bgfx.cpp 134 KB

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  1. /*
  2. * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include <bx/platform.h>
  6. #if BX_PLATFORM_WINDOWS
  7. // BK - Remotery needs WinSock, but on VS2015/Win10 build
  8. // fails if WinSock2 is included after Windows.h?!
  9. # include <winsock2.h>
  10. #endif // BX_PLATFORM_WINDOWS
  11. #include "bgfx_p.h"
  12. #if BGFX_CONFIG_PROFILER_REMOTERY_BUILD_LIB
  13. # define RMT_USE_D3D11 BGFX_CONFIG_RENDERER_DIRECT3D11
  14. # define RMT_USE_OPENGL BGFX_CONFIG_RENDERER_OPENGL
  15. # include <remotery/lib/Remotery.c>
  16. #endif // BGFX_CONFIG_PROFILER_REMOTERY_BUILD_LIB
  17. namespace bgfx
  18. {
  19. #define BGFX_MAIN_THREAD_MAGIC UINT32_C(0x78666762)
  20. #if BGFX_CONFIG_MULTITHREADED
  21. # define BGFX_CHECK_MAIN_THREAD() \
  22. BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
  23. BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  24. # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
  25. #else
  26. # define BGFX_CHECK_MAIN_THREAD()
  27. # define BGFX_CHECK_RENDER_THREAD()
  28. #endif // BGFX_CONFIG_MULTITHREADED
  29. #define BGFX_CHECK_CAPS(_caps, _msg) \
  30. BX_CHECK(0 != (g_caps.supported & (_caps) ) \
  31. , _msg " Use bgfx::getCaps to check " #_caps " backend renderer capabilities." \
  32. );
  33. #if BGFX_CONFIG_USE_TINYSTL
  34. void* TinyStlAllocator::static_allocate(size_t _bytes)
  35. {
  36. return BX_ALLOC(g_allocator, _bytes);
  37. }
  38. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  39. {
  40. if (NULL != _ptr)
  41. {
  42. BX_FREE(g_allocator, _ptr);
  43. }
  44. }
  45. #endif // BGFX_CONFIG_USE_TINYSTL
  46. struct CallbackStub : public CallbackI
  47. {
  48. virtual ~CallbackStub()
  49. {
  50. }
  51. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) BX_OVERRIDE
  52. {
  53. char temp[2048];
  54. char* out = temp;
  55. int32_t len = bx::snprintf(out, sizeof(temp), "%s (%d): ", _filePath, _line);
  56. int32_t total = len + bx::vsnprintf(out + len, sizeof(temp)-len, _format, _argList);
  57. if ( (int32_t)sizeof(temp) < total)
  58. {
  59. out = (char*)alloca(total+1);
  60. memcpy(out, temp, len);
  61. bx::vsnprintf(out + len, total-len, _format, _argList);
  62. }
  63. out[total] = '\0';
  64. bx::debugOutput(out);
  65. }
  66. virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
  67. {
  68. if (Fatal::DebugCheck == _code)
  69. {
  70. bx::debugBreak();
  71. }
  72. else
  73. {
  74. BX_TRACE("0x%08x: %s", _code, _str);
  75. BX_UNUSED(_code, _str);
  76. abort();
  77. }
  78. }
  79. virtual uint32_t cacheReadSize(uint64_t /*_id*/) BX_OVERRIDE
  80. {
  81. return 0;
  82. }
  83. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  84. {
  85. return false;
  86. }
  87. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  88. {
  89. }
  90. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
  91. {
  92. BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
  93. #if BX_CONFIG_CRT_FILE_READER_WRITER
  94. char* filePath = (char*)alloca(strlen(_filePath)+5);
  95. strcpy(filePath, _filePath);
  96. strcat(filePath, ".tga");
  97. bx::CrtFileWriter writer;
  98. if (bx::open(&writer, filePath) )
  99. {
  100. imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
  101. bx::close(&writer);
  102. }
  103. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  104. }
  105. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) BX_OVERRIDE
  106. {
  107. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  108. }
  109. virtual void captureEnd() BX_OVERRIDE
  110. {
  111. }
  112. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  113. {
  114. }
  115. };
  116. #ifndef BGFX_CONFIG_MEMORY_TRACKING
  117. # define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
  118. #endif // BGFX_CONFIG_MEMORY_TRACKING
  119. class AllocatorStub : public bx::AllocatorI
  120. {
  121. public:
  122. AllocatorStub()
  123. #if BGFX_CONFIG_MEMORY_TRACKING
  124. : m_numBlocks(0)
  125. , m_maxBlocks(0)
  126. #endif // BGFX_CONFIG_MEMORY_TRACKING
  127. {
  128. }
  129. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  130. {
  131. if (0 == _size)
  132. {
  133. if (NULL != _ptr)
  134. {
  135. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  136. {
  137. #if BGFX_CONFIG_MEMORY_TRACKING
  138. {
  139. bx::LwMutexScope scope(m_mutex);
  140. BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
  141. --m_numBlocks;
  142. }
  143. #endif // BGFX_CONFIG_MEMORY_TRACKING
  144. ::free(_ptr);
  145. }
  146. else
  147. {
  148. bx::alignedFree(this, _ptr, _align, _file, _line);
  149. }
  150. }
  151. return NULL;
  152. }
  153. else if (NULL == _ptr)
  154. {
  155. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  156. {
  157. #if BGFX_CONFIG_MEMORY_TRACKING
  158. {
  159. bx::LwMutexScope scope(m_mutex);
  160. ++m_numBlocks;
  161. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  162. }
  163. #endif // BGFX_CONFIG_MEMORY_TRACKING
  164. return ::malloc(_size);
  165. }
  166. return bx::alignedAlloc(this, _size, _align, _file, _line);
  167. }
  168. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  169. {
  170. #if BGFX_CONFIG_MEMORY_TRACKING
  171. if (NULL == _ptr)
  172. {
  173. bx::LwMutexScope scope(m_mutex);
  174. ++m_numBlocks;
  175. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  176. }
  177. #endif // BGFX_CONFIG_MEMORY_TRACKING
  178. return ::realloc(_ptr, _size);
  179. }
  180. return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
  181. }
  182. void checkLeaks();
  183. protected:
  184. #if BGFX_CONFIG_MEMORY_TRACKING
  185. bx::LwMutex m_mutex;
  186. uint32_t m_numBlocks;
  187. uint32_t m_maxBlocks;
  188. #endif // BGFX_CONFIG_MEMORY_TRACKING
  189. };
  190. static CallbackStub* s_callbackStub = NULL;
  191. static AllocatorStub* s_allocatorStub = NULL;
  192. static bool s_graphicsDebuggerPresent = false;
  193. CallbackI* g_callback = NULL;
  194. bx::AllocatorI* g_allocator = NULL;
  195. Caps g_caps;
  196. #if BGFX_CONFIG_MULTITHREADED && !defined(BX_THREAD_LOCAL)
  197. class ThreadData
  198. {
  199. BX_CLASS(ThreadData
  200. , NO_COPY
  201. , NO_ASSIGNMENT
  202. );
  203. public:
  204. ThreadData(uintptr_t _rhs)
  205. {
  206. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  207. m_tls.set(cast.ptr);
  208. }
  209. operator uintptr_t() const
  210. {
  211. union { uintptr_t ui; void* ptr; } cast;
  212. cast.ptr = m_tls.get();
  213. return cast.ui;
  214. }
  215. uintptr_t operator=(uintptr_t _rhs)
  216. {
  217. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  218. m_tls.set(cast.ptr);
  219. return _rhs;
  220. }
  221. bool operator==(uintptr_t _rhs) const
  222. {
  223. uintptr_t lhs = *this;
  224. return lhs == _rhs;
  225. }
  226. private:
  227. bx::TlsData m_tls;
  228. };
  229. static ThreadData s_threadIndex(0);
  230. #elif !BGFX_CONFIG_MULTITHREADED
  231. static uint32_t s_threadIndex(0);
  232. #else
  233. static BX_THREAD_LOCAL uint32_t s_threadIndex(0);
  234. #endif
  235. static Context* s_ctx = NULL;
  236. static bool s_renderFrameCalled = false;
  237. InternalData g_internalData;
  238. PlatformData g_platformData;
  239. void AllocatorStub::checkLeaks()
  240. {
  241. #if BGFX_CONFIG_MEMORY_TRACKING
  242. // BK - CallbackStub will be deleted after printing this info, so there is always one
  243. // leak if CallbackStub is used.
  244. BX_WARN(uint32_t(NULL != s_callbackStub ? 1 : 0) == m_numBlocks
  245. , "MEMORY LEAK: %d (max: %d)"
  246. , m_numBlocks
  247. , m_maxBlocks
  248. );
  249. #endif // BGFX_CONFIG_MEMORY_TRACKING
  250. }
  251. void setPlatformData(const PlatformData& _data)
  252. {
  253. if (NULL != s_ctx)
  254. {
  255. BGFX_FATAL(true
  256. && g_platformData.ndt == _data.ndt
  257. && g_platformData.nwh == _data.nwh
  258. && g_platformData.context == _data.context
  259. , Fatal::UnableToInitialize
  260. , "Only backbuffer pointer can be changed after initialization!"
  261. );
  262. }
  263. memcpy(&g_platformData, &_data, sizeof(PlatformData) );
  264. }
  265. const InternalData* getInternalData()
  266. {
  267. BGFX_CHECK_RENDER_THREAD();
  268. return &g_internalData;
  269. }
  270. uintptr_t overrideInternal(TextureHandle _handle, uintptr_t _ptr)
  271. {
  272. BGFX_CHECK_RENDER_THREAD();
  273. RendererContextI* rci = s_ctx->m_renderCtx;
  274. if (0 == rci->getInternal(_handle) )
  275. {
  276. return 0;
  277. }
  278. rci->overrideInternal(_handle, _ptr);
  279. return rci->getInternal(_handle);
  280. }
  281. uintptr_t overrideInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
  282. {
  283. BGFX_CHECK_RENDER_THREAD();
  284. RendererContextI* rci = s_ctx->m_renderCtx;
  285. if (0 == rci->getInternal(_handle) )
  286. {
  287. return 0;
  288. }
  289. uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
  290. Memory* mem = const_cast<Memory*>(alloc(size) );
  291. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  292. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  293. bx::write(&writer, magic);
  294. TextureCreate tc;
  295. tc.m_flags = _flags;
  296. tc.m_width = _width;
  297. tc.m_height = _height;
  298. tc.m_sides = 0;
  299. tc.m_depth = 0;
  300. tc.m_numMips = uint8_t(bx::uint16_max(1, _numMips) );
  301. tc.m_format = _format;
  302. tc.m_cubeMap = false;
  303. tc.m_mem = NULL;
  304. bx::write(&writer, tc);
  305. rci->destroyTexture(_handle);
  306. rci->createTexture(_handle, mem, _flags, 0);
  307. release(mem);
  308. return rci->getInternal(_handle);
  309. }
  310. void setGraphicsDebuggerPresent(bool _present)
  311. {
  312. BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
  313. s_graphicsDebuggerPresent = _present;
  314. }
  315. bool isGraphicsDebuggerPresent()
  316. {
  317. return s_graphicsDebuggerPresent;
  318. }
  319. void fatal(Fatal::Enum _code, const char* _format, ...)
  320. {
  321. char temp[8192];
  322. va_list argList;
  323. va_start(argList, _format);
  324. char* out = temp;
  325. int32_t len = bx::vsnprintf(out, sizeof(temp), _format, argList);
  326. if ( (int32_t)sizeof(temp) < len)
  327. {
  328. out = (char*)alloca(len+1);
  329. len = bx::vsnprintf(out, len, _format, argList);
  330. }
  331. out[len] = '\0';
  332. va_end(argList);
  333. g_callback->fatal(_code, out);
  334. }
  335. void trace(const char* _filePath, uint16_t _line, const char* _format, ...)
  336. {
  337. va_list argList;
  338. va_start(argList, _format);
  339. if (NULL == g_callback)
  340. {
  341. dbgPrintfVargs(_format, argList);
  342. }
  343. else
  344. {
  345. g_callback->traceVargs(_filePath, _line, _format, argList);
  346. }
  347. va_end(argList);
  348. }
  349. #include "charset.h"
  350. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  351. {
  352. for (uint32_t ii = 0; ii < 256; ++ii)
  353. {
  354. uint8_t* pix = &_rgba[ii*8*_bpp];
  355. for (uint32_t yy = 0; yy < _height; ++yy)
  356. {
  357. for (uint32_t xx = 0; xx < 8; ++xx)
  358. {
  359. uint8_t bit = 1<<(7-xx);
  360. memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  361. }
  362. pix += _pitch;
  363. }
  364. }
  365. }
  366. static const uint32_t numCharsPerBatch = 1024;
  367. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  368. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  369. void TextVideoMemBlitter::init()
  370. {
  371. BGFX_CHECK_MAIN_THREAD();
  372. m_decl
  373. .begin()
  374. .add(Attrib::Position, 3, AttribType::Float)
  375. .add(Attrib::Color0, 4, AttribType::Uint8, true)
  376. .add(Attrib::Color1, 4, AttribType::Uint8, true)
  377. .add(Attrib::TexCoord0, 2, AttribType::Float)
  378. .end();
  379. uint16_t width = 2048;
  380. uint16_t height = 24;
  381. uint8_t bpp = 1;
  382. uint32_t pitch = width*bpp;
  383. const Memory* mem;
  384. mem = alloc(pitch*height);
  385. uint8_t* rgba = mem->data;
  386. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  387. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  388. m_texture = createTexture2D(width, height, 1, TextureFormat::R8
  389. , BGFX_TEXTURE_MIN_POINT
  390. | BGFX_TEXTURE_MAG_POINT
  391. | BGFX_TEXTURE_MIP_POINT
  392. | BGFX_TEXTURE_U_CLAMP
  393. | BGFX_TEXTURE_V_CLAMP
  394. , mem
  395. );
  396. switch (g_caps.rendererType)
  397. {
  398. case RendererType::Direct3D9:
  399. mem = makeRef(vs_debugfont_dx9, sizeof(vs_debugfont_dx9) );
  400. break;
  401. case RendererType::Direct3D11:
  402. case RendererType::Direct3D12:
  403. mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
  404. break;
  405. case RendererType::Metal:
  406. mem = makeRef(vs_debugfont_mtl, sizeof(vs_debugfont_mtl) );
  407. break;
  408. default:
  409. mem = makeRef(vs_debugfont_glsl, sizeof(vs_debugfont_glsl) );
  410. break;
  411. }
  412. ShaderHandle vsh = createShader(mem);
  413. switch (g_caps.rendererType)
  414. {
  415. case RendererType::Direct3D9:
  416. mem = makeRef(fs_debugfont_dx9, sizeof(fs_debugfont_dx9) );
  417. break;
  418. case RendererType::Direct3D11:
  419. case RendererType::Direct3D12:
  420. mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
  421. break;
  422. case RendererType::Metal:
  423. mem = makeRef(fs_debugfont_mtl, sizeof(fs_debugfont_mtl) );
  424. break;
  425. default:
  426. mem = makeRef(fs_debugfont_glsl, sizeof(fs_debugfont_glsl) );
  427. break;
  428. }
  429. ShaderHandle fsh = createShader(mem);
  430. m_program = createProgram(vsh, fsh, true);
  431. m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  432. m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
  433. }
  434. void TextVideoMemBlitter::shutdown()
  435. {
  436. BGFX_CHECK_MAIN_THREAD();
  437. destroyProgram(m_program);
  438. destroyTexture(m_texture);
  439. s_ctx->destroyTransientVertexBuffer(m_vb);
  440. s_ctx->destroyTransientIndexBuffer(m_ib);
  441. }
  442. void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
  443. {
  444. struct Vertex
  445. {
  446. float m_x;
  447. float m_y;
  448. float m_z;
  449. uint32_t m_fg;
  450. uint32_t m_bg;
  451. float m_u;
  452. float m_v;
  453. };
  454. static uint32_t palette[16] =
  455. {
  456. 0x0,
  457. 0xff0000cc,
  458. 0xff069a4e,
  459. 0xff00a0c4,
  460. 0xffa46534,
  461. 0xff7b5075,
  462. 0xff9a9806,
  463. 0xffcfd7d3,
  464. 0xff535755,
  465. 0xff2929ef,
  466. 0xff34e28a,
  467. 0xff4fe9fc,
  468. 0xffcf9f72,
  469. 0xffa87fad,
  470. 0xffe2e234,
  471. 0xffeceeee,
  472. };
  473. uint32_t yy = 0;
  474. uint32_t xx = 0;
  475. const float texelWidth = 1.0f/2048.0f;
  476. const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
  477. const float texelHeight = 1.0f/24.0f;
  478. const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
  479. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  480. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  481. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  482. _renderCtx->blitSetup(_blitter);
  483. for (;yy < _mem.m_height;)
  484. {
  485. Vertex* vertex = (Vertex*)_blitter.m_vb->data;
  486. uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
  487. uint32_t startVertex = 0;
  488. uint32_t numIndices = 0;
  489. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  490. {
  491. xx = xx < _mem.m_width ? xx : 0;
  492. const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
  493. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  494. {
  495. uint8_t ch = line[0];
  496. uint8_t attr = line[1];
  497. if (0 != (ch|attr)
  498. && (' ' != ch || 0 != (attr&0xf0) ) )
  499. {
  500. uint32_t fg = palette[attr&0xf];
  501. uint32_t bg = palette[(attr>>4)&0xf];
  502. Vertex vert[4] =
  503. {
  504. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  505. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  506. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  507. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  508. };
  509. memcpy(vertex, vert, sizeof(vert) );
  510. vertex += 4;
  511. indices[0] = uint16_t(startVertex+0);
  512. indices[1] = uint16_t(startVertex+1);
  513. indices[2] = uint16_t(startVertex+2);
  514. indices[3] = uint16_t(startVertex+2);
  515. indices[4] = uint16_t(startVertex+3);
  516. indices[5] = uint16_t(startVertex+0);
  517. startVertex += 4;
  518. indices += 6;
  519. numIndices += 6;
  520. }
  521. line += 2;
  522. }
  523. if (numIndices >= numBatchIndices)
  524. {
  525. break;
  526. }
  527. }
  528. _renderCtx->blitRender(_blitter, numIndices);
  529. }
  530. }
  531. void ClearQuad::init()
  532. {
  533. BGFX_CHECK_MAIN_THREAD();
  534. if (RendererType::Null != g_caps.rendererType)
  535. {
