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- /*
- * Copyright 2013-2014 Dario Manesku. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include <string>
- #include <vector>
- #include "common.h"
- #include "bgfx_utils.h"
- #include <bgfx/bgfx.h>
- #include <bx/timer.h>
- #include <bx/readerwriter.h>
- #include <bx/fpumath.h>
- #include "entry/entry.h"
- #include "camera.h"
- #include "imgui/imgui.h"
- #define RENDER_VIEWID_RANGE1_PASS_0 1
- #define RENDER_VIEWID_RANGE1_PASS_1 2
- #define RENDER_VIEWID_RANGE1_PASS_2 3
- #define RENDER_VIEWID_RANGE1_PASS_3 4
- #define RENDER_VIEWID_RANGE1_PASS_4 5
- #define RENDER_VIEWID_RANGE1_PASS_5 6
- #define RENDER_VIEWID_RANGE5_PASS_6 7
- #define RENDER_VIEWID_RANGE1_PASS_7 13
- #define MAX_NUM_LIGHTS 5
- uint32_t packUint32(uint8_t _x, uint8_t _y, uint8_t _z, uint8_t _w)
- {
- union
- {
- uint32_t ui32;
- uint8_t arr[4];
- } un;
- un.arr[0] = _x;
- un.arr[1] = _y;
- un.arr[2] = _z;
- un.arr[3] = _w;
- return un.ui32;
- }
- uint32_t packF4u(float _x, float _y = 0.0f, float _z = 0.0f, float _w = 0.0f)
- {
- const uint8_t xx = uint8_t(_x*127.0f + 128.0f);
- const uint8_t yy = uint8_t(_y*127.0f + 128.0f);
- const uint8_t zz = uint8_t(_z*127.0f + 128.0f);
- const uint8_t ww = uint8_t(_w*127.0f + 128.0f);
- return packUint32(xx, yy, zz, ww);
- }
- struct PosNormalTexcoordVertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_normal;
- float m_u;
- float m_v;
- static void init()
- {
- ms_decl
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true)
- .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
- .end();
- }
- static bgfx::VertexDecl ms_decl;
- };
- bgfx::VertexDecl PosNormalTexcoordVertex::ms_decl;
- static const float s_texcoord = 5.0f;
- static PosNormalTexcoordVertex s_hplaneVertices[] =
- {
- { -1.0f, 0.0f, 1.0f, packF4u(0.0f, 1.0f, 0.0f), s_texcoord, s_texcoord },
- { 1.0f, 0.0f, 1.0f, packF4u(0.0f, 1.0f, 0.0f), s_texcoord, 0.0f },
- { -1.0f, 0.0f, -1.0f, packF4u(0.0f, 1.0f, 0.0f), 0.0f, s_texcoord },
- { 1.0f, 0.0f, -1.0f, packF4u(0.0f, 1.0f, 0.0f), 0.0f, 0.0f },
- };
- static PosNormalTexcoordVertex s_vplaneVertices[] =
- {
- { -1.0f, 1.0f, 0.0f, packF4u(0.0f, 0.0f, -1.0f), 1.0f, 1.0f },
- { 1.0f, 1.0f, 0.0f, packF4u(0.0f, 0.0f, -1.0f), 1.0f, 0.0f },
- { -1.0f, -1.0f, 0.0f, packF4u(0.0f, 0.0f, -1.0f), 0.0f, 1.0f },
- { 1.0f, -1.0f, 0.0f, packF4u(0.0f, 0.0f, -1.0f), 0.0f, 0.0f },
- };
- static const PosNormalTexcoordVertex s_cubeVertices[] =
- {
- { -1.0f, 1.0f, 1.0f, packF4u( 0.0f, 1.0f, 0.0f), 1.0f, 1.0f },
- { 1.0f, 1.0f, 1.0f, packF4u( 0.0f, 1.0f, 0.0f), 0.0f, 1.0f },
- { -1.0f, 1.0f, -1.0f, packF4u( 0.0f, 1.0f, 0.0f), 1.0f, 0.0f },
- { 1.0f, 1.0f, -1.0f, packF4u( 0.0f, 1.0f, 0.0f), 0.0f, 0.0f },
- { -1.0f, -1.0f, 1.0f, packF4u( 0.0f, -1.0f, 0.0f), 1.0f, 1.0f },
- { 1.0f, -1.0f, 1.0f, packF4u( 0.0f, -1.0f, 0.0f), 0.0f, 1.0f },
- { -1.0f, -1.0f, -1.0f, packF4u( 0.0f, -1.0f, 0.0f), 1.0f, 0.0f },
- { 1.0f, -1.0f, -1.0f, packF4u( 0.0f, -1.0f, 0.0f), 0.0f, 0.0f },
- { 1.0f, -1.0f, 1.0f, packF4u( 0.0f, 0.0f, 1.0f), 0.0f, 0.0f },
- { 1.0f, 1.0f, 1.0f, packF4u( 0.0f, 0.0f, 1.0f), 0.0f, 1.0f },
- { -1.0f, -1.0f, 1.0f, packF4u( 0.0f, 0.0f, 1.0f), 1.0f, 0.0f },
- { -1.0f, 1.0f, 1.0f, packF4u( 0.0f, 0.0f, 1.0f), 1.0f, 1.0f },
- { 1.0f, -1.0f, -1.0f, packF4u( 0.0f, 0.0f, -1.0f), 0.0f, 0.0f },
- { 1.0f, 1.0f, -1.0f, packF4u( 0.0f, 0.0f, -1.0f), 0.0f, 1.0f },
- { -1.0f, -1.0f, -1.0f, packF4u( 0.0f, 0.0f, -1.0f), 1.0f, 0.0f },
- { -1.0f, 1.0f, -1.0f, packF4u( 0.0f, 0.0f, -1.0f), 1.0f, 1.0f },
- { 1.0f, 1.0f, -1.0f, packF4u( 1.0f, 0.0f, 0.0f), 1.0f, 1.0f },
- { 1.0f, 1.0f, 1.0f, packF4u( 1.0f, 0.0f, 0.0f), 0.0f, 1.0f },
- { 1.0f, -1.0f, -1.0f, packF4u( 1.0f, 0.0f, 0.0f), 1.0f, 0.0f },
- { 1.0f, -1.0f, 1.0f, packF4u( 1.0f, 0.0f, 0.0f), 0.0f, 0.0f },
- { -1.0f, 1.0f, -1.0f, packF4u(-1.0f, 0.0f, 0.0f), 1.0f, 1.0f },
- { -1.0f, 1.0f, 1.0f, packF4u(-1.0f, 0.0f, 0.0f), 0.0f, 1.0f },
- { -1.0f, -1.0f, -1.0f, packF4u(-1.0f, 0.0f, 0.0f), 1.0f, 0.0f },
- { -1.0f, -1.0f, 1.0f, packF4u(-1.0f, 0.0f, 0.0f), 0.0f, 0.0f },
- };
- static const uint16_t s_cubeIndices[] =
- {
- 0, 1, 2,
- 1, 3, 2,
- 4, 6, 5,
- 5, 6, 7,
- 8, 9, 10,
