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|
- /*
- * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include "bgfx_p.h"
- #if BGFX_CONFIG_RENDERER_DIRECT3D11
- # include "renderer_d3d11.h"
- namespace bgfx { namespace d3d11
- {
- static wchar_t s_viewNameW[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
- static char s_viewName[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
- struct PrimInfo
- {
- D3D11_PRIMITIVE_TOPOLOGY m_type;
- uint32_t m_min;
- uint32_t m_div;
- uint32_t m_sub;
- };
- static const PrimInfo s_primInfo[] =
- {
- { D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, 3, 3, 0 },
- { D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, 3, 1, 2 },
- { D3D11_PRIMITIVE_TOPOLOGY_LINELIST, 2, 2, 0 },
- { D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP, 2, 1, 1 },
- { D3D11_PRIMITIVE_TOPOLOGY_POINTLIST, 1, 1, 0 },
- { D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED, 0, 0, 0 },
- };
- BX_STATIC_ASSERT(Topology::Count == BX_COUNTOF(s_primInfo)-1);
- union Zero
- {
- Zero()
- {
- bx::memSet(this, 0, sizeof(Zero) );
- }
- ID3D11Buffer* m_buffer[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
- ID3D11UnorderedAccessView* m_uav[D3D11_1_UAV_SLOT_COUNT];
- ID3D11ShaderResourceView* m_srv[D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
- ID3D11SamplerState* m_sampler[D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT];
- ID3D11RenderTargetView* m_rtv[BGFX_CONFIG_MAX_FRAME_BUFFERS];
- uint32_t m_zero[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
- float m_zerof[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
- };
- BX_PRAGMA_DIAGNOSTIC_PUSH();
- BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4268) // warning C4268: '' : 'const' static/global data initialized with compiler generated default constructor fills the object with zeros
- static const Zero s_zero;
- BX_PRAGMA_DIAGNOSTIC_POP();
- static const uint32_t s_checkMsaa[] =
- {
- 0,
- 2,
- 4,
- 8,
- 16,
- };
- static DXGI_SAMPLE_DESC s_msaa[] =
- {
- { 1, 0 },
- { 2, 0 },
- { 4, 0 },
- { 8, 0 },
- { 16, 0 },
- };
- static const D3D11_BLEND s_blendFactor[][2] =
- {
- { D3D11_BLEND(0), D3D11_BLEND(0) }, // ignored
- { D3D11_BLEND_ZERO, D3D11_BLEND_ZERO }, // ZERO
- { D3D11_BLEND_ONE, D3D11_BLEND_ONE }, // ONE
- { D3D11_BLEND_SRC_COLOR, D3D11_BLEND_SRC_ALPHA }, // SRC_COLOR
- { D3D11_BLEND_INV_SRC_COLOR, D3D11_BLEND_INV_SRC_ALPHA }, // INV_SRC_COLOR
- { D3D11_BLEND_SRC_ALPHA, D3D11_BLEND_SRC_ALPHA }, // SRC_ALPHA
- { D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_INV_SRC_ALPHA }, // INV_SRC_ALPHA
- { D3D11_BLEND_DEST_ALPHA, D3D11_BLEND_DEST_ALPHA }, // DST_ALPHA
- { D3D11_BLEND_INV_DEST_ALPHA, D3D11_BLEND_INV_DEST_ALPHA }, // INV_DST_ALPHA
- { D3D11_BLEND_DEST_COLOR, D3D11_BLEND_DEST_ALPHA }, // DST_COLOR
- { D3D11_BLEND_INV_DEST_COLOR, D3D11_BLEND_INV_DEST_ALPHA }, // INV_DST_COLOR
- { D3D11_BLEND_SRC_ALPHA_SAT, D3D11_BLEND_ONE }, // SRC_ALPHA_SAT
- { D3D11_BLEND_BLEND_FACTOR, D3D11_BLEND_BLEND_FACTOR }, // FACTOR
- { D3D11_BLEND_INV_BLEND_FACTOR, D3D11_BLEND_INV_BLEND_FACTOR }, // INV_FACTOR
- };
- static const D3D11_BLEND_OP s_blendEquation[] =
- {
- D3D11_BLEND_OP_ADD,
- D3D11_BLEND_OP_SUBTRACT,
- D3D11_BLEND_OP_REV_SUBTRACT,
- D3D11_BLEND_OP_MIN,
- D3D11_BLEND_OP_MAX,
- };
- static const D3D11_COMPARISON_FUNC s_cmpFunc[] =
- {
- D3D11_COMPARISON_FUNC(0), // ignored
- D3D11_COMPARISON_LESS,
- D3D11_COMPARISON_LESS_EQUAL,
- D3D11_COMPARISON_EQUAL,
- D3D11_COMPARISON_GREATER_EQUAL,
- D3D11_COMPARISON_GREATER,
- D3D11_COMPARISON_NOT_EQUAL,
- D3D11_COMPARISON_NEVER,
- D3D11_COMPARISON_ALWAYS,
- };
- static const D3D11_STENCIL_OP s_stencilOp[] =
- {
- D3D11_STENCIL_OP_ZERO,
- D3D11_STENCIL_OP_KEEP,
- D3D11_STENCIL_OP_REPLACE,
- D3D11_STENCIL_OP_INCR,
- D3D11_STENCIL_OP_INCR_SAT,
- D3D11_STENCIL_OP_DECR,
- D3D11_STENCIL_OP_DECR_SAT,
- D3D11_STENCIL_OP_INVERT,
- };
- static const D3D11_CULL_MODE s_cullMode[] =
- {
- D3D11_CULL_NONE,
- D3D11_CULL_FRONT,
- D3D11_CULL_BACK,
- };
- static const D3D11_TEXTURE_ADDRESS_MODE s_textureAddress[] =
- {
- D3D11_TEXTURE_ADDRESS_WRAP,
- D3D11_TEXTURE_ADDRESS_MIRROR,
- D3D11_TEXTURE_ADDRESS_CLAMP,
- D3D11_TEXTURE_ADDRESS_BORDER,
- };
- /*
- * D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
- * D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
- * D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
- * D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
- * D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
- * D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
- * D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
- * D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
- * D3D11_FILTER_ANISOTROPIC = 0x55,
- *
- * D3D11_COMPARISON_FILTERING_BIT = 0x80,
- * D3D11_ANISOTROPIC_FILTERING_BIT = 0x40,
- *
- * According to D3D11_FILTER enum bits for mip, mag and mip are:
- * 0x10 // MIN_LINEAR
- * 0x04 // MAG_LINEAR
- * 0x01 // MIP_LINEAR
- */
- static const uint8_t s_textureFilter[3][3] =
- {
- {
- 0x10, // min linear
- 0x00, // min point
- 0x55, // anisotropic
- },
- {
- 0x04, // mag linear
- 0x00, // mag point
- 0x55, // anisotropic
- },
- {
- 0x01, // mip linear
- 0x00, // mip point
- 0x55, // anisotropic
- },
- };
- struct TextureFormatInfo
- {
- DXGI_FORMAT m_fmt;
- DXGI_FORMAT m_fmtSrv;
- DXGI_FORMAT m_fmtDsv;
- DXGI_FORMAT m_fmtSrgb;
- };
- static const TextureFormatInfo s_textureFormat[] =
- {
- { DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC1_UNORM_SRGB }, // BC1
- { DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC2_UNORM_SRGB }, // BC2
- { DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC3_UNORM_SRGB }, // BC3
- { DXGI_FORMAT_BC4_UNORM, DXGI_FORMAT_BC4_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // BC4
- { DXGI_FORMAT_BC5_UNORM, DXGI_FORMAT_BC5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // BC5
- { DXGI_FORMAT_BC6H_SF16, DXGI_FORMAT_BC6H_SF16, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // BC6H
- { DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC7_UNORM_SRGB }, // BC7
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC1
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2A
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2A1
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC12
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC14
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC12A
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC14A
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC22
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC24
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ATC
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ATCE
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ATCI
- { DXGI_FORMAT_ASTC_4X4_UNORM, DXGI_FORMAT_ASTC_4X4_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_4X4_UNORM_SRGB }, // ASTC4x4
- { DXGI_FORMAT_ASTC_5X5_UNORM, DXGI_FORMAT_ASTC_5X5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_5X5_UNORM_SRGB }, // ASTC5x5
- { DXGI_FORMAT_ASTC_6X6_UNORM, DXGI_FORMAT_ASTC_6X6_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_6X6_UNORM_SRGB }, // ASTC6x6
- { DXGI_FORMAT_ASTC_8X5_UNORM, DXGI_FORMAT_ASTC_8X5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_8X5_UNORM_SRGB }, // ASTC8x5
- { DXGI_FORMAT_ASTC_8X6_UNORM, DXGI_FORMAT_ASTC_8X6_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_8X6_UNORM_SRGB }, // ASTC8x6
- { DXGI_FORMAT_ASTC_10X5_UNORM, DXGI_FORMAT_ASTC_10X5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_10X5_UNORM_SRGB }, // ASTC10x5
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // Unknown
- { DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R1
- { DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // A8
- { DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8
- { DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8I
- { DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8U
- { DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8S
- { DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16
- { DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16I
- { DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16U
- { DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16F
- { DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16S
- { DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R32I
- { DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R32U
- { DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R32F
- { DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8
- { DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8I
- { DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8U
- { DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8S
- { DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16
- { DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16I
- { DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16U
- { DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16F
- { DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16S
- { DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG32I
- { DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG32U
- { DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG32F
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB8
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB8I
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB8U
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB8S
- { DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB9E5F
- { DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_B8G8R8A8_UNORM_SRGB }, // BGRA8
- { DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB }, // RGBA8
- { DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB }, // RGBA8I
- { DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB }, // RGBA8U
- { DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA8S
- { DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16
- { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16I
- { DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16U
- { DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16F
- { DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16S
- { DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA32I
- { DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA32U
- { DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA32F
- { DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R5G6B5
- { DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA4
- { DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB5A1
- { DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB10A2
- { DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG11B10F
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // UnknownDepth
- { DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_D16_UNORM, DXGI_FORMAT_UNKNOWN }, // D16
- { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D24
- { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D24S8
- { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D32
- { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_UNKNOWN }, // D16F
- { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_UNKNOWN }, // D24F
- { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_UNKNOWN }, // D32F
- { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D0S8
- };
- BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
- static const D3D11_INPUT_ELEMENT_DESC s_attrib[] =
- {
- { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TANGENT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "BITANGENT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "COLOR", 1, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "COLOR", 2, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "COLOR", 3, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "BLENDINDICES", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "BLENDWEIGHT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 1, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 2, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 3, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 4, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 5, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 6, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 7, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- };
- BX_STATIC_ASSERT(Attrib::Count == BX_COUNTOF(s_attrib) );
- static const DXGI_FORMAT s_attribType[][4][2] =
- {
- { // Uint8
- { DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UNORM },
- { DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UNORM },
- { DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UNORM },
- { DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UNORM },
- },
- { // Uint10
- { DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
- { DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
- { DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
- { DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
- },
- { // Int16
- { DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SNORM },
- { DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SNORM },
- { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SNORM },
- { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SNORM },
- },
- { // Half
- { DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT },
- { DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT },
- { DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT },
- { DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT },
- },
- { // Float
- { DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT },
- { DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT },
- { DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT },
- { DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT },
- },
- };
- BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
- static D3D11_INPUT_ELEMENT_DESC* fillVertexDecl(uint8_t _stream, D3D11_INPUT_ELEMENT_DESC* _out, const VertexDecl& _decl)
- {
- D3D11_INPUT_ELEMENT_DESC* elem = _out;
- for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
- {
- if (UINT16_MAX != _decl.m_attributes[attr])
- {
- bx::memCopy(elem, &s_attrib[attr], sizeof(D3D11_INPUT_ELEMENT_DESC) );
- elem->InputSlot = _stream;
- if (0 == _decl.m_attributes[attr])
- {
- elem->AlignedByteOffset = 0;
- }
- else
- {
- uint8_t num;
- AttribType::Enum type;
- bool normalized;
- bool asInt;
- _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
- elem->Format = s_attribType[type][num-1][normalized];
- elem->AlignedByteOffset = _decl.m_offset[attr];
- }
- ++elem;
- }
- }
- return elem;
- }
- struct TextureStage
- {
- TextureStage()
- {
- clear();
- }
- void clear()
- {
- bx::memSet(m_srv, 0, sizeof(m_srv) );
- bx::memSet(m_sampler, 0, sizeof(m_sampler) );
- }
- ID3D11ShaderResourceView* m_srv[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
- ID3D11SamplerState* m_sampler[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
- };
- BX_PRAGMA_DIAGNOSTIC_PUSH();
- BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunused-const-variable");
- BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunneeded-internal-declaration");
- static const GUID WKPDID_D3DDebugObjectName = { 0x429b8c22, 0x9188, 0x4b0c, { 0x87, 0x42, 0xac, 0xb0, 0xbf, 0x85, 0xc2, 0x00 } };
- static const GUID IID_ID3D11Texture2D = { 0x6f15aaf2, 0xd208, 0x4e89, { 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c } };
- static const GUID IID_ID3D11Device1 = { 0xa04bfb29, 0x08ef, 0x43d6, { 0xa4, 0x9c, 0xa9, 0xbd, 0xbd, 0xcb, 0xe6, 0x86 } };
- static const GUID IID_ID3D11Device2 = { 0x9d06dffa, 0xd1e5, 0x4d07, { 0x83, 0xa8, 0x1b, 0xb1, 0x23, 0xf2, 0xf8, 0x41 } };
- static const GUID IID_ID3D11Device3 = { 0xa05c8c37, 0xd2c6, 0x4732, { 0xb3, 0xa0, 0x9c, 0xe0, 0xb0, 0xdc, 0x9a, 0xe6 } };
- static const GUID IID_ID3D11InfoQueue = { 0x6543dbb6, 0x1b48, 0x42f5, { 0xab, 0x82, 0xe9, 0x7e, 0xc7, 0x43, 0x26, 0xf6 } };
- static const GUID IID_IDXGIDeviceRenderDoc = { 0xa7aa6116, 0x9c8d, 0x4bba, { 0x90, 0x83, 0xb4, 0xd8, 0x16, 0xb7, 0x1b, 0x78 } };
- static const GUID IID_ID3DUserDefinedAnnotation = { 0xb2daad8b, 0x03d4, 0x4dbf, { 0x95, 0xeb, 0x32, 0xab, 0x4b, 0x63, 0xd0, 0xab } };
- enum D3D11_FORMAT_SUPPORT2
- {
- D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40,
- D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80,
- };
- static const GUID s_d3dDeviceIIDs[] =
- {
- IID_ID3D11Device3,
- IID_ID3D11Device2,
- IID_ID3D11Device1,
- };
- inline bool isLost(HRESULT _hr)
- {
- return false
- || _hr == DXGI_ERROR_DEVICE_REMOVED
- || _hr == DXGI_ERROR_DEVICE_HUNG
- || _hr == DXGI_ERROR_DEVICE_RESET
- || _hr == DXGI_ERROR_DRIVER_INTERNAL_ERROR
- || _hr == DXGI_ERROR_NOT_CURRENTLY_AVAILABLE
- ;
- }
- static const char* getLostReason(HRESULT _hr)
- {
- switch (_hr)
- {
- // The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
- case DXGI_ERROR_DEVICE_REMOVED: return "DXGI_ERROR_DEVICE_REMOVED";
- // The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application.
- case DXGI_ERROR_DEVICE_HUNG: return "DXGI_ERROR_DEVICE_HUNG";
- // The GPU will not respond to more commands, most likely because some other application submitted invalid commands.
- // The calling application should re-create the device and continue.
- case DXGI_ERROR_DEVICE_RESET: return "DXGI_ERROR_DEVICE_RESET";
- // An internal issue prevented the driver from carrying out the specified operation. The driver's state is probably
- // suspect, and the application should not continue.
- case DXGI_ERROR_DRIVER_INTERNAL_ERROR: return "DXGI_ERROR_DRIVER_INTERNAL_ERROR";
- // A resource is not available at the time of the call, but may become available later.
- case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE: return "DXGI_ERROR_NOT_CURRENTLY_AVAILABLE";
- case S_OK: return "S_OK";
- default: break;
- }
- return "Unknown HRESULT?";
- }
- template <typename Ty>
- static BX_NO_INLINE void setDebugObjectName(Ty* _interface, const char* _format, ...)
- {
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_OBJECT_NAME) )
- {
- char temp[2048];
- va_list argList;
- va_start(argList, _format);
- int size = bx::uint32_min(sizeof(temp)-1, bx::vsnprintf(temp, sizeof(temp), _format, argList) );
- va_end(argList);
- temp[size] = '\0';
- _interface->SetPrivateData(WKPDID_D3DDebugObjectName, size, temp);
- }
- }
- BX_PRAGMA_DIAGNOSTIC_POP();
- static HRESULT setIntelExtension(ID3D11Device* _device, const void* _data, uint32_t _size)
- {
- D3D11_BUFFER_DESC desc;
- desc.ByteWidth = _size;
- desc.Usage = D3D11_USAGE_STAGING;
- desc.BindFlags = 0;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
- desc.MiscFlags = 0;
- desc.StructureByteStride = 0;
- D3D11_SUBRESOURCE_DATA initData;
- initData.pSysMem = _data;
- initData.SysMemPitch = _size;
- initData.SysMemSlicePitch = 0;
- ID3D11Buffer* buffer;
- HRESULT hr = _device->CreateBuffer(&desc, &initData, &buffer);
- if (SUCCEEDED(hr) )
- {
- buffer->Release();
- }
- return hr;
- };
- static const uint32_t kIntelExtensionInterfaceVersion = UINT32_C(0x10000);
- struct IntelExtension
- {
- char key[16];
- uint32_t version;
- uint32_t type;
- uint32_t data[16];
- };
- static const IntelExtension s_intelDirectAccessResource =
- {
- { 'I', 'N', 'T', 'C', 'E', 'X', 'T', 'N', 'R', 'E', 'S', 'O', 'U', 'R', 'C', 'E' },
- kIntelExtensionInterfaceVersion,
- 1,
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- };
- static HRESULT setIntelDirectAccessResource(ID3D11Device* _device)
- {
- return setIntelExtension(_device, &s_intelDirectAccessResource, sizeof(s_intelDirectAccessResource) );
- }
- static BX_NO_INLINE bool getIntelExtensions(ID3D11Device* _device)
- {
- if (windowsVersionIs(Condition::GreaterEqual, 0x0604) )
- {
- uint8_t temp[28];
- bx::StaticMemoryBlockWriter writer(&temp, sizeof(temp) );
- bx::write(&writer, "INTCEXTNCAPSFUNC", 16);
- bx::write(&writer, kIntelExtensionInterfaceVersion);
- bx::write(&writer, UINT32_C(0) );
- bx::write(&writer, UINT32_C(0) );
- if (SUCCEEDED(setIntelExtension(_device, temp, sizeof(temp) ) ) )
- {
- bx::MemoryReader reader(&temp, sizeof(temp) );
- bx::skip(&reader, 16);
- uint32_t version;
- bx::read(&reader, version);
- uint32_t driverVersion;
- bx::read(&reader, driverVersion);
- return version <= driverVersion;
- }
- }
- return false;
- }
- void resume(ID3D11Device* _device)
- {
- BX_UNUSED(_device);
- }
- void suspend(ID3D11Device* _device)
- {
- BX_UNUSED(_device);
- }
- /*
- * AMD GPU Services (AGS) library
- *
- * Reference(s):
- * - https://web.archive.org/web/20181126035805/https://github.com/GPUOpen-LibrariesAndSDKs/AGS_SDK
- */
- enum AGS_RETURN_CODE
- {
- AGS_SUCCESS,
- AGS_INVALID_ARGS,
- AGS_OUT_OF_MEMORY,
- AGS_ERROR_MISSING_DLL,
- AGS_ERROR_LEGACY_DRIVER,
- AGS_EXTENSION_NOT_SUPPORTED,
- AGS_ADL_FAILURE,
- };
- enum AGS_DRIVER_EXTENSION
- {
- AGS_EXTENSION_QUADLIST = 1 << 0,
- AGS_EXTENSION_UAV_OVERLAP = 1 << 1,
- AGS_EXTENSION_DEPTH_BOUNDS_TEST = 1 << 2,
- AGS_EXTENSION_MULTIDRAWINDIRECT = 1 << 3,
- };
- struct AGSDriverVersionInfo
- {
- char strDriverVersion[256];
- char strCatalystVersion[256];
- char strCatalystWebLink[256];
- };
- struct AGSContext;
- typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_INIT)(AGSContext**);
- typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_DEINIT)(AGSContext*);
- typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_GET_CROSSFIRE_GPU_COUNT)(AGSContext*, int32_t*);
- typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_GET_TOTAL_GPU_COUNT)(AGSContext*, int32_t*);
- typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_GET_GPU_MEMORY_SIZE)(AGSContext*, int32_t, int64_t*);
- typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_GET_DRIVER_VERSION_INFO)(AGSContext*, AGSDriverVersionInfo*);
- typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_DRIVER_EXTENSIONS_INIT)(AGSContext*, ID3D11Device*, uint32_t*);
- typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_DRIVER_EXTENSIONS_DEINIT)(AGSContext*);
- typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INSTANCED_INDIRECT)(AGSContext*, uint32_t, ID3D11Buffer*, uint32_t, uint32_t);
- typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INDEXED_INSTANCED_INDIRECT)(AGSContext*, uint32_t, ID3D11Buffer*, uint32_t, uint32_t);
- static PFN_AGS_INIT agsInit;
- static PFN_AGS_DEINIT agsDeInit;
- static PFN_AGS_GET_CROSSFIRE_GPU_COUNT agsGetCrossfireGPUCount;
- static PFN_AGS_GET_TOTAL_GPU_COUNT agsGetTotalGPUCount;
- static PFN_AGS_GET_GPU_MEMORY_SIZE agsGetGPUMemorySize;
- static PFN_AGS_GET_DRIVER_VERSION_INFO agsGetDriverVersionInfo;
- static PFN_AGS_DRIVER_EXTENSIONS_INIT agsDriverExtensions_Init;
- static PFN_AGS_DRIVER_EXTENSIONS_DEINIT agsDriverExtensions_DeInit;
- static PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INSTANCED_INDIRECT agsDriverExtensions_MultiDrawInstancedIndirect;
- static PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INDEXED_INSTANCED_INDIRECT agsDriverExtensions_MultiDrawIndexedInstancedIndirect;
- typedef void (* MultiDrawIndirectFn)(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
- void stubMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
- void stubMultiDrawIndexedInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
- void amdAgsMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
- void amdAgsMultiDrawIndexedInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
- void nvapiMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
- void nvapiMultiDrawIndexedInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
- static MultiDrawIndirectFn multiDrawInstancedIndirect;
- static MultiDrawIndirectFn multiDrawIndexedInstancedIndirect;
- #if USE_D3D11_DYNAMIC_LIB
- static PFN_D3D11_CREATE_DEVICE D3D11CreateDevice;
- static PFN_D3DPERF_SET_MARKER D3DPERF_SetMarker;
- static PFN_D3DPERF_BEGIN_EVENT D3DPERF_BeginEvent;
- static PFN_D3DPERF_END_EVENT D3DPERF_EndEvent;
- #endif // USE_D3D11_DYNAMIC_LIB
- int WINAPI d3d11Annotation_BeginEvent(DWORD _color, LPCWSTR _name);
- int WINAPI d3d11Annotation_EndEvent();
- void WINAPI d3d11Annotation_SetMarker(DWORD _color, LPCWSTR _name);
- struct RendererContextD3D11 : public RendererContextI
- {
- RendererContextD3D11()
- : m_d3d9Dll(NULL)
- , m_d3d11Dll(NULL)
- , m_renderDocDll(NULL)
- , m_agsDll(NULL)
- , m_ags(NULL)
- , m_featureLevel(D3D_FEATURE_LEVEL(0) )
- , m_swapChain(NULL)
- , m_lost(false)
- , m_numWindows(0)
- , m_device(NULL)
- , m_deviceCtx(NULL)
- , m_annotation(NULL)
- , m_infoQueue(NULL)
- , m_backBufferColor(NULL)
- , m_backBufferDepthStencil(NULL)
- , m_currentColor(NULL)
- , m_currentDepthStencil(NULL)
- , m_captureTexture(NULL)
- , m_captureResolve(NULL)
- , m_maxAnisotropy(1)
- , m_depthClamp(false)
- , m_wireframe(false)
- , m_currentProgram(NULL)
- , m_vsChanges(0)
- , m_fsChanges(0)
- , m_rtMsaa(false)
- , m_timerQuerySupport(false)
- , m_directAccessSupport(false)
- {
- m_fbh.idx = kInvalidHandle;
- bx::memSet(&m_scd, 0, sizeof(m_scd) );
- bx::memSet(&m_windows, 0xff, sizeof(m_windows) );
- }
- ~RendererContextD3D11()
- {
- }
- bool init(const Init& _init)
- {
- struct ErrorState
- {
- enum Enum
- {
- Default,
- LoadedD3D11,
- LoadedDXGI,
- };
- };
- ErrorState::Enum errorState = ErrorState::Default;
- if (_init.debug
- || _init.profile)
- {
- m_renderDocDll = loadRenderDoc();
- }
- m_fbh.idx = kInvalidHandle;
- bx::memSet(m_uniforms, 0, sizeof(m_uniforms) );
- bx::memSet(&m_resolution, 0, sizeof(m_resolution) );
- m_ags = NULL;
- m_agsDll = bx::dlopen(
- #if BX_ARCH_32BIT
- "amd_ags_x86.dll"
- #else
- "amd_ags_x64.dll"
- #endif // BX_ARCH_32BIT
- );
- if (NULL != m_agsDll)
- {
- agsInit = (PFN_AGS_INIT )bx::dlsym(m_agsDll, "agsInit");
- agsDeInit = (PFN_AGS_DEINIT)bx::dlsym(m_agsDll, "agsDeInit");
- agsGetCrossfireGPUCount = (PFN_AGS_GET_CROSSFIRE_GPU_COUNT )bx::dlsym(m_agsDll, "agsGetCrossfireGPUCount");
- agsGetTotalGPUCount = (PFN_AGS_GET_TOTAL_GPU_COUNT )bx::dlsym(m_agsDll, "agsGetTotalGPUCount");
- agsGetGPUMemorySize = (PFN_AGS_GET_GPU_MEMORY_SIZE )bx::dlsym(m_agsDll, "agsGetGPUMemorySize");
- agsGetDriverVersionInfo = (PFN_AGS_GET_DRIVER_VERSION_INFO )bx::dlsym(m_agsDll, "agsGetDriverVersionInfo");
- agsDriverExtensions_Init = (PFN_AGS_DRIVER_EXTENSIONS_INIT )bx::dlsym(m_agsDll, "agsDriverExtensions_Init");
- agsDriverExtensions_DeInit = (PFN_AGS_DRIVER_EXTENSIONS_DEINIT)bx::dlsym(m_agsDll, "agsDriverExtensions_DeInit");
- agsDriverExtensions_MultiDrawInstancedIndirect = (PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INSTANCED_INDIRECT )bx::dlsym(m_agsDll, "agsDriverExtensions_MultiDrawInstancedIndirect");
- agsDriverExtensions_MultiDrawIndexedInstancedIndirect = (PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INDEXED_INSTANCED_INDIRECT)bx::dlsym(m_agsDll, "agsDriverExtensions_MultiDrawIndexedInstancedIndirect");
- bool agsSupported = true
- && NULL != agsInit
- && NULL != agsDeInit
- && NULL != agsGetCrossfireGPUCount
- && NULL != agsGetTotalGPUCount
- && NULL != agsGetGPUMemorySize
- && NULL != agsGetDriverVersionInfo
- && NULL != agsDriverExtensions_Init
- && NULL != agsDriverExtensions_DeInit
- && NULL != agsDriverExtensions_MultiDrawInstancedIndirect
- && NULL != agsDriverExtensions_MultiDrawIndexedInstancedIndirect
- ;
- if (agsSupported)
- {
- AGS_RETURN_CODE result = agsInit(&m_ags);
- agsSupported = AGS_SUCCESS == result;
- if (agsSupported)
- {
- AGSDriverVersionInfo vi;
- result = agsGetDriverVersionInfo(m_ags, &vi);
- BX_TRACE(" Driver version: %s", vi.strDriverVersion);
- BX_TRACE(" Catalyst version: %s", vi.strCatalystVersion);
- int32_t numCrossfireGPUs = 0;
- result = agsGetCrossfireGPUCount(m_ags, &numCrossfireGPUs);
- BX_TRACE(" Num crossfire GPUs: %d", numCrossfireGPUs);
- int32_t numGPUs = 0;
- result = agsGetTotalGPUCount(m_ags, &numGPUs);
- BX_TRACE(" Num GPUs: %d", numGPUs);
- for (int32_t ii = 0; ii < numGPUs; ++ii)
- {
- long long memSize;
- result = agsGetGPUMemorySize(m_ags, ii, &memSize);
- if (AGS_SUCCESS == result)
- {
- char memSizeStr[16];
- bx::prettify(memSizeStr, BX_COUNTOF(memSizeStr), memSize);
- BX_TRACE(" GPU #%d mem size: %s", ii, memSizeStr);
- }
- }
- }
- }
- BX_WARN(!agsSupported, "AMD/AGS supported.");
- if (!agsSupported)
- {
- if (NULL != m_ags)
- {
- agsDeInit(m_ags);
- m_ags = NULL;
- }
- bx::dlclose(m_agsDll);
- m_agsDll = NULL;
- }
- }
- m_nvapi.init();
- #if USE_D3D11_DYNAMIC_LIB
- m_d3d11Dll = bx::dlopen("d3d11.dll");
- if (NULL == m_d3d11Dll)
- {
- BX_TRACE("Init error: Failed to load d3d11.dll.");
- goto error;
- }
- errorState = ErrorState::LoadedD3D11;
- m_d3d9Dll = NULL;
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
- {
- // D3D11_1.h has ID3DUserDefinedAnnotation
- // http://msdn.microsoft.com/en-us/library/windows/desktop/hh446881%28v=vs.85%29.aspx
- m_d3d9Dll = bx::dlopen("d3d9.dll");
- if (NULL != m_d3d9Dll)
- {
- D3DPERF_SetMarker = (PFN_D3DPERF_SET_MARKER )bx::dlsym(m_d3d9Dll, "D3DPERF_SetMarker" );
- D3DPERF_BeginEvent = (PFN_D3DPERF_BEGIN_EVENT)bx::dlsym(m_d3d9Dll, "D3DPERF_BeginEvent");
- D3DPERF_EndEvent = (PFN_D3DPERF_END_EVENT )bx::dlsym(m_d3d9Dll, "D3DPERF_EndEvent" );
- BX_CHECK(NULL != D3DPERF_SetMarker
- && NULL != D3DPERF_BeginEvent
- && NULL != D3DPERF_EndEvent
- , "Failed to initialize PIX events."
