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- /*
- * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- // This code is based on:
- //
- // Copyright (c) 2009-2010 Mikko Mononen [email protected]
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would be
- // appreciated but is not required.
- // 2. Altered source versions must be plainly marked as such, and must not be
- // misrepresented as being the original software.
- // 3. This notice may not be removed or altered from any source distribution.
- //
- // Source altered and distributed from https://github.com/AdrienHerubel/imgui
- #ifndef IMGUI_H_HEADER_GUARD
- #define IMGUI_H_HEADER_GUARD
- #include <bgfx/bgfx.h>
- #include <ocornut-imgui/imgui.h>
- #define IMGUI_MBUT_LEFT 0x01
- #define IMGUI_MBUT_RIGHT 0x02
- #define IMGUI_MBUT_MIDDLE 0x04
- /// For custom values, define these macros before including imgui.h
- #ifndef IMGUI_SCROLL_AREA_R
- # define IMGUI_SCROLL_AREA_R 6
- #endif //IMGUI_SCROLL_AREA_R
- #ifndef IMGUI_SCROLL_BAR_R
- # define IMGUI_SCROLL_BAR_R 5
- #endif //IMGUI_SCROLL_BAR_R
- #ifndef IMGUI_BUTTON_R
- # define IMGUI_BUTTON_R 9
- #endif //IMGUI_BUTTON_R
- #ifndef IMGUI_BUTTON_RGB0
- # define IMGUI_BUTTON_RGB0 imguiRGBA(128, 128, 128, 0)
- #endif //IMGUI_BUTTON_RGB0
- #ifndef IMGUI_INPUT_R
- # define IMGUI_INPUT_R 4
- #endif //IMGUI_INPUT_R
- #ifndef IMGUI_TABS_HEIGHT
- # define IMGUI_TABS_HEIGHT 20
- #endif //IMGUI_TABS_HEIGHT
- #ifndef IMGUI_TABS_R
- # define IMGUI_TABS_R 9
- #endif //IMGUI_TABS_R
- #ifndef IMGUI_INDENT_VALUE
- # define IMGUI_INDENT_VALUE 16
- #endif //IMGUI_INDENT_VALUE
- #ifndef IMGUI_SEPARATOR_VALUE
- # define IMGUI_SEPARATOR_VALUE 12
- #endif //IMGUI_SEPARATOR_VALUE
- struct ImguiTextAlign
- {
- enum Enum
- {
- Left,
- Center,
- Right,
- Count
- };
- };
- struct ImguiAlign
- {
- enum Enum
- {
- Left,
- LeftIndented,
- Center,
- CenterIndented,
- Right,
- };
- };
- struct ImguiCubemap
- {
- enum Enum
- {
- Cross,
- Latlong,
- Hex,
- Count,
- };
- };
- struct ImguiBorder
- {
- enum Enum
- {
- Left,
- Right,
- Top,
- Bottom
- };
- };
- inline uint32_t imguiRGBA(uint8_t _r, uint8_t _g, uint8_t _b, uint8_t _a = 255)
- {
- return 0
- | (uint32_t(_r) << 0)
- | (uint32_t(_g) << 8)
- | (uint32_t(_b) << 16)
- | (uint32_t(_a) << 24)
- ;
- }
- BGFX_HANDLE(ImguiFontHandle);
- ImguiFontHandle imguiCreateFont(const void* _data, float _fontSize=15.0f);
- void imguiSetFont(ImguiFontHandle _handle);
- ImguiFontHandle imguiGetCurrentFont();
- namespace bx { struct AllocatorI; }
- ImguiFontHandle imguiCreate(const void* _data = NULL, uint32_t _size = 0, float _fontSize = 15.0f, bx::AllocatorI* _allocator = NULL);
- void imguiDestroy();
- void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar = 0, uint8_t _view = 255);
- void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, uint16_t _surfaceWidth, uint16_t _surfaceHeight, char _inputChar = 0, uint8_t _view = 255);
- void imguiEndFrame();
- void imguiDrawText(int _x, int _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _argb);
- void imguiDrawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _argb);
- void imguiDrawRoundedRect(float _x, float _y, float _w, float _h, float _r, uint32_t _argb);
- void imguiDrawRect(float _x, float _y, float _w, float _h, uint32_t _argb);
- /// Notice: this function is not to be called between imguiBeginArea() and imguiEndArea().
- bool imguiBorderButton(ImguiBorder::Enum _border, bool _checked, bool _enabled = true);
- bool imguiBeginArea(const char* _name, int _x, int _y, int _width, int _height, bool _enabled = true, int32_t _r = IMGUI_SCROLL_AREA_R);
- void imguiEndArea();
- bool imguiBeginScroll(int32_t _height, int32_t* _scroll, bool _enabled = true);
- void imguiEndScroll(int32_t _r = IMGUI_SCROLL_BAR_R);
- bool imguiBeginScrollArea(const char* _name, int _x, int _y, int _width, int _height, int* _scroll, bool _enabled = true, int32_t _r = IMGUI_SCROLL_AREA_R);
- void imguiEndScrollArea(int32_t _r = IMGUI_SCROLL_BAR_R);
- void imguiIndent(uint16_t _width = IMGUI_INDENT_VALUE);
- void imguiUnindent(uint16_t _width = IMGUI_INDENT_VALUE);
- void imguiSeparator(uint16_t _height = IMGUI_SEPARATOR_VALUE);
- void imguiSeparatorLine(uint16_t _height = IMGUI_SEPARATOR_VALUE, ImguiAlign::Enum = ImguiAlign::LeftIndented);
- int32_t imguiGetWidgetX();
- int32_t imguiGetWidgetY();
- int32_t imguiGetWidgetW();
- void imguiSetCurrentScissor(); // Call before drawing custom widgets over imgui area.
