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- $input v_texcoord0, v_color0
- /*
- * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include <bgfx_shader.sh>
- SAMPLERCUBE(s_texColor, 0);
- uniform mat4 u_mtx;
- uniform vec4 u_params;
- #define u_textureLod u_params.x
- void main()
- {
- vec3 dir = vec3( (v_texcoord0*2.0 - 1.0) * vec2(1.0, -1.0), 1.0);
- dir = normalize(mul(u_mtx, vec4(dir, 0.0) ).xyz);
- gl_FragColor = textureCubeLod(s_texColor, dir, u_textureLod) * v_color0;
- }
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