input.cpp 4.6 KB

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  1. /*
  2. * Copyright 2010-2014 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include <memory.h>
  6. #include <string>
  7. #include "entry_p.h"
  8. #include "input.h"
  9. #include <tinystl/allocator.h>
  10. #include <tinystl/unordered_map.h>
  11. namespace stl = tinystl;
  12. struct Mouse
  13. {
  14. Mouse()
  15. : m_width(1280)
  16. , m_height(720)
  17. , m_wheelDelta(120)
  18. , m_lock(false)
  19. {
  20. }
  21. void reset()
  22. {
  23. if (m_lock)
  24. {
  25. m_norm[0] = 0.0f;
  26. m_norm[1] = 0.0f;
  27. m_norm[2] = 0.0f;
  28. }
  29. memset(m_buttons, 0, sizeof(m_buttons) );
  30. }
  31. void setResolution(uint16_t _width, uint16_t _height)
  32. {
  33. m_width = _width;
  34. m_height = _height;
  35. }
  36. void setPos(int32_t _mx, int32_t _my, int32_t _mz)
  37. {
  38. m_absolute[0] = _mx;
  39. m_absolute[1] = _my;
  40. m_absolute[2] = _mz;
  41. m_norm[0] = float(_mx)/float(m_width);
  42. m_norm[1] = float(_my)/float(m_height);
  43. m_norm[2] = float(_mz)/float(m_wheelDelta);
  44. }
  45. void setButtonState(entry::MouseButton::Enum _button, uint8_t _state)
  46. {
  47. m_buttons[_button] = _state;
  48. }
  49. int32_t m_absolute[3];
  50. float m_norm[3];
  51. int32_t m_wheel;
  52. uint8_t m_buttons[entry::MouseButton::Count];
  53. uint16_t m_width;
  54. uint16_t m_height;
  55. uint16_t m_wheelDelta;
  56. bool m_lock;
  57. };
  58. struct Keyboard
  59. {
  60. Keyboard()
  61. {
  62. }
  63. void reset()
  64. {
  65. memset(m_key, 0, sizeof(m_key) );
  66. memset(m_once, 0xff, sizeof(m_once) );
  67. }
  68. static uint32_t encodeKeyState(uint8_t _modifiers, bool _down)
  69. {
  70. uint32_t state = 0;
  71. state |= uint32_t(_modifiers)<<16;
  72. state |= uint32_t(_down)<<8;
  73. return state;
  74. }
  75. static void decodeKeyState(uint32_t _state, uint8_t& _modifiers, bool& _down)
  76. {
  77. _modifiers = (_state>>16)&0xff;
  78. _down = 0 != ( (_state>>8)&0xff);
  79. }
  80. void setKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down)
  81. {
  82. m_key[_key] = encodeKeyState(_modifiers, _down);
  83. m_once[_key] = false;
  84. }
  85. uint32_t m_key[256];
  86. bool m_once[256];
  87. };
  88. struct Input
  89. {
  90. Input()
  91. {
  92. reset();
  93. }
  94. ~Input()
  95. {
  96. }
  97. void addBindings(const char* _name, const InputBinding* _bindings)
  98. {
  99. m_inputBindingsMap.insert(stl::make_pair(_name, _bindings) );
  100. }
  101. void removeBindings(const char* _name)
  102. {
  103. m_inputBindingsMap.erase(m_inputBindingsMap.find(_name));
  104. }
  105. void process(const InputBinding* _bindings)
  106. {
  107. for (const InputBinding* binding = _bindings; binding->m_key != entry::Key::None; ++binding)
  108. {
  109. uint8_t modifiers;
  110. bool down;
  111. Keyboard::decodeKeyState(m_keyboard.m_key[binding->m_key], modifiers, down);
  112. if (binding->m_flags == 1)
  113. {
  114. if (down)
  115. {
  116. if (modifiers == binding->m_modifiers
  117. && !m_keyboard.m_once[binding->m_key])
  118. {
  119. binding->m_fn(binding->m_userData);
  120. m_keyboard.m_once[binding->m_key] = true;
  121. }
  122. }
  123. else
  124. {
  125. m_keyboard.m_once[binding->m_key] = false;
  126. }
  127. }
  128. else
  129. {
  130. if (down
  131. && modifiers == binding->m_modifiers)
  132. {
  133. binding->m_fn(binding->m_userData);
  134. }
  135. }
  136. }
  137. }
  138. void process()
  139. {
  140. for (InputBindingMap::const_iterator it = m_inputBindingsMap.begin(); it != m_inputBindingsMap.end(); ++it)
  141. {
  142. process(it->second);
  143. }
  144. }
  145. void reset()
  146. {
  147. m_mouse.reset();
  148. m_keyboard.reset();
  149. }
  150. typedef stl::unordered_map<const char*, const InputBinding*> InputBindingMap;
  151. InputBindingMap m_inputBindingsMap;
  152. Mouse m_mouse;
  153. Keyboard m_keyboard;
  154. };
  155. static Input s_input;
  156. void inputAddBindings(const char* _name, const InputBinding* _bindings)
  157. {
  158. s_input.addBindings(_name, _bindings);
  159. }
  160. void inputRemoveBindings(const char* _name)
  161. {
  162. s_input.removeBindings(_name);
  163. }
  164. void inputProcess()
  165. {
  166. s_input.process();
  167. }
  168. void inputSetMouseResolution(uint16_t _width, uint16_t _height)
  169. {
  170. s_input.m_mouse.setResolution(_width, _height);
  171. }
  172. void inputSetKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down)
  173. {
  174. s_input.m_keyboard.setKeyState(_key, _modifiers, _down);
  175. }
  176. void inputSetMousePos(int32_t _mx, int32_t _my, int32_t _mz)
  177. {
  178. s_input.m_mouse.setPos(_mx, _my, _mz);
  179. }
  180. void inputSetMouseButtonState(entry::MouseButton::Enum _button, uint8_t _state)
  181. {
  182. s_input.m_mouse.setButtonState(_button, _state);
  183. }
  184. void inputGetMouse(float _mouse[3])
  185. {
  186. _mouse[0] = s_input.m_mouse.m_norm[0];
  187. _mouse[1] = s_input.m_mouse.m_norm[1];
  188. _mouse[2] = s_input.m_mouse.m_norm[2];
  189. s_input.m_mouse.m_norm[0] = 0.0f;
  190. s_input.m_mouse.m_norm[1] = 0.0f;
  191. s_input.m_mouse.m_norm[2] = 0.0f;
  192. }
  193. bool inputIsMouseLocked()
  194. {
  195. return s_input.m_mouse.m_lock;
  196. }
  197. void inputSetMouseLock(bool _lock)
  198. {
  199. if (s_input.m_mouse.m_lock != _lock)
  200. {
  201. s_input.m_mouse.m_lock = _lock;
  202. entry::setMouseLock(_lock);
  203. if (_lock)
  204. {
  205. s_input.m_mouse.m_norm[0] = 0.0f;
  206. s_input.m_mouse.m_norm[1] = 0.0f;
  207. s_input.m_mouse.m_norm[2] = 0.0f;
  208. }
  209. }
  210. }