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|
- /*
- * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include "bgfx_p.h"
- //#define DAWN_ENABLE_BACKEND_D3D12
- #define DAWN_ENABLE_BACKEND_VULKAN
- #if BGFX_CONFIG_RENDERER_WEBGPU
- # include "renderer_webgpu.h"
- # include "renderer.h"
- # include "debug_renderdoc.h"
- # include "emscripten.h"
- # if BX_PLATFORM_ANDROID
- # define VK_USE_PLATFORM_ANDROID_KHR
- # elif BX_PLATFORM_LINUX
- # define VK_USE_PLATFORM_XLIB_KHR
- # define VK_USE_PLATFORM_XCB_KHR
- # elif BX_PLATFORM_WINDOWS
- # define VK_USE_PLATFORM_WIN32_KHR
- # elif BX_PLATFORM_OSX
- # define VK_USE_PLATFORM_MACOS_MVK
- # endif // BX_PLATFORM_*
- # define VK_NO_STDINT_H
- # define VK_NO_PROTOTYPES
- # include <vulkan-local/vulkan.h>
- # if BX_PLATFORM_EMSCRIPTEN
- # include "emscripten.h"
- # include "emscripten/html5_webgpu.h"
- # else
- # ifdef DAWN_ENABLE_BACKEND_D3D12
- # include <dawn_native/D3D12Backend.h>
- # endif // !BX_PLATFORM_EMSCRIPTEN
- # ifdef DAWN_ENABLE_BACKEND_VULKAN
- # include <dawn_native/VulkanBackend.h>
- # endif // DAWN_ENABLE_BACKEND_VULKAN
- # include <dawn_native/DawnNative.h>
- # include <dawn/dawn_wsi.h>
- # include <dawn/dawn_proc.h>
- # endif // !BX_PLATFORM_EMSCRIPTEN
- namespace bgfx { namespace webgpu
- {
- // TODO (hugoam) cleanup
- template <class T>
- T defaultDescriptor() { return T(); }
- template <> wgpu::BlendComponent defaultDescriptor() { return { wgpu::BlendOperation::Add, wgpu::BlendFactor::One, wgpu::BlendFactor::Zero }; }
- template <> wgpu::ColorTargetState defaultDescriptor() { return { NULL, wgpu::TextureFormat::RGBA8Unorm, NULL, wgpu::ColorWriteMask::All }; }
- template <> wgpu::StencilFaceState defaultDescriptor() { return { wgpu::CompareFunction::Always, wgpu::StencilOperation::Keep, wgpu::StencilOperation::Keep, wgpu::StencilOperation::Keep }; }
- template <> wgpu::VertexState defaultDescriptor() { return { NULL, {}, "main", 0, NULL }; }
- template <> wgpu::FragmentState defaultDescriptor() { return { NULL, {}, "main", 0, NULL }; }
- template <> wgpu::VertexBufferLayout defaultDescriptor() { return { 0, wgpu::InputStepMode::Vertex, 0, NULL }; }
- template <> wgpu::VertexAttribute defaultDescriptor() { return { wgpu::VertexFormat::Float, 0, 0 }; }
- template <> wgpu::PrimitiveState defaultDescriptor() { return { NULL, wgpu::PrimitiveTopology::TriangleList, wgpu::IndexFormat::Undefined, wgpu::FrontFace::CCW, wgpu::CullMode::None }; }
- template <> wgpu::DepthStencilState defaultDescriptor() { return { NULL, wgpu::TextureFormat::Depth24PlusStencil8, false, wgpu::CompareFunction::Always, defaultDescriptor<wgpu::StencilFaceState>(), defaultDescriptor<wgpu::StencilFaceState>(), 0xff, 0xff }; }
- template <> wgpu::PipelineLayoutDescriptor defaultDescriptor() { return { NULL, "", 0, NULL }; }
- template <> wgpu::TextureViewDescriptor defaultDescriptor() { return {}; }
- template <> wgpu::RenderPassColorAttachmentDescriptor defaultDescriptor() { return { {}, {}, wgpu::LoadOp::Clear, wgpu::StoreOp::Store, { 0.0f, 0.0f, 0.0f, 0.0f } }; }
- template <> wgpu::RenderPassDepthStencilAttachmentDescriptor defaultDescriptor() { return { {}, wgpu::LoadOp::Clear, wgpu::StoreOp::Store, 1.0f, false, wgpu::LoadOp::Clear, wgpu::StoreOp::Store, 0, false }; }
- RenderPassDescriptor::RenderPassDescriptor()
- {
- depthStencilAttachment = defaultDescriptor<wgpu::RenderPassDepthStencilAttachmentDescriptor>();
- for(uint32_t i = 0; i < kMaxColorAttachments; ++i)
- {
- colorAttachments[i] = defaultDescriptor<wgpu::RenderPassColorAttachmentDescriptor>();
- }
- desc = defaultDescriptor<wgpu::RenderPassDescriptor>();
- //desc.colorAttachmentCount = colorAttachmentCount;
- desc.colorAttachments = colorAttachments;
- desc.colorAttachmentCount = 1; // TODO (hugoam) set it properly everywhere
- }
- VertexStateDescriptor::VertexStateDescriptor()
- {
- for(uint32_t i = 0; i < kMaxVertexInputs; ++i)
- {
- buffers[i] = defaultDescriptor<wgpu::VertexBufferLayout>();
- }
- for (uint32_t i = 0; i < kMaxVertexAttributes; ++i)
- {
- attributes[i] = defaultDescriptor<wgpu::VertexAttribute>();
- }
- buffers[0].attributes = &attributes[0];
- //buffers[0].attributeCount = numAttributes;
- desc = defaultDescriptor<wgpu::VertexState>();
- desc.buffers = buffers;
- //desc.vertexBufferCount = numVertexBuffers;
- }
- RenderPipelineDescriptor::RenderPipelineDescriptor()
- {
- //vertex = defaultDescriptor<wgpu::VertexState>();
- fragment = defaultDescriptor<wgpu::FragmentState>();
- depthStencil = defaultDescriptor<wgpu::DepthStencilState>();
- for(uint32_t i = 0; i < kMaxColorAttachments; ++i)
- {
- targets[i] = defaultDescriptor<wgpu::ColorTargetState>();
- }
- desc = defaultDescriptor<wgpu::RenderPipelineDescriptor2>();
- desc.primitive.topology = wgpu::PrimitiveTopology::TriangleList;
- desc.multisample.count = 1;
- fragment.targetCount = 1;
- fragment.targets = targets;
- //wgpu::VertexStateDescriptor inputState = inputState.descriptor();
- desc.vertex = defaultDescriptor<wgpu::VertexState>();
- desc.fragment = NULL;
- //desc.vertexState = &inputState;
- desc.primitive = defaultDescriptor<wgpu::PrimitiveState>();
- desc.depthStencil = NULL;
- }
- // TODO (hugoam) cleanup (end)
- static char s_viewName[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
- inline void setViewType(ViewId _view, const bx::StringView _str)
- {
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION || BGFX_CONFIG_PROFILER) )
- {
- bx::memCopy(&s_viewName[_view][3], _str.getPtr(), _str.getLength() );
- }
- }
- struct PrimInfo
- {
- wgpu::PrimitiveTopology m_type;
- uint32_t m_min;
- uint32_t m_div;
- uint32_t m_sub;
- };
- static const PrimInfo s_primInfo[] =
- {
- { wgpu::PrimitiveTopology::TriangleList, 3, 3, 0 },
- { wgpu::PrimitiveTopology::TriangleStrip, 3, 1, 2 },
- { wgpu::PrimitiveTopology::LineList, 2, 2, 0 },
- { wgpu::PrimitiveTopology::LineStrip, 2, 1, 1 },
- { wgpu::PrimitiveTopology::PointList, 1, 1, 0 },
- };
- BX_STATIC_ASSERT(Topology::Count == BX_COUNTOF(s_primInfo) );
- static const wgpu::VertexFormat s_attribType[][4][2] =
- {
- { // Uint8
- { wgpu::VertexFormat::Uint8x2, wgpu::VertexFormat::Unorm8x2 },
- { wgpu::VertexFormat::Uint8x2, wgpu::VertexFormat::Unorm8x2 },
- { wgpu::VertexFormat::Uint8x4, wgpu::VertexFormat::Unorm8x4 },
- { wgpu::VertexFormat::Uint8x4, wgpu::VertexFormat::Unorm8x4 },
- },
- { // Uint10
- { wgpu::VertexFormat::Uint16x2, wgpu::VertexFormat::Unorm16x2 },
- { wgpu::VertexFormat::Uint16x2, wgpu::VertexFormat::Unorm16x2 },
- { wgpu::VertexFormat::Uint16x4, wgpu::VertexFormat::Unorm16x4 },
- { wgpu::VertexFormat::Uint16x4, wgpu::VertexFormat::Unorm16x4 },
- },
- { // Int16
- { wgpu::VertexFormat::Sint16x2, wgpu::VertexFormat::Snorm16x2 },
- { wgpu::VertexFormat::Sint16x2, wgpu::VertexFormat::Snorm16x2 },
- { wgpu::VertexFormat::Sint16x4, wgpu::VertexFormat::Snorm16x4 },
- { wgpu::VertexFormat::Sint16x4, wgpu::VertexFormat::Snorm16x4 },
- },
- { // Half
- { wgpu::VertexFormat::Float16x2, wgpu::VertexFormat::Float16x2 },
- { wgpu::VertexFormat::Float16x2, wgpu::VertexFormat::Float16x2 },
- { wgpu::VertexFormat::Float16x4, wgpu::VertexFormat::Float16x4 },
- { wgpu::VertexFormat::Float16x4, wgpu::VertexFormat::Float16x4 },
- },
- { // Float
- { wgpu::VertexFormat::Float32, wgpu::VertexFormat::Float32 },
- { wgpu::VertexFormat::Float32x2, wgpu::VertexFormat::Float32x2 },
- { wgpu::VertexFormat::Float32x3, wgpu::VertexFormat::Float32x3 },
- { wgpu::VertexFormat::Float32x4, wgpu::VertexFormat::Float32x4 },
- },
- };
- BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
- static const wgpu::CullMode s_cullMode[] =
- {
- wgpu::CullMode::None,
- wgpu::CullMode::Front,
- wgpu::CullMode::Back,
- wgpu::CullMode::None,
- };
- static const wgpu::BlendFactor s_blendFactor[][2] =
- {
- { wgpu::BlendFactor(0), wgpu::BlendFactor(0) }, // ignored
- { wgpu::BlendFactor::Zero, wgpu::BlendFactor::Zero }, // ZERO
- { wgpu::BlendFactor::One, wgpu::BlendFactor::One }, // ONE
- { wgpu::BlendFactor::SrcColor, wgpu::BlendFactor::SrcAlpha }, // SRC_COLOR
- { wgpu::BlendFactor::OneMinusSrcColor, wgpu::BlendFactor::OneMinusSrcAlpha }, // INV_SRC_COLOR
- { wgpu::BlendFactor::SrcAlpha, wgpu::BlendFactor::SrcAlpha }, // SRC_ALPHA
- { wgpu::BlendFactor::OneMinusSrcAlpha, wgpu::BlendFactor::OneMinusSrcAlpha }, // INV_SRC_ALPHA
- { wgpu::BlendFactor::DstAlpha, wgpu::BlendFactor::DstAlpha }, // DST_ALPHA
- { wgpu::BlendFactor::OneMinusDstAlpha, wgpu::BlendFactor::OneMinusDstAlpha }, // INV_DST_ALPHA
- { wgpu::BlendFactor::DstColor, wgpu::BlendFactor::DstAlpha }, // DST_COLOR
- { wgpu::BlendFactor::OneMinusDstColor, wgpu::BlendFactor::OneMinusDstAlpha }, // INV_DST_COLOR
- { wgpu::BlendFactor::SrcAlphaSaturated, wgpu::BlendFactor::One }, // SRC_ALPHA_SAT
- { wgpu::BlendFactor::BlendColor, wgpu::BlendFactor::BlendColor }, // FACTOR
- { wgpu::BlendFactor::OneMinusBlendColor, wgpu::BlendFactor::OneMinusBlendColor }, // INV_FACTOR
- };
- static const wgpu::BlendOperation s_blendEquation[] =
- {
- wgpu::BlendOperation::Add,
- wgpu::BlendOperation::Subtract,
- wgpu::BlendOperation::ReverseSubtract,
- wgpu::BlendOperation::Min,
- wgpu::BlendOperation::Max,
- };
- static const wgpu::CompareFunction s_cmpFunc[] =
- {
- wgpu::CompareFunction::Always, // ignored
- wgpu::CompareFunction::Less,
- wgpu::CompareFunction::LessEqual,
- wgpu::CompareFunction::Equal,
- wgpu::CompareFunction::GreaterEqual,
- wgpu::CompareFunction::Greater,
- wgpu::CompareFunction::NotEqual,
- wgpu::CompareFunction::Never,
- wgpu::CompareFunction::Always,
- };
- static const wgpu::StencilOperation s_stencilOp[] =
- {
- wgpu::StencilOperation::Zero,
- wgpu::StencilOperation::Keep,
- wgpu::StencilOperation::Replace,
- wgpu::StencilOperation::IncrementWrap,
- wgpu::StencilOperation::IncrementClamp,
- wgpu::StencilOperation::DecrementWrap,
- wgpu::StencilOperation::DecrementClamp,
- wgpu::StencilOperation::Invert,
- };
- static const wgpu::AddressMode s_textureAddress[] =
- {
- wgpu::AddressMode::Repeat,
- wgpu::AddressMode::MirrorRepeat,
- wgpu::AddressMode::ClampToEdge,
- wgpu::AddressMode(0), // Border ? ClampToZero ?
- };
- static const wgpu::FilterMode s_textureFilterMinMag[] =
- {
- wgpu::FilterMode::Linear,
- wgpu::FilterMode::Nearest,
- wgpu::FilterMode::Linear,
- };
- static const wgpu::FilterMode s_textureFilterMip[] =
- {
- wgpu::FilterMode::Linear,
- wgpu::FilterMode::Nearest,
- };
- struct TextureFormatInfo
- {
- wgpu::TextureFormat m_fmt;
- wgpu::TextureFormat m_fmtSrgb;
- };
- static TextureFormatInfo s_textureFormat[] =
- {
- { wgpu::TextureFormat::BC1RGBAUnorm, wgpu::TextureFormat::BC1RGBAUnormSrgb }, // BC1
- { wgpu::TextureFormat::BC2RGBAUnorm, wgpu::TextureFormat::BC2RGBAUnormSrgb }, // BC2
- { wgpu::TextureFormat::BC3RGBAUnorm, wgpu::TextureFormat::BC3RGBAUnormSrgb }, // BC3
- { wgpu::TextureFormat::BC4RUnorm, wgpu::TextureFormat::Undefined }, // BC4 // BC4RSnorm ??
- { wgpu::TextureFormat::BC5RGUnorm, wgpu::TextureFormat::Undefined }, // BC5 // BC5RGSnorm ??
- { wgpu::TextureFormat::BC6HRGBUfloat, wgpu::TextureFormat::Undefined }, // BC6H // BC6HRGBSfloat ??
- { wgpu::TextureFormat::BC7RGBAUnorm, wgpu::TextureFormat::BC7RGBAUnormSrgb }, // BC7
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ETC1
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ETC2
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ETC2A
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ETC2A1
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // PTC12
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // PTC14
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // PTC12A
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // PTC14A
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // PTC22
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // PTC24
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ATC
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ATCE
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ATCI
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ASTC4x4
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ASTC5x5
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ASTC6x6
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ASTC8x5
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ASTC8x6
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ASTC10x5
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // Unknown
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // R1
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // A8
- { wgpu::TextureFormat::R8Unorm, wgpu::TextureFormat::Undefined }, // R8
- { wgpu::TextureFormat::R8Sint, wgpu::TextureFormat::Undefined }, // R8I
- { wgpu::TextureFormat::R8Uint, wgpu::TextureFormat::Undefined }, // R8U
- { wgpu::TextureFormat::R8Snorm, wgpu::TextureFormat::Undefined }, // R8S
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // R16
- { wgpu::TextureFormat::R16Sint, wgpu::TextureFormat::Undefined }, // R16I
- { wgpu::TextureFormat::R16Uint, wgpu::TextureFormat::Undefined }, // R16U
- { wgpu::TextureFormat::R16Float, wgpu::TextureFormat::Undefined }, // R16F
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // R16S
- { wgpu::TextureFormat::R32Sint, wgpu::TextureFormat::Undefined }, // R32I
- { wgpu::TextureFormat::R32Uint, wgpu::TextureFormat::Undefined }, // R32U
- { wgpu::TextureFormat::R32Float, wgpu::TextureFormat::Undefined }, // R32F
- { wgpu::TextureFormat::RG8Unorm, wgpu::TextureFormat::Undefined }, // RG8
- { wgpu::TextureFormat::RG8Sint, wgpu::TextureFormat::Undefined }, // RG8I
- { wgpu::TextureFormat::RG8Uint, wgpu::TextureFormat::Undefined }, // RG8U
- { wgpu::TextureFormat::RG8Snorm, wgpu::TextureFormat::Undefined }, // RG8S
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // RG16
- { wgpu::TextureFormat::RG16Sint, wgpu::TextureFormat::Undefined }, // RG16I
- { wgpu::TextureFormat::RG16Uint, wgpu::TextureFormat::Undefined }, // RG16U
- { wgpu::TextureFormat::RG16Float, wgpu::TextureFormat::Undefined }, // RG16F
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // RG16S
- { wgpu::TextureFormat::RG32Sint, wgpu::TextureFormat::Undefined }, // RG32I
- { wgpu::TextureFormat::RG32Uint, wgpu::TextureFormat::Undefined }, // RG32U
- { wgpu::TextureFormat::RG32Float, wgpu::TextureFormat::Undefined }, // RG32F
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // RGB8
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // RGB8I
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // RGB8U
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // RGB8S
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // RGB9E5F
- { wgpu::TextureFormat::BGRA8Unorm, wgpu::TextureFormat::BGRA8UnormSrgb }, // BGRA8
- { wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureFormat::RGBA8UnormSrgb }, // RGBA8
- { wgpu::TextureFormat::RGBA8Sint, wgpu::TextureFormat::Undefined }, // RGBA8I
- { wgpu::TextureFormat::RGBA8Uint, wgpu::TextureFormat::Undefined }, // RGBA8U
- { wgpu::TextureFormat::RGBA8Snorm, wgpu::TextureFormat::Undefined }, // RGBA8S
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // RGBA16
- { wgpu::TextureFormat::RGBA16Sint, wgpu::TextureFormat::Undefined }, // RGBA16I
- { wgpu::TextureFormat::RGBA16Uint, wgpu::TextureFormat::Undefined }, // RGBA16U
- { wgpu::TextureFormat::RGBA16Float, wgpu::TextureFormat::Undefined }, // RGBA16F
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // RGBA16S
- { wgpu::TextureFormat::RGBA32Sint, wgpu::TextureFormat::Undefined }, // RGBA32I
- { wgpu::TextureFormat::RGBA32Uint, wgpu::TextureFormat::Undefined }, // RGBA32U
- { wgpu::TextureFormat::RGBA32Float, wgpu::TextureFormat::Undefined }, // RGBA32F
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // R5G6B5
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // RGBA4
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // RGB5A1
- { wgpu::TextureFormat::RGB10A2Unorm, wgpu::TextureFormat::Undefined }, // RGB10A2
- { wgpu::TextureFormat::RG11B10Ufloat, wgpu::TextureFormat::Undefined }, // RG11B10F
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // UnknownDepth
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // D16
- { wgpu::TextureFormat::Depth24Plus, wgpu::TextureFormat::Undefined }, // D24
- { wgpu::TextureFormat::Depth24PlusStencil8, wgpu::TextureFormat::Undefined }, // D24S8
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // D32
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // D16F
- { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // D24F
- { wgpu::TextureFormat::Depth32Float, wgpu::TextureFormat::Undefined }, // D32F
- { wgpu::TextureFormat::Stencil8, wgpu::TextureFormat::Undefined }, // D0S8
- };
- BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat));
- int32_t s_msaa[] =
- {
- 1,
- 2,
- 4,
- 8,
- 16,
- };
- struct RendererContextWgpu;
- static RendererContextWgpu* s_renderWgpu;
- static bool s_ignoreError = false;
- #if !BX_PLATFORM_EMSCRIPTEN
- DawnSwapChainImplementation(*createSwapChain)(wgpu::Device device, void* nwh);
- # if defined(DAWN_ENABLE_BACKEND_D3D12)
- DawnSwapChainImplementation CreateSwapChainD3D12(wgpu::Device device, void* nwh)
- {
- HWND win32Window = (HWND)nwh;
- return dawn_native::d3d12::CreateNativeSwapChainImpl(device.Get(), win32Window);
- }
- # endif // defined(DAWN_ENABLE_BACKEND_D3D12)
- # if defined(DAWN_ENABLE_BACKEND_VULKAN)
- DawnSwapChainImplementation CreateSwapChainVulkan(wgpu::Device device, void* nwh)
- {
- VkInstance instance = dawn_native::vulkan::GetInstance(device.Get());
- PFN_vkCreateWin32SurfaceKHR vkCreateWin32SurfaceKHR = (PFN_vkCreateWin32SurfaceKHR)dawn_native::vulkan::GetInstanceProcAddr(device.Get(), "vkCreateWin32SurfaceKHR");
- VkSurfaceKHR surface;
- # if BX_PLATFORM_WINDOWS
- // Copied from renderer_vk.cpp -> needs refactor
- {
- VkWin32SurfaceCreateInfoKHR sci;
- sci.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
- sci.pNext = NULL;
- sci.flags = 0;
- sci.hinstance = (HINSTANCE)GetModuleHandle(NULL);
- sci.hwnd = (HWND)nwh;
- VkResult result = vkCreateWin32SurfaceKHR(instance, &sci, NULL, &surface);
- }
- # endif // BX_PLATFORM_WINDOWS
- return dawn_native::vulkan::CreateNativeSwapChainImpl(device.Get(), surface);
- }
- # endif // defined(DAWN_ENABLE_BACKEND_VULKAN)
- #endif // !BX_PLATFORM_EMSCRIPTEN
- struct RendererContextWgpu : public RendererContextI
- {
- RendererContextWgpu()
- : m_frameIndex(0)
- , m_numWindows(0)
- , m_rtMsaa(false)
- , m_capture(NULL)
- , m_captureSize(0)
- {
- bx::memSet(&m_windows, 0xff, sizeof(m_windows) );
- }
- ~RendererContextWgpu()
- {
- }
- bool init(const Init& _init)
- {
- BX_UNUSED(_init);
- BX_TRACE("Init.");
- if (_init.debug
- || _init.profile)
- {
- m_renderDocDll = loadRenderDoc();
- }
- setGraphicsDebuggerPresent(NULL != m_renderDocDll);
- m_fbh.idx = kInvalidHandle;
- bx::memSet(m_uniforms, 0, sizeof(m_uniforms) );
- bx::memSet(&m_resolution, 0, sizeof(m_resolution) );
- #if !BX_PLATFORM_EMSCRIPTEN
- // Default to D3D12, Metal, Vulkan, OpenGL in that order as D3D12 and Metal are the preferred on
- // their respective platforms, and Vulkan is preferred to OpenGL
- # if defined(DAWN_ENABLE_BACKEND_D3D12)
- static wgpu::BackendType backendType = wgpu::BackendType::D3D12;
- # elif defined(DAWN_ENABLE_BACKEND_METAL)
- static wgpu::BackendType backendType = wgpu::BackendType::Metal;
- # elif defined(DAWN_ENABLE_BACKEND_OPENGL)
- static wgpu::BackendType backendType = wgpu::BackendType::OpenGL;
- # elif defined(DAWN_ENABLE_BACKEND_VULKAN)
- static wgpu::BackendType backendType = wgpu::BackendType::Vulkan;
- # else
- # error "Unknown platform."
