font.cpp 8.3 KB

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  1. /*
  2. * Copyright 2013 Jeremie Roy. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "common.h"
  6. #include <bgfx/bgfx.h>
  7. #include <bx/timer.h>
  8. #include <bx/string.h>
  9. #include <bx/fpumath.h>
  10. #include "font/font_manager.h"
  11. #include "font/text_buffer_manager.h"
  12. #include "entry/input.h"
  13. #include <stdio.h>
  14. #include <wchar.h>
  15. long int fsize(FILE* _file)
  16. {
  17. long int pos = ftell(_file);
  18. fseek(_file, 0L, SEEK_END);
  19. long int size = ftell(_file);
  20. fseek(_file, pos, SEEK_SET);
  21. return size;
  22. }
  23. TrueTypeHandle loadTtf(FontManager* _fm, const char* _filePath)
  24. {
  25. FILE* file = fopen(_filePath, "rb");
  26. if (NULL != file)
  27. {
  28. uint32_t size = (uint32_t)fsize(file);
  29. uint8_t* mem = (uint8_t*)malloc(size+1);
  30. size_t ignore = fread(mem, 1, size, file);
  31. BX_UNUSED(ignore);
  32. fclose(file);
  33. mem[size-1] = '\0';
  34. TrueTypeHandle handle = _fm->createTtf(mem, size);
  35. free(mem);
  36. return handle;
  37. }
  38. TrueTypeHandle invalid = BGFX_INVALID_HANDLE;
  39. return invalid;
  40. }
  41. int _main_(int /*_argc*/, char** /*_argv*/)
  42. {
  43. uint32_t width = 1280;
  44. uint32_t height = 720;
  45. uint32_t debug = BGFX_DEBUG_TEXT;
  46. uint32_t reset = BGFX_RESET_VSYNC;
  47. bgfx::init();
  48. bgfx::reset(width, height, reset);
  49. // Enable debug text.
  50. bgfx::setDebug(debug);
  51. // Set view 0 clear state.
  52. bgfx::setViewClear(0
  53. , BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH
  54. , 0x303030ff
  55. , 1.0f
  56. , 0
  57. );
  58. // Init the text rendering system.
  59. FontManager* fontManager = new FontManager(512);
  60. TextBufferManager* textBufferManager = new TextBufferManager(fontManager);
  61. // Load some TTF files.
  62. const char* fontFilePath[7] =
  63. {
  64. "font/droidsans.ttf",
  65. "font/chp-fire.ttf",
  66. "font/bleeding_cowboys.ttf",
  67. "font/mias_scribblings.ttf",
  68. "font/ruritania.ttf",
  69. "font/signika-regular.ttf",
  70. "font/five_minutes.otf",
  71. };
  72. const uint32_t numFonts = BX_COUNTOF(fontFilePath);
  73. TrueTypeHandle fontFiles[numFonts];
  74. FontHandle fonts[numFonts];
  75. for (uint32_t ii = 0; ii < numFonts; ++ii)
  76. {
  77. // Instantiate a usable font.
  78. fontFiles[ii] = loadTtf(fontManager, fontFilePath[ii]);
  79. fonts[ii] = fontManager->createFontByPixelSize(fontFiles[ii], 0, 32);
  80. // Preload glyphs and blit them to atlas.
  81. fontManager->preloadGlyph(fonts[ii], L"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ. \n");
  82. // You can unload the truetype files at this stage, but in that
  83. // case, the set of glyph's will be limited to the set of preloaded
  84. // glyph.
  85. fontManager->destroyTtf(fontFiles[ii]);
  86. }
  87. TrueTypeHandle fontAwesomeTtf = loadTtf(fontManager, "font/fontawesome-webfont.ttf");
  88. // This font doesn't have any preloaded glyph's but the truetype file
  89. // is loaded so glyph will be generated as needed.
  90. FontHandle fontAwesome72 = fontManager->createFontByPixelSize(fontAwesomeTtf, 0, 72);
  91. TrueTypeHandle visitorTtf = loadTtf(fontManager, "font/visitor1.ttf");
  92. // This font doesn't have any preloaded glyph's but the truetype file
  93. // is loaded so glyph will be generated as needed.
  94. FontHandle visitor10 = fontManager->createFontByPixelSize(visitorTtf, 0, 10);
  95. //create a static text buffer compatible with alpha font
  96. //a static text buffer content cannot be modified after its first submit.
  97. TextBufferHandle staticText = textBufferManager->createTextBuffer(FONT_TYPE_ALPHA, BufferType::Static);
  98. // The pen position represent the top left of the box of the first line
  99. // of text.
  100. textBufferManager->setPenPosition(staticText, 24.0f, 100.0f);
  101. for (uint32_t ii = 0; ii < numFonts; ++ii)
  102. {
  103. // Add some text to the buffer.
  104. // The position of the pen is adjusted when there is an endline.
  105. textBufferManager->appendText(staticText, fonts[ii], L"The quick brown fox jumps over the lazy dog\n");
  106. }
  107. // Now write some styled text.
  108. // Setup style colors.
  109. textBufferManager->setBackgroundColor(staticText, 0x551111ff);
  110. textBufferManager->setUnderlineColor(staticText, 0xff2222ff);
  111. textBufferManager->setOverlineColor(staticText, 0x2222ffff);
  112. textBufferManager->setStrikeThroughColor(staticText, 0x22ff22ff);
  113. // Background.
