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- /*
- * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include "entry_p.h"
- #if ENTRY_CONFIG_USE_NATIVE && BX_PLATFORM_IOS
- #import <Foundation/Foundation.h>
- #import <UIKit/UIKit.h>
- #import <QuartzCore/CAEAGLLayer.h>
- #if __IPHONE_8_0 && !TARGET_IPHONE_SIMULATOR // check if sdk/target supports metal
- # import <Metal/Metal.h>
- # import <QuartzCore/CAMetalLayer.h>
- //# define HAS_METAL_SDK
- #endif
- #include <bgfx/bgfxplatform.h>
- #include <bx/uint32_t.h>
- #include <bx/thread.h>
- namespace entry
- {
- struct MainThreadEntry
- {
- int m_argc;
- char** m_argv;
- static int32_t threadFunc(void* _userData);
- };
- static WindowHandle s_defaultWindow = { 0 };
- struct Context
- {
- Context(uint32_t _width, uint32_t _height)
- {
- static const char* argv[1] = { "ios" };
- m_mte.m_argc = 1;
- m_mte.m_argv = const_cast<char**>(argv);
- m_eventQueue.postSizeEvent(s_defaultWindow, _width, _height);
- // Prevent render thread creation.
- bgfx::renderFrame();
- m_thread.init(MainThreadEntry::threadFunc, &m_mte);
- }
- ~Context()
- {
- m_thread.shutdown();
- }
- MainThreadEntry m_mte;
- bx::Thread m_thread;
- EventQueue m_eventQueue;
- };
- static Context* s_ctx;
- int32_t MainThreadEntry::threadFunc(void* _userData)
- {
- CFBundleRef mainBundle = CFBundleGetMainBundle();
- if ( mainBundle != nil )
- {
- CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle);
- if ( resourcesURL != nil )
- {
- char path[PATH_MAX];
- if (CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path, PATH_MAX) )
- {
- chdir(path);
- }
- CFRelease(resourcesURL);
- }
- }
- MainThreadEntry* self = (MainThreadEntry*)_userData;
- int32_t result = main(self->m_argc, self->m_argv);
- return result;
- }
- const Event* poll()
- {
- return s_ctx->m_eventQueue.poll();
- }
- const Event* poll(WindowHandle _handle)
- {
- return s_ctx->m_eventQueue.poll(_handle);
- }
- void release(const Event* _event)
- {
- s_ctx->m_eventQueue.release(_event);
- }
- WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
- {
- BX_UNUSED(_x, _y, _width, _height, _flags, _title);
- WindowHandle handle = { UINT16_MAX };
- return handle;
- }
- void destroyWindow(WindowHandle _handle)
- {
- BX_UNUSED(_handle);
- }
- void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
- {
- BX_UNUSED(_handle, _x, _y);
- }
- void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
- {
- BX_UNUSED(_handle, _width, _height);
- }
- void setWindowTitle(WindowHandle _handle, const char* _title)
- {
- BX_UNUSED(_handle, _title);
- }
- void toggleWindowFrame(WindowHandle _handle)
- {
- BX_UNUSED(_handle);
- }
- void toggleFullscreen(WindowHandle _handle)
- {
- BX_UNUSED(_handle);
- }
- void setMouseLock(WindowHandle _handle, bool _lock)
- {
- BX_UNUSED(_handle, _lock);
- }
- } // namespace entry
- using namespace entry;
- #ifdef HAS_METAL_SDK
- static id<MTLDevice> m_device = NULL;
- #else
- static void* m_device = NULL;
- #endif
- @interface ViewController : UIViewController
- @end
- @implementation ViewController
- - (BOOL)prefersStatusBarHidden
- {
- return YES;
- }
- @end
- @interface View : UIView
- {
- CADisplayLink* m_displayLink;
- }
- @end
- @implementation View
- + (Class)layerClass
- {
- #ifdef HAS_METAL_SDK
- Class metalClass = NSClassFromString(@"CAMetalLayer"); //is metal runtime sdk available
- if ( metalClass != nil)
- {
- m_device = MTLCreateSystemDefaultDevice(); // is metal supported on this device (is there a better way to do this - without creating device ?)
