fs_texture_sdf.bin.h 21 KB

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  1. static const uint8_t fs_texture_sdf_glsl[647] =
  2. {
  3. 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x02, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
  4. 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, // Color.......u_pa
  5. 0x72, 0x61, 0x6d, 0x73, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x58, 0x02, 0x00, 0x00, 0x76, 0x61, // rams......X...va
  6. 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, // rying highp vec2
  7. 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x75, 0x6e, // v_texcoord0;.un
  8. 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x20, // iform sampler2D
  9. 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, // s_texColor;.unif
  10. 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, // orm highp vec4 u
  11. 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, // _params;.void ma
  12. 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x76, // in ().{. lowp v
  13. 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, // ec3 tmpvar_1;.
  14. 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x74, 0x65, 0x78, 0x74, 0x75, // tmpvar_1 = textu
  15. 0x72, 0x65, 0x32, 0x44, 0x4c, 0x6f, 0x64, 0x20, 0x20, 0x20, 0x20, 0x28, 0x73, 0x5f, 0x74, 0x65, // re2DLod (s_te
  16. 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2c, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // xColor, v_texcoo
  17. 0x72, 0x64, 0x30, 0x2c, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x2e, 0x78, 0x29, // rd0, u_params.x)
  18. 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x66, 0x6c, 0x6f, // .xyz;. lowp flo
  19. 0x61, 0x74, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x74, // at tmpvar_2;. t
  20. 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x28, 0x6d, 0x61, 0x78, 0x20, 0x28, // mpvar_2 = (max (
  21. 0x6d, 0x69, 0x6e, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x2c, // min (tmpvar_1.x,
  22. 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x79, 0x29, 0x2c, 0x20, 0x6d, 0x69, // tmpvar_1.y), mi
  23. 0x6e, 0x20, 0x28, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6d, 0x61, 0x78, 0x20, 0x28, 0x74, 0x6d, 0x70, // n (. max (tmp
  24. 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // var_1.x, tmpvar_
  25. 0x31, 0x2e, 0x79, 0x29, 0x0a, 0x20, 0x20, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // 1.y). , tmpvar_
  26. 0x31, 0x2e, 0x7a, 0x29, 0x29, 0x20, 0x2d, 0x20, 0x30, 0x2e, 0x35, 0x29, 0x3b, 0x0a, 0x20, 0x20, // 1.z)) - 0.5);.
  27. 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // lowp float tmpva
  28. 0x72, 0x5f, 0x33, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x20, // r_3;. tmpvar_3
  29. 0x3d, 0x20, 0x63, 0x6c, 0x61, 0x6d, 0x70, 0x20, 0x28, 0x28, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, // = clamp (((tmpva
  30. 0x72, 0x5f, 0x32, 0x20, 0x2f, 0x20, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x28, 0x61, 0x62, 0x73, 0x28, // r_2 / . (abs(
  31. 0x64, 0x46, 0x64, 0x78, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, 0x29, 0x20, // dFdx(tmpvar_2))
  32. 0x2b, 0x20, 0x61, 0x62, 0x73, 0x28, 0x64, 0x46, 0x64, 0x79, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, // + abs(dFdy(tmpva
  33. 0x72, 0x5f, 0x32, 0x29, 0x29, 0x29, 0x0a, 0x20, 0x20, 0x29, 0x20, 0x2b, 0x20, 0x30, 0x2e, 0x35, // r_2))). ) + 0.5
  34. 0x29, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, // ), 0.0, 1.0);.
  35. 0x6d, 0x65, 0x64, 0x69, 0x75, 0x6d, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, // mediump vec4 tmp
  36. 0x76, 0x61, 0x72, 0x5f, 0x34, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // var_4;. tmpvar_
  37. 0x34, 0x20, 0x3d, 0x20, 0x6d, 0x69, 0x78, 0x20, 0x28, 0x76, 0x65, 0x63, 0x34, 0x28, 0x31, 0x2e, // 4 = mix (vec4(1.