- );
- }
- }
- D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)bx::dlsym(m_d3d11Dll, "D3D11CreateDevice");
- if (NULL == D3D11CreateDevice)
- {
- BX_TRACE("Init error: Function D3D11CreateDevice not found.");
- goto error;
- }
- #endif // USE_D3D11_DYNAMIC_LIB
- m_device = (ID3D11Device*)g_platformData.context;
- if (!m_dxgi.init(g_caps) )
- {
- goto error;
- }
- errorState = ErrorState::LoadedDXGI;
- if (NULL == m_device)
- {
- if (NULL != m_renderDocDll)
- {
- setGraphicsDebuggerPresent(true);
- }
- D3D_FEATURE_LEVEL featureLevel[] =
- {
- D3D_FEATURE_LEVEL_12_1,
- D3D_FEATURE_LEVEL_12_0,
- D3D_FEATURE_LEVEL_11_1,
- D3D_FEATURE_LEVEL_11_0,
- D3D_FEATURE_LEVEL_10_1,
- D3D_FEATURE_LEVEL_10_0,
- #if BX_PLATFORM_WINRT
- D3D_FEATURE_LEVEL_9_3,
- D3D_FEATURE_LEVEL_9_2,
- #endif // BX_PLATFORM_WINRT
- };
- HRESULT hr = S_OK;
- for (;;)
- {
- uint32_t flags = 0
- | D3D11_CREATE_DEVICE_SINGLETHREADED
- | D3D11_CREATE_DEVICE_BGRA_SUPPORT
- // | D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
- | (_init.debug ? D3D11_CREATE_DEVICE_DEBUG : 0)
- ;
- hr = E_FAIL;
- for (uint32_t ii = 0; ii < BX_COUNTOF(featureLevel) && FAILED(hr);)
- {
- hr = D3D11CreateDevice(m_dxgi.m_adapter
- , m_dxgi.m_driverType
- , NULL
- , flags
- , &featureLevel[ii]
- , BX_COUNTOF(featureLevel)-ii
- , D3D11_SDK_VERSION
- , &m_device
- , &m_featureLevel
- , &m_deviceCtx
- );
- BX_WARN(FAILED(hr), "Direct3D11 device feature level %d.%d."
- , (m_featureLevel >> 12) & 0xf
- , (m_featureLevel >> 8) & 0xf
- );
- if (FAILED(hr)
- && 0 != (flags & D3D11_CREATE_DEVICE_DEBUG) )
- {
- // Try without debug in case D3D11 SDK Layers
- // is not present?
- flags &= ~D3D11_CREATE_DEVICE_DEBUG;
- continue;
- }
- // Enable debug flags.
- flags |= (BX_ENABLED(BGFX_CONFIG_DEBUG) ? D3D11_CREATE_DEVICE_DEBUG : 0);
- ++ii;
- }
- if (FAILED(hr)
- && D3D_DRIVER_TYPE_WARP != m_dxgi.m_driverType)
- {
- // Try with WARP
- m_dxgi.m_driverType = D3D_DRIVER_TYPE_WARP;
- continue;
- }
- break;
- }
- if (FAILED(hr) )
- {
- BX_TRACE("Init error: Unable to create Direct3D11 device.");
- goto error;
- }
- }
- else
- {
- m_device->GetImmediateContext(&m_deviceCtx);
- if (NULL == m_deviceCtx)
- {
- BX_TRACE("Init error: Unable to retrieve Direct3D11 ImmediateContext.");
- goto error;
- }
- m_featureLevel = m_device->GetFeatureLevel();
- }
- m_dxgi.update(m_device);
- {
- m_deviceInterfaceVersion = 0;
- for (uint32_t ii = 0; ii < BX_COUNTOF(s_d3dDeviceIIDs); ++ii)
- {
- ID3D11Device* device;
- HRESULT hr = m_device->QueryInterface(s_d3dDeviceIIDs[ii], (void**)&device);
- if (SUCCEEDED(hr) )
- {
- device->Release(); // BK - ignore ref count.
- m_deviceInterfaceVersion = BX_COUNTOF(s_d3dDeviceIIDs)-ii;
- break;
- }
- }
- { ///
- IDXGIDevice* renderdoc;
- HRESULT hr = m_device->QueryInterface(IID_IDXGIDeviceRenderDoc, (void**)&renderdoc);
- if (SUCCEEDED(hr) )
- {
- setGraphicsDebuggerPresent(true);
- DX_RELEASE(renderdoc, 2);
- }
- else
- {
- IUnknown* device = m_device;
- setGraphicsDebuggerPresent(2 != getRefCount(device) );
- }
- }
- if (BGFX_PCI_ID_NVIDIA != m_dxgi.m_adapterDesc.VendorId)
- {
- m_nvapi.shutdown();
- }
- if (NULL == g_platformData.backBuffer)
- {
- HRESULT hr = S_OK;
- m_swapEffect =
- #if BX_PLATFORM_WINDOWS
- DXGI_SWAP_EFFECT_FLIP_DISCARD
- #else
- DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL
- #endif // !BX_PLATFORM_WINDOWS
- ;
- m_swapBufferCount = bx::clamp<uint8_t>(_init.resolution.numBackBuffers, 2, BGFX_CONFIG_MAX_BACK_BUFFERS);
- bx::memSet(&m_scd, 0, sizeof(m_scd) );
- m_scd.width = _init.resolution.width;
- m_scd.height = _init.resolution.height;
- m_scd.format = s_textureFormat[_init.resolution.format].m_fmt;
- updateMsaa(m_scd.format);
- m_scd.sampleDesc = s_msaa[(_init.resolution.reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
- m_scd.bufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- m_scd.bufferCount = m_swapBufferCount;
- m_scd.scaling = 0 == g_platformData.ndt
- ? DXGI_SCALING_NONE
- : DXGI_SCALING_STRETCH
- ;
- m_scd.swapEffect = m_swapEffect;
- m_scd.alphaMode = DXGI_ALPHA_MODE_IGNORE;
- m_scd.flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
- m_scd.maxFrameLatency = bx::min<uint8_t>(_init.resolution.maxFrameLatency, 3);
- m_scd.nwh = g_platformData.nwh;
- m_scd.ndt = g_platformData.ndt;
- m_scd.windowed = true;
- m_msaaRt = NULL;
- if (NULL != m_scd.nwh)
- {
- hr = m_dxgi.createSwapChain(m_device
- , m_scd
- , &m_swapChain
- );
- if (FAILED(hr) )
- {
- // DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL is not available on win7
- // Try again with DXGI_SWAP_EFFECT_DISCARD
- m_swapEffect = DXGI_SWAP_EFFECT_DISCARD;
- m_swapBufferCount = 1;
- m_scd.bufferCount = m_swapBufferCount;
- m_scd.swapEffect = m_swapEffect;
- hr = m_dxgi.createSwapChain(m_device
- , m_scd
- , &m_swapChain
- );
- if (FAILED(hr) )
- {
- BX_TRACE("Init error: Failed to create swap chain.");
- goto error;
- }
- }
- m_resolution = _init.resolution;
- m_resolution.reset = _init.resolution.reset & (~BGFX_RESET_INTERNAL_FORCE);
- m_textVideoMem.resize(false, _init.resolution.width, _init.resolution.height);
- m_textVideoMem.clear();
- if (1 < m_scd.sampleDesc.Count)
- {
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = m_scd.width;
- desc.Height = m_scd.height;
- desc.MipLevels = 1;
- desc.ArraySize = 1;
- desc.Format = m_scd.format;
- desc.SampleDesc = m_scd.sampleDesc;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = D3D11_BIND_RENDER_TARGET;
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = 0;
- DX_CHECK(m_device->CreateTexture2D(&desc, NULL, &m_msaaRt) );
- }
- }
- #if BX_PLATFORM_WINDOWS
- DX_CHECK(m_dxgi.m_factory->MakeWindowAssociation( (HWND)g_platformData.nwh, 0
- | DXGI_MWA_NO_WINDOW_CHANGES
- | DXGI_MWA_NO_ALT_ENTER
- ) );
- #endif // BX_PLATFORM_WINDOWS
- if (FAILED(hr) )
- {
- BX_TRACE("Init error: Failed to create swap chain.");
- goto error;
- }
- }
- else
- {
- bx::memSet(&m_scd, 0, sizeof(m_scd) );
- m_scd.sampleDesc.Count = 1;
- m_scd.sampleDesc.Quality = 0;
- m_scd.width = _init.resolution.width;
- m_scd.height = _init.resolution.height;
- m_backBufferColor = (ID3D11RenderTargetView*)g_platformData.backBuffer;
- m_backBufferDepthStencil = (ID3D11DepthStencilView*)g_platformData.backBufferDS;
- }
- }
- m_numWindows = 1;
- #if USE_D3D11_DYNAMIC_LIB
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
- {
- HRESULT hr = m_deviceCtx->QueryInterface(IID_ID3DUserDefinedAnnotation, (void**)&m_annotation);
- if (SUCCEEDED(hr) )
- {
- D3DPERF_BeginEvent = d3d11Annotation_BeginEvent;
- D3DPERF_EndEvent = d3d11Annotation_EndEvent;
- D3DPERF_SetMarker = d3d11Annotation_SetMarker;
- }
- }
- #endif // USE_D3D11_DYNAMIC_LIB
- if (_init.debug)
- {
- HRESULT hr = m_device->QueryInterface(IID_ID3D11InfoQueue, (void**)&m_infoQueue);
- if (SUCCEEDED(hr) )
- {
- m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_CORRUPTION, true);
- m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, false);
- m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, false);
- m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_INFO, false);
- m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_MESSAGE, false);
- D3D11_INFO_QUEUE_FILTER filter;
- bx::memSet(&filter, 0, sizeof(filter) );
- D3D11_MESSAGE_CATEGORY catlist[] =
- {
- D3D11_MESSAGE_CATEGORY_STATE_CREATION,
- };
- filter.DenyList.NumCategories = BX_COUNTOF(catlist);
- filter.DenyList.pCategoryList = catlist;
- D3D11_MESSAGE_ID idlist[] =
- {
- D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET,
- D3D11_MESSAGE_ID_QUERY_BEGIN_ABANDONING_PREVIOUS_RESULTS,
- };
- filter.DenyList.NumIDs = BX_COUNTOF(idlist);
- filter.DenyList.pIDList = idlist;
- m_infoQueue->PushStorageFilter(&filter);
- }
- }
- {
- g_caps.supported |= (0
- | BGFX_CAPS_TEXTURE_3D
- | BGFX_CAPS_VERTEX_ATTRIB_HALF
- | BGFX_CAPS_VERTEX_ATTRIB_UINT10
- | BGFX_CAPS_VERTEX_ID
- | BGFX_CAPS_FRAGMENT_DEPTH
- | (getIntelExtensions(m_device)
- ? BGFX_CAPS_FRAGMENT_ORDERING
- | BGFX_CAPS_TEXTURE_DIRECT_ACCESS
- : 0)
- | BGFX_CAPS_SWAP_CHAIN
- | BGFX_CAPS_DRAW_INDIRECT
- | BGFX_CAPS_TEXTURE_BLIT
- | BGFX_CAPS_TEXTURE_READ_BACK
- | ( (m_featureLevel >= D3D_FEATURE_LEVEL_9_2)
- ? BGFX_CAPS_OCCLUSION_QUERY
- : 0)
- | BGFX_CAPS_ALPHA_TO_COVERAGE
- | ( (m_deviceInterfaceVersion >= 3)
- ? BGFX_CAPS_CONSERVATIVE_RASTER
- : 0)
- | BGFX_CAPS_TEXTURE_2D_ARRAY
- | BGFX_CAPS_TEXTURE_CUBE_ARRAY
- );
- m_timerQuerySupport = m_featureLevel >= D3D_FEATURE_LEVEL_10_0;
- m_directAccessSupport = 0 != (g_caps.supported & BGFX_CAPS_TEXTURE_DIRECT_ACCESS);
- if (m_featureLevel <= D3D_FEATURE_LEVEL_9_2)
- {
- g_caps.limits.maxTextureSize = D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
- g_caps.limits.maxFBAttachments = uint8_t(bx::uint32_min(
- D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT
- , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
- ) );
- g_caps.limits.maxVertexStreams = uint8_t(bx::uint32_min(
- 16
- , BGFX_CONFIG_MAX_VERTEX_STREAMS
- ) );
- }
- else if (m_featureLevel == D3D_FEATURE_LEVEL_9_3)
- {
- g_caps.limits.maxTextureSize = D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
- g_caps.limits.maxFBAttachments = uint8_t(bx::uint32_min(
- D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT
- , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
- ) );
- g_caps.limits.maxVertexStreams = uint8_t(bx::uint32_min(
- 16
- , BGFX_CONFIG_MAX_VERTEX_STREAMS
- ) );
- }
- else
- {
- g_caps.limits.maxComputeBindings = bx::min(BGFX_MAX_COMPUTE_BINDINGS
- , D3D_FEATURE_LEVEL_11_1 <= m_featureLevel
- ? D3D11_1_UAV_SLOT_COUNT
- : D3D11_PS_CS_UAV_REGISTER_COUNT
- );
- g_caps.supported |= BGFX_CAPS_TEXTURE_COMPARE_ALL;
- g_caps.limits.maxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
- g_caps.limits.maxTextureLayers = D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
- g_caps.limits.maxFBAttachments = uint8_t(bx::uint32_min(
- D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
- , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
- ) );
- g_caps.limits.maxVertexStreams = uint8_t(bx::uint32_min(
- D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
- , BGFX_CONFIG_MAX_VERTEX_STREAMS
- ) );
- }
- // 32-bit indices only supported on 9_2+.
- if (m_featureLevel >= D3D_FEATURE_LEVEL_9_2)
- {
- g_caps.supported |= BGFX_CAPS_INDEX32;
- }
- // Independent blend only supported on 10_1+.
- if (m_featureLevel >= D3D_FEATURE_LEVEL_10_1)
- {
- g_caps.supported |= BGFX_CAPS_BLEND_INDEPENDENT;
- }
- // Compute support is optional on 10_0 and 10_1 targets.
- if (m_featureLevel == D3D_FEATURE_LEVEL_10_0
- || m_featureLevel == D3D_FEATURE_LEVEL_10_1)
- {
- struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
- {
- BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
- };
- D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS data;
- HRESULT hr = m_device->CheckFeatureSupport(D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &data, sizeof(data) );
- if (SUCCEEDED(hr)
- && data.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x)
- {
- g_caps.supported |= BGFX_CAPS_COMPUTE;
- }
- }
- else if (m_featureLevel >= D3D_FEATURE_LEVEL_11_0)
- {
- g_caps.supported |= BGFX_CAPS_COMPUTE;
- }
- // Instancing fully supported on 9_3+, optionally partially supported at lower levels.
- if (m_featureLevel >= D3D_FEATURE_LEVEL_9_3)
- {
- g_caps.supported |= BGFX_CAPS_INSTANCING;
- }
- else
- {
- struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT
- {
- BOOL SimpleInstancingSupported;
- };
- D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT data;
- HRESULT hr = m_device->CheckFeatureSupport(D3D11_FEATURE(11) /*D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT*/, &data, sizeof(data) );
- if (SUCCEEDED(hr)
- && data.SimpleInstancingSupported)
- {
- g_caps.supported |= BGFX_CAPS_INSTANCING;
- }
- }
- // shadow compare is optional on 9_1 through 9_3 targets
- if (m_featureLevel <= D3D_FEATURE_LEVEL_9_3)
- {
- struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
- {
- BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter;
- };
- D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT data;
- HRESULT hr = m_device->CheckFeatureSupport(D3D11_FEATURE(9) /*D3D11_FEATURE_D3D9_SHADOW_SUPPORT*/, &data, sizeof(data) );
- if (SUCCEEDED(hr)
- && data.SupportsDepthAsTextureWithLessEqualComparisonFilter)
- {
- g_caps.supported |= BGFX_CAPS_TEXTURE_COMPARE_LEQUAL;
- }
- }
- for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
- {
- uint16_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
- const DXGI_FORMAT fmt = bimg::isDepth(bimg::TextureFormat::Enum(ii) )
- ? s_textureFormat[ii].m_fmtDsv
- : s_textureFormat[ii].m_fmt
- ;
- const DXGI_FORMAT fmtSrgb = s_textureFormat[ii].m_fmtSrgb;
- if (DXGI_FORMAT_UNKNOWN != fmt)
- {
- if (BX_ENABLED(BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT) )
- {
- struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
- {
- DXGI_FORMAT InFormat;
- UINT OutFormatSupport;
- };
- D3D11_FEATURE_DATA_FORMAT_SUPPORT data; // D3D11_FEATURE_DATA_FORMAT_SUPPORT2
- data.InFormat = fmt;
- HRESULT hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
- if (SUCCEEDED(hr) )
- {
- support |= 0 != (data.OutFormatSupport & (0
- | D3D11_FORMAT_SUPPORT_TEXTURE2D
- | D3D11_FORMAT_SUPPORT_TEXTURE3D
- | D3D11_FORMAT_SUPPORT_TEXTURECUBE
- ) )
- ? BGFX_CAPS_FORMAT_TEXTURE_2D
- : BGFX_CAPS_FORMAT_TEXTURE_NONE
- ;
- support |= 0 != (data.OutFormatSupport & (0
- | D3D11_FORMAT_SUPPORT_TEXTURE3D
- ) )
- ? BGFX_CAPS_FORMAT_TEXTURE_3D
- : BGFX_CAPS_FORMAT_TEXTURE_NONE
- ;
- support |= 0 != (data.OutFormatSupport & (0
- | D3D11_FORMAT_SUPPORT_TEXTURECUBE
- ) )
- ? BGFX_CAPS_FORMAT_TEXTURE_CUBE
- : BGFX_CAPS_FORMAT_TEXTURE_NONE
- ;
- support |= 0 != (data.OutFormatSupport & (0
- | D3D11_FORMAT_SUPPORT_BUFFER
- | D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER
- | D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER
- ) )
- ? BGFX_CAPS_FORMAT_TEXTURE_VERTEX
- : BGFX_CAPS_FORMAT_TEXTURE_NONE
- ;
- support |= 0 != (data.OutFormatSupport & (0
- | D3D11_FORMAT_SUPPORT_SHADER_LOAD
- ) )
- ? BGFX_CAPS_FORMAT_TEXTURE_IMAGE
- : BGFX_CAPS_FORMAT_TEXTURE_NONE
- ;
- support |= 0 != (data.OutFormatSupport & (0
- | D3D11_FORMAT_SUPPORT_RENDER_TARGET
- | D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
- ) )
- ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
- : BGFX_CAPS_FORMAT_TEXTURE_NONE
- ;
- support |= 0 != (data.OutFormatSupport & (0
- | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
- ) )
- ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA
- : BGFX_CAPS_FORMAT_TEXTURE_NONE
- ;
- support |= 0 != (data.OutFormatSupport & (0
- | D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
- ) )
- ? BGFX_CAPS_FORMAT_TEXTURE_MSAA
- : BGFX_CAPS_FORMAT_TEXTURE_NONE
- ;
- support |= 0 != (data.OutFormatSupport & (0
- | D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
- ) )
- ? BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN
- : BGFX_CAPS_FORMAT_TEXTURE_NONE
- ;
- }
- else
- {
- BX_TRACE("CheckFeatureSupport failed with %x for format %s.", hr, getName(TextureFormat::Enum(ii) ) );
- }
- if (0 != (support & BGFX_CAPS_FORMAT_TEXTURE_IMAGE) )
- {
- // clear image flag for additional testing
- support &= ~BGFX_CAPS_FORMAT_TEXTURE_IMAGE;
- data.InFormat = s_textureFormat[ii].m_fmt;
- hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT2, &data, sizeof(data) );
- if (SUCCEEDED(hr) )
- {
- support |= 0 != (data.OutFormatSupport & (0
- | D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD
- | D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE
- ) )
- ? BGFX_CAPS_FORMAT_TEXTURE_IMAGE
- : BGFX_CAPS_FORMAT_TEXTURE_NONE
- ;
- }
- }
- }
- else
- {
- support |= 0
- | BGFX_CAPS_FORMAT_TEXTURE_2D
- | BGFX_CAPS_FORMAT_TEXTURE_3D
- | BGFX_CAPS_FORMAT_TEXTURE_CUBE
- | BGFX_CAPS_FORMAT_TEXTURE_IMAGE
- | BGFX_CAPS_FORMAT_TEXTURE_VERTEX
- | BGFX_CAPS_FORMAT_TEXTURE_IMAGE
- | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
- | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA
- | BGFX_CAPS_FORMAT_TEXTURE_MSAA
- ;
- }
- }
- if (DXGI_FORMAT_UNKNOWN != fmtSrgb)
- {
- if (BX_ENABLED(BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT) )
- {
- struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
- {
- DXGI_FORMAT InFormat;
- UINT OutFormatSupport;
- };
- D3D11_FEATURE_DATA_FORMAT_SUPPORT data; // D3D11_FEATURE_DATA_FORMAT_SUPPORT2
- data.InFormat = fmtSrgb;
- HRESULT hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
- if (SUCCEEDED(hr) )
- {
- support |= 0 != (data.OutFormatSupport & (0
- | D3D11_FORMAT_SUPPORT_TEXTURE2D
- ) )
- ? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
- : BGFX_CAPS_FORMAT_TEXTURE_NONE
- ;
- support |= 0 != (data.OutFormatSupport & (0
- | D3D11_FORMAT_SUPPORT_TEXTURE3D
- ) )
- ? BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
- : BGFX_CAPS_FORMAT_TEXTURE_NONE
- ;
- support |= 0 != (data.OutFormatSupport & (0
- | D3D11_FORMAT_SUPPORT_TEXTURECUBE
- ) )
- ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
- : BGFX_CAPS_FORMAT_TEXTURE_NONE
- ;
- }
- else
- {
- BX_TRACE("CheckFeatureSupport failed with %x for sRGB format %s.", hr, getName(TextureFormat::Enum(ii) ) );
- }
- }
- else
- {
- support |= 0
- | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
- | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
- | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
- ;
- }
- }
- g_caps.formats[ii] = support;
- }
- // Init reserved part of view name.
