imgui.h 9.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228
  1. /*
  2. * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. // This code is based on:
  6. //
  7. // Copyright (c) 2009-2010 Mikko Mononen [email protected]
  8. //
  9. // This software is provided 'as-is', without any express or implied
  10. // warranty. In no event will the authors be held liable for any damages
  11. // arising from the use of this software.
  12. // Permission is granted to anyone to use this software for any purpose,
  13. // including commercial applications, and to alter it and redistribute it
  14. // freely, subject to the following restrictions:
  15. // 1. The origin of this software must not be misrepresented; you must not
  16. // claim that you wrote the original software. If you use this software
  17. // in a product, an acknowledgment in the product documentation would be
  18. // appreciated but is not required.
  19. // 2. Altered source versions must be plainly marked as such, and must not be
  20. // misrepresented as being the original software.
  21. // 3. This notice may not be removed or altered from any source distribution.
  22. //
  23. // Source altered and distributed from https://github.com/AdrienHerubel/imgui
  24. #ifndef IMGUI_H_HEADER_GUARD
  25. #define IMGUI_H_HEADER_GUARD
  26. #include <bgfx/bgfx.h>
  27. #include <ocornut-imgui/imgui.h>
  28. #define IMGUI_MBUT_LEFT 0x01
  29. #define IMGUI_MBUT_RIGHT 0x02
  30. #define IMGUI_MBUT_MIDDLE 0x04
  31. /// For custom values, define these macros before including imgui.h
  32. #ifndef IMGUI_SCROLL_AREA_R
  33. # define IMGUI_SCROLL_AREA_R 6
  34. #endif //IMGUI_SCROLL_AREA_R
  35. #ifndef IMGUI_SCROLL_BAR_R
  36. # define IMGUI_SCROLL_BAR_R 5
  37. #endif //IMGUI_SCROLL_BAR_R
  38. #ifndef IMGUI_BUTTON_R
  39. # define IMGUI_BUTTON_R 9
  40. #endif //IMGUI_BUTTON_R
  41. #ifndef IMGUI_BUTTON_RGB0
  42. # define IMGUI_BUTTON_RGB0 imguiRGBA(128, 128, 128, 0)
  43. #endif //IMGUI_BUTTON_RGB0
  44. #ifndef IMGUI_INPUT_R
  45. # define IMGUI_INPUT_R 4
  46. #endif //IMGUI_INPUT_R
  47. #ifndef IMGUI_TABS_HEIGHT
  48. # define IMGUI_TABS_HEIGHT 20
  49. #endif //IMGUI_TABS_HEIGHT
  50. #ifndef IMGUI_TABS_R
  51. # define IMGUI_TABS_R 9
  52. #endif //IMGUI_TABS_R
  53. #ifndef IMGUI_INDENT_VALUE
  54. # define IMGUI_INDENT_VALUE 16
  55. #endif //IMGUI_INDENT_VALUE
  56. #ifndef IMGUI_SEPARATOR_VALUE
  57. # define IMGUI_SEPARATOR_VALUE 12
  58. #endif //IMGUI_SEPARATOR_VALUE
  59. struct ImguiTextAlign
  60. {
  61. enum Enum
  62. {
  63. Left,
  64. Center,
  65. Right,
  66. Count
  67. };
  68. };
  69. struct ImguiAlign
  70. {
  71. enum Enum
  72. {
  73. Left,
  74. LeftIndented,
  75. Center,
  76. CenterIndented,
  77. Right,
  78. };
  79. };
  80. struct ImguiCubemap
  81. {
  82. enum Enum
  83. {
  84. Cross,
  85. Latlong,
  86. Hex,
  87. Count,
  88. };
  89. };
  90. struct ImguiBorder
  91. {
  92. enum Enum
  93. {
  94. Left,
  95. Right,
  96. Top,
  97. Bottom
  98. };
  99. };
  100. inline uint32_t imguiRGBA(uint8_t _r, uint8_t _g, uint8_t _b, uint8_t _a = 255)
  101. {
  102. return 0
  103. | (uint32_t(_r) << 0)
  104. | (uint32_t(_g) << 8)
  105. | (uint32_t(_b) << 16)
  106. | (uint32_t(_a) << 24)
  107. ;
  108. }
  109. BGFX_HANDLE(ImguiFontHandle);
  110. ImguiFontHandle imguiCreateFont(const void* _data, float _fontSize=15.0f);
  111. void imguiSetFont(ImguiFontHandle _handle);
  112. ImguiFontHandle imguiGetCurrentFont();