  536. m_decl
  537. .begin()
  538. .add(Attrib::Position, 3, AttribType::Float)
  539. .end();
  540. ShaderHandle vsh = BGFX_INVALID_HANDLE;
  541. struct Mem
  542. {
  543. Mem(const void* _data, size_t _size)
  544. : data(_data)
  545. , size(_size)
  546. {
  547. }
  548. const void* data;
  549. size_t size;
  550. };
  551. const Memory* fragMem[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  552. if (RendererType::Direct3D9 == g_caps.rendererType)
  553. {
  554. vsh = createShader(makeRef(vs_clear_dx9, sizeof(vs_clear_dx9) ) );
  555. const Mem mem[] =
  556. {
  557. Mem(fs_clear0_dx9, sizeof(fs_clear0_dx9) ),
  558. Mem(fs_clear1_dx9, sizeof(fs_clear1_dx9) ),
  559. Mem(fs_clear2_dx9, sizeof(fs_clear2_dx9) ),
  560. Mem(fs_clear3_dx9, sizeof(fs_clear3_dx9) ),
  561. Mem(fs_clear4_dx9, sizeof(fs_clear4_dx9) ),
  562. Mem(fs_clear5_dx9, sizeof(fs_clear5_dx9) ),
  563. Mem(fs_clear6_dx9, sizeof(fs_clear6_dx9) ),
  564. Mem(fs_clear7_dx9, sizeof(fs_clear7_dx9) ),
  565. };
  566. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  567. {
  568. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  569. }
  570. }
  571. else if (RendererType::Direct3D11 == g_caps.rendererType
  572. || RendererType::Direct3D12 == g_caps.rendererType)
  573. {
  574. vsh = createShader(makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) ) );
  575. const Mem mem[] =
  576. {
  577. Mem(fs_clear0_dx11, sizeof(fs_clear0_dx11) ),
  578. Mem(fs_clear1_dx11, sizeof(fs_clear1_dx11) ),
  579. Mem(fs_clear2_dx11, sizeof(fs_clear2_dx11) ),
  580. Mem(fs_clear3_dx11, sizeof(fs_clear3_dx11) ),
  581. Mem(fs_clear4_dx11, sizeof(fs_clear4_dx11) ),
  582. Mem(fs_clear5_dx11, sizeof(fs_clear5_dx11) ),
  583. Mem(fs_clear6_dx11, sizeof(fs_clear6_dx11) ),
  584. Mem(fs_clear7_dx11, sizeof(fs_clear7_dx11) ),
  585. };
  586. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  587. {
  588. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  589. }
  590. }
  591. else if (RendererType::OpenGLES == g_caps.rendererType
  592. || RendererType::OpenGL == g_caps.rendererType)
  593. {
  594. vsh = createShader(makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) ) );
  595. const Mem mem[] =
  596. {
  597. Mem(fs_clear0_glsl, sizeof(fs_clear0_glsl) ),
  598. Mem(fs_clear1_glsl, sizeof(fs_clear1_glsl) ),
  599. Mem(fs_clear2_glsl, sizeof(fs_clear2_glsl) ),
  600. Mem(fs_clear3_glsl, sizeof(fs_clear3_glsl) ),
  601. Mem(fs_clear4_glsl, sizeof(fs_clear4_glsl) ),
  602. Mem(fs_clear5_glsl, sizeof(fs_clear5_glsl) ),
  603. Mem(fs_clear6_glsl, sizeof(fs_clear6_glsl) ),
  604. Mem(fs_clear7_glsl, sizeof(fs_clear7_glsl) ),
  605. };
  606. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  607. {
  608. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  609. }
  610. }
  611. else if (RendererType::Metal == g_caps.rendererType)
  612. {
  613. vsh = createShader(makeRef(vs_clear_mtl, sizeof(vs_clear_mtl) ) );
  614. const Mem mem[] =
  615. {
  616. Mem(fs_clear0_mtl, sizeof(fs_clear0_mtl) ),
  617. Mem(fs_clear1_mtl, sizeof(fs_clear1_mtl) ),
  618. Mem(fs_clear2_mtl, sizeof(fs_clear2_mtl) ),
  619. Mem(fs_clear3_mtl, sizeof(fs_clear3_mtl) ),
  620. Mem(fs_clear4_mtl, sizeof(fs_clear4_mtl) ),
  621. Mem(fs_clear5_mtl, sizeof(fs_clear5_mtl) ),
  622. Mem(fs_clear6_mtl, sizeof(fs_clear6_mtl) ),
  623. Mem(fs_clear7_mtl, sizeof(fs_clear7_mtl) ),
  624. };
  625. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  626. {
  627. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  628. }
  629. }
  630. else
  631. {
  632. BGFX_FATAL(false, Fatal::UnableToInitialize, "Unknown renderer type %d", g_caps.rendererType);
  633. }
  634. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  635. {
  636. ShaderHandle fsh = createShader(fragMem[ii]);
  637. m_program[ii] = createProgram(vsh, fsh);
  638. BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
  639. destroyShader(fsh);
  640. }
  641. destroyShader(vsh);
  642. m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
  643. }
  644. }
  645. void ClearQuad::shutdown()
  646. {
  647. BGFX_CHECK_MAIN_THREAD();
  648. if (RendererType::Null != g_caps.rendererType)
  649. {
  650. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  651. {
  652. if (isValid(m_program[ii]) )
  653. {
  654. destroyProgram(m_program[ii]);
  655. m_program[ii].idx = invalidHandle;
  656. }
  657. }
  658. s_ctx->destroyTransientVertexBuffer(m_vb);
  659. }
  660. }
  661. const char* s_uniformTypeName[] =
  662. {
  663. "int1",
  664. NULL,
  665. "vec4",
  666. "mat3",
  667. "mat4",
  668. };
  669. BX_STATIC_ASSERT(UniformType::Count == BX_COUNTOF(s_uniformTypeName) );
  670. const char* getUniformTypeName(UniformType::Enum _enum)
  671. {
  672. BX_CHECK(_enum < UniformType::Count, "%d < UniformType::Count %d", _enum, UniformType::Count);
  673. return s_uniformTypeName[_enum];
  674. }
  675. UniformType::Enum nameToUniformTypeEnum(const char* _name)
  676. {
  677. for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
  678. {
  679. if (NULL != s_uniformTypeName[ii]
  680. && 0 == strcmp(_name, s_uniformTypeName[ii]) )
  681. {
  682. return UniformType::Enum(ii);
  683. }
  684. }
  685. return UniformType::Count;
  686. }
  687. static const char* s_predefinedName[PredefinedUniform::Count] =
  688. {
  689. "u_viewRect",
  690. "u_viewTexel",
  691. "u_view",
  692. "u_invView",
  693. "u_proj",
  694. "u_invProj",
  695. "u_viewProj",
  696. "u_invViewProj",
  697. "u_model",
  698. "u_modelView",
  699. "u_modelViewProj",
  700. "u_alphaRef4",
  701. };
  702. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  703. {
  704. return s_predefinedName[_enum];
  705. }
  706. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  707. {
  708. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  709. {
  710. if (0 == strcmp(_name, s_predefinedName[ii]) )
  711. {
  712. return PredefinedUniform::Enum(ii);
  713. }
  714. }
  715. return PredefinedUniform::Count;
  716. }
  717. uint32_t Frame::submit(uint8_t _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, int32_t _depth)
  718. {
  719. if (m_discard)
  720. {
  721. discard();
  722. return m_num;
  723. }
  724. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
  725. || (0 == m_draw.m_numVertices && 0 == m_draw.m_numIndices) )
  726. {
  727. ++m_numDropped;
  728. return m_num;
  729. }
  730. m_uniformEnd = m_uniformBuffer->getPos();
  731. m_key.m_program = invalidHandle == _program.idx
  732. ? 0
  733. : _program.idx
  734. ;
  735. m_key.m_depth = (uint32_t)_depth;
  736. m_key.m_view = _id;
  737. m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
  738. s_ctx->m_seq[_id]++;
  739. uint64_t key = m_key.encodeDraw();
  740. m_sortKeys[m_num] = key;
  741. m_sortValues[m_num] = m_numRenderItems;
  742. ++m_num;
  743. m_draw.m_constBegin = m_uniformBegin;
  744. m_draw.m_constEnd = m_uniformEnd;
  745. m_draw.m_stateFlags |= m_stateFlags;
  746. if (isValid(_occlusionQuery) )
  747. {
  748. BX_CHECK(!isValid(m_draw.m_occlusionQuery), "");
  749. m_draw.m_stateFlags |= BGFX_STATE_INTERNAL_OCCLUSION_QUERY;
  750. m_draw.m_occlusionQuery = _occlusionQuery;
  751. }
  752. m_renderItem[m_numRenderItems].draw = m_draw;
  753. ++m_numRenderItems;
  754. m_draw.clear();
  755. m_uniformBegin = m_uniformEnd;
  756. m_stateFlags = BGFX_STATE_NONE;
  757. return m_num;
  758. }
  759. uint32_t Frame::dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  760. {
  761. if (m_discard)
  762. {
  763. discard();
  764. return m_num;
  765. }
  766. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num)
  767. {
  768. ++m_numDropped;
  769. return m_num;
  770. }
  771. m_uniformEnd = m_uniformBuffer->getPos();
  772. m_compute.m_matrix = m_draw.m_matrix;
  773. m_compute.m_num = m_draw.m_num;
  774. m_compute.m_numX = bx::uint16_max(_numX, 1);
  775. m_compute.m_numY = bx::uint16_max(_numY, 1);
  776. m_compute.m_numZ = bx::uint16_max(_numZ, 1);
  777. m_compute.m_submitFlags = _flags;
  778. m_key.m_program = _handle.idx;
  779. m_key.m_depth = 0;
  780. m_key.m_view = _id;
  781. m_key.m_seq = s_ctx->m_seq[_id];
  782. s_ctx->m_seq[_id]++;
  783. uint64_t key = m_key.encodeCompute();
  784. m_sortKeys[m_num] = key;
  785. m_sortValues[m_num] = m_numRenderItems;
  786. ++m_num;
  787. m_compute.m_constBegin = m_uniformBegin;
  788. m_compute.m_constEnd = m_uniformEnd;
  789. m_renderItem[m_numRenderItems].compute = m_compute;
  790. ++m_numRenderItems;
  791. m_compute.clear();
  792. m_uniformBegin = m_uniformEnd;
  793. return m_num;
  794. }
  795. void Frame::blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  796. {
  797. BX_WARN(m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS
  798. , "Exceed number of available blit items per frame. BGFX_CONFIG_MAX_BLIT_ITEMS is %d. Skipping blit."
  799. , BGFX_CONFIG_MAX_BLIT_ITEMS
  800. );
  801. if (m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS)
  802. {
  803. uint16_t item = m_numBlitItems++;
  804. BlitItem& bi = m_blitItem[item];
  805. bi.m_srcX = _srcX;
  806. bi.m_srcY = _srcY;
  807. bi.m_srcZ = _srcZ;
  808. bi.m_dstX = _dstX;
  809. bi.m_dstY = _dstY;
  810. bi.m_dstZ = _dstZ;
  811. bi.m_width = _width;
  812. bi.m_height = _height;
  813. bi.m_depth = _depth;
  814. bi.m_srcMip = _srcMip;
  815. bi.m_dstMip = _dstMip;
  816. bi.m_src = _src;
  817. bi.m_dst = _dst;
  818. BlitKey key;
  819. key.m_view = _id;
  820. key.m_item = item;
  821. m_blitKeys[item] = key.encode();
  822. }
  823. }
  824. void Frame::sort()
  825. {
  826. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  827. {
  828. m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], m_viewRemap);
  829. }
  830. bx::radixSort64(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_num);
  831. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  832. {
  833. m_blitKeys[ii] = BlitKey::remapView(m_blitKeys[ii], m_viewRemap);
  834. }
  835. bx::radixSort32(m_blitKeys, (uint32_t*)&s_ctx->m_tempKeys, m_numBlitItems);
  836. }
  837. RenderFrame::Enum renderFrame()
  838. {
  839. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  840. {
  841. if (NULL == s_ctx)
  842. {
  843. s_renderFrameCalled = true;
  844. s_threadIndex = ~BGFX_MAIN_THREAD_MAGIC;
  845. return RenderFrame::NoContext;
  846. }
  847. BGFX_CHECK_RENDER_THREAD();
  848. if (s_ctx->renderFrame() )
  849. {
  850. Context* ctx = s_ctx;
  851. ctx->gameSemWait();
  852. s_ctx = NULL;
  853. ctx->renderSemPost();
  854. return RenderFrame::Exiting;
  855. }
  856. return RenderFrame::Render;
  857. }
  858. BX_CHECK(false, "This call only makes sense if used with multi-threaded renderer.");
  859. return RenderFrame::NoContext;
  860. }
  861. const uint32_t g_uniformTypeSize[UniformType::Count+1] =
  862. {
  863. sizeof(int32_t),
  864. 0,
  865. 4*sizeof(float),
  866. 3*3*sizeof(float),
  867. 4*4*sizeof(float),
  868. 1,
  869. };
  870. void UniformBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  871. {
  872. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  873. write(opcode);
  874. write(_value, g_uniformTypeSize[_type]*_num);
  875. }
  876. void UniformBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
  877. {
  878. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  879. write(opcode);
  880. write(&_handle, sizeof(UniformHandle) );
  881. }
  882. void UniformBuffer::writeMarker(const char* _marker)
  883. {
  884. uint16_t num = (uint16_t)strlen(_marker)+1;
  885. uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
  886. write(opcode);
  887. write(_marker, num);
  888. }
  889. struct CapsFlags
  890. {
  891. uint64_t m_flag;
  892. const char* m_str;
  893. };
  894. static const CapsFlags s_capsFlags[] =
  895. {
  896. #define CAPS_FLAGS(_x) { _x, #_x }
  897. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
  898. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
  899. CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
  900. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
  901. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_UINT10),
  902. CAPS_FLAGS(BGFX_CAPS_INSTANCING),
  903. CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
  904. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
  905. CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
  906. CAPS_FLAGS(BGFX_CAPS_COMPUTE),
  907. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
  908. CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
  909. CAPS_FLAGS(BGFX_CAPS_HMD),
  910. CAPS_FLAGS(BGFX_CAPS_INDEX32),
  911. CAPS_FLAGS(BGFX_CAPS_DRAW_INDIRECT),
  912. CAPS_FLAGS(BGFX_CAPS_HIDPI),
  913. CAPS_FLAGS(BGFX_CAPS_TEXTURE_BLIT),
  914. CAPS_FLAGS(BGFX_CAPS_TEXTURE_READ_BACK),
  915. CAPS_FLAGS(BGFX_CAPS_OCCLUSION_QUERY),
  916. #undef CAPS_FLAGS
  917. };
  918. static void dumpCaps()
  919. {
  920. BX_TRACE("Sort key masks:");
  921. BX_TRACE("\t View %016" PRIx64, SORT_KEY_VIEW_MASK);
  922. BX_TRACE("\t Draw bit %016" PRIx64, SORT_KEY_DRAW_BIT);
  923. BX_TRACE("\t Seq %016" PRIx64, SORT_KEY_SEQ_MASK);
  924. BX_TRACE("\tD Trans %016" PRIx64, SORT_KEY_DRAW_TRANS_MASK);
  925. BX_TRACE("\tD Program %016" PRIx64, SORT_KEY_DRAW_PROGRAM_MASK);
  926. BX_TRACE("\tC Program %016" PRIx64, SORT_KEY_COMPUTE_PROGRAM_MASK);
  927. BX_TRACE("\tD Depth %016" PRIx64, SORT_KEY_DRAW_DEPTH_MASK);
  928. BX_TRACE("Supported capabilities (renderer %s, vendor 0x%04x, device 0x%04x):"
  929. , s_ctx->m_renderCtx->getRendererName()
  930. , g_caps.vendorId
  931. , g_caps.deviceId
  932. );
  933. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  934. {
  935. if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
  936. {
  937. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  938. }
  939. }
  940. BX_TRACE("Supported texture formats:");
  941. BX_TRACE("\t +--------------- 2D: x = supported / * = emulated");
  942. BX_TRACE("\t |+-------------- 2D: sRGB format");
  943. BX_TRACE("\t ||+------------- 3D: x = supported / * = emulated");
  944. BX_TRACE("\t |||+------------ 3D: sRGB format");
  945. BX_TRACE("\t ||||+----------- Cube: x = supported / * = emulated");
  946. BX_TRACE("\t |||||+---------- Cube: sRGB format");
  947. BX_TRACE("\t ||||||+--------- vertex format");
  948. BX_TRACE("\t |||||||+-------- image");
  949. BX_TRACE("\t ||||||||+------- framebuffer");
  950. BX_TRACE("\t |||||||||+------ MSAA framebuffer");
  951. BX_TRACE("\t ||||||||||+----- MSAA texture");
  952. BX_TRACE("\t ||||||||||| +-- name");
  953. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  954. {
  955. if (TextureFormat::Unknown != ii
  956. && TextureFormat::UnknownDepth != ii)
  957. {
  958. uint16_t flags = g_caps.formats[ii];
  959. BX_TRACE("\t[%c%c%c%c%c%c%c%c%c%c%c] %s"
  960. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED ? '*' : ' '
  961. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB ? 'l' : ' '
  962. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED ? '*' : ' '
  963. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB ? 'l' : ' '
  964. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED ? '*' : ' '
  965. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB ? 'l' : ' '
  966. , flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
  967. , flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE ? 'i' : ' '
  968. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER ? 'f' : ' '
  969. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA ? '+' : ' '
  970. , flags&BGFX_CAPS_FORMAT_TEXTURE_MSAA ? 'm' : ' '
  971. , getName(TextureFormat::Enum(ii) )
  972. );
  973. BX_UNUSED(flags);
  974. }
  975. }
  976. BX_TRACE("Max FB attachments: %d", g_caps.maxFBAttachments);
  977. }
  978. static TextureFormat::Enum s_emulatedFormats[] =
  979. {
  980. TextureFormat::BC1,
  981. TextureFormat::BC2,
  982. TextureFormat::BC3,
  983. TextureFormat::BC4,
  984. TextureFormat::BC5,
  985. TextureFormat::ETC1,
  986. TextureFormat::ETC2,
  987. TextureFormat::ETC2A,
  988. TextureFormat::ETC2A1,
  989. TextureFormat::PTC14,
  990. TextureFormat::PTC14A,
  991. TextureFormat::BGRA8, // GL doesn't support BGRA8 without extensions.
  992. TextureFormat::RGBA8, // D3D9 doesn't support RGBA8
  993. };
  994. bool Context::init(RendererType::Enum _type)
  995. {
  996. BX_CHECK(!m_rendererInitialized, "Already initialized?");
  997. m_exit = false;
  998. m_frames = 0;
  999. m_debug = BGFX_DEBUG_NONE;
  1000. m_submit->create();
  1001. #if BGFX_CONFIG_MULTITHREADED
  1002. m_render->create();
  1003. if (s_renderFrameCalled)
  1004. {
  1005. // When bgfx::renderFrame is called before init render thread
  1006. // should not be created.
