entry.cpp 17 KB

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  1. /*
  2. * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include <bx/bx.h>
  6. #if BX_PLATFORM_WINDOWS
  7. // BK - Remotery needs WinSock, but on VS2015/Win10 build
  8. // fails if WinSock2 is included after Windows.h?!
  9. # include <WinSock2.h>
  10. #endif // BX_PLATFORM_WINDOWS
  11. #include <bgfx/bgfx.h>
  12. #include <bx/string.h>
  13. #include <bx/readerwriter.h>
  14. #include <time.h>
  15. #if BX_PLATFORM_EMSCRIPTEN
  16. # include <emscripten.h>
  17. #endif // BX_PLATFORM_EMSCRIPTEN
  18. #include "entry_p.h"
  19. #include "cmd.h"
  20. #include "input.h"
  21. #define RMT_ENABLED ENTRY_CONFIG_PROFILER
  22. #include <remotery/lib/Remotery.c>
  23. extern "C" int _main_(int _argc, char** _argv);
  24. namespace entry
  25. {
  26. static uint32_t s_debug = BGFX_DEBUG_NONE;
  27. static uint32_t s_reset = BGFX_RESET_NONE;
  28. static bool s_exit = false;
  29. static Remotery* s_rmt = NULL;
  30. static bx::FileReaderI* s_fileReader = NULL;
  31. static bx::FileWriterI* s_fileWriter = NULL;
  32. extern bx::AllocatorI* getDefaultAllocator();
  33. static bx::AllocatorI* s_allocator = getDefaultAllocator();
  34. void* rmtMalloc(void* /*_context*/, rmtU32 _size)
  35. {
  36. return BX_ALLOC(s_allocator, _size);
  37. }
  38. void* rmtRealloc(void* /*_context*/, void* _ptr, rmtU32 _size)
  39. {
  40. return BX_REALLOC(s_allocator, _ptr, _size);
  41. }
  42. void rmtFree(void* /*_context*/, void* _ptr)
  43. {
  44. BX_FREE(s_allocator, _ptr);
  45. }
  46. #if ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR
  47. bx::AllocatorI* getDefaultAllocator()
  48. {
  49. BX_PRAGMA_DIAGNOSTIC_PUSH();
  50. BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4459); // warning C4459: declaration of 's_allocator' hides global declaration
  51. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wshadow");
  52. static bx::CrtAllocator s_allocator;
  53. return &s_allocator;
  54. BX_PRAGMA_DIAGNOSTIC_POP();
  55. }
  56. #endif // ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR
  57. static const char* s_keyName[] =
  58. {
  59. "None",
  60. "Esc",
  61. "Return",
  62. "Tab",
  63. "Space",
  64. "Backspace",
  65. "Up",
  66. "Down",
  67. "Left",
  68. "Right",
  69. "Insert",
  70. "Delete",
  71. "Home",
  72. "End",
  73. "PageUp",
  74. "PageDown",
  75. "Print",
  76. "Plus",
  77. "Minus",
  78. "LeftBracket",
  79. "RightBracket",
  80. "Semicolon",
  81. "Quote",
  82. "Comma",
  83. "Period",
  84. "Slash",
  85. "Backslash",
  86. "Tilde",
  87. "F1",
  88. "F2",
  89. "F3",
  90. "F4",
  91. "F5",
  92. "F6",
  93. "F7",
  94. "F8",
  95. "F9",
  96. "F10",
  97. "F11",
  98. "F12",
  99. "NumPad0",
  100. "NumPad1",
  101. "NumPad2",
  102. "NumPad3",
  103. "NumPad4",
  104. "NumPad5",
  105. "NumPad6",
  106. "NumPad7",
  107. "NumPad8",
  108. "NumPad9",
  109. "Key0",
  110. "Key1",
  111. "Key2",
  112. "Key3",
  113. "Key4",
  114. "Key5",
  115. "Key6",
  116. "Key7",
  117. "Key8",
  118. "Key9",
  119. "KeyA",
  120. "KeyB",
  121. "KeyC",
