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- /*
- * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #ifndef BGFX_UTILS_H_HEADER_GUARD
- #define BGFX_UTILS_H_HEADER_GUARD
- #include <bgfx/bgfx.h>
- void* load(const char* _filePath, uint32_t* _size = NULL);
- void unload(void* _ptr);
- bgfx::ShaderHandle loadShader(const char* _name);
- bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName);
- bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags = BGFX_TEXTURE_NONE, uint8_t _skip = 0, bgfx::TextureInfo* _info = NULL);
- void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices);
- struct MeshState
- {
- struct Texture
- {
- uint32_t m_flags;
- bgfx::UniformHandle m_sampler;
- bgfx::TextureHandle m_texture;
- uint8_t m_stage;
- };
- Texture m_textures[4];
- uint64_t m_state;
- bgfx::ProgramHandle m_program;
- uint8_t m_numTextures;
- uint8_t m_viewId;
- };
- struct Mesh;
- Mesh* meshLoad(const char* _filePath);
- void meshUnload(Mesh* _mesh);
- MeshState* meshStateCreate();
- void meshStateDestroy(MeshState* _meshState);
- void meshSubmit(const Mesh* _mesh, uint8_t _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state = BGFX_STATE_MASK);
- void meshSubmit(const Mesh* _mesh, const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices = 1);
- #endif // BGFX_UTILS_H_HEADER_GUARD
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