  1007. BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
  1008. m_singleThreaded = true
  1009. && ~BGFX_MAIN_THREAD_MAGIC == s_threadIndex
  1010. ;
  1011. }
  1012. else
  1013. {
  1014. BX_TRACE("Creating rendering thread.");
  1015. m_thread.init(renderThread, this, 0, "bgfx - renderer backend thread");
  1016. m_singleThreaded = false;
  1017. }
  1018. #else
  1019. BX_TRACE("Multithreaded renderer is disabled.");
  1020. m_singleThreaded = true;
  1021. #endif // BGFX_CONFIG_MULTITHREADED
  1022. BX_TRACE("Running in %s-threaded mode", m_singleThreaded ? "single" : "multi");
  1023. s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
  1024. for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii)
  1025. {
  1026. m_viewRemap[ii] = uint8_t(ii);
  1027. }
  1028. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1029. {
  1030. resetView(uint8_t(ii) );
  1031. }
  1032. for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
  1033. {
  1034. m_clearColor[ii][0] = 0.0f;
  1035. m_clearColor[ii][1] = 0.0f;
  1036. m_clearColor[ii][2] = 0.0f;
  1037. m_clearColor[ii][3] = 1.0f;
  1038. }
  1039. m_declRef.init();
  1040. CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
  1041. cmdbuf.write(_type);
  1042. frameNoRenderWait();
  1043. // Make sure renderer init is called from render thread.
  1044. // g_caps is initialized and available after this point.
  1045. frame();
  1046. if (!m_rendererInitialized)
  1047. {
  1048. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1049. frame();
  1050. frame();
  1051. m_declRef.shutdown(m_vertexDeclHandle);
  1052. m_submit->destroy();
  1053. #if BGFX_CONFIG_MULTITHREADED
  1054. m_render->destroy();
  1055. #endif // BGFX_CONFIG_MULTITHREADED
  1056. return false;
  1057. }
  1058. for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
  1059. {
  1060. const uint32_t fmt = s_emulatedFormats[ii];
  1061. if (0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_2D) )
  1062. {
  1063. g_caps.formats[fmt] |= BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED;
  1064. }
  1065. if (0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_3D) )
  1066. {
  1067. g_caps.formats[fmt] |= BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED;
  1068. }
  1069. if (0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) )
  1070. {
  1071. g_caps.formats[fmt] |= BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED;
  1072. }
  1073. }
  1074. g_caps.rendererType = m_renderCtx->getRendererType();
  1075. initAttribTypeSizeTable(g_caps.rendererType);
  1076. g_caps.supported |= 0
  1077. | (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) && !m_singleThreaded ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
  1078. ;
  1079. dumpCaps();
  1080. m_textVideoMemBlitter.init();
  1081. m_clearQuad.init();
  1082. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  1083. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  1084. frame();
  1085. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1086. {
  1087. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  1088. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  1089. frame();
  1090. }
  1091. g_internalData.caps = getCaps();
  1092. return true;
  1093. }
  1094. void Context::shutdown()
  1095. {
  1096. getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  1097. frame();
  1098. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1099. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1100. m_textVideoMemBlitter.shutdown();
  1101. m_clearQuad.shutdown();
  1102. frame();
  1103. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1104. {
  1105. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1106. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1107. frame();
  1108. }
  1109. frame(); // If any VertexDecls needs to be destroyed.
  1110. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1111. frame();
  1112. m_dynVertexBufferAllocator.compact();
  1113. m_dynIndexBufferAllocator.compact();
  1114. m_declRef.shutdown(m_vertexDeclHandle);
  1115. #if BGFX_CONFIG_MULTITHREADED
  1116. // Render thread shutdown sequence.
  1117. renderSemWait(); // Wait for previous frame.
  1118. gameSemPost(); // OK to set context to NULL.
  1119. // s_ctx is NULL here.
  1120. renderSemWait(); // In RenderFrame::Exiting state.
  1121. if (m_thread.isRunning() )
  1122. {
  1123. m_thread.shutdown();
  1124. }
  1125. m_render->destroy();
  1126. #endif // BGFX_CONFIG_MULTITHREADED
  1127. memset(&g_internalData, 0, sizeof(InternalData) );
  1128. s_ctx = NULL;
  1129. m_submit->destroy();
  1130. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  1131. {
  1132. #define CHECK_HANDLE_LEAK(_handleAlloc) \
  1133. BX_MACRO_BLOCK_BEGIN \
  1134. BX_WARN(0 == _handleAlloc.getNumHandles() \
  1135. , "LEAK: " #_handleAlloc " %d (max: %d)" \
  1136. , _handleAlloc.getNumHandles() \
  1137. , _handleAlloc.getMaxHandles() \
  1138. ); \
  1139. BX_MACRO_BLOCK_END
  1140. CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
  1141. CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
  1142. CHECK_HANDLE_LEAK(m_indexBufferHandle);
  1143. CHECK_HANDLE_LEAK(m_vertexDeclHandle);
  1144. CHECK_HANDLE_LEAK(m_vertexBufferHandle);
  1145. CHECK_HANDLE_LEAK(m_shaderHandle);
  1146. CHECK_HANDLE_LEAK(m_programHandle);
  1147. CHECK_HANDLE_LEAK(m_textureHandle);
  1148. CHECK_HANDLE_LEAK(m_frameBufferHandle);
  1149. CHECK_HANDLE_LEAK(m_uniformHandle);
  1150. CHECK_HANDLE_LEAK(m_occlusionQueryHandle);
  1151. #undef CHECK_HANDLE_LEAK
  1152. }
  1153. }
  1154. void Context::freeDynamicBuffers()
  1155. {
  1156. for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
  1157. {
  1158. destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
  1159. }
  1160. m_numFreeDynamicIndexBufferHandles = 0;
  1161. for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
  1162. {
  1163. destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
  1164. }
  1165. m_numFreeDynamicVertexBufferHandles = 0;
  1166. }
  1167. void Context::freeAllHandles(Frame* _frame)
  1168. {
  1169. for (uint16_t ii = 0, num = _frame->m_numFreeIndexBufferHandles; ii < num; ++ii)
  1170. {
  1171. m_indexBufferHandle.free(_frame->m_freeIndexBufferHandle[ii].idx);
  1172. }
  1173. for (uint16_t ii = 0, num = _frame->m_numFreeVertexDeclHandles; ii < num; ++ii)
  1174. {
  1175. m_vertexDeclHandle.free(_frame->m_freeVertexDeclHandle[ii].idx);
  1176. }
  1177. for (uint16_t ii = 0, num = _frame->m_numFreeVertexBufferHandles; ii < num; ++ii)
  1178. {
  1179. destroyVertexBufferInternal(_frame->m_freeVertexBufferHandle[ii]);
  1180. }
  1181. for (uint16_t ii = 0, num = _frame->m_numFreeShaderHandles; ii < num; ++ii)
  1182. {
  1183. m_shaderHandle.free(_frame->m_freeShaderHandle[ii].idx);
  1184. }
  1185. for (uint16_t ii = 0, num = _frame->m_numFreeProgramHandles; ii < num; ++ii)
  1186. {
  1187. m_programHandle.free(_frame->m_freeProgramHandle[ii].idx);
  1188. }
  1189. for (uint16_t ii = 0, num = _frame->m_numFreeTextureHandles; ii < num; ++ii)
  1190. {
  1191. m_textureHandle.free(_frame->m_freeTextureHandle[ii].idx);
  1192. }
  1193. for (uint16_t ii = 0, num = _frame->m_numFreeFrameBufferHandles; ii < num; ++ii)
  1194. {
  1195. m_frameBufferHandle.free(_frame->m_freeFrameBufferHandle[ii].idx);
  1196. }
  1197. for (uint16_t ii = 0, num = _frame->m_numFreeUniformHandles; ii < num; ++ii)
  1198. {
  1199. m_uniformHandle.free(_frame->m_freeUniformHandle[ii].idx);
  1200. }
  1201. }
  1202. uint32_t Context::frame()
  1203. {
  1204. BX_CHECK(0 == m_instBufferCount, "Instance buffer allocated, but not used. This is incorrect, and causes memory leak.");
  1205. if (BX_ENABLED(BGFX_CONFIG_DEBUG_OCCLUSION) )
  1206. {
  1207. m_occlusionQuerySet.clear();
  1208. }
  1209. BGFX_PROFILER_SCOPE(bgfx, main_thread_frame, 0xff2040ff);
  1210. // wait for render thread to finish
  1211. renderSemWait();
  1212. frameNoRenderWait();
  1213. return m_frames;
  1214. }
  1215. void Context::frameNoRenderWait()
  1216. {
  1217. swap();
  1218. // release render thread
  1219. gameSemPost();
  1220. }
  1221. void Context::swap()
  1222. {
  1223. freeDynamicBuffers();
  1224. m_submit->m_resolution = m_resolution;
  1225. m_resolution.m_flags &= ~BGFX_RESET_INTERNAL_FORCE;
  1226. m_submit->m_debug = m_debug;
  1227. memcpy(m_submit->m_viewRemap, m_viewRemap, sizeof(m_viewRemap) );
  1228. memcpy(m_submit->m_fb, m_fb, sizeof(m_fb) );
  1229. memcpy(m_submit->m_clear, m_clear, sizeof(m_clear) );
  1230. memcpy(m_submit->m_rect, m_rect, sizeof(m_rect) );
  1231. memcpy(m_submit->m_scissor, m_scissor, sizeof(m_scissor) );
  1232. memcpy(m_submit->m_view, m_view, sizeof(m_view) );
  1233. memcpy(m_submit->m_proj, m_proj, sizeof(m_proj) );
  1234. memcpy(m_submit->m_viewFlags, m_viewFlags, sizeof(m_viewFlags) );
  1235. if (m_colorPaletteDirty > 0)
  1236. {
  1237. --m_colorPaletteDirty;
  1238. memcpy(m_submit->m_colorPalette, m_clearColor, sizeof(m_clearColor) );
  1239. }
  1240. m_submit->finish();
  1241. bx::xchg(m_render, m_submit);
  1242. memcpy(m_render->m_occlusion, m_submit->m_occlusion, sizeof(m_submit->m_occlusion) );
  1243. if (!BX_ENABLED(BGFX_CONFIG_MULTITHREADED)
  1244. || m_singleThreaded)
  1245. {
  1246. renderFrame();
  1247. }
  1248. m_frames++;
  1249. m_submit->start();
  1250. memset(m_seq, 0, sizeof(m_seq) );
  1251. freeAllHandles(m_submit);
  1252. m_submit->resetFreeHandles();
  1253. m_submit->m_textVideoMem->resize(m_render->m_textVideoMem->m_small
  1254. , m_resolution.m_width
  1255. , m_resolution.m_height
  1256. );
  1257. }
  1258. const char* Context::getName(UniformHandle _handle) const
  1259. {
  1260. for (UniformHashMap::const_iterator it = m_uniformHashMap.begin(), itEnd = m_uniformHashMap.end(); it != itEnd; ++it)
  1261. {
  1262. if (it->second.idx == _handle.idx)
  1263. {
  1264. return it->first.c_str();
  1265. }
  1266. }
  1267. return NULL;
  1268. }
  1269. bool Context::renderFrame()
  1270. {
  1271. BGFX_PROFILER_SCOPE(bgfx, render_frame, 0xff2040ff);
  1272. if (m_rendererInitialized
  1273. && !m_flipAfterRender)
  1274. {
  1275. m_renderCtx->flip(m_render->m_hmd);
  1276. }
  1277. gameSemWait();
  1278. rendererExecCommands(m_render->m_cmdPre);
  1279. if (m_rendererInitialized)
  1280. {
  1281. BGFX_PROFILER_SCOPE(bgfx, render_submit, 0xff2040ff);
  1282. m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
  1283. }
  1284. rendererExecCommands(m_render->m_cmdPost);
  1285. renderSemPost();
  1286. if (m_rendererInitialized
  1287. && m_flipAfterRender)
  1288. {
  1289. m_renderCtx->flip(m_render->m_hmd);
  1290. }
  1291. return m_exit;
  1292. }
  1293. void rendererUpdateUniforms(RendererContextI* _renderCtx, UniformBuffer* _uniformBuffer, uint32_t _begin, uint32_t _end)
  1294. {
  1295. _uniformBuffer->reset(_begin);
  1296. while (_uniformBuffer->getPos() < _end)
  1297. {
  1298. uint32_t opcode = _uniformBuffer->read();
  1299. if (UniformType::End == opcode)
  1300. {
  1301. break;
  1302. }
  1303. UniformType::Enum type;
  1304. uint16_t loc;
  1305. uint16_t num;
  1306. uint16_t copy;
  1307. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  1308. uint32_t size = g_uniformTypeSize[type]*num;
  1309. const char* data = _uniformBuffer->read(size);
  1310. if (UniformType::Count > type)
  1311. {
  1312. if (copy)
  1313. {
  1314. _renderCtx->updateUniform(loc, data, size);
  1315. }
  1316. else
  1317. {
  1318. _renderCtx->updateUniform(loc, *(const char**)(data), size);
  1319. }
  1320. }
  1321. else
  1322. {
  1323. _renderCtx->setMarker(data, size);
  1324. }
  1325. }
  1326. }
  1327. void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
  1328. {
  1329. if (m_textureUpdateBatch.sort() )
  1330. {
  1331. const uint32_t pos = _cmdbuf.m_pos;
  1332. uint32_t currentKey = UINT32_MAX;
  1333. for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
  1334. {
  1335. _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
  1336. TextureHandle handle;
  1337. _cmdbuf.read(handle);
  1338. uint8_t side;
  1339. _cmdbuf.read(side);
  1340. uint8_t mip;
  1341. _cmdbuf.read(mip);
  1342. Rect rect;
  1343. _cmdbuf.read(rect);
  1344. uint16_t zz;
  1345. _cmdbuf.read(zz);
  1346. uint16_t depth;
  1347. _cmdbuf.read(depth);
  1348. uint16_t pitch;
  1349. _cmdbuf.read(pitch);
  1350. Memory* mem;
  1351. _cmdbuf.read(mem);
  1352. uint32_t key = m_textureUpdateBatch.m_keys[ii];
  1353. if (key != currentKey)
  1354. {
  1355. if (currentKey != UINT32_MAX)
  1356. {
  1357. m_renderCtx->updateTextureEnd();
  1358. }
  1359. currentKey = key;
  1360. m_renderCtx->updateTextureBegin(handle, side, mip);
  1361. }
  1362. m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
  1363. release(mem);
  1364. }
  1365. if (currentKey != UINT32_MAX)
  1366. {
  1367. m_renderCtx->updateTextureEnd();
  1368. }
  1369. m_textureUpdateBatch.reset();
  1370. _cmdbuf.m_pos = pos;
  1371. }
  1372. }
  1373. typedef RendererContextI* (*RendererCreateFn)();
  1374. typedef void (*RendererDestroyFn)();
  1375. #define BGFX_RENDERER_CONTEXT(_namespace) \
  1376. namespace _namespace \
  1377. { \
  1378. extern RendererContextI* rendererCreate(); \
  1379. extern void rendererDestroy(); \
  1380. }
  1381. BGFX_RENDERER_CONTEXT(noop);
  1382. BGFX_RENDERER_CONTEXT(d3d9);
  1383. BGFX_RENDERER_CONTEXT(d3d11);
  1384. BGFX_RENDERER_CONTEXT(d3d12);
  1385. BGFX_RENDERER_CONTEXT(mtl);
  1386. BGFX_RENDERER_CONTEXT(gl);
  1387. BGFX_RENDERER_CONTEXT(vk);
  1388. #undef BGFX_RENDERER_CONTEXT
  1389. struct RendererCreator
  1390. {
  1391. RendererCreateFn createFn;
  1392. RendererDestroyFn destroyFn;
  1393. const char* name;
  1394. bool supported;
  1395. };
  1396. static RendererCreator s_rendererCreator[] =
  1397. {
  1398. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NULL_NAME, !!BGFX_CONFIG_RENDERER_NULL }, // Noop
  1399. { d3d9::rendererCreate, d3d9::rendererDestroy, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
  1400. { d3d11::rendererCreate, d3d11::rendererDestroy, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
  1401. { d3d12::rendererCreate, d3d12::rendererDestroy, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
  1402. #if BX_PLATFORM_OSX || BX_PLATFORM_IOS
  1403. { mtl::rendererCreate, mtl::rendererDestroy, BGFX_RENDERER_METAL_NAME, !!BGFX_CONFIG_RENDERER_METAL }, // Metal
  1404. #else
  1405. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NULL_NAME, !!BGFX_CONFIG_RENDERER_NULL }, // Noop
  1406. #endif // BX_PLATFORM_OSX || BX_PLATFORM_IOS
  1407. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
  1408. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
  1409. { vk::rendererCreate, vk::rendererDestroy, BGFX_RENDERER_VULKAN_NAME, !!BGFX_CONFIG_RENDERER_VULKAN }, // Vulkan
  1410. };
  1411. BX_STATIC_ASSERT(BX_COUNTOF(s_rendererCreator) == RendererType::Count);
  1412. static RendererDestroyFn s_rendererDestroyFn;
  1413. struct Condition
  1414. {
  1415. enum Enum
  1416. {
  1417. LessEqual,
  1418. GreaterEqual,
  1419. };
  1420. };
  1421. bool windowsVersionIs(Condition::Enum _op, uint32_t _version)
  1422. {
  1423. #if BX_PLATFORM_WINDOWS
  1424. static const uint8_t s_condition[] =
  1425. {
  1426. VER_LESS_EQUAL,
  1427. VER_GREATER_EQUAL,
  1428. };
  1429. OSVERSIONINFOEXA ovi;
  1430. memset(&ovi, 0, sizeof(ovi) );
  1431. ovi.dwOSVersionInfoSize = sizeof(ovi);
  1432. // _WIN32_WINNT_WINBLUE 0x0603
  1433. // _WIN32_WINNT_WIN8 0x0602
  1434. // _WIN32_WINNT_WIN7 0x0601
  1435. // _WIN32_WINNT_VISTA 0x0600
  1436. ovi.dwMajorVersion = HIBYTE(_version);
  1437. ovi.dwMinorVersion = LOBYTE(_version);
  1438. DWORDLONG cond = 0;
  1439. VER_SET_CONDITION(cond, VER_MAJORVERSION, s_condition[_op]);
  1440. VER_SET_CONDITION(cond, VER_MINORVERSION, s_condition[_op]);
  1441. return !!VerifyVersionInfoA(&ovi, VER_MAJORVERSION | VER_MINORVERSION, cond);
  1442. #else
  1443. BX_UNUSED(_op, _version);
  1444. return false;
  1445. #endif // BX_PLATFORM_WINDOWS
  1446. }
  1447. RendererContextI* rendererCreate(RendererType::Enum _type)
  1448. {
  1449. if (RendererType::Count == _type)
  1450. {
  1451. again:
  1452. if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  1453. {
  1454. RendererType::Enum first = RendererType::Direct3D9;
  1455. RendererType::Enum second = RendererType::Direct3D11;
  1456. if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
  1457. {
  1458. first = RendererType::Direct3D11;
  1459. second = RendererType::Direct3D12;
  1460. if (!s_rendererCreator[second].supported)
  1461. {
  1462. second = RendererType::Direct3D9;
  1463. }
  1464. }
  1465. else if (windowsVersionIs(Condition::GreaterEqual, 0x0601) )
  1466. {
  1467. first = RendererType::Direct3D11;
  1468. second = RendererType::Direct3D9;
  1469. }
  1470. if (s_rendererCreator[first].supported)
  1471. {
  1472. _type = first;
  1473. }
  1474. else if (s_rendererCreator[second].supported)
  1475. {
  1476. _type = second;
  1477. }
  1478. else if (s_rendererCreator[RendererType::OpenGL].supported)
  1479. {
  1480. _type = RendererType::OpenGL;
  1481. }
  1482. else if (s_rendererCreator[RendererType::OpenGLES].supported)
  1483. {
  1484. _type = RendererType::OpenGLES;
  1485. }
  1486. else if (s_rendererCreator[RendererType::Direct3D12].supported)
  1487. {
  1488. _type = RendererType::Direct3D12;
  1489. }
  1490. else if (s_rendererCreator[RendererType::Vulkan].supported)
  1491. {
  1492. _type = RendererType::Vulkan;
  1493. }
  1494. else
  1495. {
  1496. _type = RendererType::Null;
  1497. }
  1498. }
  1499. else if (BX_ENABLED(BX_PLATFORM_IOS) )
  1500. {
  1501. if (s_rendererCreator[RendererType::Metal].supported)
  1502. {
  1503. _type = RendererType::Metal;
  1504. }
  1505. else if (s_rendererCreator[RendererType::OpenGLES].supported)
  1506. {
  1507. _type = RendererType::OpenGLES;
  1508. }
  1509. }
  1510. else if (BX_ENABLED(0
  1511. || BX_PLATFORM_ANDROID
  1512. || BX_PLATFORM_EMSCRIPTEN
  1513. || BX_PLATFORM_NACL
  1514. || BX_PLATFORM_RPI
  1515. ) )
  1516. {
  1517. _type = RendererType::OpenGLES;
  1518. }
  1519. else if (BX_ENABLED(BX_PLATFORM_WINRT) )
  1520. {
  1521. _type = RendererType::Direct3D11;
  1522. }
  1523. else
  1524. {
  1525. #if 0
  1526. if (s_rendererCreator[RendererType::Metal].supported)
  1527. {
  1528. _type = RendererType::Metal;
  1529. }
  1530. else
  1531. #endif // 0
  1532. if (s_rendererCreator[RendererType::OpenGL].supported)
  1533. {
  1534. _type = RendererType::OpenGL;
  1535. }
  1536. else if (s_rendererCreator[RendererType::OpenGLES].supported)
  1537. {
  1538. _type = RendererType::OpenGLES;
  1539. }
  1540. }
  1541. if (!s_rendererCreator[_type].supported)
  1542. {
  1543. _type = RendererType::Null;
  1544. }
  1545. }
  1546. RendererContextI* renderCtx = s_rendererCreator[_type].createFn();
  1547. if (NULL == renderCtx)
  1548. {
  1549. s_rendererCreator[_type].supported = false;
  1550. goto again;
  1551. }
  1552. s_rendererDestroyFn = s_rendererCreator[_type].destroyFn;
  1553. return renderCtx;
  1554. }
  1555. void rendererDestroy()
  1556. {
  1557. s_rendererDestroyFn();
  1558. }
  1559. void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
  1560. {
  1561. _cmdbuf.reset();
  1562. bool end = false;
  1563. if (NULL == m_renderCtx)
  1564. {
  1565. uint8_t command;
  1566. _cmdbuf.read(command);
  1567. switch (command)
  1568. {
  1569. case CommandBuffer::RendererShutdownEnd:
  1570. m_exit = true;
  1571. return;
  1572. case CommandBuffer::End:
  1573. return;
  1574. default:
  1575. {
  1576. BX_CHECK(CommandBuffer::RendererInit == command
  1577. , "RendererInit must be the first command in command buffer before initialization. Unexpected command %d?"