- 9, 11, 10,
- 12, 14, 13,
- 13, 14, 15,
- 16, 17, 18,
- 17, 19, 18,
- 20, 22, 21,
- 21, 22, 23,
- };
- static const uint16_t s_planeIndices[] =
- {
- 0, 1, 2,
- 1, 3, 2,
- };
- static bool s_flipV = false;
- static uint32_t s_viewMask = 0;
- static uint32_t s_clearMask = 0;
- static bgfx::UniformHandle s_texColor;
- inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far)
- {
- bx::mtxProj(_result, _fovy, _aspect, _near, _far, s_flipV);
- }
- void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
- {
- for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) )
- {
- viewMask >>= ntz;
- view += ntz;
- bgfx::setViewClear( (uint8_t)view, _flags, _rgba, _depth, _stencil);
- }
- }
- void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj)
- {
- for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) )
- {
- viewMask >>= ntz;
- view += ntz;
- bgfx::setViewTransform( (uint8_t)view, _view, _proj);
- }
- }
- void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
- {
- for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) )
- {
- viewMask >>= ntz;
- view += ntz;
- bgfx::setViewRect( (uint8_t)view, _x, _y, _width, _height);
- }
- }
- void mtxReflected(float*__restrict _result
- , const float* __restrict _p /* plane */
- , const float* __restrict _n /* normal */
- )
- {
- float dot = bx::vec3Dot(_p, _n);
- _result[ 0] = 1.0f - 2.0f * _n[0] * _n[0]; //1-2Nx^2
- _result[ 1] = -2.0f * _n[0] * _n[1]; //-2*Nx*Ny
- _result[ 2] = -2.0f * _n[0] * _n[2]; //-2*NxNz
- _result[ 3] = 0.0f; //0
- _result[ 4] = -2.0f * _n[0] * _n[1]; //-2*NxNy
- _result[ 5] = 1.0f - 2.0f * _n[1] * _n[1]; //1-2*Ny^2
- _result[ 6] = -2.0f * _n[1] * _n[2]; //-2*NyNz
- _result[ 7] = 0.0f; //0
- _result[ 8] = -2.0f * _n[0] * _n[2]; //-2*NxNz
- _result[ 9] = -2.0f * _n[1] * _n[2]; //-2NyNz
- _result[10] = 1.0f - 2.0f * _n[2] * _n[2]; //1-2*Nz^2
- _result[11] = 0.0f; //0
- _result[12] = 2.0f * dot * _n[0]; //2*dot*Nx
- _result[13] = 2.0f * dot * _n[1]; //2*dot*Ny
- _result[14] = 2.0f * dot * _n[2]; //2*dot*Nz
- _result[15] = 1.0f; //1
- }
- void mtxShadow(float* __restrict _result
- , const float* __restrict _ground
- , const float* __restrict _light
- )
- {
- float dot = _ground[0] * _light[0]
- + _ground[1] * _light[1]
- + _ground[2] * _light[2]
- + _ground[3] * _light[3]
- ;
- _result[ 0] = dot - _light[0] * _ground[0];
- _result[ 1] = 0.0f - _light[1] * _ground[0];
- _result[ 2] = 0.0f - _light[2] * _ground[0];
- _result[ 3] = 0.0f - _light[3] * _ground[0];
- _result[ 4] = 0.0f - _light[0] * _ground[1];
- _result[ 5] = dot - _light[1] * _ground[1];
- _result[ 6] = 0.0f - _light[2] * _ground[1];
- _result[ 7] = 0.0f - _light[3] * _ground[1];
- _result[ 8] = 0.0f - _light[0] * _ground[2];
- _result[ 9] = 0.0f - _light[1] * _ground[2];
- _result[10] = dot - _light[2] * _ground[2];
- _result[11] = 0.0f - _light[3] * _ground[2];
- _result[12] = 0.0f - _light[0] * _ground[3];
- _result[13] = 0.0f - _light[1] * _ground[3];
- _result[14] = 0.0f - _light[2] * _ground[3];
- _result[15] = dot - _light[3] * _ground[3];
- }
- void mtxBillboard(float* __restrict _result
- , const float* __restrict _view
- , const float* __restrict _pos
- , const float* __restrict _scale)
- {
- _result[ 0] = _view[0] * _scale[0];
- _result[ 1] = _view[4] * _scale[0];
- _result[ 2] = _view[8] * _scale[0];
- _result[ 3] = 0.0f;
- _result[ 4] = _view[1] * _scale[1];
- _result[ 5] = _view[5] * _scale[1];
- _result[ 6] = _view[9] * _scale[1];
- _result[ 7] = 0.0f;
- _result[ 8] = _view[2] * _scale[2];
- _result[ 9] = _view[6] * _scale[2];
- _result[10] = _view[10] * _scale[2];
- _result[11] = 0.0f;
- _result[12] = _pos[0];
- _result[13] = _pos[1];
- _result[14] = _pos[2];
- _result[15] = 1.0f;
- }
- struct Uniforms
- {
- void init()
- {
- m_params.m_ambientPass = 1.0f;
- m_params.m_lightningPass = 1.0f;
- m_params.m_lightCount = 4.0f;
- m_params.m_lightIndex = 4.0f;
- m_ambient[0] = 0.02f;
- m_ambient[1] = 0.02f;
- m_ambient[2] = 0.02f;
- m_ambient[3] = 0.0f; //unused
- m_diffuse[0] = 0.2f;
- m_diffuse[1] = 0.2f;
- m_diffuse[2] = 0.2f;
- m_diffuse[3] = 0.0f; //unused
- m_specular_shininess[0] = 1.0f;
- m_specular_shininess[1] = 1.0f;