  122. "KeyD",
  123. "KeyE",
  124. "KeyF",
  125. "KeyG",
  126. "KeyH",
  127. "KeyI",
  128. "KeyJ",
  129. "KeyK",
  130. "KeyL",
  131. "KeyM",
  132. "KeyN",
  133. "KeyO",
  134. "KeyP",
  135. "KeyQ",
  136. "KeyR",
  137. "KeyS",
  138. "KeyT",
  139. "KeyU",
  140. "KeyV",
  141. "KeyW",
  142. "KeyX",
  143. "KeyY",
  144. "KeyZ",
  145. "GamepadA",
  146. "GamepadB",
  147. "GamepadX",
  148. "GamepadY",
  149. "GamepadThumbL",
  150. "GamepadThumbR",
  151. "GamepadShoulderL",
  152. "GamepadShoulderR",
  153. "GamepadUp",
  154. "GamepadDown",
  155. "GamepadLeft",
  156. "GamepadRight",
  157. "GamepadBack",
  158. "GamepadStart",
  159. "GamepadGuide",
  160. };
  161. BX_STATIC_ASSERT(Key::Count == BX_COUNTOF(s_keyName) );
  162. const char* getName(Key::Enum _key)
  163. {
  164. BX_CHECK(_key < Key::Count, "Invalid key %d.", _key);
  165. return s_keyName[_key];
  166. }
  167. char keyToAscii(Key::Enum _key, uint8_t _modifiers)
  168. {
  169. const bool isAscii = (Key::Key0 <= _key && _key <= Key::KeyZ)
  170. || (Key::Esc <= _key && _key <= Key::Minus);
  171. if (!isAscii)
  172. {
  173. return '\0';
  174. }
  175. const bool isNumber = (Key::Key0 <= _key && _key <= Key::Key9);
  176. if (isNumber)
  177. {
  178. return '0' + (_key - Key::Key0);
  179. }
  180. const bool isChar = (Key::KeyA <= _key && _key <= Key::KeyZ);
  181. if (isChar)
  182. {
  183. enum { ShiftMask = Modifier::LeftShift|Modifier::RightShift };
  184. const bool shift = !!(_modifiers&ShiftMask);
  185. return (shift ? 'A' : 'a') + (_key - Key::KeyA);
  186. }
  187. switch (_key)
  188. {
  189. case Key::Esc: return 0x1b;
  190. case Key::Return: return '\n';
  191. case Key::Tab: return '\t';
  192. case Key::Space: return ' ';
  193. case Key::Backspace: return 0x08;
  194. case Key::Plus: return '+';
  195. case Key::Minus: return '-';
  196. default: break;
  197. }
  198. return '\0';
  199. }
  200. bool setOrToggle(uint32_t& _flags, const char* _name, uint32_t _bit, int _first, int _argc, char const* const* _argv)
  201. {
  202. if (0 == strcmp(_argv[_first], _name) )
  203. {
  204. int arg = _first+1;
  205. if (_argc > arg)
  206. {
  207. _flags &= ~_bit;
  208. _flags |= bx::toBool(_argv[arg]) ? _bit : 0;
  209. }
  210. else
  211. {
  212. _flags ^= _bit;
  213. }
  214. return true;
  215. }
  216. return false;
  217. }
  218. int cmdMouseLock(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
  219. {
  220. if (_argc > 1)
  221. {
  222. inputSetMouseLock(_argc > 1 ? bx::toBool(_argv[1]) : !inputIsMouseLocked() );
  223. return 0;
  224. }
  225. return 1;
  226. }
  227. int cmdGraphics(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
  228. {
  229. if (_argc > 1)
  230. {
  231. if (setOrToggle(s_reset, "vsync", BGFX_RESET_VSYNC, 1, _argc, _argv)
  232. || setOrToggle(s_reset, "maxaniso", BGFX_RESET_MAXANISOTROPY, 1, _argc, _argv)
  233. || setOrToggle(s_reset, "hmd", BGFX_RESET_HMD, 1, _argc, _argv)
  234. || setOrToggle(s_reset, "hmddbg", BGFX_RESET_HMD_DEBUG, 1, _argc, _argv)
  235. || setOrToggle(s_reset, "hmdrecenter", BGFX_RESET_HMD_RECENTER, 1, _argc, _argv)