- for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
- {
- bx::snprintf(s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED + 1, "%3d ", ii);
- mbstowcs(s_viewNameW[ii], s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED);
- }
- if (_init.debug
- && NULL != m_infoQueue)
- {
- m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, true);
- }
- { //
- multiDrawInstancedIndirect = stubMultiDrawInstancedIndirect;
- multiDrawIndexedInstancedIndirect = stubMultiDrawIndexedInstancedIndirect;
- if (NULL != m_ags)
- {
- uint32_t flags;
- AGS_RETURN_CODE result = agsDriverExtensions_Init(m_ags, m_device, &flags);
- bool hasExtensions = AGS_SUCCESS == result;
- if (hasExtensions
- && 0 != (flags & AGS_EXTENSION_MULTIDRAWINDIRECT) )
- {
- multiDrawInstancedIndirect = amdAgsMultiDrawInstancedIndirect;
- multiDrawIndexedInstancedIndirect = amdAgsMultiDrawIndexedInstancedIndirect;
- }
- else
- {
- if (hasExtensions)
- {
- agsDriverExtensions_DeInit(m_ags);
- }
- agsDeInit(m_ags);
- m_ags = NULL;
- }
- }
- else if (m_nvapi.isInitialized()
- && NULL != m_nvapi.nvApiD3D11MultiDrawInstancedIndirect
- && NULL != m_nvapi.nvApiD3D11MultiDrawIndexedInstancedIndirect)
- {
- multiDrawInstancedIndirect = nvapiMultiDrawInstancedIndirect;
- multiDrawIndexedInstancedIndirect = nvapiMultiDrawIndexedInstancedIndirect;
- }
- }
- //
- updateMsaa(m_scd.format);
- postReset();
- }
- m_nvapi.initAftermath(m_device, m_deviceCtx);
- g_internalData.context = m_device;
- return true;
- error:
- switch (errorState)
- {
- case ErrorState::LoadedDXGI:
- DX_RELEASE(m_annotation, 1);
- DX_RELEASE_W(m_infoQueue, 0);
- DX_RELEASE(m_msaaRt, 0);
- DX_RELEASE(m_swapChain, 0);
- DX_RELEASE(m_deviceCtx, 0);
- DX_RELEASE(m_device, 0);
- #if USE_D3D11_DYNAMIC_LIB
- if (NULL != m_d3d9Dll)
- {
- bx::dlclose(m_d3d9Dll);
- m_d3d9Dll = NULL;
- }
- #endif // USE_D3D11_DYNAMIC_LIB
- m_dxgi.shutdown();
- BX_FALLTHROUGH;
- #if USE_D3D11_DYNAMIC_LIB
- case ErrorState::LoadedD3D11:
- bx::dlclose(m_d3d11Dll);
- m_d3d11Dll = NULL;
- BX_FALLTHROUGH;
- #endif // USE_D3D11_DYNAMIC_LIB
- case ErrorState::Default:
- default:
- m_nvapi.shutdown();
- if (NULL != m_ags)
- {
- agsDeInit(m_ags);
- m_ags = NULL;
- }
- bx::dlclose(m_agsDll);
- m_agsDll = NULL;
- unloadRenderDoc(m_renderDocDll);
- break;
- }
- return false;
- }
- void shutdown()
- {
- preReset();
- if (NULL != m_ags)
- {
- agsDeInit(m_ags);
- m_ags = NULL;
- }
- bx::dlclose(m_agsDll);
- m_agsDll = NULL;
- m_deviceCtx->ClearState();
- invalidateCache();
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
- {
- m_frameBuffers[ii].destroy();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
- {
- m_indexBuffers[ii].destroy();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
- {
- m_vertexBuffers[ii].destroy();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
- {
- m_shaders[ii].destroy();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
- {
- m_textures[ii].destroy();
- }
- DX_RELEASE(m_annotation, 1);
- DX_RELEASE_W(m_infoQueue, 0);
- DX_RELEASE(m_msaaRt, 0);
- DX_RELEASE(m_swapChain, 0);
- DX_RELEASE(m_deviceCtx, 0);
- DX_RELEASE(m_device, 0);
- m_nvapi.shutdown();
- m_dxgi.shutdown();
- unloadRenderDoc(m_renderDocDll);
- #if USE_D3D11_DYNAMIC_LIB
- if (NULL != m_d3d9Dll)
- {
- bx::dlclose(m_d3d9Dll);
- m_d3d9Dll = NULL;
- }
- bx::dlclose(m_d3d11Dll);
- m_d3d11Dll = NULL;
- #endif // USE_D3D11_DYNAMIC_LIB
- }
- RendererType::Enum getRendererType() const override
- {
- return RendererType::Direct3D11;
- }
- const char* getRendererName() const override
- {
- return BGFX_RENDERER_DIRECT3D11_NAME;
- }
- void createIndexBuffer(IndexBufferHandle _handle, const Memory* _mem, uint16_t _flags) override
- {
- m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags);
- }
- void destroyIndexBuffer(IndexBufferHandle _handle) override
- {
- m_indexBuffers[_handle.idx].destroy();
- }
- void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) override
- {
- VertexDecl& decl = m_vertexDecls[_handle.idx];
- bx::memCopy(&decl, &_decl, sizeof(VertexDecl) );
- dump(decl);
- }
- void destroyVertexDecl(VertexDeclHandle /*_handle*/) override
- {
- }
- void createVertexBuffer(VertexBufferHandle _handle, const Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) override
- {
- m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
- }
- void destroyVertexBuffer(VertexBufferHandle _handle) override
- {
- m_vertexBuffers[_handle.idx].destroy();
- }
- void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
- {
- m_indexBuffers[_handle.idx].create(_size, NULL, _flags);
- }
- void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
- {
- m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
- }
- void destroyDynamicIndexBuffer(IndexBufferHandle _handle) override
- {
- m_indexBuffers[_handle.idx].destroy();
- }
- void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
- {
- VertexDeclHandle decl = BGFX_INVALID_HANDLE;
- m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
- }
- void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
- {
- m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
- }
- void destroyDynamicVertexBuffer(VertexBufferHandle _handle) override
- {
- m_vertexBuffers[_handle.idx].destroy();
- }
- void createShader(ShaderHandle _handle, const Memory* _mem) override
- {
- m_shaders[_handle.idx].create(_mem);
- }
- void destroyShader(ShaderHandle _handle) override
- {
- m_shaders[_handle.idx].destroy();
- }
- void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) override
- {
- m_program[_handle.idx].create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
- }
- void destroyProgram(ProgramHandle _handle) override
- {
- m_program[_handle.idx].destroy();
- }
- void* createTexture(TextureHandle _handle, const Memory* _mem, uint64_t _flags, uint8_t _skip) override
- {
- return m_textures[_handle.idx].create(_mem, _flags, _skip);
- }
- void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) override
- {
- }
- void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) override
- {
- m_textures[_handle.idx].update(_side, _mip, _rect, _z, _depth, _pitch, _mem);
- }
- void updateTextureEnd() override
- {
- }
- void readTexture(TextureHandle _handle, void* _data, uint8_t _mip) override
- {
- const TextureD3D11& texture = m_textures[_handle.idx];
- D3D11_MAPPED_SUBRESOURCE mapped;
- DX_CHECK(m_deviceCtx->Map(texture.m_ptr, _mip, D3D11_MAP_READ, 0, &mapped) );
- uint32_t srcWidth = bx::uint32_max(1, texture.m_width >>_mip);
- uint32_t srcHeight = bx::uint32_max(1, texture.m_height>>_mip);
- uint8_t* src = (uint8_t*)mapped.pData;
- uint32_t srcPitch = mapped.RowPitch;
- const uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(texture.m_textureFormat) );
- uint8_t* dst = (uint8_t*)_data;
- uint32_t dstPitch = srcWidth*bpp/8;
- uint32_t pitch = bx::uint32_min(srcPitch, dstPitch);
- for (uint32_t yy = 0, height = srcHeight; yy < height; ++yy)
- {
- bx::memCopy(dst, src, pitch);
- src += srcPitch;
- dst += dstPitch;
- }
- m_deviceCtx->Unmap(texture.m_ptr, _mip);
- }
- void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, uint16_t _numLayers) override
- {
- TextureD3D11& texture = m_textures[_handle.idx];
- uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
- const Memory* mem = alloc(size);
- bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
- uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
- bx::write(&writer, magic);
- TextureCreate tc;
- tc.m_width = _width;
- tc.m_height = _height;
- tc.m_depth = 0;
- tc.m_numLayers = _numLayers;
- tc.m_numMips = _numMips;
- tc.m_format = TextureFormat::Enum(texture.m_requestedFormat);
- tc.m_cubeMap = false;
- tc.m_mem = NULL;
- bx::write(&writer, tc);
- texture.destroy();
- texture.create(mem, texture.m_flags, 0);
- release(mem);
- }
- void overrideInternal(TextureHandle _handle, uintptr_t _ptr) override
- {
- // Resource ref. counts might be messed up outside of bgfx.
- // Disabling ref. count check once texture is overridden.
- setGraphicsDebuggerPresent(true);
- m_textures[_handle.idx].overrideInternal(_ptr);
- }
- uintptr_t getInternal(TextureHandle _handle) override
- {
- // Resource ref. counts might be messed up outside of bgfx.
- // Disabling ref. count check once texture is overridden.
- setGraphicsDebuggerPresent(true);
- return uintptr_t(m_textures[_handle.idx].m_ptr);
- }
- void destroyTexture(TextureHandle _handle) override
- {
- m_textures[_handle.idx].destroy();
- }
- void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const Attachment* _attachment) override
- {
- m_frameBuffers[_handle.idx].create(_num, _attachment);
- }
- void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat) override
- {
- for (uint32_t ii = 0, num = m_numWindows; ii < num; ++ii)
- {
- FrameBufferHandle handle = m_windows[ii];
- if (isValid(handle)
- && m_frameBuffers[handle.idx].m_nwh == _nwh)
- {
- destroyFrameBuffer(handle);
- }
- }
- uint16_t denseIdx = m_numWindows++;
- m_windows[denseIdx] = _handle;
- m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _format, _depthFormat);
- }
- void destroyFrameBuffer(FrameBufferHandle _handle) override
- {
- uint16_t denseIdx = m_frameBuffers[_handle.idx].destroy();
- if (UINT16_MAX != denseIdx)
- {
- --m_numWindows;
- if (m_numWindows > 1)
- {
- FrameBufferHandle handle = m_windows[m_numWindows];
- m_windows[m_numWindows] = {kInvalidHandle};
- if (m_numWindows != denseIdx)
- {
- m_windows[denseIdx] = handle;
- m_frameBuffers[handle.idx].m_denseIdx = denseIdx;
- }
- }
- }
- }
- void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) override
- {
- if (NULL != m_uniforms[_handle.idx])
- {
- BX_FREE(g_allocator, m_uniforms[_handle.idx]);
- }
- uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type]*_num);
- void* data = BX_ALLOC(g_allocator, size);
- bx::memSet(data, 0, size);
- m_uniforms[_handle.idx] = data;
- m_uniformReg.add(_handle, _name);
- }
- void destroyUniform(UniformHandle _handle) override
- {
- BX_FREE(g_allocator, m_uniforms[_handle.idx]);
- m_uniforms[_handle.idx] = NULL;
- m_uniformReg.remove(_handle);
- }
- void requestScreenShot(FrameBufferHandle _handle, const char* _filePath) override
- {
- IDXGISwapChain* swapChain = isValid(_handle)
- ? m_frameBuffers[_handle.idx].m_swapChain
- : m_swapChain
- ;
- if (NULL == swapChain)
- {
- BX_TRACE("Unable to capture screenshot %s.", _filePath);
- return;
- }
- ID3D11Texture2D* backBuffer;
- DX_CHECK(swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBuffer) );
- D3D11_TEXTURE2D_DESC backBufferDesc;
- backBuffer->GetDesc(&backBufferDesc);
- D3D11_TEXTURE2D_DESC desc;
- bx::memCopy(&desc, &backBufferDesc, sizeof(desc) );
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_STAGING;
- desc.BindFlags = 0;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
- ID3D11Texture2D* texture;
- HRESULT hr = m_device->CreateTexture2D(&desc, NULL, &texture);
- if (SUCCEEDED(hr) )
- {
- if (backBufferDesc.SampleDesc.Count == 1)
- {
- m_deviceCtx->CopyResource(texture, backBuffer);
- }
- else
- {
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.CPUAccessFlags = 0;
- ID3D11Texture2D* resolve;
- hr = m_device->CreateTexture2D(&desc, NULL, &resolve);
- if (SUCCEEDED(hr) )
- {
- m_deviceCtx->ResolveSubresource(resolve, 0, backBuffer, 0, desc.Format);
- m_deviceCtx->CopyResource(texture, resolve);
- DX_RELEASE(resolve, 0);
- }
- }
- D3D11_MAPPED_SUBRESOURCE mapped;
- DX_CHECK(m_deviceCtx->Map(texture, 0, D3D11_MAP_READ, 0, &mapped) );
- bimg::imageSwizzleBgra8(
- mapped.pData
- , mapped.RowPitch
- , backBufferDesc.Width
- , backBufferDesc.Height
- , mapped.pData
- , mapped.RowPitch
- );
- g_callback->screenShot(_filePath
- , backBufferDesc.Width
- , backBufferDesc.Height
- , mapped.RowPitch
- , mapped.pData
- , backBufferDesc.Height*mapped.RowPitch
- , false
- );
- m_deviceCtx->Unmap(texture, 0);
- DX_RELEASE(texture, 0);
- }
- DX_RELEASE(backBuffer, 0);
- }
- void updateViewName(ViewId _id, const char* _name) override
- {
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
- {
- mbstowcs(&s_viewNameW[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
- , _name
- , BX_COUNTOF(s_viewNameW[0])-BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
- );
- }
- bx::strCopy(&s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
- , BX_COUNTOF(s_viewName[0]) - BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
- , _name
- );
- }
- void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) override
- {
- bx::memCopy(m_uniforms[_loc], _data, _size);
- }
- void setMarker(const char* _marker, uint32_t _size) override
- {
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
- {
- uint32_t size = _size*sizeof(wchar_t);
- wchar_t* name = (wchar_t*)alloca(size);
- mbstowcs(name, _marker, size-2);
- PIX_SETMARKER(D3DCOLOR_MARKER, name);
- }
- }
- void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
- {
- m_occlusionQuery.invalidate(_handle);
- }
- virtual void setName(Handle _handle, const char* _name) override
- {
- switch (_handle.type)
- {
- case Handle::Shader:
- setDebugObjectName(m_shaders[_handle.idx].m_ptr, "%s", _name);
- break;
- case Handle::Texture:
- setDebugObjectName(m_textures[_handle.idx].m_ptr, "%s", _name);
- break;
- default:
- BX_CHECK(false, "Invalid handle type?! %d", _handle.type);
- break;
- }
- }
- void submitBlit(BlitState& _bs, uint16_t _view);
- void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) override;
- void blitSetup(TextVideoMemBlitter& _blitter) override
- {
- ID3D11DeviceContext* deviceCtx = m_deviceCtx;
- const uint32_t width = m_scd.width;
- const uint32_t height = m_scd.height;
- setFrameBuffer(BGFX_INVALID_HANDLE, false, false);
- D3D11_VIEWPORT vp;
- vp.TopLeftX = 0;
- vp.TopLeftY = 0;
- vp.Width = (float)width;
- vp.Height = (float)height;
- vp.MinDepth = 0.0f;
- vp.MaxDepth = 1.0f;
- deviceCtx->RSSetViewports(1, &vp);
- uint64_t state = BGFX_STATE_WRITE_RGB
- | BGFX_STATE_WRITE_A
- | BGFX_STATE_DEPTH_TEST_ALWAYS
- ;
- setBlendState(state);
- setDepthStencilState(state);
- setRasterizerState(state);
- ProgramD3D11& program = m_program[_blitter.m_program.idx];
- m_currentProgram = &program;
- deviceCtx->VSSetShader(program.m_vsh->m_vertexShader, NULL, 0);
- deviceCtx->VSSetConstantBuffers(0, 1, &program.m_vsh->m_buffer);
- deviceCtx->PSSetShader(program.m_fsh->m_pixelShader, NULL, 0);
- deviceCtx->PSSetConstantBuffers(0, 1, &program.m_fsh->m_buffer);
- VertexBufferD3D11& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
- VertexDecl& vertexDecl = m_vertexDecls[_blitter.m_vb->decl.idx];
- uint32_t stride = vertexDecl.m_stride;
- uint32_t offset = 0;
- deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset);
- setInputLayout(vertexDecl, program, 0);
- IndexBufferD3D11& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
- deviceCtx->IASetIndexBuffer(ib.m_ptr, DXGI_FORMAT_R16_UINT, 0);
- float proj[16];
- bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f, 0.0f, false);
- PredefinedUniform& predefined = program.m_predefined[0];
- uint8_t flags = predefined.m_type;
- setShaderUniform(flags, predefined.m_loc, proj, 4);
- commitShaderConstants();
- m_textures[_blitter.m_texture.idx].commit(0, BGFX_SAMPLER_INTERNAL_DEFAULT, NULL);
- commitTextureStage();
- }
- void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) override
- {
- const uint32_t numVertices = _numIndices*4/6;
- if (0 < numVertices)
- {
- ID3D11DeviceContext* deviceCtx = m_deviceCtx;
- m_indexBuffers [_blitter.m_ib->handle.idx].update(0, _numIndices*2, _blitter.m_ib->data, true);
- m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data, true);
- deviceCtx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
- deviceCtx->DrawIndexed(_numIndices, 0, 0);
- }
- }
- void preReset()
- {
- m_needPresent = false;
- if (m_timerQuerySupport)
- {
- m_gpuTimer.preReset();
- }
- m_occlusionQuery.preReset();
- if (NULL == g_platformData.backBufferDS)
- {
- DX_RELEASE(m_backBufferDepthStencil, 0);
- }
- if (NULL != m_swapChain)
- {
- DX_RELEASE(m_backBufferColor, 0);
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
- {
- m_frameBuffers[ii].preReset();
- }
- // invalidateCache();
- capturePreReset();
- }
- void postReset()
- {
- if (NULL != m_swapChain)
- {
- ID3D11Texture2D* backBufferColor = NULL;
- if (NULL == m_msaaRt)
- {
- DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBufferColor) );
- }
- D3D11_RENDER_TARGET_VIEW_DESC desc;
- desc.ViewDimension = (m_resolution.reset & BGFX_RESET_MSAA_MASK)
- ? D3D11_RTV_DIMENSION_TEXTURE2DMS
- : D3D11_RTV_DIMENSION_TEXTURE2D
- ;
- desc.Texture2D.MipSlice = 0;
- desc.Format = (m_resolution.reset & BGFX_RESET_SRGB_BACKBUFFER)
- ? m_scd.format == DXGI_FORMAT_R8G8B8A8_UNORM ? DXGI_FORMAT_R8G8B8A8_UNORM_SRGB : m_scd.format
- : m_scd.format
- ;
- DX_CHECK(m_device->CreateRenderTargetView(NULL == m_msaaRt ? backBufferColor : m_msaaRt, &desc, &m_backBufferColor) );
- DX_RELEASE(backBufferColor, 0);
- }
- if (m_timerQuerySupport)
- {
- m_gpuTimer.postReset();
- }
- m_occlusionQuery.postReset();
- if (NULL == m_backBufferDepthStencil)
- {
- D3D11_TEXTURE2D_DESC dsd;
- dsd.Width = m_scd.width;
- dsd.Height = m_scd.height;
- dsd.MipLevels = 1;
- dsd.ArraySize = 1;
- dsd.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
- dsd.SampleDesc = m_scd.sampleDesc;
- dsd.Usage = D3D11_USAGE_DEFAULT;
- dsd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
- dsd.CPUAccessFlags = 0;
- dsd.MiscFlags = 0;
- ID3D11Texture2D* depthStencil;
- DX_CHECK(m_device->CreateTexture2D(&dsd, NULL, &depthStencil) );
- DX_CHECK(m_device->CreateDepthStencilView(depthStencil, NULL, &m_backBufferDepthStencil) );
- DX_RELEASE(depthStencil, 0);
- }
- m_deviceCtx->OMSetRenderTargets(1, &m_backBufferColor, m_backBufferDepthStencil);
- m_currentColor = m_backBufferColor;
- m_currentDepthStencil = m_backBufferDepthStencil;
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
- {
- m_frameBuffers[ii].postReset();
- }
- capturePostReset();
- }
- bool isDeviceRemoved() override
- {
- return m_lost;
- }
- void flip() override
- {
- if (!m_lost)
- {
- HRESULT hr = S_OK;
- uint32_t syncInterval = BX_ENABLED(!BX_PLATFORM_WINDOWS)
- ? 1 // sync interval of 0 is not supported on WinRT
- : !!(m_resolution.reset & BGFX_RESET_VSYNC)
- ;
- for (uint32_t ii = 1, num = m_numWindows; ii < num && SUCCEEDED(hr); ++ii)
- {
- hr = m_frameBuffers[m_windows[ii].idx].present(syncInterval);
- }
- if (SUCCEEDED(hr) )
- {
- if (NULL != m_swapChain
- && m_needPresent)
- {
- hr = m_swapChain->Present(syncInterval, 0);
- m_needPresent = false;
- }
- else
- {
- m_deviceCtx->Flush();
- }
- }
- m_lost = isLost(hr);
- BGFX_FATAL(!m_lost
- , bgfx::Fatal::DeviceLost
- , "Device is lost. FAILED 0x%08x %s (%s)"
- , hr
- , getLostReason(hr)
- , DXGI_ERROR_DEVICE_REMOVED == hr ? getLostReason(m_device->GetDeviceRemovedReason() ) : "no info"
- );
- }
- }
- void invalidateCache()
- {
- m_inputLayoutCache.invalidate();
- m_blendStateCache.invalidate();
- m_depthStencilStateCache.invalidate();
- m_rasterizerStateCache.invalidate();
- m_samplerStateCache.invalidate();
- m_srvUavLru.invalidate();
- }
- void invalidateCompute()
- {
- const uint32_t maxComputeBindings = g_caps.limits.maxComputeBindings;
- const uint32_t maxTextureSamplers = g_caps.limits.maxTextureSamplers;
- m_deviceCtx->CSSetShader(NULL, NULL, 0);
- m_deviceCtx->CSSetUnorderedAccessViews(0, maxComputeBindings, s_zero.m_uav, NULL);
- m_deviceCtx->CSSetShaderResources(0, maxTextureSamplers, s_zero.m_srv);
- m_deviceCtx->CSSetSamplers(0, maxTextureSamplers, s_zero.m_sampler);
- }
- void updateMsaa(DXGI_FORMAT _format) const
- {
- for (uint32_t ii = 1, last = 0; ii < BX_COUNTOF(s_msaa); ++ii)
- {
- uint32_t msaa = s_checkMsaa[ii];
- uint32_t quality = 0;
- HRESULT hr = m_device->CheckMultisampleQualityLevels(_format, msaa, &quality);
- if (SUCCEEDED(hr)
- && 0 < quality)
- {
- s_msaa[ii].Count = msaa;
- s_msaa[ii].Quality = quality - 1;
- last = ii;
- }
- else
- {
- s_msaa[ii] = s_msaa[last];
- }
- }
- }
- bool updateResolution(const Resolution& _resolution)
- {
- const bool suspended = !!( _resolution.reset & BGFX_RESET_SUSPEND);
- const bool wasSuspended = !!(m_resolution.reset & BGFX_RESET_SUSPEND);
- if (suspended && wasSuspended)
- {
- return true;
- }
- else if (suspended)
- {
- m_deviceCtx->Flush();
- m_deviceCtx->ClearState();
- m_dxgi.trim();
- suspend(m_device);
- m_resolution.reset |= BGFX_RESET_SUSPEND;
- return true;
- }
- else if (wasSuspended)
- {
- resume(m_device);
- m_resolution.reset &= ~BGFX_RESET_SUSPEND;
- }
- uint32_t maxAnisotropy = 1;
- if (!!(_resolution.reset & BGFX_RESET_MAXANISOTROPY) )
- {
- maxAnisotropy = (m_featureLevel == D3D_FEATURE_LEVEL_9_1)
- ? D3D_FL9_1_DEFAULT_MAX_ANISOTROPY
- : D3D11_REQ_MAXANISOTROPY
- ;
- }
- if (m_maxAnisotropy != maxAnisotropy)
- {
- m_maxAnisotropy = maxAnisotropy;
- m_samplerStateCache.invalidate();
- }
- bool depthClamp = true
- && !!(_resolution.reset & BGFX_RESET_DEPTH_CLAMP)
- && m_featureLevel > D3D_FEATURE_LEVEL_9_3 // disabling depth clamp is only supported on 10_0+
- ;
- if (m_depthClamp != depthClamp)
- {
- m_depthClamp = depthClamp;
- m_rasterizerStateCache.invalidate();
- }
- const uint32_t maskFlags = ~(0
- | BGFX_RESET_MAXANISOTROPY
- | BGFX_RESET_DEPTH_CLAMP
- | BGFX_RESET_SUSPEND
- );
- if (m_resolution.width != _resolution.width
- || m_resolution.height != _resolution.height
- || m_resolution.format != _resolution.format
- || (m_resolution.reset&maskFlags) != (_resolution.reset&maskFlags) )
- {
- uint32_t flags = _resolution.reset & (~BGFX_RESET_INTERNAL_FORCE);
- bool resize = true
- && !BX_ENABLED(BX_PLATFORM_XBOXONE || BX_PLATFORM_WINRT) // can't use ResizeBuffers on Windows Phone
- && (m_resolution.reset&BGFX_RESET_MSAA_MASK) == (flags&BGFX_RESET_MSAA_MASK)
- ;
- m_resolution = _resolution;
- m_resolution.reset = flags;
- m_textVideoMem.resize(false, _resolution.width, _resolution.height);
- m_textVideoMem.clear();
- m_scd.width = _resolution.width;
- m_scd.height = _resolution.height;
- m_scd.format = s_textureFormat[_resolution.format].m_fmt;
- preReset();
- m_deviceCtx->Flush();
- m_deviceCtx->ClearState();
- if (NULL == m_swapChain)
- {
- // Updated backbuffer if it changed in PlatformData.
