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- $input v_texcoord0, v_color0
- /*
- * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include <bgfx_shader.sh>
- SAMPLER2D(s_texColor, 0);
- uniform vec4 u_params;
- #define u_textureLod u_params.x
- float median(float r, float g, float b) {
- return max(min(r, g), min(max(r, g), b));
- }
- void main() {
- vec4 bgColor = vec4(1.0, 1.0, 1.0, 1.0);
- vec4 fgColor = vec4(0.0, 0.0, 0.0, 1.0);
- vec3 sample = texture2DLod(s_texColor, v_texcoord0, u_textureLod).rgb;
- float sigDist = median(sample.r, sample.g, sample.b) - 0.5;
- float opacity = clamp(sigDist/fwidth(sigDist) + 0.5, 0.0, 1.0);
- gl_FragColor = mix(bgColor, fgColor, opacity);
- }
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