  236. || setOrToggle(s_reset, "msaa", BGFX_RESET_MSAA_X16, 1, _argc, _argv)
  237. || setOrToggle(s_reset, "flush", BGFX_RESET_FLUSH_AFTER_RENDER, 1, _argc, _argv)
  238. || setOrToggle(s_reset, "flip", BGFX_RESET_FLIP_AFTER_RENDER, 1, _argc, _argv)
  239. || setOrToggle(s_reset, "hidpi", BGFX_RESET_HIDPI, 1, _argc, _argv)
  240. )
  241. {
  242. return 0;
  243. }
  244. else if (setOrToggle(s_debug, "stats", BGFX_DEBUG_STATS, 1, _argc, _argv)
  245. || setOrToggle(s_debug, "ifh", BGFX_DEBUG_IFH, 1, _argc, _argv)
  246. || setOrToggle(s_debug, "text", BGFX_DEBUG_TEXT, 1, _argc, _argv)
  247. || setOrToggle(s_debug, "wireframe", BGFX_DEBUG_WIREFRAME, 1, _argc, _argv) )
  248. {
  249. bgfx::setDebug(s_debug);
  250. return 0;
  251. }
  252. else if (0 == strcmp(_argv[1], "screenshot") )
  253. {
  254. if (_argc > 2)
  255. {
  256. bgfx::saveScreenShot(_argv[2]);
  257. }
  258. else
  259. {
  260. time_t tt;
  261. time(&tt);
  262. char filePath[256];
  263. bx::snprintf(filePath, sizeof(filePath), "temp/screenshot-%d", tt);
  264. bgfx::saveScreenShot(filePath);
  265. }
  266. return 0;
  267. }
  268. else if (0 == strcmp(_argv[1], "fullscreen") )
  269. {
  270. WindowHandle window = { 0 };
  271. toggleFullscreen(window);
  272. return 0;
  273. }
  274. }
  275. return 1;
  276. }
  277. int cmdExit(CmdContext* /*_context*/, void* /*_userData*/, int /*_argc*/, char const* const* /*_argv*/)
  278. {
  279. s_exit = true;
  280. return 0;
  281. }
  282. static const InputBinding s_bindings[] =
  283. {
  284. { entry::Key::KeyQ, entry::Modifier::LeftCtrl, 1, NULL, "exit" },
  285. { entry::Key::KeyQ, entry::Modifier::RightCtrl, 1, NULL, "exit" },
  286. { entry::Key::KeyF, entry::Modifier::LeftCtrl, 1, NULL, "graphics fullscreen" },
  287. { entry::Key::KeyF, entry::Modifier::RightCtrl, 1, NULL, "graphics fullscreen" },
  288. { entry::Key::Return, entry::Modifier::RightAlt, 1, NULL, "graphics fullscreen" },
  289. { entry::Key::F1, entry::Modifier::None, 1, NULL, "graphics stats" },
  290. { entry::Key::GamepadStart, entry::Modifier::None, 1, NULL, "graphics stats" },
  291. { entry::Key::F1, entry::Modifier::LeftShift, 1, NULL, "graphics stats 0\ngraphics text 0" },
  292. { entry::Key::F3, entry::Modifier::None, 1, NULL, "graphics wireframe" },
  293. { entry::Key::F4, entry::Modifier::None, 1, NULL, "graphics hmd" },
  294. { entry::Key::F4, entry::Modifier::LeftShift, 1, NULL, "graphics hmdrecenter" },
  295. { entry::Key::F4, entry::Modifier::LeftCtrl, 1, NULL, "graphics hmddbg" },
  296. { entry::Key::F7, entry::Modifier::None, 1, NULL, "graphics vsync" },
  297. { entry::Key::F8, entry::Modifier::None, 1, NULL, "graphics msaa" },
  298. { entry::Key::F9, entry::Modifier::None, 1, NULL, "graphics flush" },
  299. { entry::Key::F10, entry::Modifier::None, 1, NULL, "graphics hidpi" },
  300. { entry::Key::Print, entry::Modifier::None, 1, NULL, "graphics screenshot" },
  301. INPUT_BINDING_END
  302. };
  303. #if BX_PLATFORM_EMSCRIPTEN
  304. static AppI* s_app;
  305. static void updateApp()
  306. {
  307. s_app->update();