- # endif // defined(DAWN_ENABLE_BACKEND_*)
- if (BX_ENABLED(BGFX_CONFIG_DEBUG))
- {
- m_instance.EnableBackendValidation(true);
- }
- m_instance.DiscoverDefaultAdapters();
- dawn_native::Adapter backendAdapter;
- std::vector<dawn_native::Adapter> adapters = m_instance.GetAdapters();
- for (dawn_native::Adapter& adapter : adapters)
- {
- wgpu::AdapterProperties properties;
- adapter.GetProperties(&properties);
- if (properties.backendType == backendType)
- {
- backendAdapter = adapter;
- break;
- }
- }
- //BX_ASSERT(adapterIt != adapters.end());
- dawn_native::DeviceDescriptor desc;
- # if defined(DAWN_ENABLE_BACKEND_D3D12)
- desc.forceEnabledToggles.push_back("use_dxc");
- # endif
- desc.forceDisabledToggles.push_back("disallow_unsafe_apis");
- WGPUDevice backendDevice = backendAdapter.CreateDevice(&desc);
- DawnProcTable backendProcs = dawn_native::GetProcs();
- using CreateSwapChain = DawnSwapChainImplementation (*)(wgpu::Device device, void* nwh);
- # if defined(DAWN_ENABLE_BACKEND_D3D12)
- createSwapChain = CreateSwapChainD3D12;
- # elif defined(DAWN_ENABLE_BACKEND_METAL)
- createSwapChain = CreateSwapChainMetal;
- # elif defined(DAWN_ENABLE_BACKEND_NULL)
- createSwapChain = CreateSwapChainNull;
- # elif defined(DAWN_ENABLE_BACKEND_OPENGL)
- createSwapChain = CreateSwapChainOpenGL;
- # elif defined(DAWN_ENABLE_BACKEND_VULKAN)
- createSwapChain = CreateSwapChainVulkan;
- # endif // defined(DAWN_ENABLE_BACKEND_*)
- // Choose whether to use the backend procs and devices directly, or set up the wire.
- WGPUDevice cDevice = backendDevice;
- DawnProcTable procs = backendProcs;
- dawnProcSetProcs(&procs);
- m_device = wgpu::Device::Acquire(cDevice);
- #else
- m_device = wgpu::Device(emscripten_webgpu_get_device());
- #endif // !BX_PLATFORM_EMSCRIPTEN
- auto PrintDeviceError = [](WGPUErrorType errorType, const char* message, void*) {
- BX_UNUSED(errorType);
- if (s_ignoreError)
- {
- BX_TRACE("Device error: %s", message);
- }
- else
- {
- BX_ASSERT(false, "Device error: %s", message);
- }
- s_ignoreError = false;
- };
- if (!m_device)
- {
- BX_WARN(!m_device, "Unable to create WebGPU device.");
- return false;
- }
- m_device.SetUncapturedErrorCallback(PrintDeviceError, NULL);
- bool success = m_mainFrameBuffer.create(
- 0
- , g_platformData.nwh
- , _init.resolution.width
- , _init.resolution.height
- , TextureFormat::Unknown
- , TextureFormat::UnknownDepth
- );
- m_numWindows = 1;
- if (!success)
- {
- return false;
- }
- m_queue = m_device.GetQueue();
- m_cmd.init(m_queue);
- //BGFX_FATAL(NULL != m_cmd.m_commandQueue, Fatal::UnableToInitialize, "Unable to create Metal device.");
- for (uint8_t ii = 0; ii < BGFX_CONFIG_MAX_FRAME_LATENCY; ++ii)
- {
- BX_TRACE("Create scratch buffer %d", ii);
- m_scratchBuffers[ii].create(BGFX_CONFIG_MAX_DRAW_CALLS * 128);
- m_bindStateCache[ii].create(); // (1024);
- }
- for (uint8_t ii = 0; ii < WEBGPU_NUM_UNIFORM_BUFFERS; ++ii)
- {
- bool mapped = true; // ii == WEBGPU_NUM_UNIFORM_BUFFERS - 1;
- m_uniformBuffers[ii].create(BGFX_CONFIG_MAX_DRAW_CALLS * 128, mapped);
- }
- g_caps.supported |= (0
- | BGFX_CAPS_ALPHA_TO_COVERAGE
- | BGFX_CAPS_BLEND_INDEPENDENT
- | BGFX_CAPS_FRAGMENT_DEPTH
- | BGFX_CAPS_INDEX32
- | BGFX_CAPS_INSTANCING
- // | BGFX_CAPS_OCCLUSION_QUERY
- | BGFX_CAPS_SWAP_CHAIN
- | BGFX_CAPS_TEXTURE_2D_ARRAY
- | BGFX_CAPS_TEXTURE_3D
- | BGFX_CAPS_TEXTURE_BLIT
- | BGFX_CAPS_TEXTURE_COMPARE_ALL
- | BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
- | BGFX_CAPS_TEXTURE_READ_BACK
- | BGFX_CAPS_VERTEX_ATTRIB_HALF
- | BGFX_CAPS_VERTEX_ATTRIB_UINT10
- | BGFX_CAPS_COMPUTE
- );
- g_caps.limits.maxTextureSize = 8192;
- g_caps.limits.maxFBAttachments = 4;
- g_caps.supported |= BGFX_CAPS_TEXTURE_CUBE_ARRAY;
- g_caps.supported |= BGFX_CAPS_DRAW_INDIRECT;
- g_caps.limits.maxTextureLayers = 2048;
- g_caps.limits.maxVertexStreams = BGFX_CONFIG_MAX_VERTEX_STREAMS;
- // Maximum number of entries in the buffer argument table, per graphics or compute function are 31.
- // It is decremented by 1 because 1 entry is used for uniforms.
- g_caps.limits.maxComputeBindings = bx::uint32_min(30, BGFX_MAX_COMPUTE_BINDINGS);
- for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
- {
- uint16_t support = 0;
- support |= wgpu::TextureFormat::Undefined != s_textureFormat[ii].m_fmt
- ? BGFX_CAPS_FORMAT_TEXTURE_2D
- | BGFX_CAPS_FORMAT_TEXTURE_3D
- | BGFX_CAPS_FORMAT_TEXTURE_CUBE
- | BGFX_CAPS_FORMAT_TEXTURE_VERTEX
- : BGFX_CAPS_FORMAT_TEXTURE_NONE
- ;
- support |= wgpu::TextureFormat::Undefined != s_textureFormat[ii].m_fmtSrgb
- ? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
- | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
- | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
- | BGFX_CAPS_FORMAT_TEXTURE_VERTEX
- : BGFX_CAPS_FORMAT_TEXTURE_NONE
- ;
- if (!bimg::isCompressed(bimg::TextureFormat::Enum(ii) ) )
- {
- support |= 0
- | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
- // | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA
- ;
- }
- g_caps.formats[ii] = support;
- }
- g_caps.formats[TextureFormat::A8 ] &= ~(BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA);
- g_caps.formats[TextureFormat::RG32I ] &= ~(BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA);
- g_caps.formats[TextureFormat::RG32U ] &= ~(BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA);
- g_caps.formats[TextureFormat::RGBA32I] &= ~(BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA);
- g_caps.formats[TextureFormat::RGBA32U] &= ~(BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA);
- g_caps.formats[TextureFormat::ETC2 ] =
- g_caps.formats[TextureFormat::ETC2A ] =
- g_caps.formats[TextureFormat::ETC2A1] =
- g_caps.formats[TextureFormat::PTC12 ] =
- g_caps.formats[TextureFormat::PTC14 ] =
- g_caps.formats[TextureFormat::PTC12A] =
- g_caps.formats[TextureFormat::PTC14A] =
- g_caps.formats[TextureFormat::R5G6B5] =
- g_caps.formats[TextureFormat::RGBA4 ] =
- g_caps.formats[TextureFormat::RGB5A1] = BGFX_CAPS_FORMAT_TEXTURE_NONE;
- g_caps.formats[TextureFormat::RGB9E5F] &= ~(BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA);
- g_caps.formats[TextureFormat::RG11B10F] &= ~(BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA);
- // disable compressed formats
- for (uint32_t ii = 0; ii < TextureFormat::Unknown; ++ii)
- {
- s_textureFormat[ii].m_fmt = wgpu::TextureFormat::Undefined;
- }
- for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
- {
- if (BGFX_CAPS_FORMAT_TEXTURE_NONE == g_caps.formats[ii])
- {
- s_textureFormat[ii].m_fmt = wgpu::TextureFormat::Undefined;
- s_textureFormat[ii].m_fmtSrgb = wgpu::TextureFormat::Undefined;
- }
- }
- for (uint32_t ii = 1, last = 0; ii < BX_COUNTOF(s_msaa); ++ii)
- {
- // TODO (hugoam)
- //const int32_t sampleCount = 1; //1<<ii;
- //if (m_device.supportsTextureSampleCount(sampleCount) )
- //{
- // s_msaa[ii] = sampleCount;
- // last = ii;
- //}
- //else
- {
- s_msaa[ii] = s_msaa[last];
- }
- }
- // Init reserved part of view name.
- for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
- {
- bx::snprintf(s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED+1, "%3d ", ii);
- }
- m_gpuTimer.init();
- g_internalData.context = &m_device;
- return true;
- }
- void shutdown()
- {
- m_gpuTimer.shutdown();
- m_pipelineStateCache.invalidate();
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
- {
- m_shaders[ii].destroy();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
- {
- m_textures[ii].destroy();
- }
- captureFinish();
- m_mainFrameBuffer.destroy();
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffers); ++ii)
- {
- m_scratchBuffers[ii].destroy();
- }
- m_cmd.shutdown();
- }
- RendererType::Enum getRendererType() const override
- {
- return RendererType::WebGPU;
- }
- const char* getRendererName() const override
- {
- return BGFX_RENDERER_WEBGPU_NAME;
- }
- void createIndexBuffer(IndexBufferHandle _handle, const Memory* _mem, uint16_t _flags) override
- {
- m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags);
- }
- void destroyIndexBuffer(IndexBufferHandle _handle) override
- {
- m_indexBuffers[_handle.idx].destroy();
- }
- void createVertexLayout(VertexLayoutHandle _handle, const VertexLayout& _decl) override
- {
- VertexLayout& decl = m_vertexDecls[_handle.idx];
- bx::memCopy(&decl, &_decl, sizeof(VertexLayout) );
- dump(decl);
- }
- void destroyVertexLayout(VertexLayoutHandle /*_handle*/) override
- {
- }
- void createVertexBuffer(VertexBufferHandle _handle, const Memory* _mem, VertexLayoutHandle _declHandle, uint16_t _flags) override
- {
- m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
- }
- void destroyVertexBuffer(VertexBufferHandle _handle) override
- {
- m_vertexBuffers[_handle.idx].destroy();
- }
- void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
- {
- m_indexBuffers[_handle.idx].create(_size, NULL, _flags);
- }
- void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
- {
- m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
- }
- void destroyDynamicIndexBuffer(IndexBufferHandle _handle) override
- {
- m_indexBuffers[_handle.idx].destroy();
- }
- void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
- {
- VertexLayoutHandle decl = BGFX_INVALID_HANDLE;
- m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
- }
- void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
- {
- m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
- }
- void destroyDynamicVertexBuffer(VertexBufferHandle _handle) override
- {
- m_vertexBuffers[_handle.idx].destroy();
- }
- void createShader(ShaderHandle _handle, const Memory* _mem) override
- {
- m_shaders[_handle.idx].create(_handle, _mem);
- }
- void destroyShader(ShaderHandle _handle) override
- {
- m_shaders[_handle.idx].destroy();
- }
- void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) override
- {
- m_program[_handle.idx].create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
- }
- void destroyProgram(ProgramHandle _handle) override
- {
- m_program[_handle.idx].destroy();
- }
- void* createTexture(TextureHandle _handle, const Memory* _mem, uint64_t _flags, uint8_t _skip) override
- {
- m_textures[_handle.idx].create(_handle, _mem, _flags, _skip);
- return NULL;
- }
- void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) override
- {
- }
- void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) override
- {
- m_textures[_handle.idx].update(_side, _mip, _rect, _z, _depth, _pitch, _mem);
- }
- void updateTextureEnd() override
- {
- }
- void readback(ReadbackWgpu& readback, const TextureWgpu& texture, void* _data)
- {
- m_cmd.kick(false, true);
- m_cmd.beginRender();
- if (readback.m_mapped)
- return;
- BX_ASSERT(readback.m_mip<texture.m_numMips,"Invalid mip: %d num mips:", readback.m_mip,texture.m_numMips);
- uint32_t srcWidth = bx::uint32_max(1, texture.m_width >> readback.m_mip);
- uint32_t srcHeight = bx::uint32_max(1, texture.m_height >> readback.m_mip);
- const uint32_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(texture.m_textureFormat));
- const uint32_t pitch = srcWidth * bpp / 8;
- const uint32_t dstpitch = bx::strideAlign(pitch, kMinBufferOffsetAlignment);
- const uint32_t size = dstpitch * srcHeight;
- // TODO move inside ReadbackWgpu::create
- if (!readback.m_buffer)
- {
- wgpu::BufferDescriptor desc;
- desc.size = size;
- desc.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::MapRead;
- readback.m_buffer = m_device.CreateBuffer(&desc);
- }
- wgpu::ImageCopyTexture imageCopyTexture;
- imageCopyTexture.texture = texture.m_ptr;
- imageCopyTexture.origin = { 0, 0, 0 };
- wgpu::ImageCopyBuffer imageCopyBuffer;
- imageCopyBuffer.buffer = readback.m_buffer;
- imageCopyBuffer.layout.bytesPerRow = dstpitch;
- imageCopyBuffer.layout.rowsPerImage = srcHeight;
- wgpu::Extent3D extent3D = { srcWidth, srcHeight, 1 };
- getBlitCommandEncoder().CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, &extent3D);
- auto finish = [](WGPUBufferMapAsyncStatus status, void* userdata)
- {
- ReadbackWgpu* readback = static_cast<ReadbackWgpu*>(userdata);
- void const* data = readback->m_buffer.GetConstMappedRange();
- if(status == WGPUBufferMapAsyncStatus_Success)
- readback->readback(data);
- };
- m_cmd.finish();
- m_cmd.kick(true);
- readback.m_mapped = true;
- readback.m_data = _data;
- readback.m_size = pitch * srcHeight;
- readback.m_buffer.MapAsync(wgpu::MapMode::Read, 0, size, finish, &readback);
- }
- void readTexture(TextureHandle _handle, void* _data, uint8_t _mip) override
- {
- TextureWgpu& texture = m_textures[_handle.idx];
- readback(texture.m_readback, texture, _data);
- }
- void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, uint16_t _numLayers) override
- {
- TextureWgpu& texture = m_textures[_handle.idx];
- uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
- const Memory* mem = alloc(size);
- bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
- uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
- bx::write(&writer, magic);
- TextureCreate tc;
- tc.m_width = _width;
- tc.m_height = _height;
- tc.m_depth = 0;
- tc.m_numLayers = _numLayers;
- tc.m_numMips = _numMips;
- tc.m_format = TextureFormat::Enum(texture.m_requestedFormat);
- tc.m_cubeMap = false;
- tc.m_mem = NULL;
- bx::write(&writer, tc);
- texture.destroy();
- texture.create(_handle, mem, texture.m_flags, 0);
- release(mem);
- }
- void overrideInternal(TextureHandle _handle, uintptr_t _ptr) override
- {
- BX_UNUSED(_handle, _ptr);
- }
- uintptr_t getInternal(TextureHandle _handle) override
- {
- BX_UNUSED(_handle);
- return 0;
- }
- void destroyTexture(TextureHandle _handle) override
- {
- m_textures[_handle.idx].destroy();
- }
- void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const Attachment* _attachment) override
- {
- m_frameBuffers[_handle.idx].create(_num, _attachment);
- }
- void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat) override
- {
- for (uint32_t ii = 0, num = m_numWindows; ii < num; ++ii)
- {
- FrameBufferHandle handle = m_windows[ii];
- if (isValid(handle)
- && m_frameBuffers[handle.idx].m_nwh == _nwh)
- {
- destroyFrameBuffer(handle);
- }
- }
- uint16_t denseIdx = m_numWindows++;
- m_windows[denseIdx] = _handle;
- FrameBufferWgpu& fb = m_frameBuffers[_handle.idx];
- fb.create(denseIdx, _nwh, _width, _height, _format, _depthFormat);
- fb.m_swapChain->resize(m_frameBuffers[_handle.idx], _width, _height, 0);
- }
- void destroyFrameBuffer(FrameBufferHandle _handle) override
- {
- uint16_t denseIdx = m_frameBuffers[_handle.idx].destroy();
- if (UINT16_MAX != denseIdx)
- {
- --m_numWindows;
- if (m_numWindows > 1)
- {
- FrameBufferHandle handle = m_windows[m_numWindows];
- m_windows[m_numWindows] = {kInvalidHandle};
- if (m_numWindows != denseIdx)
- {
- m_windows[denseIdx] = handle;
- m_frameBuffers[handle.idx].m_denseIdx = denseIdx;
- }
- }
- }
- }
- void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) override
- {
- if (NULL != m_uniforms[_handle.idx])
- {
- BX_FREE(g_allocator, m_uniforms[_handle.idx]);
- }
- uint32_t size = bx::alignUp(g_uniformTypeSize[_type]*_num, 16);
- void* data = BX_ALLOC(g_allocator, size);
- bx::memSet(data, 0, size);
- m_uniforms[_handle.idx] = data;
- m_uniformReg.add(_handle, _name);
- }
- void destroyUniform(UniformHandle _handle) override
- {
- BX_FREE(g_allocator, m_uniforms[_handle.idx]);
- m_uniforms[_handle.idx] = NULL;
- m_uniformReg.remove(_handle);
- }
- void requestScreenShot(FrameBufferHandle _handle, const char* _filePath) override
- {
- BX_UNUSED(_handle); BX_UNUSED(_filePath);
- }
- void updateViewName(ViewId _id, const char* _name) override
- {
- bx::strCopy(
- &s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
- , BX_COUNTOF(s_viewName[0])-BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
- , _name
- );
- }
- void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) override
- {
- bx::memCopy(m_uniforms[_loc], _data, _size);
- }
- void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
- {
- BX_UNUSED(_handle);
- }
- void setMarker(const char* _marker, uint16_t _len) override
- {
- BX_UNUSED(_len);
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
- {
- m_renderEncoder.InsertDebugMarker(_marker);
- }
- }
- virtual void setName(Handle _handle, const char* _name, uint16_t _len) override
- {
- BX_UNUSED(_handle); BX_UNUSED(_name); BX_UNUSED(_len);
- BX_UNUSED(_len);
- switch (_handle.type)
- {
- case Handle::IndexBuffer:
- m_indexBuffers[_handle.idx].m_label.clear();
- m_indexBuffers[_handle.idx].m_label.append(_name);
- break;
- case Handle::Shader:
- m_shaders[_handle.idx].m_label.clear();
- m_shaders[_handle.idx].m_label.append(_name);
- break;
- case Handle::Texture:
- m_textures[_handle.idx].m_label.clear();
- m_textures[_handle.idx].m_label.append(_name);
- break;
- case Handle::VertexBuffer:
- m_vertexBuffers[_handle.idx].m_label.clear();
- m_vertexBuffers[_handle.idx].m_label.append(_name);
- break;
- default:
- BX_ASSERT(false, "Invalid handle type?! %d", _handle.type);
- break;
- }
- }
- void submitBlit(BlitState& _bs, uint16_t _view);
- void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) override;
- void blitSetup(TextVideoMemBlitter& _blitter) override
- {
- BX_UNUSED(_blitter);
- }
- void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) override
- {
- const uint32_t numVertices = _numIndices*4/6;
- if (0 < numVertices)
- {
- m_indexBuffers [_blitter.m_ib->handle.idx].update(
- 0
- , bx::strideAlign(_numIndices*2, 4)
- , _blitter.m_ib->data
- , true
- );
- m_vertexBuffers[_blitter.m_vb->handle.idx].update(
- 0
- , numVertices*_blitter.m_layout.m_stride
- , _blitter.m_vb->data
- , true
- );
- endEncoding();
