entry_sdl.cpp 25 KB

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  1. /*
  2. * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "entry_p.h"
  6. #if ENTRY_CONFIG_USE_SDL
  7. #if BX_PLATFORM_WINDOWS
  8. # define SDL_MAIN_HANDLED
  9. #endif // BX_PLATFORM_WINDOWS
  10. #include <SDL2/SDL.h>
  11. #include <SDL2/SDL_syswm.h>
  12. #include <bgfx/bgfxplatform.h>
  13. #include <stdio.h>
  14. #include <bx/thread.h>
  15. #include <bx/handlealloc.h>
  16. #include <tinystl/allocator.h>
  17. #include <tinystl/string.h>
  18. namespace entry
  19. {
  20. static uint8_t translateKeyModifiers(uint16_t _sdl)
  21. {
  22. uint8_t modifiers = 0;
  23. modifiers |= _sdl & KMOD_LALT ? Modifier::LeftAlt : 0;
  24. modifiers |= _sdl & KMOD_RALT ? Modifier::RightAlt : 0;
  25. modifiers |= _sdl & KMOD_LCTRL ? Modifier::LeftCtrl : 0;
  26. modifiers |= _sdl & KMOD_RCTRL ? Modifier::RightCtrl : 0;
  27. modifiers |= _sdl & KMOD_LSHIFT ? Modifier::LeftShift : 0;
  28. modifiers |= _sdl & KMOD_RSHIFT ? Modifier::RightShift : 0;
  29. modifiers |= _sdl & KMOD_LGUI ? Modifier::LeftMeta : 0;
  30. modifiers |= _sdl & KMOD_RGUI ? Modifier::RightMeta : 0;
  31. return modifiers;
  32. }
  33. static uint8_t s_translateKey[256];
  34. static void initTranslateKey(uint16_t _sdl, Key::Enum _key)
  35. {
  36. BX_CHECK(_sdl < BX_COUNTOF(s_translateKey), "Out of bounds %d.", _sdl);
  37. s_translateKey[_sdl&0xff] = (uint8_t)_key;
  38. }
  39. static Key::Enum translateKey(SDL_Scancode _sdl)
  40. {
  41. return (Key::Enum)s_translateKey[_sdl&0xff];
  42. }
  43. static uint8_t s_translateGamepad[256];
  44. static void initTranslateGamepad(uint8_t _sdl, Key::Enum _button)
  45. {
  46. s_translateGamepad[_sdl] = _button;
  47. }
  48. static Key::Enum translateGamepad(uint8_t _sdl)
  49. {
  50. return Key::Enum(s_translateGamepad[_sdl]);
  51. }
  52. static uint8_t s_translateGamepadAxis[256];
  53. static void initTranslateGamepadAxis(uint8_t _sdl, GamepadAxis::Enum _axis)
  54. {
  55. s_translateGamepadAxis[_sdl] = uint8_t(_axis);
  56. }
  57. static GamepadAxis::Enum translateGamepadAxis(uint8_t _sdl)
  58. {
  59. return GamepadAxis::Enum(s_translateGamepadAxis[_sdl]);
  60. }
  61. struct GamepadSDL
  62. {
  63. GamepadSDL()
  64. : m_controller(NULL)
  65. , m_jid(INT32_MAX)
  66. {
  67. memset(m_value, 0, sizeof(m_value) );
  68. // Deadzone values from xinput.h
  69. m_deadzone[GamepadAxis::LeftX ] =
  70. m_deadzone[GamepadAxis::LeftY ] = 7849;
  71. m_deadzone[GamepadAxis::RightX] =
  72. m_deadzone[GamepadAxis::RightY] = 8689;
  73. m_deadzone[GamepadAxis::LeftZ ] =
  74. m_deadzone[GamepadAxis::RightZ] = 30;
  75. }
  76. void create(int32_t _jid)
  77. {
  78. m_controller = SDL_GameControllerOpen(_jid);
  79. SDL_Joystick* joystick = SDL_GameControllerGetJoystick(m_controller);
  80. m_jid = SDL_JoystickInstanceID(joystick);
  81. }
  82. void destroy()
  83. {
  84. SDL_GameControllerClose(m_controller);
  85. m_controller = NULL;
  86. m_jid = INT32_MAX;
  87. }
  88. bool filter(GamepadAxis::Enum _axis, int32_t* _value)
  89. {
  90. const int32_t old = m_value[_axis];