  38. 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, // 0, 1.0, 1.0, 1.0
  39. 0x29, 0x2c, 0x20, 0x76, 0x65, 0x63, 0x34, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, // ), vec4(0.0, 0.0
  40. 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x2c, 0x20, 0x74, 0x6d, 0x70, // , 0.0, 1.0), tmp
  41. 0x76, 0x61, 0x72, 0x5f, 0x33, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, // var_3);. gl_Fra
  42. 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // gColor = tmpvar_
  43. 0x34, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // 4;.}...
  44. };
  45. static const uint8_t fs_texture_sdf_dx9[533] =
  46. {
  47. 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x02, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex
  48. 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, // Color0......u_pa
  49. 0x72, 0x61, 0x6d, 0x73, 0x12, 0x01, 0x00, 0x00, 0x01, 0x00, 0xe8, 0x01, 0x00, 0x03, 0xff, 0xff, // rams............
  50. 0xfe, 0xff, 0x2e, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x83, 0x00, 0x00, 0x00, // ....CTAB........
  51. 0x00, 0x03, 0xff, 0xff, 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, // ................
  52. 0x7c, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, // |...D...........
  53. 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // P.......`.......
  54. 0x01, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, // ....l.......s_te
  55. 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, // xColor..........
  56. 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, // ........u_params
  57. 0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
  58. 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, // ....ps_3_0.Micro
  59. 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, // soft (R) HLSL Sh
  60. 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, // ader Compiler 9.
  61. 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0x51, 0x00, 0x00, 0x05, // 29.952.3111.Q...
  62. 0x01, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xbf, // .......?........
  63. 0x00, 0x00, 0x00, 0x3f, 0x51, 0x00, 0x00, 0x05, 0x02, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0xbf, // ...?Q...........
  64. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, // .......?........
  65. 0x05, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, // ................
  66. 0x00, 0x08, 0x0f, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xd0, 0xa0, // ................
  67. 0x00, 0x00, 0xc4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x00, 0xa0, // ................
  68. 0x5f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x08, 0xe4, 0xa0, // _...............
  69. 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x55, 0x81, 0x00, 0x00, 0x00, 0x80, // ..........U.....
  70. 0x58, 0x00, 0x00, 0x04, 0x00, 0x00, 0x03, 0x80, 0x00, 0x00, 0xff, 0x80, 0x00, 0x00, 0xe1, 0x80, // X...............
  71. 0x00, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0x00, 0x03, 0x01, 0x00, 0x01, 0x80, 0x00, 0x00, 0xaa, 0x80, // ................
  72. 0x00, 0x00, 0x55, 0x80, 0x0b, 0x00, 0x00, 0x03, 0x02, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, // ..U.............
  73. 0x01, 0x00, 0x00, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x02, 0x00, 0x00, 0x80, // ................
  74. 0x01, 0x00, 0xaa, 0xa0, 0x5b, 0x00, 0x00, 0x02, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0x80, // ....[...........
  75. 0x5c, 0x00, 0x00, 0x02, 0x00, 0x00, 0x04, 0x80, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, 0x00, 0x03, // ................
  76. 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0xaa, 0x8b, 0x00, 0x00, 0x55, 0x8b, 0x06, 0x00, 0x00, 0x02, // ..........U.....
  77. 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x55, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x11, 0x80, // ......U.........
  78. 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x55, 0x80, 0x01, 0x00, 0xff, 0xa0, 0x04, 0x00, 0x00, 0x04, // ......U.........
  79. 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, 0x40, 0xa0, 0x02, 0x00, 0xaa, 0xa0, // ..........@.....
  80. 0xff, 0xff, 0x00, 0x00, 0x00, // .....
  81. };
  82. static const uint8_t fs_texture_sdf_dx11[708] =
  83. {
  84. 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x02, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH........u_par
  85. 0x61, 0x6d, 0x73, 0x12, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, // ams.......s_texC
  86. 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x94, 0x02, 0x44, 0x58, 0x42, 0x43, // olor0.......DXBC
  87. 0xfa, 0x89, 0x1e, 0xd3, 0xdd, 0xf3, 0x5c, 0xf1, 0xc3, 0xff, 0x7f, 0xa1, 0xd8, 0xa1, 0x03, 0x00, // ................
  88. 0x01, 0x00, 0x00, 0x00, 0x94, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, // ............,...
  89. 0xa0, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, // ........ISGNl...
  90. 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........P.......
  91. 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, // ................
  92. 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ................
