shader.mk 2.5 KB

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  1. #
  2. # Copyright 2011-2013 Branimir Karadzic. All rights reserved.
  3. # License: http://www.opensource.org/licenses/BSD-2-Clause
  4. #
  5. ifndef TARGET
  6. .PHONY: all
  7. all:;@echo Usage: make TARGET=# [clean]
  8. @echo TARGET=0 (hlsl - dx9)
  9. @echo TARGET=1 (hlsl - dx11)
  10. @echo TARGET=2 (glsl - nacl)
  11. @echo TARGET=3 (glsl - android)
  12. @echo TARGET=4 (glsl - linux)
  13. else
  14. SHADERC="$(BGFX_DIR)/tools/bin/shaderc"
  15. ifeq ($(TARGET), 0)
  16. VS_FLAGS=--platform windows -p vs_3_0 -O 3
  17. FS_FLAGS=--platform windows -p ps_3_0 -O 3
  18. SHADER_PATH=shaders/dx9
  19. else
  20. ifeq ($(TARGET), 1)
  21. VS_FLAGS=--platform windows -p vs_4_0 -O 3
  22. FS_FLAGS=--platform windows -p ps_4_0 -O 3
  23. SHADER_PATH=shaders/dx11
  24. else
  25. ifeq ($(TARGET), 2)
  26. VS_FLAGS=--platform nacl
  27. FS_FLAGS=--platform nacl
  28. SHADER_PATH=shaders/gles
  29. else
  30. ifeq ($(TARGET), 3)
  31. VS_FLAGS=--platform android
  32. FS_FLAGS=--platform android
  33. SHADER_PATH=shaders/gles
  34. else
  35. ifeq ($(TARGET), 4)
  36. VS_FLAGS=--platform linux -p 120
  37. FS_FLAGS=--platform linux -p 120
  38. SHADER_PATH=shaders/glsl
  39. endif
  40. endif
  41. endif
  42. endif
  43. endif
  44. BUILD_OUTPUT_DIR=$(addprefix ./, $(RUNTIME_DIR)/$(SHADER_PATH))
  45. BUILD_INTERMEDIATE_DIR=$(addprefix $(BUILD_DIR)/, $(SHADER_PATH))
  46. VS_SOURCES=$(wildcard vs_*.sc)
  47. VS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(VS_SOURCES))))
  48. FS_SOURCES=$(wildcard fs_*.sc)
  49. FS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(FS_SOURCES))))
  50. CMD_MKDIR=cmd /C "if not exist "$(subst /,\,$(1))" mkdir "$(subst /,\,$(1))""
  51. CMD_RMDIR=cmd /C "if exist "$(subst /,\,$(1))" rmdir /S /Q "$(subst /,\,$(1))""
  52. VS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(VS_SOURCES))))
  53. FS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(FS_SOURCES))))
  54. BIN = $(VS_BIN) $(FS_BIN)
  55. ASM = $(VS_ASM) $(FS_ASM)
  56. $(BUILD_INTERMEDIATE_DIR)/vs_%.bin : vs_%.sc
  57. @echo [$(<)]
  58. @$(SHADERC) $(VS_FLAGS) --type vertex --depends -o $(@) -f $(<) --disasm
  59. @cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
  60. $(BUILD_INTERMEDIATE_DIR)/fs_%.bin : fs_%.sc
  61. @echo [$(<)]
  62. @$(SHADERC) $(FS_FLAGS) --type fragment --depends -o $(@) -f $(<) --disasm
  63. @cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
  64. .PHONY: all
  65. all: dirs $(BIN)
  66. @echo Target $(SHADER_PATH)
  67. .PHONY: clean
  68. clean:
  69. @echo Cleaning...
  70. @-rm -vf $(BIN)
  71. @-$(call CMD_RMDIR,$(BUILD_INTERMEDIATE_DIR))
  72. .PHONY: dirs
  73. dirs:
  74. @-$(call CMD_MKDIR,$(BUILD_INTERMEDIATE_DIR))
  75. @-$(call CMD_MKDIR,$(BUILD_OUTPUT_DIR))
  76. .PHONY: rebuild
  77. rebuild: clean all
  78. endif # TARGET
  79. -include $(VS_DEPS)
  80. -include $(FS_DEPS)