  91. const int32_t deadzone = m_deadzone[_axis];
  92. int32_t value = *_value;
  93. value = value > deadzone || value < -deadzone ? value : 0;
  94. m_value[_axis] = value;
  95. *_value = value;
  96. return old != value;
  97. }
  98. int32_t m_value[GamepadAxis::Count];
  99. int32_t m_deadzone[GamepadAxis::Count];
  100. SDL_GameController* m_controller;
  101. // SDL_Haptic* m_haptic;
  102. SDL_JoystickID m_jid;
  103. };
  104. struct MainThreadEntry
  105. {
  106. int m_argc;
  107. char** m_argv;
  108. static int32_t threadFunc(void* _userData);
  109. };
  110. ///
  111. static void* sdlNativeWindowHandle(SDL_Window* _window)
  112. {
  113. SDL_SysWMinfo wmi;
  114. SDL_VERSION(&wmi.version);
  115. if (!SDL_GetWindowWMInfo(_window, &wmi) )
  116. {
  117. return NULL;
  118. }
  119. # if BX_PLATFORM_LINUX || BX_PLATFORM_FREEBSD
  120. return (void*)wmi.info.x11.window;
  121. # elif BX_PLATFORM_OSX
  122. return wmi.info.cocoa.window;
  123. # elif BX_PLATFORM_WINDOWS
  124. return wmi.info.win.window;
  125. # endif // BX_PLATFORM_
  126. }
  127. struct Msg
  128. {
  129. Msg()
  130. : m_x(0)
  131. , m_y(0)
  132. , m_width(0)
  133. , m_height(0)
  134. , m_flags(0)
  135. {
  136. }
  137. int32_t m_x;
  138. int32_t m_y;
  139. uint32_t m_width;
  140. uint32_t m_height;
  141. uint32_t m_flags;
  142. tinystl::string m_title;
  143. };
  144. static uint32_t s_userEventStart;
  145. enum SDL_USER_WINDOW
  146. {
  147. SDL_USER_WINDOW_CREATE,
  148. SDL_USER_WINDOW_DESTROY,
  149. SDL_USER_WINDOW_SET_TITLE,
  150. SDL_USER_WINDOW_SET_POS,
  151. SDL_USER_WINDOW_SET_SIZE,
  152. SDL_USER_WINDOW_TOGGLE_FRAME,
  153. SDL_USER_WINDOW_TOGGLE_FULL_SCREEN,
  154. SDL_USER_WINDOW_MOUSE_LOCK,
  155. };
  156. static void sdlPostEvent(SDL_USER_WINDOW _type, WindowHandle _handle, Msg* _msg = NULL, uint32_t _code = 0)
  157. {
  158. SDL_Event event;
  159. SDL_UserEvent& uev = event.user;
  160. uev.type = s_userEventStart + _type;
  161. union { void* p; WindowHandle h; } cast;
  162. cast.h = _handle;
  163. uev.data1 = cast.p;
  164. uev.data2 = _msg;
  165. uev.code = _code;
  166. SDL_PushEvent(&event);
  167. }
  168. static WindowHandle getWindowHandle(const SDL_UserEvent& _uev)
  169. {
  170. union { void* p; WindowHandle h; } cast;
  171. cast.p = _uev.data1;
  172. return cast.h;
  173. }
  174. struct Context
  175. {
  176. Context()
  177. : m_width(ENTRY_DEFAULT_WIDTH)
  178. , m_height(ENTRY_DEFAULT_HEIGHT)
  179. , m_aspectRatio(16.0f/9.0f)
  180. , m_mx(0)
  181. , m_my(0)
  182. , m_mz(0)
  183. , m_mouseLock(false)
  184. , m_fullscreen(false)
  185. {
  186. memset(s_translateKey, 0, sizeof(s_translateKey) );
  187. initTranslateKey(SDL_SCANCODE_ESCAPE, Key::Esc);
  188. initTranslateKey(SDL_SCANCODE_RETURN, Key::Return);
  189. initTranslateKey(SDL_SCANCODE_TAB, Key::Tab);
  190. initTranslateKey(SDL_SCANCODE_BACKSPACE, Key::Backspace);
  191. initTranslateKey(SDL_SCANCODE_SPACE, Key::Space);
  192. initTranslateKey(SDL_SCANCODE_UP, Key::Up);
  193. initTranslateKey(SDL_SCANCODE_DOWN, Key::Down);