  113. namespace bx { struct AllocatorI; }
  114. ImguiFontHandle imguiCreate(const void* _data = NULL, uint32_t _size = 0, float _fontSize = 15.0f, bx::AllocatorI* _allocator = NULL);
  115. void imguiDestroy();
  116. void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar = 0, uint8_t _view = 255);
  117. void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, uint16_t _surfaceWidth, uint16_t _surfaceHeight, char _inputChar = 0, uint8_t _view = 255);
  118. void imguiEndFrame();
  119. void imguiDrawText(int _x, int _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _argb);
  120. void imguiDrawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _argb);
  121. void imguiDrawRoundedRect(float _x, float _y, float _w, float _h, float _r, uint32_t _argb);
  122. void imguiDrawRect(float _x, float _y, float _w, float _h, uint32_t _argb);
  123. /// Notice: this function is not to be called between imguiBeginArea() and imguiEndArea().
  124. bool imguiBorderButton(ImguiBorder::Enum _border, bool _checked, bool _enabled = true);
  125. bool imguiBeginArea(const char* _name, int _x, int _y, int _width, int _height, bool _enabled = true, int32_t _r = IMGUI_SCROLL_AREA_R);
  126. void imguiEndArea();
  127. bool imguiBeginScroll(int32_t _height, int32_t* _scroll, bool _enabled = true);
  128. void imguiEndScroll(int32_t _r = IMGUI_SCROLL_BAR_R);
  129. bool imguiBeginScrollArea(const char* _name, int _x, int _y, int _width, int _height, int* _scroll, bool _enabled = true, int32_t _r = IMGUI_SCROLL_AREA_R);
  130. void imguiEndScrollArea(int32_t _r = IMGUI_SCROLL_BAR_R);
  131. void imguiIndent(uint16_t _width = IMGUI_INDENT_VALUE);
  132. void imguiUnindent(uint16_t _width = IMGUI_INDENT_VALUE);
  133. void imguiSeparator(uint16_t _height = IMGUI_SEPARATOR_VALUE);
  134. void imguiSeparatorLine(uint16_t _height = IMGUI_SEPARATOR_VALUE, ImguiAlign::Enum = ImguiAlign::LeftIndented);
  135. int32_t imguiGetWidgetX();
  136. int32_t imguiGetWidgetY();
  137. int32_t imguiGetWidgetW();
  138. void imguiSetCurrentScissor(); // Call before drawing custom widgets over imgui area.
  139. bool imguiButton(const char* _text, bool _enabled = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, uint32_t _rgb0 = IMGUI_BUTTON_RGB0, int32_t _r = IMGUI_BUTTON_R);
  140. bool imguiItem(const char* _text, bool _enabled = true);
  141. bool imguiCheck(const char* _text, bool _checked, bool _enabled = true);
  142. void imguiBool(const char* _text, bool& _flag, bool _enabled = true);
  143. bool imguiCollapse(const char* _text, const char* _subtext, bool _checked, bool _enabled = true);
  144. void imguiLabel(const char* _format, ...);
  145. void imguiLabel(uint32_t _rgba, const char* _format, ...);
  146. void imguiValue(const char* _text);
  147. bool imguiSlider(const char* _text, float& _val, float _vmin, float _vmax, float _vinc, bool _enabled = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
  148. bool imguiSlider(const char* _text, int32_t& _val, int32_t _vmin, int32_t _vmax, bool _enabled = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
  149. void imguiInput(const char* _label, char* _str, uint32_t _len, bool _enabled = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, int32_t _r = IMGUI_INPUT_R);
  150. /// Usage example:
  151. /// imguiTabs(0, true, ImguiAlign::CenterIndented, 20, 0, 3, 2, "Tab0", "Tab1", "Tab2", true, false);
  152. /// _nTabs - Number of tabs (in the above example, 3, and their labes are 'Tab0', 'Tab1' and 'Tab2'.
