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- /*
- * Copyright 2013 Jeremie Roy. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #ifndef TEXT_BUFFER_MANAGER_H_HEADER_GUARD
- #define TEXT_BUFFER_MANAGER_H_HEADER_GUARD
- #include "font_manager.h"
- BGFX_HANDLE(TextBufferHandle);
- #define MAX_TEXT_BUFFER_COUNT 64
- /// type of vertex and index buffer to use with a TextBuffer
- struct BufferType
- {
- enum Enum
- {
- Static,
- Dynamic,
- Transient,
- };
- };
- /// special style effect (can be combined)
- enum TextStyleFlags
- {
- STYLE_NORMAL = 0,
- STYLE_OVERLINE = 1,
- STYLE_UNDERLINE = 1 << 1,
- STYLE_STRIKE_THROUGH = 1 << 2,
- STYLE_BACKGROUND = 1 << 3,
- };
- struct TextRectangle
- {
- float width, height;
- };
- class TextBuffer;
- class TextBufferManager
- {
- public:
- TextBufferManager(FontManager* _fontManager);
- ~TextBufferManager();
- TextBufferHandle createTextBuffer(uint32_t _type, BufferType::Enum _bufferType);
- void destroyTextBuffer(TextBufferHandle _handle);
- void submitTextBuffer(TextBufferHandle _handle, uint8_t _id, int32_t _depth = 0);
- void setStyle(TextBufferHandle _handle, uint32_t _flags = STYLE_NORMAL);
- void setTextColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF);
- void setBackgroundColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF);
- void setOverlineColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF);
- void setUnderlineColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF);
- void setStrikeThroughColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF);
- void setPenPosition(TextBufferHandle _handle, float _x, float _y);
- /// Append an ASCII/utf-8 string to the buffer using current pen position and color.
- void appendText(TextBufferHandle _handle, FontHandle _fontHandle, const char* _string, const char* _end = NULL);
- /// Append a wide char unicode string to the buffer using current pen position and color.
- void appendText(TextBufferHandle _handle, FontHandle _fontHandle, const wchar_t* _string, const wchar_t* _end = NULL);
-
- /// Append a whole face of the atlas cube, mostly used for debugging and visualizing atlas.
- void appendAtlasFace(TextBufferHandle _handle, uint16_t _faceIndex);
- /// Clear the text buffer and reset its state (pen/color).
- void clearTextBuffer(TextBufferHandle _handle);
-
- /// Return the rectangular size of the current text buffer (including all its content).
- TextRectangle getRectangle(TextBufferHandle _handle) const;
-
- private:
- struct BufferCache
- {
- uint16_t indexBufferHandleIdx;
- uint16_t vertexBufferHandleIdx;
- TextBuffer* textBuffer;
- BufferType::Enum bufferType;
- uint32_t fontType;
- };
- BufferCache* m_textBuffers;
- bx::HandleAllocT<MAX_TEXT_BUFFER_COUNT> m_textBufferHandles;
- FontManager* m_fontManager;
- bgfx::VertexDecl m_vertexDecl;
- bgfx::UniformHandle s_texColor;
- bgfx::ProgramHandle m_basicProgram;
- bgfx::ProgramHandle m_distanceProgram;
- bgfx::ProgramHandle m_distanceSubpixelProgram;
- };
- #endif // TEXT_BUFFER_MANAGER_H_HEADER_GUARD
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