  93. 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........b.......
  94. 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, // ................
  95. 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, // SV_POSITION.COLO
  96. 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x4f, 0x53, 0x47, 0x4e, // R.TEXCOORD..OSGN
  97. 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ,........... ...
  98. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
  99. 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, // ....SV_TARGET...
  100. 0x53, 0x48, 0x44, 0x52, 0xb8, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x6e, 0x00, 0x00, 0x00, // [email protected]...
  101. 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // Y...F. .........
  102. 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x18, 0x00, 0x04, // Z....`......X...
  103. 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, // .p......UU..b...
  104. 0x32, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, // 2.......e.... ..
  105. 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x0c, // ....h.......H...
  106. 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, // ........F.......
  107. 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // F~.......`......
  108. 0x0a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x07, // .. .........4...
  109. 0x82, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
  110. 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x07, 0x52, 0x00, 0x10, 0x00, // ........3...R...
  111. 0x00, 0x00, 0x00, 0x00, 0x56, 0x06, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x03, 0x10, 0x00, // ....V...........
  112. 0x00, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....4...........
  113. 0x2a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // *...............
  114. 0x00, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, // ................
  115. 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0xbf, 0x0b, 0x00, 0x00, 0x05, // .....@..........
  116. 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // "...............
  117. 0x0c, 0x00, 0x00, 0x05, 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, // ....B...........
  118. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ........".......
  119. 0x2a, 0x00, 0x10, 0x80, 0x81, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x80, // *...............
  120. 0x81, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, // ................
  121. 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, // ................
  122. 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ..... ..........
  123. 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, // .........@.....?
  124. 0x32, 0x00, 0x00, 0x0f, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, // 2.... ..........
  125. 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x80, 0xbf, // .....@..........
  126. 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, // .........@.....?
  127. 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x3e, 0x00, 0x00, 0x01, // ...?...?...?>...
  128. 0x00, 0x00, 0x10, 0x00, // ....
  129. };
  130. static const uint8_t fs_texture_sdf_mtl[955] =
  131. {
  132. 0x46, 0x53, 0x48, 0x04, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0xac, 0x03, 0x00, 0x00, 0x75, 0x73, // FSH...........us
  133. 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me
  134. 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // tal;.struct xlat
  135. 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, // MtlShaderInput {
  136. 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, // . float2 v_texc
  137. 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, // oord0;.};.struct
  138. 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, // xlatMtlShaderOu
  139. 0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x61, 0x6c, 0x66, 0x34, 0x20, 0x67, // tput {. half4 g
  140. 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, // l_FragColor;.};.
  141. 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, // struct xlatMtlSh
  142. 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x7b, 0x0a, 0x20, 0x20, // aderUniform {.
  143. 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x3b, // float4 u_params;
  144. 0x0a, 0x7d, 0x3b, 0x0a, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, // .};.fragment xla
  145. 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, // tMtlShaderOutput
  146. 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, 0x6c, // xlatMtlMain (xl
  147. 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, // atMtlShaderInput
  148. 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, // _mtl_i [[stage_
  149. 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x78, // in]], constant x
  150. 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, // latMtlShaderUnif