- uint32_t width = m_resolution.width;
- uint32_t height = m_resolution.height;
- FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
- uint64_t state = 0
- | BGFX_STATE_WRITE_RGB
- | BGFX_STATE_WRITE_A
- | BGFX_STATE_DEPTH_TEST_ALWAYS
- ;
- PipelineStateWgpu* pso = getPipelineState(
- state
- , 0
- , 0
- , fbh
- , _blitter.m_vb->layoutHandle
- , false
- , _blitter.m_program
- , 0
- );
- RenderPassDescriptor renderPassDescriptor;
- wgpu::RenderPassColorAttachmentDescriptor& color = renderPassDescriptor.colorAttachments[0];
- setFrameBuffer(renderPassDescriptor, fbh);
- color.loadOp = wgpu::LoadOp::Load;
- color.storeOp = wgpu::StoreOp::Store;
- // NULL != renderPassDescriptor.colorAttachments[0].resolveTexture
- // ? wgpu::StoreOp::MultisampleResolve
- // : wgpu::StoreOp::Store
- //;
- wgpu::RenderPassEncoder rce = m_cmd.m_renderEncoder.BeginRenderPass(&renderPassDescriptor.desc);
- m_renderEncoder = rce;
- rce.SetViewport(0.0f, 0.0f, (float)width, (float)height, 0.0f, 1.0f);
- rce.SetScissorRect(0.0f, 0.0f, (float)width, (float)height);
- rce.SetPipeline(pso->m_rps);
- ProgramWgpu& program = m_program[_blitter.m_program.idx];
- ScratchBufferWgpu& scratchBuffer = m_scratchBuffers[0];
- BindStateCacheWgpu& bindStates = m_bindStateCache[0];
- float proj[16];
- bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f, 0.0f, false);
- PredefinedUniform& predefined = program.m_predefined[0];
- uint8_t flags = predefined.m_type;
- setShaderUniform(flags, predefined.m_loc, proj, 4);
- BX_ASSERT(program.m_vsh->m_size > 0, "Not supposed to happen");
- const uint32_t voffset = scratchBuffer.write(m_vsScratch, program.m_vsh->m_gpuSize);
- const uint32_t fsize = (NULL != program.m_fsh ? program.m_fsh->m_gpuSize : 0);
- BX_ASSERT(fsize == 0, "Not supposed to happen");
- TextureWgpu& texture = m_textures[_blitter.m_texture.idx];
- BindingsWgpu b;
- BindStateWgpu& bindState = allocBindState(program, bindStates, b, scratchBuffer);
- wgpu::BindGroupEntry& textureEntry = b.m_entries[b.numEntries++];
- textureEntry.binding = program.m_textures[0].binding;
- textureEntry.textureView = texture.m_ptr.CreateView();
- wgpu::BindGroupEntry& samplerEntry = b.m_entries[b.numEntries++];
- samplerEntry.binding = program.m_samplers[0].binding;
- samplerEntry.sampler = 0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & state)
- ? getSamplerState(state)
- : texture.m_sampler;
- bindGroups(program, bindState, b);
- uint32_t numOffset = 1;
- uint32_t offsets[1] = { voffset };
- bindProgram(rce, program, bindState, numOffset, offsets);
- VertexBufferWgpu& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
- rce.SetVertexBuffer(0, vb.m_ptr);
- IndexBufferWgpu& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
- rce.SetIndexBuffer(ib.m_ptr, ib.m_format);
- rce.DrawIndexed(_numIndices, 1, 0, 0, 0);
- }
- }
- bool isDeviceRemoved() override
- {
- return false;
- }
- void flip() override
- {
- for (uint32_t ii = 0, num = m_numWindows; ii < num; ++ii)
- {
- FrameBufferWgpu& frameBuffer = ii == 0 ? m_mainFrameBuffer : m_frameBuffers[m_windows[ii].idx];
- if (NULL != frameBuffer.m_swapChain)
- //&& frameBuffer.m_swapChain->m_drawable)
- {
- SwapChainWgpu& swapChain = *frameBuffer.m_swapChain;
- swapChain.flip();
- }
- }
- m_cmd.m_stagingEncoder = NULL;
- m_cmd.m_renderEncoder = NULL;
- }
- void updateResolution(const Resolution& _resolution)
- {
- m_resolution = _resolution;
- return; // TODO (hugoam)
- m_mainFrameBuffer.m_swapChain->m_maxAnisotropy = !!(_resolution.reset & BGFX_RESET_MAXANISOTROPY)
- ? 16
- : 1
- ;
- const uint32_t maskFlags = ~(0
- | BGFX_RESET_MAXANISOTROPY
- | BGFX_RESET_DEPTH_CLAMP
- | BGFX_RESET_SUSPEND
- );
- if (m_resolution.width != _resolution.width
- || m_resolution.height != _resolution.height
- || (m_resolution.reset&maskFlags) != (_resolution.reset&maskFlags) )
- {
- wgpu::TextureFormat prevMetalLayerPixelFormat; // = m_mainFrameBuffer.m_swapChain->m_metalLayer.pixelFormat;
- BX_UNUSED(prevMetalLayerPixelFormat);
- m_resolution = _resolution;
- m_resolution.reset &= ~BGFX_RESET_INTERNAL_FORCE;
- m_mainFrameBuffer.m_swapChain->resize(m_mainFrameBuffer, _resolution.width, _resolution.height, _resolution.reset);
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
- {
- m_frameBuffers[ii].postReset();
- }
- updateCapture();
- m_textVideoMem.resize(false, _resolution.width, _resolution.height);
- m_textVideoMem.clear();
- //if (prevMetalLayerPixelFormat != m_mainFrameBuffer.m_swapChain->m_metalLayer.pixelFormat)
- {
- //MTL_RELEASE(m_screenshotBlitRenderPipelineState)
- //reset(m_renderPipelineDescriptor);
- //m_renderPipelineDescriptor.colorAttachments[0].pixelFormat = m_mainFrameBuffer.m_swapChain->m_metalLayer.pixelFormat;
- //m_renderPipelineDescriptor.vertexFunction = m_screenshotBlitProgram.m_vsh->m_function;
- //m_renderPipelineDescriptor.fragmentFunction = m_screenshotBlitProgram.m_fsh->m_function;
- //m_screenshotBlitRenderPipelineState = m_device.newRenderPipelineStateWithDescriptor(m_renderPipelineDescriptor);
- }
- }
- }
- void invalidateCompute()
- {
- if (m_computeEncoder)
- {
- m_computeEncoder.EndPass();
- m_computeEncoder = NULL;
- }
- }
- void updateCapture()
- {
- }
- void capture()
- {
- }
- void captureFinish()
- {
- }
- BindStateWgpu& allocBindState(const ProgramWgpu& program, BindStateCacheWgpu& bindStates, BindingsWgpu& bindings, ScratchBufferWgpu& scratchBuffer)
- {
- BindStateWgpu& bindState = bindStates.m_bindStates[bindStates.m_currentBindState];
- bindStates.m_currentBindState++;
- bindState.numOffset = program.m_numUniforms;
- // first two bindings are always uniform buffer (vertex/fragment)
- if (0 < program.m_vsh->m_gpuSize)
- {
- bindings.m_entries[0].binding = 0;
- bindings.m_entries[0].offset = 0;
- bindings.m_entries[0].size = program.m_vsh->m_gpuSize;
- bindings.m_entries[0].buffer = scratchBuffer.m_buffer;
- bindings.numEntries++;
- }
- if (NULL != program.m_fsh
- && 0 < program.m_fsh->m_gpuSize)
- {
- bindings.m_entries[1].binding = 48;
- bindings.m_entries[1].offset = 0;
- bindings.m_entries[1].size = program.m_fsh->m_gpuSize;
- bindings.m_entries[1].buffer = scratchBuffer.m_buffer;
- bindings.numEntries++;
- }
- return bindState;
- }
- void bindGroups(const ProgramWgpu& program, BindStateWgpu& bindState, BindingsWgpu& bindings)
- {
- wgpu::BindGroupDescriptor bindGroupDesc;
- bindGroupDesc.layout = program.m_bindGroupLayout;
- bindGroupDesc.entryCount = bindings.numEntries;
- bindGroupDesc.entries = bindings.m_entries;
- bindState.m_bindGroup = m_device.CreateBindGroup(&bindGroupDesc);
- }
- template <class Encoder>
- void bindProgram(Encoder& encoder, const ProgramWgpu& program, BindStateWgpu& bindState, uint32_t numOffset, uint32_t* offsets)
- {
- BX_ASSERT(bindState.numOffset == numOffset, "We're obviously doing something wrong");
- encoder.SetBindGroup(0, bindState.m_bindGroup, numOffset, offsets);
- }
- BindStateWgpu& allocAndFillBindState(const ProgramWgpu& program, BindStateCacheWgpu& bindStates, ScratchBufferWgpu& scratchBuffer, const RenderBind& renderBind)
- {
- BindingsWgpu b;
- BindStateWgpu& bindState = allocBindState(program, bindStates, b, scratchBuffer);
- for (uint8_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
- {
- const Binding& bind = renderBind.m_bind[stage];
- const BindInfo& bindInfo = program.m_bindInfo[stage];
- bool isUsed = isValid(program.m_bindInfo[stage].m_uniform);
- BX_ASSERT(!isUsed || kInvalidHandle != bind.m_idx, "All expected bindings must be bound with WebGPU");
- if (kInvalidHandle != bind.m_idx)
- {
- switch (bind.m_type)
- {
- case Binding::Image:
- {
- TextureWgpu& texture = m_textures[bind.m_idx];
- wgpu::BindGroupEntry& entry = b.m_entries[b.numEntries++];
- entry.binding = bindInfo.m_binding;
- entry.textureView = texture.getTextureMipLevel(bind.m_mip);
- }
- break;
- case Binding::Texture:
- {
- // apparently bgfx allows to set a texture to a stage that a program does not even use
- if (isUsed)
- {
- TextureWgpu& texture = m_textures[bind.m_idx];
- uint32_t flags = bind.m_samplerFlags;
- wgpu::TextureViewDescriptor viewDesc = defaultDescriptor<wgpu::TextureViewDescriptor>();
- viewDesc.dimension = program.m_textures[bindInfo.m_index].texture.viewDimension;
- wgpu::BindGroupEntry& textureEntry = b.m_entries[b.numEntries++];
- textureEntry.binding = bindInfo.m_binding;
- //textureEntry.textureView = texture.m_ptr.CreateView();
- textureEntry.textureView = texture.m_ptr.CreateView(&viewDesc);
- wgpu::BindGroupEntry& samplerEntry = b.m_entries[b.numEntries++];
- samplerEntry.binding = bindInfo.m_binding + 16;
- samplerEntry.sampler = 0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & flags)
- ? getSamplerState(flags)
- : texture.m_sampler;
- }
- }
- break;
- case Binding::IndexBuffer:
- case Binding::VertexBuffer:
- {
- const BufferWgpu& buffer = Binding::IndexBuffer == bind.m_type
- ? (const BufferWgpu&) m_indexBuffers[bind.m_idx]
- : (const BufferWgpu&) m_vertexBuffers[bind.m_idx]
- ;
- wgpu::BindGroupEntry& entry = b.m_entries[b.numEntries++];
- entry.binding = bindInfo.m_binding;
- entry.offset = 0;
- entry.size = buffer.m_size;
- entry.buffer = buffer.m_ptr;
- }
- break;
- }
- }
- }
- bindGroups(program, bindState, b);
- return bindState;
- };
- void setShaderUniform(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
- {
- if(_flags&kUniformFragmentBit)
- {
- bx::memCopy(&m_fsScratch[_regIndex], _val, _numRegs * 16);
- }
- else
- {
- bx::memCopy(&m_vsScratch[_regIndex], _val, _numRegs * 16);
- }
- }
- void setShaderUniform4f(uint8_t _flags, uint32_t _loc, const void* _val, uint32_t _numRegs)
- {
- setShaderUniform(_flags, _loc, _val, _numRegs);
- }
- void setShaderUniform4x4f(uint8_t _flags, uint32_t _loc, const void* _val, uint32_t _numRegs)
- {
- setShaderUniform(_flags, _loc, _val, _numRegs);
- }
- void commit(UniformBuffer& _uniformBuffer)
- {
- _uniformBuffer.reset();
- for (;;)
- {
- uint32_t opcode = _uniformBuffer.read();
- if (UniformType::End == opcode)
- {
- break;
- }
- UniformType::Enum type;
- uint16_t loc;
- uint16_t num;
- uint16_t copy;
- UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
- const char* data;
- if (copy)
- {
- data = _uniformBuffer.read(g_uniformTypeSize[type]*num);
- }
- else
- {
- UniformHandle handle;
- bx::memCopy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
- data = (const char*)m_uniforms[handle.idx];
- }
- switch ( (uint32_t)type)
- {
- case UniformType::Mat3:
- case UniformType::Mat3|kUniformFragmentBit:
- {
- float* value = (float*)data;
- for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3*16, value += 9)
- {
- Matrix4 mtx;
- mtx.un.val[ 0] = value[0];
- mtx.un.val[ 1] = value[1];
- mtx.un.val[ 2] = value[2];
- mtx.un.val[ 3] = 0.0f;
- mtx.un.val[ 4] = value[3];
- mtx.un.val[ 5] = value[4];
- mtx.un.val[ 6] = value[5];
- mtx.un.val[ 7] = 0.0f;
- mtx.un.val[ 8] = value[6];
- mtx.un.val[ 9] = value[7];
- mtx.un.val[10] = value[8];
- mtx.un.val[11] = 0.0f;
- setShaderUniform(uint8_t(type), loc, &mtx.un.val[0], 3);
- }
- }
- break;
- case UniformType::Sampler:
- case UniformType::Sampler | kUniformFragmentBit:
- case UniformType::Vec4:
- case UniformType::Vec4 | kUniformFragmentBit:
- case UniformType::Mat4:
- case UniformType::Mat4 | kUniformFragmentBit:
- {
- setShaderUniform(uint8_t(type), loc, data, num);
- }
- break;
- case UniformType::End:
- break;
- default:
- BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
- break;
- }
- }
- }
- void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, const float _palette[][4])
- {
- uint32_t width;
- uint32_t height;
- if (isValid(m_fbh) )
- {
- const FrameBufferWgpu& fb = m_frameBuffers[m_fbh.idx];
- width = fb.m_width;
- height = fb.m_height;
- }
- else
- {
- width = m_resolution.width;
- height = m_resolution.height;
- }
- uint64_t state = 0;
- state |= _clear.m_flags & BGFX_CLEAR_COLOR ? BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A : 0;
- state |= _clear.m_flags & BGFX_CLEAR_DEPTH ? BGFX_STATE_DEPTH_TEST_ALWAYS|BGFX_STATE_WRITE_Z : 0;
- state |= BGFX_STATE_PT_TRISTRIP;
- uint64_t stencil = 0;
- stencil |= _clear.m_flags & BGFX_CLEAR_STENCIL ? 0
- | BGFX_STENCIL_TEST_ALWAYS
- | BGFX_STENCIL_FUNC_REF(_clear.m_stencil)
- | BGFX_STENCIL_FUNC_RMASK(0xff)
- | BGFX_STENCIL_OP_FAIL_S_REPLACE
- | BGFX_STENCIL_OP_FAIL_Z_REPLACE
- | BGFX_STENCIL_OP_PASS_Z_REPLACE
- : 0
- ;
- uint32_t numMrt = 1;
- FrameBufferHandle fbh = m_fbh;
- if (isValid(fbh) && m_frameBuffers[fbh.idx].m_swapChain == NULL)
- {
- const FrameBufferWgpu& fb = m_frameBuffers[fbh.idx];
- numMrt = bx::uint32_max(1, fb.m_num);
- }
- wgpu::RenderPassEncoder rce = m_renderEncoder;
- ProgramHandle programHandle = _clearQuad.m_program[numMrt-1];
- const VertexLayout* decl = &_clearQuad.m_layout;
- const PipelineStateWgpu* pso = getPipelineState(
- state
- , stencil
- , 0
- , fbh
- , 1
- , &decl
- , false
- , programHandle
- , 0
- );
- rce.SetPipeline(pso->m_rps);
- float mrtClearColor[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4];
- float mrtClearDepth[4] = { _clear.m_depth };
- if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
- {
- for (uint32_t ii = 0; ii < numMrt; ++ii)
- {
- uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[ii]);
- bx::memCopy(mrtClearColor[ii], _palette[index], 16);
- }
- }
- else
- {
- float rgba[4] =
- {
- _clear.m_index[0]*1.0f/255.0f,
- _clear.m_index[1]*1.0f/255.0f,
- _clear.m_index[2]*1.0f/255.0f,
- _clear.m_index[3]*1.0f/255.0f,
- };
- for (uint32_t ii = 0; ii < numMrt; ++ii)
- {
- bx::memCopy( mrtClearColor[ii]
- , rgba
- , 16
- );
- }
- }
- ProgramWgpu& program = m_program[programHandle.idx];
- ScratchBufferWgpu& scratchBuffer = m_scratchBuffers[0];
- BindStateCacheWgpu& bindStates = m_bindStateCache[0];
- BindingsWgpu b;
- BindStateWgpu& bindState = allocBindState(program, bindStates, b, scratchBuffer);
- const uint32_t voffset = scratchBuffer.write(mrtClearDepth, sizeof(mrtClearDepth), program.m_vsh->m_gpuSize);
- const uint32_t foffset = scratchBuffer.write(mrtClearColor, sizeof(mrtClearColor), program.m_fsh->m_gpuSize);
- uint32_t numOffset = 2;
- uint32_t offsets[2] = { voffset, foffset };
- bindGroups(program, bindState, b);
- const VertexBufferWgpu& vb = m_vertexBuffers[_clearQuad.m_vb.idx];
- bindProgram(rce, program, bindState, numOffset, offsets);
- rce.SetViewport(_rect.m_x, _rect.m_y, _rect.m_width, _rect.m_height, 0.0f, 1.0f);
- rce.SetScissorRect(_rect.m_x, _rect.m_y, _rect.m_width, _rect.m_height);
- rce.SetVertexBuffer(0, vb.m_ptr);
- rce.Draw(4, 1, 0, 0);
- }
- wgpu::TextureViewDescriptor attachmentView(const Attachment& _at, const TextureWgpu& _texture)
- {
- bool _resolve = bool(_texture.m_ptrMsaa);
- BX_UNUSED(_resolve);
- wgpu::TextureViewDescriptor desc;
- if (1 < _texture.m_numSides)
- {
- desc.baseArrayLayer = _at.layer;
- }
- desc.baseMipLevel = _at.mip;
- desc.arrayLayerCount = 1;
- desc.mipLevelCount = 1;
- if (_texture.m_type == TextureWgpu::Texture3D)
- {
- desc.dimension = wgpu::TextureViewDimension::e3D;
- }
- return desc;
- }
- void setFrameBuffer(RenderPassDescriptor& _renderPassDescriptor, FrameBufferHandle _fbh, bool _msaa = true)
- {
- if (!isValid(_fbh)
- || m_frameBuffers[_fbh.idx].m_swapChain)
- {
- SwapChainWgpu* swapChain = !isValid(_fbh)
- ? m_mainFrameBuffer.m_swapChain
- : m_frameBuffers[_fbh.idx].m_swapChain
- ;
- _renderPassDescriptor.colorAttachments[0] = defaultDescriptor<wgpu::RenderPassColorAttachmentDescriptor>();
- _renderPassDescriptor.desc.colorAttachmentCount = 1;
- // Force 1 array layers for attachments
- wgpu::TextureViewDescriptor desc;
- desc.arrayLayerCount = 1;
- if (swapChain->m_backBufferColorMsaa)
- {
- _renderPassDescriptor.colorAttachments[0].attachment = swapChain->m_backBufferColorMsaa.CreateView(&desc);
- _renderPassDescriptor.colorAttachments[0].resolveTarget = swapChain->current();
- }
- else
- {
- _renderPassDescriptor.colorAttachments[0].attachment = swapChain->current();
- }
- _renderPassDescriptor.depthStencilAttachment = defaultDescriptor<wgpu::RenderPassDepthStencilAttachmentDescriptor>();
- _renderPassDescriptor.depthStencilAttachment.attachment = swapChain->m_backBufferDepth.CreateView();
- _renderPassDescriptor.desc.depthStencilAttachment = &_renderPassDescriptor.depthStencilAttachment;
- }
- else
- {
- FrameBufferWgpu& frameBuffer = m_frameBuffers[_fbh.idx];
- _renderPassDescriptor.desc.colorAttachmentCount = frameBuffer.m_num;
- for (uint32_t ii = 0; ii < frameBuffer.m_num; ++ii)
- {
- const TextureWgpu& texture = m_textures[frameBuffer.m_colorHandle[ii].idx];
- const wgpu::TextureViewDescriptor desc = attachmentView(frameBuffer.m_colorAttachment[ii], texture);
- _renderPassDescriptor.colorAttachments[ii] = defaultDescriptor<wgpu::RenderPassColorAttachmentDescriptor>();
- _renderPassDescriptor.colorAttachments[ii].attachment = texture.m_ptrMsaa
- ? texture.m_ptrMsaa.CreateView(&desc)
- : texture.m_ptr.CreateView(&desc)
- ;
- _renderPassDescriptor.colorAttachments[ii].resolveTarget = texture.m_ptrMsaa
- ? texture.m_ptr.CreateView(&desc)
- : wgpu::TextureView()
- ;
- }
- if (isValid(frameBuffer.m_depthHandle) )
- {
- const TextureWgpu& texture = m_textures[frameBuffer.m_depthHandle.idx];
- const wgpu::TextureViewDescriptor desc = attachmentView(frameBuffer.m_depthAttachment, texture);
- _renderPassDescriptor.depthStencilAttachment = defaultDescriptor<wgpu::RenderPassDepthStencilAttachmentDescriptor>();
- _renderPassDescriptor.depthStencilAttachment.attachment = texture.m_ptrMsaa
- ? texture.m_ptrMsaa.CreateView(&desc)
- : texture.m_ptr.CreateView(&desc)
- ;
- _renderPassDescriptor.desc.depthStencilAttachment = &_renderPassDescriptor.depthStencilAttachment;