- m_backBufferColor = (ID3D11RenderTargetView*)g_platformData.backBuffer;
- m_backBufferDepthStencil = (ID3D11DepthStencilView*)g_platformData.backBufferDS;
- }
- else
- {
- DX_RELEASE(m_msaaRt, 0);
- if (resize)
- {
- m_deviceCtx->OMSetRenderTargets(1, s_zero.m_rtv, NULL);
- DX_CHECK(m_dxgi.resizeBuffers(m_swapChain, m_scd) );
- }
- else
- {
- updateMsaa(m_scd.format);
- m_scd.sampleDesc = s_msaa[(m_resolution.reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
- DX_RELEASE(m_swapChain, 0);
- HRESULT hr = m_dxgi.createSwapChain(m_device
- , m_scd
- , &m_swapChain
- );
- BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
- }
- if (1 < m_scd.sampleDesc.Count)
- {
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = m_scd.width;
- desc.Height = m_scd.height;
- desc.MipLevels = 1;
- desc.ArraySize = 1;
- desc.Format = m_scd.format;
- desc.SampleDesc = m_scd.sampleDesc;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = D3D11_BIND_RENDER_TARGET;
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = 0;
- DX_CHECK(m_device->CreateTexture2D(&desc, NULL, &m_msaaRt) );
- }
- }
- postReset();
- }
- return false;
- }
- void setShaderUniform(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
- {
- if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
- {
- bx::memCopy(&m_fsScratch[_regIndex], _val, _numRegs*16);
- m_fsChanges += _numRegs;
- }
- else
- {
- bx::memCopy(&m_vsScratch[_regIndex], _val, _numRegs*16);
- m_vsChanges += _numRegs;
- }
- }
- void setShaderUniform4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
- {
- setShaderUniform(_flags, _regIndex, _val, _numRegs);
- }
- void setShaderUniform4x4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
- {
- setShaderUniform(_flags, _regIndex, _val, _numRegs);
- }
- void commitShaderConstants()
- {
- if (0 < m_vsChanges)
- {
- if (NULL != m_currentProgram->m_vsh->m_buffer)
- {
- m_deviceCtx->UpdateSubresource(m_currentProgram->m_vsh->m_buffer, 0, 0, m_vsScratch, 0, 0);
- }
- m_vsChanges = 0;
- }
- if (0 < m_fsChanges)
- {
- if (NULL != m_currentProgram->m_fsh->m_buffer)
- {
- m_deviceCtx->UpdateSubresource(m_currentProgram->m_fsh->m_buffer, 0, 0, m_fsScratch, 0, 0);
- }
- m_fsChanges = 0;
- }
- }
- void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true, bool _needPresent = true)
- {
- if (isValid(m_fbh)
- && m_fbh.idx != _fbh.idx
- && m_rtMsaa)
- {
- FrameBufferD3D11& frameBuffer = m_frameBuffers[m_fbh.idx];
- frameBuffer.resolve();
- }
- if (!isValid(_fbh) )
- {
- m_currentColor = m_backBufferColor;
- m_currentDepthStencil = m_backBufferDepthStencil;
- m_deviceCtx->OMSetRenderTargets(1, &m_currentColor, m_currentDepthStencil);
- m_needPresent |= _needPresent;
- }
- else
- {
- invalidateTextureStage();
- FrameBufferD3D11& frameBuffer = m_frameBuffers[_fbh.idx];
- frameBuffer.set();
- }
- m_fbh = _fbh;
- m_rtMsaa = _msaa;
- }
- void clear(const Clear& _clear, const float _palette[][4])
- {
- if (isValid(m_fbh) )
- {
- FrameBufferD3D11& frameBuffer = m_frameBuffers[m_fbh.idx];
- frameBuffer.clear(_clear, _palette);
- }
- else
- {
- if (NULL != m_currentColor
- && BGFX_CLEAR_COLOR & _clear.m_flags)
- {
- if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
- {
- uint8_t index = _clear.m_index[0];
- if (UINT8_MAX != index)
- {
- m_deviceCtx->ClearRenderTargetView(m_currentColor, _palette[index]);
- }
- }
- else
- {
- float frgba[4] =
- {
- _clear.m_index[0]*1.0f/255.0f,
- _clear.m_index[1]*1.0f/255.0f,
- _clear.m_index[2]*1.0f/255.0f,
- _clear.m_index[3]*1.0f/255.0f,
- };
- m_deviceCtx->ClearRenderTargetView(m_currentColor, frgba);
- }
- }
- if (NULL != m_currentDepthStencil
- && (BGFX_CLEAR_DEPTH|BGFX_CLEAR_STENCIL) & _clear.m_flags)
- {
- DWORD flags = 0;
- flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH) ? D3D11_CLEAR_DEPTH : 0;
- flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? D3D11_CLEAR_STENCIL : 0;
- m_deviceCtx->ClearDepthStencilView(m_currentDepthStencil, flags, _clear.m_depth, _clear.m_stencil);
- }
- }
- }
- void setInputLayout(uint8_t _numStreams, const VertexDecl** _vertexDecls, const ProgramD3D11& _program, uint16_t _numInstanceData)
- {
- bx::HashMurmur2A murmur;
- murmur.begin();
- murmur.add(_numInstanceData);
- for (uint8_t stream = 0; stream < _numStreams; ++stream)
- {
- murmur.add(_vertexDecls[stream]->m_hash);
- }
- uint64_t layoutHash = (uint64_t(_program.m_vsh->m_hash)<<32) | murmur.end();
- ID3D11InputLayout* layout = m_inputLayoutCache.find(layoutHash);
- if (NULL == layout)
- {
- D3D11_INPUT_ELEMENT_DESC vertexElements[Attrib::Count+1+BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
- D3D11_INPUT_ELEMENT_DESC* elem = vertexElements;
- uint16_t attrMask[Attrib::Count];
- bx::memCopy(attrMask, _program.m_vsh->m_attrMask, sizeof(attrMask) );
- for (uint8_t stream = 0; stream < _numStreams; ++stream)
- {
- VertexDecl decl;
- bx::memCopy(&decl, _vertexDecls[stream], sizeof(VertexDecl) );
- const bool last = stream == _numStreams-1;
- for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
- {
- uint16_t mask = attrMask[ii];
- uint16_t attr = (decl.m_attributes[ii] & mask);
- if (0 == attr
- || UINT16_MAX == attr)
- {
- decl.m_attributes[ii] = last ? ~attr : UINT16_MAX;
- }
- else
- {
- attrMask[ii] = 0;
- }
- }
- elem = fillVertexDecl(stream, elem, decl);
- }
- uint32_t num = uint32_t(elem-vertexElements);
- const D3D11_INPUT_ELEMENT_DESC inst = { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_INSTANCE_DATA, 1 };
- for (uint32_t ii = 0; ii < _numInstanceData; ++ii)
- {
- uint32_t index = 7-ii; // TEXCOORD7 = i_data0, TEXCOORD6 = i_data1, etc.
- uint32_t jj;
- D3D11_INPUT_ELEMENT_DESC* curr = vertexElements;
- for (jj = 0; jj < num; ++jj)
- {
- curr = &vertexElements[jj];
- if (0 == bx::strCmp(curr->SemanticName, "TEXCOORD")
- && curr->SemanticIndex == index)
- {
- break;
- }
- }
- if (jj == num)
- {
- curr = elem;
- ++elem;
- }
- bx::memCopy(curr, &inst, sizeof(D3D11_INPUT_ELEMENT_DESC) );
- curr->InputSlot = _numStreams;
- curr->SemanticIndex = index;
- curr->AlignedByteOffset = ii*16;
- }
- num = uint32_t(elem-vertexElements);
- DX_CHECK(m_device->CreateInputLayout(vertexElements
- , num
- , _program.m_vsh->m_code->data
- , _program.m_vsh->m_code->size
- , &layout
- ) );
- m_inputLayoutCache.add(layoutHash, layout);
- }
- m_deviceCtx->IASetInputLayout(layout);
- }
- void setInputLayout(const VertexDecl& _vertexDecl, const ProgramD3D11& _program, uint16_t _numInstanceData)
- {
- const VertexDecl* decls[1] = { &_vertexDecl };
- setInputLayout(BX_COUNTOF(decls), decls, _program, _numInstanceData);
- }
- void setBlendState(uint64_t _state, uint32_t _rgba = 0)
- {
- _state &= BGFX_D3D11_BLEND_STATE_MASK;
- bx::HashMurmur2A murmur;
- murmur.begin();
- murmur.add(_state);
- murmur.add(!!(BGFX_STATE_BLEND_INDEPENDENT & _state)
- ? _rgba
- : -1
- );
- const uint32_t hash = murmur.end();
- ID3D11BlendState* bs = m_blendStateCache.find(hash);
- if (NULL == bs)
- {
- D3D11_BLEND_DESC desc;
- desc.AlphaToCoverageEnable = !!(BGFX_STATE_BLEND_ALPHA_TO_COVERAGE & _state);
- desc.IndependentBlendEnable = !!(BGFX_STATE_BLEND_INDEPENDENT & _state);
- D3D11_RENDER_TARGET_BLEND_DESC* drt = &desc.RenderTarget[0];
- drt->BlendEnable = !!(BGFX_STATE_BLEND_MASK & _state);
- const uint32_t blend = uint32_t( (_state&BGFX_STATE_BLEND_MASK )>>BGFX_STATE_BLEND_SHIFT);
- const uint32_t equation = uint32_t( (_state&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT);
- const uint32_t srcRGB = (blend ) & 0xf;
- const uint32_t dstRGB = (blend >> 4) & 0xf;
- const uint32_t srcA = (blend >> 8) & 0xf;
- const uint32_t dstA = (blend >> 12) & 0xf;
- const uint32_t equRGB = (equation ) & 0x7;
- const uint32_t equA = (equation >> 3) & 0x7;
- drt->SrcBlend = s_blendFactor[srcRGB][0];
- drt->DestBlend = s_blendFactor[dstRGB][0];
- drt->BlendOp = s_blendEquation[equRGB];
- drt->SrcBlendAlpha = s_blendFactor[srcA][1];
- drt->DestBlendAlpha = s_blendFactor[dstA][1];
- drt->BlendOpAlpha = s_blendEquation[equA];
- uint8_t writeMask = 0;
- writeMask |= (_state&BGFX_STATE_WRITE_R) ? D3D11_COLOR_WRITE_ENABLE_RED : 0;
- writeMask |= (_state&BGFX_STATE_WRITE_G) ? D3D11_COLOR_WRITE_ENABLE_GREEN : 0;
- writeMask |= (_state&BGFX_STATE_WRITE_B) ? D3D11_COLOR_WRITE_ENABLE_BLUE : 0;
- writeMask |= (_state&BGFX_STATE_WRITE_A) ? D3D11_COLOR_WRITE_ENABLE_ALPHA : 0;
- drt->RenderTargetWriteMask = writeMask;
- if (desc.IndependentBlendEnable)
- {
- for (uint32_t ii = 1, rgba = _rgba; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii, rgba >>= 11)
- {
- drt = &desc.RenderTarget[ii];
- drt->BlendEnable = 0 != (rgba & 0x7ff);
- const uint32_t src = (rgba ) & 0xf;
- const uint32_t dst = (rgba >> 4) & 0xf;
- const uint32_t equ = (rgba >> 8) & 0x7;
- drt->SrcBlend = s_blendFactor[src][0];
- drt->DestBlend = s_blendFactor[dst][0];
- drt->BlendOp = s_blendEquation[equ];
- drt->SrcBlendAlpha = s_blendFactor[src][1];
- drt->DestBlendAlpha = s_blendFactor[dst][1];
- drt->BlendOpAlpha = s_blendEquation[equ];
- drt->RenderTargetWriteMask = writeMask;
- }
- }
- else
- {
- for (uint32_t ii = 1; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii)
- {
- bx::memCopy(&desc.RenderTarget[ii], drt, sizeof(D3D11_RENDER_TARGET_BLEND_DESC) );
- }
- }
- DX_CHECK(m_device->CreateBlendState(&desc, &bs) );
- m_blendStateCache.add(hash, bs);
- }
- const uint64_t f0 = BGFX_STATE_BLEND_FACTOR;
- const uint64_t f1 = BGFX_STATE_BLEND_INV_FACTOR;
- const uint64_t f2 = BGFX_STATE_BLEND_FACTOR<<4;
- const uint64_t f3 = BGFX_STATE_BLEND_INV_FACTOR<<4;
- bool hasFactor = 0
- || f0 == (_state & f0)
- || f1 == (_state & f1)
- || f2 == (_state & f2)
- || f3 == (_state & f3)
- ;
- float blendFactor[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
- if (hasFactor)
- {
- blendFactor[0] = ( (_rgba>>24) )/255.0f;
- blendFactor[1] = ( (_rgba>>16)&0xff)/255.0f;
- blendFactor[2] = ( (_rgba>> 8)&0xff)/255.0f;
- blendFactor[3] = ( (_rgba )&0xff)/255.0f;
- }
- m_deviceCtx->OMSetBlendState(bs, blendFactor, 0xffffffff);
- }
- void setDepthStencilState(uint64_t _state, uint64_t _stencil = 0)
- {
- uint32_t func = (_state&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
- _state &= 0 == func ? 0 : BGFX_D3D11_DEPTH_STENCIL_MASK;
- uint32_t fstencil = unpackStencil(0, _stencil);
- uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
- _stencil &= packStencil(~BGFX_STENCIL_FUNC_REF_MASK, ~BGFX_STENCIL_FUNC_REF_MASK);
- bx::HashMurmur2A murmur;
- murmur.begin();
- murmur.add(_state);
- murmur.add(_stencil);
- uint32_t hash = murmur.end();
- ID3D11DepthStencilState* dss = m_depthStencilStateCache.find(hash);
- if (NULL == dss)
- {
- D3D11_DEPTH_STENCIL_DESC desc;
- bx::memSet(&desc, 0, sizeof(desc) );
- desc.DepthEnable = 0 != func;
- desc.DepthWriteMask = !!(BGFX_STATE_WRITE_Z & _state) ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
- desc.DepthFunc = s_cmpFunc[func];
- uint32_t bstencil = unpackStencil(1, _stencil);
- uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
- bstencil = frontAndBack ? bstencil : fstencil;
- desc.StencilEnable = 0 != _stencil;
- desc.StencilReadMask = (fstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
- desc.StencilWriteMask = 0xff;
- desc.FrontFace.StencilFailOp = s_stencilOp[(fstencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT];
- desc.FrontFace.StencilDepthFailOp = s_stencilOp[(fstencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT];
- desc.FrontFace.StencilPassOp = s_stencilOp[(fstencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT];
- desc.FrontFace.StencilFunc = s_cmpFunc[(fstencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT];
- desc.BackFace.StencilFailOp = s_stencilOp[(bstencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT];
- desc.BackFace.StencilDepthFailOp = s_stencilOp[(bstencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT];
- desc.BackFace.StencilPassOp = s_stencilOp[(bstencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT];
- desc.BackFace.StencilFunc = s_cmpFunc[(bstencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT];
- DX_CHECK(m_device->CreateDepthStencilState(&desc, &dss) );
- m_depthStencilStateCache.add(hash, dss);
- }
- m_deviceCtx->OMSetDepthStencilState(dss, ref);
- }
- void setDebugWireframe(bool _wireframe)
- {
- if (m_wireframe != _wireframe)
- {
- m_wireframe = _wireframe;
- m_rasterizerStateCache.invalidate();
- }
- }
- void setRasterizerState(uint64_t _state, bool _wireframe = false, bool _scissor = false)
- {
- _state &= 0
- | BGFX_STATE_CULL_MASK
- | BGFX_STATE_MSAA
- | BGFX_STATE_LINEAA
- | BGFX_STATE_CONSERVATIVE_RASTER
- ;
- _state |= _wireframe ? BGFX_STATE_PT_LINES : BGFX_STATE_NONE;
- _state |= _scissor ? BGFX_STATE_RESERVED_MASK : 0;
- _state &= ~(m_deviceInterfaceVersion >= 3 ? 0 : BGFX_STATE_CONSERVATIVE_RASTER);
- ID3D11RasterizerState* rs = m_rasterizerStateCache.find(_state);
- if (NULL == rs)
- {
- uint32_t cull = (_state&BGFX_STATE_CULL_MASK)>>BGFX_STATE_CULL_SHIFT;
- #if BX_PLATFORM_WINDOWS
- if (m_deviceInterfaceVersion >= 3)
- {
- D3D11_RASTERIZER_DESC2 desc;
- desc.FillMode = _wireframe ? D3D11_FILL_WIREFRAME : D3D11_FILL_SOLID;
- desc.CullMode = s_cullMode[cull];
- desc.FrontCounterClockwise = false;
- desc.DepthBias = 0;
- desc.DepthBiasClamp = 0.0f;
- desc.SlopeScaledDepthBias = 0.0f;
- desc.DepthClipEnable = !m_depthClamp;
- desc.ScissorEnable = _scissor;
- desc.MultisampleEnable = !!(_state&BGFX_STATE_MSAA);
- desc.AntialiasedLineEnable = !!(_state&BGFX_STATE_LINEAA);
- desc.ForcedSampleCount = 0;
- desc.ConservativeRaster = !!(_state&BGFX_STATE_CONSERVATIVE_RASTER)
- ? D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON
- : D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF
- ;
- ID3D11Device3* device3 = reinterpret_cast<ID3D11Device3*>(m_device);
- DX_CHECK(device3->CreateRasterizerState2(&desc, reinterpret_cast<ID3D11RasterizerState2**>(&rs) ) );
- }
- else
- #endif // BX_PLATFORM_WINDOWS
- {
- D3D11_RASTERIZER_DESC desc;
- desc.FillMode = _wireframe ? D3D11_FILL_WIREFRAME : D3D11_FILL_SOLID;
- desc.CullMode = s_cullMode[cull];
- desc.FrontCounterClockwise = false;
- desc.DepthBias = 0;
- desc.DepthBiasClamp = 0.0f;
- desc.SlopeScaledDepthBias = 0.0f;
- desc.DepthClipEnable = !m_depthClamp;
- desc.ScissorEnable = _scissor;
- desc.MultisampleEnable = !!(_state&BGFX_STATE_MSAA);
- desc.AntialiasedLineEnable = !!(_state&BGFX_STATE_LINEAA);
- DX_CHECK(m_device->CreateRasterizerState(&desc, &rs) );
- }
- m_rasterizerStateCache.add(_state, rs);
- }
- m_deviceCtx->RSSetState(rs);
- }
- ID3D11SamplerState* getSamplerState(uint32_t _flags, const float _rgba[4])
- {
- const uint32_t index = (_flags & BGFX_SAMPLER_BORDER_COLOR_MASK) >> BGFX_SAMPLER_BORDER_COLOR_SHIFT;
- _flags &= BGFX_SAMPLER_BITS_MASK;
- // Force both min+max anisotropic, can't be set individually.
- _flags |= 0 != (_flags & (BGFX_SAMPLER_MIN_ANISOTROPIC|BGFX_SAMPLER_MAG_ANISOTROPIC) )
- ? BGFX_SAMPLER_MIN_ANISOTROPIC|BGFX_SAMPLER_MAG_ANISOTROPIC
- : 0
- ;
- uint32_t hash;
- ID3D11SamplerState* sampler;
- if (!needBorderColor(_flags) )
- {
- bx::HashMurmur2A murmur;
- murmur.begin();
- murmur.add(_flags);
- murmur.add(-1);
- hash = murmur.end();
- _rgba = s_zero.m_zerof;
- sampler = m_samplerStateCache.find(hash);
- }
- else
- {
- bx::HashMurmur2A murmur;
- murmur.begin();
- murmur.add(_flags);
- murmur.add(index);
- hash = murmur.end();
- _rgba = NULL == _rgba ? s_zero.m_zerof : _rgba;
- sampler = m_samplerStateCache.find(hash);
- if (NULL != sampler)
- {
- D3D11_SAMPLER_DESC sd;
- sampler->GetDesc(&sd);
- if (0 != bx::memCmp(_rgba, sd.BorderColor, 16) )
- {
- // Sampler will be released when updated sampler
- // is added to cache.