- bool imguiButton(const char* _text, bool _enabled = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, uint32_t _rgb0 = IMGUI_BUTTON_RGB0, int32_t _r = IMGUI_BUTTON_R);
- bool imguiItem(const char* _text, bool _enabled = true);
- bool imguiCheck(const char* _text, bool _checked, bool _enabled = true);
- void imguiBool(const char* _text, bool& _flag, bool _enabled = true);
- bool imguiCollapse(const char* _text, const char* _subtext, bool _checked, bool _enabled = true);
- void imguiLabel(const char* _format, ...);
- void imguiLabel(uint32_t _rgba, const char* _format, ...);
- void imguiValue(const char* _text);
- bool imguiSlider(const char* _text, float& _val, float _vmin, float _vmax, float _vinc, bool _enabled = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
- bool imguiSlider(const char* _text, int32_t& _val, int32_t _vmin, int32_t _vmax, bool _enabled = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
- void imguiInput(const char* _label, char* _str, uint32_t _len, bool _enabled = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, int32_t _r = IMGUI_INPUT_R);
- /// Usage example:
- /// imguiTabs(0, true, ImguiAlign::CenterIndented, 20, 0, 3, 2, "Tab0", "Tab1", "Tab2", true, false);
- /// _nTabs - Number of tabs (in the above example, 3, and their labes are 'Tab0', 'Tab1' and 'Tab2'.
- /// _nEnabled - Number of specified 'enabled' flags. All other unspecified tabs are considered enabled by default.
- /// In the above example, there are 2 enabled flags: 'Tab0' is specified as enabled and 'Tab1' is specified as disabled.
- /// Tab2 is unspecified and therefore is treated as enabled.
- uint8_t imguiTabs(uint8_t _selected, bool _enabled, ImguiAlign::Enum _align, int32_t _height, int32_t _r, uint8_t _nTabs, uint8_t _nEnabled, ...);
- uint8_t imguiTabs(uint8_t _selected, bool _enabled, ImguiAlign::Enum _align, int32_t _height, int32_t _r, uint8_t _nTabs, ...);
- uint32_t imguiChooseUseMacroInstead(uint32_t _selected, ...);
- #define imguiChoose(...) imguiChooseUseMacroInstead(__VA_ARGS__, NULL)
- void imguiColorWheel(float _rgb[3], bool _respectIndentation = false, float _size = 0.8f, bool _enabled = true);
- void imguiColorWheel(const char* _str, float _rgb[3], bool& _activated, float _size = 0.8f, bool _enabled = true);
- bool imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true, bool _originBottomLeft = false);
- bool imguiImage(bgfx::TextureHandle _image, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true, bool _originBottomLeft = false);
- bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true);
- bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true);
- bool imguiCube(bgfx::TextureHandle _cubemap, float _lod = 0.0f, ImguiCubemap::Enum _display = ImguiCubemap::Cross, bool _sameHeight = false, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true);
- float imguiGetTextLength(const char* _text, ImguiFontHandle _handle);
- bool imguiMouseOverArea();
- namespace ImGui
- {
- // Helper function for passing bgfx::TextureHandle to ImGui::Image.
- inline void Image(bgfx::TextureHandle _handle, const ImVec2& _size, const ImVec2& _uv0 = ImVec2(0, 0), const ImVec2& _uv1 = ImVec2(1, 1), const ImVec4& _tint_col = ImVec4(1, 1, 1, 1), const ImVec4& _border_col = ImVec4(0, 0, 0, 0) )
- {
- union { bgfx::TextureHandle handle; ImTextureID ptr; } texture;
- texture.handle = _handle;
- Image(texture.ptr, _size, _uv0, _uv1, _tint_col, _border_col);
- }
- // Helper function for passing bgfx::TextureHandle to ImGui::ImageButton.
- inline bool ImageButton(bgfx::TextureHandle _handle, const ImVec2& _size, const ImVec2& _uv0 = ImVec2(0,0), const ImVec2& _uv1 = ImVec2(1,1), int _frame_padding = -1, const ImVec4& _bg_col = ImVec4(0,0,0,0), const ImVec4& _tint_col = ImVec4(1,1,1,1))
- {
- union { bgfx::TextureHandle handle; ImTextureID ptr; } texture;
- texture.handle = _handle;
- return ImageButton(texture.ptr, _size, _uv0, _uv1, _frame_padding, _bg_col, _tint_col);
- }
- } // namespace ImGui
- #endif // IMGUI_H_HEADER_GUARD
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