- }
- }
- m_fbh = _fbh;
- m_rtMsaa = _msaa;
- }
- void setDepthStencilState(wgpu::DepthStencilState& desc, uint64_t _state, uint64_t _stencil = 0)
- {
- const uint32_t fstencil = unpackStencil(0, _stencil);
- const uint32_t func = (_state&BGFX_STATE_DEPTH_TEST_MASK) >> BGFX_STATE_DEPTH_TEST_SHIFT;
- desc.depthWriteEnabled = !!(BGFX_STATE_WRITE_Z & _state);
- desc.depthCompare = s_cmpFunc[func];
- uint32_t bstencil = unpackStencil(1, _stencil);
- const uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
- bstencil = frontAndBack ? bstencil : fstencil;
- desc.stencilFront = defaultDescriptor<wgpu::StencilFaceState>();
- desc.stencilBack = defaultDescriptor<wgpu::StencilFaceState>();
- if (0 != _stencil)
- {
- // TODO (hugoam)
- const uint32_t readMask = (fstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
- const uint32_t writeMask = 0xff;
- desc.stencilReadMask = readMask;
- desc.stencilWriteMask = writeMask;
- desc.stencilFront.failOp = s_stencilOp[(fstencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT];
- desc.stencilFront.depthFailOp = s_stencilOp[(fstencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT];
- desc.stencilFront.passOp = s_stencilOp[(fstencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT];
- desc.stencilFront.compare = s_cmpFunc[(fstencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT];
- desc.stencilBack.failOp = s_stencilOp[(bstencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT];
- desc.stencilBack.depthFailOp = s_stencilOp[(bstencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT];
- desc.stencilBack.passOp = s_stencilOp[(bstencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT];
- desc.stencilBack.compare = s_cmpFunc[(bstencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT];
- }
- }
- RenderPassStateWgpu* getRenderPassState(bgfx::FrameBufferHandle fbh, bool clear, Clear clr)
- {
- bx::HashMurmur2A murmur;
- murmur.begin();
- murmur.add(fbh.idx);
- murmur.add(clear);
- murmur.add(&clr, sizeof(clr));
- uint32_t hash = murmur.end();
- RenderPassStateWgpu* rps = m_renderPassStateCache.find(hash);
- if (NULL == rps)
- {
- rps = BX_NEW(g_allocator, RenderPassStateWgpu);
- m_renderPassStateCache.add(hash, rps);
- }
- return rps;
- }
- PipelineStateWgpu* getPipelineState(
- uint64_t _state
- , uint64_t _stencil
- , uint32_t _rgba
- , FrameBufferHandle _fbh
- , uint8_t _numStreams
- , const VertexLayout** _vertexDecls
- , bool _isIndex16
- , ProgramHandle _program
- , uint8_t _numInstanceData
- )
- {
- _state &= 0
- | BGFX_STATE_WRITE_RGB
- | BGFX_STATE_WRITE_A
- | BGFX_STATE_WRITE_Z
- | BGFX_STATE_DEPTH_TEST_MASK
- | BGFX_STATE_BLEND_MASK
- | BGFX_STATE_BLEND_EQUATION_MASK
- | BGFX_STATE_BLEND_INDEPENDENT
- | BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
- | BGFX_STATE_CULL_MASK
- | BGFX_STATE_MSAA
- | BGFX_STATE_LINEAA
- | BGFX_STATE_CONSERVATIVE_RASTER
- | BGFX_STATE_PT_MASK
- ;
- const bool independentBlendEnable = !!(BGFX_STATE_BLEND_INDEPENDENT & _state);
- const ProgramWgpu& program = m_program[_program.idx];
- bx::HashMurmur2A murmur;
- murmur.begin();
- murmur.add(_state);
- murmur.add(_stencil);
- murmur.add(independentBlendEnable ? _rgba : 0);
- murmur.add(_numInstanceData);
- FrameBufferWgpu& frameBuffer = !isValid(_fbh) ? m_mainFrameBuffer : m_frameBuffers[_fbh.idx];
- murmur.add(frameBuffer.m_pixelFormatHash);
- murmur.add(program.m_vsh->m_hash);
- if (NULL != program.m_fsh)
- {
- murmur.add(program.m_fsh->m_hash);
- }
- for (uint8_t ii = 0; ii < _numStreams; ++ii)
- {
- murmur.add(_vertexDecls[ii]->m_hash);
- }
- uint32_t hash = murmur.end();
- PipelineStateWgpu* pso = m_pipelineStateCache.find(hash);
- if (NULL == pso)
- {
- pso = BX_NEW(g_allocator, PipelineStateWgpu);
- //pd.alphaToCoverageEnabled = !!(BGFX_STATE_BLEND_ALPHA_TO_COVERAGE & _state);
- RenderPipelineDescriptor& pd = pso->m_rpd;
- uint32_t frameBufferAttachment = 1;
- uint32_t sampleCount = 1;
- if (!isValid(_fbh)
- || s_renderWgpu->m_frameBuffers[_fbh.idx].m_swapChain)
- {
- SwapChainWgpu& swapChain = !isValid(_fbh)
- ? *s_renderWgpu->m_mainFrameBuffer.m_swapChain
- : *s_renderWgpu->m_frameBuffers[_fbh.idx].m_swapChain
- ;
- sampleCount = swapChain.m_backBufferColorMsaa
- ? swapChain.m_sampleCount
- : 1
- ;
- pd.targets[0].format = swapChain.m_colorFormat;
- pd.depthStencil.format = swapChain.m_depthFormat;
- pd.desc.depthStencil = &pd.depthStencil;
- }
- else
- {
- frameBufferAttachment = frameBuffer.m_num;
- for (uint32_t ii = 0; ii < frameBuffer.m_num; ++ii)
- {
- const TextureWgpu& texture = m_textures[frameBuffer.m_colorHandle[ii].idx];
- sampleCount = texture.m_ptrMsaa
- ? texture.m_sampleCount
- : 1
- ;
- pd.targets[ii].format = s_textureFormat[texture.m_textureFormat].m_fmt;
- }
- pd.fragment.targetCount = frameBuffer.m_num;
- if (isValid(frameBuffer.m_depthHandle) )
- {
- const TextureWgpu& texture = m_textures[frameBuffer.m_depthHandle.idx];
- pd.depthStencil.format = s_textureFormat[texture.m_textureFormat].m_fmt;
- pd.desc.depthStencil = &pd.depthStencil;
- }
- }
- const uint32_t blend = uint32_t( (_state&BGFX_STATE_BLEND_MASK )>>BGFX_STATE_BLEND_SHIFT);
- const uint32_t equation = uint32_t( (_state&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT);
- const uint32_t srcRGB = (blend )&0xf;
- const uint32_t dstRGB = (blend>> 4)&0xf;
- const uint32_t srcA = (blend>> 8)&0xf;
- const uint32_t dstA = (blend>>12)&0xf;
- const uint32_t equRGB = (equation )&0x7;
- const uint32_t equA = (equation>>3)&0x7;
- wgpu::ColorWriteMask writeMask = wgpu::ColorWriteMask::None;
- writeMask |= (_state&BGFX_STATE_WRITE_R) ? wgpu::ColorWriteMask::Red : wgpu::ColorWriteMask::None;
- writeMask |= (_state&BGFX_STATE_WRITE_G) ? wgpu::ColorWriteMask::Green : wgpu::ColorWriteMask::None;
- writeMask |= (_state&BGFX_STATE_WRITE_B) ? wgpu::ColorWriteMask::Blue : wgpu::ColorWriteMask::None;
- writeMask |= (_state&BGFX_STATE_WRITE_A) ? wgpu::ColorWriteMask::Alpha : wgpu::ColorWriteMask::None;
- for (uint32_t ii = 0; ii < (independentBlendEnable ? 1 : frameBufferAttachment); ++ii)
- {
- wgpu::ColorTargetState& drt = pd.targets[ii];
- wgpu::BlendState& blend = pd.blends[ii];
- if(!(BGFX_STATE_BLEND_MASK & _state))
- {
- // useless
- blend.color = defaultDescriptor<wgpu::BlendComponent>();
- blend.alpha = defaultDescriptor<wgpu::BlendComponent>();
- drt.blend = NULL;
- }
- else
- {
- blend.color.srcFactor = s_blendFactor[srcRGB][0];
- blend.color.dstFactor = s_blendFactor[dstRGB][0];
- blend.color.operation = s_blendEquation[equRGB];
- blend.alpha.srcFactor = s_blendFactor[srcA][1];
- blend.alpha.dstFactor = s_blendFactor[dstA][1];
- blend.alpha.operation = s_blendEquation[equA];
- drt.blend = &blend;
- }
- drt.writeMask = writeMask;
- }
- if (independentBlendEnable)
- {
- for (uint32_t ii = 1, rgba = _rgba; ii < frameBufferAttachment; ++ii, rgba >>= 11)
- {
- wgpu::ColorTargetState& drt = pd.targets[ii];
- wgpu::BlendState& blend = pd.blends[ii];
- //drt.blendingEnabled = 0 != (rgba&0x7ff);
- const uint32_t src = (rgba )&0xf;
- const uint32_t dst = (rgba>>4)&0xf;
- const uint32_t equationIndex = (rgba>>8)&0x7;
- blend.color.srcFactor = s_blendFactor[src][0];
- blend.color.dstFactor = s_blendFactor[dst][0];
- blend.color.operation = s_blendEquation[equationIndex];
- blend.alpha.srcFactor = s_blendFactor[src][1];
- blend.alpha.dstFactor = s_blendFactor[dst][1];
- blend.alpha.operation = s_blendEquation[equationIndex];
- drt.writeMask = writeMask;
- }
- }
- pd.desc.vertex.module = program.m_vsh->m_module;
- if (NULL != program.m_fsh)
- {
- pd.fragment.module = program.m_fsh->m_module;
- pd.desc.fragment = &pd.fragment;
- }
- setDepthStencilState(pd.depthStencil, _state, _stencil);
- const uint64_t cull = _state & BGFX_STATE_CULL_MASK;
- const uint8_t cullIndex = uint8_t(cull >> BGFX_STATE_CULL_SHIFT);
- pd.desc.primitive.cullMode = s_cullMode[cullIndex];
- pd.desc.primitive.frontFace = (_state & BGFX_STATE_FRONT_CCW) ? wgpu::FrontFace::CCW : wgpu::FrontFace::CW;
- // pd.desc = m_renderPipelineDescriptor;
- pd.desc.multisample.count = sampleCount;
- wgpu::PipelineLayoutDescriptor layout = defaultDescriptor<wgpu::PipelineLayoutDescriptor>();
- layout.bindGroupLayouts = &program.m_bindGroupLayout;
- layout.bindGroupLayoutCount = 1;
- BX_TRACE("Creating WebGPU render pipeline layout for program %s", program.m_vsh->name());
- pd.desc.layout = m_device.CreatePipelineLayout(&layout);
- // TODO (hugoam) this should be cached too ?
- //uint32_t ref = (_state&BGFX_STATE_ALPHA_REF_MASK) >> BGFX_STATE_ALPHA_REF_SHIFT;
- //viewState.m_alphaRef = ref / 255.0f;
- const uint64_t primType = _state & BGFX_STATE_PT_MASK;
- uint8_t primIndex = uint8_t(primType >> BGFX_STATE_PT_SHIFT);
- PrimInfo prim = s_primInfo[primIndex];
- pd.desc.primitive.topology = prim.m_type;
- VertexStateDescriptor vertex;
- vertex.desc.module = program.m_vsh->m_module;
- vertex.desc.bufferCount = 0;
- wgpu::VertexBufferLayout* inputBinding = vertex.buffers;
- wgpu::VertexAttribute* inputAttrib = vertex.attributes;
- auto fillVertexDecl = [&](const ShaderWgpu* _vsh, const VertexLayout& _decl)
- {
- vertex.desc.bufferCount += 1;
- inputBinding->arrayStride = _decl.m_stride;
- inputBinding->stepMode = wgpu::InputStepMode::Vertex;
- inputBinding->attributes = inputAttrib;
- uint32_t numAttribs = 0;
- for(uint32_t attr = 0; attr < Attrib::Count; ++attr)
- {
- if(UINT16_MAX != _decl.m_attributes[attr])
- {
- if(UINT8_MAX == _vsh->m_attrRemap[attr])
- continue;
- inputAttrib->shaderLocation = _vsh->m_attrRemap[attr];
- if(0 == _decl.m_attributes[attr])
- {
- inputAttrib->format = wgpu::VertexFormat::Float3;
- inputAttrib->offset = 0;
- }
- else
- {
- uint8_t num;
- AttribType::Enum type;
- bool normalized;
- bool asInt;
- _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
- inputAttrib->format = s_attribType[type][num-1][normalized];
- inputAttrib->offset = _decl.m_offset[attr];
- }
- ++inputAttrib;
- ++numAttribs;
- }
- }
- inputBinding->attributeCount = numAttribs;
- inputBinding++;
- return numAttribs;
- };
- //bool attrSet[Attrib::Count] = {};
- uint16_t unsettedAttr[Attrib::Count];
- bx::memCopy(unsettedAttr, program.m_vsh->m_attrMask, sizeof(uint16_t) * Attrib::Count);
- uint8_t stream = 0;
- for (; stream < _numStreams; ++stream)
- {
- VertexLayout layout;
- bx::memCopy(&layout, _vertexDecls[stream], sizeof(VertexLayout));
- const uint16_t* attrMask = program.m_vsh->m_attrMask;
- for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
- {
- Attrib::Enum iiattr = Attrib::Enum(ii);
- uint16_t mask = attrMask[ii];
- uint16_t attr = (layout.m_attributes[ii] & mask);
- if (attr == 0)
- {
- layout.m_attributes[ii] = UINT16_MAX;
- }
- if (unsettedAttr[ii] && attr != UINT16_MAX)
- {
- unsettedAttr[ii] = 0;
- }
- }
- fillVertexDecl(program.m_vsh, layout);
- }
- for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
- {
- Attrib::Enum iiattr = Attrib::Enum(ii);
- if (0 < unsettedAttr[ii])
- {
- //uint32_t numAttribs = vertexs.buffers[stream].attributeCount;
- //uint32_t numAttribs = inputBinding->attributeCount;
- //wgpu::VertexBufferLayout* inputAttrib = const_cast<VkVertexInputAttributeDescription*>(_vertexInputState.pVertexAttributeDescriptions + numAttribs);
- inputAttrib->shaderLocation = program.m_vsh->m_attrRemap[ii];
- //inputAttrib->binding = 0;
- inputAttrib->format = wgpu::VertexFormat::Float3; // VK_FORMAT_R32G32B32_SFLOAT;
- inputAttrib->offset = 0;
- vertex.buffers[stream-1].attributeCount++;
- ++inputAttrib;
- }
- }
- // TODO (hugoam) WebGPU will crash whenever we are not supplying the correct number of attributes (which depends on the stride passed to bgfx::allocInstanceDataBuffer)
- // so we need to know the number of live instance attributes in the shader and if they aren't all supplied:
- // - fail the pipeline state creation
- // - bind dummy attributes
- if (0 < _numInstanceData)
- {
- uint32_t numBindings = vertex.desc.bufferCount; // == stream+1 // .vertexBindingDescriptionCount;
- uint32_t firstAttrib = vertex.buffers[stream-1].attributeCount;
- uint32_t numAttribs = firstAttrib;
- inputBinding->arrayStride = _numInstanceData * 16;
- inputBinding->stepMode = wgpu::InputStepMode::Instance;
- for (uint32_t inst = 0; inst < _numInstanceData; ++inst)
- {
- inputAttrib->shaderLocation = numAttribs;
- inputAttrib->format = wgpu::VertexFormat::Float32x4;
- inputAttrib->offset = inst * 16;
- ++numAttribs;
- ++inputAttrib;
- }
- vertex.desc.bufferCount = numBindings + 1;
- vertex.buffers[stream].attributeCount = numAttribs - firstAttrib;
- vertex.buffers[stream].attributes = &vertex.attributes[firstAttrib];
- }
- bool isStrip = prim.m_type == wgpu::PrimitiveTopology::LineStrip
- || prim.m_type == wgpu::PrimitiveTopology::TriangleStrip;
- if (isStrip)
- pd.desc.primitive.stripIndexFormat = _isIndex16 ? wgpu::IndexFormat::Uint16 : wgpu::IndexFormat::Uint32;
- else
- pd.desc.primitive.stripIndexFormat = wgpu::IndexFormat::Undefined;
- pd.desc.vertex = vertex.desc;
- BX_TRACE("Creating WebGPU render pipeline state for program %s", program.m_vsh->name());
- pso->m_rps = m_device.CreateRenderPipeline2(&pd.desc);
- m_pipelineStateCache.add(hash, pso);
- }
- return pso;
- }
- PipelineStateWgpu* getPipelineState(
- uint64_t _state
- , uint64_t _stencil
- , uint32_t _rgba
- , FrameBufferHandle _fbh
- , VertexLayoutHandle _declHandle
- , bool _isIndex16
- , ProgramHandle _program
- , uint8_t _numInstanceData
- )
- {
- const VertexLayout* decl = &m_vertexDecls[_declHandle.idx];
- return getPipelineState(
- _state
- , _stencil
- , _rgba
- , _fbh
- , 1
- , &decl
- , _isIndex16
- , _program
- , _numInstanceData
- );
- }
- PipelineStateWgpu* getComputePipelineState(ProgramHandle _program)
- {
- ProgramWgpu& program = m_program[_program.idx];
- if (NULL == program.m_computePS)
- {
- PipelineStateWgpu* pso = BX_NEW(g_allocator, PipelineStateWgpu);
- program.m_computePS = pso;
- wgpu::PipelineLayoutDescriptor layout = defaultDescriptor<wgpu::PipelineLayoutDescriptor>();
- layout.bindGroupLayouts = &program.m_bindGroupLayout;
- layout.bindGroupLayoutCount = 1;
- BX_TRACE("Creating WebGPU render pipeline layout for program %s", program.m_vsh->name());
- pso->m_layout = m_device.CreatePipelineLayout(&layout);
- wgpu::ComputePipelineDescriptor desc;
- desc.layout = pso->m_layout;
- desc.computeStage = { NULL, program.m_vsh->m_module, "main" };
- BX_TRACE("Creating WebGPU render pipeline state for program %s", program.m_vsh->name());
- pso->m_cps = m_device.CreateComputePipeline(&desc);
- }
- return program.m_computePS;
- }
- wgpu::Sampler getSamplerState(uint32_t _flags)
- {
- _flags &= BGFX_SAMPLER_BITS_MASK;
- SamplerStateWgpu* sampler = m_samplerStateCache.find(_flags);
- if (NULL == sampler)
- {
- sampler = BX_NEW(g_allocator, SamplerStateWgpu);
- wgpu::SamplerDescriptor desc;
- desc.addressModeU = s_textureAddress[(_flags&BGFX_SAMPLER_U_MASK)>>BGFX_SAMPLER_U_SHIFT];
- desc.addressModeV = s_textureAddress[(_flags&BGFX_SAMPLER_V_MASK)>>BGFX_SAMPLER_V_SHIFT];
- desc.addressModeW = s_textureAddress[(_flags&BGFX_SAMPLER_W_MASK)>>BGFX_SAMPLER_W_SHIFT];
- desc.minFilter = s_textureFilterMinMag[(_flags&BGFX_SAMPLER_MIN_MASK)>>BGFX_SAMPLER_MIN_SHIFT];
- desc.magFilter = s_textureFilterMinMag[(_flags&BGFX_SAMPLER_MAG_MASK)>>BGFX_SAMPLER_MAG_SHIFT];
- desc.mipmapFilter = s_textureFilterMip[(_flags&BGFX_SAMPLER_MIP_MASK)>>BGFX_SAMPLER_MIP_SHIFT];
- desc.lodMinClamp = 0;
- desc.lodMaxClamp = bx::kFloatMax;
- const uint32_t cmpFunc = (_flags&BGFX_SAMPLER_COMPARE_MASK)>>BGFX_SAMPLER_COMPARE_SHIFT;
- desc.compare = 0 == cmpFunc
- ? wgpu::CompareFunction::Undefined
- : s_cmpFunc[cmpFunc]
- ;
- sampler->m_sampler = s_renderWgpu->m_device.CreateSampler(&desc);
- m_samplerStateCache.add(_flags, sampler);
- }
- return sampler->m_sampler;
- }
- wgpu::CommandEncoder& getRenderEncoder()
- {
- if (!m_cmd.m_renderEncoder)
- m_cmd.beginRender();
- return m_cmd.m_renderEncoder;
- }
- wgpu::CommandEncoder& getStagingEncoder()
- {
- if (!m_cmd.m_stagingEncoder)
- m_cmd.beginStaging();
- return m_cmd.m_stagingEncoder;
- }
- wgpu::CommandEncoder& getBlitCommandEncoder()
- {
- if (m_renderEncoder || m_computeEncoder)
- endEncoding();
- return getRenderEncoder();
- }
- wgpu::RenderPassEncoder renderPass(bgfx::Frame* _render, bgfx::FrameBufferHandle fbh, bool clear, Clear clr, const char* name = NULL)
- {
- RenderPassStateWgpu* rps = s_renderWgpu->getRenderPassState(fbh, clear, clr);
- RenderPassDescriptor& renderPassDescriptor = rps->m_rpd;
- renderPassDescriptor.desc.label = name;
- setFrameBuffer(renderPassDescriptor, fbh);
- if(clear)
- {
- for(uint32_t ii = 0; ii < g_caps.limits.maxFBAttachments; ++ii)
- {
- wgpu::RenderPassColorAttachmentDescriptor& color = renderPassDescriptor.colorAttachments[ii];
- if(0 != (BGFX_CLEAR_COLOR & clr.m_flags))
- {
- if(0 != (BGFX_CLEAR_COLOR_USE_PALETTE & clr.m_flags))
- {
- uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE - 1, clr.m_index[ii]);
- const float* rgba = _render->m_colorPalette[index];
- const float rr = rgba[0];
- const float gg = rgba[1];
- const float bb = rgba[2];
- const float aa = rgba[3];
- color.clearColor = { rr, gg, bb, aa };
- }
- else
- {
- float rr = clr.m_index[0] * 1.0f / 255.0f;
- float gg = clr.m_index[1] * 1.0f / 255.0f;
- float bb = clr.m_index[2] * 1.0f / 255.0f;
- float aa = clr.m_index[3] * 1.0f / 255.0f;
- color.clearColor = { rr, gg, bb, aa };
- }
- color.loadOp = wgpu::LoadOp::Clear;
- }
- else
- {
- color.loadOp = wgpu::LoadOp::Load;
- }
- //desc.storeOp = desc.attachment.sampleCount > 1 ? wgpu::StoreOp::MultisampleResolve : wgpu::StoreOp::Store;