  1578. , command
  1579. );
  1580. BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1581. RendererType::Enum type;
  1582. _cmdbuf.read(type);
  1583. m_renderCtx = rendererCreate(type);
  1584. m_rendererInitialized = NULL != m_renderCtx;
  1585. if (!m_rendererInitialized)
  1586. {
  1587. _cmdbuf.read(command);
  1588. BX_CHECK(CommandBuffer::End == command, "Unexpected command %d?"
  1589. , command
  1590. );
  1591. return;
  1592. }
  1593. }
  1594. break;
  1595. }
  1596. }
  1597. do
  1598. {
  1599. uint8_t command;
  1600. _cmdbuf.read(command);
  1601. switch (command)
  1602. {
  1603. case CommandBuffer::RendererShutdownBegin:
  1604. {
  1605. BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1606. m_rendererInitialized = false;
  1607. }
  1608. break;
  1609. case CommandBuffer::RendererShutdownEnd:
  1610. {
  1611. BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
  1612. rendererDestroy();
  1613. m_renderCtx = NULL;
  1614. m_exit = true;
  1615. }
  1616. // fall through
  1617. case CommandBuffer::End:
  1618. end = true;
  1619. break;
  1620. case CommandBuffer::CreateIndexBuffer:
  1621. {
  1622. IndexBufferHandle handle;
  1623. _cmdbuf.read(handle);
  1624. Memory* mem;
  1625. _cmdbuf.read(mem);
  1626. uint16_t flags;
  1627. _cmdbuf.read(flags);
  1628. m_renderCtx->createIndexBuffer(handle, mem, flags);
  1629. release(mem);
  1630. }
  1631. break;
  1632. case CommandBuffer::DestroyIndexBuffer:
  1633. {
  1634. IndexBufferHandle handle;
  1635. _cmdbuf.read(handle);
  1636. m_renderCtx->destroyIndexBuffer(handle);
  1637. }
  1638. break;
  1639. case CommandBuffer::CreateVertexDecl:
  1640. {
  1641. VertexDeclHandle handle;
  1642. _cmdbuf.read(handle);
  1643. VertexDecl decl;
  1644. _cmdbuf.read(decl);
  1645. m_renderCtx->createVertexDecl(handle, decl);
  1646. }
  1647. break;
  1648. case CommandBuffer::DestroyVertexDecl:
  1649. {
  1650. VertexDeclHandle handle;
  1651. _cmdbuf.read(handle);
  1652. m_renderCtx->destroyVertexDecl(handle);
  1653. }
  1654. break;
  1655. case CommandBuffer::CreateVertexBuffer:
  1656. {
  1657. VertexBufferHandle handle;
  1658. _cmdbuf.read(handle);
  1659. Memory* mem;
  1660. _cmdbuf.read(mem);
  1661. VertexDeclHandle declHandle;
  1662. _cmdbuf.read(declHandle);
  1663. uint16_t flags;
  1664. _cmdbuf.read(flags);
  1665. m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
  1666. release(mem);
  1667. }
  1668. break;
  1669. case CommandBuffer::DestroyVertexBuffer:
  1670. {
  1671. VertexBufferHandle handle;
  1672. _cmdbuf.read(handle);
  1673. m_renderCtx->destroyVertexBuffer(handle);
  1674. }
  1675. break;
  1676. case CommandBuffer::CreateDynamicIndexBuffer:
  1677. {
  1678. IndexBufferHandle handle;
  1679. _cmdbuf.read(handle);
  1680. uint32_t size;
  1681. _cmdbuf.read(size);
  1682. uint16_t flags;
  1683. _cmdbuf.read(flags);
  1684. m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
  1685. }
  1686. break;
  1687. case CommandBuffer::UpdateDynamicIndexBuffer:
  1688. {
  1689. IndexBufferHandle handle;
  1690. _cmdbuf.read(handle);
  1691. uint32_t offset;
  1692. _cmdbuf.read(offset);
  1693. uint32_t size;
  1694. _cmdbuf.read(size);
  1695. Memory* mem;
  1696. _cmdbuf.read(mem);
  1697. m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
  1698. release(mem);
  1699. }
  1700. break;
  1701. case CommandBuffer::DestroyDynamicIndexBuffer:
  1702. {
  1703. IndexBufferHandle handle;
  1704. _cmdbuf.read(handle);
  1705. m_renderCtx->destroyDynamicIndexBuffer(handle);
  1706. }
  1707. break;
  1708. case CommandBuffer::CreateDynamicVertexBuffer:
  1709. {
  1710. VertexBufferHandle handle;
  1711. _cmdbuf.read(handle);
  1712. uint32_t size;
  1713. _cmdbuf.read(size);
  1714. uint16_t flags;
  1715. _cmdbuf.read(flags);
  1716. m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
  1717. }
  1718. break;
  1719. case CommandBuffer::UpdateDynamicVertexBuffer:
  1720. {
  1721. VertexBufferHandle handle;
  1722. _cmdbuf.read(handle);
  1723. uint32_t offset;
  1724. _cmdbuf.read(offset);
  1725. uint32_t size;
  1726. _cmdbuf.read(size);
  1727. Memory* mem;
  1728. _cmdbuf.read(mem);
  1729. m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
  1730. release(mem);
  1731. }
  1732. break;
  1733. case CommandBuffer::DestroyDynamicVertexBuffer:
  1734. {
  1735. VertexBufferHandle handle;
  1736. _cmdbuf.read(handle);
  1737. m_renderCtx->destroyDynamicVertexBuffer(handle);
  1738. }
  1739. break;
  1740. case CommandBuffer::CreateShader:
  1741. {
  1742. ShaderHandle handle;
  1743. _cmdbuf.read(handle);
  1744. Memory* mem;
  1745. _cmdbuf.read(mem);
  1746. m_renderCtx->createShader(handle, mem);
  1747. release(mem);
  1748. }
  1749. break;
  1750. case CommandBuffer::DestroyShader:
  1751. {
  1752. ShaderHandle handle;
  1753. _cmdbuf.read(handle);
  1754. m_renderCtx->destroyShader(handle);
  1755. }
  1756. break;
  1757. case CommandBuffer::CreateProgram:
  1758. {
  1759. ProgramHandle handle;
  1760. _cmdbuf.read(handle);
  1761. ShaderHandle vsh;
  1762. _cmdbuf.read(vsh);
  1763. ShaderHandle fsh;
  1764. _cmdbuf.read(fsh);
  1765. m_renderCtx->createProgram(handle, vsh, fsh);
  1766. }
  1767. break;
  1768. case CommandBuffer::DestroyProgram:
  1769. {
  1770. ProgramHandle handle;
  1771. _cmdbuf.read(handle);
  1772. m_renderCtx->destroyProgram(handle);
  1773. }
  1774. break;
  1775. case CommandBuffer::CreateTexture:
  1776. {
  1777. TextureHandle handle;
  1778. _cmdbuf.read(handle);
  1779. Memory* mem;
  1780. _cmdbuf.read(mem);
  1781. uint32_t flags;
  1782. _cmdbuf.read(flags);
  1783. uint8_t skip;
  1784. _cmdbuf.read(skip);
  1785. m_renderCtx->createTexture(handle, mem, flags, skip);
  1786. bx::MemoryReader reader(mem->data, mem->size);
  1787. uint32_t magic;
  1788. bx::read(&reader, magic);
  1789. if (BGFX_CHUNK_MAGIC_TEX == magic)
  1790. {
  1791. TextureCreate tc;
  1792. bx::read(&reader, tc);
  1793. if (NULL != tc.m_mem)
  1794. {
  1795. release(tc.m_mem);
  1796. }
  1797. }
  1798. release(mem);
  1799. }
  1800. break;
  1801. case CommandBuffer::UpdateTexture:
  1802. {
  1803. if (m_textureUpdateBatch.isFull() )
  1804. {
  1805. flushTextureUpdateBatch(_cmdbuf);
  1806. }
  1807. uint32_t value = _cmdbuf.m_pos;
  1808. TextureHandle handle;
  1809. _cmdbuf.read(handle);
  1810. uint8_t side;
  1811. _cmdbuf.read(side);
  1812. uint8_t mip;
  1813. _cmdbuf.read(mip);
  1814. _cmdbuf.skip<Rect>();
  1815. _cmdbuf.skip<uint16_t>();
  1816. _cmdbuf.skip<uint16_t>();
  1817. _cmdbuf.skip<uint16_t>();
  1818. _cmdbuf.skip<Memory*>();
  1819. uint32_t key = (handle.idx<<16)
  1820. | (side<<8)
  1821. | mip
  1822. ;
  1823. m_textureUpdateBatch.add(key, value);
  1824. }
  1825. break;
  1826. case CommandBuffer::ReadTexture:
  1827. {
  1828. TextureHandle handle;
  1829. _cmdbuf.read(handle);
  1830. void* data;
  1831. _cmdbuf.read(data);
  1832. m_renderCtx->readTexture(handle, data);
  1833. }
  1834. break;
  1835. case CommandBuffer::ResizeTexture:
  1836. {
  1837. TextureHandle handle;
  1838. _cmdbuf.read(handle);
  1839. uint16_t width;
  1840. _cmdbuf.read(width);
  1841. uint16_t height;
  1842. _cmdbuf.read(height);
  1843. m_renderCtx->resizeTexture(handle, width, height);
  1844. }
  1845. break;
  1846. case CommandBuffer::DestroyTexture:
  1847. {
  1848. TextureHandle handle;
  1849. _cmdbuf.read(handle);
  1850. m_renderCtx->destroyTexture(handle);
  1851. }
  1852. break;
  1853. case CommandBuffer::CreateFrameBuffer:
  1854. {
  1855. FrameBufferHandle handle;
  1856. _cmdbuf.read(handle);
  1857. bool window;
  1858. _cmdbuf.read(window);
  1859. if (window)
  1860. {
  1861. void* nwh;
  1862. _cmdbuf.read(nwh);
  1863. uint16_t width;
  1864. _cmdbuf.read(width);
  1865. uint16_t height;
  1866. _cmdbuf.read(height);
  1867. TextureFormat::Enum depthFormat;
  1868. _cmdbuf.read(depthFormat);
  1869. m_renderCtx->createFrameBuffer(handle, nwh, width, height, depthFormat);
  1870. }
  1871. else
  1872. {
  1873. uint8_t num;
  1874. _cmdbuf.read(num);
  1875. TextureHandle textureHandles[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  1876. for (uint32_t ii = 0; ii < num; ++ii)
  1877. {
  1878. _cmdbuf.read(textureHandles[ii]);
  1879. }
  1880. m_renderCtx->createFrameBuffer(handle, num, textureHandles);
  1881. }
  1882. }
  1883. break;
  1884. case CommandBuffer::DestroyFrameBuffer:
  1885. {
  1886. FrameBufferHandle handle;
  1887. _cmdbuf.read(handle);
  1888. m_renderCtx->destroyFrameBuffer(handle);
  1889. }
  1890. break;
  1891. case CommandBuffer::CreateUniform:
  1892. {
  1893. UniformHandle handle;
  1894. _cmdbuf.read(handle);
  1895. UniformType::Enum type;
  1896. _cmdbuf.read(type);
  1897. uint16_t num;
  1898. _cmdbuf.read(num);
  1899. uint8_t len;
  1900. _cmdbuf.read(len);
  1901. const char* name = (const char*)_cmdbuf.skip(len);
  1902. m_renderCtx->createUniform(handle, type, num, name);
  1903. }
  1904. break;
  1905. case CommandBuffer::DestroyUniform:
  1906. {
  1907. UniformHandle handle;
  1908. _cmdbuf.read(handle);
  1909. m_renderCtx->destroyUniform(handle);
  1910. }
  1911. break;
  1912. case CommandBuffer::SaveScreenShot:
  1913. {
  1914. uint16_t len;
  1915. _cmdbuf.read(len);
  1916. const char* filePath = (const char*)_cmdbuf.skip(len);
  1917. m_renderCtx->saveScreenShot(filePath);
  1918. }
  1919. break;
  1920. case CommandBuffer::UpdateViewName:
  1921. {
  1922. uint8_t id;
  1923. _cmdbuf.read(id);
  1924. uint16_t len;
  1925. _cmdbuf.read(len);
  1926. const char* name = (const char*)_cmdbuf.skip(len);
  1927. m_renderCtx->updateViewName(id, name);
  1928. }
  1929. break;
  1930. default:
  1931. BX_CHECK(false, "Invalid command: %d", command);
  1932. break;
  1933. }
  1934. } while (!end);
  1935. flushTextureUpdateBatch(_cmdbuf);
  1936. }
  1937. uint8_t getSupportedRenderers(RendererType::Enum _enum[RendererType::Count])
  1938. {
  1939. uint8_t num = 0;
  1940. for (uint8_t ii = 0; ii < uint8_t(RendererType::Count); ++ii)
  1941. {
  1942. if ( (RendererType::Direct3D11 == ii || RendererType::Direct3D12 == ii)
  1943. && windowsVersionIs(Condition::LessEqual, 0x0502) )
  1944. {
  1945. continue;
  1946. }
  1947. if (s_rendererCreator[ii].supported)
  1948. {
  1949. _enum[num++] = RendererType::Enum(ii);
  1950. }
  1951. }
  1952. return num;
  1953. }
  1954. const char* getRendererName(RendererType::Enum _type)
  1955. {
  1956. BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
  1957. return s_rendererCreator[_type].name;
  1958. }
  1959. bool init(RendererType::Enum _type, uint16_t _vendorId, uint16_t _deviceId, CallbackI* _callback, bx::AllocatorI* _allocator)
  1960. {
  1961. BX_CHECK(NULL == s_ctx, "bgfx is already initialized.");
  1962. memset(&g_caps, 0, sizeof(g_caps) );
  1963. g_caps.maxViews = BGFX_CONFIG_MAX_VIEWS;
  1964. g_caps.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
  1965. g_caps.maxFBAttachments = 1;
  1966. g_caps.vendorId = _vendorId;
  1967. g_caps.deviceId = _deviceId;
  1968. if (NULL != _allocator)
  1969. {
  1970. g_allocator = _allocator;
  1971. }
  1972. else
  1973. {
  1974. bx::CrtAllocator allocator;
  1975. g_allocator =
  1976. s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
  1977. }
  1978. if (NULL != _callback)
  1979. {
  1980. g_callback = _callback;
  1981. }
  1982. else
  1983. {
  1984. g_callback =
  1985. s_callbackStub = BX_NEW(g_allocator, CallbackStub);
  1986. }
  1987. BX_TRACE("Init...");
  1988. s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 16);
  1989. if (!s_ctx->init(_type) )
  1990. {
  1991. BX_TRACE("Init failed.");
  1992. BX_ALIGNED_DELETE(g_allocator, s_ctx, 16);
  1993. s_ctx = NULL;
  1994. if (NULL != s_callbackStub)
  1995. {
  1996. BX_DELETE(g_allocator, s_callbackStub);
  1997. s_callbackStub = NULL;
  1998. }
  1999. if (NULL != s_allocatorStub)
  2000. {
  2001. bx::CrtAllocator allocator;
  2002. BX_DELETE(&allocator, s_allocatorStub);
  2003. s_allocatorStub = NULL;
  2004. }
  2005. s_threadIndex = 0;
  2006. g_callback = NULL;
  2007. g_allocator = NULL;
  2008. return false;
  2009. }
  2010. BX_TRACE("Init complete.");
  2011. return true;
  2012. }
  2013. void shutdown()
  2014. {
  2015. BX_TRACE("Shutdown...");
  2016. BGFX_CHECK_MAIN_THREAD();
  2017. Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
  2018. ctx->shutdown();
  2019. BX_CHECK(NULL == s_ctx, "bgfx is should be uninitialized here.");
  2020. BX_ALIGNED_DELETE(g_allocator, ctx, 16);
  2021. BX_TRACE("Shutdown complete.");
  2022. if (NULL != s_allocatorStub)
  2023. {
  2024. s_allocatorStub->checkLeaks();
  2025. }
  2026. if (NULL != s_callbackStub)
  2027. {
  2028. BX_DELETE(g_allocator, s_callbackStub);
  2029. s_callbackStub = NULL;
  2030. }
  2031. if (NULL != s_allocatorStub)
  2032. {
  2033. bx::CrtAllocator allocator;
  2034. BX_DELETE(&allocator, s_allocatorStub);
  2035. s_allocatorStub = NULL;
  2036. }
  2037. s_threadIndex = 0;
  2038. g_callback = NULL;
  2039. g_allocator = NULL;
  2040. }
  2041. void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  2042. {
  2043. BGFX_CHECK_MAIN_THREAD();
  2044. BX_CHECK(0 == (_flags&BGFX_RESET_RESERVED_MASK), "Do not set reset reserved flags!");
  2045. s_ctx->reset(_width, _height, _flags);
  2046. }
  2047. uint32_t frame()
  2048. {
  2049. BGFX_CHECK_MAIN_THREAD();
  2050. return s_ctx->frame();
  2051. }
  2052. const Caps* getCaps()
  2053. {
  2054. return &g_caps;
  2055. }
  2056. const HMD* getHMD()
  2057. {
  2058. return s_ctx->getHMD();
  2059. }
  2060. const Stats* getStats()
  2061. {
  2062. return s_ctx->getPerfStats();
  2063. }
  2064. RendererType::Enum getRendererType()
  2065. {
  2066. return g_caps.rendererType;
  2067. }
  2068. const Memory* alloc(uint32_t _size)
  2069. {
  2070. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  2071. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
  2072. mem->size = _size;
  2073. mem->data = (uint8_t*)mem + sizeof(Memory);
  2074. return mem;
  2075. }
  2076. const Memory* copy(const void* _data, uint32_t _size)
  2077. {
  2078. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  2079. const Memory* mem = alloc(_size);
  2080. memcpy(mem->data, _data, _size);
  2081. return mem;
  2082. }
  2083. struct MemoryRef
  2084. {
  2085. Memory mem;
  2086. ReleaseFn releaseFn;
