| 12345678910111213141516171819202122232425 |
- $input a_position, a_normal, a_texcoord0
- $output v_pos, v_view, v_normal, v_texcoord0
- /*
- * Copyright 2013 Milos Tosic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include "../common/common.sh"
- uniform float u_time;
- void main()
- {
- vec3 pos = a_position;
- vec3 normal = a_normal.xyz*2.0 - 1.0;
- gl_Position = mul(u_modelViewProj, vec4(pos, 1.0) );
- v_pos = gl_Position.xyz/gl_Position.w;
- v_view = mul(u_modelView, vec4(pos, 1.0) ).xyz;
- v_normal = mul(u_modelView, vec4(normal, 0.0) ).xyz;
- v_texcoord0 = a_texcoord0;
- }
|