  194. initTranslateKey(SDL_SCANCODE_LEFT, Key::Left);
  195. initTranslateKey(SDL_SCANCODE_RIGHT, Key::Right);
  196. initTranslateKey(SDL_SCANCODE_PAGEUP, Key::PageUp);
  197. initTranslateKey(SDL_SCANCODE_PAGEDOWN, Key::PageDown);
  198. initTranslateKey(SDL_SCANCODE_HOME, Key::Home);
  199. initTranslateKey(SDL_SCANCODE_END, Key::End);
  200. initTranslateKey(SDL_SCANCODE_PRINTSCREEN, Key::Print);
  201. initTranslateKey(SDL_SCANCODE_KP_PLUS, Key::Plus);
  202. initTranslateKey(SDL_SCANCODE_KP_MINUS, Key::Minus);
  203. initTranslateKey(SDL_SCANCODE_F1, Key::F1);
  204. initTranslateKey(SDL_SCANCODE_F2, Key::F2);
  205. initTranslateKey(SDL_SCANCODE_F3, Key::F3);
  206. initTranslateKey(SDL_SCANCODE_F4, Key::F4);
  207. initTranslateKey(SDL_SCANCODE_F5, Key::F5);
  208. initTranslateKey(SDL_SCANCODE_F6, Key::F6);
  209. initTranslateKey(SDL_SCANCODE_F7, Key::F7);
  210. initTranslateKey(SDL_SCANCODE_F8, Key::F8);
  211. initTranslateKey(SDL_SCANCODE_F9, Key::F9);
  212. initTranslateKey(SDL_SCANCODE_F10, Key::F10);
  213. initTranslateKey(SDL_SCANCODE_F11, Key::F11);
  214. initTranslateKey(SDL_SCANCODE_F12, Key::F12);
  215. initTranslateKey(SDL_SCANCODE_KP_0, Key::NumPad0);
  216. initTranslateKey(SDL_SCANCODE_KP_1, Key::NumPad1);
  217. initTranslateKey(SDL_SCANCODE_KP_2, Key::NumPad2);
  218. initTranslateKey(SDL_SCANCODE_KP_3, Key::NumPad3);
  219. initTranslateKey(SDL_SCANCODE_KP_4, Key::NumPad4);
  220. initTranslateKey(SDL_SCANCODE_KP_5, Key::NumPad5);
  221. initTranslateKey(SDL_SCANCODE_KP_6, Key::NumPad6);
  222. initTranslateKey(SDL_SCANCODE_KP_7, Key::NumPad7);
  223. initTranslateKey(SDL_SCANCODE_KP_8, Key::NumPad8);
  224. initTranslateKey(SDL_SCANCODE_KP_9, Key::NumPad9);
  225. initTranslateKey(SDL_SCANCODE_0, Key::Key0);
  226. initTranslateKey(SDL_SCANCODE_1, Key::Key1);
  227. initTranslateKey(SDL_SCANCODE_2, Key::Key2);
  228. initTranslateKey(SDL_SCANCODE_3, Key::Key3);
  229. initTranslateKey(SDL_SCANCODE_4, Key::Key4);
  230. initTranslateKey(SDL_SCANCODE_5, Key::Key5);
  231. initTranslateKey(SDL_SCANCODE_6, Key::Key6);
  232. initTranslateKey(SDL_SCANCODE_7, Key::Key7);
  233. initTranslateKey(SDL_SCANCODE_8, Key::Key8);
  234. initTranslateKey(SDL_SCANCODE_9, Key::Key9);
  235. initTranslateKey(SDL_SCANCODE_A, Key::KeyA);
  236. initTranslateKey(SDL_SCANCODE_B, Key::KeyB);
  237. initTranslateKey(SDL_SCANCODE_C, Key::KeyC);
  238. initTranslateKey(SDL_SCANCODE_D, Key::KeyD);
  239. initTranslateKey(SDL_SCANCODE_E, Key::KeyE);
  240. initTranslateKey(SDL_SCANCODE_F, Key::KeyF);
  241. initTranslateKey(SDL_SCANCODE_G, Key::KeyG);
  242. initTranslateKey(SDL_SCANCODE_H, Key::KeyH);
  243. initTranslateKey(SDL_SCANCODE_I, Key::KeyI);
  244. initTranslateKey(SDL_SCANCODE_J, Key::KeyJ);
  245. initTranslateKey(SDL_SCANCODE_K, Key::KeyK);
  246. initTranslateKey(SDL_SCANCODE_L, Key::KeyL);
  247. initTranslateKey(SDL_SCANCODE_M, Key::KeyM);
  248. initTranslateKey(SDL_SCANCODE_N, Key::KeyN);
  249. initTranslateKey(SDL_SCANCODE_O, Key::KeyO);
  250. initTranslateKey(SDL_SCANCODE_P, Key::KeyP);
  251. initTranslateKey(SDL_SCANCODE_Q, Key::KeyQ);