- color.storeOp = wgpu::StoreOp::Store;
- }
- wgpu::RenderPassDepthStencilAttachmentDescriptor& depthStencil = renderPassDescriptor.depthStencilAttachment;
- if(depthStencil.attachment)
- {
- depthStencil.clearDepth = clr.m_depth;
- depthStencil.depthLoadOp = 0 != (BGFX_CLEAR_DEPTH & clr.m_flags)
- ? wgpu::LoadOp::Clear
- : wgpu::LoadOp::Load
- ;
- depthStencil.depthStoreOp = m_mainFrameBuffer.m_swapChain->m_backBufferColorMsaa
- ? wgpu::StoreOp(0) //wgpu::StoreOp::DontCare
- : wgpu::StoreOp::Store
- ;
- depthStencil.clearStencil = clr.m_stencil;
- depthStencil.stencilLoadOp = 0 != (BGFX_CLEAR_STENCIL & clr.m_flags)
- ? wgpu::LoadOp::Clear
- : wgpu::LoadOp::Load
- ;
- depthStencil.stencilStoreOp = m_mainFrameBuffer.m_swapChain->m_backBufferColorMsaa
- ? wgpu::StoreOp(0) //wgpu::StoreOp::DontCare
- : wgpu::StoreOp::Store
- ;
- }
- }
- else
- {
- for(uint32_t ii = 0; ii < g_caps.limits.maxFBAttachments; ++ii)
- {
- wgpu::RenderPassColorAttachmentDescriptor& color = renderPassDescriptor.colorAttachments[ii];
- if(color.attachment)
- {
- color.loadOp = wgpu::LoadOp::Load;
- }
- }
- wgpu::RenderPassDepthStencilAttachmentDescriptor& depthStencil = renderPassDescriptor.depthStencilAttachment;
- if(depthStencil.attachment)
- {
- depthStencil.depthLoadOp = wgpu::LoadOp::Load;
- depthStencil.depthStoreOp = wgpu::StoreOp::Store;
- depthStencil.stencilLoadOp = wgpu::LoadOp::Load;
- depthStencil.stencilStoreOp = wgpu::StoreOp::Store;
- }
- }
- wgpu::RenderPassEncoder rce = m_cmd.m_renderEncoder.BeginRenderPass(&renderPassDescriptor.desc);
- m_renderEncoder = rce;
- return rce;
- }
- void endEncoding()
- {
- if (m_renderEncoder)
- {
- m_renderEncoder.EndPass();
- m_renderEncoder = NULL;
- }
- if (m_computeEncoder)
- {
- m_computeEncoder.EndPass();
- m_computeEncoder = NULL;
- }
- }
- void* m_renderDocDll;
- #if !BX_PLATFORM_EMSCRIPTEN
- dawn_native::Instance m_instance;
- #endif
- wgpu::Device m_device;
- wgpu::Queue m_queue;
- TimerQueryWgpu m_gpuTimer;
- CommandQueueWgpu m_cmd;
- StagingBufferWgpu m_uniformBuffers[WEBGPU_NUM_UNIFORM_BUFFERS];
- ScratchBufferWgpu m_scratchBuffers[BGFX_CONFIG_MAX_FRAME_LATENCY];
- BindStateCacheWgpu m_bindStateCache[BGFX_CONFIG_MAX_FRAME_LATENCY];
- uint8_t m_frameIndex;
- uint16_t m_numWindows;
- FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
- IndexBufferWgpu m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
- VertexBufferWgpu m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
- ShaderWgpu m_shaders[BGFX_CONFIG_MAX_SHADERS];
- ProgramWgpu m_program[BGFX_CONFIG_MAX_PROGRAMS];
- TextureWgpu m_textures[BGFX_CONFIG_MAX_TEXTURES];
- ReadbackWgpu m_readbacks[BGFX_CONFIG_MAX_TEXTURES];
- FrameBufferWgpu m_mainFrameBuffer;
- FrameBufferWgpu m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
- VertexLayout m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_LAYOUTS];
- UniformRegistry m_uniformReg;
- void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
- //StateCacheT<BindStateWgpu*> m_bindStateCache;
- StateCacheT<RenderPassStateWgpu*> m_renderPassStateCache;
- StateCacheT<PipelineStateWgpu*> m_pipelineStateCache;
- StateCacheT<SamplerStateWgpu*> m_samplerStateCache;
- TextVideoMem m_textVideoMem;
- uint8_t m_fsScratch[64 << 10];
- uint8_t m_vsScratch[64 << 10];
- FrameBufferHandle m_fbh;
- bool m_rtMsaa;
- Resolution m_resolution;
- void* m_capture;
- uint32_t m_captureSize;
- wgpu::RenderPassEncoder m_renderEncoder;
- wgpu::ComputePassEncoder m_computeEncoder;
- };
- RendererContextI* rendererCreate(const Init& _init)
- {
- s_renderWgpu = BX_NEW(g_allocator, RendererContextWgpu);
- if (!s_renderWgpu->init(_init) )
- {
- BX_DELETE(g_allocator, s_renderWgpu);
- s_renderWgpu = NULL;
- }
- return s_renderWgpu;
- }
- void rendererDestroy()
- {
- s_renderWgpu->shutdown();
- BX_DELETE(g_allocator, s_renderWgpu);
- s_renderWgpu = NULL;
- }
- void writeString(bx::WriterI* _writer, const char* _str)
- {
- bx::write(_writer, _str, (int32_t)bx::strLen(_str) );
- }
- void ShaderWgpu::create(ShaderHandle _handle, const Memory* _mem)
- {
- m_handle = _handle;
- BX_TRACE("Creating shader %s", getName(_handle));
- bx::MemoryReader reader(_mem->data, _mem->size);
- uint32_t magic;
- bx::read(&reader, magic);
- wgpu::ShaderStage shaderStage;
- if (isShaderType(magic, 'C'))
- {
- shaderStage = wgpu::ShaderStage::Compute;
- }
- else if (isShaderType(magic, 'F'))
- {
- shaderStage = wgpu::ShaderStage::Fragment;
- }
- else if (isShaderType(magic, 'G'))
- {
- //shaderStage = wgpu::ShaderStage::Geometry;
- }
- else if (isShaderType(magic, 'V'))
- {
- shaderStage = wgpu::ShaderStage::Vertex;
- }
- m_stage = shaderStage;
- uint32_t hashIn;
- bx::read(&reader, hashIn);
- uint32_t hashOut;
- if (isShaderVerLess(magic, 6) )
- {
- hashOut = hashIn;
- }
- else
- {
- bx::read(&reader, hashOut);
- }
- uint16_t count;
- bx::read(&reader, count);
- m_numPredefined = 0;
- m_numUniforms = count;
- BX_TRACE("%s Shader consts %d"
- , getShaderTypeName(magic)
- , count
- );
- const bool fragment = isShaderType(magic, 'F');
- uint8_t fragmentBit = fragment ? kUniformFragmentBit : 0;
- BX_ASSERT(!isShaderVerLess(magic, 7), "WebGPU backend supports only shader binary version >= 7");
- if (0 < count)
- {
- for (uint32_t ii = 0; ii < count; ++ii)
- {
- uint8_t nameSize = 0;
- bx::read(&reader, nameSize);
- char name[256];
- bx::read(&reader, &name, nameSize);
- name[nameSize] = '\0';
- uint8_t type = 0;
- bx::read(&reader, type);
- uint8_t num;
- bx::read(&reader, num);
- uint16_t regIndex;
- bx::read(&reader, regIndex);
- uint16_t regCount;
- bx::read(&reader, regCount);
- uint8_t texComponent;
- bx::read(&reader, texComponent);
- uint8_t texDimension;
- bx::read(&reader, texDimension);
- const char* kind = "invalid";
- PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
- if (PredefinedUniform::Count != predefined)
- {
- kind = "predefined";
- m_predefined[m_numPredefined].m_loc = regIndex;
- m_predefined[m_numPredefined].m_count = regCount;
- m_predefined[m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
- m_numPredefined++;
- }
- else if (UniformType::End == (~kUniformMask & type))
- {
- // regCount is used for descriptor type
- const bool buffer = idToDescriptorType(regCount) == DescriptorType::StorageBuffer;
- const bool readonly = (type & kUniformReadOnlyBit) != 0;
- const uint8_t stage = regIndex - (buffer ? 16 : 32) - (fragment ? 48 : 0);
- m_bindInfo[stage].m_index = m_numBuffers;
- m_bindInfo[stage].m_binding = regIndex;
- m_bindInfo[stage].m_uniform = { 0 };
- m_buffers[m_numBuffers] = wgpu::BindGroupLayoutEntry();
- m_buffers[m_numBuffers].binding = regIndex;
- m_buffers[m_numBuffers].visibility = shaderStage;
- if (buffer)
- {
- m_buffers[m_numBuffers].buffer.type = readonly
- ? wgpu::BufferBindingType::ReadOnlyStorage
- : wgpu::BufferBindingType::Storage;
- }
- else
- {
- m_buffers[m_numBuffers].storageTexture.access = readonly
- ? wgpu::StorageTextureAccess::ReadOnly
- : wgpu::StorageTextureAccess::WriteOnly;
- }
- m_numBuffers++;
- kind = "storage";
- }
- else if (UniformType::Sampler == (~kUniformMask & type))
- {
- const UniformRegInfo* info = s_renderWgpu->m_uniformReg.find(name);
- BX_ASSERT(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
- const uint8_t stage = regIndex - 16 - (fragment ? 48 : 0);
- m_bindInfo[stage].m_index = m_numSamplers;
- m_bindInfo[stage].m_binding = regIndex;
- m_bindInfo[stage].m_uniform = info->m_handle;
- auto textureDimensionToWgpu = [](TextureDimension::Enum dimension)
- {
- switch (dimension)
- {
- case TextureDimension::Dimension1D: return wgpu::TextureViewDimension::e1D;
- case TextureDimension::Dimension2D: return wgpu::TextureViewDimension::e2D;
- case TextureDimension::Dimension2DArray: return wgpu::TextureViewDimension::e2DArray;
- case TextureDimension::DimensionCube: return wgpu::TextureViewDimension::Cube;
- case TextureDimension::DimensionCubeArray: return wgpu::TextureViewDimension::CubeArray;
- case TextureDimension::Dimension3D: return wgpu::TextureViewDimension::e3D;
- default: return wgpu::TextureViewDimension::Undefined;
- }
- };
- auto textureComponentToWgpuSampleType = [](TextureComponentType::Enum componentType)
- {
- switch (componentType)
- {
- case TextureComponentType::Float: return wgpu::TextureSampleType::Float;
- case TextureComponentType::Int: return wgpu::TextureSampleType::Sint;
- case TextureComponentType::Uint: return wgpu::TextureSampleType::Uint;
- default: return wgpu::TextureSampleType::Float;
- }
- };
- m_textures[m_numSamplers] = wgpu::BindGroupLayoutEntry();
- m_textures[m_numSamplers].binding = regIndex;
- m_textures[m_numSamplers].visibility = shaderStage;
- m_textures[m_numSamplers].texture.viewDimension = textureDimensionToWgpu(idToTextureDimension(texDimension));
- m_textures[m_numSamplers].texture.sampleType = textureComponentToWgpuSampleType(idToTextureComponentType(texComponent));
- const bool comparisonSampler = (type & kUniformCompareBit) != 0;
- m_samplers[m_numSamplers] = wgpu::BindGroupLayoutEntry();
- m_samplers[m_numSamplers].binding = regIndex + 16;
- m_samplers[m_numSamplers].visibility = shaderStage;
- m_samplers[m_numSamplers].sampler.type = comparisonSampler
- ? wgpu::SamplerBindingType::Comparison
- : wgpu::SamplerBindingType::Filtering;
- m_numSamplers++;
- kind = "sampler";
- }
- else
- {
- const UniformRegInfo* info = s_renderWgpu->m_uniformReg.find(name);
- BX_ASSERT(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
- if(NULL == m_constantBuffer)
- {
- m_constantBuffer = UniformBuffer::create(1024);
- }
- kind = "user";
- m_constantBuffer->writeUniformHandle((UniformType::Enum)(type | fragmentBit), regIndex, info->m_handle, regCount);
- }
- BX_TRACE("\t%s: %s (%s), r.index %3d, r.count %2d, r.texComponent %1d, r.texDimension %1d"
- , kind
- , name
- , getUniformTypeName(UniformType::Enum(type&~kUniformMask) )
- , regIndex
- , regCount
- , texComponent
- , texDimension
- );
- BX_UNUSED(kind);
- }
- if (NULL != m_constantBuffer)
- {
- m_constantBuffer->finish();
- }
- }
- uint32_t shaderSize;
- bx::read(&reader, shaderSize);
- BX_TRACE("Shader body is at %lld size %u remaining %lld", reader.getPos(), shaderSize, reader.remaining());
- const uint32_t* code = (const uint32_t*)reader.getDataPtr();
- bx::skip(&reader, shaderSize+1);
- m_code = (uint32_t*)BX_ALLOC(g_allocator, shaderSize);
- m_codeSize = shaderSize;
- bx::memCopy(m_code, code, shaderSize);
- // TODO (hugoam) delete this
- BX_TRACE("First word %08" PRIx32, code[0]);
- uint8_t numAttrs = 0;
- bx::read(&reader, numAttrs);
- m_numAttrs = numAttrs;
- bx::memSet(m_attrMask, 0, sizeof(m_attrMask));
- bx::memSet(m_attrRemap, UINT8_MAX, sizeof(m_attrRemap));
- for(uint8_t ii = 0; ii < numAttrs; ++ii)
- {
- uint16_t id;
- bx::read(&reader, id);
- auto toString = [](Attrib::Enum attr)
- {
- if (attr == Attrib::Position) return "Position";
- else if (attr == Attrib::Normal) return "Normal";
- else if (attr == Attrib::Tangent) return "Tangent";
- else if (attr == Attrib::Bitangent) return "Bitangent";
- else if (attr == Attrib::Color0) return "Color0";
- else if (attr == Attrib::Color1) return "Color1";
- else if (attr == Attrib::Color2) return "Color2";
- else if (attr == Attrib::Color3) return "Color3";
- else if (attr == Attrib::Indices) return "Indices";
- else if (attr == Attrib::Weight) return "Weight";
- else if (attr == Attrib::TexCoord0) return "TexCoord0";
- else if (attr == Attrib::TexCoord1) return "TexCoord1";
- else if (attr == Attrib::TexCoord2) return "TexCoord2";
- else if (attr == Attrib::TexCoord3) return "TexCoord3";
- else if (attr == Attrib::TexCoord4) return "TexCoord4";
- else if (attr == Attrib::TexCoord5) return "TexCoord5";
- else if (attr == Attrib::TexCoord6) return "TexCoord6";
- else if (attr == Attrib::TexCoord7) return "TexCoord7";
- return "Invalid";
- };
- Attrib::Enum attr = idToAttrib(id);
- if(Attrib::Count != attr)
- {
- m_attrMask[attr] = UINT16_MAX;
- m_attrRemap[attr] = ii;
- BX_TRACE("\tattrib: %s (%i) at index %i", toString(attr), attr, ii);
- }
- }
- wgpu::ShaderModuleSPIRVDescriptor spirv;
- spirv.code = m_code;
- spirv.codeSize = shaderSize / 4;
- wgpu::ShaderModuleDescriptor desc;
- desc.label = getName(_handle);
- desc.nextInChain = &spirv;
- m_module = s_renderWgpu->m_device.CreateShaderModule(&desc);
- BGFX_FATAL(m_module
- , bgfx::Fatal::InvalidShader
- , "Failed to create %s shader."
- , getShaderTypeName(magic)
- );
- bx::HashMurmur2A murmur;
- murmur.begin();
- murmur.add(hashIn);
- murmur.add(hashOut);
- murmur.add(code, shaderSize);
- murmur.add(numAttrs);
- murmur.add(m_attrMask, numAttrs);
- m_hash = murmur.end();
- auto roundUp = [](auto value, auto multiple)
- {
- return ((value + multiple - 1) / multiple) * multiple;
- };
- bx::read(&reader, m_size);
- const uint32_t align = kMinBufferOffsetAlignment;
- m_gpuSize = (uint16_t) bx::strideAlign(m_size, align);
- BX_TRACE("shader size %d (used=%d) (prev=%d)", (int)m_size, (int)m_gpuSize, (int)bx::strideAlign(roundUp(m_size, 4), align));
- }
- void ProgramWgpu::create(const ShaderWgpu* _vsh, const ShaderWgpu* _fsh)
- {
- BX_ASSERT(_vsh->m_module, "Vertex shader doesn't exist.");
- m_vsh = _vsh;
- m_fsh = _fsh;
- m_gpuSize = _vsh->m_gpuSize + (_fsh ? _fsh->m_gpuSize : 0);
- //BX_ASSERT(NULL != _vsh->m_code, "Vertex shader doesn't exist.");
- m_vsh = _vsh;
- bx::memCopy(&m_predefined[0], _vsh->m_predefined, _vsh->m_numPredefined * sizeof(PredefinedUniform));
- m_numPredefined = _vsh->m_numPredefined;
- if(NULL != _fsh)
- {
- //BX_ASSERT(NULL != _fsh->m_code, "Fragment shader doesn't exist.");
- m_fsh = _fsh;
- bx::memCopy(&m_predefined[m_numPredefined], _fsh->m_predefined, _fsh->m_numPredefined * sizeof(PredefinedUniform));
- m_numPredefined += _fsh->m_numPredefined;
- }
- wgpu::BindGroupLayoutEntry bindings[2 + BGFX_CONFIG_MAX_TEXTURE_SAMPLERS * 3];
- m_numUniforms = 0 + (_vsh->m_size > 0 ? 1 : 0) + (NULL != _fsh && _fsh->m_size > 0 ? 1 : 0);
- uint8_t numBindings = 0;
- if (_vsh->m_size > 0)
- {
- bindings[numBindings].binding = 0;
- bindings[numBindings].visibility = _vsh->m_stage;
- bindings[numBindings].buffer.type = wgpu::BufferBindingType::Uniform;
- bindings[numBindings].buffer.hasDynamicOffset = true;
- numBindings++;
- }
- if (NULL != _fsh && _fsh->m_size > 0)
- {
- bindings[numBindings].binding = 48;
- bindings[numBindings].visibility = wgpu::ShaderStage::Fragment;
- bindings[numBindings].buffer.type = wgpu::BufferBindingType::Uniform;
- bindings[numBindings].buffer.hasDynamicOffset = true;
- numBindings++;
- }
- uint8_t numSamplers = 0;
- for (uint32_t ii = 0; ii < _vsh->m_numSamplers; ++ii)
- {
- m_textures[ii] = _vsh->m_textures[ii];
- m_samplers[ii] = _vsh->m_samplers[ii];
- bindings[numBindings++] = _vsh->m_textures[ii];
- bindings[numBindings++] = _vsh->m_samplers[ii];
- }
- numSamplers += _vsh->m_numSamplers;
- if (NULL != _fsh)
- {
- for (uint32_t ii = 0; ii < _fsh->m_numSamplers; ++ii)
- {
- m_textures[numSamplers + ii] = _fsh->m_textures[ii];
- m_samplers[numSamplers + ii] = _fsh->m_samplers[ii];
- bindings[numBindings++] = _fsh->m_textures[ii];
- bindings[numBindings++] = _fsh->m_samplers[ii];
- }
- numSamplers += _fsh->m_numSamplers;
- }
- for (uint8_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
- {
- if (isValid(m_vsh->m_bindInfo[stage].m_uniform))
- {
- m_bindInfo[stage] = m_vsh->m_bindInfo[stage];
- }
- else if (NULL != m_fsh && isValid(m_fsh->m_bindInfo[stage].m_uniform))
- {
- m_bindInfo[stage] = m_fsh->m_bindInfo[stage];
- m_bindInfo[stage].m_index += _vsh->m_numSamplers;
- }
- }
- m_numSamplers = numSamplers;
- uint8_t numBuffers = 0;
- for (uint32_t ii = 0; ii < _vsh->m_numBuffers; ++ii)
- {
- m_buffers[ii] = _vsh->m_buffers[ii];
- bindings[numBindings++] = _vsh->m_buffers[ii];
- }
- numBuffers += _vsh->m_numBuffers;
- if (NULL != _fsh)
- {
- for (uint32_t ii = 0; ii < _fsh->m_numBuffers; ++ii)
- {
- m_buffers[numBuffers + ii] = _fsh->m_buffers[ii];
- bindings[numBindings++] = _fsh->m_buffers[ii];
- }
- numBuffers += _fsh->m_numBuffers;
- }
- m_numBuffers = numBuffers;
- BX_ASSERT(m_numUniforms + m_numSamplers * 2 + m_numBuffers == numBindings, "");
- wgpu::BindGroupLayoutDescriptor bindGroupDesc;
- bindGroupDesc.entryCount = numBindings;
- bindGroupDesc.entries = bindings;
- m_bindGroupLayout = s_renderWgpu->m_device.CreateBindGroupLayout(&bindGroupDesc);
- bx::HashMurmur2A murmur;
- murmur.begin();
- murmur.add(m_numUniforms);
- murmur.add(m_textures, sizeof(wgpu::BindGroupLayoutEntry) * numSamplers);
- murmur.add(m_samplers, sizeof(wgpu::BindGroupLayoutEntry) * numSamplers);
- murmur.add(m_buffers, sizeof(wgpu::BindGroupLayoutEntry) * m_numBuffers);
- m_bindGroupLayoutHash = murmur.end();
- }
- void ProgramWgpu::destroy()
- {
- m_vsh = NULL;
- m_fsh = NULL;
- if ( NULL != m_computePS )
- {
- BX_DELETE(g_allocator, m_computePS);
- m_computePS = NULL;
- }
- }
- void BufferWgpu::create(uint32_t _size, void* _data, uint16_t _flags, uint16_t _stride, bool _vertex)
- {
- BX_UNUSED(_stride);
- m_size = _size;
- m_flags = _flags;
- m_vertex = _vertex;
- const uint32_t paddedSize = bx::strideAlign(_size, 4);
- bool storage = m_flags & BGFX_BUFFER_COMPUTE_READ_WRITE;
- bool indirect = m_flags & BGFX_BUFFER_DRAW_INDIRECT;
- wgpu::BufferDescriptor desc;
- desc.size = paddedSize;
- desc.usage = _vertex ? wgpu::BufferUsage::Vertex : wgpu::BufferUsage::Index;
- desc.usage |= (storage || indirect) ? wgpu::BufferUsage::Storage : wgpu::BufferUsage::None;
- desc.usage |= indirect ? wgpu::BufferUsage::Indirect : wgpu::BufferUsage::None;
- desc.usage |= NULL == _data ? wgpu::BufferUsage::CopyDst : wgpu::BufferUsage::None;
