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- /*
- * Copyright 2014-2015 Daniel Collin. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include <bgfx/bgfx.h>
- #include <bx/allocator.h>
- #include <bx/fpumath.h>
- #include <bx/timer.h>
- #include <ocornut-imgui/imgui.h>
- #include "imgui.h"
- #include "ocornut_imgui.h"
- #include <stb/stb_image.c>
- #if defined(SCI_NAMESPACE)
- # include "../entry/input.h"
- # include "scintilla.h"
- #endif // defined(SCI_NAMESPACE)
- #include "vs_ocornut_imgui.bin.h"
- #include "fs_ocornut_imgui.bin.h"
- struct OcornutImguiContext
- {
- static void* memAlloc(size_t _size);
- static void memFree(void* _ptr);
- static void renderDrawLists(ImDrawData* draw_data);
- void render(ImDrawData* draw_data)
- {
- const float width = ImGui::GetIO().DisplaySize.x;
- const float height = ImGui::GetIO().DisplaySize.y;
- float ortho[16];
- bx::mtxOrtho(ortho, 0.0f, width, height, 0.0f, -1.0f, 1.0f);
- bgfx::setViewTransform(m_viewId, NULL, ortho);
- // Render command lists
- for (int32_t ii = 0; ii < draw_data->CmdListsCount; ++ii)
- {
- bgfx::TransientVertexBuffer tvb;
- bgfx::TransientIndexBuffer tib;
- const ImDrawList* cmd_list = draw_data->CmdLists[ii];
- uint32_t vtx_size = (uint32_t)cmd_list->VtxBuffer.size();
- uint32_t idx_size = (uint32_t)cmd_list->IdxBuffer.size();
- if (!bgfx::checkAvailTransientVertexBuffer(vtx_size, m_decl) || !bgfx::checkAvailTransientIndexBuffer(idx_size) )
- {
- // not enough space in transient buffer just quit drawing the rest...
- break;
- }
- bgfx::allocTransientVertexBuffer(&tvb, vtx_size, m_decl);
- bgfx::allocTransientIndexBuffer(&tib, idx_size);
- ImDrawVert* verts = (ImDrawVert*)tvb.data;
- memcpy(verts, cmd_list->VtxBuffer.begin(), vtx_size * sizeof(ImDrawVert) );
- ImDrawIdx* indices = (ImDrawIdx*)tib.data;
- memcpy(indices, cmd_list->IdxBuffer.begin(), idx_size * sizeof(ImDrawIdx) );
- uint32_t elem_offset = 0;
- const ImDrawCmd* pcmd_begin = cmd_list->CmdBuffer.begin();
- const ImDrawCmd* pcmd_end = cmd_list->CmdBuffer.end();
- for (const ImDrawCmd* pcmd = pcmd_begin; pcmd != pcmd_end; pcmd++)
- {
- if (pcmd->UserCallback)
- {
- pcmd->UserCallback(cmd_list, pcmd);
- elem_offset += pcmd->ElemCount;
- continue;
- }
- if (0 == pcmd->ElemCount)
- {
- continue;
- }
- bgfx::setState(0
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
- | BGFX_STATE_MSAA
- );
- bgfx::setScissor(uint16_t(bx::fmax(pcmd->ClipRect.x, 0.0f) )
- , uint16_t(bx::fmax(pcmd->ClipRect.y, 0.0f) )
- , uint16_t(bx::fmin(pcmd->ClipRect.z, 65535.0f)-bx::fmax(pcmd->ClipRect.x, 0.0f) )
- , uint16_t(bx::fmin(pcmd->ClipRect.w, 65535.0f)-bx::fmax(pcmd->ClipRect.y, 0.0f) )
- );
- union { void* ptr; bgfx::TextureHandle handle; } texture = { pcmd->TextureId };
- bgfx::setTexture(0, s_tex, 0 != texture.handle.idx
- ? texture.handle
- : m_texture
- );
- bgfx::setVertexBuffer(&tvb, 0, vtx_size);
- bgfx::setIndexBuffer(&tib, elem_offset, pcmd->ElemCount);
- bgfx::submit(m_viewId, m_program);
- elem_offset += pcmd->ElemCount;
- }
- }
- }
- void create(const void* _data, uint32_t _size, float _fontSize, bx::AllocatorI* _allocator)