- m_specular_shininess[2] = 1.0f;
- m_specular_shininess[3] = 10.0f; //shininess
- m_color[0] = 1.0f;
- m_color[1] = 1.0f;
- m_color[2] = 1.0f;
- m_color[3] = 1.0f;
- m_time = 0.0f;
- for (uint8_t ii = 0; ii < MAX_NUM_LIGHTS; ++ii)
- {
- m_lightPosRadius[ii][0] = 0.0f;
- m_lightPosRadius[ii][1] = 0.0f;
- m_lightPosRadius[ii][2] = 0.0f;
- m_lightPosRadius[ii][3] = 1.0f;
- m_lightRgbInnerR[ii][0] = 1.0f;
- m_lightRgbInnerR[ii][1] = 1.0f;
- m_lightRgbInnerR[ii][2] = 1.0f;
- m_lightRgbInnerR[ii][3] = 1.0f;
- }
- u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4);
- u_ambient = bgfx::createUniform("u_ambient", bgfx::UniformType::Vec4);
- u_diffuse = bgfx::createUniform("u_diffuse", bgfx::UniformType::Vec4);
- u_specular_shininess = bgfx::createUniform("u_specular_shininess", bgfx::UniformType::Vec4);
- u_color = bgfx::createUniform("u_color", bgfx::UniformType::Vec4);
- u_lightPosRadius = bgfx::createUniform("u_lightPosRadius", bgfx::UniformType::Vec4, MAX_NUM_LIGHTS);
- u_lightRgbInnerR = bgfx::createUniform("u_lightRgbInnerR", bgfx::UniformType::Vec4, MAX_NUM_LIGHTS);
- }
- //call this once at initialization
- void submitConstUniforms()
- {
- bgfx::setUniform(u_ambient, &m_ambient);
- bgfx::setUniform(u_diffuse, &m_diffuse);
- bgfx::setUniform(u_specular_shininess, &m_specular_shininess);
- }
- //call this before each draw call
- void submitPerDrawUniforms()
- {
- bgfx::setUniform(u_params, &m_params);
- bgfx::setUniform(u_color, &m_color);
- bgfx::setUniform(u_lightPosRadius, &m_lightPosRadius, MAX_NUM_LIGHTS);
- bgfx::setUniform(u_lightRgbInnerR, &m_lightRgbInnerR, MAX_NUM_LIGHTS);
- }
- void destroy()
- {
- bgfx::destroyUniform(u_params);
- bgfx::destroyUniform(u_ambient);
- bgfx::destroyUniform(u_diffuse);
- bgfx::destroyUniform(u_specular_shininess);
- bgfx::destroyUniform(u_color);
- bgfx::destroyUniform(u_lightPosRadius);
- bgfx::destroyUniform(u_lightRgbInnerR);
- }
- struct Params
- {
- float m_ambientPass;
- float m_lightningPass;
- float m_lightCount;
- float m_lightIndex;
- };
- struct SvParams
- {
- float m_useStencilTex;
- float m_dfail;
- float m_unused0;
- float m_unused1;
- };
- Params m_params;
- SvParams m_svparams;
- float m_ambient[4];
- float m_diffuse[4];
- float m_specular_shininess[4];
- float m_color[4];
- float m_time;
- float m_lightPosRadius[MAX_NUM_LIGHTS][4];
- float m_lightRgbInnerR[MAX_NUM_LIGHTS][4];
- /**
- * u_params.x - u_ambientPass
- * u_params.y - u_lightningPass
- * u_params.z - u_lightCount
- * u_params.w - u_lightIndex
- */
- bgfx::UniformHandle u_params;
- bgfx::UniformHandle u_ambient;
- bgfx::UniformHandle u_diffuse;
- bgfx::UniformHandle u_specular_shininess;
- bgfx::UniformHandle u_color;
- bgfx::UniformHandle u_lightPosRadius;
- bgfx::UniformHandle u_lightRgbInnerR;
- };
- static Uniforms s_uniforms;
- //-------------------------------------------------
- // Render state
- //-------------------------------------------------
- struct RenderState
- {
- enum Enum
- {
- StencilReflection_CraftStencil = 0,
- StencilReflection_DrawReflected,
- StencilReflection_BlendPlane,
- StencilReflection_DrawScene,
- ProjectionShadows_DrawAmbient,
- ProjectionShadows_CraftStencil,
- ProjectionShadows_DrawDiffuse,
- Custom_BlendLightTexture,
- Custom_DrawPlaneBottom,
- Count
- };
- uint64_t m_state;
- uint32_t m_blendFactorRgba;
- uint32_t m_fstencil;
- uint32_t m_bstencil;
- };
- static RenderState s_renderStates[RenderState::Count] =
- {
- { // StencilReflection_CraftStencil
- BGFX_STATE_RGB_WRITE
- | BGFX_STATE_DEPTH_WRITE
- | BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_MSAA
- , UINT32_MAX
- , BGFX_STENCIL_TEST_ALWAYS // pass always
- | BGFX_STENCIL_FUNC_REF(1) // value = 1
- | BGFX_STENCIL_FUNC_RMASK(0xff)
- | BGFX_STENCIL_OP_FAIL_S_REPLACE
- | BGFX_STENCIL_OP_FAIL_Z_REPLACE
- | BGFX_STENCIL_OP_PASS_Z_REPLACE // store the value
- , BGFX_STENCIL_NONE
- },
- { // StencilReflection_DrawReflected
- BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
- | BGFX_STATE_DEPTH_WRITE
- | BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_CULL_CW //reflection matrix has inverted normals. using CCW instead of CW.