- desc.mappedAtCreation = NULL != _data;
- m_ptr = s_renderWgpu->m_device.CreateBuffer(&desc);
- if(NULL != _data)
- {
- bx::memCopy(m_ptr.GetMappedRange(), _data, _size);
- m_ptr.Unmap();
- }
- }
- void BufferWgpu::update(uint32_t _offset, uint32_t _size, void* _data, bool _discard)
- {
- wgpu::CommandEncoder& bce = s_renderWgpu->getBlitCommandEncoder();
- if (!m_vertex && !_discard)
- {
- if ( m_dynamic == NULL )
- {
- m_dynamic = (uint8_t*)BX_ALLOC(g_allocator, m_size);
- }
- bx::memCopy(m_dynamic + _offset, _data, _size);
- uint32_t start = _offset & 4;
- uint32_t end = bx::strideAlign(_offset + _size, 4);
- wgpu::BufferDescriptor desc;
- desc.size = end - start;
- desc.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::CopySrc;
- desc.mappedAtCreation = true;
- wgpu::Buffer staging = s_renderWgpu->m_device.CreateBuffer(&desc);
- bx::memCopy(staging.GetMappedRange(), m_dynamic, end - start);
- staging.Unmap();
- // TODO pad to 4 bytes
- bce.CopyBufferToBuffer(staging, 0, m_ptr, start, end - start);
- s_renderWgpu->m_cmd.release(staging);
- }
- else
- {
- wgpu::BufferDescriptor desc;
- desc.size = _size;
- desc.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::CopySrc;
- desc.mappedAtCreation = true;
- wgpu::Buffer staging = s_renderWgpu->m_device.CreateBuffer(&desc);
- bx::memCopy(staging.GetMappedRange(), _data, _size);
- staging.Unmap();
- bce.CopyBufferToBuffer(staging, 0, m_ptr, _offset, _size);
- s_renderWgpu->m_cmd.release(staging);
- }
- }
- void IndexBufferWgpu::create(uint32_t _size, void* _data, uint16_t _flags)
- {
- m_format = (_flags & BGFX_BUFFER_INDEX32) != 0
- ? wgpu::IndexFormat::Uint32
- : wgpu::IndexFormat::Uint16;
- BufferWgpu::create(_size, _data, _flags);
- }
- void VertexBufferWgpu::create(uint32_t _size, void* _data, VertexLayoutHandle _layoutHandle, uint16_t _flags)
- {
- m_layoutHandle = _layoutHandle;
- uint16_t stride = isValid(_layoutHandle)
- ? s_renderWgpu->m_vertexDecls[_layoutHandle.idx].m_stride
- : 0
- ;
- BufferWgpu::create(_size, _data, _flags, stride, true);
- }
- void TextureWgpu::create(TextureHandle _handle, const Memory* _mem, uint64_t _flags, uint8_t _skip)
- {
- m_handle = _handle;
- m_sampler = s_renderWgpu->getSamplerState(uint32_t(_flags) );
- bimg::ImageContainer imageContainer;
- if (bimg::imageParse(imageContainer, _mem->data, _mem->size) )
- {
- const bimg::ImageBlockInfo& blockInfo = getBlockInfo(bimg::TextureFormat::Enum(imageContainer.m_format) );
- const uint8_t startLod = bx::min<uint8_t>(_skip, imageContainer.m_numMips-1);
- bimg::TextureInfo ti;
- bimg::imageGetSize(
- &ti
- , uint16_t(imageContainer.m_width >>startLod)
- , uint16_t(imageContainer.m_height>>startLod)
- , uint16_t(imageContainer.m_depth >>startLod)
- , imageContainer.m_cubeMap
- , 1 < imageContainer.m_numMips
- , imageContainer.m_numLayers
- , imageContainer.m_format
- );
- ti.numMips = bx::min<uint8_t>(imageContainer.m_numMips-startLod, ti.numMips);
- m_flags = _flags;
- m_width = ti.width;
- m_height = ti.height;
- m_depth = ti.depth;
- m_numLayers = ti.numLayers;
- m_numMips = ti.numMips;
- m_numSides = ti.numLayers * (imageContainer.m_cubeMap ? 6 : 1);
- m_requestedFormat = TextureFormat::Enum(imageContainer.m_format);
- m_textureFormat = getViableTextureFormat(imageContainer);
- if (m_requestedFormat == bgfx::TextureFormat::D16)
- m_textureFormat = bgfx::TextureFormat::D32F;
- const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(imageContainer.m_format));
- if (compressed)
- m_textureFormat = bgfx::TextureFormat::BGRA8;
- const bool convert = m_textureFormat != m_requestedFormat;
- const uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
- wgpu::TextureDescriptor desc = defaultDescriptor<wgpu::TextureDescriptor>();
- //desc.label = getName(_handle);
- if (1 < ti.numLayers)
- {
- if (imageContainer.m_cubeMap)
- {
- m_type = TextureCube;
- desc.dimension = wgpu::TextureDimension::e2D;
- }
- else
- {
- m_type = Texture2D;
- desc.dimension = wgpu::TextureDimension::e2D;
- }
- }
- else if (imageContainer.m_cubeMap)
- {
- m_type = TextureCube;
- desc.dimension = wgpu::TextureDimension::e2D;
- }
- else if (1 < imageContainer.m_depth)
- {
- m_type = Texture3D;
- desc.dimension = wgpu::TextureDimension::e3D;
- }
- else
- {
- m_type = Texture2D;
- desc.dimension = wgpu::TextureDimension::e2D;
- }
- const uint16_t numSides = ti.numLayers * (imageContainer.m_cubeMap ? 6 : 1);
- const uint32_t numSrd = numSides * ti.numMips;
- const bool writeOnly = 0 != (_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
- const bool computeWrite = 0 != (_flags&BGFX_TEXTURE_COMPUTE_WRITE);
- const bool renderTarget = 0 != (_flags&BGFX_TEXTURE_RT_MASK);
- const bool srgb = 0 != (_flags&BGFX_TEXTURE_SRGB);
- BX_TRACE("Texture %3d: %s (requested: %s), layers %d, %dx%d%s RT[%c], WO[%c], CW[%c], sRGB[%c]"
- , this - s_renderWgpu->m_textures
- , getName( (TextureFormat::Enum)m_textureFormat)
- , getName( (TextureFormat::Enum)m_requestedFormat)
- , ti.numLayers
- , ti.width
- , ti.height
- , imageContainer.m_cubeMap ? "x6" : ""
- , renderTarget ? 'x' : ' '
- , writeOnly ? 'x' : ' '
- , computeWrite ? 'x' : ' '
- , srgb ? 'x' : ' '
- );
- const uint32_t msaaQuality = bx::uint32_satsub( (_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
- const int32_t sampleCount = s_msaa[msaaQuality];
- wgpu::TextureFormat format = wgpu::TextureFormat::Undefined;
- if (srgb)
- {
- format = s_textureFormat[m_textureFormat].m_fmtSrgb;
- BX_WARN(format != wgpu::TextureFormat::Undefined
- , "sRGB not supported for texture format %d"
- , m_textureFormat
- );
- }
- if (format == wgpu::TextureFormat::Undefined)
- {
- // not swizzled and not sRGB, or sRGB unsupported
- format = s_textureFormat[m_textureFormat].m_fmt;
- }
- desc.format = format;
- desc.size.width = m_width;
- desc.size.height = m_height;
- desc.size.depthOrArrayLayers = m_numSides * bx::uint32_max(1,imageContainer.m_depth);
- desc.mipLevelCount = m_numMips;
- desc.sampleCount = 1;
- desc.usage = wgpu::TextureUsage::Sampled;
- desc.usage |= wgpu::TextureUsage::CopyDst;
- desc.usage |= wgpu::TextureUsage::CopySrc;
- if (computeWrite)
- {
- desc.usage |= wgpu::TextureUsage::Storage;
- }
- if (renderTarget)
- {
- desc.usage |= wgpu::TextureUsage::OutputAttachment;
- }
- m_ptr = s_renderWgpu->m_device.CreateTexture(&desc);
- if (sampleCount > 1)
- {
- desc.sampleCount = sampleCount;
- m_ptrMsaa = s_renderWgpu->m_device.CreateTexture(&desc);
- }
- // decode images
- struct ImageInfo
- {
- uint8_t* data;
- uint32_t width;
- uint32_t height;
- uint32_t depth;
- uint32_t pitch;
- uint32_t slice;
- uint32_t size;
- uint8_t mipLevel;
- uint8_t layer;
- };
- ImageInfo* imageInfos = (ImageInfo*)BX_ALLOC(g_allocator, sizeof(ImageInfo) * numSrd);
- bx::memSet(imageInfos, 0, sizeof(ImageInfo) * numSrd);
- uint32_t alignment = 1; // tightly aligned buffer
- uint32_t kk = 0;
- for (uint8_t side = 0; side < numSides; ++side)
- {
- for (uint8_t lod = 0; lod < ti.numMips; ++lod)
- {
- bimg::ImageMip mip;
- if (bimg::imageGetRawData(imageContainer, side, lod + startLod, _mem->data, _mem->size, mip))
- {
- if (convert)
- {
- const uint32_t pitch = bx::strideAlign(bx::max<uint32_t>(mip.m_width, 4) * bpp / 8, alignment);
- const uint32_t slice = bx::strideAlign(bx::max<uint32_t>(mip.m_height, 4) * pitch, alignment);
- const uint32_t size = slice * mip.m_depth;
- uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, size);
- bimg::imageDecodeToBgra8(
- g_allocator
- , temp
- , mip.m_data
- , mip.m_width
- , mip.m_height
- , pitch
- , mip.m_format
- );
- imageInfos[kk].data = temp;
- imageInfos[kk].width = mip.m_width;
- imageInfos[kk].height = mip.m_height;
- imageInfos[kk].depth = mip.m_depth;
- imageInfos[kk].pitch = pitch;
- imageInfos[kk].slice = slice;
- imageInfos[kk].size = size;
- imageInfos[kk].mipLevel = lod;
- imageInfos[kk].layer = side;
- }
- else if (compressed)
- {
- const uint32_t pitch = bx::strideAlign((mip.m_width / blockInfo.blockWidth) * mip.m_blockSize, alignment);
- const uint32_t slice = bx::strideAlign((mip.m_height / blockInfo.blockHeight) * pitch, alignment);
- const uint32_t size = slice * mip.m_depth;
- uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, size);
- bimg::imageCopy(
- temp
- , mip.m_height / blockInfo.blockHeight
- , (mip.m_width / blockInfo.blockWidth) * mip.m_blockSize
- , mip.m_depth
- , mip.m_data
- , pitch
- );
- imageInfos[kk].data = temp;
- imageInfos[kk].width = mip.m_width;
- imageInfos[kk].height = mip.m_height;
- imageInfos[kk].depth = mip.m_depth;
- imageInfos[kk].pitch = pitch;
- imageInfos[kk].slice = slice;
- imageInfos[kk].size = size;
- imageInfos[kk].mipLevel = lod;
- imageInfos[kk].layer = side;
- }
- else
- {
- const uint32_t pitch = bx::strideAlign(mip.m_width * mip.m_bpp / 8, alignment);
- const uint32_t slice = bx::strideAlign(mip.m_height * pitch, alignment);
- const uint32_t size = slice * mip.m_depth;
- uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, size);
- bimg::imageCopy(temp
- , mip.m_height
- , mip.m_width * mip.m_bpp / 8
- , mip.m_depth
- , mip.m_data
- , pitch
- );
- imageInfos[kk].data = temp;
- imageInfos[kk].width = mip.m_width;
- imageInfos[kk].height = mip.m_height;
- imageInfos[kk].depth = mip.m_depth;
- imageInfos[kk].pitch = pitch;
- imageInfos[kk].slice = slice;
- imageInfos[kk].size = size;
- imageInfos[kk].mipLevel = lod;
- imageInfos[kk].layer = side;
- }
- }
- ++kk;
- }
- }
- uint32_t totalMemSize = 0;
- for (uint32_t ii = 0; ii < numSrd; ++ii)
- {
- const uint32_t dstpitch = bx::strideAlign(imageInfos[ii].pitch, kMinBufferOffsetAlignment);
- totalMemSize += dstpitch * imageInfos[ii].height;
- //totalMemSize += imageInfos[ii].size;
- }
- wgpu::Buffer stagingBuffer;
- if (totalMemSize > 0)
- {
- wgpu::BufferDescriptor staginBufferDesc;
- staginBufferDesc.size = totalMemSize;
- staginBufferDesc.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::CopySrc;
- staginBufferDesc.mappedAtCreation = true;
- stagingBuffer = s_renderWgpu->m_device.CreateBuffer(&staginBufferDesc);
- void* stagingData = stagingBuffer.GetMappedRange();
- uint64_t offset = 0;
- for (uint32_t ii = 0; ii < numSrd; ++ii)
- {
- const uint32_t dstpitch = bx::strideAlign(imageInfos[ii].pitch, kMinBufferOffsetAlignment);
- const uint8_t* src = (uint8_t*)imageInfos[ii].data;
- uint8_t* dst = (uint8_t*)stagingData;
- for (uint32_t yy = 0; yy < imageInfos[ii].height; ++yy, src += imageInfos[ii].pitch, offset += dstpitch)
- {
- bx::memCopy(dst + offset, src, imageInfos[ii].pitch);
- }
- //bx::memCopy(dst + offset, imageInfos[ii].data, imageInfos[ii].size);
- //offset += imageInfos[ii].size;
- }
- stagingBuffer.Unmap();
- }
- wgpu::ImageCopyBuffer* imageCopyBuffer = (wgpu::ImageCopyBuffer*)BX_ALLOC(g_allocator, sizeof(wgpu::ImageCopyBuffer) * numSrd);
- wgpu::ImageCopyTexture* imageCopyTexture = (wgpu::ImageCopyTexture*)BX_ALLOC(g_allocator, sizeof(wgpu::ImageCopyTexture) * numSrd);
- wgpu::Extent3D* textureCopySize = (wgpu::Extent3D*)BX_ALLOC(g_allocator, sizeof(wgpu::Extent3D) * numSrd);
- uint64_t offset = 0;
- for (uint32_t ii = 0; ii < numSrd; ++ii)
- {
- const uint32_t dstpitch = bx::strideAlign(imageInfos[ii].pitch, kMinBufferOffsetAlignment);
- uint32_t idealWidth = bx::max<uint32_t>(1, m_width >> imageInfos[ii].mipLevel);
- uint32_t idealHeight = bx::max<uint32_t>(1, m_height >> imageInfos[ii].mipLevel);
- BX_PLACEMENT_NEW(&imageCopyBuffer[ii], wgpu::ImageCopyBuffer)();
- BX_PLACEMENT_NEW(&imageCopyTexture[ii], wgpu::ImageCopyTexture)();
- BX_PLACEMENT_NEW(&textureCopySize[ii], wgpu::Extent3D)();
- imageCopyBuffer[ii].buffer = stagingBuffer;
- imageCopyBuffer[ii].layout.offset = offset;
- imageCopyBuffer[ii].layout.bytesPerRow = dstpitch; // assume that image data are tightly aligned
- imageCopyBuffer[ii].layout.rowsPerImage = 0; // assume that image data are tightly aligned
- imageCopyTexture[ii].texture = m_ptr;
- imageCopyTexture[ii].mipLevel = imageInfos[ii].mipLevel;
- imageCopyTexture[ii].origin = { 0, 0, imageInfos[ii].layer };
- textureCopySize[ii] = { idealWidth, idealHeight, imageInfos[ii].depth };
- offset += dstpitch * imageInfos[ii].height;
- //offset += imageInfos[ii].size;
- }
- if (stagingBuffer)
- {
- wgpu::CommandEncoder encoder = s_renderWgpu->getBlitCommandEncoder();
- //wgpu::CommandEncoder encoder = s_renderWgpu->m_cmd.m_encoder;
- for (uint32_t ii = 0; ii < numSrd; ++ii)
- {
- encoder.CopyBufferToTexture(&imageCopyBuffer[ii], &imageCopyTexture[ii], &textureCopySize[ii]);
- }
- }
- else
- {
- //VkCommandBuffer commandBuffer = s_renderVK->beginNewCommand();
- //setImageMemoryBarrier(
- // commandBuffer
- // , (m_flags & BGFX_TEXTURE_COMPUTE_WRITE
- // ? VK_IMAGE_LAYOUT_GENERAL
- // : VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
- // )
- //);
- //s_renderVK->submitCommandAndWait(commandBuffer);
- }
- //vkFreeMemory(device, stagingDeviceMem, allocatorCb);
- //vkDestroy(stagingBuffer);
- BX_FREE(g_allocator, imageCopyBuffer);
- BX_FREE(g_allocator, imageCopyTexture);
- BX_FREE(g_allocator, textureCopySize);
- for (uint32_t ii = 0; ii < numSrd; ++ii)
- {
- BX_FREE(g_allocator, imageInfos[ii].data);
- }
- BX_FREE(g_allocator, imageInfos);
- }
- }
- void TextureWgpu::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
- {
- const uint32_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
- const uint32_t rectpitch = _rect.m_width*bpp/8;
- const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
- const uint16_t zz = (m_type == Texture3D) ? _z : _side;
- // TODO (hugoam) This won't work for 3D texture arrays, but do we even support that
- const bool convert = m_textureFormat != m_requestedFormat;
- uint8_t* data = _mem->data;
- uint8_t* temp = NULL;
- if (convert)
- {
- temp = (uint8_t*)BX_ALLOC(g_allocator, rectpitch*_rect.m_height);
- bimg::imageDecodeToBgra8(
- g_allocator
- , temp
- , data
- , _rect.m_width
- , _rect.m_height
- , srcpitch
- , bimg::TextureFormat::Enum(m_requestedFormat)
- );
- data = temp;
- }
- const uint32_t dstpitch = bx::strideAlign(rectpitch, kMinBufferOffsetAlignment);
- wgpu::BufferDescriptor desc;
- desc.size = dstpitch * _rect.m_height;
- desc.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::CopySrc;
- desc.mappedAtCreation = true;
- wgpu::Buffer staging = s_renderWgpu->m_device.CreateBuffer(&desc);
- const uint8_t* src = (uint8_t*)data;
- uint8_t* dst = (uint8_t*)staging.GetMappedRange();
- uint64_t offset = 0;
- for (uint32_t yy = 0; yy < _rect.m_height; ++yy, src += srcpitch, offset += dstpitch)
- {
- const uint32_t size = bx::strideAlign(rectpitch, 4);
- bx::memCopy(dst + offset, src, size);
- }
- staging.Unmap();
- wgpu::ImageCopyBuffer srcView;
- srcView.buffer = staging;
- srcView.layout.bytesPerRow = dstpitch;
- srcView.layout.rowsPerImage = 0;
- wgpu::ImageCopyTexture destView;
- destView.texture = m_ptr;
- destView.mipLevel = _mip;
- destView.origin = { _rect.m_x, _rect.m_y, zz };
- wgpu::Extent3D destExtent = { _rect.m_width, _rect.m_height, _depth };
- //region.imageSubresource.aspectMask = m_vkTextureAspect;
- wgpu::CommandEncoder encoder = s_renderWgpu->getBlitCommandEncoder();
- //wgpu::CommandEncoder encoder = s_renderWgpu->m_cmd.m_encoder;
- encoder.CopyBufferToTexture(&srcView, &destView, &destExtent);
- //wgpu::CommandBuffer copy = encoder.Finish();
- //wgpu::Queue queue = s_renderWgpu->m_queue;
- //queue.Submit(1, ©);
- //staging.Destroy();
- if (NULL != temp)
- {
- BX_FREE(g_allocator, temp);
- }
- }
- void BindStateWgpu::clear()
- {
- m_bindGroup = NULL;
- }
- void StagingBufferWgpu::create(uint32_t _size, bool mapped)
- {
- m_size = _size;
- wgpu::BufferDescriptor desc;
- desc.size = _size;
- desc.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc;
- desc.mappedAtCreation = mapped;
- m_buffer = s_renderWgpu->m_device.CreateBuffer(&desc);
- if (mapped)
- {
- m_data = m_buffer.GetMappedRange();
- }
- else
- {
- map();
- }
- }
- void StagingBufferWgpu::map()
- {
- auto ready = [](WGPUBufferMapAsyncStatus status, void* userdata)
- {
- StagingBufferWgpu* staging = static_cast<StagingBufferWgpu*>(userdata);
- BX_WARN(status == WGPUBufferMapAsyncStatus_Success, "Failed mapping staging buffer (size %d) for writing with error %d", staging->m_size, status);
- if (status == WGPUBufferMapAsyncStatus_Success)
- {
- void* data = staging->m_buffer.GetMappedRange();
- staging->mapped(data);
- }
- };
- m_buffer.MapAsync(wgpu::MapMode::Write, 0, m_size, ready, this);
- }
- void StagingBufferWgpu::unmap()
- {
- m_data = NULL;
- m_buffer.Unmap();
- }
- void StagingBufferWgpu::destroy()
- {
- m_buffer = NULL;
- }
- void StagingBufferWgpu::mapped(void* _data)
- {
- m_data = _data;
- }
- void ScratchBufferWgpu::create(uint32_t _size)
- {
- m_offset = 0;
- m_size = _size;
- wgpu::BufferDescriptor desc;
- desc.size = BGFX_CONFIG_MAX_DRAW_CALLS * 128;
- desc.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Uniform;
- m_buffer = s_renderWgpu->m_device.CreateBuffer(&desc);
- }
- void ScratchBufferWgpu::destroy()
- {
- }
- void ScratchBufferWgpu::begin()
- {
- for (uint8_t ii = 0; ii < WEBGPU_NUM_UNIFORM_BUFFERS; ++ii)
- {
- if (NULL != s_renderWgpu->m_uniformBuffers[ii].m_data)
- {
- m_staging = &s_renderWgpu->m_uniformBuffers[ii];
- break;
- }
- }
- BX_ASSERT(NULL != m_staging, "No available mapped uniform buffer");
- }
- uint32_t ScratchBufferWgpu::write(void* data, uint64_t _size, uint64_t _offset)
- {
- BX_ASSERT(nullptr != m_staging, "Cannot write uniforms outside of begin()/submit() calls");
- BX_ASSERT(m_size > m_offset + _offset, "Out-of-bounds scratch buffer write");
- uint32_t offset = m_offset;
- bx::memCopy((void*)((uint8_t*)m_staging->m_data + offset), data, _size);
