camera.cpp 4.4 KB

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  1. /*
  2. * Copyright 2013 Dario Manesku. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include <bx/timer.h>
  6. #include "../fpumath.h"
  7. #include "camera.h"
  8. struct Camera
  9. {
  10. struct MouseCoords
  11. {
  12. int32_t m_mx;
  13. int32_t m_my;
  14. };
  15. Camera()
  16. {
  17. reset();
  18. }
  19. void reset()
  20. {
  21. m_mouseNow.m_mx = 0;
  22. m_mouseNow.m_my = 0;
  23. m_mouseLast.m_mx = 0;
  24. m_mouseLast.m_my = 0;
  25. m_eye[0] = 0.0f;
  26. m_eye[1] = 0.0f;
  27. m_eye[2] = -35.0f;
  28. m_at[0] = 0.0f;
  29. m_at[1] = 0.0f;
  30. m_at[2] = -1.0f;
  31. m_up[0] = 0.0f;
  32. m_up[1] = 1.0f;
  33. m_up[2] = 0.0f;
  34. m_horizontalAngle = 0.01f;
  35. m_verticalAngle = 0.0f;
  36. m_mouseSpeed = 0.0020f;
  37. m_moveSpeed = 30.0f;
  38. m_keys = 0;
  39. m_mouseDown = false;
  40. }
  41. void setMouseState(uint32_t _mx, uint32_t _my, bool _down, bool _move)
  42. {
  43. if (_down)
  44. {
  45. m_mouseDown = true;
  46. m_mouseLast.m_mx = _mx;
  47. m_mouseLast.m_my = _my;
  48. m_mouseNow.m_mx = _mx;
  49. m_mouseNow.m_my = _my;
  50. }
  51. if (!_down && !_move)
  52. {
  53. m_mouseDown = false;
  54. }
  55. if (m_mouseDown && _move)
  56. {
  57. m_mouseNow.m_mx = _mx;
  58. m_mouseNow.m_my = _my;
  59. }
  60. }
  61. void setKeyState(uint8_t _key, bool _down)
  62. {
  63. m_keys &= ~_key;
  64. m_keys |= _down ? _key : 0;
  65. }
  66. void update(float _deltaTime)
  67. {
  68. if (m_mouseDown)
  69. {
  70. int32_t deltaX = m_mouseNow.m_mx - m_mouseLast.m_mx;
  71. int32_t deltaY = m_mouseNow.m_my - m_mouseLast.m_my;
  72. m_horizontalAngle += m_mouseSpeed * float(deltaX);
  73. m_verticalAngle -= m_mouseSpeed * float(deltaY);
  74. m_mouseLast.m_mx = m_mouseNow.m_mx;
  75. m_mouseLast.m_my = m_mouseNow.m_my;
  76. }
  77. float direction[3] =
  78. {
  79. cosf(m_verticalAngle) * sinf(m_horizontalAngle),
  80. sinf(m_verticalAngle),
  81. cosf(m_verticalAngle) * cosf(m_horizontalAngle),
  82. };
  83. float right[3] =
  84. {
  85. sinf(m_horizontalAngle - float(M_PI)/2.0f),
  86. 0,
  87. cosf(m_horizontalAngle - float(M_PI)/2.0f),
  88. };
  89. if (m_keys & CAMERA_KEY_UP)
  90. {
  91. // m_eye += direction * _deltaTime * m_moveSpeed
  92. float tmpRhs[3];
  93. float tmpPos[3];
  94. memcpy(tmpPos, m_eye, sizeof(float)*3);
  95. vec3Mul(tmpRhs, direction, _deltaTime * m_moveSpeed);
  96. vec3Add(m_eye, tmpPos, tmpRhs);
  97. setKeyState(CAMERA_KEY_UP, false);
  98. }
  99. if (m_keys & CAMERA_KEY_DOWN)
  100. {
  101. // m_eye -= direction * _deltaTime * m_moveSpeed
  102. float tmpRhs[3];
  103. float tmpPos[3];
  104. memcpy(tmpPos, m_eye, sizeof(float)*3);