- | BGFX_STATE_MSAA
- , UINT32_MAX
- , BGFX_STENCIL_TEST_EQUAL
- | BGFX_STENCIL_FUNC_REF(1)
- | BGFX_STENCIL_FUNC_RMASK(1)
- | BGFX_STENCIL_OP_FAIL_S_KEEP
- | BGFX_STENCIL_OP_FAIL_Z_KEEP
- | BGFX_STENCIL_OP_PASS_Z_KEEP
- , BGFX_STENCIL_NONE
- },
- { // StencilReflection_BlendPlane
- BGFX_STATE_RGB_WRITE
- | BGFX_STATE_DEPTH_WRITE
- | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_SRC_COLOR)
- | BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_CULL_CCW
- | BGFX_STATE_MSAA
- , UINT32_MAX
- , BGFX_STENCIL_NONE
- , BGFX_STENCIL_NONE
- },
- { // StencilReflection_DrawScene
- BGFX_STATE_RGB_WRITE
- | BGFX_STATE_DEPTH_WRITE
- | BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_CULL_CCW
- | BGFX_STATE_MSAA
- , UINT32_MAX
- , BGFX_STENCIL_NONE
- , BGFX_STENCIL_NONE
- },
- { // ProjectionShadows_DrawAmbient
- BGFX_STATE_RGB_WRITE
- | BGFX_STATE_DEPTH_WRITE // write depth !
- | BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_CULL_CCW
- | BGFX_STATE_MSAA
- , UINT32_MAX
- , BGFX_STENCIL_NONE
- , BGFX_STENCIL_NONE
- },
- { // ProjectionShadows_CraftStencil
- BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_MSAA
- , UINT32_MAX
- , BGFX_STENCIL_TEST_ALWAYS // pass always
- | BGFX_STENCIL_FUNC_REF(1) // value = 1
- | BGFX_STENCIL_FUNC_RMASK(0xff)
- | BGFX_STENCIL_OP_FAIL_S_KEEP
- | BGFX_STENCIL_OP_FAIL_Z_KEEP
- | BGFX_STENCIL_OP_PASS_Z_REPLACE // store the value
- , BGFX_STENCIL_NONE
- },
- { // ProjectionShadows_DrawDiffuse
- BGFX_STATE_RGB_WRITE
- | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE)
- | BGFX_STATE_DEPTH_TEST_EQUAL
- | BGFX_STATE_CULL_CCW
- | BGFX_STATE_MSAA
- , UINT32_MAX
- , BGFX_STENCIL_TEST_NOTEQUAL
- | BGFX_STENCIL_FUNC_REF(1)
- | BGFX_STENCIL_FUNC_RMASK(1)
- | BGFX_STENCIL_OP_FAIL_S_KEEP
- | BGFX_STENCIL_OP_FAIL_Z_KEEP
- | BGFX_STENCIL_OP_PASS_Z_KEEP
- , BGFX_STENCIL_NONE
- },
- { // Custom_BlendLightTexture
- BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_DEPTH_WRITE
- | BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_COLOR, BGFX_STATE_BLEND_INV_SRC_COLOR)
- | BGFX_STATE_CULL_CCW
- | BGFX_STATE_MSAA
- , UINT32_MAX
- , BGFX_STENCIL_NONE
- , BGFX_STENCIL_NONE
- },
- { // Custom_DrawPlaneBottom
- BGFX_STATE_RGB_WRITE
- | BGFX_STATE_CULL_CW
- | BGFX_STATE_MSAA
- , UINT32_MAX
- , BGFX_STENCIL_NONE
- , BGFX_STENCIL_NONE
- },
- };
- struct ViewState
- {
- ViewState(uint32_t _width = 1280, uint32_t _height = 720)
- : m_width(_width)
- , m_height(_height)
- {
- }
- uint32_t m_width;
- uint32_t m_height;
- float m_view[16];
- float m_proj[16];
- };
- struct ClearValues
- {
- ClearValues(uint32_t _clearRgba = 0x30303000
- , float _clearDepth = 1.0f
- , uint8_t _clearStencil = 0
- )
- : m_clearRgba(_clearRgba)
- , m_clearDepth(_clearDepth)
- , m_clearStencil(_clearStencil)
- { }
- uint32_t m_clearRgba;
- float m_clearDepth;
- uint8_t m_clearStencil;
- };
- void clearView(uint8_t _id, uint8_t _flags, const ClearValues& _clearValues)
- {
- bgfx::setViewClear(_id
- , _flags
- , _clearValues.m_clearRgba
- , _clearValues.m_clearDepth
- , _clearValues.m_clearStencil
- );
- // Keep track of cleared views
- s_clearMask |= 1 << _id;
- }
- void clearViewMask(uint32_t _viewMask, uint8_t _flags, const ClearValues& _clearValues)
- {
- setViewClearMask(_viewMask
- , _flags
- , _clearValues.m_clearRgba
- , _clearValues.m_clearDepth
- , _clearValues.m_clearStencil
- );
- // Keep track of cleared views
- s_clearMask |= _viewMask;
- }
- struct Aabb
- {
- float m_min[3];
- float m_max[3];
- };
- struct Obb
- {
- float m_mtx[16];
- };
- struct Sphere
- {
- float m_center[3];
- float m_radius;
- };
- struct Primitive
- {
- uint32_t m_startIndex;
- uint32_t m_numIndices;
- uint32_t m_startVertex;
- uint32_t m_numVertices;
- Sphere m_sphere;
- Aabb m_aabb;
- Obb m_obb;
- };
- typedef std::vector<Primitive> PrimitiveArray;
- struct Group
- {
- Group()
- {
- reset();
- }
- void reset()
- {
- m_vbh.idx = bgfx::invalidHandle;
- m_ibh.idx = bgfx::invalidHandle;
- m_prims.clear();
- }
- bgfx::VertexBufferHandle m_vbh;
- bgfx::IndexBufferHandle m_ibh;
- Sphere m_sphere;
- Aabb m_aabb;
- Obb m_obb;
- PrimitiveArray m_prims;
- };
- namespace bgfx
- {
- int32_t read(bx::ReaderI* _reader, bgfx::VertexDecl& _decl);
- }
- struct Mesh
- {
- void load(const void* _vertices, uint32_t _numVertices, const bgfx::VertexDecl _decl
- , const uint16_t* _indices, uint32_t _numIndices)
- {
- Group group;
- const bgfx::Memory* mem;
- uint32_t size;
- size = _numVertices*_decl.getStride();
- mem = bgfx::makeRef(_vertices, size);
- group.m_vbh = bgfx::createVertexBuffer(mem, _decl);
- size = _numIndices*2;
- mem = bgfx::makeRef(_indices, size);
- group.m_ibh = bgfx::createIndexBuffer(mem);
- //TODO:
- // group.m_sphere = ...
