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fs_font_basic.sc 389 B

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  1. $input v_color0, v_texcoord0
  2. #include "../../common/common.sh"
  3. SAMPLERCUBE(s_texColor, 0);
  4. void main()
  5. {
  6. vec4 color = textureCube(s_texColor, v_texcoord0.xyz);
  7. int index = int(v_texcoord0.w*4.0 + 0.5);
  8. float rgba[4];
  9. rgba[0] = color.z;
  10. rgba[1] = color.y;
  11. rgba[2] = color.x;
  12. rgba[3] = color.w;
  13. float alpha = rgba[index];
  14. gl_FragColor = vec4(v_color0.xyz, v_color0.a * alpha);
  15. }