  114. textBufferManager->setStyle(staticText, STYLE_BACKGROUND);
  115. textBufferManager->appendText(staticText, fonts[0], L"The quick ");
  116. // Strike-through.
  117. textBufferManager->setStyle(staticText, STYLE_STRIKE_THROUGH);
  118. textBufferManager->appendText(staticText, fonts[0], L"brown fox ");
  119. // Overline.
  120. textBufferManager->setStyle(staticText, STYLE_OVERLINE);
  121. textBufferManager->appendText(staticText, fonts[0], L"jumps over ");
  122. // Underline.
  123. textBufferManager->setStyle(staticText, STYLE_UNDERLINE);
  124. textBufferManager->appendText(staticText, fonts[0], L"the lazy ");
  125. // Background + strike-through.
  126. textBufferManager->setStyle(staticText, STYLE_BACKGROUND | STYLE_STRIKE_THROUGH);
  127. textBufferManager->appendText(staticText, fonts[0], L"dog\n");
  128. textBufferManager->setStyle(staticText, STYLE_NORMAL);
  129. textBufferManager->appendText(staticText, fontAwesome72, L"\xf011 \xf02e \xf061 \xf087 \xf0d9 \xf099 \xf05c \xf021 \xf113\n");
  130. // Create a transient buffer for real-time data.
  131. TextBufferHandle transientText = textBufferManager->createTextBuffer(FONT_TYPE_ALPHA, BufferType::Transient);
  132. while (!entry::processEvents(width, height, debug, reset) )
  133. {
  134. // This dummy draw call is here to make sure that view 0 is cleared
  135. // if no other draw calls are submitted to view 0.
  136. bgfx::touch(0);
  137. int64_t now = bx::getHPCounter();
  138. static int64_t last = now;
  139. const int64_t frameTime = now - last;
  140. last = now;
  141. const double freq = double(bx::getHPFrequency() );
  142. const double toMs = 1000.0 / freq;
  143. // Use debug font to print information about this example.
  144. bgfx::dbgTextClear();
  145. bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/10-font");
  146. bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Use the font system to display text and styled text.");
  147. bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
  148. // Use transient text to display debug information.
  149. wchar_t fpsText[64];
  150. bx::swnprintf(fpsText, BX_COUNTOF(fpsText), L"Frame: % 7.3f[ms]", double(frameTime) * toMs);
  151. textBufferManager->clearTextBuffer(transientText);
  152. textBufferManager->setPenPosition(transientText, width - 150.0f, 10.0f);
  153. textBufferManager->appendText(transientText, visitor10, L"Transient\n");
  154. textBufferManager->appendText(transientText, visitor10, L"text buffer\n");
  155. textBufferManager->appendText(transientText, visitor10, fpsText);
  156. float at[3] = { 0, 0, 0.0f };
  157. float eye[3] = { 0, 0, -1.0f };
  158. float view[16];
  159. bx::mtxLookAt(view, eye, at);
  160. const float centering = 0.5f;
  161. // Setup a top-left ortho matrix for screen space drawing.
  162. const bgfx::HMD* hmd = bgfx::getHMD();
  163. if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
  164. {
  165. float proj[16];
  166. bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f);
  167. static float time = 0.0f;
  168. time += 0.05f;
  169. const float dist = 10.0f;
  170. const float offset0 = -proj[8] + (hmd->eye[0].viewOffset[0] / dist * proj[0]);
  171. const float offset1 = -proj[8] + (hmd->eye[1].viewOffset[0] / dist * proj[0]);
  172. float ortho[2][16];
  173. const float offsetx = width/2.0f;
  174. bx::mtxOrtho(ortho[0], centering, offsetx + centering, height + centering, centering, -1.0f, 1.0f, offset0);
  175. bx::mtxOrtho(ortho[1], centering, offsetx + centering, height + centering, centering, -1.0f, 1.0f, offset1);
  176. bgfx::setViewTransform(0, view, ortho[0], BGFX_VIEW_STEREO, ortho[1]);
  177. bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
  178. }
  179. else
  180. {
  181. float ortho[16];
  182. bx::mtxOrtho(ortho, centering, width + centering, height + centering, centering, -1.0f, 1.0f);
  183. bgfx::setViewTransform(0, view, ortho);
  184. bgfx::setViewRect(0, 0, 0, width, height);
  185. }
  186. // Submit the debug text.
  187. textBufferManager->submitTextBuffer(transientText, 0);
  188. // Submit the static text.
  189. textBufferManager->submitTextBuffer(staticText, 0);
  190. // Advance to next frame. Rendering thread will be kicked to
  191. // process submitted rendering primitives.
  192. bgfx::frame();
  193. }
  194. fontManager->destroyTtf(fontAwesomeTtf);
  195. fontManager->destroyTtf(visitorTtf);
  196. // Destroy the fonts.
  197. fontManager->destroyFont(fontAwesome72);
  198. fontManager->destroyFont(visitor10);
  199. for (uint32_t ii = 0; ii < numFonts; ++ii)
  200. {
  201. fontManager->destroyFont(fonts[ii]);
  202. }
  203. textBufferManager->destroyTextBuffer(staticText);
  204. textBufferManager->destroyTextBuffer(transientText);
  205. delete textBufferManager;
  206. delete fontManager;
  207. // Shutdown bgfx.
  208. bgfx::shutdown();
  209. return 0;
  210. }