  252. initTranslateKey(SDL_SCANCODE_R, Key::KeyR);
  253. initTranslateKey(SDL_SCANCODE_S, Key::KeyS);
  254. initTranslateKey(SDL_SCANCODE_T, Key::KeyT);
  255. initTranslateKey(SDL_SCANCODE_U, Key::KeyU);
  256. initTranslateKey(SDL_SCANCODE_V, Key::KeyV);
  257. initTranslateKey(SDL_SCANCODE_W, Key::KeyW);
  258. initTranslateKey(SDL_SCANCODE_X, Key::KeyX);
  259. initTranslateKey(SDL_SCANCODE_Y, Key::KeyY);
  260. initTranslateKey(SDL_SCANCODE_Z, Key::KeyZ);
  261. memset(s_translateGamepad, uint8_t(Key::Count), sizeof(s_translateGamepad) );
  262. initTranslateGamepad(SDL_CONTROLLER_BUTTON_A, Key::GamepadA);
  263. initTranslateGamepad(SDL_CONTROLLER_BUTTON_B, Key::GamepadB);
  264. initTranslateGamepad(SDL_CONTROLLER_BUTTON_X, Key::GamepadX);
  265. initTranslateGamepad(SDL_CONTROLLER_BUTTON_Y, Key::GamepadY);
  266. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSTICK, Key::GamepadThumbL);
  267. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSTICK, Key::GamepadThumbR);
  268. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSHOULDER, Key::GamepadShoulderL);
  269. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, Key::GamepadShoulderR);
  270. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_UP, Key::GamepadUp);
  271. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_DOWN, Key::GamepadDown);
  272. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_LEFT, Key::GamepadLeft);
  273. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_RIGHT, Key::GamepadRight);
  274. initTranslateGamepad(SDL_CONTROLLER_BUTTON_BACK, Key::GamepadBack);
  275. initTranslateGamepad(SDL_CONTROLLER_BUTTON_START, Key::GamepadStart);
  276. initTranslateGamepad(SDL_CONTROLLER_BUTTON_GUIDE, Key::GamepadGuide);
  277. memset(s_translateGamepadAxis, uint8_t(GamepadAxis::Count), sizeof(s_translateGamepadAxis) );
  278. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTX, GamepadAxis::LeftX);
  279. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTY, GamepadAxis::LeftY);
  280. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERLEFT, GamepadAxis::LeftZ);
  281. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTX, GamepadAxis::RightX);
  282. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTY, GamepadAxis::RightY);
  283. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERRIGHT, GamepadAxis::RightZ);
  284. }
  285. int run(int _argc, char** _argv)
  286. {
  287. m_mte.m_argc = _argc;
  288. m_mte.m_argv = _argv;
  289. SDL_Init(0
  290. | SDL_INIT_VIDEO
  291. | SDL_INIT_GAMECONTROLLER
  292. );
  293. m_windowAlloc.alloc();
  294. m_window[0] = SDL_CreateWindow("bgfx"
  295. , SDL_WINDOWPOS_UNDEFINED
  296. , SDL_WINDOWPOS_UNDEFINED
  297. , m_width
  298. , m_height
  299. , SDL_WINDOW_SHOWN
  300. | SDL_WINDOW_RESIZABLE
  301. );
  302. m_flags[0] = 0
  303. | ENTRY_WINDOW_FLAG_ASPECT_RATIO
  304. | ENTRY_WINDOW_FLAG_FRAME
  305. ;
  306. s_userEventStart = SDL_RegisterEvents(7);
  307. bgfx::sdlSetWindow(m_window[0]);
  308. bgfx::renderFrame();
  309. m_thread.init(MainThreadEntry::threadFunc, &m_mte);
  310. // Force window resolution...
