fs_texture_sdf.sc 728 B

123456789101112131415161718192021222324252627
  1. $input v_texcoord0, v_color0
  2. /*
  3. * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
  4. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  5. */
  6. #include <bgfx_shader.sh>
  7. SAMPLER2D(s_texColor, 0);
  8. uniform vec4 u_params;
  9. #define u_textureLod u_params.x
  10. float median(float r, float g, float b) {
  11. return max(min(r, g), min(max(r, g), b));
  12. }
  13. void main() {
  14. vec4 bgColor = vec4(1.0, 1.0, 1.0, 1.0);
  15. vec4 fgColor = vec4(0.0, 0.0, 0.0, 1.0);
  16. vec3 sample = texture2DLod(s_texColor, v_texcoord0, u_textureLod).rgb;
  17. float sigDist = median(sample.r, sample.g, sample.b) - 0.5;
  18. float opacity = clamp(sigDist/fwidth(sigDist) + 0.5, 0.0, 1.0);
  19. gl_FragColor = mix(bgColor, fgColor, opacity);
  20. }