- m_offset += _offset;
- return offset;
- }
- uint32_t ScratchBufferWgpu::write(void* data, uint64_t _size)
- {
- BX_ASSERT(nullptr != m_staging, "Cannot write uniforms outside of begin()/submit() calls");
- BX_ASSERT(m_size > m_offset + _size, "Out-of-bounds scratch buffer write");
- uint32_t offset = m_offset;
- bx::memCopy((void*)((uint8_t*)m_staging->m_data + offset), data, _size);
- m_offset += _size;
- return offset;
- }
- void ScratchBufferWgpu::submit()
- {
- m_staging->unmap();
- if (m_offset != 0)
- {
- wgpu::CommandEncoder& bce = s_renderWgpu->getStagingEncoder();
- bce.CopyBufferToBuffer(m_staging->m_buffer, 0, m_buffer, 0, m_offset);
- }
- }
- void ScratchBufferWgpu::release()
- {
- m_staging->map();
- m_staging = NULL;
- m_offset = 0;
- }
- void BindStateCacheWgpu::create() //(uint32_t _maxBindGroups)
- {
- //m_maxBindStates = 1024; // _maxBindStates;
- m_currentBindState = 0;
- }
- void BindStateCacheWgpu::destroy()
- {
- reset();
- }
- void BindStateCacheWgpu::reset()
- {
- for (size_t i = 0; i < m_currentBindState; ++i)
- {
- m_bindStates[i] = {};
- }
- m_currentBindState = 0;
- }
- wgpu::TextureView TextureWgpu::getTextureMipLevel(int _mip)
- {
- if (_mip >= 0
- && _mip < m_numMips
- && m_ptr)
- {
- if (!m_ptrMips[_mip])
- {
- wgpu::TextureViewDescriptor desc;
- desc.baseMipLevel = _mip;
- desc.mipLevelCount = 1;
- desc.format = s_textureFormat[m_textureFormat].m_fmt;
- if (TextureCube == m_type)
- {
- //desc.dimension = MTLTextureType2DArray;
- desc.baseArrayLayer = 0;
- desc.arrayLayerCount = m_numLayers * 6;
- }
- else
- {
- desc.baseArrayLayer = 0;
- desc.arrayLayerCount = m_numLayers;
- }
- m_ptrMips[_mip] = m_ptr.CreateView(&desc);
- }
- return m_ptrMips[_mip];
- }
- return wgpu::TextureView();
- }
- void SwapChainWgpu::init(wgpu::Device _device, void* _nwh, uint32_t _width, uint32_t _height)
- {
- BX_UNUSED(_nwh);
- wgpu::SwapChainDescriptor desc;
- desc.usage = wgpu::TextureUsage::OutputAttachment;
- desc.width = _width;
- desc.height = _height;
- #if !BX_PLATFORM_EMSCRIPTEN
- m_impl = createSwapChain(_device, _nwh);
- desc.presentMode = wgpu::PresentMode::Immediate;
- desc.format = wgpu::TextureFormat::RGBA8Unorm;
- desc.implementation = reinterpret_cast<uint64_t>(&m_impl);
- m_swapChain = _device.CreateSwapChain(nullptr, &desc);
- #else
- wgpu::SurfaceDescriptorFromCanvasHTMLSelector canvasDesc{};
- canvasDesc.selector = "#canvas";
- wgpu::SurfaceDescriptor surfDesc{};
- surfDesc.nextInChain = &canvasDesc;
- wgpu::Surface surface = wgpu::Instance().CreateSurface(&surfDesc);
- desc.presentMode = wgpu::PresentMode::Fifo;
- desc.format = wgpu::TextureFormat::BGRA8Unorm;
- m_swapChain = _device.CreateSwapChain(surface, &desc);
- #endif
- m_colorFormat = desc.format;
- m_depthFormat = wgpu::TextureFormat::Depth24PlusStencil8;
- }
- void SwapChainWgpu::resize(FrameBufferWgpu& _frameBuffer, uint32_t _width, uint32_t _height, uint32_t _flags)
- {
- BX_TRACE("SwapChainWgpu::resize");
- const int32_t sampleCount = s_msaa[(_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
- wgpu::TextureFormat format = (_flags & BGFX_RESET_SRGB_BACKBUFFER)
- #ifdef DAWN_ENABLE_BACKEND_VULKAN
- ? wgpu::TextureFormat::BGRA8UnormSrgb
- : wgpu::TextureFormat::BGRA8Unorm
- #else
- ? wgpu::TextureFormat::RGBA8UnormSrgb
- : wgpu::TextureFormat::RGBA8Unorm
- #endif
- ;
- #if !BX_PLATFORM_EMSCRIPTEN
- m_swapChain.Configure(format, wgpu::TextureUsage::OutputAttachment, _width, _height);
- #endif
- m_colorFormat = format;
- m_depthFormat = wgpu::TextureFormat::Depth24PlusStencil8;
- bx::HashMurmur2A murmur;
- murmur.begin();
- murmur.add(1);
- murmur.add((uint32_t)m_colorFormat);
- murmur.add((uint32_t)m_depthFormat);
- murmur.add((uint32_t)sampleCount);
- _frameBuffer.m_pixelFormatHash = murmur.end();
- wgpu::TextureDescriptor desc;
- desc.dimension = wgpu::TextureDimension::e2D;
- desc.size.width = _width;
- desc.size.height = _height;
- desc.size.depthOrArrayLayers = 1;
- desc.mipLevelCount = 1;
- desc.sampleCount = sampleCount;
- desc.usage = wgpu::TextureUsage::OutputAttachment;
- if (m_backBufferDepth)
- {
- m_backBufferDepth.Destroy();
- }
- desc.format = wgpu::TextureFormat::Depth24PlusStencil8;
- m_backBufferDepth = s_renderWgpu->m_device.CreateTexture(&desc);
- if (sampleCount > 1)
- {
- if (m_backBufferColorMsaa)
- {
- m_backBufferColorMsaa.Destroy();
- }
- desc.format = m_colorFormat;
- desc.sampleCount = sampleCount;
- m_backBufferColorMsaa = s_renderWgpu->m_device.CreateTexture(&desc);
- }
- }
- void SwapChainWgpu::flip()
- {
- m_drawable = m_swapChain.GetCurrentTextureView();
- }
- wgpu::TextureView SwapChainWgpu::current()
- {
- if (!m_drawable)
- m_drawable = m_swapChain.GetCurrentTextureView();
- return m_drawable;
- }
- void FrameBufferWgpu::create(uint8_t _num, const Attachment* _attachment)
- {
- m_swapChain = NULL;
- m_denseIdx = UINT16_MAX;
- m_num = 0;
- m_width = 0;
- m_height = 0;
- for (uint32_t ii = 0; ii < _num; ++ii)
- {
- const Attachment& at = _attachment[ii];
- TextureHandle handle = at.handle;
- if (isValid(handle) )
- {
- const TextureWgpu& texture = s_renderWgpu->m_textures[handle.idx];
- if (0 == m_width)
- {
- m_width = texture.m_width;
- m_height = texture.m_height;
- }
- if (bimg::isDepth(bimg::TextureFormat::Enum(texture.m_textureFormat) ) )
- {
- m_depthHandle = handle;
- m_depthAttachment = at;
- }
- else
- {
- m_colorHandle[m_num] = handle;
- m_colorAttachment[m_num] = at;
- m_num++;
- }
- }
- }
- bx::HashMurmur2A murmur;
- murmur.begin();
- murmur.add(m_num);
- for (uint32_t ii = 0; ii < m_num; ++ii)
- {
- const TextureWgpu& texture = s_renderWgpu->m_textures[m_colorHandle[ii].idx];
- murmur.add(uint32_t(s_textureFormat[texture.m_textureFormat].m_fmt) );
- }
- if (!isValid(m_depthHandle) )
- {
- murmur.add(uint32_t(wgpu::TextureFormat::Undefined) );
- }
- else
- {
- const TextureWgpu& depthTexture = s_renderWgpu->m_textures[m_depthHandle.idx];
- murmur.add(uint32_t(s_textureFormat[depthTexture.m_textureFormat].m_fmt) );
- }
- murmur.add(1); // SampleCount
- m_pixelFormatHash = murmur.end();
- }
- bool FrameBufferWgpu::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat)
- {
- BX_UNUSED(_format, _depthFormat);
- m_swapChain = BX_NEW(g_allocator, SwapChainWgpu);
- m_num = 0;
- m_width = _width;
- m_height = _height;
- m_nwh = _nwh;
- m_denseIdx = _denseIdx;
- m_swapChain->init(s_renderWgpu->m_device, _nwh, _width, _height);
- m_swapChain->resize(*this, _width, _height, 0);
- return m_swapChain->m_swapChain != NULL;
- }
- void FrameBufferWgpu::postReset()
- {
- }
- uint16_t FrameBufferWgpu::destroy()
- {
- if (NULL != m_swapChain)
- {
- BX_DELETE(g_allocator, m_swapChain);
- m_swapChain = NULL;
- }
- m_num = 0;
- m_nwh = NULL;
- m_depthHandle.idx = kInvalidHandle;
- uint16_t denseIdx = m_denseIdx;
- m_denseIdx = UINT16_MAX;
- return denseIdx;
- }
- void CommandQueueWgpu::init(wgpu::Queue _queue)
- {
- m_queue = _queue;
- #if BGFX_CONFIG_MULTITHREADED
- //m_framesSemaphore.post(BGFX_CONFIG_MAX_FRAME_LATENCY);
- #endif
- }
- void CommandQueueWgpu::shutdown()
- {
- finish(true);
- }
- void CommandQueueWgpu::beginRender()
- {
- m_renderEncoder = s_renderWgpu->m_device.CreateCommandEncoder();
- }
- void CommandQueueWgpu::beginStaging()
- {
- m_stagingEncoder = s_renderWgpu->m_device.CreateCommandEncoder();
- }
- inline void commandBufferFinishedCallback(void* _data)
- {
- #if BGFX_CONFIG_MULTITHREADED
- CommandQueueWgpu* queue = (CommandQueueWgpu*)_data;
- if (queue)
- {
- //queue->m_framesSemaphore.post();
- }
- #else
- BX_UNUSED(_data);
- #endif
- }
- void CommandQueueWgpu::kick(bool _endFrame, bool _waitForFinish)
- {
- if (m_renderEncoder)
- {
- if (_endFrame)
- {
- m_releaseWriteIndex = (m_releaseWriteIndex + 1) % BGFX_CONFIG_MAX_FRAME_LATENCY;
- //m_encoder.addCompletedHandler(commandBufferFinishedCallback, this);
- }
- if (m_stagingEncoder)
- {
- wgpu::CommandBuffer commands = m_stagingEncoder.Finish();
- m_queue.Submit(1, &commands);
- }
- wgpu::CommandBuffer commands = m_renderEncoder.Finish();
- m_queue.Submit(1, &commands);
- if (_waitForFinish)
- {
- #if BGFX_CONFIG_MULTITHREADED
- //m_framesSemaphore.post();
- #endif
- }
- m_stagingEncoder = NULL;
- m_renderEncoder = NULL;
- }
- }
- void CommandQueueWgpu::finish(bool _finishAll)
- {
- if (_finishAll)
- {
- uint32_t count = m_renderEncoder
- ? 2
- : 3
- ;
- for (uint32_t ii = 0; ii < count; ++ii)
- {
- consume();
- }
- #if BGFX_CONFIG_MULTITHREADED
- //m_framesSemaphore.post(count);
- #endif
- }
- else
- {
- consume();
- }
- }
- void CommandQueueWgpu::release(wgpu::Buffer _buffer)
- {
- m_release[m_releaseWriteIndex].push_back(_buffer);
- }
- void CommandQueueWgpu::consume()
- {
- #if BGFX_CONFIG_MULTITHREADED
- //m_framesSemaphore.wait();
- #endif
- m_releaseReadIndex = (m_releaseReadIndex + 1) % BGFX_CONFIG_MAX_FRAME_LATENCY;
- for (wgpu::Buffer& buffer : m_release[m_releaseReadIndex])
- {
- buffer.Destroy();
- }
- m_release[m_releaseReadIndex].clear();
- }
- void TimerQueryWgpu::init()
- {
- m_frequency = bx::getHPFrequency();
- }
- void TimerQueryWgpu::shutdown()
- {
- }
- uint32_t TimerQueryWgpu::begin(uint32_t _resultIdx)
- {
- BX_UNUSED(_resultIdx);
- return 0;
- }
- void TimerQueryWgpu::end(uint32_t _idx)
- {
- BX_UNUSED(_idx);
- }
- #if 0
- static void setTimestamp(void* _data)
- {
- *( (int64_t*)_data) = bx::getHPCounter();
- }
- #endif
- void TimerQueryWgpu::addHandlers(wgpu::CommandBuffer& _commandBuffer)
- {
- BX_UNUSED(_commandBuffer);
- while (0 == m_control.reserve(1) )
- {
- m_control.consume(1);
- }
- //uint32_t offset = m_control.m_current;
- //_commandBuffer.addScheduledHandler(setTimestamp, &m_result[offset].m_begin);
- //_commandBuffer.addCompletedHandler(setTimestamp, &m_result[offset].m_end);
- m_control.commit(1);
- }
- bool TimerQueryWgpu::get()
- {
- if (0 != m_control.available() )
- {
- uint32_t offset = m_control.m_read;
- m_begin = m_result[offset].m_begin;
- m_end = m_result[offset].m_end;
- m_elapsed = m_end - m_begin;
- m_control.consume(1);
- return true;
- }
- return false;
- }
- void RendererContextWgpu::submitBlit(BlitState& _bs, uint16_t _view)
- {
- if (!_bs.hasItem(_view) )
- {
- return;
- }
- endEncoding();
- wgpu::CommandEncoder& bce = getBlitCommandEncoder();
- while (_bs.hasItem(_view) )
- {
- const BlitItem& blit = _bs.advance();
- const TextureWgpu& src = m_textures[blit.m_src.idx];
- const TextureWgpu& dst = m_textures[blit.m_dst.idx];
- bool readBack = !!(dst.m_flags & BGFX_TEXTURE_READ_BACK);
- wgpu::ImageCopyTexture srcView;
- srcView.texture = src.m_ptr;
- srcView.origin = { blit.m_srcX, blit.m_srcY, blit.m_srcZ };
- srcView.mipLevel = blit.m_srcMip;
- wgpu::ImageCopyTexture dstView;
- dstView.texture = dst.m_ptr;
- dstView.origin = { blit.m_dstX, blit.m_dstY, blit.m_dstZ };
- dstView.mipLevel = blit.m_dstMip;
- if (blit.m_depth == 0)
- {
- wgpu::Extent3D copyExtent = { blit.m_width, blit.m_height, 1 };
- bce.CopyTextureToTexture(&srcView, &dstView, ©Extent);
- }
- else
- {
- wgpu::Extent3D copyExtent = { blit.m_width, blit.m_height, blit.m_depth };
- bce.CopyTextureToTexture(&srcView, &dstView, ©Extent);
- }
- if (readBack)
- {
- //bce..synchronizeTexture(dst.m_ptr, 0, blit.m_dstMip);
- }
- }
- //if (bce)
- //{
- // bce.endEncoding();
- // bce = 0;
- //}
- }
- void RendererContextWgpu::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
- {
- if(_render->m_capture)
- {
- renderDocTriggerCapture();
- }
- m_cmd.finish(false);
- if (!m_cmd.m_renderEncoder)
- {
- m_cmd.beginRender();
- }
- BGFX_WEBGPU_PROFILER_BEGIN_LITERAL("rendererSubmit", kColorFrame);
- int64_t timeBegin = bx::getHPCounter();
- int64_t captureElapsed = 0;
- //m_gpuTimer.addHandlers(m_encoder);
- updateResolution(_render->m_resolution);
- m_frameIndex = 0; // (m_frameIndex + 1) % BGFX_CONFIG_MAX_FRAME_LATENCY;
- ScratchBufferWgpu& scratchBuffer = m_scratchBuffers[m_frameIndex];
- scratchBuffer.begin();
- BindStateCacheWgpu& bindStates = m_bindStateCache[m_frameIndex];
- bindStates.reset();
- if (0 < _render->m_iboffset)
- {
- BGFX_PROFILER_SCOPE("bgfx/Update transient index buffer", kColorResource);
- TransientIndexBuffer* ib = _render->m_transientIb;
- m_indexBuffers[ib->handle.idx].update(0, bx::strideAlign(_render->m_iboffset,4), ib->data, true);
- }
- if (0 < _render->m_vboffset)
- {
- BGFX_PROFILER_SCOPE("bgfx/Update transient vertex buffer", kColorResource);
- TransientVertexBuffer* vb = _render->m_transientVb;
- m_vertexBuffers[vb->handle.idx].update(0, bx::strideAlign(_render->m_vboffset,4), vb->data, true);
- }
- _render->sort();
- RenderDraw currentState;
- currentState.clear();
- currentState.m_stateFlags = BGFX_STATE_NONE;
- currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
- RenderBind currentBind;
- currentBind.clear();
- static ViewState viewState;
- viewState.reset(_render);
- uint32_t blendFactor = 0;
- //bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
- ProgramHandle currentProgram = BGFX_INVALID_HANDLE;
- uint32_t currentBindHash = 0;
- uint32_t currentBindLayoutHash = 0;
- BindStateWgpu* previousBindState = NULL;
- SortKey key;
- uint16_t view = UINT16_MAX;
- FrameBufferHandle fbh = { BGFX_CONFIG_MAX_FRAME_BUFFERS };
- BlitState bs(_render);
- const uint64_t primType = 0;
- uint8_t primIndex = uint8_t(primType >> BGFX_STATE_PT_SHIFT);
- PrimInfo prim = s_primInfo[primIndex];
- const uint32_t maxComputeBindings = g_caps.limits.maxComputeBindings;
- // TODO store this
- static wgpu::RenderPassEncoder rce;
- PipelineStateWgpu* currentPso = NULL;
- bool wasCompute = false;
- bool viewHasScissor = false;
- Rect viewScissorRect;
- viewScissorRect.clear();
- uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumDrawIndirect[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumIndices = 0;
- uint32_t statsKeyType[2] = {};
- Profiler<TimerQueryWgpu> profiler(
- _render
- , m_gpuTimer
- , s_viewName
- );
- if (0 == (_render->m_debug & BGFX_DEBUG_IFH))
- {
- viewState.m_rect = _render->m_view[0].m_rect;
- int32_t numItems = _render->m_numRenderItems;
- for (int32_t item = 0; item < numItems;)
- {
- const uint64_t encodedKey = _render->m_sortKeys[item];
- const bool isCompute = key.decode(encodedKey, _render->m_viewRemap);
- statsKeyType[isCompute]++;
- const bool viewChanged = 0
- || key.m_view != view
- || item == numItems
- ;
- const uint32_t itemIdx = _render->m_sortValues[item];
- const RenderItem& renderItem = _render->m_renderItem[itemIdx];
- const RenderBind& renderBind = _render->m_renderItemBind[itemIdx];
- ++item;
- if (viewChanged
- || (!isCompute && wasCompute))
- {
- view = key.m_view;
- currentProgram = BGFX_INVALID_HANDLE;
- if (item > 1)
- {
- profiler.end();
- }
- BGFX_WEBGPU_PROFILER_END();
- setViewType(view, " ");
- BGFX_WEBGPU_PROFILER_BEGIN(view, kColorView);
- profiler.begin(view);
- viewState.m_rect = _render->m_view[view].m_rect;
- submitBlit(bs, view);
- if (!isCompute)
- {
- const Rect& scissorRect = _render->m_view[view].m_scissor;
- viewHasScissor = !scissorRect.isZero();
- viewScissorRect = viewHasScissor ? scissorRect : viewState.m_rect;
- Clear& clr = _render->m_view[view].m_clear;
- Rect viewRect = viewState.m_rect;
- bool clearWithRenderPass = false;
- if (!m_renderEncoder
- || fbh.idx != _render->m_view[view].m_fbh.idx)
- {
- endEncoding();
- fbh = _render->m_view[view].m_fbh;
- uint32_t width = m_resolution.width;
- uint32_t height = m_resolution.height;
- if (isValid(fbh))
- {
- FrameBufferWgpu& frameBuffer = m_frameBuffers[fbh.idx];
- width = frameBuffer.m_width;
- height = frameBuffer.m_height;
- }
- clearWithRenderPass = true
- && 0 == viewRect.m_x
- && 0 == viewRect.m_y
- && width == viewRect.m_width
- && height == viewRect.m_height
- ;
- rce = renderPass(_render, fbh, clearWithRenderPass, clr, s_viewName[view]);
- }
- else if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION))
- {
- rce.PopDebugGroup();
- }
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION))
- {
- rce.PushDebugGroup(s_viewName[view]);
- }
- //rce.setTriangleFillMode(wireframe ? MTLTriangleFillModeLines : MTLTriangleFillModeFill);
- const Rect& rect = viewState.m_rect;
- rce.SetViewport(rect.m_x, rect.m_y, rect.m_width, rect.m_height, 0.0f, 1.0f);
- rce.SetScissorRect(rect.m_x, rect.m_y, rect.m_width, rect.m_height);
- if (BGFX_CLEAR_NONE != (clr.m_flags & BGFX_CLEAR_MASK)
- && !clearWithRenderPass)
- {
- clearQuad(_clearQuad, viewState.m_rect, clr, _render->m_colorPalette);
- }
- }
- }
- if (isCompute)
- {
- if (!wasCompute)
- {
- wasCompute = true;
- endEncoding();
- rce = NULL;
- setViewType(view, "C");
- BGFX_WEBGPU_PROFILER_END();
- BGFX_WEBGPU_PROFILER_BEGIN(view, kColorCompute);
- m_computeEncoder = m_cmd.m_renderEncoder.BeginComputePass();
- }
- else if (viewChanged)
- {
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION))
- {
- m_computeEncoder.PopDebugGroup();
- }
- endEncoding();
- m_computeEncoder = m_cmd.m_renderEncoder.BeginComputePass();
- }
- if (viewChanged)
- {
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION))
- {
- s_viewName[view][3] = L'C';
- m_computeEncoder.PushDebugGroup(s_viewName[view]);
- s_viewName[view][3] = L' ';
- }
- }
- const RenderCompute& compute = renderItem.compute;
- bool programChanged = false;
- bool constantsChanged = compute.m_uniformBegin < compute.m_uniformEnd;
- rendererUpdateUniforms(this, _render->m_uniformBuffer[compute.m_uniformIdx], compute.m_uniformBegin, compute.m_uniformEnd);
- if (key.m_program.idx != currentProgram.idx)
- {
- currentProgram = key.m_program;
- currentPso = getComputePipelineState(currentProgram);
- if (NULL == currentPso)
- {