- {
- m_viewId = 255;
- m_allocator = _allocator;
- m_lastScroll = 0;
- m_last = bx::getHPCounter();
- ImGuiIO& io = ImGui::GetIO();
- io.RenderDrawListsFn = renderDrawLists;
- if (NULL != m_allocator)
- {
- io.MemAllocFn = memAlloc;
- io.MemFreeFn = memFree;
- }
- io.DisplaySize = ImVec2(1280.0f, 720.0f);
- io.DeltaTime = 1.0f / 60.0f;
- io.IniFilename = NULL;
- #if defined(SCI_NAMESPACE)
- io.KeyMap[ImGuiKey_Tab] = (int)entry::Key::Tab;
- io.KeyMap[ImGuiKey_LeftArrow] = (int)entry::Key::Left;
- io.KeyMap[ImGuiKey_RightArrow] = (int)entry::Key::Right;
- io.KeyMap[ImGuiKey_UpArrow] = (int)entry::Key::Up;
- io.KeyMap[ImGuiKey_DownArrow] = (int)entry::Key::Down;
- io.KeyMap[ImGuiKey_Home] = (int)entry::Key::Home;
- io.KeyMap[ImGuiKey_End] = (int)entry::Key::End;
- io.KeyMap[ImGuiKey_Delete] = (int)entry::Key::Delete;
- io.KeyMap[ImGuiKey_Backspace] = (int)entry::Key::Backspace;
- io.KeyMap[ImGuiKey_Enter] = (int)entry::Key::Return;
- io.KeyMap[ImGuiKey_Escape] = (int)entry::Key::Esc;
- io.KeyMap[ImGuiKey_A] = (int)entry::Key::KeyA;
- io.KeyMap[ImGuiKey_C] = (int)entry::Key::KeyC;
- io.KeyMap[ImGuiKey_V] = (int)entry::Key::KeyV;
- io.KeyMap[ImGuiKey_X] = (int)entry::Key::KeyX;
- io.KeyMap[ImGuiKey_Y] = (int)entry::Key::KeyY;
- io.KeyMap[ImGuiKey_Z] = (int)entry::Key::KeyZ;
- #endif // defined(SCI_NAMESPACE)
- const bgfx::Memory* vsmem;
- const bgfx::Memory* fsmem;
- switch (bgfx::getRendererType() )
- {
- case bgfx::RendererType::Direct3D9:
- vsmem = bgfx::makeRef(vs_ocornut_imgui_dx9, sizeof(vs_ocornut_imgui_dx9) );
- fsmem = bgfx::makeRef(fs_ocornut_imgui_dx9, sizeof(fs_ocornut_imgui_dx9) );
- break;
- case bgfx::RendererType::Direct3D11:
- case bgfx::RendererType::Direct3D12:
- vsmem = bgfx::makeRef(vs_ocornut_imgui_dx11, sizeof(vs_ocornut_imgui_dx11) );
- fsmem = bgfx::makeRef(fs_ocornut_imgui_dx11, sizeof(fs_ocornut_imgui_dx11) );
- break;
- case bgfx::RendererType::Metal:
- vsmem = bgfx::makeRef(vs_ocornut_imgui_mtl, sizeof(vs_ocornut_imgui_mtl) );
- fsmem = bgfx::makeRef(fs_ocornut_imgui_mtl, sizeof(fs_ocornut_imgui_mtl) );
- break;
- default:
- vsmem = bgfx::makeRef(vs_ocornut_imgui_glsl, sizeof(vs_ocornut_imgui_glsl) );
- fsmem = bgfx::makeRef(fs_ocornut_imgui_glsl, sizeof(fs_ocornut_imgui_glsl) );
- break;
- }
- bgfx::ShaderHandle vsh = bgfx::createShader(vsmem);
- bgfx::ShaderHandle fsh = bgfx::createShader(fsmem);
- m_program = bgfx::createProgram(vsh, fsh, true);
- m_decl
- .begin()
- .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
- .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
- .end();
- s_tex = bgfx::createUniform("s_tex", bgfx::UniformType::Int1);
- uint8_t* data;
- int32_t width;
- int32_t height;
- void* font = ImGui::MemAlloc(_size);
- memcpy(font, _data, _size);
- io.Fonts->AddFontFromMemoryTTF(font, _size, _fontSize);
- io.Fonts->GetTexDataAsRGBA32(&data, &width, &height);
- m_texture = bgfx::createTexture2D( (uint16_t)width
- , (uint16_t)height
- , 1
- , bgfx::TextureFormat::BGRA8
- , 0
- , bgfx::copy(data, width*height*4)
- );
