shader.mk 2.8 KB

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  1. #
  2. # Copyright 2011-2013 Branimir Karadzic. All rights reserved.
  3. # License: http://www.opensource.org/licenses/BSD-2-Clause
  4. #
  5. ifndef VERBOSE
  6. SILENT = @
  7. endif
  8. ifndef TARGET
  9. .PHONY: all
  10. all:
  11. @echo Usage: make TARGET=# [clean, all, rebuild]
  12. @echo " TARGET=0 (hlsl - dx9)"
  13. @echo " TARGET=1 (hlsl - dx11)"
  14. @echo " TARGET=2 (glsl - nacl)"
  15. @echo " TARGET=3 (glsl - android)"
  16. @echo " TARGET=4 (glsl - linux)"
  17. @echo " VERBOSE=1 show build commands."
  18. else
  19. SHADERC="$(BGFX_DIR)/tools/bin/shaderc"
  20. ifeq ($(TARGET), 0)
  21. VS_FLAGS=--platform windows -p vs_3_0 -O 3
  22. FS_FLAGS=--platform windows -p ps_3_0 -O 3
  23. SHADER_PATH=shaders/dx9
  24. else
  25. ifeq ($(TARGET), 1)
  26. VS_FLAGS=--platform windows -p vs_4_0 -O 3
  27. FS_FLAGS=--platform windows -p ps_4_0 -O 3
  28. SHADER_PATH=shaders/dx11
  29. else
  30. ifeq ($(TARGET), 2)
  31. VS_FLAGS=--platform nacl
  32. FS_FLAGS=--platform nacl
  33. SHADER_PATH=shaders/gles
  34. else
  35. ifeq ($(TARGET), 3)
  36. VS_FLAGS=--platform android
  37. FS_FLAGS=--platform android
  38. SHADER_PATH=shaders/gles
  39. else
  40. ifeq ($(TARGET), 4)
  41. VS_FLAGS=--platform linux -p 120
  42. FS_FLAGS=--platform linux -p 120
  43. SHADER_PATH=shaders/glsl
  44. endif
  45. endif
  46. endif
  47. endif
  48. endif
  49. THISDIR := $(dir $(lastword $(MAKEFILE_LIST)))
  50. VS_FLAGS+=-i $(THISDIR)../src/
  51. FS_FLAGS+=-i $(THISDIR)../src/
  52. BUILD_OUTPUT_DIR=$(addprefix ./, $(RUNTIME_DIR)/$(SHADER_PATH))
  53. BUILD_INTERMEDIATE_DIR=$(addprefix $(BUILD_DIR)/, $(SHADER_PATH))
  54. VS_SOURCES=$(wildcard vs_*.sc)
  55. VS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(VS_SOURCES))))
  56. FS_SOURCES=$(wildcard fs_*.sc)
  57. FS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(FS_SOURCES))))
  58. UNAME := $(shell uname)
  59. ifeq ($(UNAME),$(filter $(UNAME),Linux Darwin))
  60. CMD_MKDIR=mkdir -p "$(1)"
  61. CMD_RMDIR=rm -r "$(1)"
  62. else
  63. CMD_MKDIR=cmd /C "if not exist "$(subst /,\,$(1))" mkdir "$(subst /,\,$(1))""
  64. CMD_RMDIR=cmd /C "if exist "$(subst /,\,$(1))" rmdir /S /Q "$(subst /,\,$(1))""
  65. endif
  66. VS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(VS_SOURCES))))
  67. FS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(FS_SOURCES))))
  68. BIN = $(VS_BIN) $(FS_BIN)
  69. ASM = $(VS_ASM) $(FS_ASM)
  70. $(BUILD_INTERMEDIATE_DIR)/vs_%.bin : vs_%.sc
  71. @echo [$(<)]
  72. $(SILENT) $(SHADERC) $(VS_FLAGS) --type vertex --depends -o $(@) -f $(<) --disasm
  73. $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
  74. $(BUILD_INTERMEDIATE_DIR)/fs_%.bin : fs_%.sc
  75. @echo [$(<)]
  76. $(SILENT) $(SHADERC) $(FS_FLAGS) --type fragment --depends -o $(@) -f $(<) --disasm
  77. $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
  78. .PHONY: all
  79. all: dirs $(BIN)
  80. @echo Target $(SHADER_PATH)
  81. .PHONY: clean
  82. clean:
  83. @echo Cleaning...
  84. @-rm -vf $(BIN)
  85. @-$(call CMD_RMDIR,$(BUILD_INTERMEDIATE_DIR))
  86. .PHONY: dirs
  87. dirs:
  88. @-$(call CMD_MKDIR,$(BUILD_INTERMEDIATE_DIR))
  89. @-$(call CMD_MKDIR,$(BUILD_OUTPUT_DIR))
  90. .PHONY: rebuild
  91. rebuild: clean all
  92. endif # TARGET
  93. -include $(VS_DEPS)
  94. -include $(FS_DEPS)