  311. WindowHandle defaultWindow = { 0 };
  312. setWindowSize(defaultWindow, m_width, m_height, true);
  313. SDL_RWops* rw = SDL_RWFromFile("gamecontrollerdb.txt", "rb");
  314. if (NULL != rw)
  315. {
  316. SDL_GameControllerAddMappingsFromRW(rw, 1);
  317. }
  318. bool exit = false;
  319. SDL_Event event;
  320. while (!exit)
  321. {
  322. bgfx::renderFrame();
  323. while (SDL_PollEvent(&event) )
  324. {
  325. switch (event.type)
  326. {
  327. case SDL_QUIT:
  328. m_eventQueue.postExitEvent();
  329. exit = true;
  330. break;
  331. case SDL_MOUSEMOTION:
  332. {
  333. const SDL_MouseMotionEvent& mev = event.motion;
  334. m_mx = mev.x;
  335. m_my = mev.y;
  336. WindowHandle handle = findHandle(mev.windowID);
  337. if (isValid(handle) )
  338. {
  339. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  340. }
  341. }
  342. break;
  343. case SDL_MOUSEBUTTONDOWN:
  344. case SDL_MOUSEBUTTONUP:
  345. {
  346. const SDL_MouseButtonEvent& mev = event.button;
  347. WindowHandle handle = findHandle(mev.windowID);
  348. if (isValid(handle) )
  349. {
  350. MouseButton::Enum button;
  351. switch (mev.button)
  352. {
  353. default:
  354. case SDL_BUTTON_LEFT: button = MouseButton::Left; break;
  355. case SDL_BUTTON_MIDDLE: button = MouseButton::Middle; break;
  356. case SDL_BUTTON_RIGHT: button = MouseButton::Right; break;
  357. }
  358. m_eventQueue.postMouseEvent(handle
  359. , mev.x
  360. , mev.y
  361. , 0
  362. , button
  363. , mev.type == SDL_MOUSEBUTTONDOWN
  364. );
  365. }
  366. }
  367. break;
  368. case SDL_MOUSEWHEEL:
  369. {
  370. const SDL_MouseWheelEvent& mev = event.wheel;
  371. m_mz += mev.y;
  372. WindowHandle handle = findHandle(mev.windowID);
  373. if (isValid(handle) )
  374. {
  375. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  376. }
  377. }
  378. break;
  379. case SDL_TEXTINPUT:
  380. {
  381. const SDL_TextInputEvent& tev = event.text;
  382. WindowHandle handle = findHandle(tev.windowID);
  383. if (isValid(handle) )
  384. {
  385. m_eventQueue.postCharEvent(handle, 1, (const uint8_t*)tev.text);
  386. }
  387. }
  388. break;
  389. case SDL_KEYDOWN:
  390. {
  391. const SDL_KeyboardEvent& kev = event.key;
  392. WindowHandle handle = findHandle(kev.windowID);
  393. if (isValid(handle) )
  394. {
  395. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  396. Key::Enum key = translateKey(kev.keysym.scancode);
  397. // TODO: These keys are not captured by SDL_TEXTINPUT. Should be probably handled by SDL_TEXTEDITING. This is a workaround for now.