  2087. void* userData;
  2088. };
  2089. const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn, void* _userData)
  2090. {
  2091. MemoryRef* memRef = (MemoryRef*)BX_ALLOC(g_allocator, sizeof(MemoryRef) );
  2092. memRef->mem.size = _size;
  2093. memRef->mem.data = (uint8_t*)_data;
  2094. memRef->releaseFn = _releaseFn;
  2095. memRef->userData = _userData;
  2096. return &memRef->mem;
  2097. }
  2098. bool isMemoryRef(const Memory* _mem)
  2099. {
  2100. return _mem->data != (uint8_t*)_mem + sizeof(Memory);
  2101. }
  2102. void release(const Memory* _mem)
  2103. {
  2104. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2105. Memory* mem = const_cast<Memory*>(_mem);
  2106. if (isMemoryRef(mem) )
  2107. {
  2108. MemoryRef* memRef = reinterpret_cast<MemoryRef*>(mem);
  2109. if (NULL != memRef->releaseFn)
  2110. {
  2111. memRef->releaseFn(mem->data, memRef->userData);
  2112. }
  2113. }
  2114. BX_FREE(g_allocator, mem);
  2115. }
  2116. void setDebug(uint32_t _debug)
  2117. {
  2118. BGFX_CHECK_MAIN_THREAD();
  2119. s_ctx->setDebug(_debug);
  2120. }
  2121. void dbgTextClear(uint8_t _attr, bool _small)
  2122. {
  2123. BGFX_CHECK_MAIN_THREAD();
  2124. s_ctx->dbgTextClear(_attr, _small);
  2125. }
  2126. void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  2127. {
  2128. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  2129. }
  2130. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  2131. {
  2132. BGFX_CHECK_MAIN_THREAD();
  2133. va_list argList;
  2134. va_start(argList, _format);
  2135. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  2136. va_end(argList);
  2137. }
  2138. void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  2139. {
  2140. BGFX_CHECK_MAIN_THREAD();
  2141. s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  2142. }
  2143. IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags)
  2144. {
  2145. BGFX_CHECK_MAIN_THREAD();
  2146. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2147. return s_ctx->createIndexBuffer(_mem, _flags);
  2148. }
  2149. void destroyIndexBuffer(IndexBufferHandle _handle)
  2150. {
  2151. BGFX_CHECK_MAIN_THREAD();
  2152. s_ctx->destroyIndexBuffer(_handle);
  2153. }
  2154. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  2155. {
  2156. BGFX_CHECK_MAIN_THREAD();
  2157. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2158. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2159. return s_ctx->createVertexBuffer(_mem, _decl, _flags);
  2160. }
  2161. void destroyVertexBuffer(VertexBufferHandle _handle)
  2162. {
  2163. BGFX_CHECK_MAIN_THREAD();
  2164. s_ctx->destroyVertexBuffer(_handle);
  2165. }
  2166. DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags)
  2167. {
  2168. BGFX_CHECK_MAIN_THREAD();
  2169. return s_ctx->createDynamicIndexBuffer(_num, _flags);
  2170. }
  2171. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags)
  2172. {
  2173. BGFX_CHECK_MAIN_THREAD();
  2174. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2175. return s_ctx->createDynamicIndexBuffer(_mem, _flags);
  2176. }
  2177. void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _startIndex, const Memory* _mem)
  2178. {
  2179. BGFX_CHECK_MAIN_THREAD();
  2180. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2181. s_ctx->updateDynamicIndexBuffer(_handle, _startIndex, _mem);
  2182. }
  2183. void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
  2184. {
  2185. BGFX_CHECK_MAIN_THREAD();
  2186. s_ctx->destroyDynamicIndexBuffer(_handle);
  2187. }
  2188. DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags)
  2189. {
  2190. BGFX_CHECK_MAIN_THREAD();
  2191. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2192. return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags);
  2193. }
  2194. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  2195. {
  2196. BGFX_CHECK_MAIN_THREAD();
  2197. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2198. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2199. return s_ctx->createDynamicVertexBuffer(_mem, _decl, _flags);
  2200. }
  2201. void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, const Memory* _mem)
  2202. {
  2203. BGFX_CHECK_MAIN_THREAD();
  2204. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2205. s_ctx->updateDynamicVertexBuffer(_handle, _startVertex, _mem);
  2206. }
  2207. void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
  2208. {
  2209. BGFX_CHECK_MAIN_THREAD();
  2210. s_ctx->destroyDynamicVertexBuffer(_handle);
  2211. }
  2212. bool checkAvailTransientIndexBuffer(uint32_t _num)
  2213. {
  2214. BGFX_CHECK_MAIN_THREAD();
  2215. BX_CHECK(0 < _num, "Requesting 0 indices.");
  2216. return s_ctx->checkAvailTransientIndexBuffer(_num);
  2217. }
  2218. bool checkAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
  2219. {
  2220. BGFX_CHECK_MAIN_THREAD();
  2221. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  2222. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2223. return s_ctx->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
  2224. }
  2225. bool checkAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  2226. {
  2227. BGFX_CHECK_MAIN_THREAD();
  2228. BX_CHECK(0 < _num, "Requesting 0 instances.");
  2229. return s_ctx->checkAvailTransientVertexBuffer(_num, _stride);
  2230. }
  2231. bool checkAvailTransientBuffers(uint32_t _numVertices, const VertexDecl& _decl, uint32_t _numIndices)
  2232. {
  2233. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2234. return checkAvailTransientVertexBuffer(_numVertices, _decl)
  2235. && checkAvailTransientIndexBuffer(_numIndices)
  2236. ;
  2237. }
  2238. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
  2239. {
  2240. BGFX_CHECK_MAIN_THREAD();
  2241. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2242. BX_CHECK(0 < _num, "Requesting 0 indices.");
  2243. s_ctx->allocTransientIndexBuffer(_tib, _num);
  2244. BX_CHECK(_num == _tib->size/2, "Failed to allocate transient index buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
  2245. , _num
  2246. , _tib->size/2
  2247. );
  2248. }
  2249. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
  2250. {
  2251. BGFX_CHECK_MAIN_THREAD();
  2252. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2253. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  2254. BX_CHECK(UINT16_MAX >= _num, "Requesting %d vertices (max: %d).", _num, UINT16_MAX);
  2255. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2256. s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
  2257. BX_CHECK(_num == _tvb->size / _decl.m_stride, "Failed to allocate transient vertex buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
  2258. , _num
  2259. , _tvb->size / _decl.m_stride
  2260. );
  2261. }
  2262. bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
  2263. {
  2264. if (checkAvailTransientBuffers(_numVertices, _decl, _numIndices) )
  2265. {
  2266. allocTransientVertexBuffer(_tvb, _numVertices, _decl);
  2267. allocTransientIndexBuffer(_tib, _numIndices);
  2268. return true;
  2269. }
  2270. return false;
  2271. }
  2272. const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  2273. {
  2274. BGFX_CHECK_MAIN_THREAD();
  2275. BGFX_CHECK_CAPS(BGFX_CAPS_INSTANCING, "Instancing is not supported!");
  2276. BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  2277. const InstanceDataBuffer* idb = s_ctx->allocInstanceDataBuffer(_num, _stride);
  2278. BX_CHECK(_num == idb->size / _stride, "Failed to allocate instance data buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
  2279. , _num
  2280. , idb->size / _stride
  2281. );
  2282. return idb;
  2283. }
  2284. IndirectBufferHandle createIndirectBuffer(uint32_t _num)
  2285. {
  2286. BGFX_CHECK_MAIN_THREAD();
  2287. return s_ctx->createIndirectBuffer(_num);
  2288. }
  2289. void destroyIndirectBuffer(IndirectBufferHandle _handle)
  2290. {
  2291. BGFX_CHECK_MAIN_THREAD();
  2292. s_ctx->destroyIndirectBuffer(_handle);
  2293. }
  2294. ShaderHandle createShader(const Memory* _mem)
  2295. {
  2296. BGFX_CHECK_MAIN_THREAD();
  2297. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2298. return s_ctx->createShader(_mem);
  2299. }
  2300. uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
  2301. {
  2302. BGFX_CHECK_MAIN_THREAD();
  2303. return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
  2304. }
  2305. void destroyShader(ShaderHandle _handle)
  2306. {
  2307. BGFX_CHECK_MAIN_THREAD();
  2308. s_ctx->destroyShader(_handle);
  2309. }
  2310. ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
  2311. {
  2312. BGFX_CHECK_MAIN_THREAD();
  2313. if (!isValid(_fsh) )
  2314. {
  2315. return createProgram(_vsh, _destroyShaders);
  2316. }
  2317. return s_ctx->createProgram(_vsh, _fsh, _destroyShaders);
  2318. }
  2319. ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader)
  2320. {
  2321. BGFX_CHECK_MAIN_THREAD();
  2322. return s_ctx->createProgram(_csh, _destroyShader);
  2323. }
  2324. void destroyProgram(ProgramHandle _handle)
  2325. {
  2326. BGFX_CHECK_MAIN_THREAD();
  2327. s_ctx->destroyProgram(_handle);
  2328. }
  2329. void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint8_t _numMips, TextureFormat::Enum _format)
  2330. {
  2331. const ImageBlockInfo& blockInfo = getBlockInfo(_format);
  2332. const uint8_t bpp = blockInfo.bitsPerPixel;
  2333. const uint16_t blockWidth = blockInfo.blockWidth;
  2334. const uint16_t blockHeight = blockInfo.blockHeight;
  2335. const uint16_t minBlockX = blockInfo.minBlockX;
  2336. const uint16_t minBlockY = blockInfo.minBlockY;
  2337. _width = bx::uint16_max(blockWidth * minBlockX, ( (_width + blockWidth - 1) / blockWidth)*blockWidth);
  2338. _height = bx::uint16_max(blockHeight * minBlockY, ( (_height + blockHeight - 1) / blockHeight)*blockHeight);
  2339. _depth = bx::uint16_max(1, _depth);
  2340. _numMips = uint8_t(bx::uint16_max(1, _numMips) );
  2341. uint32_t width = _width;
  2342. uint32_t height = _height;
  2343. uint32_t depth = _depth;
  2344. uint32_t sides = _cubeMap ? 6 : 1;
  2345. uint32_t size = 0;
  2346. for (uint32_t lod = 0; lod < _numMips; ++lod)
  2347. {
  2348. width = bx::uint32_max(blockWidth * minBlockX, ( (width + blockWidth - 1) / blockWidth )*blockWidth);
  2349. height = bx::uint32_max(blockHeight * minBlockY, ( (height + blockHeight - 1) / blockHeight)*blockHeight);
  2350. depth = bx::uint32_max(1, depth);
  2351. size += width*height*depth*bpp/8 * sides;
  2352. width >>= 1;
  2353. height >>= 1;
  2354. depth >>= 1;
  2355. }
  2356. _info.format = _format;
  2357. _info.width = _width;
  2358. _info.height = _height;
  2359. _info.depth = _depth;
  2360. _info.numMips = _numMips;
  2361. _info.cubeMap = _cubeMap;
  2362. _info.storageSize = size;
  2363. _info.bitsPerPixel = bpp;
  2364. }
  2365. TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info)
  2366. {
  2367. BGFX_CHECK_MAIN_THREAD();
  2368. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2369. return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::Count);
  2370. }
  2371. void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height)
  2372. {
  2373. switch (_ratio)
  2374. {
  2375. case BackbufferRatio::Half: _width /= 2; _height /= 2; break;
  2376. case BackbufferRatio::Quarter: _width /= 4; _height /= 4; break;
  2377. case BackbufferRatio::Eighth: _width /= 8; _height /= 8; break;
  2378. case BackbufferRatio::Sixteenth: _width /= 16; _height /= 16; break;
  2379. case BackbufferRatio::Double: _width *= 2; _height *= 2; break;
  2380. default:
  2381. break;
  2382. }
  2383. _width = bx::uint16_max(1, _width);
  2384. _height = bx::uint16_max(1, _height);
  2385. }
  2386. TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2387. {
  2388. BGFX_CHECK_MAIN_THREAD();
  2389. BX_CHECK(0 != (g_caps.formats[_format] & (BGFX_CAPS_FORMAT_TEXTURE_2D|BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED|BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB) )
  2390. , "Format %s is not supported for 2D texture. Use bgfx::getCaps to check available texture formats."
  2391. , getName(_format)
  2392. );
  2393. _numMips = uint8_t(bx::uint32_max(1, _numMips) );
  2394. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2395. && NULL != _mem)
  2396. {
  2397. TextureInfo ti;
  2398. calcTextureSize(ti, _width, _height, 1, false, _numMips, _format);
  2399. BX_CHECK(ti.storageSize == _mem->size
  2400. , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2401. , ti.storageSize
  2402. , _mem->size
  2403. );
  2404. }
  2405. if (BackbufferRatio::Count != _ratio)
  2406. {
  2407. _width = uint16_t(s_ctx->m_resolution.m_width);
  2408. _height = uint16_t(s_ctx->m_resolution.m_height);
  2409. getTextureSizeFromRatio(_ratio, _width, _height);
  2410. }
  2411. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2412. const Memory* mem = alloc(size);
  2413. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2414. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2415. bx::write(&writer, magic);
  2416. TextureCreate tc;
  2417. tc.m_flags = _flags;
  2418. tc.m_width = _width;
  2419. tc.m_height = _height;
  2420. tc.m_sides = 0;
  2421. tc.m_depth = 0;
  2422. tc.m_numMips = _numMips;
  2423. tc.m_format = _format;
  2424. tc.m_cubeMap = false;
  2425. tc.m_mem = _mem;
  2426. bx::write(&writer, tc);
  2427. return s_ctx->createTexture(mem, _flags, 0, NULL, _ratio);
  2428. }
  2429. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2430. {
  2431. BX_CHECK(_width > 0 && _height > 0, "Invalid texture size (width %d, height %d).", _width, _height);
  2432. return createTexture2D(BackbufferRatio::Count, _width, _height, _numMips, _format, _flags, _mem);
  2433. }
  2434. TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
  2435. {
  2436. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  2437. return createTexture2D(_ratio, 0, 0, _numMips, _format, _flags, NULL);
  2438. }
  2439. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2440. {
  2441. BGFX_CHECK_MAIN_THREAD();
  2442. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
  2443. BX_CHECK(0 != (g_caps.formats[_format] & (BGFX_CAPS_FORMAT_TEXTURE_3D|BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED|BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB) )
  2444. , "Format %s is not supported for 3D texture. Use bgfx::getCaps to check available texture formats."
