTransformMask(_viewMask, _view, _proj);
  2728. }
  2729. BGFX_C_API void bgfx_set_marker(const char* _marker)
  2730. {
  2731. bgfx::setMarker(_marker);
  2732. }
  2733. BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
  2734. {
  2735. bgfx::setState(_state, _rgba);
  2736. }
  2737. BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
  2738. {
  2739. bgfx::setStencil(_fstencil, _bstencil);
  2740. }
  2741. BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2742. {
  2743. return bgfx::setScissor(_x, _y, _width, _height);
  2744. }
  2745. BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
  2746. {
  2747. bgfx::setScissor(_cache);
  2748. }
  2749. BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
  2750. {
  2751. return bgfx::setTransform(_mtx, _num);
  2752. }
  2753. BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
  2754. {
  2755. bgfx::setTransform(_cache, _num);
  2756. }
  2757. BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
  2758. {
  2759. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  2760. bgfx::setUniform(handle.cpp, _value, _num);
  2761. }
  2762. BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2763. {
  2764. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  2765. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  2766. }
  2767. BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2768. {
  2769. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  2770. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  2771. }
  2772. BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  2773. {
  2774. bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
  2775. }
  2776. BGFX_C_API void bgfx_set_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  2777. {
  2778. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  2779. bgfx::setVertexBuffer(handle.cpp, _startVertex, _numVertices);
  2780. }
  2781. BGFX_C_API void bgfx_set_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _numVertices)
  2782. {
  2783. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  2784. bgfx::setVertexBuffer(handle.cpp, _numVertices);
  2785. }
  2786. BGFX_C_API void bgfx_set_transient_vertex_buffer(const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  2787. {
  2788. bgfx::setVertexBuffer( (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
  2789. }
  2790. BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint16_t _num)
  2791. {
  2792. bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _num);
  2793. }
  2794. BGFX_C_API void bgfx_set_program(bgfx_program_handle_t _handle)
  2795. {
  2796. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  2797. bgfx::setProgram(handle.cpp);
  2798. }
  2799. BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
  2800. {
  2801. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  2802. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2803. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
  2804. }
  2805. BGFX_C_API void bgfx_set_texture_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, uint32_t _flags)
  2806. {
  2807. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  2808. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  2809. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _attachment, _flags);
  2810. }
  2811. BGFX_C_API uint32_t bgfx_submit(uint8_t _id, int32_t _depth)
  2812. {
  2813. return bgfx::submit(_id, _depth);
  2814. }
  2815. BGFX_C_API uint32_t bgfx_submit_mask(uint32_t _viewMask, int32_t _depth)
  2816. {
  2817. return bgfx::submitMask(_viewMask, _depth);
  2818. }
  2819. BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_texture_format_t _format, bgfx_access_t _access)
  2820. {
  2821. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  2822. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2823. bgfx::setImage(_stage, sampler.cpp, handle.cpp, _mip, bgfx::TextureFormat::Enum(_format), bgfx::Access::Enum(_access) );
  2824. }
  2825. BGFX_C_API void bgfx_set_image_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, bgfx_texture_format_t _format, bgfx_access_t _access)
  2826. {
  2827. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  2828. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  2829. bgfx::setImage(_stage, sampler.cpp, handle.cpp, _attachment, bgfx::TextureFormat::Enum(_format), bgfx::Access::Enum(_access) );
  2830. }
  2831. BGFX_C_API void bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ)
  2832. {
  2833. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  2834. bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ);
  2835. }
  2836. BGFX_C_API void bgfx_discard()
  2837. {
  2838. bgfx::discard();
  2839. }
  2840. BGFX_C_API void bgfx_save_screen_shot(const char* _filePath)
  2841. {
  2842. bgfx::saveScreenShot(_filePath);
  2843. }
  2844. BGFX_C_API bgfx_render_frame_t bgfx_render_frame()
  2845. {
  2846. return bgfx_render_frame_t(bgfx::renderFrame() );
  2847. }
  2848. #if BX_PLATFORM_ANDROID
  2849. BGFX_C_API void bgfx_android_set_window(ANativeWindow* _window)
  2850. {
  2851. bgfx::androidSetWindow(_window);
  2852. }
  2853. #elif BX_PLATFORM_IOS
  2854. BGFX_C_API void bgfx_ios_set_eagl_layer(void* _layer)
  2855. {
  2856. bgfx::iosSetEaglLayer(_layer);
  2857. }
  2858. #elif BX_PLATFORM_FREEBSD || BX_PLATFORM_LINUX || BX_PLATFORM_RPI
  2859. BGFX_C_API void bgfx_x11_set_display_window(::Display* _display, ::Window _window)
  2860. {
  2861. bgfx::x11SetDisplayWindow(_display, _window);
  2862. }
  2863. #elif BX_PLATFORM_NACL
  2864. BGFX_C_API bool bgfx_nacl_set_interfaces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, bgfx_post_swap_buffers_fn _postSwapBuffers)
  2865. {
  2866. return bgfx::naclSetInterfaces(_instance, _instInterface, _graphicsInterface, _postSwapBuffers);
  2867. }
  2868. #elif BX_PLATFORM_OSX
  2869. BGFX_C_API void bgfx_osx_set_ns_window(void* _window)
  2870. {
  2871. bgfx::osxSetNSWindow(_window);
  2872. }
  2873. #elif BX_PLATFORM_WINDOWS
  2874. BGFX_C_API void bgfx_win_set_hwnd(HWND _window)
  2875. {
  2876. bgfx::winSetHwnd(_window);
  2877. }
  2878. #endif // BX_PLATFORM_*