- currentProgram = BGFX_INVALID_HANDLE;
- continue;
- }
- m_computeEncoder.SetPipeline(currentPso->m_cps);
- programChanged =
- constantsChanged = true;
- }
- if (!isValid(currentProgram)
- || NULL == currentPso)
- BX_WARN(false, "Invalid program / No PSO");
- const ProgramWgpu& program = m_program[currentProgram.idx];
- if (constantsChanged)
- {
- UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
- if (NULL != vcb)
- {
- commit(*vcb);
- }
- }
- viewState.setPredefined<4>(this, view, program, _render, compute);
- uint32_t numOffset = 0;
- uint32_t offsets[2] = { 0, 0 };
- if (program.m_vsh->m_size > 0)
- {
- offsets[numOffset++] = scratchBuffer.write(m_vsScratch, program.m_vsh->m_gpuSize);
- }
- BindStateWgpu& bindState = allocAndFillBindState(program, bindStates, scratchBuffer, renderBind);
- bindProgram(m_computeEncoder, program, bindState, numOffset, offsets);
- if (isValid(compute.m_indirectBuffer))
- {
- const VertexBufferWgpu& vb = m_vertexBuffers[compute.m_indirectBuffer.idx];
- uint32_t numDrawIndirect = UINT16_MAX == compute.m_numIndirect
- ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
- : compute.m_numIndirect
- ;
- uint32_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
- for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
- {
- m_computeEncoder.DispatchIndirect(
- vb.m_ptr
- , args
- );
- args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
- }
- }
- else
- {
- m_computeEncoder.Dispatch(compute.m_numX, compute.m_numY, compute.m_numZ);
- }
- continue;
- }
- bool resetState = viewChanged || wasCompute;
- if (wasCompute)
- {
- wasCompute = false;
- currentProgram = BGFX_INVALID_HANDLE;
- setViewType(view, " ");
- BGFX_WEBGPU_PROFILER_END();
- BGFX_WEBGPU_PROFILER_BEGIN(view, kColorDraw);
- }
- const RenderDraw& draw = renderItem.draw;
- // TODO (hugoam)
- //const bool depthWrite = !!(BGFX_STATE_WRITE_Z & draw.m_stateFlags);
- const uint64_t newFlags = draw.m_stateFlags;
- uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
- currentState.m_stateFlags = newFlags;
- const uint64_t newStencil = draw.m_stencil;
- uint64_t changedStencil = (currentState.m_stencil ^ draw.m_stencil) & BGFX_STENCIL_FUNC_REF_MASK;
- currentState.m_stencil = newStencil;
- if (resetState)
- {
- wasCompute = false;
- currentState.clear();
- currentState.m_scissor = !draw.m_scissor;
- changedFlags = BGFX_STATE_MASK;
- changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
- currentState.m_stateFlags = newFlags;
- currentState.m_stencil = newStencil;
- currentBind.clear();
- currentProgram = BGFX_INVALID_HANDLE;
- const uint64_t pt = newFlags & BGFX_STATE_PT_MASK;
- primIndex = uint8_t(pt >> BGFX_STATE_PT_SHIFT);
- }
- if (prim.m_type != s_primInfo[primIndex].m_type)
- {
- prim = s_primInfo[primIndex];
- }
- uint16_t scissor = draw.m_scissor;
- if (currentState.m_scissor != scissor)
- {
- currentState.m_scissor = scissor;
- if (UINT16_MAX == scissor)
- {
- if (viewHasScissor)
- {
- const auto& r = viewScissorRect;
- rce.SetScissorRect(r.m_x, r.m_y, r.m_width, r.m_height);
- }
- else
- { // can't disable: set to view rect
- const auto& r = viewState.m_rect;
- rce.SetScissorRect(r.m_x, r.m_y, r.m_width, r.m_height);
- }
- }
- else
- {
- Rect scissorRect;
- scissorRect.setIntersect(viewScissorRect, _render->m_frameCache.m_rectCache.m_cache[scissor]);
- const auto& r = scissorRect;
- if (r.m_width == 0 || r.m_height == 0)
- {
- continue;
- }
- rce.SetScissorRect(r.m_x, r.m_y, r.m_width, r.m_height);
- }
- }
- if (0 != changedStencil)
- {
- const uint32_t fstencil = unpackStencil(0, draw.m_stencil);
- const uint32_t ref = (fstencil & BGFX_STENCIL_FUNC_REF_MASK) >> BGFX_STENCIL_FUNC_REF_SHIFT;
- rce.SetStencilReference(ref);
- }
- if ((0 | BGFX_STATE_PT_MASK) & changedFlags)
- {
- const uint64_t pt = newFlags & BGFX_STATE_PT_MASK;
- primIndex = uint8_t(pt >> BGFX_STATE_PT_SHIFT);
- if (prim.m_type != s_primInfo[primIndex].m_type)
- {
- prim = s_primInfo[primIndex];
- }
- }
- if (blendFactor != draw.m_rgba
- && !(newFlags & BGFX_STATE_BLEND_INDEPENDENT))
- {
- const uint32_t rgba = draw.m_rgba;
- float rr = ((rgba >> 24)) / 255.0f;
- float gg = ((rgba >> 16) & 0xff) / 255.0f;
- float bb = ((rgba >> 8) & 0xff) / 255.0f;
- float aa = ((rgba) & 0xff) / 255.0f;
- wgpu::Color color = { rr, gg, bb, aa };
- rce.SetBlendColor(&color);
- blendFactor = draw.m_rgba;
- }
- bool programChanged = false;
- bool constantsChanged = draw.m_uniformBegin < draw.m_uniformEnd;
- rendererUpdateUniforms(this, _render->m_uniformBuffer[draw.m_uniformIdx], draw.m_uniformBegin, draw.m_uniformEnd);
- bool vertexStreamChanged = hasVertexStreamChanged(currentState, draw);
- if (key.m_program.idx != currentProgram.idx
- || vertexStreamChanged
- || (0
- | BGFX_STATE_BLEND_MASK
- | BGFX_STATE_BLEND_EQUATION_MASK
- | BGFX_STATE_WRITE_RGB
- | BGFX_STATE_WRITE_A
- | BGFX_STATE_BLEND_INDEPENDENT
- | BGFX_STATE_MSAA
- | BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
- ) & changedFlags
- || ((blendFactor != draw.m_rgba) && !!(newFlags & BGFX_STATE_BLEND_INDEPENDENT)))
- {
- currentProgram = key.m_program;
- currentState.m_streamMask = draw.m_streamMask;
- currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
- currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
- currentState.m_instanceDataStride = draw.m_instanceDataStride;
- const VertexLayout* decls[BGFX_CONFIG_MAX_VERTEX_STREAMS];
- uint32_t numVertices = draw.m_numVertices;
- uint8_t numStreams = 0;
- for (uint32_t idx = 0, streamMask = draw.m_streamMask
- ; 0 != streamMask
- ; streamMask >>= 1, idx += 1, ++numStreams
- )
- {
- const uint32_t ntz = bx::uint32_cnttz(streamMask);
- streamMask >>= ntz;
- idx += ntz;
- currentState.m_stream[idx].m_layoutHandle = draw.m_stream[idx].m_layoutHandle;
- currentState.m_stream[idx].m_handle = draw.m_stream[idx].m_handle;
- currentState.m_stream[idx].m_startVertex = draw.m_stream[idx].m_startVertex;
- const uint16_t handle = draw.m_stream[idx].m_handle.idx;
- const VertexBufferWgpu& vb = m_vertexBuffers[handle];
- const uint16_t decl = isValid(draw.m_stream[idx].m_layoutHandle)
- ? draw.m_stream[idx].m_layoutHandle.idx
- : vb.m_layoutHandle.idx;
- const VertexLayout& vertexDecl = m_vertexDecls[decl];
- const uint32_t stride = vertexDecl.m_stride;
- decls[numStreams] = &vertexDecl;
- numVertices = bx::uint32_min(UINT32_MAX == draw.m_numVertices
- ? vb.m_size / stride
- : draw.m_numVertices
- , numVertices
- );
- const uint32_t offset = draw.m_stream[idx].m_startVertex * stride;
- rce.SetVertexBuffer(idx, vb.m_ptr, offset);
- }
- if (!isValid(currentProgram))
- {
- continue;
- }
- else
- {
- currentPso = NULL;
- if (0 < numStreams)
- {
- currentPso = getPipelineState(
- newFlags
- , newStencil
- , draw.m_rgba
- , fbh
- , numStreams
- , decls
- , draw.isIndex16()
- , currentProgram
- , uint8_t(draw.m_instanceDataStride / 16)
- );
- }
- if (NULL == currentPso)
- {
- currentProgram = BGFX_INVALID_HANDLE;
- continue;
- }
- rce.SetPipeline(currentPso->m_rps);
- }
- if (isValid(draw.m_instanceDataBuffer))
- {
- const VertexBufferWgpu& inst = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
- rce.SetVertexBuffer(numStreams/*+1*/, inst.m_ptr, draw.m_instanceDataOffset);
- }
- programChanged =
- constantsChanged = true;
- }
- if (isValid(currentProgram))
- {
- const ProgramWgpu& program = m_program[currentProgram.idx];
- if (constantsChanged)
- {
- UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
- if (NULL != vcb)
- {
- commit(*vcb);
- }
- }
- if (constantsChanged)
- {
- UniformBuffer* fcb = program.m_fsh->m_constantBuffer;
- if (NULL != fcb)
- {
- commit(*fcb);
- }
- }
- viewState.setPredefined<4>(this, view, program, _render, draw);
- bool hasPredefined = 0 < program.m_numPredefined;
- uint32_t numOffset = 0;
- uint32_t offsets[2] = { 0, 0 };
- if (constantsChanged
- || hasPredefined)
- {
- //viewState.setPredefined<4>(this, view, program, _render, draw, programChanged || viewChanged);
- const uint32_t vsize = program.m_vsh->m_gpuSize;
- const uint32_t fsize = (NULL != program.m_fsh ? program.m_fsh->m_gpuSize : 0);
- if (program.m_vsh->m_size > 0)
- {
- offsets[numOffset++] = scratchBuffer.write(m_vsScratch, vsize);
- }
- if (fsize > 0)
- {
- offsets[numOffset++] = scratchBuffer.write(m_fsScratch, fsize);
- }
- }
- uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind));
- if (currentBindHash != bindHash
- || currentBindLayoutHash != program.m_bindGroupLayoutHash)
- {
- currentBindHash = bindHash;
- currentBindLayoutHash = program.m_bindGroupLayoutHash;
- previousBindState = &bindStates.m_bindStates[bindStates.m_currentBindState];
- allocAndFillBindState(program, bindStates, scratchBuffer, renderBind);
- }
- BindStateWgpu& bindState = bindStates.m_bindStates[bindStates.m_currentBindState-1];
- bindProgram(rce, program, bindState, numOffset, offsets);
- }
- if (0 != currentState.m_streamMask)
- {
- uint32_t numVertices = draw.m_numVertices;
- if (UINT32_MAX == numVertices)
- {
- const VertexBufferWgpu& vb = m_vertexBuffers[currentState.m_stream[0].m_handle.idx];
- uint16_t decl = !isValid(vb.m_layoutHandle) ? draw.m_stream[0].m_layoutHandle.idx : vb.m_layoutHandle.idx;
- const VertexLayout& vertexDecl = m_vertexDecls[decl];
- numVertices = vb.m_size/vertexDecl.m_stride;
- }
- uint32_t numIndices = 0;
- uint32_t numPrimsSubmitted = 0;
- uint32_t numInstances = 0;
- uint32_t numPrimsRendered = 0;
- uint32_t numDrawIndirect = 0;
- if (isValid(draw.m_indirectBuffer) )
- {
- const VertexBufferWgpu& vb = m_vertexBuffers[draw.m_indirectBuffer.idx];
- if (isValid(draw.m_indexBuffer) )
- {
- const IndexBufferWgpu& ib = m_indexBuffers[draw.m_indexBuffer.idx];
- numDrawIndirect = UINT16_MAX == draw.m_numIndirect
- ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
- : draw.m_numIndirect
- ;
- for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
- {
- rce.SetIndexBuffer(ib.m_ptr, ib.m_format, 0);
- rce.DrawIndexedIndirect(vb.m_ptr, (draw.m_startIndirect + ii)* BGFX_CONFIG_DRAW_INDIRECT_STRIDE);
- }
- }
- else
- {
- numDrawIndirect = UINT16_MAX == draw.m_numIndirect
- ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
- : draw.m_numIndirect
- ;
- for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
- {
- rce.DrawIndirect(vb.m_ptr, (draw.m_startIndirect + ii)* BGFX_CONFIG_DRAW_INDIRECT_STRIDE);
- }
- }
- }
- else
- {
- if (isValid(draw.m_indexBuffer) )
- {
- const IndexBufferWgpu& ib = m_indexBuffers[draw.m_indexBuffer.idx];
- const uint32_t indexSize = draw.isIndex16() ? 2 : 4;
- if (UINT32_MAX == draw.m_numIndices)
- {
- numIndices = ib.m_size/indexSize;
- numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
- numInstances = draw.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
- rce.SetIndexBuffer(ib.m_ptr, ib.m_format, 0);
- rce.DrawIndexed(numIndices, draw.m_numInstances, 0, 0, 0);
- }
- else if (prim.m_min <= draw.m_numIndices)
- {
- numIndices = draw.m_numIndices;
- numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
- numInstances = draw.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
- rce.SetIndexBuffer(ib.m_ptr, ib.m_format, 0);
- rce.DrawIndexed(numIndices, numInstances, draw.m_startIndex, 0, 0);
- }
- }
- else
- {
- numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
- numInstances = draw.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
- rce.Draw(numVertices, draw.m_numInstances, 0, 0);
- }
- }
- statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
- statsNumPrimsRendered[primIndex] += numPrimsRendered;
- statsNumInstances[primIndex] += numInstances;
- statsNumDrawIndirect[primIndex] += numDrawIndirect;
- statsNumIndices += numIndices;
- }
- }
- if (wasCompute)
- {
- invalidateCompute();
- setViewType(view, "C");
- BGFX_WEBGPU_PROFILER_END();
- BGFX_WEBGPU_PROFILER_BEGIN(view, kColorCompute);
- }
- submitBlit(bs, BGFX_CONFIG_MAX_VIEWS);
- if (0 < _render->m_numRenderItems)
- {
- captureElapsed = -bx::getHPCounter();
- capture();
- rce = m_renderEncoder;
- captureElapsed += bx::getHPCounter();
- profiler.end();
- }
- }
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
- {
- if (0 < _render->m_numRenderItems)
- {
- rce.PopDebugGroup();
- }
- }
- BGFX_WEBGPU_PROFILER_END();
- int64_t timeEnd = bx::getHPCounter();
- int64_t frameTime = timeEnd - timeBegin;
- static int64_t min = frameTime;
- static int64_t max = frameTime;
- min = bx::min<int64_t>(min, frameTime);
- max = bx::max<int64_t>(max, frameTime);
- static uint32_t maxGpuLatency = 0;
- static double maxGpuElapsed = 0.0f;
- double elapsedGpuMs = 0.0;
- do
- {
- double toGpuMs = 1000.0 / double(m_gpuTimer.m_frequency);
- elapsedGpuMs = m_gpuTimer.m_elapsed * toGpuMs;
- maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
- }
- while (m_gpuTimer.get() );
- maxGpuLatency = bx::uint32_imax(maxGpuLatency, m_gpuTimer.m_control.available()-1);
- const int64_t timerFreq = bx::getHPFrequency();
- Stats& perfStats = _render->m_perfStats;
- perfStats.cpuTimeBegin = timeBegin;
- perfStats.cpuTimeEnd = timeEnd;
- perfStats.cpuTimerFreq = timerFreq;
- perfStats.gpuTimeBegin = m_gpuTimer.m_begin;
- perfStats.gpuTimeEnd = m_gpuTimer.m_end;
- perfStats.gpuTimerFreq = m_gpuTimer.m_frequency;
- perfStats.numDraw = statsKeyType[0];
- perfStats.numCompute = statsKeyType[1];
- perfStats.numBlit = _render->m_numBlitItems;
- perfStats.maxGpuLatency = maxGpuLatency;
- bx::memCopy(perfStats.numPrims, statsNumPrimsRendered, sizeof(perfStats.numPrims) );
- perfStats.gpuMemoryMax = -INT64_MAX;
- perfStats.gpuMemoryUsed = -INT64_MAX;
- //rce.setTriangleFillMode(MTLTriangleFillModeFill);
- if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
- {
- rce = renderPass(_render, BGFX_INVALID_HANDLE, false, Clear());
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION))
- {
- rce.PushDebugGroup("debugstats");
- }
- TextVideoMem& tvm = m_textVideoMem;
- static int64_t next = timeEnd;
- if (timeEnd >= next)
- {
- next = timeEnd + timerFreq;
- double freq = double(timerFreq);
- double toMs = 1000.0/freq;
- tvm.clear();
- uint16_t pos = 0;
- tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x8c : 0x8f
- , " %s / " BX_COMPILER_NAME
- " / " BX_CPU_NAME
- " / " BX_ARCH_NAME
- " / " BX_PLATFORM_NAME
- " / Version 1.%d.%d (commit: " BGFX_REV_SHA1 ")"
- , getRendererName()
- , BGFX_API_VERSION
- , BGFX_REV_NUMBER
- );
- pos = 10;
- tvm.printf(10, pos++, 0x8b, " Frame: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
- , double(frameTime)*toMs
- , double(min)*toMs
- , double(max)*toMs
- , freq/frameTime
- );
- const uint32_t msaa = (m_resolution.reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
- tvm.printf(10, pos++, 0x8b, " Reset flags: [%c] vsync, [%c] MSAAx%d, [%c] MaxAnisotropy "
- , !!(m_resolution.reset&BGFX_RESET_VSYNC) ? '\xfe' : ' '
- , 0 != msaa ? '\xfe' : ' '
- , 1<<msaa
- , !!(m_resolution.reset&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
- );
- double elapsedCpuMs = double(frameTime)*toMs;
- tvm.printf(10, pos++, 0x8b, " Submitted: %4d (draw %4d, compute %4d) / CPU %3.4f [ms] %c GPU %3.4f [ms] (latency %d)"
- , _render->m_numRenderItems
- , statsKeyType[0]
- , statsKeyType[1]
- , elapsedCpuMs
- , elapsedCpuMs > maxGpuElapsed ? '>' : '<'
- , maxGpuElapsed
- , maxGpuLatency
- );
- maxGpuLatency = 0;
- maxGpuElapsed = 0.0;
- for (uint32_t ii = 0; ii < Topology::Count; ++ii)
- {
- tvm.printf(10, pos++, 0x8b, " %10s: %7d (#inst: %5d), submitted: %7d"
- , getName(Topology::Enum(ii) )
- , statsNumPrimsRendered[ii]
- , statsNumInstances[ii]
- , statsNumPrimsSubmitted[ii]
- );
- }
- tvm.printf(10, pos++, 0x8b, " Indices: %7d ", statsNumIndices);
- // tvm.printf(10, pos++, 0x8b, " Uniform size: %7d, Max: %7d ", _render->m_uniformEnd, _render->m_uniformMax);
- tvm.printf(10, pos++, 0x8b, " DVB size: %7d ", _render->m_vboffset);
- tvm.printf(10, pos++, 0x8b, " DIB size: %7d ", _render->m_iboffset);
- pos++;
- double captureMs = double(captureElapsed)*toMs;
- tvm.printf(10, pos++, 0x8b, " Capture: %3.4f [ms]", captureMs);
- uint8_t attr[2] = { 0x8c, 0x8a };
- uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
- tvm.printf(10, pos++, attr[attrIndex &1], " Submit wait: %3.4f [ms]", _render->m_waitSubmit*toMs);
- tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %3.4f [ms]", _render->m_waitRender*toMs);
- min = frameTime;
- max = frameTime;
- }
- blit(this, _textVideoMemBlitter, tvm);
- rce = m_renderEncoder;
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION))
- {
- rce.PopDebugGroup();
- }
- }
- else if (_render->m_debug & BGFX_DEBUG_TEXT)
- {
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION))
- {
- rce.PushDebugGroup("debugtext");
- }
- blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
- rce = m_renderEncoder;
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION))
- {
- rce.PopDebugGroup();
- }
- }
- endEncoding();
- scratchBuffer.submit();
- m_cmd.kick(true);
- scratchBuffer.release();
- #if !BX_PLATFORM_EMSCRIPTEN
- for (uint32_t ii = 0, num = m_numWindows; ii < num; ++ii)
- {
- FrameBufferWgpu& frameBuffer = ii == 0 ? m_mainFrameBuffer : m_frameBuffers[m_windows[ii].idx];
- if (NULL != frameBuffer.m_swapChain
- && frameBuffer.m_swapChain->m_drawable)
- {
- SwapChainWgpu& swapChain = *frameBuffer.m_swapChain;
- swapChain.m_swapChain.Present();
- }
- }
- #endif
- }
- } /* namespace webgpu */ } // namespace bgfx
- #else
- namespace bgfx { namespace webgpu
- {
- RendererContextI* rendererCreate(const Init& _init)
- {
- BX_UNUSED(_init);
- return NULL;
- }
- void rendererDestroy()
- {
- }
- } /* namespace webgpu */ } // namespace bgfx
- #endif // BGFX_CONFIG_RENDERER_WEBGPU
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