  2445. , getName(_format)
  2446. );
  2447. _numMips = uint8_t(bx::uint32_max(1, _numMips) );
  2448. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2449. && NULL != _mem)
  2450. {
  2451. TextureInfo ti;
  2452. calcTextureSize(ti, _width, _height, _depth, false, _numMips, _format);
  2453. BX_CHECK(ti.storageSize == _mem->size
  2454. , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2455. , ti.storageSize
  2456. , _mem->size
  2457. );
  2458. }
  2459. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2460. const Memory* mem = alloc(size);
  2461. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2462. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2463. bx::write(&writer, magic);
  2464. TextureCreate tc;
  2465. tc.m_flags = _flags;
  2466. tc.m_width = _width;
  2467. tc.m_height = _height;
  2468. tc.m_sides = 0;
  2469. tc.m_depth = _depth;
  2470. tc.m_numMips = _numMips;
  2471. tc.m_format = _format;
  2472. tc.m_cubeMap = false;
  2473. tc.m_mem = _mem;
  2474. bx::write(&writer, tc);
  2475. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
  2476. }
  2477. TextureHandle createTextureCube(uint16_t _size, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2478. {
  2479. BGFX_CHECK_MAIN_THREAD();
  2480. BX_CHECK(0 != (g_caps.formats[_format] & (BGFX_CAPS_FORMAT_TEXTURE_CUBE|BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED|BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB) )
  2481. , "Format %s is not supported for cube texture. Use bgfx::getCaps to check available texture formats."
  2482. , getName(_format)
  2483. );
  2484. _numMips = uint8_t(bx::uint32_max(1, _numMips) );
  2485. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2486. && NULL != _mem)
  2487. {
  2488. TextureInfo ti;
  2489. calcTextureSize(ti, _size, _size, 1, true, _numMips, _format);
  2490. BX_CHECK(ti.storageSize == _mem->size
  2491. , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2492. , ti.storageSize
  2493. , _mem->size
  2494. );
  2495. }
  2496. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2497. const Memory* mem = alloc(size);
  2498. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2499. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2500. bx::write(&writer, magic);
  2501. TextureCreate tc;
  2502. tc.m_flags = _flags;
  2503. tc.m_width = _size;
  2504. tc.m_height = _size;
  2505. tc.m_sides = 6;
  2506. tc.m_depth = 0;
  2507. tc.m_numMips = _numMips;
  2508. tc.m_format = _format;
  2509. tc.m_cubeMap = true;
  2510. tc.m_mem = _mem;
  2511. bx::write(&writer, tc);
  2512. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
  2513. }
  2514. void destroyTexture(TextureHandle _handle)
  2515. {
  2516. BGFX_CHECK_MAIN_THREAD();
  2517. s_ctx->destroyTexture(_handle);
  2518. }
  2519. void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  2520. {
  2521. BGFX_CHECK_MAIN_THREAD();
  2522. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2523. if (_width == 0
  2524. || _height == 0)
  2525. {
  2526. release(_mem);
  2527. }
  2528. else
  2529. {
  2530. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  2531. }
  2532. }
  2533. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  2534. {
  2535. BGFX_CHECK_MAIN_THREAD();
  2536. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2537. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
  2538. if (0 == _width
  2539. || 0 == _height
  2540. || 0 == _depth)
  2541. {
  2542. release(_mem);
  2543. }
  2544. else
  2545. {
  2546. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
  2547. }
  2548. }
  2549. void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  2550. {
  2551. BGFX_CHECK_MAIN_THREAD();
  2552. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2553. BX_CHECK(_side <= 5, "Invalid side %d.", _side);
  2554. if (0 == _width
  2555. || 0 == _height)
  2556. {
  2557. release(_mem);
  2558. }
  2559. else
  2560. {
  2561. s_ctx->updateTexture(_handle, _side, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  2562. }
  2563. }
  2564. void readTexture(TextureHandle _handle, void* _data)
  2565. {
  2566. BGFX_CHECK_MAIN_THREAD();
  2567. BX_CHECK(NULL != _data, "_data can't be NULL");
  2568. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
  2569. s_ctx->readTexture(_handle, _data);
  2570. }
  2571. void readTexture(FrameBufferHandle _handle, uint8_t _attachment, void* _data)
  2572. {
  2573. BGFX_CHECK_MAIN_THREAD();
  2574. BX_CHECK(NULL != _data, "_data can't be NULL");
  2575. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
  2576. s_ctx->readTexture(_handle, _attachment, _data);
  2577. }
  2578. FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint32_t _textureFlags)
  2579. {
  2580. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  2581. TextureHandle th = createTexture2D(_width, _height, 1, _format, _textureFlags);
  2582. return createFrameBuffer(1, &th, true);
  2583. }
  2584. FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint32_t _textureFlags)
  2585. {
  2586. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  2587. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  2588. TextureHandle th = createTexture2D(_ratio, 1, _format, _textureFlags);
  2589. return createFrameBuffer(1, &th, true);
  2590. }
  2591. FrameBufferHandle createFrameBuffer(uint8_t _num, const TextureHandle* _handles, bool _destroyTextures)
  2592. {
  2593. BGFX_CHECK_MAIN_THREAD();
  2594. BX_CHECK(_num != 0, "Number of frame buffer attachments can't be 0.");
  2595. BX_CHECK(_num <= BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS, "Number of frame buffer attachments is larger than allowed %d (max: %d)."
  2596. , _num
  2597. , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  2598. );
  2599. BX_CHECK(NULL != _handles, "_handles can't be NULL");
  2600. return s_ctx->createFrameBuffer(_num, _handles, _destroyTextures);
  2601. }
  2602. FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat)
  2603. {
  2604. BGFX_CHECK_MAIN_THREAD();
  2605. return s_ctx->createFrameBuffer(_nwh, _width, _height, _depthFormat);
  2606. }
  2607. void destroyFrameBuffer(FrameBufferHandle _handle)
  2608. {
  2609. BGFX_CHECK_MAIN_THREAD();
  2610. s_ctx->destroyFrameBuffer(_handle);
  2611. }
  2612. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  2613. {
  2614. BGFX_CHECK_MAIN_THREAD();
  2615. return s_ctx->createUniform(_name, _type, _num);
  2616. }
  2617. void destroyUniform(UniformHandle _handle)
  2618. {
  2619. BGFX_CHECK_MAIN_THREAD();
  2620. s_ctx->destroyUniform(_handle);
  2621. }
  2622. OcclusionQueryHandle createOcclusionQuery()
  2623. {
  2624. BGFX_CHECK_MAIN_THREAD();
  2625. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2626. return s_ctx->createOcclusionQuery();
  2627. }
  2628. OcclusionQueryResult::Enum getResult(OcclusionQueryHandle _handle)
  2629. {
  2630. BGFX_CHECK_MAIN_THREAD();
  2631. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2632. return s_ctx->getResult(_handle);
  2633. }
  2634. void destroyOcclusionQuery(OcclusionQueryHandle _handle)
  2635. {
  2636. BGFX_CHECK_MAIN_THREAD();
  2637. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2638. s_ctx->destroyOcclusionQuery(_handle);
  2639. }
  2640. void setPaletteColor(uint8_t _index, uint32_t _rgba)
  2641. {
  2642. BGFX_CHECK_MAIN_THREAD();
  2643. const uint8_t rr = uint8_t(_rgba>>24);
  2644. const uint8_t gg = uint8_t(_rgba>>16);
  2645. const uint8_t bb = uint8_t(_rgba>> 8);
  2646. const uint8_t aa = uint8_t(_rgba>> 0);
  2647. float rgba[4] =
  2648. {
  2649. rr * 1.0f/255.0f,
  2650. gg * 1.0f/255.0f,
  2651. bb * 1.0f/255.0f,
  2652. aa * 1.0f/255.0f,
  2653. };
  2654. s_ctx->setPaletteColor(_index, rgba);
  2655. }
  2656. void setPaletteColor(uint8_t _index, float _r, float _g, float _b, float _a)
  2657. {
  2658. BGFX_CHECK_MAIN_THREAD();
  2659. float rgba[4] = { _r, _g, _b, _a };
  2660. s_ctx->setPaletteColor(_index, rgba);
  2661. }
  2662. void setPaletteColor(uint8_t _index, const float _rgba[4])
  2663. {
  2664. BGFX_CHECK_MAIN_THREAD();
  2665. s_ctx->setPaletteColor(_index, _rgba);
  2666. }
  2667. bool checkView(uint8_t _id)
  2668. {
  2669. // workaround GCC 4.9 type-limit check.
  2670. const uint32_t id = _id;
  2671. return id < BGFX_CONFIG_MAX_VIEWS;
  2672. }
  2673. void setViewName(uint8_t _id, const char* _name)
  2674. {
  2675. BGFX_CHECK_MAIN_THREAD();
  2676. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2677. s_ctx->setViewName(_id, _name);
  2678. }
  2679. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2680. {
  2681. BGFX_CHECK_MAIN_THREAD();
  2682. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2683. s_ctx->setViewRect(_id, _x, _y, _width, _height);
  2684. }
  2685. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio)
  2686. {
  2687. BGFX_CHECK_MAIN_THREAD();
  2688. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2689. uint16_t width = uint16_t(s_ctx->m_resolution.m_width);
  2690. uint16_t height = uint16_t(s_ctx->m_resolution.m_height);
  2691. getTextureSizeFromRatio(_ratio, width, height);
  2692. setViewRect(_id, _x, _y, width, height);
  2693. }
  2694. void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2695. {
  2696. BGFX_CHECK_MAIN_THREAD();
  2697. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2698. s_ctx->setViewScissor(_id, _x, _y, _width, _height);
  2699. }
  2700. void setViewClear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  2701. {
  2702. BGFX_CHECK_MAIN_THREAD();
  2703. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2704. s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
  2705. }
  2706. void setViewClear(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  2707. {
  2708. BGFX_CHECK_MAIN_THREAD();
  2709. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2710. s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  2711. }
  2712. void setViewSeq(uint8_t _id, bool _enabled)
  2713. {
  2714. BGFX_CHECK_MAIN_THREAD();
  2715. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2716. s_ctx->setViewSeq(_id, _enabled);
  2717. }
  2718. void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle)
  2719. {
  2720. BGFX_CHECK_MAIN_THREAD();
  2721. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2722. s_ctx->setViewFrameBuffer(_id, _handle);
  2723. }
  2724. void setViewTransform(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  2725. {
  2726. BGFX_CHECK_MAIN_THREAD();
  2727. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2728. s_ctx->setViewTransform(_id, _view, _projL, _flags, _projR);
  2729. }
  2730. void setViewRemap(uint8_t _id, uint8_t _num, const void* _remap)
  2731. {
  2732. BGFX_CHECK_MAIN_THREAD();
  2733. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2734. s_ctx->setViewRemap(_id, _num, _remap);
  2735. }
  2736. void resetView(uint8_t _id)
  2737. {
  2738. BGFX_CHECK_MAIN_THREAD();
  2739. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2740. s_ctx->resetView(_id);
  2741. }
  2742. void setMarker(const char* _marker)
  2743. {
  2744. BGFX_CHECK_MAIN_THREAD();
  2745. s_ctx->setMarker(_marker);
  2746. }
  2747. void setState(uint64_t _state, uint32_t _rgba)
  2748. {
  2749. BGFX_CHECK_MAIN_THREAD();
  2750. BX_CHECK(0 == (_state&BGFX_STATE_RESERVED_MASK), "Do not set state reserved flags!");
  2751. s_ctx->setState(_state, _rgba);
  2752. }
  2753. void setCondition(OcclusionQueryHandle _handle, bool _visible)
  2754. {
  2755. BGFX_CHECK_MAIN_THREAD();
  2756. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2757. s_ctx->setCondition(_handle, _visible);
  2758. }
  2759. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  2760. {
  2761. BGFX_CHECK_MAIN_THREAD();
  2762. s_ctx->setStencil(_fstencil, _bstencil);
  2763. }
  2764. uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2765. {
  2766. BGFX_CHECK_MAIN_THREAD();
  2767. return s_ctx->setScissor(_x, _y, _width, _height);
  2768. }
  2769. void setScissor(uint16_t _cache)
  2770. {
  2771. BGFX_CHECK_MAIN_THREAD();
  2772. s_ctx->setScissor(_cache);
  2773. }
  2774. uint32_t setTransform(const void* _mtx, uint16_t _num)
  2775. {
  2776. BGFX_CHECK_MAIN_THREAD();
  2777. return s_ctx->setTransform(_mtx, _num);
  2778. }
  2779. uint32_t allocTransform(Transform* _transform, uint16_t _num)
  2780. {
  2781. BGFX_CHECK_MAIN_THREAD();
  2782. return s_ctx->allocTransform(_transform, _num);
  2783. }
  2784. void setTransform(uint32_t _cache, uint16_t _num)
  2785. {
  2786. BGFX_CHECK_MAIN_THREAD();
  2787. s_ctx->setTransform(_cache, _num);
  2788. }
  2789. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  2790. {
  2791. BGFX_CHECK_MAIN_THREAD();
  2792. s_ctx->setUniform(_handle, _value, _num);
  2793. }
  2794. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2795. {
  2796. BGFX_CHECK_MAIN_THREAD();
  2797. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  2798. }
  2799. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2800. {
  2801. BGFX_CHECK_MAIN_THREAD();
  2802. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  2803. }
  2804. void setIndexBuffer(const TransientIndexBuffer* _tib)
  2805. {
  2806. setIndexBuffer(_tib, 0, UINT32_MAX);
  2807. }
  2808. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  2809. {
  2810. BGFX_CHECK_MAIN_THREAD();
  2811. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2812. uint32_t numIndices = bx::uint32_min(_numIndices, _tib->size/2);
  2813. s_ctx->setIndexBuffer(_tib, _tib->startIndex + _firstIndex, numIndices);
  2814. }
  2815. void setVertexBuffer(VertexBufferHandle _handle)
  2816. {
  2817. setVertexBuffer(_handle, 0, UINT32_MAX);
  2818. }
  2819. void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  2820. {
  2821. BGFX_CHECK_MAIN_THREAD();
  2822. s_ctx->setVertexBuffer(_handle, _startVertex, _numVertices);
  2823. }
  2824. void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices)
  2825. {
  2826. BGFX_CHECK_MAIN_THREAD();
  2827. s_ctx->setVertexBuffer(_handle, _numVertices);
  2828. }
  2829. void setVertexBuffer(const TransientVertexBuffer* _tvb)
  2830. {
  2831. setVertexBuffer(_tvb, 0, UINT32_MAX);
  2832. }
  2833. void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  2834. {
  2835. BGFX_CHECK_MAIN_THREAD();
  2836. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2837. s_ctx->setVertexBuffer(_tvb, _startVertex, _numVertices);
  2838. }
  2839. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num)
  2840. {
  2841. BGFX_CHECK_MAIN_THREAD();
  2842. BX_CHECK(NULL != _idb, "_idb can't be NULL");
  2843. s_ctx->setInstanceDataBuffer(_idb, _num);
  2844. }
  2845. void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2846. {
  2847. BGFX_CHECK_MAIN_THREAD();
  2848. s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
  2849. }
  2850. void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2851. {
  2852. BGFX_CHECK_MAIN_THREAD();
  2853. s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
  2854. }
  2855. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  2856. {
  2857. BGFX_CHECK_MAIN_THREAD();
  2858. s_ctx->setTexture(_stage, _sampler, _handle, _flags);
  2859. }
  2860. void setTexture(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, uint32_t _flags)
  2861. {
  2862. BGFX_CHECK_MAIN_THREAD();
  2863. s_ctx->setTexture(_stage, _sampler, _handle, _attachment, _flags);
  2864. }
  2865. uint32_t touch(uint8_t _id)
  2866. {
  2867. ProgramHandle handle = BGFX_INVALID_HANDLE;
  2868. return submit(_id, handle);
  2869. }
  2870. uint32_t submit(uint8_t _id, ProgramHandle _program, int32_t _depth)
  2871. {
  2872. OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
  2873. return submit(_id, _program, handle, _depth);
  2874. }
  2875. uint32_t submit(uint8_t _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, int32_t _depth)
  2876. {
  2877. BGFX_CHECK_MAIN_THREAD();
  2878. BX_CHECK(false
  2879. || !isValid(_occlusionQuery)
  2880. || 0 != (g_caps.supported & BGFX_CAPS_OCCLUSION_QUERY)
  2881. , "Occlusion query is not supported! Use bgfx::getCaps to check BGFX_CAPS_OCCLUSION_QUERY backend renderer capabilities."