  308. }
  309. #endif // BX_PLATFORM_EMSCRIPTEN
  310. int runApp(AppI* _app, int _argc, char** _argv)
  311. {
  312. _app->init(_argc, _argv);
  313. bgfx::frame();
  314. WindowHandle defaultWindow = { 0 };
  315. setWindowSize(defaultWindow, ENTRY_DEFAULT_WIDTH, ENTRY_DEFAULT_HEIGHT);
  316. #if BX_PLATFORM_EMSCRIPTEN
  317. s_app = _app;
  318. emscripten_set_main_loop(&updateApp, -1, 1);
  319. #else
  320. while (_app->update() );
  321. #endif // BX_PLATFORM_EMSCRIPTEN
  322. return _app->shutdown();
  323. }
  324. int main(int _argc, char** _argv)
  325. {
  326. //DBG(BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME);
  327. if (BX_ENABLED(ENTRY_CONFIG_PROFILER) )
  328. {
  329. rmtSettings* settings = rmt_Settings();
  330. BX_WARN(NULL != settings, "Remotery is not enabled.");
  331. if (NULL != settings)
  332. {
  333. settings->malloc = rmtMalloc;
  334. settings->realloc = rmtRealloc;
  335. settings->free = rmtFree;
  336. rmtError err = rmt_CreateGlobalInstance(&s_rmt);
  337. BX_WARN(RMT_ERROR_NONE != err, "Remotery failed to create global instance.");
  338. if (RMT_ERROR_NONE == err)
  339. {
  340. rmt_SetCurrentThreadName("Main");
  341. }
  342. else
  343. {
  344. s_rmt = NULL;
  345. }
  346. }
  347. }
  348. #if BX_CONFIG_CRT_FILE_READER_WRITER
  349. s_fileReader = new bx::CrtFileReader;
  350. s_fileWriter = new bx::CrtFileWriter;
  351. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  352. cmdInit();
  353. cmdAdd("mouselock", cmdMouseLock);
  354. cmdAdd("graphics", cmdGraphics );
  355. cmdAdd("exit", cmdExit );
  356. inputInit();
  357. inputAddBindings("bindings", s_bindings);
  358. entry::WindowHandle defaultWindow = { 0 };
  359. entry::setWindowTitle(defaultWindow, bx::baseName(_argv[0]) );
  360. setWindowSize(defaultWindow, ENTRY_DEFAULT_WIDTH, ENTRY_DEFAULT_HEIGHT);
  361. int32_t result = ::_main_(_argc, _argv);
  362. inputRemoveBindings("bindings");
  363. inputShutdown();
  364. cmdShutdown();
  365. #if BX_CONFIG_CRT_FILE_READER_WRITER
  366. delete s_fileReader;
  367. s_fileReader = NULL;
  368. delete s_fileWriter;
  369. s_fileWriter = NULL;
  370. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  371. if (BX_ENABLED(ENTRY_CONFIG_PROFILER)
  372. && NULL != s_rmt)
  373. {
  374. rmt_DestroyGlobalInstance(s_rmt);
  375. }
  376. return result;
  377. }
  378. bool processEvents(uint32_t& _width, uint32_t& _height, uint32_t& _debug, uint32_t& _reset, MouseState* _mouse)
  379. {
  380. s_debug = _debug;
  381. s_reset = _reset;
  382. WindowHandle handle = { UINT16_MAX };
  383. bool mouseLock = inputIsMouseLocked();
  384. const Event* ev;
  385. do
  386. {
  387. struct SE { const Event* m_ev; SE() : m_ev(poll() ) {} ~SE() { if (NULL != m_ev) { release(m_ev); } } } scopeEvent;
  388. ev = scopeEvent.m_ev;
  389. if (NULL != ev)
  390. {
  391. switch (ev->m_type)
  392. {
  393. case Event::Axis:
  394. {
  395. const AxisEvent* axis = static_cast<const AxisEvent*>(ev);
  396. inputSetGamepadAxis(axis->m_gamepad, axis->m_axis, axis->m_value);
  397. }
  398. break;
  399. case Event::Char:
  400. {
  401. const CharEvent* chev = static_cast<const CharEvent*>(ev);
  402. inputChar(chev->m_len, chev->m_char);
  403. }
  404. break;
  405. case Event::Exit:
  406. return true;
  407. case Event::Gamepad:
  408. {
  409. const GamepadEvent* gev = static_cast<const GamepadEvent*>(ev);
  410. DBG("gamepad %d, %d", gev->m_gamepad.idx, gev->m_connected);
  411. }
  412. break;
  413. case Event::Mouse:
  414. {
  415. const MouseEvent* mouse = static_cast<const MouseEvent*>(ev);
  416. handle = mouse->m_handle;
  417. if (mouse->m_move)
  418. {
  419. inputSetMousePos(mouse->m_mx, mouse->m_my, mouse->m_mz);
  420. }
  421. else
  422. {
  423. inputSetMouseButtonState(mouse->m_button, mouse->m_down);
  424. }
  425. if (NULL != _mouse
  426. && !mouseLock)
  427. {
  428. if (mouse->m_move)
  429. {
  430. _mouse->m_mx = mouse->m_mx;
  431. _mouse->m_my = mouse->m_my;
  432. _mouse->m_mz = mouse->m_mz;
  433. }
  434. else
  435. {
  436. _mouse->m_buttons[mouse->m_button] = mouse->m_down;
  437. }
  438. }
  439. }
  440. break;
  441. case Event::Key:
  442. {
  443. const KeyEvent* key = static_cast<const KeyEvent*>(ev);
  444. handle = key->m_handle;
  445. inputSetKeyState(key->m_key, key->m_modifiers, key->m_down);
  446. }
  447. break;
  448. case Event::Size:
  449. {
  450. const SizeEvent* size = static_cast<const SizeEvent*>(ev);
  451. handle = size->m_handle;
  452. _width = size->m_width;
  453. _height = size->m_height;
  454. _reset = !s_reset; // force reset
  455. }
  456. break;
  457. case Event::Window:
  458. break;
  459. case Event::Suspend:
  460. break;
  461. default:
  462. break;
  463. }
  464. }
  465. inputProcess();
  466. } while (NULL != ev);
  467. if (handle.idx == 0
  468. && _reset != s_reset)
  469. {
  470. _reset = s_reset;
  471. bgfx::reset(_width, _height, _reset);
  472. inputSetMouseResolution(_width, _height);
  473. }
  474. _debug = s_debug;
  475. return s_exit;
  476. }
  477. WindowState s_window[ENTRY_CONFIG_MAX_WINDOWS];
  478. bool processWindowEvents(WindowState& _state, uint32_t& _debug, uint32_t& _reset)
  479. {
  480. s_debug = _debug;
  481. s_reset = _reset;
  482. WindowHandle handle = { UINT16_MAX };
  483. bool mouseLock = inputIsMouseLocked();
  484. const Event* ev;
  485. do
  486. {
  487. struct SE
  488. {
  489. SE(WindowHandle _handle)
  490. : m_ev(poll(_handle) )
  491. {
  492. }
  493. ~SE()
  494. {
  495. if (NULL != m_ev)
  496. {
  497. release(m_ev);
  498. }
  499. }
  500. const Event* m_ev;
  501. } scopeEvent(handle);
  502. ev = scopeEvent.m_ev;
  503. if (NULL != ev)
  504. {
  505. handle = ev->m_handle;
  506. WindowState& win = s_window[handle.idx];
  507. switch (ev->m_type)
  508. {
  509. case Event::Axis:
  510. {
  511. const AxisEvent* axis = static_cast<const AxisEvent*>(ev);
  512. inputSetGamepadAxis(axis->m_gamepad, axis->m_axis, axis->m_value);
  513. }
  514. break;
  515. case Event::Char:
  516. {
  517. const CharEvent* chev = static_cast<const CharEvent*>(ev);
  518. win.m_handle = chev->m_handle;
  519. inputChar(chev->m_len, chev->m_char);
  520. }