- ImGuiStyle& style = ImGui::GetStyle();
- style.FrameRounding = 4.0f;
- }
- void destroy()
- {
- ImGui::Shutdown();
- bgfx::destroyUniform(s_tex);
- bgfx::destroyTexture(m_texture);
- bgfx::destroyProgram(m_program);
- m_allocator = NULL;
- }
- void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, int _width, int _height, char _inputChar, uint8_t _viewId)
- {
- m_viewId = _viewId;
- ImGuiIO& io = ImGui::GetIO();
- if (_inputChar < 0x7f)
- {
- io.AddInputCharacter(_inputChar); // ASCII or GTFO! :(
- }
- io.DisplaySize = ImVec2( (float)_width, (float)_height);
- const int64_t now = bx::getHPCounter();
- const int64_t frameTime = now - m_last;
- m_last = now;
- const double freq = double(bx::getHPFrequency() );
- io.DeltaTime = float(frameTime/freq);
- io.MousePos = ImVec2( (float)_mx, (float)_my);
- io.MouseDown[0] = 0 != (_button & IMGUI_MBUT_LEFT);
- io.MouseDown[1] = 0 != (_button & IMGUI_MBUT_RIGHT);
- io.MouseDown[2] = 0 != (_button & IMGUI_MBUT_MIDDLE);
- io.MouseWheel = (float)(_scroll - m_lastScroll);
- m_lastScroll = _scroll;
- #if defined(SCI_NAMESPACE)
- uint8_t modifiers = inputGetModifiersState();
- io.KeyShift = 0 != (modifiers & (entry::Modifier::LeftShift | entry::Modifier::RightShift) );
- io.KeyCtrl = 0 != (modifiers & (entry::Modifier::LeftCtrl | entry::Modifier::RightCtrl ) );
- io.KeyAlt = 0 != (modifiers & (entry::Modifier::LeftAlt | entry::Modifier::RightAlt ) );
- for (int32_t ii = 0; ii < (int32_t)entry::Key::Count; ++ii)
- {
- io.KeysDown[ii] = inputGetKeyState(entry::Key::Enum(ii) );
- }
- #endif // defined(SCI_NAMESPACE)
- ImGui::NewFrame();
- #if 0
- ImGui::ShowTestWindow(); //Debug only.
- #endif // 0
- #if 0
- extern void ShowExampleAppCustomNodeGraph(bool* opened);
- bool opened = true;
- ShowExampleAppCustomNodeGraph(&opened);
- #endif // 0
- #if defined(SCI_NAMESPACE) && 0
- bool opened = true;
- ImGuiScintilla("Scintilla Editor", &opened, ImVec2(640.0f, 480.0f) );
- #endif // 0
- }
- void endFrame()
- {
- ImGui::Render();
- }
- bx::AllocatorI* m_allocator;
- bgfx::VertexDecl m_decl;
- bgfx::ProgramHandle m_program;
- bgfx::TextureHandle m_texture;
- bgfx::UniformHandle s_tex;
- int64_t m_last;
- int32_t m_lastScroll;
- uint8_t m_viewId;
- };
- static OcornutImguiContext s_ctx;
- void* OcornutImguiContext::memAlloc(size_t _size)
- {
- return BX_ALLOC(s_ctx.m_allocator, _size);
- }
- void OcornutImguiContext::memFree(void* _ptr)
- {
- BX_FREE(s_ctx.m_allocator, _ptr);
- }
- void OcornutImguiContext::renderDrawLists(ImDrawData* draw_data)
- {
- s_ctx.render(draw_data);
- }
- void IMGUI_create(const void* _data, uint32_t _size, float _fontSize, bx::AllocatorI* _allocator)
- {
- s_ctx.create(_data, _size, _fontSize, _allocator);
- }
- void IMGUI_destroy()
- {
- s_ctx.destroy();
- }
- void IMGUI_beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, int _width, int _height, char _inputChar, uint8_t _viewId)
- {
- s_ctx.beginFrame(_mx, _my, _button, _scroll, _width, _height, _inputChar, _viewId);
- }
- void IMGUI_endFrame()
- {
- s_ctx.endFrame();
- }
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