  2882. );
  2883. return s_ctx->submit(_id, _program, _occlusionQuery, _depth);
  2884. }
  2885. uint32_t submit(uint8_t _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth)
  2886. {
  2887. BGFX_CHECK_MAIN_THREAD();
  2888. return s_ctx->submit(_id, _program, _indirectHandle, _start, _num, _depth);
  2889. }
  2890. void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  2891. {
  2892. BGFX_CHECK_MAIN_THREAD();
  2893. s_ctx->setBuffer(_stage, _handle, _access);
  2894. }
  2895. void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  2896. {
  2897. BGFX_CHECK_MAIN_THREAD();
  2898. s_ctx->setBuffer(_stage, _handle, _access);
  2899. }
  2900. void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  2901. {
  2902. BGFX_CHECK_MAIN_THREAD();
  2903. s_ctx->setBuffer(_stage, _handle, _access);
  2904. }
  2905. void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  2906. {
  2907. BGFX_CHECK_MAIN_THREAD();
  2908. s_ctx->setBuffer(_stage, _handle, _access);
  2909. }
  2910. void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  2911. {
  2912. BGFX_CHECK_MAIN_THREAD();
  2913. s_ctx->setBuffer(_stage, _handle, _access);
  2914. }
  2915. void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  2916. {
  2917. BGFX_CHECK_MAIN_THREAD();
  2918. s_ctx->setImage(_stage, _sampler, _handle, _mip, _access, _format);
  2919. }
  2920. void setImage(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, Access::Enum _access, TextureFormat::Enum _format)
  2921. {
  2922. BGFX_CHECK_MAIN_THREAD();
  2923. s_ctx->setImage(_stage, _sampler, _handle, _attachment, _access, _format);
  2924. }
  2925. uint32_t dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  2926. {
  2927. BGFX_CHECK_MAIN_THREAD();
  2928. return s_ctx->dispatch(_id, _handle, _numX, _numY, _numZ, _flags);
  2929. }
  2930. uint32_t dispatch(uint8_t _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  2931. {
  2932. BGFX_CHECK_MAIN_THREAD();
  2933. return s_ctx->dispatch(_id, _handle, _indirectHandle, _start, _num, _flags);
  2934. }
  2935. void discard()
  2936. {
  2937. BGFX_CHECK_MAIN_THREAD();
  2938. s_ctx->discard();
  2939. }
  2940. void blit(uint8_t _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  2941. {
  2942. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
  2943. }
  2944. void blit(uint8_t _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, FrameBufferHandle _src, uint8_t _attachment, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  2945. {
  2946. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, _attachment, 0, _srcX, _srcY, 0, _width, _height, 0);
  2947. }
  2948. void blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  2949. {
  2950. BGFX_CHECK_MAIN_THREAD();
  2951. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
  2952. s_ctx->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  2953. }
  2954. void blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, FrameBufferHandle _src, uint8_t _attachment, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  2955. {
  2956. BGFX_CHECK_MAIN_THREAD();
  2957. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
  2958. s_ctx->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _attachment, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  2959. }
  2960. void saveScreenShot(const char* _filePath)
  2961. {
  2962. BGFX_CHECK_MAIN_THREAD();
  2963. s_ctx->saveScreenShot(_filePath);
  2964. }
  2965. } // namespace bgfx
  2966. #include <bgfx/c99/bgfx.h>
  2967. #include <bgfx/c99/bgfxplatform.h>
  2968. #define FLAGS_MASK_TEST(_flags, _mask) ( (_flags) == ( (_flags) & (_mask) ) )
  2969. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  2970. | BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER
  2971. | BGFX_TEXTURE_INTERNAL_SHARED
  2972. , BGFX_TEXTURE_RESERVED_MASK
  2973. ) );
  2974. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  2975. | BGFX_RESET_INTERNAL_FORCE
  2976. , BGFX_RESET_RESERVED_MASK
  2977. ) );
  2978. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  2979. | BGFX_STATE_INTERNAL_SCISSOR
  2980. | BGFX_STATE_INTERNAL_OCCLUSION_QUERY
  2981. , BGFX_STATE_RESERVED_MASK
  2982. ) );
  2983. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  2984. | BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE
  2985. , BGFX_SUBMIT_RESERVED_MASK
  2986. ) );
  2987. #undef FLAGS_MASK_TEST
  2988. BX_STATIC_ASSERT(bgfx::Fatal::Count == bgfx::Fatal::Enum(BGFX_FATAL_COUNT) );
  2989. BX_STATIC_ASSERT(bgfx::RendererType::Count == bgfx::RendererType::Enum(BGFX_RENDERER_TYPE_COUNT) );
  2990. BX_STATIC_ASSERT(bgfx::Attrib::Count == bgfx::Attrib::Enum(BGFX_ATTRIB_COUNT) );
  2991. BX_STATIC_ASSERT(bgfx::AttribType::Count == bgfx::AttribType::Enum(BGFX_ATTRIB_TYPE_COUNT) );
  2992. BX_STATIC_ASSERT(bgfx::TextureFormat::Count == bgfx::TextureFormat::Enum(BGFX_TEXTURE_FORMAT_COUNT) );
  2993. BX_STATIC_ASSERT(bgfx::UniformType::Count == bgfx::UniformType::Enum(BGFX_UNIFORM_TYPE_COUNT) );
  2994. BX_STATIC_ASSERT(bgfx::RenderFrame::Count == bgfx::RenderFrame::Enum(BGFX_RENDER_FRAME_COUNT) );
  2995. BX_STATIC_ASSERT(sizeof(bgfx::Memory) == sizeof(bgfx_memory_t) );
  2996. BX_STATIC_ASSERT(sizeof(bgfx::VertexDecl) == sizeof(bgfx_vertex_decl_t) );
  2997. BX_STATIC_ASSERT(sizeof(bgfx::TransientIndexBuffer) == sizeof(bgfx_transient_index_buffer_t) );
  2998. BX_STATIC_ASSERT(sizeof(bgfx::TransientVertexBuffer) == sizeof(bgfx_transient_vertex_buffer_t) );
  2999. BX_STATIC_ASSERT(sizeof(bgfx::InstanceDataBuffer) == sizeof(bgfx_instance_data_buffer_t) );
  3000. BX_STATIC_ASSERT(sizeof(bgfx::TextureInfo) == sizeof(bgfx_texture_info_t) );
  3001. BX_STATIC_ASSERT(sizeof(bgfx::Caps) == sizeof(bgfx_caps_t) );
  3002. BX_STATIC_ASSERT(sizeof(bgfx::PlatformData) == sizeof(bgfx_platform_data_t) );
  3003. BX_STATIC_ASSERT(sizeof(bgfx::InternalData) == sizeof(bgfx_internal_data_t) );
  3004. namespace bgfx
  3005. {
  3006. struct CallbackC99 : public CallbackI
  3007. {
  3008. virtual ~CallbackC99()
  3009. {
  3010. }
  3011. virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
  3012. {
  3013. m_interface->vtbl->fatal(m_interface, (bgfx_fatal_t)_code, _str);
  3014. }
  3015. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) BX_OVERRIDE
  3016. {
  3017. m_interface->vtbl->trace_vargs(m_interface, _filePath, _line, _format, _argList);
  3018. }
  3019. virtual uint32_t cacheReadSize(uint64_t _id) BX_OVERRIDE
  3020. {
  3021. return m_interface->vtbl->cache_read_size(m_interface, _id);
  3022. }
  3023. virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) BX_OVERRIDE
  3024. {
  3025. return m_interface->vtbl->cache_read(m_interface, _id, _data, _size);
  3026. }
  3027. virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) BX_OVERRIDE
  3028. {
  3029. m_interface->vtbl->cache_write(m_interface, _id, _data, _size);
  3030. }
  3031. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
  3032. {
  3033. m_interface->vtbl->screen_shot(m_interface, _filePath, _width, _height, _pitch, _data, _size, _yflip);
  3034. }
  3035. virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t _pitch, TextureFormat::Enum _format, bool _yflip) BX_OVERRIDE
  3036. {
  3037. m_interface->vtbl->capture_begin(m_interface, _width, _height, _pitch, (bgfx_texture_format_t)_format, _yflip);
  3038. }
  3039. virtual void captureEnd() BX_OVERRIDE
  3040. {
  3041. m_interface->vtbl->capture_end(m_interface);
  3042. }
  3043. virtual void captureFrame(const void* _data, uint32_t _size) BX_OVERRIDE
  3044. {
  3045. m_interface->vtbl->capture_frame(m_interface, _data, _size);
  3046. }
  3047. bgfx_callback_interface_t* m_interface;
  3048. };
  3049. class AllocatorC99 : public bx::AllocatorI
  3050. {
  3051. public:
  3052. virtual ~AllocatorC99()
  3053. {
  3054. }
  3055. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  3056. {
  3057. return m_interface->vtbl->realloc(m_interface, _ptr, _size, _align, _file, _line);
  3058. }
  3059. bgfx_allocator_interface_t* m_interface;
  3060. };
  3061. } // namespace bgfx
  3062. BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
  3063. {
  3064. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3065. decl->begin(bgfx::RendererType::Enum(_renderer) );
  3066. }
  3067. BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
  3068. {
  3069. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3070. decl->add(bgfx::Attrib::Enum(_attrib)
  3071. , _num
  3072. , bgfx::AttribType::Enum(_type)
  3073. , _normalized
  3074. , _asInt
  3075. );
  3076. }
  3077. BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
  3078. {
  3079. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3080. decl->skip(_num);
  3081. }
  3082. BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
  3083. {
  3084. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3085. decl->end();
  3086. }
  3087. BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
  3088. {
  3089. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  3090. bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  3091. }
  3092. BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
  3093. {
  3094. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  3095. bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  3096. }
  3097. BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
  3098. {
  3099. bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
  3100. bgfx::VertexDecl& srcDecl = *(bgfx::VertexDecl*)_srcDecl;
  3101. bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
  3102. }
  3103. BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
  3104. {
  3105. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  3106. return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
  3107. }
  3108. BGFX_C_API void bgfx_image_swizzle_bgra8(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
  3109. {
  3110. bgfx::imageSwizzleBgra8(_width, _height, _pitch, _src, _dst);
  3111. }
  3112. BGFX_C_API void bgfx_image_rgba8_downsample_2x2(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
  3113. {
  3114. bgfx::imageRgba8Downsample2x2(_width, _height, _pitch, _src, _dst);
  3115. }
  3116. BGFX_C_API uint8_t bgfx_get_supported_renderers(bgfx_renderer_type_t _enum[BGFX_RENDERER_TYPE_COUNT])
  3117. {
  3118. return bgfx::getSupportedRenderers( (bgfx::RendererType::Enum*)_enum);
  3119. }
  3120. BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
  3121. {
  3122. return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
  3123. }
  3124. BGFX_C_API bool bgfx_init(bgfx_renderer_type_t _type, uint16_t _vendorId, uint16_t _deviceId, bgfx_callback_interface_t* _callback, bgfx_allocator_interface_t* _allocator)
  3125. {
  3126. static bgfx::CallbackC99 s_callback;
  3127. s_callback.m_interface = _callback;
  3128. static bgfx::AllocatorC99 s_allocator;
  3129. s_allocator.m_interface = _allocator;
  3130. return bgfx::init(bgfx::RendererType::Enum(_type)
  3131. , _vendorId
  3132. , _deviceId
  3133. , NULL == _callback ? NULL : &s_callback
  3134. , NULL == _allocator ? NULL : &s_allocator
  3135. );
  3136. }
  3137. BGFX_C_API void bgfx_shutdown()
  3138. {
  3139. return bgfx::shutdown();
  3140. }
  3141. BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  3142. {
  3143. bgfx::reset(_width, _height, _flags);
  3144. }
  3145. BGFX_C_API uint32_t bgfx_frame()
  3146. {
  3147. return bgfx::frame();
  3148. }
  3149. BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type()
  3150. {
  3151. return bgfx_renderer_type_t(bgfx::getRendererType() );
  3152. }
  3153. BGFX_C_API const bgfx_caps_t* bgfx_get_caps()
  3154. {
  3155. return (const bgfx_caps_t*)bgfx::getCaps();
  3156. }
  3157. BGFX_C_API const bgfx_hmd_t* bgfx_get_hmd()
  3158. {
  3159. return (const bgfx_hmd_t*)bgfx::getHMD();
  3160. }
  3161. BGFX_C_API const bgfx_stats_t* bgfx_get_stats()
  3162. {
  3163. return (const bgfx_stats_t*)bgfx::getStats();
  3164. }
  3165. BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
  3166. {
  3167. return (const bgfx_memory_t*)bgfx::alloc(_size);
  3168. }
  3169. BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
  3170. {
  3171. return (const bgfx_memory_t*)bgfx::copy(_data, _size);
  3172. }
  3173. BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
  3174. {
  3175. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
  3176. }
  3177. BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData)
  3178. {
  3179. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size, _releaseFn, _userData);
  3180. }
  3181. BGFX_C_API void bgfx_set_debug(uint32_t _debug)
  3182. {
  3183. bgfx::setDebug(_debug);
  3184. }
  3185. BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
  3186. {
  3187. bgfx::dbgTextClear(_attr, _small);
  3188. }
  3189. BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  3190. {
  3191. va_list argList;
  3192. va_start(argList, _format);
  3193. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  3194. va_end(argList);
  3195. }
  3196. BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  3197. {
  3198. bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  3199. }
  3200. BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags)
  3201. {
  3202. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
  3203. handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  3204. return handle.c;
  3205. }
  3206. BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
  3207. {
  3208. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  3209. bgfx::destroyIndexBuffer(handle.cpp);
  3210. }
  3211. BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  3212. {
  3213. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3214. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
  3215. handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  3216. return handle.c;
  3217. }
  3218. BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
  3219. {
  3220. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3221. bgfx::destroyVertexBuffer(handle.cpp);
  3222. }
  3223. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags)
  3224. {
  3225. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  3226. handle.cpp = bgfx::createDynamicIndexBuffer(_num, _flags);
  3227. return handle.c;
  3228. }
  3229. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags)
  3230. {
  3231. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  3232. handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  3233. return handle.c;
  3234. }
  3235. BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem)
  3236. {
  3237. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3238. bgfx::updateDynamicIndexBuffer(handle.cpp, _startIndex, (const bgfx::Memory*)_mem);
  3239. }
  3240. BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
  3241. {
  3242. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3243. bgfx::destroyDynamicIndexBuffer(handle.cpp);
  3244. }
  3245. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  3246. {
  3247. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3248. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  3249. handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
  3250. return handle.c;
  3251. }
  3252. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  3253. {
  3254. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3255. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  3256. handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  3257. return handle.c;
  3258. }
  3259. BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem)
  3260. {
  3261. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3262. bgfx::updateDynamicVertexBuffer(handle.cpp, _startVertex, (const bgfx::Memory*)_mem);
  3263. }
  3264. BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
  3265. {
  3266. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3267. bgfx::destroyDynamicVertexBuffer(handle.cpp);
  3268. }
  3269. BGFX_C_API bool bgfx_check_avail_transient_index_buffer(uint32_t _num)
  3270. {
  3271. return bgfx::checkAvailTransientIndexBuffer(_num);
  3272. }
  3273. BGFX_C_API bool bgfx_check_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
  3274. {
  3275. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3276. return bgfx::checkAvailTransientVertexBuffer(_num, decl);
  3277. }
  3278. BGFX_C_API bool bgfx_check_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
  3279. {
  3280. return bgfx::checkAvailInstanceDataBuffer(_num, _stride);
  3281. }
  3282. BGFX_C_API bool bgfx_check_avail_transient_buffers(uint32_t _numVertices, const bgfx_vertex_decl_t* _decl, uint32_t _numIndices)
  3283. {
  3284. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3285. return bgfx::checkAvailTransientBuffers(_numVertices, decl, _numIndices);
  3286. }
  3287. BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
  3288. {
  3289. bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
  3290. }
  3291. BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
  3292. {
  3293. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3294. bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
  3295. }
  3296. BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices)
  3297. {
  3298. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3299. return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
  3300. }
  3301. BGFX_C_API const bgfx_instance_data_buffer_t* bgfx_alloc_instance_data_buffer(uint32_t _num, uint16_t _stride)
  3302. {
  3303. return (bgfx_instance_data_buffer_t*)bgfx::allocInstanceDataBuffer(_num, _stride);
  3304. }
  3305. BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num)
  3306. {
  3307. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle;
  3308. handle.cpp = bgfx::createIndirectBuffer(_num);
  3309. return handle.c;
  3310. }
  3311. BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle)
  3312. {
  3313. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  3314. bgfx::destroyIndirectBuffer(handle.cpp);
  3315. }
  3316. BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
  3317. {
  3318. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
  3319. handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
  3320. return handle.c;
  3321. }
  3322. BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
  3323. {
  3324. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  3325. return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
  3326. }
  3327. BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
  3328. {
  3329. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  3330. bgfx::destroyShader(handle.cpp);
  3331. }
  3332. BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
  3333. {
  3334. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
  3335. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
  3336. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  3337. handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
  3338. return handle.c;
  3339. }
  3340. BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders)
  3341. {
  3342. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } csh = { _csh };
  3343. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  3344. handle.cpp = bgfx::createProgram(csh.cpp, _destroyShaders);
  3345. return handle.c;
  3346. }
  3347. BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
  3348. {
  3349. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3350. bgfx::destroyProgram(handle.cpp);
  3351. }
  3352. BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint8_t _numMips, bgfx_texture_format_t _format)
  3353. {
  3354. bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
  3355. bgfx::calcTextureSize(info, _width, _height, _depth, _cubeMap, _numMips, bgfx::TextureFormat::Enum(_format) );
  3356. }
  3357. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
  3358. {
  3359. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3360. bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
  3361. handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
  3362. return handle.c;
  3363. }
  3364. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  3365. {
  3366. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3367. handle.cpp = bgfx::createTexture2D(_width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  3368. return handle.c;
  3369. }
  3370. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
  3371. {
  3372. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3373. handle.cpp = bgfx::createTexture2D(bgfx::BackbufferRatio::Enum(_ratio), _numMips, bgfx::TextureFormat::Enum(_format), _flags);
  3374. return handle.c;
  3375. }
  3376. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  3377. {
  3378. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3379. handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  3380. return handle.c;
  3381. }
  3382. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  3383. {
  3384. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3385. handle.cpp = bgfx::createTextureCube(_size, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  3386. return handle.c;
  3387. }
  3388. BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  3389. {