- sampler = NULL;
- }
- }
- }
- if (NULL == sampler)
- {
- const uint32_t cmpFunc = (_flags&BGFX_SAMPLER_COMPARE_MASK)>>BGFX_SAMPLER_COMPARE_SHIFT;
- const uint8_t minFilter = s_textureFilter[0][(_flags&BGFX_SAMPLER_MIN_MASK)>>BGFX_SAMPLER_MIN_SHIFT];
- const uint8_t magFilter = s_textureFilter[1][(_flags&BGFX_SAMPLER_MAG_MASK)>>BGFX_SAMPLER_MAG_SHIFT];
- const uint8_t mipFilter = s_textureFilter[2][(_flags&BGFX_SAMPLER_MIP_MASK)>>BGFX_SAMPLER_MIP_SHIFT];
- const uint8_t filter = 0 == cmpFunc ? 0 : D3D11_COMPARISON_FILTERING_BIT;
- D3D11_SAMPLER_DESC sd;
- sd.Filter = (D3D11_FILTER)(filter|minFilter|magFilter|mipFilter);
- sd.AddressU = s_textureAddress[(_flags&BGFX_SAMPLER_U_MASK)>>BGFX_SAMPLER_U_SHIFT];
- sd.AddressV = s_textureAddress[(_flags&BGFX_SAMPLER_V_MASK)>>BGFX_SAMPLER_V_SHIFT];
- sd.AddressW = s_textureAddress[(_flags&BGFX_SAMPLER_W_MASK)>>BGFX_SAMPLER_W_SHIFT];
- sd.MipLODBias = float(BGFX_CONFIG_MIP_LOD_BIAS);
- sd.MaxAnisotropy = m_maxAnisotropy;
- sd.ComparisonFunc = 0 == cmpFunc ? D3D11_COMPARISON_NEVER : s_cmpFunc[cmpFunc];
- sd.BorderColor[0] = _rgba[0];
- sd.BorderColor[1] = _rgba[1];
- sd.BorderColor[2] = _rgba[2];
- sd.BorderColor[3] = _rgba[3];
- sd.MinLOD = 0;
- sd.MaxLOD = D3D11_FLOAT32_MAX;
- m_device->CreateSamplerState(&sd, &sampler);
- DX_CHECK_REFCOUNT(sampler, 1);
- m_samplerStateCache.add(hash, sampler);
- }
- return sampler;
- }
- bool isVisible(Frame* _render, OcclusionQueryHandle _handle, bool _visible)
- {
- m_occlusionQuery.resolve(_render);
- return _visible == (0 != _render->m_occlusion[_handle.idx]);
- }
- void commitTextureStage()
- {
- const uint32_t maxTextureSamplers = g_caps.limits.maxTextureSamplers;
- // vertex texture fetch not supported on 9_1 through 9_3
- if (m_featureLevel > D3D_FEATURE_LEVEL_9_3)
- {
- m_deviceCtx->VSSetShaderResources(0, maxTextureSamplers, m_textureStage.m_srv);
- m_deviceCtx->VSSetSamplers(0, maxTextureSamplers, m_textureStage.m_sampler);
- }
- m_deviceCtx->PSSetShaderResources(0, maxTextureSamplers, m_textureStage.m_srv);
- m_deviceCtx->PSSetSamplers(0, maxTextureSamplers, m_textureStage.m_sampler);
- }
- void invalidateTextureStage()
- {
- m_textureStage.clear();
- commitTextureStage();
- }
- ID3D11UnorderedAccessView* getCachedUav(TextureHandle _handle, uint8_t _mip)
- {
- bx::HashMurmur2A murmur;
- murmur.begin();
- murmur.add(_handle);
- murmur.add(_mip);
- murmur.add(1);
- uint32_t hash = murmur.end();
- IUnknown** ptr = m_srvUavLru.find(hash);
- ID3D11UnorderedAccessView* uav;
- if (NULL == ptr)
- {
- TextureD3D11& texture = m_textures[_handle.idx];
- D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
- desc.Format = texture.getSrvFormat();
- switch (texture.m_type)
- {
- case TextureD3D11::Texture2D:
- desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
- desc.Texture2D.MipSlice = _mip;
- break;
- case TextureD3D11::TextureCube:
- desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY;
- desc.Texture2DArray.ArraySize = 6;
- desc.Texture2DArray.FirstArraySlice = 0;
- desc.Texture2DArray.MipSlice = _mip;
- break;
- case TextureD3D11::Texture3D:
- desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
- desc.Texture3D.MipSlice = _mip;
- desc.Texture3D.FirstWSlice = 0;
- desc.Texture3D.WSize = UINT32_MAX;
- break;
- }
- DX_CHECK(m_device->CreateUnorderedAccessView(texture.m_ptr, &desc, &uav) );
- m_srvUavLru.add(hash, uav, _handle.idx);
- }
- else
- {
- uav = static_cast<ID3D11UnorderedAccessView*>(*ptr);
- }
- return uav;
- }
- ID3D11ShaderResourceView* getCachedSrv(TextureHandle _handle, uint8_t _mip, bool _compute = false, bool _stencil = false)
- {
- bx::HashMurmur2A murmur;
- murmur.begin();
- murmur.add(_handle);
- murmur.add(_mip);
- murmur.add(0);
- murmur.add(_compute);
- murmur.add(_stencil);
- uint32_t hash = murmur.end();
- IUnknown** ptr = m_srvUavLru.find(hash);
- ID3D11ShaderResourceView* srv;
- if (NULL == ptr)
- {
- const TextureD3D11& texture = m_textures[_handle.idx];
- const uint32_t msaaQuality = bx::uint32_satsub( (texture.m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
- const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
- const bool msaaSample = 1 < msaa.Count && 0 != (texture.m_flags&BGFX_TEXTURE_MSAA_SAMPLE);
- D3D11_SHADER_RESOURCE_VIEW_DESC desc;
- desc.Format = _stencil ? DXGI_FORMAT_X24_TYPELESS_G8_UINT : texture.getSrvFormat();
- switch (texture.m_type)
- {
- case TextureD3D11::Texture2D:
- if (1 < texture.m_depth)
- {
- desc.ViewDimension = msaaSample
- ? D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY
- : D3D11_SRV_DIMENSION_TEXTURE2DARRAY
- ;
- desc.Texture2DArray.MostDetailedMip = _mip;
- desc.Texture2DArray.MipLevels = 1;
- desc.Texture2DArray.FirstArraySlice = 0;
- desc.Texture2DArray.ArraySize = texture.m_depth;
- }
- else
- {
- desc.ViewDimension = msaaSample
- ? D3D11_SRV_DIMENSION_TEXTURE2DMS
- : D3D11_SRV_DIMENSION_TEXTURE2D
- ;
- desc.Texture2D.MostDetailedMip = _mip;
- desc.Texture2D.MipLevels = 1;
- }
- break;
- case TextureD3D11::TextureCube:
- if (_compute)
- {
- desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
- desc.Texture2DArray.MostDetailedMip = _mip;
- desc.Texture2DArray.MipLevels = 1;
- desc.Texture2DArray.FirstArraySlice = 0;
- desc.Texture2DArray.ArraySize = 6;
- }
- else
- {
- desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
- desc.TextureCube.MostDetailedMip = _mip;
- desc.TextureCube.MipLevels = 1;
- }
- break;
- case TextureD3D11::Texture3D:
- desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
- desc.Texture3D.MostDetailedMip = _mip;
- desc.Texture3D.MipLevels = 1;
- break;
- }
- DX_CHECK(m_device->CreateShaderResourceView(texture.m_ptr, &desc, &srv) );
- m_srvUavLru.add(hash, srv, _handle.idx);
- }
- else
- {
- srv = static_cast<ID3D11ShaderResourceView*>(*ptr);
- }
- return srv;
- }
- void capturePostReset()
- {
- if (m_resolution.reset&BGFX_RESET_CAPTURE)
- {
- ID3D11Texture2D* backBuffer;
- DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBuffer) );
- D3D11_TEXTURE2D_DESC backBufferDesc;
- backBuffer->GetDesc(&backBufferDesc);
- D3D11_TEXTURE2D_DESC desc;
- bx::memCopy(&desc, &backBufferDesc, sizeof(desc) );
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_STAGING;
- desc.BindFlags = 0;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
- HRESULT hr = m_device->CreateTexture2D(&desc, NULL, &m_captureTexture);
- if (SUCCEEDED(hr) )
- {
- if (backBufferDesc.SampleDesc.Count != 1)
- {
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.CPUAccessFlags = 0;
- m_device->CreateTexture2D(&desc, NULL, &m_captureResolve);
- }
- g_callback->captureBegin(backBufferDesc.Width, backBufferDesc.Height, backBufferDesc.Width*4, TextureFormat::BGRA8, false);
- }
- DX_RELEASE(backBuffer, 0);
- }
- }
- void capturePreReset()
- {
- if (NULL != m_captureTexture)
- {
- g_callback->captureEnd();
- }
- DX_RELEASE(m_captureResolve, 0);
- DX_RELEASE(m_captureTexture, 0);
- }
- void capture()
- {
- if (NULL != m_captureTexture)
- {
- ID3D11Texture2D* backBuffer;
- DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBuffer) );
- if (NULL == m_captureResolve)
- {
- m_deviceCtx->CopyResource(m_captureTexture, backBuffer);
- }
- else
- {
- m_deviceCtx->ResolveSubresource(m_captureResolve, 0, backBuffer, 0, m_scd.format);
- m_deviceCtx->CopyResource(m_captureTexture, m_captureResolve);
- }
- D3D11_MAPPED_SUBRESOURCE mapped;
- DX_CHECK(m_deviceCtx->Map(m_captureTexture, 0, D3D11_MAP_READ, 0, &mapped) );
- bimg::imageSwizzleBgra8(
- mapped.pData
- , mapped.RowPitch
- , m_scd.width
- , m_scd.height
- , mapped.pData
- , mapped.RowPitch
- );
- g_callback->captureFrame(mapped.pData, m_scd.height*mapped.RowPitch);
- m_deviceCtx->Unmap(m_captureTexture, 0);
- DX_RELEASE(backBuffer, 0);
- }
- }
- void commit(UniformBuffer& _uniformBuffer)
- {
- _uniformBuffer.reset();
- for (;;)
- {
- uint32_t opcode = _uniformBuffer.read();
- if (UniformType::End == opcode)
- {
- break;
- }
- UniformType::Enum type;
- uint16_t loc;
- uint16_t num;
- uint16_t copy;
- UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
- const char* data;
- if (copy)
- {
- data = _uniformBuffer.read(g_uniformTypeSize[type]*num);
- }
- else
- {
- UniformHandle handle;
- bx::memCopy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
- data = (const char*)m_uniforms[handle.idx];
- }
- #define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
- case UniformType::_uniform: \
- case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
- { \
- setShaderUniform(uint8_t(type), loc, data, num); \
- } \
- break;
- switch ( (uint32_t)type)
- {
- case UniformType::Mat3:
- case UniformType::Mat3|BGFX_UNIFORM_FRAGMENTBIT: \
- {
- float* value = (float*)data;
- for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3*16, value += 9)
- {
- Matrix4 mtx;
- mtx.un.val[ 0] = value[0];
- mtx.un.val[ 1] = value[1];
- mtx.un.val[ 2] = value[2];
- mtx.un.val[ 3] = 0.0f;
- mtx.un.val[ 4] = value[3];
- mtx.un.val[ 5] = value[4];
- mtx.un.val[ 6] = value[5];
- mtx.un.val[ 7] = 0.0f;
- mtx.un.val[ 8] = value[6];
- mtx.un.val[ 9] = value[7];
- mtx.un.val[10] = value[8];
- mtx.un.val[11] = 0.0f;
- setShaderUniform(uint8_t(type), loc, &mtx.un.val[0], 3);
- }
- }
- break;
- CASE_IMPLEMENT_UNIFORM(Sampler, I, int);
- CASE_IMPLEMENT_UNIFORM(Vec4, F, float);
- CASE_IMPLEMENT_UNIFORM(Mat4, F, float);
- case UniformType::End:
- break;
- default:
- BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
- break;
- }
- #undef CASE_IMPLEMENT_UNIFORM
- }
- }
- void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, const float _palette[][4])
- {
- uint32_t width;
- uint32_t height;
- if (isValid(m_fbh) )
- {
- const FrameBufferD3D11& fb = m_frameBuffers[m_fbh.idx];
- width = fb.m_width;
- height = fb.m_height;
- }
- else
- {
- width = m_scd.width;
- height = m_scd.height;
- }
- if (0 == _rect.m_x
- && 0 == _rect.m_y
- && width == _rect.m_width
- && height == _rect.m_height)
- {
- clear(_clear, _palette);
- }
- else
- {
- ID3D11DeviceContext* deviceCtx = m_deviceCtx;
- uint64_t state = 0;
- state |= _clear.m_flags & BGFX_CLEAR_COLOR ? BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A : 0;
- state |= _clear.m_flags & BGFX_CLEAR_DEPTH ? BGFX_STATE_DEPTH_TEST_ALWAYS|BGFX_STATE_WRITE_Z : 0;
- uint64_t stencil = 0;
- stencil |= _clear.m_flags & BGFX_CLEAR_STENCIL ? 0
- | BGFX_STENCIL_TEST_ALWAYS
- | BGFX_STENCIL_FUNC_REF(_clear.m_stencil)
- | BGFX_STENCIL_FUNC_RMASK(0xff)
- | BGFX_STENCIL_OP_FAIL_S_REPLACE
- | BGFX_STENCIL_OP_FAIL_Z_REPLACE
- | BGFX_STENCIL_OP_PASS_Z_REPLACE
- : 0
- ;
- setBlendState(state);
- setDepthStencilState(state, stencil);
- setRasterizerState(state);
- uint32_t numMrt = 1;
- FrameBufferHandle fbh = m_fbh;
- if (isValid(fbh) )
- {
- const FrameBufferD3D11& fb = m_frameBuffers[fbh.idx];
- numMrt = bx::uint32_max(1, fb.m_num);
- }
- ProgramD3D11& program = m_program[_clearQuad.m_program[numMrt-1].idx];
- m_currentProgram = &program;
- deviceCtx->VSSetShader(program.m_vsh->m_vertexShader, NULL, 0);
- deviceCtx->VSSetConstantBuffers(0, 1, s_zero.m_buffer);
- if (NULL != m_currentColor)
- {
- const ShaderD3D11* fsh = program.m_fsh;
- deviceCtx->PSSetShader(fsh->m_pixelShader, NULL, 0);
- deviceCtx->PSSetConstantBuffers(0, 1, &fsh->m_buffer);
- if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
- {
- float mrtClear[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4];
- for (uint32_t ii = 0; ii < numMrt; ++ii)
- {
- uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[ii]);
- bx::memCopy(mrtClear[ii], _palette[index], 16);
- }
- deviceCtx->UpdateSubresource(fsh->m_buffer, 0, 0, mrtClear, 0, 0);
- }
- else
- {
- float rgba[4] =
- {
- _clear.m_index[0]*1.0f/255.0f,
- _clear.m_index[1]*1.0f/255.0f,
- _clear.m_index[2]*1.0f/255.0f,
- _clear.m_index[3]*1.0f/255.0f,
- };
- deviceCtx->UpdateSubresource(fsh->m_buffer, 0, 0, rgba, 0, 0);
- }
- }
- else
- {
- deviceCtx->PSSetShader(NULL, NULL, 0);
- }
- VertexBufferD3D11& vb = m_vertexBuffers[_clearQuad.m_vb->handle.idx];
- const VertexDecl& vertexDecl = m_vertexDecls[_clearQuad.m_vb->decl.idx];
- const uint32_t stride = vertexDecl.m_stride;
- const uint32_t offset = 0;
- {
- struct Vertex
- {
- float m_x;
- float m_y;
- float m_z;
- };
- Vertex* vertex = (Vertex*)_clearQuad.m_vb->data;
- BX_CHECK(stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", stride, sizeof(Vertex) );
- const float depth = _clear.m_depth;
- vertex->m_x = -1.0f;
- vertex->m_y = -1.0f;
- vertex->m_z = depth;
- vertex++;
- vertex->m_x = 1.0f;
- vertex->m_y = -1.0f;
- vertex->m_z = depth;
- vertex++;
- vertex->m_x = -1.0f;
- vertex->m_y = 1.0f;
- vertex->m_z = depth;
- vertex++;
- vertex->m_x = 1.0f;
- vertex->m_y = 1.0f;
- vertex->m_z = depth;
- }
- m_vertexBuffers[_clearQuad.m_vb->handle.idx].update(0, 4*_clearQuad.m_decl.m_stride, _clearQuad.m_vb->data);
- deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset);
- setInputLayout(vertexDecl, program, 0);
- deviceCtx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
- deviceCtx->Draw(4, 0);
- }
- }
- void* m_d3d9Dll;
- void* m_d3d11Dll;
- void* m_renderDocDll;
- void* m_agsDll;
- Dxgi m_dxgi;
- AGSContext* m_ags;
- NvApi m_nvapi;
- D3D_FEATURE_LEVEL m_featureLevel;
- Dxgi::SwapChainI* m_swapChain;
- ID3D11Texture2D* m_msaaRt;
- bool m_needPresent;
- bool m_lost;
- uint16_t m_numWindows;
- FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
- ID3D11Device* m_device;
- ID3D11DeviceContext* m_deviceCtx;
- ID3DUserDefinedAnnotation* m_annotation;
- ID3D11InfoQueue* m_infoQueue;
- TimerQueryD3D11 m_gpuTimer;
- OcclusionQueryD3D11 m_occlusionQuery;
- uint32_t m_deviceInterfaceVersion;
- ID3D11RenderTargetView* m_backBufferColor;
- ID3D11DepthStencilView* m_backBufferDepthStencil;
- ID3D11RenderTargetView* m_currentColor;
- ID3D11DepthStencilView* m_currentDepthStencil;
- ID3D11Texture2D* m_captureTexture;
- ID3D11Texture2D* m_captureResolve;
- Resolution m_resolution;
- SwapChainDesc m_scd;
- DXGI_SWAP_EFFECT m_swapEffect;
- uint32_t m_swapBufferCount;
- uint32_t m_maxAnisotropy;
- bool m_depthClamp;
- bool m_wireframe;
- IndexBufferD3D11 m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
- VertexBufferD3D11 m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
- ShaderD3D11 m_shaders[BGFX_CONFIG_MAX_SHADERS];
- ProgramD3D11 m_program[BGFX_CONFIG_MAX_PROGRAMS];
- TextureD3D11 m_textures[BGFX_CONFIG_MAX_TEXTURES];
- VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
- FrameBufferD3D11 m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
- void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
- Matrix4 m_predefinedUniforms[PredefinedUniform::Count];
- UniformRegistry m_uniformReg;
- StateCacheT<ID3D11BlendState> m_blendStateCache;
- StateCacheT<ID3D11DepthStencilState> m_depthStencilStateCache;
- StateCacheT<ID3D11InputLayout> m_inputLayoutCache;
- StateCacheT<ID3D11RasterizerState> m_rasterizerStateCache;
- StateCacheT<ID3D11SamplerState> m_samplerStateCache;
- StateCacheLru<IUnknown*, 1024> m_srvUavLru;
- TextVideoMem m_textVideoMem;
- TextureStage m_textureStage;
- ProgramD3D11* m_currentProgram;
- uint8_t m_vsScratch[64<<10];
- uint8_t m_fsScratch[64<<10];
- uint32_t m_vsChanges;
- uint32_t m_fsChanges;
- FrameBufferHandle m_fbh;
- bool m_rtMsaa;
- bool m_timerQuerySupport;
- bool m_directAccessSupport;
- };
- static RendererContextD3D11* s_renderD3D11;
- RendererContextI* rendererCreate(const Init& _init)
- {
- s_renderD3D11 = BX_NEW(g_allocator, RendererContextD3D11);
- if (!s_renderD3D11->init(_init) )
- {
- BX_DELETE(g_allocator, s_renderD3D11);
- s_renderD3D11 = NULL;
- }
- return s_renderD3D11;
- }
- void rendererDestroy()
- {
- s_renderD3D11->shutdown();
- BX_DELETE(g_allocator, s_renderD3D11);
- s_renderD3D11 = NULL;
- }
- void stubMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
- {
- ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
- for (uint32_t ii = 0; ii < _numDrawIndirect; ++ii)
- {
- deviceCtx->DrawInstancedIndirect(_ptr, _offset);
- _offset += _stride;
- }
- }
- void stubMultiDrawIndexedInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
- {
- ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
- for (uint32_t ii = 0; ii < _numDrawIndirect; ++ii)
- {
- deviceCtx->DrawIndexedInstancedIndirect(_ptr, _offset);
- _offset += _stride;
- }
- }
- void amdAgsMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
- {
- agsDriverExtensions_MultiDrawInstancedIndirect(s_renderD3D11->m_ags, _numDrawIndirect, _ptr, _offset, _stride);
- }
- void amdAgsMultiDrawIndexedInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
- {
- agsDriverExtensions_MultiDrawIndexedInstancedIndirect(s_renderD3D11->m_ags, _numDrawIndirect, _ptr, _offset, _stride);
- }
- void nvapiMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
- {
- s_renderD3D11->m_nvapi.nvApiD3D11MultiDrawInstancedIndirect(s_renderD3D11->m_deviceCtx, _numDrawIndirect, _ptr, _offset, _stride);
- }
- void nvapiMultiDrawIndexedInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
- {
- s_renderD3D11->m_nvapi.nvApiD3D11MultiDrawIndexedInstancedIndirect(s_renderD3D11->m_deviceCtx, _numDrawIndirect, _ptr, _offset, _stride);
- }
- int WINAPI d3d11Annotation_BeginEvent(DWORD _color, LPCWSTR _name)
- {
- BX_UNUSED(_color);
- return s_renderD3D11->m_annotation->BeginEvent(_name);
- }
- int WINAPI d3d11Annotation_EndEvent()
- {
- return s_renderD3D11->m_annotation->EndEvent();
- }
- void WINAPI d3d11Annotation_SetMarker(DWORD _color, LPCWSTR _name)
- {
- BX_UNUSED(_color);
- s_renderD3D11->m_annotation->SetMarker(_name);
- }
- struct UavFormat
- {
- DXGI_FORMAT format[3];
- uint32_t stride;
- };
- static const UavFormat s_uavFormat[] =
- { // BGFX_BUFFER_COMPUTE_TYPE_INT, BGFX_BUFFER_COMPUTE_TYPE_UINT, BGFX_BUFFER_COMPUTE_TYPE_FLOAT
- { { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, 0 }, // ignored
- { { DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_UNKNOWN }, 1 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x1
- { { DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_UNKNOWN }, 2 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x2
- { { DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x4
- { { DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_FLOAT }, 2 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x1
- { { DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_FLOAT }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x2
- { { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_FLOAT }, 8 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x4
- { { DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_FLOAT }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x1
- { { DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_FLOAT }, 8 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x2
- { { DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_FLOAT }, 16 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x4
- };
- void BufferD3D11::create(uint32_t _size, void* _data, uint16_t _flags, uint16_t _stride, bool _vertex)
- {
- m_uav = NULL;
- m_size = _size;
- m_flags = _flags;
- const bool needUav = 0 != (_flags & (BGFX_BUFFER_COMPUTE_WRITE|BGFX_BUFFER_DRAW_INDIRECT) );
- const bool needSrv = 0 != (_flags & BGFX_BUFFER_COMPUTE_READ);
- const bool drawIndirect = 0 != (_flags & BGFX_BUFFER_DRAW_INDIRECT);
- m_dynamic = NULL == _data && !needUav;
- D3D11_BUFFER_DESC desc;
- desc.ByteWidth = _size;
- desc.BindFlags = 0
- | (_vertex ? D3D11_BIND_VERTEX_BUFFER : D3D11_BIND_INDEX_BUFFER)
- | (needUav ? D3D11_BIND_UNORDERED_ACCESS : 0)
- | (needSrv ? D3D11_BIND_SHADER_RESOURCE : 0)
- ;
- desc.MiscFlags = 0
- | (drawIndirect ? D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS : 0)
- ;
- desc.StructureByteStride = 0;
- DXGI_FORMAT format;
- uint32_t stride;
- if (drawIndirect)
- {
- format = DXGI_FORMAT_R32G32B32A32_UINT;
- stride = 16;
- }
- else
- {
- uint32_t uavFormat = (_flags & BGFX_BUFFER_COMPUTE_FORMAT_MASK) >> BGFX_BUFFER_COMPUTE_FORMAT_SHIFT;
- if (0 == uavFormat)
- {
- if (_vertex)
- {
- format = DXGI_FORMAT_R32G32B32A32_FLOAT;
- stride = 16;
- }
- else
- {
- if (0 == (_flags & BGFX_BUFFER_INDEX32) )
- {
- format = DXGI_FORMAT_R16_UINT;
- stride = 2;
- }
- else
- {
- format = DXGI_FORMAT_R32_UINT;
- stride = 4;
- }
- }
- }
- else
- {
- const uint32_t uavType = bx::uint32_satsub( (_flags & BGFX_BUFFER_COMPUTE_TYPE_MASK ) >> BGFX_BUFFER_COMPUTE_TYPE_SHIFT, 1);
- format = s_uavFormat[uavFormat].format[uavType];
- stride = s_uavFormat[uavFormat].stride;
- }
- }
- ID3D11Device* device = s_renderD3D11->m_device;
- D3D11_SUBRESOURCE_DATA srd;
- srd.pSysMem = _data;
- srd.SysMemPitch = 0;
- srd.SysMemSlicePitch = 0;
- if (needUav)
- {
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.CPUAccessFlags = 0;
- desc.StructureByteStride = _stride;
- DX_CHECK(device->CreateBuffer(&desc
- , NULL == _data ? NULL : &srd
- , &m_ptr
- ) );
- D3D11_UNORDERED_ACCESS_VIEW_DESC uavd;
- uavd.Format = format;
- uavd.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
- uavd.Buffer.FirstElement = 0;
- uavd.Buffer.NumElements = m_size / stride;
- uavd.Buffer.Flags = 0;
- DX_CHECK(device->CreateUnorderedAccessView(m_ptr
- , &uavd
- , &m_uav
- ) );
- }
- else if (m_dynamic)
- {
- #if USE_D3D11_STAGING_BUFFER
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.CPUAccessFlags = 0;
- DX_CHECK(device->CreateBuffer(&desc
- , NULL
- , &m_ptr
- ) );
- desc.BindFlags = 0;
- desc.Usage = D3D11_USAGE_STAGING;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- DX_CHECK(device->CreateBuffer(&desc
- , NULL
- , &m_staging
- ) );
- #else
- desc.Usage = D3D11_USAGE_DYNAMIC;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- DX_CHECK(device->CreateBuffer(&desc
- , NULL
- , &m_ptr
- ) );
- #endif // USE_D3D11_STAGING_BUFFER
- }
- else
- {
- desc.Usage = D3D11_USAGE_IMMUTABLE;
- desc.CPUAccessFlags = 0;
- DX_CHECK(device->CreateBuffer(&desc
- , &srd
- , &m_ptr
- ) );
- }
- if (needSrv)
- {
- D3D11_SHADER_RESOURCE_VIEW_DESC srvd;
- srvd.Format = format;
- srvd.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
- srvd.Buffer.FirstElement = 0;
- srvd.Buffer.NumElements = m_size / stride;
- DX_CHECK(device->CreateShaderResourceView(m_ptr
- , &srvd
- , &m_srv
- ) );
- }
- }
- void BufferD3D11::update(uint32_t _offset, uint32_t _size, void* _data, bool _discard)
