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- $input v_color0, v_texcoord0
- #include "../../common/common.sh"
- SAMPLERCUBE(s_texColor, 0);
- void main()
- {
- vec4 color = textureCube(s_texColor, v_texcoord0.xyz);
- int index = int(v_texcoord0.w*4.0 + 0.5);
- float rgba[4];
- rgba[0] = color.z;
- rgba[1] = color.y;
- rgba[2] = color.x;
- rgba[3] = color.w;
- float alpha = rgba[index];
- gl_FragColor = vec4(v_color0.xyz, v_color0.a * alpha);
- }
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