  521. break;
  522. case Event::Exit:
  523. return true;
  524. case Event::Gamepad:
  525. {
  526. const GamepadEvent* gev = static_cast<const GamepadEvent*>(ev);
  527. DBG("gamepad %d, %d", gev->m_gamepad.idx, gev->m_connected);
  528. }
  529. break;
  530. case Event::Mouse:
  531. {
  532. const MouseEvent* mouse = static_cast<const MouseEvent*>(ev);
  533. win.m_handle = mouse->m_handle;
  534. if (mouse->m_move)
  535. {
  536. inputSetMousePos(mouse->m_mx, mouse->m_my, mouse->m_mz);
  537. }
  538. else
  539. {
  540. inputSetMouseButtonState(mouse->m_button, mouse->m_down);
  541. }
  542. if (!mouseLock)
  543. {
  544. if (mouse->m_move)
  545. {
  546. win.m_mouse.m_mx = mouse->m_mx;
  547. win.m_mouse.m_my = mouse->m_my;
  548. win.m_mouse.m_mz = mouse->m_mz;
  549. }
  550. else
  551. {
  552. win.m_mouse.m_buttons[mouse->m_button] = mouse->m_down;
  553. }
  554. }
  555. }
  556. break;
  557. case Event::Key:
  558. {
  559. const KeyEvent* key = static_cast<const KeyEvent*>(ev);
  560. win.m_handle = key->m_handle;
  561. inputSetKeyState(key->m_key, key->m_modifiers, key->m_down);
  562. }
  563. break;
  564. case Event::Size:
  565. {
  566. const SizeEvent* size = static_cast<const SizeEvent*>(ev);
  567. win.m_handle = size->m_handle;
  568. win.m_width = size->m_width;
  569. win.m_height = size->m_height;
  570. _reset = win.m_handle.idx == 0
  571. ? !s_reset
  572. : _reset
  573. ; // force reset
  574. }
  575. break;
  576. case Event::Window:
  577. {
  578. const WindowEvent* window = static_cast<const WindowEvent*>(ev);
  579. win.m_handle = window->m_handle;
  580. win.m_nwh = window->m_nwh;
  581. ev = NULL;
  582. }
  583. break;
  584. case Event::Suspend:
  585. break;
  586. default:
  587. break;
  588. }
  589. }
  590. inputProcess();
  591. } while (NULL != ev);
  592. if (isValid(handle) )
  593. {
  594. const WindowState& win = s_window[handle.idx];
  595. _state = win;
  596. if (handle.idx == 0)
  597. {
  598. inputSetMouseResolution(win.m_width, win.m_height);
  599. }
  600. }
  601. if (_reset != s_reset)
  602. {
  603. _reset = s_reset;
  604. bgfx::reset(s_window[0].m_width, s_window[0].m_height, _reset);
  605. inputSetMouseResolution(s_window[0].m_width, s_window[0].m_height);
  606. }
  607. _debug = s_debug;
  608. return s_exit;
  609. }
  610. bx::FileReaderI* getFileReader()
  611. {
  612. return s_fileReader;
  613. }
  614. bx::FileWriterI* getFileWriter()
  615. {
  616. return s_fileWriter;
  617. }
  618. bx::AllocatorI* getAllocator()
  619. {
  620. return s_allocator;
  621. }
  622. void* TinyStlAllocator::static_allocate(size_t _bytes)
  623. {
  624. return BX_ALLOC(getAllocator(), _bytes);
  625. }
  626. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  627. {
  628. if (NULL != _ptr)
  629. {
  630. BX_FREE(getAllocator(), _ptr);
  631. }
  632. }
  633. } // namespace entry
  634. extern "C" bool entry_process_events(uint32_t* _width, uint32_t* _height, uint32_t* _debug, uint32_t* _reset)
  635. {
  636. return entry::processEvents(*_width, *_height, *_debug, *_reset, NULL);
  637. }