  105. vec3Mul(tmpRhs, direction, _deltaTime * m_moveSpeed);
  106. vec3Sub(m_eye, tmpPos, tmpRhs);
  107. setKeyState(CAMERA_KEY_DOWN, false);
  108. }
  109. if (m_keys & CAMERA_KEY_LEFT)
  110. {
  111. // m_eye += right * _deltaTime * m_moveSpeed
  112. float tmpRhs[3];
  113. float tmpPos[3];
  114. memcpy(tmpPos, m_eye, sizeof(float)*3);
  115. vec3Mul(tmpRhs, right, _deltaTime * m_moveSpeed);
  116. vec3Add(m_eye, tmpPos, tmpRhs);
  117. setKeyState(CAMERA_KEY_LEFT, false);
  118. }
  119. if (m_keys & CAMERA_KEY_RIGHT)
  120. {
  121. // m_eye -= right * _deltaTime * m_moveSpeed
  122. float tmpRhs[3];
  123. float tmpPos[3];
  124. memcpy(tmpPos, m_eye, sizeof(float)*3);
  125. vec3Mul(tmpRhs, right, _deltaTime * m_moveSpeed);
  126. vec3Sub(m_eye, tmpPos, tmpRhs);
  127. setKeyState(CAMERA_KEY_RIGHT, false);
  128. }
  129. vec3Add(m_at, m_eye, direction);
  130. vec3Cross(m_up, right, direction);
  131. }
  132. void getViewMtx(float* _viewMtx)
  133. {
  134. mtxLookAt(_viewMtx, m_eye, m_at, m_up);
  135. }
  136. void setPosition(float* _pos)
  137. {
  138. memcpy(m_eye, _pos, sizeof(float)*3);
  139. }
  140. void setVerticalAngle(float _verticalAngle)
  141. {
  142. m_verticalAngle = _verticalAngle;
  143. }
  144. void setHorizontalAngle(float _horizontalAngle)
  145. {
  146. m_horizontalAngle = _horizontalAngle;
  147. }
  148. MouseCoords m_mouseNow, m_mouseLast;
  149. float m_eye[3];
  150. float m_at[3];
  151. float m_up[3];
  152. float m_horizontalAngle;
  153. float m_verticalAngle;
  154. float m_mouseSpeed;
  155. float m_moveSpeed;
  156. uint8_t m_keys;
  157. bool m_mouseDown;
  158. };
  159. static Camera s_camera;
  160. void cameraSetPosition(float* _pos)
  161. {
  162. s_camera.setPosition(_pos);
  163. }
  164. void cameraSetHorizontalAngle(float _horizontalAngle)
  165. {
  166. s_camera.setHorizontalAngle(_horizontalAngle);
  167. }
  168. void cameraSetVerticalAngle(float _verticalAngle)
  169. {
  170. s_camera.setVerticalAngle(_verticalAngle);
  171. }
  172. void cameraSetMouseState(uint32_t _mx, uint32_t _my, bool _down, bool _move)
  173. {
  174. s_camera.setMouseState(_mx, _my, _down, _move);
  175. }
  176. void cameraSetKeyState(uint8_t _key, bool _down)
  177. {
  178. s_camera.setKeyState(_key, _down);
  179. }
  180. void cameraGetViewMtx(float* _viewMtx)
  181. {
  182. s_camera.getViewMtx(_viewMtx);
  183. }
  184. void cameraGetPosition(float* _pos)
  185. {
  186. memcpy(_pos, s_camera.m_eye, 3*sizeof(float));
  187. }
  188. void cameraGetAt(float* _at)
  189. {
  190. memcpy(_at, s_camera.m_at, 3*sizeof(float));
  191. }
  192. void cameraUpdate(float _deltaTime)
  193. {
  194. s_camera.update(_deltaTime);
  195. }