- // group.m_aabb = ...
- // group.m_obb = ...
- // group.m_prims = ...
- m_groups.push_back(group);
- }
- void load(const char* _filePath)
- {
- #define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x1)
- #define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
- #define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
- bx::CrtFileReader reader;
- reader.open(_filePath);
- Group group;
- uint32_t chunk;
- while (4 == bx::read(&reader, chunk) )
- {
- switch (chunk)
- {
- case BGFX_CHUNK_MAGIC_VB:
- {
- bx::read(&reader, group.m_sphere);
- bx::read(&reader, group.m_aabb);
- bx::read(&reader, group.m_obb);
- bgfx::read(&reader, m_decl);
- uint16_t stride = m_decl.getStride();
- uint16_t numVertices;
- bx::read(&reader, numVertices);
- const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
- bx::read(&reader, mem->data, mem->size);
- group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
- }
- break;
- case BGFX_CHUNK_MAGIC_IB:
- {
- uint32_t numIndices;
- bx::read(&reader, numIndices);
- const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
- bx::read(&reader, mem->data, mem->size);
- group.m_ibh = bgfx::createIndexBuffer(mem);
- }
- break;
- case BGFX_CHUNK_MAGIC_PRI:
- {
- uint16_t len;
- bx::read(&reader, len);
- std::string material;
- material.resize(len);
- bx::read(&reader, const_cast<char*>(material.c_str() ), len);
- uint16_t num;
- bx::read(&reader, num);
- for (uint32_t ii = 0; ii < num; ++ii)
- {
- bx::read(&reader, len);
- std::string name;
- name.resize(len);
- bx::read(&reader, const_cast<char*>(name.c_str() ), len);
- Primitive prim;
- bx::read(&reader, prim.m_startIndex);
- bx::read(&reader, prim.m_numIndices);
- bx::read(&reader, prim.m_startVertex);
- bx::read(&reader, prim.m_numVertices);
- bx::read(&reader, prim.m_sphere);
- bx::read(&reader, prim.m_aabb);
- bx::read(&reader, prim.m_obb);
- group.m_prims.push_back(prim);
- }
- m_groups.push_back(group);
- group.reset();
- }
- break;
- default:
- DBG("%08x at %d", chunk, reader.seek() );
- abort();
- break;
- }
- }
- reader.close();
- }
- void unload()
- {
- for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
- {
- const Group& group = *it;
- bgfx::destroyVertexBuffer(group.m_vbh);
- if (bgfx::invalidHandle != group.m_ibh.idx)
- {
- bgfx::destroyIndexBuffer(group.m_ibh);
- }
- }
- m_groups.clear();
- }
- void submit(uint8_t _viewId, float* _mtx, bgfx::ProgramHandle _program, const RenderState& _renderState)
- {
- bgfx::TextureHandle texture = BGFX_INVALID_HANDLE;
- submit(_viewId, _mtx, _program, _renderState, texture);
- }
- void submit(uint8_t _viewId, float* _mtx, bgfx::ProgramHandle _program, const RenderState& _renderState, bgfx::TextureHandle _texture)
- {
- for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
- {
- const Group& group = *it;
- // Set uniforms
- s_uniforms.submitPerDrawUniforms();
- // Set model matrix for rendering.
- bgfx::setTransform(_mtx);
- bgfx::setIndexBuffer(group.m_ibh);
- bgfx::setVertexBuffer(group.m_vbh);
- // Set texture
- if (bgfx::invalidHandle != _texture.idx)
- {
- bgfx::setTexture(0, s_texColor, _texture);
- }
- // Apply render state
- bgfx::setStencil(_renderState.m_fstencil, _renderState.m_bstencil);
- bgfx::setState(_renderState.m_state, _renderState.m_blendFactorRgba);
- // Submit
- bgfx::submit(_viewId, _program);
- // Keep track of submited view ids
- s_viewMask |= 1 << _viewId;
- }
- }
- bgfx::VertexDecl m_decl;
- typedef std::vector<Group> GroupArray;
- GroupArray m_groups;
- };
- int _main_(int /*_argc*/, char** /*_argv*/)
- {
- ViewState viewState(1280, 720);
- ClearValues clearValues(0x30303000, 1.0f, 0);
- uint32_t debug = BGFX_DEBUG_TEXT;
- uint32_t reset = BGFX_RESET_VSYNC;
- bgfx::init();
- bgfx::reset(viewState.m_width, viewState.m_height, reset);
- // Enable debug text.
- bgfx::setDebug(debug);
- // Setup root path for binary shaders. Shader binaries are different
- // for each renderer.
- switch (bgfx::getRendererType() )
- {
- case bgfx::RendererType::OpenGL:
- case bgfx::RendererType::OpenGLES:
- s_flipV = true;
- break;
- default:
- break;
- }
- // Imgui.
- imguiCreate();
- PosNormalTexcoordVertex::init();
- s_uniforms.init();
- s_uniforms.submitConstUniforms();
- s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
- bgfx::ProgramHandle programTextureLightning = loadProgram("vs_stencil_texture_lightning", "fs_stencil_texture_lightning");
- bgfx::ProgramHandle programColorLightning = loadProgram("vs_stencil_color_lightning", "fs_stencil_color_lightning" );
- bgfx::ProgramHandle programColorTexture = loadProgram("vs_stencil_color_texture", "fs_stencil_color_texture" );
- bgfx::ProgramHandle programColorBlack = loadProgram("vs_stencil_color", "fs_stencil_color_black" );
- bgfx::ProgramHandle programTexture = loadProgram("vs_stencil_texture", "fs_stencil_texture" );
- Mesh bunnyMesh;
- Mesh columnMesh;
- Mesh cubeMesh;
- Mesh hplaneMesh;
- Mesh vplaneMesh;
- bunnyMesh.load("meshes/bunny.bin");
- columnMesh.load("meshes/column.bin");
- cubeMesh.load(s_cubeVertices, BX_COUNTOF(s_cubeVertices), PosNormalTexcoordVertex::ms_decl, s_cubeIndices, BX_COUNTOF(s_cubeIndices) );
- hplaneMesh.load(s_hplaneVertices, BX_COUNTOF(s_hplaneVertices), PosNormalTexcoordVertex::ms_decl, s_planeIndices, BX_COUNTOF(s_planeIndices) );
- vplaneMesh.load(s_vplaneVertices, BX_COUNTOF(s_vplaneVertices), PosNormalTexcoordVertex::ms_decl, s_planeIndices, BX_COUNTOF(s_planeIndices) );
- bgfx::TextureHandle figureTex = loadTexture("figure-rgba.dds");
- bgfx::TextureHandle flareTex = loadTexture("flare.dds");
- bgfx::TextureHandle fieldstoneTex = loadTexture("fieldstone-rgba.dds");
- // Setup lights.