  3390. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3391. bgfx::updateTexture2D(handle.cpp, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  3392. }
  3393. BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
  3394. {
  3395. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3396. bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
  3397. }
  3398. BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  3399. {
  3400. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3401. bgfx::updateTextureCube(handle.cpp, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  3402. }
  3403. BGFX_C_API void bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data)
  3404. {
  3405. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3406. bgfx::readTexture(handle.cpp, _data);
  3407. }
  3408. BGFX_C_API void bgfx_read_frame_buffer(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, void* _data)
  3409. {
  3410. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3411. bgfx::readTexture(handle.cpp, _attachment, _data);
  3412. }
  3413. BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
  3414. {
  3415. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3416. bgfx::destroyTexture(handle.cpp);
  3417. }
  3418. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags)
  3419. {
  3420. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3421. handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
  3422. return handle.c;
  3423. }
  3424. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags)
  3425. {
  3426. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3427. handle.cpp = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Enum(_ratio), bgfx::TextureFormat::Enum(_format), _textureFlags);
  3428. return handle.c;
  3429. }
  3430. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTextures)
  3431. {
  3432. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3433. handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::TextureHandle*)_handles, _destroyTextures);
  3434. return handle.c;
  3435. }
  3436. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat)
  3437. {
  3438. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3439. handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_depthFormat) );
  3440. return handle.c;
  3441. }
  3442. BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
  3443. {
  3444. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3445. bgfx::destroyFrameBuffer(handle.cpp);
  3446. }
  3447. BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
  3448. {
  3449. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
  3450. handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
  3451. return handle.c;
  3452. }
  3453. BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
  3454. {
  3455. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  3456. bgfx::destroyUniform(handle.cpp);
  3457. }
  3458. BGFX_C_API bgfx_occlusion_query_handle_t bgfx_create_occlusion_query()
  3459. {
  3460. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle;
  3461. handle.cpp = bgfx::createOcclusionQuery();
  3462. return handle.c;
  3463. }
  3464. BGFX_C_API bgfx_occlusion_query_result_t bgfx_get_result(bgfx_occlusion_query_handle_t _handle)
  3465. {
  3466. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  3467. return bgfx_occlusion_query_result_t(bgfx::getResult(handle.cpp) );
  3468. }
  3469. BGFX_C_API void bgfx_destroy_occlusion_query(bgfx_occlusion_query_handle_t _handle)
  3470. {
  3471. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  3472. bgfx::destroyOcclusionQuery(handle.cpp);
  3473. }
  3474. BGFX_C_API void bgfx_set_palette_color(uint8_t _index, const float _rgba[4])
  3475. {
  3476. bgfx::setPaletteColor(_index, _rgba);
  3477. }
  3478. BGFX_C_API void bgfx_set_view_name(uint8_t _id, const char* _name)
  3479. {
  3480. bgfx::setViewName(_id, _name);
  3481. }
  3482. BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3483. {
  3484. bgfx::setViewRect(_id, _x, _y, _width, _height);
  3485. }
  3486. BGFX_C_API void bgfx_set_view_rect_auto(uint8_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio)
  3487. {
  3488. bgfx::setViewRect(_id, _x, _y, bgfx::BackbufferRatio::Enum(_ratio));
  3489. }
  3490. BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3491. {
  3492. bgfx::setViewScissor(_id, _x, _y, _width, _height);
  3493. }
  3494. BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  3495. {
  3496. bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
  3497. }
  3498. BGFX_C_API void bgfx_set_view_clear_mrt(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  3499. {
  3500. bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  3501. }
  3502. BGFX_C_API void bgfx_set_view_seq(uint8_t _id, bool _enabled)
  3503. {
  3504. bgfx::setViewSeq(_id, _enabled);
  3505. }
  3506. BGFX_C_API void bgfx_set_view_frame_buffer(uint8_t _id, bgfx_frame_buffer_handle_t _handle)
  3507. {
  3508. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3509. bgfx::setViewFrameBuffer(_id, handle.cpp);
  3510. }
  3511. BGFX_C_API void bgfx_set_view_transform(uint8_t _id, const void* _view, const void* _proj)
  3512. {
  3513. bgfx::setViewTransform(_id, _view, _proj);
  3514. }
  3515. BGFX_C_API void bgfx_set_view_transform_stereo(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  3516. {
  3517. bgfx::setViewTransform(_id, _view, _projL, _flags, _projR);
  3518. }
  3519. BGFX_C_API void bgfx_set_view_remap(uint8_t _id, uint8_t _num, const void* _remap)
  3520. {
  3521. bgfx::setViewRemap(_id, _num, _remap);
  3522. }
  3523. BGFX_C_API void bgfx_reset_view(uint8_t _id)
  3524. {
  3525. bgfx::resetView(_id);
  3526. }
  3527. BGFX_C_API void bgfx_set_marker(const char* _marker)
  3528. {
  3529. bgfx::setMarker(_marker);
  3530. }
  3531. BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
  3532. {
  3533. bgfx::setState(_state, _rgba);
  3534. }
  3535. BGFX_C_API void bgfx_set_condition(bgfx_occlusion_query_handle_t _handle, bool _visible)
  3536. {
  3537. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  3538. bgfx::setCondition(handle.cpp, _visible);
  3539. }
  3540. BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
  3541. {
  3542. bgfx::setStencil(_fstencil, _bstencil);
  3543. }
  3544. BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3545. {
  3546. return bgfx::setScissor(_x, _y, _width, _height);
  3547. }
  3548. BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
  3549. {
  3550. bgfx::setScissor(_cache);
  3551. }
  3552. BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
  3553. {
  3554. return bgfx::setTransform(_mtx, _num);
  3555. }
  3556. BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num)
  3557. {
  3558. return bgfx::allocTransform( (bgfx::Transform*)_transform, _num);
  3559. }
  3560. BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
  3561. {
  3562. bgfx::setTransform(_cache, _num);
  3563. }
  3564. BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
  3565. {
  3566. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  3567. bgfx::setUniform(handle.cpp, _value, _num);
  3568. }
  3569. BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3570. {
  3571. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  3572. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  3573. }
  3574. BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3575. {
  3576. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3577. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  3578. }
  3579. BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  3580. {
  3581. bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
  3582. }
  3583. BGFX_C_API void bgfx_set_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  3584. {
  3585. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3586. bgfx::setVertexBuffer(handle.cpp, _startVertex, _numVertices);
  3587. }
  3588. BGFX_C_API void bgfx_set_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _numVertices)
  3589. {
  3590. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3591. bgfx::setVertexBuffer(handle.cpp, _numVertices);
  3592. }
  3593. BGFX_C_API void bgfx_set_transient_vertex_buffer(const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  3594. {
  3595. bgfx::setVertexBuffer( (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
  3596. }
  3597. BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _num)
  3598. {
  3599. bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _num);
  3600. }
  3601. BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  3602. {
  3603. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3604. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  3605. }
  3606. BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  3607. {
  3608. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3609. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  3610. }
  3611. BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
  3612. {
  3613. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3614. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3615. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
  3616. }
  3617. BGFX_C_API void bgfx_set_texture_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, uint32_t _flags)
  3618. {
  3619. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3620. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3621. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _attachment, _flags);
  3622. }
  3623. BGFX_C_API uint32_t bgfx_touch(uint8_t _id)
  3624. {
  3625. return bgfx::touch(_id);
  3626. }
  3627. BGFX_C_API uint32_t bgfx_submit(uint8_t _id, bgfx_program_handle_t _handle, int32_t _depth)
  3628. {
  3629. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3630. return bgfx::submit(_id, handle.cpp, _depth);
  3631. }
  3632. BGFX_C_API uint32_t bgfx_submit_occlusion_query(uint8_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, int32_t _depth)
  3633. {
  3634. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
  3635. union { bgfx_occlusion_query_handle c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
  3636. return bgfx::submit(_id, program.cpp, occlusionQuery.cpp, _depth);
  3637. }
  3638. BGFX_C_API uint32_t bgfx_submit_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth)
  3639. {
  3640. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3641. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  3642. return bgfx::submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth);
  3643. }
  3644. BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
  3645. {
  3646. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3647. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3648. bgfx::setImage(_stage, sampler.cpp, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
  3649. }
  3650. BGFX_C_API void bgfx_set_image_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, bgfx_access_t _access, bgfx_texture_format_t _format)
  3651. {
  3652. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3653. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3654. bgfx::setImage(_stage, sampler.cpp, handle.cpp, _attachment, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
  3655. }
  3656. BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
  3657. {
  3658. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  3659. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3660. }
  3661. BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  3662. {
  3663. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3664. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3665. }
  3666. BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
  3667. {
  3668. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3669. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3670. }
  3671. BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  3672. {
  3673. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3674. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3675. }
  3676. BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
  3677. {
  3678. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  3679. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3680. }
  3681. BGFX_C_API uint32_t bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  3682. {
  3683. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3684. return bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags);
  3685. }
  3686. BGFX_C_API uint32_t bgfx_dispatch_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  3687. {
  3688. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3689. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  3690. return bgfx::dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num, _flags);
  3691. }
  3692. BGFX_C_API void bgfx_discard()
  3693. {
  3694. bgfx::discard();
  3695. }
  3696. BGFX_C_API void bgfx_blit(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  3697. {
  3698. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
  3699. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
  3700. bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  3701. }
  3702. BGFX_C_API void bgfx_blit_frame_buffer(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_frame_buffer_handle_t _src, uint8_t _attachment, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  3703. {
  3704. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
  3705. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } src = { _src };
  3706. bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _attachment, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  3707. }
  3708. BGFX_C_API void bgfx_save_screen_shot(const char* _filePath)
  3709. {
  3710. bgfx::saveScreenShot(_filePath);
  3711. }
  3712. BGFX_C_API bgfx_render_frame_t bgfx_render_frame()
  3713. {
  3714. return bgfx_render_frame_t(bgfx::renderFrame() );
  3715. }
  3716. BGFX_C_API void bgfx_set_platform_data(const bgfx_platform_data_t* _data)
  3717. {
  3718. bgfx::setPlatformData(*(const bgfx::PlatformData*)_data);
  3719. }
  3720. BGFX_C_API const bgfx_internal_data_t* bgfx_get_internal_data()
  3721. {
  3722. return (const bgfx_internal_data_t*)bgfx::getInternalData();
  3723. }
  3724. BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr)
  3725. {
  3726. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3727. return bgfx::overrideInternal(handle.cpp, _ptr);
  3728. }
  3729. BGFX_C_API uintptr_t bgfx_override_internal_texture(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
  3730. {
  3731. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3732. return bgfx::overrideInternal(handle.cpp, _width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags);
  3733. }
  3734. BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
  3735. {
  3736. if (_version == BGFX_API_VERSION)
  3737. {
  3738. #define BGFX_IMPORT \
  3739. BGFX_IMPORT_FUNC(render_frame) \
  3740. BGFX_IMPORT_FUNC(set_platform_data) \
  3741. BGFX_IMPORT_FUNC(get_internal_data) \
  3742. BGFX_IMPORT_FUNC(override_internal_texture_ptr) \
  3743. BGFX_IMPORT_FUNC(override_internal_texture) \
  3744. BGFX_IMPORT_FUNC(vertex_decl_begin) \
  3745. BGFX_IMPORT_FUNC(vertex_decl_add) \
  3746. BGFX_IMPORT_FUNC(vertex_decl_skip) \
  3747. BGFX_IMPORT_FUNC(vertex_decl_end) \
  3748. BGFX_IMPORT_FUNC(vertex_pack) \
  3749. BGFX_IMPORT_FUNC(vertex_unpack) \
  3750. BGFX_IMPORT_FUNC(vertex_convert) \
  3751. BGFX_IMPORT_FUNC(weld_vertices) \
  3752. BGFX_IMPORT_FUNC(image_swizzle_bgra8) \
  3753. BGFX_IMPORT_FUNC(image_rgba8_downsample_2x2) \
  3754. BGFX_IMPORT_FUNC(get_supported_renderers) \
  3755. BGFX_IMPORT_FUNC(get_renderer_name) \
  3756. BGFX_IMPORT_FUNC(init) \
  3757. BGFX_IMPORT_FUNC(shutdown) \
  3758. BGFX_IMPORT_FUNC(reset) \
  3759. BGFX_IMPORT_FUNC(frame) \
  3760. BGFX_IMPORT_FUNC(get_renderer_type) \
  3761. BGFX_IMPORT_FUNC(get_caps) \
  3762. BGFX_IMPORT_FUNC(get_hmd) \
  3763. BGFX_IMPORT_FUNC(get_stats) \
  3764. BGFX_IMPORT_FUNC(alloc) \
  3765. BGFX_IMPORT_FUNC(copy) \
  3766. BGFX_IMPORT_FUNC(make_ref) \
  3767. BGFX_IMPORT_FUNC(make_ref_release) \
  3768. BGFX_IMPORT_FUNC(set_debug) \
  3769. BGFX_IMPORT_FUNC(dbg_text_clear) \
  3770. BGFX_IMPORT_FUNC(dbg_text_printf) \
  3771. BGFX_IMPORT_FUNC(dbg_text_image) \
  3772. BGFX_IMPORT_FUNC(create_index_buffer) \
  3773. BGFX_IMPORT_FUNC(destroy_index_buffer) \
  3774. BGFX_IMPORT_FUNC(create_vertex_buffer) \
  3775. BGFX_IMPORT_FUNC(destroy_vertex_buffer) \
  3776. BGFX_IMPORT_FUNC(create_dynamic_index_buffer) \
  3777. BGFX_IMPORT_FUNC(create_dynamic_index_buffer_mem) \
  3778. BGFX_IMPORT_FUNC(update_dynamic_index_buffer) \
  3779. BGFX_IMPORT_FUNC(destroy_dynamic_index_buffer) \
  3780. BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer) \
  3781. BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer_mem) \
  3782. BGFX_IMPORT_FUNC(update_dynamic_vertex_buffer) \
  3783. BGFX_IMPORT_FUNC(destroy_dynamic_vertex_buffer) \
  3784. BGFX_IMPORT_FUNC(check_avail_transient_index_buffer) \
  3785. BGFX_IMPORT_FUNC(check_avail_transient_vertex_buffer) \
  3786. BGFX_IMPORT_FUNC(check_avail_instance_data_buffer) \
  3787. BGFX_IMPORT_FUNC(check_avail_transient_buffers) \
  3788. BGFX_IMPORT_FUNC(alloc_transient_index_buffer) \
  3789. BGFX_IMPORT_FUNC(alloc_transient_vertex_buffer) \
  3790. BGFX_IMPORT_FUNC(alloc_transient_buffers) \
  3791. BGFX_IMPORT_FUNC(alloc_instance_data_buffer) \
  3792. BGFX_IMPORT_FUNC(create_indirect_buffer) \
  3793. BGFX_IMPORT_FUNC(destroy_indirect_buffer) \
  3794. BGFX_IMPORT_FUNC(create_shader) \
  3795. BGFX_IMPORT_FUNC(get_shader_uniforms) \
  3796. BGFX_IMPORT_FUNC(destroy_shader) \
  3797. BGFX_IMPORT_FUNC(create_program) \
  3798. BGFX_IMPORT_FUNC(create_compute_program) \
  3799. BGFX_IMPORT_FUNC(destroy_program) \
  3800. BGFX_IMPORT_FUNC(calc_texture_size) \
  3801. BGFX_IMPORT_FUNC(create_texture) \
  3802. BGFX_IMPORT_FUNC(create_texture_2d) \
  3803. BGFX_IMPORT_FUNC(create_texture_2d_scaled) \
  3804. BGFX_IMPORT_FUNC(create_texture_3d) \
  3805. BGFX_IMPORT_FUNC(create_texture_cube) \
  3806. BGFX_IMPORT_FUNC(update_texture_2d) \
  3807. BGFX_IMPORT_FUNC(update_texture_3d) \
  3808. BGFX_IMPORT_FUNC(update_texture_cube) \
  3809. BGFX_IMPORT_FUNC(destroy_texture) \
  3810. BGFX_IMPORT_FUNC(create_frame_buffer) \
  3811. BGFX_IMPORT_FUNC(create_frame_buffer_scaled) \
  3812. BGFX_IMPORT_FUNC(create_frame_buffer_from_handles) \
  3813. BGFX_IMPORT_FUNC(create_frame_buffer_from_nwh) \
  3814. BGFX_IMPORT_FUNC(destroy_frame_buffer) \
  3815. BGFX_IMPORT_FUNC(create_uniform) \
  3816. BGFX_IMPORT_FUNC(destroy_uniform) \
  3817. BGFX_IMPORT_FUNC(create_occlusion_query) \
  3818. BGFX_IMPORT_FUNC(get_result) \
  3819. BGFX_IMPORT_FUNC(destroy_occlusion_query) \
  3820. BGFX_IMPORT_FUNC(set_palette_color) \
  3821. BGFX_IMPORT_FUNC(set_view_name) \
  3822. BGFX_IMPORT_FUNC(set_view_rect) \
  3823. BGFX_IMPORT_FUNC(set_view_scissor) \
  3824. BGFX_IMPORT_FUNC(set_view_clear) \
  3825. BGFX_IMPORT_FUNC(set_view_clear_mrt) \
  3826. BGFX_IMPORT_FUNC(set_view_seq) \
  3827. BGFX_IMPORT_FUNC(set_view_frame_buffer) \
  3828. BGFX_IMPORT_FUNC(set_view_transform) \
  3829. BGFX_IMPORT_FUNC(set_view_transform_stereo) \
  3830. BGFX_IMPORT_FUNC(set_view_remap) \
  3831. BGFX_IMPORT_FUNC(set_marker) \
  3832. BGFX_IMPORT_FUNC(set_state) \
  3833. BGFX_IMPORT_FUNC(set_condition) \
  3834. BGFX_IMPORT_FUNC(set_stencil) \
  3835. BGFX_IMPORT_FUNC(set_scissor) \
  3836. BGFX_IMPORT_FUNC(set_scissor_cached) \
  3837. BGFX_IMPORT_FUNC(set_transform) \
  3838. BGFX_IMPORT_FUNC(alloc_transform) \
  3839. BGFX_IMPORT_FUNC(set_transform_cached) \
  3840. BGFX_IMPORT_FUNC(set_uniform) \
  3841. BGFX_IMPORT_FUNC(set_index_buffer) \
  3842. BGFX_IMPORT_FUNC(set_dynamic_index_buffer) \
  3843. BGFX_IMPORT_FUNC(set_transient_index_buffer) \
  3844. BGFX_IMPORT_FUNC(set_vertex_buffer) \
  3845. BGFX_IMPORT_FUNC(set_dynamic_vertex_buffer) \
  3846. BGFX_IMPORT_FUNC(set_transient_vertex_buffer) \
  3847. BGFX_IMPORT_FUNC(set_instance_data_buffer) \
  3848. BGFX_IMPORT_FUNC(set_instance_data_from_vertex_buffer) \
  3849. BGFX_IMPORT_FUNC(set_instance_data_from_dynamic_vertex_buffer) \
  3850. BGFX_IMPORT_FUNC(set_texture) \
  3851. BGFX_IMPORT_FUNC(set_texture_from_frame_buffer) \
  3852. BGFX_IMPORT_FUNC(touch) \
  3853. BGFX_IMPORT_FUNC(submit) \
  3854. BGFX_IMPORT_FUNC(submit_occlusion_query) \
  3855. BGFX_IMPORT_FUNC(submit_indirect) \
  3856. BGFX_IMPORT_FUNC(set_image) \
  3857. BGFX_IMPORT_FUNC(set_image_from_frame_buffer) \
  3858. BGFX_IMPORT_FUNC(set_compute_index_buffer) \
  3859. BGFX_IMPORT_FUNC(set_compute_vertex_buffer) \
  3860. BGFX_IMPORT_FUNC(set_compute_dynamic_index_buffer) \
  3861. BGFX_IMPORT_FUNC(set_compute_dynamic_vertex_buffer) \
  3862. BGFX_IMPORT_FUNC(set_compute_indirect_buffer) \
  3863. BGFX_IMPORT_FUNC(dispatch) \
  3864. BGFX_IMPORT_FUNC(dispatch_indirect) \
  3865. BGFX_IMPORT_FUNC(discard) \
  3866. BGFX_IMPORT_FUNC(blit) \
  3867. BGFX_IMPORT_FUNC(save_screen_shot)
  3868. static bgfx_interface_vtbl_t s_bgfx_interface =
  3869. {
  3870. #define BGFX_IMPORT_FUNC(_name) bgfx_##_name,
  3871. BGFX_IMPORT
  3872. #undef BGFX_IMPORT_FUNC
  3873. };
  3874. return &s_bgfx_interface;
  3875. }
  3876. return NULL;
  3877. }