  153. /// _nEnabled - Number of specified 'enabled' flags. All other unspecified tabs are considered enabled by default.
  154. /// In the above example, there are 2 enabled flags: 'Tab0' is specified as enabled and 'Tab1' is specified as disabled.
  155. /// Tab2 is unspecified and therefore is treated as enabled.
  156. uint8_t imguiTabs(uint8_t _selected, bool _enabled, ImguiAlign::Enum _align, int32_t _height, int32_t _r, uint8_t _nTabs, uint8_t _nEnabled, ...);
  157. uint8_t imguiTabs(uint8_t _selected, bool _enabled, ImguiAlign::Enum _align, int32_t _height, int32_t _r, uint8_t _nTabs, ...);
  158. uint32_t imguiChooseUseMacroInstead(uint32_t _selected, ...);
  159. #define imguiChoose(...) imguiChooseUseMacroInstead(__VA_ARGS__, NULL)
  160. void imguiColorWheel(float _rgb[3], bool _respectIndentation = false, float _size = 0.8f, bool _enabled = true);
  161. void imguiColorWheel(const char* _str, float _rgb[3], bool& _activated, float _size = 0.8f, bool _enabled = true);
  162. bool imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true, bool _originBottomLeft = false);
  163. bool imguiImage(bgfx::TextureHandle _image, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true, bool _originBottomLeft = false);
  164. bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true);
  165. bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true);
  166. bool imguiCube(bgfx::TextureHandle _cubemap, float _lod = 0.0f, ImguiCubemap::Enum _display = ImguiCubemap::Cross, bool _sameHeight = false, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true);
  167. float imguiGetTextLength(const char* _text, ImguiFontHandle _handle);
  168. bool imguiMouseOverArea();
  169. namespace ImGui
  170. {
  171. // Helper function for passing bgfx::TextureHandle to ImGui::Image.
  172. inline void Image(bgfx::TextureHandle _handle, const ImVec2& _size, const ImVec2& _uv0 = ImVec2(0, 0), const ImVec2& _uv1 = ImVec2(1, 1), const ImVec4& _tint_col = ImVec4(1, 1, 1, 1), const ImVec4& _border_col = ImVec4(0, 0, 0, 0) )
  173. {
  174. union { bgfx::TextureHandle handle; ImTextureID ptr; } texture;
  175. texture.handle = _handle;
  176. Image(texture.ptr, _size, _uv0, _uv1, _tint_col, _border_col);
  177. }
  178. // Helper function for passing bgfx::TextureHandle to ImGui::ImageButton.
  179. inline bool ImageButton(bgfx::TextureHandle _handle, const ImVec2& _size, const ImVec2& _uv0 = ImVec2(0,0), const ImVec2& _uv1 = ImVec2(1,1), int _frame_padding = -1, const ImVec4& _bg_col = ImVec4(0,0,0,0), const ImVec4& _tint_col = ImVec4(1,1,1,1))
  180. {
  181. union { bgfx::TextureHandle handle; ImTextureID ptr; } texture;
  182. texture.handle = _handle;
  183. return ImageButton(texture.ptr, _size, _uv0, _uv1, _frame_padding, _bg_col, _tint_col);
  184. }
  185. } // namespace ImGui
  186. #endif // IMGUI_H_HEADER_GUARD