  398. if (key == 1) // Escape
  399. {
  400. uint8_t pressedChar[4];
  401. pressedChar[0] = 0x1b;
  402. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  403. }
  404. else if (key == 2) // Enter
  405. {
  406. uint8_t pressedChar[4];
  407. pressedChar[0] = 0x0d;
  408. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  409. }
  410. else if (key == 5) // Backspace
  411. {
  412. uint8_t pressedChar[4];
  413. pressedChar[0] = 0x08;
  414. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  415. }
  416. else
  417. {
  418. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  419. }
  420. }
  421. }
  422. break;
  423. case SDL_KEYUP:
  424. {
  425. const SDL_KeyboardEvent& kev = event.key;
  426. WindowHandle handle = findHandle(kev.windowID);
  427. if (isValid(handle) )
  428. {
  429. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  430. Key::Enum key = translateKey(kev.keysym.scancode);
  431. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  432. }
  433. }
  434. break;
  435. case SDL_WINDOWEVENT:
  436. {
  437. const SDL_WindowEvent& wev = event.window;
  438. switch (wev.event)
  439. {
  440. case SDL_WINDOWEVENT_RESIZED:
  441. case SDL_WINDOWEVENT_SIZE_CHANGED:
  442. {
  443. WindowHandle handle = findHandle(wev.windowID);
  444. setWindowSize(handle, wev.data1, wev.data2);
  445. }
  446. break;
  447. case SDL_WINDOWEVENT_SHOWN:
  448. case SDL_WINDOWEVENT_HIDDEN:
  449. case SDL_WINDOWEVENT_EXPOSED:
  450. case SDL_WINDOWEVENT_MOVED:
  451. case SDL_WINDOWEVENT_MINIMIZED:
  452. case SDL_WINDOWEVENT_MAXIMIZED:
  453. case SDL_WINDOWEVENT_RESTORED:
  454. case SDL_WINDOWEVENT_ENTER:
  455. case SDL_WINDOWEVENT_LEAVE:
  456. case SDL_WINDOWEVENT_FOCUS_GAINED:
  457. case SDL_WINDOWEVENT_FOCUS_LOST:
  458. break;
  459. case SDL_WINDOWEVENT_CLOSE:
  460. {
  461. WindowHandle handle = findHandle(wev.windowID);
  462. if (0 == handle.idx)
  463. {
  464. m_eventQueue.postExitEvent();
  465. exit = true;
  466. }
  467. }
  468. break;
  469. }
  470. }
  471. break;
  472. case SDL_CONTROLLERAXISMOTION:
  473. {
  474. const SDL_ControllerAxisEvent& aev = event.caxis;
  475. GamepadHandle handle = findGamepad(aev.which);
  476. if (isValid(handle) )
  477. {
  478. GamepadAxis::Enum axis = translateGamepadAxis(aev.axis);
  479. int32_t value = aev.value;
  480. if (m_gamepad[handle.idx].filter(axis, &value) )
  481. {
  482. m_eventQueue.postAxisEvent(defaultWindow, handle, axis, value);
  483. }
  484. }
  485. }
  486. break;
  487. case SDL_CONTROLLERBUTTONDOWN:
  488. case SDL_CONTROLLERBUTTONUP:
  489. {
  490. const SDL_ControllerButtonEvent& bev = event.cbutton;
  491. GamepadHandle handle = findGamepad(bev.which);
  492. if (isValid(handle) )
  493. {
  494. Key::Enum key = translateGamepad(bev.button);
  495. if (Key::Count != key)
  496. {
  497. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_CONTROLLERBUTTONDOWN);
  498. }
  499. }
  500. }
  501. break;
  502. case SDL_CONTROLLERDEVICEADDED:
  503. {
  504. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  505. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  506. if (isValid(handle) )
  507. {
  508. m_gamepad[handle.idx].create(cev.which);
  509. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  510. }
  511. }
  512. break;
  513. case SDL_CONTROLLERDEVICEREMAPPED:
  514. {
  515. }
  516. break;
  517. case SDL_CONTROLLERDEVICEREMOVED:
  518. {
  519. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  520. GamepadHandle handle = findGamepad(cev.which);
  521. if (isValid(handle) )
  522. {
  523. m_gamepad[handle.idx].destroy();
  524. m_gamepadAlloc.free(handle.idx);
  525. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  526. }
  527. }
  528. break;
  529. default:
  530. {
  531. const SDL_UserEvent& uev = event.user;