- if (m_device)
- {
- [m_device retain];
- return metalClass;
- }
- }
- #endif
-
- return [CAEAGLLayer class];
- }
- - (id)initWithFrame:(CGRect)rect
- {
- self = [super initWithFrame:rect];
- if (nil == self)
- {
- return nil;
- }
-
- bgfx::PlatformData pd;
- pd.ndt = NULL;
- pd.nwh = self.layer;
- pd.context = m_device;
- pd.backBuffer = NULL;
- pd.backBufferDS = NULL;
- bgfx::setPlatformData(pd);
-
- return self;
- }
- - (void)layoutSubviews
- {
- uint32_t frameW = (uint32_t)(self.contentScaleFactor * self.frame.size.width);
- uint32_t frameH = (uint32_t)(self.contentScaleFactor * self.frame.size.height);
- s_ctx->m_eventQueue.postSizeEvent(s_defaultWindow, frameW, frameH);
- }
- - (void)start
- {
- if (nil == m_displayLink)
- {
- m_displayLink = [self.window.screen displayLinkWithTarget:self selector:@selector(renderFrame)];
- //[m_displayLink setFrameInterval:1];
- //[m_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
- // [m_displayLink addToRunLoop:[NSRunLoop currentRunLoop]];
- [m_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];
- }
- }
- - (void)stop
- {
- if (nil != m_displayLink)
- {
- [m_displayLink invalidate];
- m_displayLink = nil;
- }
- }
- - (void)renderFrame
- {
- bgfx::renderFrame();
- }
- - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
- {
- BX_UNUSED(touches);
- UITouch *touch = [[event allTouches] anyObject];
- CGPoint touchLocation = [touch locationInView:self];
- s_ctx->m_eventQueue.postMouseEvent(s_defaultWindow, touchLocation.x, touchLocation.y, 0);
- s_ctx->m_eventQueue.postMouseEvent(s_defaultWindow, touchLocation.x, touchLocation.y, 0, MouseButton::Left, true);
- }
- - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
- {
- BX_UNUSED(touches);
- UITouch *touch = [[event allTouches] anyObject];
- CGPoint touchLocation = [touch locationInView:self];
- s_ctx->m_eventQueue.postMouseEvent(s_defaultWindow, touchLocation.x, touchLocation.y, 0, MouseButton::Left, false);
- }
- - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
- {
- BX_UNUSED(touches);
- UITouch *touch = [[event allTouches] anyObject];
- CGPoint touchLocation = [touch locationInView:self];
- s_ctx->m_eventQueue.postMouseEvent(s_defaultWindow, touchLocation.x, touchLocation.y, 0);
- }
- - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
- {
- BX_UNUSED(touches);
- UITouch *touch = [[event allTouches] anyObject];
- CGPoint touchLocation = [touch locationInView:self];
- s_ctx->m_eventQueue.postMouseEvent(s_defaultWindow, touchLocation.x, touchLocation.y, 0, MouseButton::Left, false);
- }
- @end
- @interface AppDelegate : UIResponder<UIApplicationDelegate>
- {
- UIWindow* m_window;
- View* m_view;
- }
- @property (nonatomic, retain) UIWindow* m_window;
- @property (nonatomic, retain) View* m_view;
- @end
- @implementation AppDelegate
- @synthesize m_window;
- @synthesize m_view;
- - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
- {
- BX_UNUSED(application, launchOptions);
- CGRect rect = [ [UIScreen mainScreen] bounds];
- m_window = [ [UIWindow alloc] initWithFrame: rect];
- m_view = [ [View alloc] initWithFrame: rect];
- [m_window addSubview: m_view];
- UIViewController *viewController = [[ViewController alloc] init];
- viewController.view = m_view;
- [m_window setRootViewController:viewController];
- [m_window makeKeyAndVisible];
-
- [m_window makeKeyAndVisible];
- //float scaleFactor = [[UIScreen mainScreen] scale]; // should use this, but ui is too small on ipad retina
- float scaleFactor = 1.0f;
- [m_view setContentScaleFactor: scaleFactor ];
- s_ctx = new Context((uint32_t)(scaleFactor*rect.size.width), (uint32_t)(scaleFactor*rect.size.height));
- return YES;
- }
- - (void)applicationWillResignActive:(UIApplication *)application
- {
- BX_UNUSED(application);
- s_ctx->m_eventQueue.postSuspendEvent(s_defaultWindow, Suspend::WillSuspend);
- [m_view stop];
- }
- - (void)applicationDidEnterBackground:(UIApplication *)application
- {
- BX_UNUSED(application);
- s_ctx->m_eventQueue.postSuspendEvent(s_defaultWindow, Suspend::DidSuspend);
- }
- - (void)applicationWillEnterForeground:(UIApplication *)application
- {
- BX_UNUSED(application);
- s_ctx->m_eventQueue.postSuspendEvent(s_defaultWindow, Suspend::WillResume);
- }
- - (void)applicationDidBecomeActive:(UIApplication *)application
- {
- BX_UNUSED(application);
- s_ctx->m_eventQueue.postSuspendEvent(s_defaultWindow, Suspend::DidResume);
- [m_view start];
- }
- - (void)applicationWillTerminate:(UIApplication *)application
- {
- BX_UNUSED(application);
- [m_view stop];
- }
- - (void)dealloc
- {
- [m_window release];
- [m_view release];
- [super dealloc];
- }
- @end
- int main(int _argc, char* _argv[])
- {
- NSAutoreleasePool* pool = [ [NSAutoreleasePool alloc] init];
- int exitCode = UIApplicationMain(_argc, _argv, @"UIApplication", NSStringFromClass([AppDelegate class]) );
- [pool release];
- return exitCode;
- }
- #endif // BX_PLATFORM_IOS
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