- const float rgbInnerR[][4] =
- {
- { 1.0f, 0.7f, 0.2f, 0.0f }, //yellow
- { 0.7f, 0.2f, 1.0f, 0.0f }, //purple
- { 0.2f, 1.0f, 0.7f, 0.0f }, //cyan
- { 1.0f, 0.4f, 0.2f, 0.0f }, //orange
- { 0.7f, 0.7f, 0.7f, 0.0f }, //white
- };
- float lightRgbInnerR[MAX_NUM_LIGHTS][4];
- for (uint8_t ii = 0, jj = 0; ii < MAX_NUM_LIGHTS; ++ii, ++jj)
- {
- const uint8_t index = jj%BX_COUNTOF(rgbInnerR);
- lightRgbInnerR[ii][0] = rgbInnerR[index][0];
- lightRgbInnerR[ii][1] = rgbInnerR[index][1];
- lightRgbInnerR[ii][2] = rgbInnerR[index][2];
- lightRgbInnerR[ii][3] = rgbInnerR[index][3];
- }
- memcpy(s_uniforms.m_lightRgbInnerR, lightRgbInnerR, MAX_NUM_LIGHTS * 4*sizeof(float) );
- // Set view and projection matrices.
- const float aspect = float(viewState.m_width)/float(viewState.m_height);
- mtxProj(viewState.m_proj, 60.0f, aspect, 0.1f, 100.0f);
- float initialPos[3] = { 0.0f, 18.0f, -40.0f };
- cameraCreate();
- cameraSetPosition(initialPos);
- cameraSetVerticalAngle(-0.35f);
- cameraGetViewMtx(viewState.m_view);
- int64_t timeOffset = bx::getHPCounter();
- enum Scene
- {
- StencilReflectionScene = 0,
- ProjectionShadowsScene,
- };
- Scene scene = StencilReflectionScene;
- float settings_numLights = 4.0f;
- float settings_reflectionValue = 0.8f;
- bool settings_updateLights = true;
- bool settings_updateScene = true;
- static const char* titles[3] =
- {
- "Stencil Reflection Scene",
- "Projection Shadows Scene",
- };
- entry::MouseState mouseState;
- while (!entry::processEvents(viewState.m_width, viewState.m_height, debug, reset, &mouseState) )
- {
- imguiBeginFrame(mouseState.m_mx
- , mouseState.m_my
- , (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , mouseState.m_mz
- , viewState.m_width
- , viewState.m_height
- );
- static int32_t scrollArea = 0;
- imguiBeginScrollArea("Settings", viewState.m_width - 256 - 10, 10, 256, 215, &scrollArea);
- if (imguiCheck(titles[StencilReflectionScene], StencilReflectionScene == scene) )
- {
- scene = StencilReflectionScene;
- settings_numLights = 4.0f;
- }
- if (imguiCheck(titles[ProjectionShadowsScene], ProjectionShadowsScene == scene) )
- {
- scene = ProjectionShadowsScene;
- settings_numLights = 1.0f;
- }
- imguiSeparatorLine();
- imguiSlider("Lights", settings_numLights, 1.0f, float(MAX_NUM_LIGHTS), 1.0f);
- if (scene == StencilReflectionScene)
- {
- imguiSlider("Reflection value", settings_reflectionValue, 0.0f, 1.0f, 0.01f);
- }
- if (imguiCheck("Update lights", settings_updateLights) )
- {
- settings_updateLights = !settings_updateLights;
- }
- if (imguiCheck("Update scene", settings_updateScene) )
- {
- settings_updateScene = !settings_updateScene;
- }
- imguiEndScrollArea();
- imguiEndFrame();
- // Update settings.
- uint8_t numLights = (uint8_t)settings_numLights;
- s_uniforms.m_params.m_ambientPass = 1.0f;
- s_uniforms.m_params.m_lightningPass = 1.0f;
- s_uniforms.m_params.m_lightCount = settings_numLights;
- s_uniforms.m_params.m_lightIndex = 0.0f;
- s_uniforms.m_color[3] = settings_reflectionValue;
- // Time.
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
- float time = (float)( (now - timeOffset)/double(bx::getHPFrequency() ) );
- const float deltaTime = float(frameTime/freq);
- s_uniforms.m_time = time;
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/13-stencil");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Stencil reflections and shadows.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
- // Update camera.
- cameraUpdate(deltaTime, mouseState);
- cameraGetViewMtx(viewState.m_view);
- static float lightTimeAccumulator = 0.0f;
- if (settings_updateLights)
- {
- lightTimeAccumulator += deltaTime;
- }
- static float sceneTimeAccumulator = 0.0f;
- if (settings_updateScene)
- {
- sceneTimeAccumulator += deltaTime;
- }
- float lightPosRadius[MAX_NUM_LIGHTS][4];
- const float radius = (scene == StencilReflectionScene) ? 15.0f : 25.0f;
- for (uint8_t ii = 0; ii < numLights; ++ii)
- {
- lightPosRadius[ii][0] = sinf( (lightTimeAccumulator*1.1f + ii*0.03f + ii*bx::piHalf*1.07f ) )*20.0f;
- lightPosRadius[ii][1] = 8.0f + (1.0f - cosf( (lightTimeAccumulator*1.5f + ii*0.29f + bx::piHalf*1.49f ) ) )*4.0f;
- lightPosRadius[ii][2] = cosf( (lightTimeAccumulator*1.3f + ii*0.13f + ii*bx::piHalf*1.79f ) )*20.0f;
- lightPosRadius[ii][3] = radius;
- }
- memcpy(s_uniforms.m_lightPosRadius, lightPosRadius, numLights * 4*sizeof(float) );
- // Floor position.