  532. switch (uev.type - s_userEventStart)
  533. {
  534. case SDL_USER_WINDOW_CREATE:
  535. {
  536. WindowHandle handle = getWindowHandle(uev);
  537. Msg* msg = (Msg*)uev.data2;
  538. m_window[handle.idx] = SDL_CreateWindow(msg->m_title.c_str()
  539. , msg->m_x
  540. , msg->m_y
  541. , msg->m_width
  542. , msg->m_height
  543. , SDL_WINDOW_SHOWN
  544. | SDL_WINDOW_RESIZABLE
  545. );
  546. m_flags[handle.idx] = msg->m_flags;
  547. void* nwh = sdlNativeWindowHandle(m_window[handle.idx]);
  548. if (NULL != nwh)
  549. {
  550. m_eventQueue.postWindowEvent(handle, nwh);
  551. m_eventQueue.postSizeEvent(handle, msg->m_width, msg->m_height);
  552. }
  553. delete msg;
  554. }
  555. break;
  556. case SDL_USER_WINDOW_DESTROY:
  557. {
  558. WindowHandle handle = getWindowHandle(uev);
  559. if (isValid(handle) )
  560. {
  561. m_eventQueue.postWindowEvent(handle);
  562. SDL_DestroyWindow(m_window[handle.idx]);
  563. m_window[handle.idx] = NULL;
  564. }
  565. }
  566. break;
  567. case SDL_USER_WINDOW_SET_TITLE:
  568. {
  569. WindowHandle handle = getWindowHandle(uev);
  570. Msg* msg = (Msg*)uev.data2;
  571. if (isValid(handle) )
  572. {
  573. SDL_SetWindowTitle(m_window[handle.idx], msg->m_title.c_str() );
  574. }
  575. delete msg;
  576. }
  577. break;
  578. case SDL_USER_WINDOW_SET_POS:
  579. {
  580. WindowHandle handle = getWindowHandle(uev);
  581. Msg* msg = (Msg*)uev.data2;
  582. SDL_SetWindowPosition(m_window[handle.idx], msg->m_x, msg->m_y);
  583. delete msg;
  584. }
  585. break;
  586. case SDL_USER_WINDOW_SET_SIZE:
  587. {
  588. WindowHandle handle = getWindowHandle(uev);
  589. Msg* msg = (Msg*)uev.data2;
  590. if (isValid(handle) )
  591. {
  592. setWindowSize(handle, msg->m_width, msg->m_height);
  593. }
  594. delete msg;
  595. }
  596. break;
  597. case SDL_USER_WINDOW_TOGGLE_FRAME:
  598. {
  599. WindowHandle handle = getWindowHandle(uev);
  600. if (isValid(handle) )
  601. {
  602. m_flags[handle.idx] ^= ENTRY_WINDOW_FLAG_FRAME;
  603. SDL_SetWindowBordered(m_window[handle.idx], (SDL_bool)!!(m_flags[handle.idx] & ENTRY_WINDOW_FLAG_FRAME) );
  604. }
  605. }
  606. break;
  607. case SDL_USER_WINDOW_TOGGLE_FULL_SCREEN:
  608. {
  609. WindowHandle handle = getWindowHandle(uev);
  610. m_fullscreen = !m_fullscreen;
  611. SDL_SetWindowFullscreen(m_window[handle.idx], m_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
  612. }
  613. break;
  614. case SDL_USER_WINDOW_MOUSE_LOCK:
  615. {
  616. SDL_SetRelativeMouseMode(!!uev.code ? SDL_TRUE : SDL_FALSE);
  617. }
  618. break;
  619. default:
  620. break;
  621. }
  622. }
  623. break;
  624. }
  625. }
  626. }
  627. while (bgfx::RenderFrame::NoContext != bgfx::renderFrame() ) {};
  628. m_thread.shutdown();
  629. SDL_DestroyWindow(m_window[0]);
  630. SDL_Quit();
  631. return m_thread.getExitCode();
  632. }
  633. WindowHandle findHandle(uint32_t _windowId)
  634. {
  635. SDL_Window* window = SDL_GetWindowFromID(_windowId);
  636. return findHandle(window);
  637. }
  638. WindowHandle findHandle(SDL_Window* _window)
  639. {
  640. bx::LwMutexScope scope(m_lock);
  641. for (uint32_t ii = 0, num = m_windowAlloc.getNumHandles(); ii < num; ++ii)
  642. {
  643. uint16_t idx = m_windowAlloc.getHandleAt(ii);
  644. if (_window == m_window[idx])
  645. {
  646. WindowHandle handle = { idx };
  647. return handle;
  648. }
  649. }
  650. WindowHandle invalid = { UINT16_MAX };
  651. return invalid;
  652. }
  653. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height, bool _force = false)
  654. {
  655. if (_width != m_width
  656. || _height != m_height
  657. || _force)
  658. {
  659. m_width = _width;
  660. m_height = _height;
  661. SDL_SetWindowSize(m_window[_handle.idx], m_width, m_height);
  662. m_eventQueue.postSizeEvent(_handle, m_width, m_height);