  151. 0x6f, 0x72, 0x6d, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, // orm& _mtl_u [[bu
  152. 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x0a, 0x20, 0x20, 0x2c, 0x20, 0x20, 0x20, // ffer(0)]]. ,
  153. 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x64, 0x3c, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x3e, // texture2d<float>
  154. 0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x5b, 0x5b, 0x74, 0x65, // s_texColor [[te
  155. 0x78, 0x74, 0x75, 0x72, 0x65, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x2c, 0x20, 0x73, 0x61, 0x6d, 0x70, // xture(0)]], samp
  156. 0x6c, 0x65, 0x72, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x73, 0x6d, 0x70, 0x5f, 0x73, 0x5f, 0x74, 0x65, // ler _mtlsmp_s_te
  157. 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x5b, 0x5b, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, // xColor [[sampler
  158. 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // (0)]]).{. xlatM
  159. 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x5f, // tlShaderOutput _
  160. 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x68, 0x61, 0x6c, 0x66, 0x34, 0x20, 0x74, // mtl_o;. half4 t
  161. 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // mpvar_1;. tmpva
  162. 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x68, 0x61, 0x6c, 0x66, 0x34, 0x28, 0x73, 0x5f, 0x74, 0x65, // r_1 = half4(s_te
  163. 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2e, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x28, 0x5f, 0x6d, // xColor.sample(_m
  164. 0x74, 0x6c, 0x73, 0x6d, 0x70, 0x5f, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // tlsmp_s_texColor
  165. 0x2c, 0x20, 0x28, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x29, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, // , (float2)(_mtl_
  166. 0x69, 0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x29, 0x2c, 0x20, // i.v_texcoord0),
  167. 0x6c, 0x65, 0x76, 0x65, 0x6c, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x70, // level(_mtl_u.u_p
  168. 0x61, 0x72, 0x61, 0x6d, 0x73, 0x2e, 0x78, 0x29, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x68, 0x61, // arams.x)));. ha
  169. 0x6c, 0x66, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x74, // lf tmpvar_2;. t
  170. 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x28, 0x6d, 0x61, 0x78, 0x20, 0x28, // mpvar_2 = (max (
  171. 0x6d, 0x69, 0x6e, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x2c, // min (tmpvar_1.x,
  172. 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x79, 0x29, 0x2c, 0x20, 0x6d, 0x69, // tmpvar_1.y), mi
  173. 0x6e, 0x20, 0x28, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6d, 0x61, 0x78, 0x20, 0x28, 0x74, 0x6d, 0x70, // n (. max (tmp
  174. 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // var_1.x, tmpvar_
  175. 0x31, 0x2e, 0x79, 0x29, 0x0a, 0x20, 0x20, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // 1.y). , tmpvar_
  176. 0x31, 0x2e, 0x7a, 0x29, 0x29, 0x20, 0x2d, 0x20, 0x28, 0x68, 0x61, 0x6c, 0x66, 0x29, 0x30, 0x2e, // 1.z)) - (half)0.
  177. 0x35, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x67, 0x6c, 0x5f, // 5);. _mtl_o.gl_
  178. 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x6d, 0x69, 0x78, 0x20, // FragColor = mix
  179. 0x28, 0x28, 0x68, 0x61, 0x6c, 0x66, 0x34, 0x29, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x28, 0x31, // ((half4)float4(1
  180. 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, // .0, 1.0, 1.0, 1.
  181. 0x30, 0x29, 0x2c, 0x20, 0x28, 0x68, 0x61, 0x6c, 0x66, 0x34, 0x29, 0x66, 0x6c, 0x6f, 0x61, 0x74, // 0), (half4)float
  182. 0x34, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x2c, // 4(0.0, 0.0, 0.0,
  183. 0x20, 0x31, 0x2e, 0x30, 0x29, 0x2c, 0x20, 0x63, 0x6c, 0x61, 0x6d, 0x70, 0x20, 0x28, 0x28, 0x0a, // 1.0), clamp ((.
  184. 0x20, 0x20, 0x20, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x2f, 0x20, // (tmpvar_2 /
  185. 0x28, 0x61, 0x62, 0x73, 0x28, 0x64, 0x66, 0x64, 0x78, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // (abs(dfdx(tmpvar
  186. 0x5f, 0x32, 0x29, 0x29, 0x20, 0x2b, 0x20, 0x61, 0x62, 0x73, 0x28, 0x64, 0x66, 0x64, 0x79, 0x28, // _2)) + abs(dfdy(
  187. 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, 0x29, 0x29, 0x29, 0x0a, 0x20, 0x20, 0x20, // tmpvar_2)))).
  188. 0x2b, 0x20, 0x28, 0x68, 0x61, 0x6c, 0x66, 0x29, 0x30, 0x2e, 0x35, 0x29, 0x2c, 0x20, 0x28, 0x68, // + (half)0.5), (h
  189. 0x61, 0x6c, 0x66, 0x29, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x28, 0x68, 0x61, 0x6c, 0x66, 0x29, 0x31, // alf)0.0, (half)1
  190. 0x2e, 0x30, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, // .0));. return _
  191. 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // mtl_o;.}...
  192. };
  193. extern const uint8_t* fs_texture_sdf_pssl;
  194. extern const uint32_t fs_texture_sdf_pssl_size;