- {
- ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
- BX_CHECK(m_dynamic, "Must be dynamic!");
- #if USE_D3D11_STAGING_BUFFER
- BX_UNUSED(_discard);
- D3D11_MAPPED_SUBRESOURCE mapped;
- DX_CHECK(deviceCtx->Map(m_staging, 0, D3D11_MAP_WRITE, 0, &mapped) );
- bx::memCopy( (uint8_t*)mapped.pData + _offset, _data, _size);
- deviceCtx->Unmap(m_staging, 0);
- D3D11_BOX box;
- box.left = _offset;
- box.top = 0;
- box.front = 0;
- box.right = _offset + _size;
- box.bottom = 1;
- box.back = 1;
- deviceCtx->CopySubresourceRegion(m_ptr
- , 0
- , _offset
- , 0
- , 0
- , m_staging
- , 0
- , &box
- );
- #else
- if (_discard)
- {
- D3D11_MAPPED_SUBRESOURCE mapped;
- DX_CHECK(deviceCtx->Map(m_ptr, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped) );
- bx::memCopy( (uint8_t*)mapped.pData + _offset, _data, _size);
- deviceCtx->Unmap(m_ptr, 0);
- }
- else
- {
- D3D11_BUFFER_DESC desc;
- desc.ByteWidth = _size;
- desc.Usage = D3D11_USAGE_STAGING;
- desc.BindFlags = 0;
- desc.MiscFlags = 0;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- desc.StructureByteStride = 0;
- D3D11_SUBRESOURCE_DATA srd;
- srd.pSysMem = _data;
- srd.SysMemPitch = 0;
- srd.SysMemSlicePitch = 0;
- D3D11_BOX srcBox;
- srcBox.left = 0;
- srcBox.top = 0;
- srcBox.front = 0;
- srcBox.right = _size;
- srcBox.bottom = 1;
- srcBox.back = 1;
- ID3D11Device* device = s_renderD3D11->m_device;
- ID3D11Buffer* ptr;
- DX_CHECK(device->CreateBuffer(&desc, &srd, &ptr) );
- deviceCtx->CopySubresourceRegion(m_ptr
- , 0
- , _offset
- , 0
- , 0
- , ptr
- , 0
- , &srcBox
- );
- DX_RELEASE(ptr, 0);
- }
- #endif // 0
- }
- void VertexBufferD3D11::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint16_t _flags)
- {
- m_decl = _declHandle;
- uint16_t stride = isValid(_declHandle)
- ? s_renderD3D11->m_vertexDecls[_declHandle.idx].m_stride
- : 0
- ;
- BufferD3D11::create(_size, _data, _flags, stride, true);
- }
- static bool hasDepthOp(const void* _code, uint32_t _size)
- {
- bx::MemoryReader rd(_code, _size);
- bx::Error err;
- DxbcContext dxbc;
- read(&rd, dxbc, &err);
- struct FindDepthOp
- {
- FindDepthOp()
- : m_found(false)
- {
- }
- static bool find(uint32_t /*_offset*/, const DxbcInstruction& _instruction, void* _userData)
- {
- FindDepthOp& out = *reinterpret_cast<FindDepthOp*>(_userData);
- if (_instruction.opcode == DxbcOpcode::DISCARD
- || (0 != _instruction.numOperands && DxbcOperandType::OutputDepth == _instruction.operand[0].type) )
- {
- out.m_found = true;
- return false;
- }
- return true;
- }
- bool m_found;
- } find;
- parse(dxbc.shader, FindDepthOp::find, &find);
- return find.m_found;
- }
- void ShaderD3D11::create(const Memory* _mem)
- {
- bx::MemoryReader reader(_mem->data, _mem->size);
- uint32_t magic;
- bx::read(&reader, magic);
- const bool fragment = isShaderType(magic, 'F');
- uint32_t hashIn;
- bx::read(&reader, hashIn);
- uint32_t hashOut;
- if (isShaderVerLess(magic, 6) )
- {
- hashOut = hashIn;
- }
- else
- {
- bx::read(&reader, hashOut);
- }
- uint16_t count;
- bx::read(&reader, count);
- m_numPredefined = 0;
- m_numUniforms = count;
- BX_TRACE("%s Shader consts %d"
- , getShaderTypeName(magic)
- , count
- );
- const uint8_t fragmentBit = fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
- if (0 < count)
- {
- for (uint32_t ii = 0; ii < count; ++ii)
- {
- uint8_t nameSize = 0;
- bx::read(&reader, nameSize);
- char name[256] = { '\0' };
- bx::read(&reader, &name, nameSize);
- name[nameSize] = '\0';
- uint8_t type = 0;
- bx::read(&reader, type);
- uint8_t num = 0;
- bx::read(&reader, num);
- uint16_t regIndex = 0;
- bx::read(&reader, regIndex);
- uint16_t regCount = 0;
- bx::read(&reader, regCount);
- const char* kind = "invalid";
- PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
- if (PredefinedUniform::Count != predefined)
- {
- kind = "predefined";
- m_predefined[m_numPredefined].m_loc = regIndex;
- m_predefined[m_numPredefined].m_count = regCount;
- m_predefined[m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
- m_numPredefined++;
- }
- else if (0 == (BGFX_UNIFORM_SAMPLERBIT & type) )
- {
- const UniformRegInfo* info = s_renderD3D11->m_uniformReg.find(name);
- BX_WARN(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
- if (NULL != info)
- {
- if (NULL == m_constantBuffer)
- {
- m_constantBuffer = UniformBuffer::create(1024);
- }
- kind = "user";
- m_constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), regIndex, info->m_handle, regCount);
- }
- }
- else
- {
- kind = "sampler";
- }
- BX_TRACE("\t%s: %s (%s), num %2d, r.index %3d, r.count %2d"
- , kind
- , name
- , getUniformTypeName(UniformType::Enum(type&~BGFX_UNIFORM_MASK) )
- , num
- , regIndex
- , regCount
- );
- BX_UNUSED(kind);
- }
- if (NULL != m_constantBuffer)
- {
- m_constantBuffer->finish();
- }
- }
- uint32_t shaderSize;
- bx::read(&reader, shaderSize);
- const void* code = reader.getDataPtr();
- bx::skip(&reader, shaderSize+1);
- if (isShaderType(magic, 'F') )
- {
- m_hasDepthOp = hasDepthOp(code, shaderSize);
- DX_CHECK(s_renderD3D11->m_device->CreatePixelShader(code, shaderSize, NULL, &m_pixelShader) );
- BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create fragment shader.");
- }
- else if (isShaderType(magic, 'V') )
- {
- m_hash = bx::hash<bx::HashMurmur2A>(code, shaderSize);
- m_code = copy(code, shaderSize);
- DX_CHECK(s_renderD3D11->m_device->CreateVertexShader(code, shaderSize, NULL, &m_vertexShader) );
- BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create vertex shader.");
- }
- else if (isShaderType(magic, 'C') )
- {
- DX_CHECK(s_renderD3D11->m_device->CreateComputeShader(code, shaderSize, NULL, &m_computeShader) );
- BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create compute shader.");
- }
- uint8_t numAttrs = 0;
- bx::read(&reader, numAttrs);
- bx::memSet(m_attrMask, 0, sizeof(m_attrMask) );
- for (uint32_t ii = 0; ii < numAttrs; ++ii)
- {
- uint16_t id;
- bx::read(&reader, id);
- Attrib::Enum attr = idToAttrib(id);
- if (Attrib::Count != attr)
- {
- m_attrMask[attr] = UINT16_MAX;
- }
- }
- uint16_t size;
- bx::read(&reader, size);
- if (0 < size)
- {
- D3D11_BUFFER_DESC desc;
- desc.ByteWidth = (size + 0xf) & ~0xf;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.CPUAccessFlags = 0;
- desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
- desc.MiscFlags = 0;
- desc.StructureByteStride = 0;
- DX_CHECK(s_renderD3D11->m_device->CreateBuffer(&desc, NULL, &m_buffer) );
- BX_TRACE("\tCB size: %d", desc.ByteWidth);
- }
- }
- void* DirectAccessResourceD3D11::createTexture2D(const D3D11_TEXTURE2D_DESC* _gpuDesc, const D3D11_SUBRESOURCE_DATA* _srd, ID3D11Texture2D** _gpuTexture2d)
- {
- ID3D11Device* device = s_renderD3D11->m_device;
- DX_CHECK(setIntelDirectAccessResource(device) );
- DX_CHECK(device->CreateTexture2D(_gpuDesc, _srd, _gpuTexture2d) );
- D3D11_TEXTURE2D_DESC cpuDesc;
- bx::memCopy(&cpuDesc, _gpuDesc, sizeof(cpuDesc) );
- cpuDesc.BindFlags = 0;
- cpuDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
- cpuDesc.Usage = D3D11_USAGE_STAGING;
- DX_CHECK(setIntelDirectAccessResource(s_renderD3D11->m_device) );
- DX_CHECK(device->CreateTexture2D(&cpuDesc, NULL, &m_texture2d) );
- ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
- deviceCtx->CopyResource(m_texture2d, *_gpuTexture2d);
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- deviceCtx->Map(m_texture2d, 0, D3D11_MAP_WRITE, 0, &mappedResource);
- m_descriptor = reinterpret_cast<IntelDirectAccessResourceDescriptor*>(mappedResource.pData);
- return m_descriptor->ptr;
- }
- void* DirectAccessResourceD3D11::createTexture3D(const D3D11_TEXTURE3D_DESC* _gpuDesc, const D3D11_SUBRESOURCE_DATA* _srd, ID3D11Texture3D** _gpuTexture3d)
- {
- ID3D11Device* device = s_renderD3D11->m_device;
- DX_CHECK(setIntelDirectAccessResource(device) );
- DX_CHECK(device->CreateTexture3D(_gpuDesc, _srd, _gpuTexture3d) );
- D3D11_TEXTURE3D_DESC cpuDesc;
- bx::memCopy(&cpuDesc, _gpuDesc, sizeof(cpuDesc) );
- cpuDesc.BindFlags = 0;
- cpuDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
- cpuDesc.Usage = D3D11_USAGE_STAGING;
- DX_CHECK(setIntelDirectAccessResource(s_renderD3D11->m_device) );
- DX_CHECK(device->CreateTexture3D(&cpuDesc, NULL, &m_texture3d) );
- ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
- deviceCtx->CopyResource(m_texture3d, *_gpuTexture3d);
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- deviceCtx->Map(m_texture3d, 0, D3D11_MAP_WRITE, 0, &mappedResource);
- m_descriptor = reinterpret_cast<IntelDirectAccessResourceDescriptor*>(mappedResource.pData);
- return m_descriptor->ptr;
- }
- void DirectAccessResourceD3D11::destroy()
- {
- if (NULL != m_descriptor)
- {
- s_renderD3D11->m_deviceCtx->Unmap(m_ptr, 0);
- m_descriptor = NULL;
- DX_RELEASE(m_ptr, 0);
- }
- }
- void* TextureD3D11::create(const Memory* _mem, uint64_t _flags, uint8_t _skip)
- {
- void* directAccessPtr = NULL;
- bimg::ImageContainer imageContainer;
- if (bimg::imageParse(imageContainer, _mem->data, _mem->size) )
- {
- uint8_t numMips = imageContainer.m_numMips;
- const uint8_t startLod = uint8_t(bx::uint32_min(_skip, numMips-1) );
- numMips -= startLod;
- const bimg::ImageBlockInfo& blockInfo = bimg::getBlockInfo(bimg::TextureFormat::Enum(imageContainer.m_format) );
- const uint32_t textureWidth = bx::uint32_max(blockInfo.blockWidth, imageContainer.m_width >>startLod);
- const uint32_t textureHeight = bx::uint32_max(blockInfo.blockHeight, imageContainer.m_height>>startLod);
- const uint16_t numLayers = imageContainer.m_numLayers;
- m_flags = _flags;
- m_width = textureWidth;
- m_height = textureHeight;
- m_depth = 1 < imageContainer.m_depth
- ? imageContainer.m_depth
- : imageContainer.m_numLayers
- ;
- m_requestedFormat = uint8_t(imageContainer.m_format);
- m_textureFormat = uint8_t(getViableTextureFormat(imageContainer) );
- const bool convert = m_textureFormat != m_requestedFormat;
- const uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
- if (imageContainer.m_cubeMap)
- {
- m_type = TextureCube;
- }
- else if (imageContainer.m_depth > 1)
- {
- m_type = Texture3D;
- }
- else
- {
- m_type = Texture2D;
- }
- m_numMips = numMips;
- const uint16_t numSides = numLayers * (imageContainer.m_cubeMap ? 6 : 1);
- const uint32_t numSrd = numSides * numMips;
- D3D11_SUBRESOURCE_DATA* srd = (D3D11_SUBRESOURCE_DATA*)alloca(numSrd*sizeof(D3D11_SUBRESOURCE_DATA) );
- uint32_t kk = 0;
- const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(m_textureFormat) );
- const bool swizzle = TextureFormat::BGRA8 == m_textureFormat && 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
- BX_TRACE("Texture %3d: %s (requested: %s), layers %d, %dx%d%s%s%s."
- , getHandle()
- , getName( (TextureFormat::Enum)m_textureFormat)
- , getName( (TextureFormat::Enum)m_requestedFormat)
- , numLayers
- , textureWidth
- , textureHeight
- , imageContainer.m_cubeMap ? "x6" : ""
- , 0 != (m_flags&BGFX_TEXTURE_RT_MASK) ? " (render target)" : ""
- , swizzle ? " (swizzle BGRA8 -> RGBA8)" : ""
- );
- for (uint16_t side = 0; side < numSides; ++side)
- {
- for (uint8_t lod = 0, num = numMips; lod < num; ++lod)
- {
- bimg::ImageMip mip;
- if (bimg::imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
- {
- srd[kk].pSysMem = mip.m_data;
- if (convert)
- {
- uint32_t srcpitch = mip.m_width*bpp/8;
- uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, mip.m_width*mip.m_height*bpp/8);
- bimg::imageDecodeToBgra8(g_allocator, temp, mip.m_data, mip.m_width, mip.m_height, srcpitch, mip.m_format);
- srd[kk].pSysMem = temp;
- srd[kk].SysMemPitch = srcpitch;
- }
- else if (compressed)
- {
- srd[kk].SysMemPitch = (mip.m_width /blockInfo.blockWidth )*mip.m_blockSize;
- srd[kk].SysMemSlicePitch = (mip.m_height/blockInfo.blockHeight)*srd[kk].SysMemPitch;
- }
- else
- {
- srd[kk].SysMemPitch = mip.m_width*mip.m_bpp/8;
- }
- srd[kk].SysMemSlicePitch = mip.m_height*srd[kk].SysMemPitch;
- ++kk;
- }
- }
- }
- const bool writeOnly = 0 != (m_flags&(BGFX_TEXTURE_RT_WRITE_ONLY|BGFX_TEXTURE_READ_BACK) );
- const bool computeWrite = 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
- const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
- const bool srgb = 0 != (m_flags&BGFX_TEXTURE_SRGB);
- const bool blit = 0 != (m_flags&BGFX_TEXTURE_BLIT_DST);
- const bool readBack = 0 != (m_flags&BGFX_TEXTURE_READ_BACK);
- const uint32_t msaaQuality = bx::uint32_satsub( (m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
- const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
- const bool msaaSample = true
- && 1 < msaa.Count
- && 0 != (m_flags&BGFX_TEXTURE_MSAA_SAMPLE)
- && !writeOnly
- ;
- const bool needResolve = true
- && 1 < msaa.Count
- && 0 == (m_flags&BGFX_TEXTURE_MSAA_SAMPLE)
- && !writeOnly
- ;
- D3D11_SHADER_RESOURCE_VIEW_DESC srvd;
- bx::memSet(&srvd, 0, sizeof(srvd) );
- DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
- if (swizzle)
- {
- format = srgb ? DXGI_FORMAT_R8G8B8A8_UNORM_SRGB : DXGI_FORMAT_R8G8B8A8_UNORM;
- srvd.Format = format;
- }
- else if (srgb)
- {
- format = s_textureFormat[m_textureFormat].m_fmtSrgb;
- srvd.Format = format;
- BX_WARN(format != DXGI_FORMAT_UNKNOWN, "sRGB not supported for texture format %d", m_textureFormat);
- }
- if (format == DXGI_FORMAT_UNKNOWN)
- {
- // not swizzled and not sRGB, or sRGB unsupported
- format = s_textureFormat[m_textureFormat].m_fmt;
- srvd.Format = getSrvFormat();
- }
- const bool directAccess = s_renderD3D11->m_directAccessSupport
- && !renderTarget
- && !readBack
- && !blit
- && !writeOnly
- ;
- switch (m_type)
- {
- case Texture2D:
- case TextureCube:
- {
- D3D11_TEXTURE2D_DESC desc = {};
- desc.Width = textureWidth;
- desc.Height = textureHeight;
- desc.MipLevels = numMips;
- desc.ArraySize = numSides;
- desc.Format = format;
- desc.SampleDesc = msaa;
- desc.Usage = kk == 0 || blit ? D3D11_USAGE_DEFAULT : D3D11_USAGE_IMMUTABLE;
- desc.BindFlags = writeOnly ? 0 : D3D11_BIND_SHADER_RESOURCE;
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = 0;
- if (bimg::isDepth(bimg::TextureFormat::Enum(m_textureFormat) ) )
- {
- desc.BindFlags |= D3D11_BIND_DEPTH_STENCIL;
- desc.Usage = D3D11_USAGE_DEFAULT;
- }
- else if (renderTarget)
- {
- desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.MiscFlags |= 0
- | (1 < numMips ? D3D11_RESOURCE_MISC_GENERATE_MIPS : 0)
- ;
- }
- if (computeWrite)
- {
- desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
- desc.Usage = D3D11_USAGE_DEFAULT;
- }
- if (readBack)
- {
- desc.BindFlags = 0;
- desc.Usage = D3D11_USAGE_STAGING;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
- }
- if (imageContainer.m_cubeMap)
- {
- desc.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
- if (1 < numLayers)
- {
- srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
- srvd.TextureCubeArray.MipLevels = numMips;
- srvd.TextureCubeArray.NumCubes = numLayers;
- }
- else
- {
- srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
- srvd.TextureCube.MipLevels = numMips;
- }
- }
- else
- {
- if (msaaSample)
- {
- if (1 < numLayers)
- {
- srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY;
- srvd.Texture2DMSArray.ArraySize = numLayers;
- }
- else
- {
- srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
- }
- }
- else
- {
- if (1 < numLayers)
- {
- srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
- srvd.Texture2DArray.MipLevels = numMips;
- srvd.Texture2DArray.ArraySize = numLayers;
- }
- else
- {
- srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
- srvd.Texture2D.MipLevels = numMips;
- }
- }
- }
- if (needResolve)
- {
- DX_CHECK(s_renderD3D11->m_device->CreateTexture2D(&desc, NULL, &m_rt2d) );
- desc.BindFlags &= ~(D3D11_BIND_RENDER_TARGET|D3D11_BIND_DEPTH_STENCIL);
- desc.SampleDesc = s_msaa[0];
- }
- if (directAccess)
- {
- directAccessPtr = m_dar.createTexture2D(&desc, kk == 0 ? NULL : srd, &m_texture2d);
- }
- else
- {
- DX_CHECK(s_renderD3D11->m_device->CreateTexture2D(&desc, kk == 0 ? NULL : srd, &m_texture2d) );
- }
- }
- break;
- case Texture3D:
- {
- D3D11_TEXTURE3D_DESC desc = {};
- desc.Width = textureWidth;
- desc.Height = textureHeight;
- desc.Depth = imageContainer.m_depth;
- desc.MipLevels = imageContainer.m_numMips;
- desc.Format = format;
- desc.Usage = kk == 0 || blit ? D3D11_USAGE_DEFAULT : D3D11_USAGE_IMMUTABLE;
- desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = 0;
- if (renderTarget)
- {
- desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.MiscFlags |= 0
- | (1 < numMips ? D3D11_RESOURCE_MISC_GENERATE_MIPS : 0)
- ;
- }
- if (computeWrite)
- {
- desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
- desc.Usage = D3D11_USAGE_DEFAULT;
- }
- if (readBack)
- {
- desc.BindFlags = 0;
- desc.Usage = D3D11_USAGE_STAGING;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
- }
- srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
- srvd.Texture3D.MipLevels = numMips;
- if (directAccess)
- {
- directAccessPtr = m_dar.createTexture3D(&desc, kk == 0 ? NULL : srd, &m_texture3d);
- }
- else
- {
- DX_CHECK(s_renderD3D11->m_device->CreateTexture3D(&desc, kk == 0 ? NULL : srd, &m_texture3d) );
- }
- }
- break;
- }
- if (!writeOnly)
- {
- DX_CHECK(s_renderD3D11->m_device->CreateShaderResourceView(m_ptr, &srvd, &m_srv) );
- }
- if (computeWrite)
- {
- DX_CHECK(s_renderD3D11->m_device->CreateUnorderedAccessView(m_ptr, NULL, &m_uav) );
- }
- if (convert
- && 0 != kk)
- {
- kk = 0;
- for (uint16_t side = 0; side < numSides; ++side)
- {
- for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
- {
- BX_FREE(g_allocator, const_cast<void*>(srd[kk].pSysMem) );
- ++kk;
- }
- }
- }
- }
- return directAccessPtr;
- }
- void TextureD3D11::destroy()
- {
- m_dar.destroy();
- s_renderD3D11->m_srvUavLru.invalidateWithParent(getHandle().idx);
- DX_RELEASE(m_rt, 0);
- DX_RELEASE(m_srv, 0);
- DX_RELEASE(m_uav, 0);
- if (0 == (m_flags & BGFX_SAMPLER_INTERNAL_SHARED) )
- {
- DX_RELEASE(m_ptr, 0);
- }
- }
- void TextureD3D11::overrideInternal(uintptr_t _ptr)
- {
- destroy();
- m_flags |= BGFX_SAMPLER_INTERNAL_SHARED;
- m_ptr = (ID3D11Resource*)_ptr;
- s_renderD3D11->m_device->CreateShaderResourceView(m_ptr, NULL, &m_srv);
- }
- void TextureD3D11::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
- {
- ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
- D3D11_BOX box;
- box.left = _rect.m_x;
- box.top = _rect.m_y;
- box.right = box.left + _rect.m_width;
- box.bottom = box.top + _rect.m_height;
- uint32_t layer = 0;
- if (TextureD3D11::Texture3D == m_type)
- {
- box.front = _z;
- box.back = box.front + _depth;
- }
- else
- {
- layer = _z * (TextureD3D11::TextureCube == m_type ? 6 : 1);
- box.front = 0;
- box.back = 1;
- }
- const uint32_t subres = _mip + ( (layer + _side) * m_numMips);
- const bool depth = bimg::isDepth(bimg::TextureFormat::Enum(m_textureFormat) );
- const uint32_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
- const uint32_t rectpitch = _rect.m_width*bpp/8;
- const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
- const uint32_t slicepitch = rectpitch*_rect.m_height;
- const bool convert = m_textureFormat != m_requestedFormat;
- uint8_t* data = _mem->data;
- uint8_t* temp = NULL;
- if (convert)
- {
- temp = (uint8_t*)BX_ALLOC(g_allocator, slicepitch);
- bimg::imageDecodeToBgra8(g_allocator, temp, data, _rect.m_width, _rect.m_height, srcpitch, bimg::TextureFormat::Enum(m_requestedFormat) );
- data = temp;
- }
- deviceCtx->UpdateSubresource(
- m_ptr
- , subres
- , depth ? NULL : &box
- , data
- , srcpitch
- , TextureD3D11::Texture3D == m_type ? slicepitch : 0
- );
- if (NULL != temp)
- {
- BX_FREE(g_allocator, temp);
- }
- }
- void TextureD3D11::commit(uint8_t _stage, uint32_t _flags, const float _palette[][4])
- {
- TextureStage& ts = s_renderD3D11->m_textureStage;
- if (0 != (_flags & BGFX_SAMPLER_SAMPLE_STENCIL) )
- {
- ts.m_srv[_stage] = s_renderD3D11->getCachedSrv(
- TextureHandle{ uint16_t(this - s_renderD3D11->m_textures) }
- , 0
- , false
- , true
- );
- }
- else
- {
- ts.m_srv[_stage] = m_srv;
- }
- const uint32_t flags = 0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & _flags)
- ? _flags
- : uint32_t(m_flags)
- ;
- uint32_t index = (flags & BGFX_SAMPLER_BORDER_COLOR_MASK) >> BGFX_SAMPLER_BORDER_COLOR_SHIFT;
- ts.m_sampler[_stage] = s_renderD3D11->getSamplerState(flags, _palette[index]);
- }
- void TextureD3D11::resolve(uint8_t _resolve) const
- {
- ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
- const bool needResolve = NULL != m_rt;
- if (needResolve)
- {
- deviceCtx->ResolveSubresource(m_texture2d, 0, m_rt, 0, s_textureFormat[m_textureFormat].m_fmt);
- }
- const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
- if (renderTarget
- && 1 < m_numMips
- && 0 != (_resolve & BGFX_RESOLVE_AUTO_GEN_MIPS) )
- {
- deviceCtx->GenerateMips(m_srv);
- }
- }
- TextureHandle TextureD3D11::getHandle() const
- {
- TextureHandle handle = { (uint16_t)(this - s_renderD3D11->m_textures) };
- return handle;
- }
- DXGI_FORMAT TextureD3D11::getSrvFormat() const
- {
- if (bimg::isDepth(bimg::TextureFormat::Enum(m_textureFormat) ) )
- {
- return s_textureFormat[m_textureFormat].m_fmtSrv;
- }
- return 0 != (m_flags&BGFX_TEXTURE_SRGB)
- ? s_textureFormat[m_textureFormat].m_fmtSrgb
- : s_textureFormat[m_textureFormat].m_fmt
- ;
- }
- void FrameBufferD3D11::create(uint8_t _num, const Attachment* _attachment)
- {
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_rtv); ++ii)
- {
- m_rtv[ii] = NULL;
- }
- m_dsv = NULL;
- m_swapChain = NULL;
- m_denseIdx = UINT16_MAX;
- m_numTh = _num;
- m_needPresent = false;
- bx::memCopy(m_attachment, _attachment, _num*sizeof(Attachment) );
- postReset();
- }
- void FrameBufferD3D11::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat)
- {
- SwapChainDesc scd;
- bx::memCopy(&scd, &s_renderD3D11->m_scd, sizeof(SwapChainDesc) );
- scd.format = TextureFormat::Count == _format ? scd.format : s_textureFormat[_format].m_fmt;
- scd.width = _width;
- scd.height = _height;
- scd.nwh = _nwh;
- scd.ndt = NULL;
- scd.sampleDesc.Count = 1;
- ID3D11Device* device = s_renderD3D11->m_device;
- HRESULT hr = s_renderD3D11->m_dxgi.createSwapChain(device
- , scd
- , &m_swapChain
- );
- BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Failed to create swap chain.");
- #if BX_PLATFORM_WINDOWS