  663. }
  664. }
  665. GamepadHandle findGamepad(SDL_JoystickID _jid)
  666. {
  667. for (uint32_t ii = 0, num = m_gamepadAlloc.getNumHandles(); ii < num; ++ii)
  668. {
  669. uint16_t idx = m_gamepadAlloc.getHandleAt(ii);
  670. if (_jid == m_gamepad[idx].m_jid)
  671. {
  672. GamepadHandle handle = { idx };
  673. return handle;
  674. }
  675. }
  676. GamepadHandle invalid = { UINT16_MAX };
  677. return invalid;
  678. }
  679. MainThreadEntry m_mte;
  680. bx::Thread m_thread;
  681. EventQueue m_eventQueue;
  682. bx::LwMutex m_lock;
  683. bx::HandleAllocT<ENTRY_CONFIG_MAX_WINDOWS> m_windowAlloc;
  684. SDL_Window* m_window[ENTRY_CONFIG_MAX_WINDOWS];
  685. uint32_t m_flags[ENTRY_CONFIG_MAX_WINDOWS];
  686. bx::HandleAllocT<ENTRY_CONFIG_MAX_GAMEPADS> m_gamepadAlloc;
  687. GamepadSDL m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
  688. uint32_t m_width;
  689. uint32_t m_height;
  690. float m_aspectRatio;
  691. int32_t m_mx;
  692. int32_t m_my;
  693. int32_t m_mz;
  694. bool m_mouseLock;
  695. bool m_fullscreen;
  696. };
  697. static Context s_ctx;
  698. const Event* poll()
  699. {
  700. return s_ctx.m_eventQueue.poll();
  701. }
  702. const Event* poll(WindowHandle _handle)
  703. {
  704. return s_ctx.m_eventQueue.poll(_handle);
  705. }
  706. void release(const Event* _event)
  707. {
  708. s_ctx.m_eventQueue.release(_event);
  709. }
  710. WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
  711. {
  712. bx::LwMutexScope scope(s_ctx.m_lock);
  713. WindowHandle handle = { s_ctx.m_windowAlloc.alloc() };
  714. if (UINT16_MAX != handle.idx)
  715. {
  716. Msg* msg = new Msg;
  717. msg->m_x = _x;
  718. msg->m_y = _y;
  719. msg->m_width = _width;
  720. msg->m_height = _height;
  721. msg->m_title = _title;
  722. msg->m_flags = _flags;
  723. sdlPostEvent(SDL_USER_WINDOW_CREATE, handle, msg);
  724. }
  725. return handle;
  726. }
  727. void destroyWindow(WindowHandle _handle)
  728. {
  729. if (UINT16_MAX != _handle.idx)
  730. {
  731. sdlPostEvent(SDL_USER_WINDOW_DESTROY, _handle);
  732. bx::LwMutexScope scope(s_ctx.m_lock);
  733. s_ctx.m_windowAlloc.free(_handle.idx);
  734. }
  735. }
  736. void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
  737. {
  738. Msg* msg = new Msg;
  739. msg->m_x = _x;
  740. msg->m_y = _y;
  741. sdlPostEvent(SDL_USER_WINDOW_SET_POS, _handle, msg);
  742. }
  743. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
  744. {
  745. Msg* msg = new Msg;
  746. msg->m_width = _width;
  747. msg->m_height = _height;
  748. sdlPostEvent(SDL_USER_WINDOW_SET_SIZE, _handle, msg);
  749. }
  750. void setWindowTitle(WindowHandle _handle, const char* _title)
  751. {
  752. Msg* msg = new Msg;
  753. msg->m_title = _title;
  754. sdlPostEvent(SDL_USER_WINDOW_SET_TITLE, _handle, msg);
  755. }
  756. void toggleWindowFrame(WindowHandle _handle)
  757. {
  758. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FRAME, _handle);
  759. }
  760. void toggleFullscreen(WindowHandle _handle)
  761. {
  762. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FULL_SCREEN, _handle);
  763. }
  764. void setMouseLock(WindowHandle _handle, bool _lock)
  765. {
  766. sdlPostEvent(SDL_USER_WINDOW_MOUSE_LOCK, _handle, NULL, _lock);
  767. }
  768. int32_t MainThreadEntry::threadFunc(void* _userData)
  769. {
  770. MainThreadEntry* self = (MainThreadEntry*)_userData;
  771. int32_t result = main(self->m_argc, self->m_argv);
  772. SDL_Event event;
  773. SDL_QuitEvent& qev = event.quit;
  774. qev.type = SDL_QUIT;
  775. SDL_PushEvent(&event);
  776. return result;
  777. }
  778. } // namespace entry
  779. int main(int _argc, char** _argv)
  780. {
  781. using namespace entry;
  782. return s_ctx.run(_argc, _argv);
  783. }
  784. #endif // ENTRY_CONFIG_USE_SDL