- float floorMtx[16];
- bx::mtxSRT(floorMtx
- , 20.0f //scaleX
- , 20.0f //scaleY
- , 20.0f //scaleZ
- , 0.0f //rotX
- , 0.0f //rotY
- , 0.0f //rotZ
- , 0.0f //translateX
- , 0.0f //translateY
- , 0.0f //translateZ
- );
- // Bunny position.
- float bunnyMtx[16];
- bx::mtxSRT(bunnyMtx
- , 5.0f
- , 5.0f
- , 5.0f
- , 0.0f
- , 1.56f - sceneTimeAccumulator
- , 0.0f
- , 0.0f
- , 2.0f
- , 0.0f
- );
- // Columns position.
- const float dist = 14.0f;
- const float columnPositions[4][3] =
- {
- { dist, 0.0f, dist },
- { -dist, 0.0f, dist },
- { dist, 0.0f, -dist },
- { -dist, 0.0f, -dist },
- };
- float columnMtx[4][16];
- for (uint8_t ii = 0; ii < 4; ++ii)
- {
- bx::mtxSRT(columnMtx[ii]
- , 1.0f
- , 1.0f
- , 1.0f
- , 0.0f
- , 0.0f
- , 0.0f
- , columnPositions[ii][0]
- , columnPositions[ii][1]
- , columnPositions[ii][2]
- );
- }
- const uint8_t numCubes = 9;
- float cubeMtx[numCubes][16];
- for (uint16_t ii = 0; ii < numCubes; ++ii)
- {
- bx::mtxSRT(cubeMtx[ii]
- , 1.0f
- , 1.0f
- , 1.0f
- , 0.0f
- , 0.0f
- , 0.0f
- , sinf(ii * 2.0f + 13.0f - sceneTimeAccumulator) * 13.0f
- , 4.0f
- , cosf(ii * 2.0f + 13.0f - sceneTimeAccumulator) * 13.0f
- );
- }
- // Make sure at the beginning everything gets cleared.
- clearView(0, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH | BGFX_CLEAR_STENCIL, clearValues);
- bgfx::touch(0);
- s_viewMask |= 1;
- // Bunny and columns color.
- s_uniforms.m_color[0] = 0.70f;
- s_uniforms.m_color[1] = 0.65f;
- s_uniforms.m_color[2] = 0.60f;
- switch (scene)
- {
- case StencilReflectionScene:
- {
- // First pass - Draw plane.
- // Setup params for this scene.
- s_uniforms.m_params.m_ambientPass = 1.0f;
- s_uniforms.m_params.m_lightningPass = 1.0f;
- // Floor.
- hplaneMesh.submit(RENDER_VIEWID_RANGE1_PASS_0
- , floorMtx
- , programColorBlack
- , s_renderStates[RenderState::StencilReflection_CraftStencil]
- );
- // Second pass - Draw reflected objects.
- // Clear depth from previous pass.
- clearView(RENDER_VIEWID_RANGE1_PASS_1, BGFX_CLEAR_DEPTH, clearValues);
- // Compute reflected matrix.
- float reflectMtx[16];
- float plane_pos[3] = { 0.0f, 0.01f, 0.0f };
- float normal[3] = { 0.0f, 1.0f, 0.0f };
- mtxReflected(reflectMtx, plane_pos, normal);
- // Reflect lights.
- float reflectedLights[MAX_NUM_LIGHTS][4];
- for (uint8_t ii = 0; ii < numLights; ++ii)
- {
- bx::vec3MulMtx(reflectedLights[ii], lightPosRadius[ii], reflectMtx);
- reflectedLights[ii][3] = lightPosRadius[ii][3];
- }
- memcpy(s_uniforms.m_lightPosRadius, reflectedLights, numLights * 4*sizeof(float) );
- // Reflect and submit bunny.
- float mtxReflectedBunny[16];
- bx::mtxMul(mtxReflectedBunny, bunnyMtx, reflectMtx);
- bunnyMesh.submit(RENDER_VIEWID_RANGE1_PASS_1
- , mtxReflectedBunny
- , programColorLightning
- , s_renderStates[RenderState::StencilReflection_DrawReflected]
- );
- // Reflect and submit columns.
- float mtxReflectedColumn[16];
- for (uint8_t ii = 0; ii < 4; ++ii)
- {
- bx::mtxMul(mtxReflectedColumn, columnMtx[ii], reflectMtx);
- columnMesh.submit(RENDER_VIEWID_RANGE1_PASS_1
- , mtxReflectedColumn
- , programColorLightning
- , s_renderStates[RenderState::StencilReflection_DrawReflected]
- );
- }
- // Set lights back.
- memcpy(s_uniforms.m_lightPosRadius, lightPosRadius, numLights * 4*sizeof(float) );
- // Third pass - Blend plane.
- // Floor.
- hplaneMesh.submit(RENDER_VIEWID_RANGE1_PASS_2
- , floorMtx
- , programTextureLightning
- , s_renderStates[RenderState::StencilReflection_BlendPlane]
- , fieldstoneTex
- );
- // Fourth pass - Draw everything else but the plane.
- // Bunny.
- bunnyMesh.submit(RENDER_VIEWID_RANGE1_PASS_3
- , bunnyMtx
- , programColorLightning
- , s_renderStates[RenderState::StencilReflection_DrawScene]
- );
- // Columns.
- for (uint8_t ii = 0; ii < 4; ++ii)
- {
- columnMesh.submit(RENDER_VIEWID_RANGE1_PASS_3
- , columnMtx[ii]
- , programColorLightning
- , s_renderStates[RenderState::StencilReflection_DrawScene]
- );
- }
- }
- break;
- case ProjectionShadowsScene:
- {
- // First pass - Draw entire scene. (ambient only).
- s_uniforms.m_params.m_ambientPass = 1.0f;
- s_uniforms.m_params.m_lightningPass = 0.0f;
- // Bunny.
- bunnyMesh.submit(RENDER_VIEWID_RANGE1_PASS_0
- , bunnyMtx
- , programColorLightning
- , s_renderStates[RenderState::ProjectionShadows_DrawAmbient]
- );
- // Floor.
