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- $input v_position
- /*
- * Copyright 2013-2014 Dario Manesku. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include "../common/common.sh"
- void main()
- {
- float depth = v_position.z/v_position.w * 0.5 + 0.5;
- float depthSq = depth*depth;
- //TODO: try this.
- //vec2 dxy = vec2(dFdx(depth), dFdy(depth));
- //depthSq += 0.25*dot(dxy, dxy);
- gl_FragColor = vec4(packHalfFloat(depth), packHalfFloat(depthSq));
- }
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