- DX_CHECK(s_renderD3D11->m_dxgi.m_factory->MakeWindowAssociation(
- (HWND)_nwh
- , 0
- | DXGI_MWA_NO_WINDOW_CHANGES
- | DXGI_MWA_NO_ALT_ENTER
- ) );
- #endif // BX_PLATFORM_WINDOWS
- ID3D11Resource* ptr;
- DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&ptr) );
- DX_CHECK(device->CreateRenderTargetView(ptr, NULL, &m_rtv[0]) );
- DX_RELEASE(ptr, 0);
- DXGI_FORMAT fmtDsv = bimg::isDepth(bimg::TextureFormat::Enum(_depthFormat) )
- ? s_textureFormat[_depthFormat].m_fmtDsv
- : DXGI_FORMAT_D24_UNORM_S8_UINT
- ;
- D3D11_TEXTURE2D_DESC dsd;
- dsd.Width = scd.width;
- dsd.Height = scd.height;
- dsd.MipLevels = 1;
- dsd.ArraySize = 1;
- dsd.Format = fmtDsv;
- dsd.SampleDesc = scd.sampleDesc;
- dsd.Usage = D3D11_USAGE_DEFAULT;
- dsd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
- dsd.CPUAccessFlags = 0;
- dsd.MiscFlags = 0;
- ID3D11Texture2D* depthStencil;
- DX_CHECK(device->CreateTexture2D(&dsd, NULL, &depthStencil) );
- DX_CHECK(device->CreateDepthStencilView(depthStencil, NULL, &m_dsv) );
- DX_RELEASE(depthStencil, 0);
- m_srv[0] = NULL;
- m_nwh = _nwh;
- m_denseIdx = _denseIdx;
- m_num = 1;
- }
- uint16_t FrameBufferD3D11::destroy()
- {
- preReset(true);
- DX_RELEASE(m_swapChain, 0);
- m_num = 0;
- m_nwh = NULL;
- m_numTh = 0;
- m_needPresent = false;
- uint16_t denseIdx = m_denseIdx;
- m_denseIdx = UINT16_MAX;
- return denseIdx;
- }
- void FrameBufferD3D11::preReset(bool _force)
- {
- if (0 < m_numTh
- || _force)
- {
- for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
- {
- DX_RELEASE(m_srv[ii], 0);
- DX_RELEASE(m_rtv[ii], 0);
- }
- DX_RELEASE(m_dsv, 0);
- }
- }
- void FrameBufferD3D11::postReset()
- {
- m_width = 0;
- m_height = 0;
- if (0 < m_numTh)
- {
- m_num = 0;
- for (uint32_t ii = 0; ii < m_numTh; ++ii)
- {
- const Attachment& at = m_attachment[ii];
- if (isValid(at.handle) )
- {
- const TextureD3D11& texture = s_renderD3D11->m_textures[at.handle.idx];
- if (0 == m_width)
- {
- switch (texture.m_type)
- {
- case TextureD3D11::Texture2D:
- case TextureD3D11::TextureCube:
- {
- D3D11_TEXTURE2D_DESC desc;
- texture.m_texture2d->GetDesc(&desc);
- m_width = desc.Width;
- m_height = desc.Height;
- }
- break;
- case TextureD3D11::Texture3D:
- {
- D3D11_TEXTURE3D_DESC desc;
- texture.m_texture3d->GetDesc(&desc);
- m_width = desc.Width;
- m_height = desc.Height;
- }
- break;
- }
- }
- const uint32_t msaaQuality = bx::uint32_satsub( (texture.m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
- const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
- if (bimg::isDepth(bimg::TextureFormat::Enum(texture.m_textureFormat) ) )
- {
- BX_CHECK(NULL == m_dsv, "Frame buffer already has depth-stencil attached.");
- switch (texture.m_type)
- {
- default:
- case TextureD3D11::Texture2D:
- {
- D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
- dsvDesc.Format = s_textureFormat[texture.m_textureFormat].m_fmtDsv;
- dsvDesc.ViewDimension = 1 < msaa.Count
- ? D3D11_DSV_DIMENSION_TEXTURE2DMS
- : D3D11_DSV_DIMENSION_TEXTURE2D
- ;
- dsvDesc.Flags = 0;
- dsvDesc.Texture2D.MipSlice = at.mip;
- DX_CHECK(s_renderD3D11->m_device->CreateDepthStencilView(
- NULL == texture.m_rt ? texture.m_ptr : texture.m_rt
- , &dsvDesc
- , &m_dsv
- ) );
- }
- break;
- case TextureD3D11::TextureCube:
- {
- D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
- dsvDesc.Format = s_textureFormat[texture.m_textureFormat].m_fmtDsv;
- if (1 < msaa.Count)
- {
- dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY;
- dsvDesc.Texture2DMSArray.ArraySize = 1;
- dsvDesc.Texture2DMSArray.FirstArraySlice = at.layer;
- }
- else
- {
- dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
- dsvDesc.Texture2DArray.ArraySize = 1;
- dsvDesc.Texture2DArray.FirstArraySlice = at.layer;
- dsvDesc.Texture2DArray.MipSlice = at.mip;
- }
- dsvDesc.Flags = 0;
- DX_CHECK(s_renderD3D11->m_device->CreateDepthStencilView(texture.m_ptr, &dsvDesc, &m_dsv) );
- }
- break;
- }
- }
- else if (Access::Write == at.access)
- {
- D3D11_RENDER_TARGET_VIEW_DESC desc;
- desc.Format = texture.getSrvFormat();
- switch (texture.m_type)
- {
- default:
- case TextureD3D11::Texture2D:
- if (1 < msaa.Count)
- {
- if (1 < texture.m_depth)
- {
- desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY;
- desc.Texture2DMSArray.FirstArraySlice = at.layer;
- desc.Texture2DMSArray.ArraySize = 1;
- }
- else
- {
- desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
- }
- }
- else
- {
- if (1 < texture.m_depth)
- {
- desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
- desc.Texture2DArray.FirstArraySlice = at.layer;
- desc.Texture2DArray.ArraySize = 1;
- desc.Texture2DArray.MipSlice = at.mip;
- }
- else
- {
- desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
- desc.Texture2D.MipSlice = at.mip;
- }
- }
- DX_CHECK(s_renderD3D11->m_device->CreateRenderTargetView(
- NULL == texture.m_rt ? texture.m_ptr : texture.m_rt
- , &desc
- , &m_rtv[m_num]
- ) );
- break;
- case TextureD3D11::TextureCube:
- if (1 < msaa.Count)
- {
- desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY;
- desc.Texture2DMSArray.ArraySize = 1;
- desc.Texture2DMSArray.FirstArraySlice = at.layer;
- }
- else
- {
- desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
- desc.Texture2DArray.ArraySize = 1;
- desc.Texture2DArray.FirstArraySlice = at.layer;
- desc.Texture2DArray.MipSlice = at.mip;
- }
- DX_CHECK(s_renderD3D11->m_device->CreateRenderTargetView(texture.m_ptr, &desc, &m_rtv[m_num]) );
- break;
- case TextureD3D11::Texture3D:
- desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
- desc.Texture3D.MipSlice = at.mip;
- desc.Texture3D.WSize = 1;
- desc.Texture3D.FirstWSlice = at.layer;
- DX_CHECK(s_renderD3D11->m_device->CreateRenderTargetView(texture.m_ptr, &desc, &m_rtv[m_num]) );
- break;
- }
- DX_CHECK(s_renderD3D11->m_device->CreateShaderResourceView(texture.m_ptr, NULL, &m_srv[m_num]) );
- m_num++;
- }
- else
- {
- BX_CHECK(false, "");
- }
- }
- }
- }
- }
- void FrameBufferD3D11::resolve()
- {
- if (0 < m_numTh)
- {
- for (uint32_t ii = 0; ii < m_numTh; ++ii)
- {
- const Attachment& at = m_attachment[ii];
- if (isValid(at.handle) )
- {
- const TextureD3D11& texture = s_renderD3D11->m_textures[at.handle.idx];
- texture.resolve(at.resolve);
- }
- }
- }
- }
- void FrameBufferD3D11::clear(const Clear& _clear, const float _palette[][4])
- {
- ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
- if (BGFX_CLEAR_COLOR & _clear.m_flags)
- {
- if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
- {
- for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
- {
- uint8_t index = _clear.m_index[ii];
- if (NULL != m_rtv[ii]
- && UINT8_MAX != index)
- {
- deviceCtx->ClearRenderTargetView(m_rtv[ii], _palette[index]);
- }
- }
- }
- else
- {
- float frgba[4] =
- {
- _clear.m_index[0]*1.0f/255.0f,
- _clear.m_index[1]*1.0f/255.0f,
- _clear.m_index[2]*1.0f/255.0f,
- _clear.m_index[3]*1.0f/255.0f,
- };
- for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
- {
- if (NULL != m_rtv[ii])
- {
- deviceCtx->ClearRenderTargetView(m_rtv[ii], frgba);
- }
- }
- }
- }
- if (NULL != m_dsv
- && (BGFX_CLEAR_DEPTH|BGFX_CLEAR_STENCIL) & _clear.m_flags)
- {
- DWORD flags = 0;
- flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH) ? D3D11_CLEAR_DEPTH : 0;
- flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? D3D11_CLEAR_STENCIL : 0;
- deviceCtx->ClearDepthStencilView(m_dsv, flags, _clear.m_depth, _clear.m_stencil);
- }
- }
- void FrameBufferD3D11::set()
- {
- s_renderD3D11->m_deviceCtx->OMSetRenderTargets(m_num, m_rtv, m_dsv);
- m_needPresent = UINT16_MAX != m_denseIdx;
- s_renderD3D11->m_currentColor = m_rtv[0];
- s_renderD3D11->m_currentDepthStencil = m_dsv;
- }
- HRESULT FrameBufferD3D11::present(uint32_t _syncInterval)
- {
- if (m_needPresent)
- {
- HRESULT hr = m_swapChain->Present(_syncInterval, 0);
- hr = !isLost(hr) ? S_OK : hr;
- m_needPresent = false;
- return hr;
- }
- return S_OK;
- }
- void TimerQueryD3D11::postReset()
- {
- ID3D11Device* device = s_renderD3D11->m_device;
- D3D11_QUERY_DESC qd;
- qd.MiscFlags = 0;
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
- {
- Query& query = m_query[ii];
- query.m_ready = false;
- qd.Query = D3D11_QUERY_TIMESTAMP_DISJOINT;
- DX_CHECK(device->CreateQuery(&qd, &query.m_disjoint) );
- qd.Query = D3D11_QUERY_TIMESTAMP;
- DX_CHECK(device->CreateQuery(&qd, &query.m_begin) );
- DX_CHECK(device->CreateQuery(&qd, &query.m_end) );
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_result); ++ii)
- {
- Result& result = m_result[ii];
- result.reset();
- }
- m_control.reset();
- }
- void TimerQueryD3D11::preReset()
- {
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
- {
- Query& query = m_query[ii];
- DX_RELEASE(query.m_disjoint, 0);
- DX_RELEASE(query.m_begin, 0);
- DX_RELEASE(query.m_end, 0);
- }
- }
- uint32_t TimerQueryD3D11::begin(uint32_t _resultIdx)
- {
- ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
- while (0 == m_control.reserve(1) )
- {
- update();
- }
- Result& result = m_result[_resultIdx];
- ++result.m_pending;
- const uint32_t idx = m_control.m_current;
- Query& query = m_query[idx];
- query.m_resultIdx = _resultIdx;
- query.m_ready = false;
- deviceCtx->Begin(query.m_disjoint);
- deviceCtx->End(query.m_begin);
- m_control.commit(1);
- return idx;
- }
- void TimerQueryD3D11::end(uint32_t _idx)
- {
- ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
- Query& query = m_query[_idx];
- query.m_ready = true;
- deviceCtx->End(query.m_end);
- deviceCtx->End(query.m_disjoint);
- while (update() )
- {
- }
- }
- bool TimerQueryD3D11::update()
- {
- if (0 != m_control.available() )
- {
- Query& query = m_query[m_control.m_read];
- if (!query.m_ready)
- {
- return false;
- }
- uint64_t timeEnd;
- ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
- HRESULT hr = deviceCtx->GetData(query.m_end, &timeEnd, sizeof(timeEnd), D3D11_ASYNC_GETDATA_DONOTFLUSH);
- if (S_OK == hr
- || isLost(hr) )
- {
- m_control.consume(1);
- struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
- {
- UINT64 Frequency;
- BOOL Disjoint;
- };
- D3D11_QUERY_DATA_TIMESTAMP_DISJOINT disjoint;
- DX_CHECK(deviceCtx->GetData(query.m_disjoint, &disjoint, sizeof(disjoint), 0) );
- uint64_t timeBegin;
- DX_CHECK(deviceCtx->GetData(query.m_begin, &timeBegin, sizeof(timeBegin), 0) );
- Result& result = m_result[query.m_resultIdx];
- --result.m_pending;
- result.m_frequency = disjoint.Frequency;
- result.m_begin = timeBegin;
- result.m_end = timeEnd;
- return true;
- }
- }
- return false;
- }
- void OcclusionQueryD3D11::postReset()
- {
- ID3D11Device* device = s_renderD3D11->m_device;
- D3D11_QUERY_DESC desc;
- desc.Query = D3D11_QUERY_OCCLUSION;
- desc.MiscFlags = 0;
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
- {
- Query& query = m_query[ii];
- DX_CHECK(device->CreateQuery(&desc, &query.m_ptr) );
- }
- }
- void OcclusionQueryD3D11::preReset()
- {
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
- {
- Query& query = m_query[ii];
- DX_RELEASE(query.m_ptr, 0);
- }
- }
- void OcclusionQueryD3D11::begin(Frame* _render, OcclusionQueryHandle _handle)
- {
- while (0 == m_control.reserve(1) )
- {
- resolve(_render, true);
- }
- ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
- Query& query = m_query[m_control.m_current];
- deviceCtx->Begin(query.m_ptr);
- query.m_handle = _handle;
- }
- void OcclusionQueryD3D11::end()
- {
- ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
- Query& query = m_query[m_control.m_current];
- deviceCtx->End(query.m_ptr);
- m_control.commit(1);
- }
- void OcclusionQueryD3D11::resolve(Frame* _render, bool _wait)
- {
- ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
- while (0 != m_control.available() )
- {
- Query& query = m_query[m_control.m_read];
- if (isValid(query.m_handle) )
- {
- uint64_t result = 0;
- HRESULT hr = deviceCtx->GetData(query.m_ptr, &result, sizeof(result), _wait ? 0 : D3D11_ASYNC_GETDATA_DONOTFLUSH);
- if (S_FALSE == hr)
- {
- break;
- }
- _render->m_occlusion[query.m_handle.idx] = int32_t(result);
- }
- m_control.consume(1);
- }
- }
- void OcclusionQueryD3D11::invalidate(OcclusionQueryHandle _handle)
- {
- const uint32_t size = m_control.m_size;
- for (uint32_t ii = 0, num = m_control.available(); ii < num; ++ii)
- {
- Query& query = m_query[(m_control.m_read + ii) % size];
- if (query.m_handle.idx == _handle.idx)
- {
- query.m_handle.idx = bgfx::kInvalidHandle;
- }
- }
- }
- void RendererContextD3D11::submitBlit(BlitState& _bs, uint16_t _view)
- {
- ID3D11DeviceContext* deviceCtx = m_deviceCtx;
- while (_bs.hasItem(_view) )
- {
- const BlitItem& blit = _bs.advance();
- const TextureD3D11& src = m_textures[blit.m_src.idx];
- const TextureD3D11& dst = m_textures[blit.m_dst.idx];
- uint32_t srcWidth = bx::uint32_min(src.m_width, blit.m_srcX + blit.m_width) - blit.m_srcX;
- uint32_t srcHeight = bx::uint32_min(src.m_height, blit.m_srcY + blit.m_height) - blit.m_srcY;
- uint32_t srcDepth = bx::uint32_min(src.m_depth, blit.m_srcZ + blit.m_depth) - blit.m_srcZ;
- uint32_t dstWidth = bx::uint32_min(dst.m_width, blit.m_dstX + blit.m_width) - blit.m_dstX;
- uint32_t dstHeight = bx::uint32_min(dst.m_height, blit.m_dstY + blit.m_height) - blit.m_dstY;
- uint32_t dstDepth = bx::uint32_min(dst.m_depth, blit.m_dstZ + blit.m_depth) - blit.m_dstZ;
- uint32_t width = bx::uint32_min(srcWidth, dstWidth);
- uint32_t height = bx::uint32_min(srcHeight, dstHeight);
- uint32_t depth = bx::uint32_min(srcDepth, dstDepth);
- if (TextureD3D11::Texture3D == src.m_type)
- {
- D3D11_BOX box;
- box.left = blit.m_srcX;
- box.top = blit.m_srcY;
- box.front = blit.m_srcZ;
- box.right = blit.m_srcX + width;
- box.bottom = blit.m_srcY + height;;
- box.back = blit.m_srcZ + bx::uint32_imax(1, depth);
- deviceCtx->CopySubresourceRegion(dst.m_ptr
- , blit.m_dstMip
- , blit.m_dstX
- , blit.m_dstY
- , blit.m_dstZ
- , src.m_ptr
- , blit.m_srcMip
- , &box
- );
- }
- else
- {
- bool depthStencil = bimg::isDepth(bimg::TextureFormat::Enum(src.m_textureFormat) );
- BX_CHECK(!depthStencil
- || (width == src.m_width && height == src.m_height)
- , "When blitting depthstencil surface, source resolution must match destination."
- );
- D3D11_BOX box;
- box.left = blit.m_srcX;
- box.top = blit.m_srcY;
- box.front = 0;
- box.right = blit.m_srcX + width;
- box.bottom = blit.m_srcY + height;
- box.back = 1;
- const uint32_t srcZ = blit.m_srcZ;
- const uint32_t dstZ = blit.m_dstZ;
- deviceCtx->CopySubresourceRegion(dst.m_ptr
- , dstZ*dst.m_numMips+blit.m_dstMip
- , blit.m_dstX
- , blit.m_dstY
- , 0
- , src.m_ptr
- , srcZ*src.m_numMips+blit.m_srcMip
- , depthStencil ? NULL : &box
- );
- }
- }
- }
- void RendererContextD3D11::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
- {
- if (m_lost
- || updateResolution(_render->m_resolution) )
- {
- return;
- }
- if (_render->m_capture)
- {
- renderDocTriggerCapture();
- }
- PIX_BEGINEVENT(D3DCOLOR_FRAME, L"rendererSubmit");
- ID3D11DeviceContext* deviceCtx = m_deviceCtx;
- int64_t timeBegin = bx::getHPCounter();
- int64_t captureElapsed = 0;
- uint32_t frameQueryIdx = UINT32_MAX;
- if (m_timerQuerySupport)
- {
- frameQueryIdx = m_gpuTimer.begin(BGFX_CONFIG_MAX_VIEWS);
- }
- if (0 < _render->m_iboffset)
- {
- TransientIndexBuffer* ib = _render->m_transientIb;
- m_indexBuffers[ib->handle.idx].update(0, _render->m_iboffset, ib->data, true);
- }
- if (0 < _render->m_vboffset)
- {
- TransientVertexBuffer* vb = _render->m_transientVb;
- m_vertexBuffers[vb->handle.idx].update(0, _render->m_vboffset, vb->data, true);
- }
- _render->sort();
- RenderDraw currentState;
- currentState.clear();
- currentState.m_stateFlags = BGFX_STATE_NONE;
- currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
- RenderBind currentBind;
- currentBind.clear();
- static ViewState viewState;
- viewState.reset(_render);
- bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
- bool scissorEnabled = false;
- setDebugWireframe(wireframe);
- ProgramHandle currentProgram = BGFX_INVALID_HANDLE;
- SortKey key;
- uint16_t view = UINT16_MAX;
- FrameBufferHandle fbh = { BGFX_CONFIG_MAX_FRAME_BUFFERS };
- BlitState bs(_render);
- const uint64_t primType = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
- uint8_t primIndex = uint8_t(primType >> BGFX_STATE_PT_SHIFT);
- PrimInfo prim = s_primInfo[primIndex];
- deviceCtx->IASetPrimitiveTopology(prim.m_type);
- bool wasCompute = false;
- bool viewHasScissor = false;
- Rect viewScissorRect;
- viewScissorRect.clear();
- const uint32_t maxComputeBindings = g_caps.limits.maxComputeBindings;
- const uint32_t maxTextureSamplers = g_caps.limits.maxTextureSamplers;
- uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumDrawIndirect[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumIndices = 0;
- uint32_t statsKeyType[2] = {};
- Profiler<TimerQueryD3D11> profiler(
- _render
- , m_gpuTimer
- , s_viewName
- , m_timerQuerySupport
- );
- m_occlusionQuery.resolve(_render);
- if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
- {
- // reset the framebuffer to be the backbuffer; depending on the swap effect,
- // if we don't do this we'll only see one frame of output and then nothing
- setFrameBuffer(BGFX_INVALID_HANDLE, true, false);
- viewState.m_rect = _render->m_view[0].m_rect;
- int32_t numItems = _render->m_numRenderItems;
- for (int32_t item = 0; item < numItems;)
- {
- const uint64_t encodedKey = _render->m_sortKeys[item];
- const bool isCompute = key.decode(encodedKey, _render->m_viewRemap);
- statsKeyType[isCompute]++;
- const bool viewChanged = 0
- || key.m_view != view
- || item == numItems
- ;
- const uint32_t itemIdx = _render->m_sortValues[item];
- const RenderItem& renderItem = _render->m_renderItem[itemIdx];
- const RenderBind& renderBind = _render->m_renderItemBind[itemIdx];
- ++item;
- if (viewChanged)
- {
- view = key.m_view;
- currentProgram = BGFX_INVALID_HANDLE;
- if (_render->m_view[view].m_fbh.idx != fbh.idx)
- {
- fbh = _render->m_view[view].m_fbh;
- setFrameBuffer(fbh);
- }
- PIX_ENDEVENT();
- if (item > 1)
- {
- profiler.end();
- }
- profiler.begin(view);
- viewState.m_rect = _render->m_view[view].m_rect;
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
- {
- wchar_t* viewNameW = s_viewNameW[view];
- viewNameW[3] = L' ';
- viewNameW[4] = L' ';
- PIX_BEGINEVENT(D3DCOLOR_VIEW, viewNameW);
- }
- const Rect& scissorRect = _render->m_view[view].m_scissor;
- viewHasScissor = !scissorRect.isZero();
- viewScissorRect = viewHasScissor ? scissorRect : viewState.m_rect;
- D3D11_VIEWPORT vp;
- vp.TopLeftX = viewState.m_rect.m_x;
- vp.TopLeftY = viewState.m_rect.m_y;
- vp.Width = viewState.m_rect.m_width;
- vp.Height = viewState.m_rect.m_height;
- vp.MinDepth = 0.0f;
- vp.MaxDepth = 1.0f;
- deviceCtx->RSSetViewports(1, &vp);
- Clear& clr = _render->m_view[view].m_clear;
- if (BGFX_CLEAR_NONE != (clr.m_flags & BGFX_CLEAR_MASK) )
- {
- clearQuad(_clearQuad, viewState.m_rect, clr, _render->m_colorPalette);
- prim = s_primInfo[Topology::Count]; // Force primitive type update after clear quad.
- }
- submitBlit(bs, view);
- }
- if (isCompute)
- {
- if (!wasCompute)
- {
- wasCompute = true;
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
- {
- wchar_t* viewNameW = s_viewNameW[view];
- viewNameW[3] = L'C';
- PIX_ENDEVENT();
- PIX_BEGINEVENT(D3DCOLOR_COMPUTE, viewNameW);
- }
- deviceCtx->IASetVertexBuffers(0, 2, s_zero.m_buffer, s_zero.m_zero, s_zero.m_zero);
- deviceCtx->IASetIndexBuffer(NULL, DXGI_FORMAT_R16_UINT, 0);
- deviceCtx->VSSetShaderResources(0, maxTextureSamplers, s_zero.m_srv);
- deviceCtx->PSSetShaderResources(0, maxTextureSamplers, s_zero.m_srv);
- deviceCtx->VSSetSamplers(0, maxTextureSamplers, s_zero.m_sampler);
- deviceCtx->PSSetSamplers(0, maxTextureSamplers, s_zero.m_sampler);
- }
- const RenderCompute& compute = renderItem.compute;
- bool programChanged = false;
- bool constantsChanged = compute.m_uniformBegin < compute.m_uniformEnd;
- rendererUpdateUniforms(this, _render->m_uniformBuffer[compute.m_uniformIdx], compute.m_uniformBegin, compute.m_uniformEnd);
- if (key.m_program.idx != currentProgram.idx)
- {
- currentProgram = key.m_program;
- ProgramD3D11& program = m_program[currentProgram.idx];
- m_currentProgram = &program;
- deviceCtx->CSSetShader(program.m_vsh->m_computeShader, NULL, 0);
- deviceCtx->CSSetConstantBuffers(0, 1, &program.m_vsh->m_buffer);
- programChanged =
- constantsChanged = true;
- }
- if (isValid(currentProgram) )
- {
- ProgramD3D11& program = m_program[currentProgram.idx];
- if (constantsChanged)
- {
- UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
- if (NULL != vcb)
- {
- commit(*vcb);
- }
- }
- viewState.setPredefined<4>(this, view, program, _render, compute);
- if (constantsChanged
- || program.m_numPredefined > 0)
- {
- commitShaderConstants();
- }
- }
- BX_UNUSED(programChanged);
- ID3D11UnorderedAccessView* uav[BGFX_MAX_COMPUTE_BINDINGS] = {};
- for (uint8_t stage = 0; stage < maxComputeBindings; ++stage)
- {
- const Binding& bind = renderBind.m_bind[stage];
- if (kInvalidHandle != bind.m_idx)
- {
- switch (bind.m_type)
- {
- case Binding::Image:
- {
- TextureD3D11& texture = m_textures[bind.m_idx];
- if (Access::Read != bind.m_access)
- {
- uav[stage] = 0 == bind.m_mip
- ? texture.m_uav
- : s_renderD3D11->getCachedUav(texture.getHandle(), bind.m_mip)
- ;
- }
- else
- {
- m_textureStage.m_srv[stage] = s_renderD3D11->getCachedSrv(texture.getHandle(), bind.m_mip, true);
- m_textureStage.m_sampler[stage] = s_renderD3D11->getSamplerState(uint32_t(texture.m_flags), NULL);
- }
- }
- break;
- case Binding::Texture:
- {
- TextureD3D11& texture = m_textures[bind.m_idx];
- texture.commit(stage, bind.m_samplerFlags, _render->m_colorPalette);
- }
- break;
- case Binding::IndexBuffer:
- case Binding::VertexBuffer:
- {
- const BufferD3D11& buffer = Binding::IndexBuffer == bind.m_type
- ? m_indexBuffers[bind.m_idx]
- : m_vertexBuffers[bind.m_idx]
- ;
- if (Access::Read != bind.m_access)
- {
- uav[stage] = buffer.m_uav;
- }
- else
- {
- m_textureStage.m_srv[stage] = buffer.m_srv;
- }
- }
- break;
- }
- }
- else
- {
- m_textureStage.m_srv[stage] = NULL;
- m_textureStage.m_sampler[stage] = NULL;
- }
- }
- if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
- {
- // Quiet validation: Resource being set to CS UnorderedAccessView slot 0 is still bound on input!