- hplaneMesh.submit(RENDER_VIEWID_RANGE1_PASS_0
- , floorMtx
- , programTextureLightning
- , s_renderStates[RenderState::ProjectionShadows_DrawAmbient]
- , fieldstoneTex
- );
- // Cubes.
- for (uint8_t ii = 0; ii < numCubes; ++ii)
- {
- cubeMesh.submit(RENDER_VIEWID_RANGE1_PASS_0
- , cubeMtx[ii]
- , programTextureLightning
- , s_renderStates[RenderState::ProjectionShadows_DrawAmbient]
- , figureTex
- );
- }
- // Ground plane.
- float ground[4];
- float plane_pos[3] = { 0.0f, 0.0f, 0.0f };
- float normal[3] = { 0.0f, 1.0f, 0.0f };
- memcpy(ground, normal, sizeof(float) * 3);
- ground[3] = -bx::vec3Dot(plane_pos, normal) - 0.01f; // - 0.01 against z-fighting
- for (uint8_t ii = 0, viewId = RENDER_VIEWID_RANGE5_PASS_6; ii < numLights; ++ii, ++viewId)
- {
- // Clear stencil for this light source.
- clearView(viewId, BGFX_CLEAR_STENCIL, clearValues);
- // Draw shadow projection of scene objects.
- // Get homogeneous light pos.
- float* lightPos = lightPosRadius[ii];
- float pos[4];
- memcpy(pos, lightPos, sizeof(float) * 3);
- pos[3] = 1.0f;
- // Calculate shadow mtx for current light.
- float shadowMtx[16];
- mtxShadow(shadowMtx, ground, pos);
- // Submit bunny's shadow.
- float mtxShadowedBunny[16];
- bx::mtxMul(mtxShadowedBunny, bunnyMtx, shadowMtx);
- bunnyMesh.submit(viewId
- , mtxShadowedBunny
- , programColorBlack
- , s_renderStates[RenderState::ProjectionShadows_CraftStencil]
- );
- // Submit cube shadows.
- float mtxShadowedCube[16];
- for (uint8_t jj = 0; jj < numCubes; ++jj)
- {
- bx::mtxMul(mtxShadowedCube, cubeMtx[jj], shadowMtx);
- cubeMesh.submit(viewId
- , mtxShadowedCube
- , programColorBlack
- , s_renderStates[RenderState::ProjectionShadows_CraftStencil]
- );
- }
- // Draw entire scene. (lightning pass only. blending is on)
- s_uniforms.m_params.m_ambientPass = 0.0f;
- s_uniforms.m_params.m_lightningPass = 1.0f;
- s_uniforms.m_params.m_lightCount = 1.0f;
- s_uniforms.m_params.m_lightIndex = float(ii);
- // Bunny.
- bunnyMesh.submit(viewId
- , bunnyMtx
- , programColorLightning
- , s_renderStates[RenderState::ProjectionShadows_DrawDiffuse]
- );
- // Floor.
- hplaneMesh.submit(viewId
- , floorMtx
- , programTextureLightning
- , s_renderStates[RenderState::ProjectionShadows_DrawDiffuse]
- , fieldstoneTex
- );
- // Cubes.
- for (uint8_t jj = 0; jj < numCubes; ++jj)
- {
- cubeMesh.submit(viewId
- , cubeMtx[jj]
- , programTextureLightning
- , s_renderStates[RenderState::ProjectionShadows_DrawDiffuse]
- , figureTex
- );
- }
- }
- // Reset these to default..
- s_uniforms.m_params.m_ambientPass = 1.0f;
- s_uniforms.m_params.m_lightningPass = 1.0f;
- }
- break;
- };
- //lights
- const float lightScale[3] = { 1.5f, 1.5f, 1.5f };
- float lightMtx[16];
- for (uint8_t ii = 0; ii < numLights; ++ii)
- {
- s_uniforms.m_color[0] = lightRgbInnerR[ii][0];
- s_uniforms.m_color[1] = lightRgbInnerR[ii][1];
- s_uniforms.m_color[2] = lightRgbInnerR[ii][2];
- mtxBillboard(lightMtx, viewState.m_view, lightPosRadius[ii], lightScale);
- vplaneMesh.submit(RENDER_VIEWID_RANGE1_PASS_7
- , lightMtx
- , programColorTexture
- , s_renderStates[RenderState::Custom_BlendLightTexture]
- , flareTex
- );
- }
- // Draw floor bottom.
- float floorBottomMtx[16];
- bx::mtxSRT(floorBottomMtx
- , 20.0f //scaleX
- , 20.0f //scaleY
- , 20.0f //scaleZ
- , 0.0f //rotX
- , 0.0f //rotY
- , 0.0f //rotZ
- , 0.0f //translateX
- , -0.1f //translateY
- , 0.0f //translateZ
- );
- hplaneMesh.submit(RENDER_VIEWID_RANGE1_PASS_7
- , floorBottomMtx
- , programTexture
- , s_renderStates[RenderState::Custom_DrawPlaneBottom]
- , figureTex
- );
- // Setup view rect and transform for all used views.
- setViewRectMask(s_viewMask, 0, 0, viewState.m_width, viewState.m_height);
- setViewTransformMask(s_viewMask, viewState.m_view, viewState.m_proj);
- s_viewMask = 0;
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- //reset clear values on used views
- clearViewMask(s_clearMask, BGFX_CLEAR_NONE, clearValues);
- s_clearMask = 0;
- }
- // Cleanup.
- bunnyMesh.unload();
- columnMesh.unload();
- cubeMesh.unload();
- hplaneMesh.unload();
- vplaneMesh.unload();
- bgfx::destroyTexture(figureTex);
- bgfx::destroyTexture(fieldstoneTex);
- bgfx::destroyTexture(flareTex);
- bgfx::destroyProgram(programTextureLightning);
- bgfx::destroyProgram(programColorLightning);
- bgfx::destroyProgram(programColorTexture);
- bgfx::destroyProgram(programColorBlack);
- bgfx::destroyProgram(programTexture);
- bgfx::destroyUniform(s_texColor);
- s_uniforms.destroy();
- cameraDestroy();
- imguiDestroy();
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
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