- deviceCtx->CSSetShaderResources(0, maxComputeBindings, s_zero.m_srv);
- }
- deviceCtx->CSSetUnorderedAccessViews(0, maxComputeBindings, uav, NULL);
- deviceCtx->CSSetShaderResources(0, maxTextureSamplers, m_textureStage.m_srv);
- deviceCtx->CSSetSamplers(0, maxTextureSamplers, m_textureStage.m_sampler);
- if (isValid(compute.m_indirectBuffer) )
- {
- const VertexBufferD3D11& vb = m_vertexBuffers[compute.m_indirectBuffer.idx];
- ID3D11Buffer* ptr = vb.m_ptr;
- uint32_t numDrawIndirect = UINT16_MAX == compute.m_numIndirect
- ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
- : compute.m_numIndirect
- ;
- uint32_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
- for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
- {
- deviceCtx->DispatchIndirect(ptr, args);
- args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
- }
- }
- else
- {
- deviceCtx->Dispatch(compute.m_numX, compute.m_numY, compute.m_numZ);
- }
- continue;
- }
- bool resetState = viewChanged || wasCompute;
- if (wasCompute)
- {
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
- {
- wchar_t* viewNameW = s_viewNameW[view];
- viewNameW[3] = L' ';
- PIX_ENDEVENT();
- PIX_BEGINEVENT(D3DCOLOR_DRAW, viewNameW);
- }
- currentProgram = BGFX_INVALID_HANDLE;
- m_currentProgram = NULL;
- invalidateCompute();
- }
- const RenderDraw& draw = renderItem.draw;
- const bool hasOcclusionQuery = 0 != (draw.m_stateFlags & BGFX_STATE_INTERNAL_OCCLUSION_QUERY);
- {
- const bool occluded = true
- && isValid(draw.m_occlusionQuery)
- && !hasOcclusionQuery
- && !isVisible(_render, draw.m_occlusionQuery, 0 != (draw.m_submitFlags&BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE) )
- ;
- if (occluded
- || _render->m_frameCache.isZeroArea(viewScissorRect, draw.m_scissor) )
- {
- if (resetState)
- {
- currentState.clear();
- currentState.m_scissor = !draw.m_scissor;
- currentBind.clear();
- }
- continue;
- }
- }
- const uint64_t newFlags = draw.m_stateFlags;
- uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
- changedFlags |= currentState.m_rgba != draw.m_rgba ? BGFX_D3D11_BLEND_STATE_MASK : 0;
- currentState.m_stateFlags = newFlags;
- const uint64_t newStencil = draw.m_stencil;
- uint64_t changedStencil = currentState.m_stencil ^ draw.m_stencil;
- changedFlags |= 0 != changedStencil ? BGFX_D3D11_DEPTH_STENCIL_MASK : 0;
- currentState.m_stencil = newStencil;
- if (resetState)
- {
- wasCompute = false;
- currentState.clear();
- currentState.m_scissor = !draw.m_scissor;
- changedFlags = BGFX_STATE_MASK;
- changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
- currentState.m_stateFlags = newFlags;
- currentState.m_stencil = newStencil;
- currentBind.clear();
- setBlendState(newFlags);
- setDepthStencilState(newFlags, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT) );
- const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
- primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
- }
- if (prim.m_type != s_primInfo[primIndex].m_type)
- {
- prim = s_primInfo[primIndex];
- deviceCtx->IASetPrimitiveTopology(prim.m_type);
- }
- uint16_t scissor = draw.m_scissor;
- if (currentState.m_scissor != scissor)
- {
- currentState.m_scissor = scissor;
- if (UINT16_MAX == scissor)
- {
- scissorEnabled = viewHasScissor;
- if (viewHasScissor)
- {
- D3D11_RECT rc;
- rc.left = viewScissorRect.m_x;
- rc.top = viewScissorRect.m_y;
- rc.right = viewScissorRect.m_x + viewScissorRect.m_width;
- rc.bottom = viewScissorRect.m_y + viewScissorRect.m_height;
- deviceCtx->RSSetScissorRects(1, &rc);
- }
- }
- else
- {
- Rect scissorRect;
- scissorRect.setIntersect(viewScissorRect, _render->m_frameCache.m_rectCache.m_cache[scissor]);
- scissorEnabled = true;
- D3D11_RECT rc;
- rc.left = scissorRect.m_x;
- rc.top = scissorRect.m_y;
- rc.right = scissorRect.m_x + scissorRect.m_width;
- rc.bottom = scissorRect.m_y + scissorRect.m_height;
- deviceCtx->RSSetScissorRects(1, &rc);
- }
- setRasterizerState(newFlags, wireframe, scissorEnabled);
- }
- if (BGFX_D3D11_DEPTH_STENCIL_MASK & changedFlags)
- {
- setDepthStencilState(newFlags, newStencil);
- }
- if (BGFX_D3D11_BLEND_STATE_MASK & changedFlags)
- {
- setBlendState(newFlags, draw.m_rgba);
- currentState.m_rgba = draw.m_rgba;
- }
- if ( (0
- | BGFX_STATE_CULL_MASK
- | BGFX_STATE_ALPHA_REF_MASK
- | BGFX_STATE_PT_MASK
- | BGFX_STATE_POINT_SIZE_MASK
- | BGFX_STATE_MSAA
- | BGFX_STATE_LINEAA
- | BGFX_STATE_CONSERVATIVE_RASTER
- ) & changedFlags)
- {
- if ( (0
- | BGFX_STATE_CULL_MASK
- | BGFX_STATE_MSAA
- | BGFX_STATE_LINEAA
- | BGFX_STATE_CONSERVATIVE_RASTER
- ) & changedFlags)
- {
- setRasterizerState(newFlags, wireframe, scissorEnabled);
- }
- if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
- {
- uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
- viewState.m_alphaRef = ref/255.0f;
- }
- const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
- primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
- if (prim.m_type != s_primInfo[primIndex].m_type)
- {
- prim = s_primInfo[primIndex];
- deviceCtx->IASetPrimitiveTopology(prim.m_type);
- }
- }
- bool programChanged = false;
- bool constantsChanged = draw.m_uniformBegin < draw.m_uniformEnd;
- rendererUpdateUniforms(this, _render->m_uniformBuffer[draw.m_uniformIdx], draw.m_uniformBegin, draw.m_uniformEnd);
- if (key.m_program.idx != currentProgram.idx)
- {
- currentProgram = key.m_program;
- if (!isValid(currentProgram) )
- {
- m_currentProgram = NULL;
- deviceCtx->VSSetShader(NULL, NULL, 0);
- deviceCtx->PSSetShader(NULL, NULL, 0);
- }
- else
- {
- ProgramD3D11& program = m_program[currentProgram.idx];
- m_currentProgram = &program;
- const ShaderD3D11* vsh = program.m_vsh;
- deviceCtx->VSSetShader(vsh->m_vertexShader, NULL, 0);
- deviceCtx->VSSetConstantBuffers(0, 1, &vsh->m_buffer);
- const ShaderD3D11* fsh = program.m_fsh;
- if (NULL != fsh
- && (NULL != m_currentColor || fsh->m_hasDepthOp) )
- {
- deviceCtx->PSSetShader(fsh->m_pixelShader, NULL, 0);
- deviceCtx->PSSetConstantBuffers(0, 1, &fsh->m_buffer);
- }
- else
- {
- deviceCtx->PSSetShader(NULL, NULL, 0);
- }
- }
- programChanged =
- constantsChanged = true;
- }
- if (isValid(currentProgram) )
- {
- ProgramD3D11& program = m_program[currentProgram.idx];
- if (constantsChanged)
- {
- UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
- if (NULL != vcb)
- {
- commit(*vcb);
- }
- if (NULL != program.m_fsh)
- {
- UniformBuffer* fcb = program.m_fsh->m_constantBuffer;
- if (NULL != fcb)
- {
- commit(*fcb);
- }
- }
- }
- viewState.setPredefined<4>(this, view, program, _render, draw);
- if (constantsChanged
- || program.m_numPredefined > 0)
- {
- commitShaderConstants();
- }
- }
- {
- uint32_t changes = 0;
- for (uint8_t stage = 0; stage < maxTextureSamplers; ++stage)
- {
- const Binding& bind = renderBind.m_bind[stage];
- Binding& current = currentBind.m_bind[stage];
- if (current.m_idx != bind.m_idx
- || current.m_type != bind.m_type
- || current.m_samplerFlags != bind.m_samplerFlags
- || programChanged)
- {
- if (kInvalidHandle != bind.m_idx)
- {
- switch (bind.m_type)
- {
- case Binding::Texture:
- {
- TextureD3D11& texture = m_textures[bind.m_idx];
- texture.commit(stage, bind.m_samplerFlags, _render->m_colorPalette);
- }
- break;
- case Binding::IndexBuffer:
- case Binding::VertexBuffer:
- {
- const BufferD3D11& buffer = Binding::IndexBuffer == bind.m_type
- ? m_indexBuffers[bind.m_idx]
- : m_vertexBuffers[bind.m_idx]
- ;
- m_textureStage.m_srv[stage] = buffer.m_srv;
- m_textureStage.m_sampler[stage] = NULL;
- }
- break;
- }
- }
- else
- {
- m_textureStage.m_srv[stage] = NULL;
- m_textureStage.m_sampler[stage] = NULL;
- }
- ++changes;
- }
- current = bind;
- }
- if (0 < changes)
- {
- commitTextureStage();
- }
- }
- bool vertexStreamChanged = hasVertexStreamChanged(currentState, draw);
- if (programChanged
- || vertexStreamChanged)
- {
- currentState.m_streamMask = draw.m_streamMask;
- currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
- currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
- currentState.m_instanceDataStride = draw.m_instanceDataStride;
- ID3D11Buffer* buffers[BGFX_CONFIG_MAX_VERTEX_STREAMS];
- uint32_t strides[BGFX_CONFIG_MAX_VERTEX_STREAMS];
- uint32_t offsets[BGFX_CONFIG_MAX_VERTEX_STREAMS];
- const VertexDecl* decls[BGFX_CONFIG_MAX_VERTEX_STREAMS];
- uint32_t numVertices = draw.m_numVertices;
- uint8_t numStreams = 0;
- if (UINT8_MAX != draw.m_streamMask)
- {
- for (uint32_t idx = 0, streamMask = draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
- ; 0 != streamMask
- ; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask), ++numStreams
- )
- {
- streamMask >>= ntz;
- idx += ntz;
- currentState.m_stream[idx].m_decl = draw.m_stream[idx].m_decl;
- currentState.m_stream[idx].m_handle = draw.m_stream[idx].m_handle;
- currentState.m_stream[idx].m_startVertex = draw.m_stream[idx].m_startVertex;
- const uint16_t handle = draw.m_stream[idx].m_handle.idx;
- const VertexBufferD3D11& vb = m_vertexBuffers[handle];
- const uint16_t decl = !isValid(vb.m_decl) ? draw.m_stream[idx].m_decl.idx : vb.m_decl.idx;
- const VertexDecl& vertexDecl = m_vertexDecls[decl];
- const uint32_t stride = vertexDecl.m_stride;
- buffers[numStreams] = vb.m_ptr;
- strides[numStreams] = stride;
- offsets[numStreams] = draw.m_stream[idx].m_startVertex * stride;
- decls[numStreams] = &vertexDecl;
- numVertices = bx::uint32_min(UINT32_MAX == draw.m_numVertices
- ? vb.m_size/stride
- : draw.m_numVertices
- , numVertices
- );
- }
- }
- currentState.m_numVertices = numVertices;
- if (0 < numStreams)
- {
- deviceCtx->IASetVertexBuffers(0, numStreams, buffers, strides, offsets);
- if (isValid(draw.m_instanceDataBuffer) )
- {
- const VertexBufferD3D11& inst = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
- const uint32_t instStride = draw.m_instanceDataStride;
- deviceCtx->IASetVertexBuffers(numStreams, 1, &inst.m_ptr, &instStride, &draw.m_instanceDataOffset);
- setInputLayout(numStreams, decls, m_program[currentProgram.idx], uint16_t(instStride/16) );
- }
- else
- {
- deviceCtx->IASetVertexBuffers(numStreams, 1, s_zero.m_buffer, s_zero.m_zero, s_zero.m_zero);
- setInputLayout(numStreams, decls, m_program[currentProgram.idx], 0);
- }
- }
- else
- {
- deviceCtx->IASetVertexBuffers(0, 1, s_zero.m_buffer, s_zero.m_zero, s_zero.m_zero);
- if (isValid(draw.m_instanceDataBuffer) )
- {
- const VertexBufferD3D11& inst = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
- const uint32_t instStride = draw.m_instanceDataStride;
- deviceCtx->IASetVertexBuffers(0, 1, &inst.m_ptr, &instStride, &draw.m_instanceDataOffset);
- setInputLayout(0, NULL, m_program[currentProgram.idx], uint16_t(instStride/16) );
- }
- else
- {
- deviceCtx->IASetInputLayout(NULL);
- }
- }
- }
- if (currentState.m_indexBuffer.idx != draw.m_indexBuffer.idx)
- {
- currentState.m_indexBuffer = draw.m_indexBuffer;
- uint16_t handle = draw.m_indexBuffer.idx;
- if (kInvalidHandle != handle)
- {
- const IndexBufferD3D11& ib = m_indexBuffers[handle];
- deviceCtx->IASetIndexBuffer(ib.m_ptr
- , 0 == (ib.m_flags & BGFX_BUFFER_INDEX32) ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT
- , 0
- );
- }
- else
- {
- deviceCtx->IASetIndexBuffer(NULL, DXGI_FORMAT_R16_UINT, 0);
- }
- }
- if (0 != currentState.m_streamMask)
- {
- uint32_t numVertices = currentState.m_numVertices;
- uint32_t numIndices = 0;
- uint32_t numPrimsSubmitted = 0;
- uint32_t numInstances = 0;
- uint32_t numPrimsRendered = 0;
- uint32_t numDrawIndirect = 0;
- if (hasOcclusionQuery)
- {
- m_occlusionQuery.begin(_render, draw.m_occlusionQuery);
- }
- if (isValid(draw.m_indirectBuffer) )
- {
- const VertexBufferD3D11& vb = m_vertexBuffers[draw.m_indirectBuffer.idx];
- ID3D11Buffer* ptr = vb.m_ptr;
- if (isValid(draw.m_indexBuffer) )
- {
- numDrawIndirect = UINT16_MAX == draw.m_numIndirect
- ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
- : draw.m_numIndirect
- ;
- multiDrawIndexedInstancedIndirect(
- numDrawIndirect
- , ptr
- , draw.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE
- , BGFX_CONFIG_DRAW_INDIRECT_STRIDE
- );
- }
- else
- {
- numDrawIndirect = UINT16_MAX == draw.m_numIndirect
- ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
- : draw.m_numIndirect
- ;
- multiDrawInstancedIndirect(
- numDrawIndirect
- , ptr
- , draw.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE
- , BGFX_CONFIG_DRAW_INDIRECT_STRIDE
- );
- }
- }
- else
- {
- if (isValid(draw.m_indexBuffer) )
- {
- if (UINT32_MAX == draw.m_numIndices)
- {
- const IndexBufferD3D11& ib = m_indexBuffers[draw.m_indexBuffer.idx];
- const uint32_t indexSize = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32) ? 2 : 4;
- numIndices = ib.m_size/indexSize;
- numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
- numInstances = draw.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
- if (numInstances > 1)
- {
- deviceCtx->DrawIndexedInstanced(numIndices
- , draw.m_numInstances
- , 0
- , 0
- , 0
- );
- }
- else
- {
- deviceCtx->DrawIndexed(numIndices
- , 0
- , 0
- );
- }
- }
- else if (prim.m_min <= draw.m_numIndices)
- {
- numIndices = draw.m_numIndices;
- numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
- numInstances = draw.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
- if (numInstances > 1)
- {
- deviceCtx->DrawIndexedInstanced(numIndices
- , draw.m_numInstances
- , draw.m_startIndex
- , 0
- , 0
- );
- }
- else
- {
- deviceCtx->DrawIndexed(numIndices
- , draw.m_startIndex
- , 0
- );
- }
- }
- }
- else
- {
- numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
- numInstances = draw.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
- if (numInstances > 1)
- {
- deviceCtx->DrawInstanced(numVertices
- , draw.m_numInstances
- , 0
- , 0
- );
- }
- else
- {
- deviceCtx->Draw(numVertices
- , 0
- );
- }
- }
- if (hasOcclusionQuery)
- {
- m_occlusionQuery.end();
- }
- }
- statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
- statsNumPrimsRendered[primIndex] += numPrimsRendered;
- statsNumInstances[primIndex] += numInstances;
- statsNumDrawIndirect[primIndex] += numDrawIndirect;
- statsNumIndices += numIndices;
- }
- }
- if (wasCompute)
- {
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
- {
- wchar_t* viewNameW = s_viewNameW[view];
- viewNameW[3] = L'C';
- PIX_ENDEVENT();
- PIX_BEGINEVENT(D3DCOLOR_DRAW, viewNameW);
- }
- invalidateCompute();
- }
- submitBlit(bs, BGFX_CONFIG_MAX_VIEWS);
- if (0 < _render->m_numRenderItems)
- {
- if (0 != (m_resolution.reset & BGFX_RESET_FLUSH_AFTER_RENDER) )
- {
- deviceCtx->Flush();
- }
- captureElapsed = -bx::getHPCounter();
- capture();
- captureElapsed += bx::getHPCounter();
- profiler.end();
- }
- }
- PIX_ENDEVENT();
- int64_t timeEnd = bx::getHPCounter();
- int64_t frameTime = timeEnd - timeBegin;
- static int64_t min = frameTime;
- static int64_t max = frameTime;
- min = min > frameTime ? frameTime : min;
- max = max < frameTime ? frameTime : max;
- static uint32_t maxGpuLatency = 0;
- static double maxGpuElapsed = 0.0f;
- double elapsedGpuMs = 0.0;
- if (UINT32_MAX != frameQueryIdx)
- {
- m_gpuTimer.end(frameQueryIdx);
- const TimerQueryD3D11::Result& result = m_gpuTimer.m_result[BGFX_CONFIG_MAX_VIEWS];
- double toGpuMs = 1000.0 / double(result.m_frequency);
- elapsedGpuMs = (result.m_end - result.m_begin) * toGpuMs;
- maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
- maxGpuLatency = bx::uint32_imax(maxGpuLatency, result.m_pending-1);
- }
- const int64_t timerFreq = bx::getHPFrequency();
- Stats& perfStats = _render->m_perfStats;
- perfStats.cpuTimeBegin = timeBegin;
- perfStats.cpuTimeEnd = timeEnd;
- perfStats.cpuTimerFreq = timerFreq;
- const TimerQueryD3D11::Result& result = m_gpuTimer.m_result[BGFX_CONFIG_MAX_VIEWS];
- perfStats.gpuTimeBegin = result.m_begin;
- perfStats.gpuTimeEnd = result.m_end;
- perfStats.gpuTimerFreq = result.m_frequency;
- perfStats.numDraw = statsKeyType[0];
- perfStats.numCompute = statsKeyType[1];
- perfStats.numBlit = _render->m_numBlitItems;
- perfStats.maxGpuLatency = maxGpuLatency;
- bx::memCopy(perfStats.numPrims, statsNumPrimsRendered, sizeof(perfStats.numPrims) );
- m_nvapi.getMemoryInfo(perfStats.gpuMemoryUsed, perfStats.gpuMemoryMax);
- if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
- {
- PIX_BEGINEVENT(D3DCOLOR_FRAME, L"debugstats");
- m_needPresent = true;
- TextVideoMem& tvm = m_textVideoMem;
- static int64_t next = timeEnd;
- if (timeEnd >= next)
- {
- next = timeEnd + timerFreq;
- double freq = double(timerFreq);
- double toMs = 1000.0/freq;
- tvm.clear();
- uint16_t pos = 0;
- tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x8c : 0x8f
- , " %s.%d (FL %d.%d) / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
- , getRendererName()
- , m_deviceInterfaceVersion
- , (m_featureLevel >> 12) & 0xf
- , (m_featureLevel >> 8) & 0xf
- );
- const DXGI_ADAPTER_DESC& desc = m_dxgi.m_adapterDesc;
- char description[BX_COUNTOF(desc.Description)];
- wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
- tvm.printf(0, pos++, 0x8f, " Device: %s", description);
- char dedicatedVideo[16];
- bx::prettify(dedicatedVideo, BX_COUNTOF(dedicatedVideo), desc.DedicatedVideoMemory);
- char dedicatedSystem[16];
- bx::prettify(dedicatedSystem, BX_COUNTOF(dedicatedSystem), desc.DedicatedSystemMemory);
- char sharedSystem[16];
- bx::prettify(sharedSystem, BX_COUNTOF(sharedSystem), desc.SharedSystemMemory);
- char processMemoryUsed[16];
- bx::prettify(processMemoryUsed, BX_COUNTOF(processMemoryUsed), bx::getProcessMemoryUsed() );
- tvm.printf(0, pos++, 0x8f, " Memory: %s (video), %s (system), %s (shared), %s (process) "
- , dedicatedVideo
- , dedicatedSystem
- , sharedSystem
- , processMemoryUsed
- );
- pos = 10;
- tvm.printf(10, pos++, 0x8b, " Frame: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
- , double(frameTime)*toMs
- , double(min)*toMs
- , double(max)*toMs
- , freq/frameTime
- );
- const uint32_t msaa = (m_resolution.reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
- tvm.printf(10, pos++, 0x8b, " Reset flags: [%c] vsync, [%c] MSAAx%d, [%c] MaxAnisotropy "
- , !!(m_resolution.reset&BGFX_RESET_VSYNC) ? '\xfe' : ' '
- , 0 != msaa ? '\xfe' : ' '
- , 1<<msaa
- , !!(m_resolution.reset&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
- );
- double elapsedCpuMs = double(frameTime)*toMs;
- tvm.printf(10, pos++, 0x8b, " Submitted: %5d (draw %5d, compute %4d) / CPU %7.4f [ms] %c GPU %7.4f [ms] (latency %d) "
- , _render->m_numRenderItems
- , statsKeyType[0]
- , statsKeyType[1]
- , elapsedCpuMs
- , elapsedCpuMs > maxGpuElapsed ? '>' : '<'
- , maxGpuElapsed
- , maxGpuLatency
- );
- maxGpuLatency = 0;
- maxGpuElapsed = 0.0;
- for (uint32_t ii = 0; ii < Topology::Count; ++ii)
- {
- tvm.printf(10, pos++, 0x8b, " %10s: %7d (#inst: %5d), submitted: %7d, indirect %7d"
- , getName(Topology::Enum(ii) )
- , statsNumPrimsRendered[ii]
- , statsNumInstances[ii]
- , statsNumPrimsSubmitted[ii]
- , statsNumDrawIndirect[ii]
- );
- }
- if (NULL != m_renderDocDll)
- {
- tvm.printf(tvm.m_width-27, 0, 0x4f, " [F11 - RenderDoc capture] ");
- }
- tvm.printf(10, pos++, 0x8b, " Indices: %7d ", statsNumIndices);
- // tvm.printf(10, pos++, 0x8b, " Uniform size: %7d, Max: %7d ", _render->m_uniformEnd, _render->m_uniformMax);
- tvm.printf(10, pos++, 0x8b, " DVB size: %7d ", _render->m_vboffset);
- tvm.printf(10, pos++, 0x8b, " DIB size: %7d ", _render->m_iboffset);
- pos++;
- tvm.printf(10, pos++, 0x8b, " Occlusion queries: %3d ", m_occlusionQuery.m_control.available() );
- pos++;
- tvm.printf(10, pos++, 0x8b, " State cache: ");
- tvm.printf(10, pos++, 0x8b, " Blend | DepthS | Input | Raster | Sampler ");
- tvm.printf(10, pos++, 0x8b, " %6d | %6d | %6d | %6d | %6d "
- , m_blendStateCache.getCount()
- , m_depthStencilStateCache.getCount()
- , m_inputLayoutCache.getCount()
- , m_rasterizerStateCache.getCount()
- , m_samplerStateCache.getCount()
- );
- pos++;
- double captureMs = double(captureElapsed)*toMs;
- tvm.printf(10, pos++, 0x8b, " Capture: %7.4f [ms] ", captureMs);
- uint8_t attr[2] = { 0x8c, 0x8a };
- uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
- tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %7.4f [ms] ", _render->m_waitSubmit*toMs);
- tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %7.4f [ms] ", _render->m_waitRender*toMs);
- min = frameTime;
- max = frameTime;
- }
- blit(this, _textVideoMemBlitter, tvm);
- PIX_ENDEVENT();
- }
- else if (_render->m_debug & BGFX_DEBUG_TEXT)
- {
- PIX_BEGINEVENT(D3DCOLOR_FRAME, L"debugtext");
- blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
- PIX_ENDEVENT();
- }
- m_deviceCtx->OMSetRenderTargets(1, s_zero.m_rtv, NULL);
- if (NULL != m_msaaRt)
- {
- ID3D11Texture2D* backBufferColor;
- DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBufferColor) );
- deviceCtx->ResolveSubresource(backBufferColor, 0, m_msaaRt, 0, m_scd.format);
- DX_RELEASE(backBufferColor, 0);
- }
- }
- } /* namespace d3d11 */ } // namespace bgfx
- #else
- namespace bgfx { namespace d3d11
- {
- RendererContextI* rendererCreate(const Init& _init)
- {
- BX_UNUSED(_init);
- return NULL;
- }
- void rendererDestroy()
- {
- }
- } /* namespace d3d11 */ } // namespace bgfx
- #endif // BGFX_CONFIG_RENDERER_DIRECT3D11
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