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- /*
- * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- //
- // Copyright (c) 2009-2013 Mikko Mononen [email protected]
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would be
- // appreciated but is not required.
- // 2. Altered source versions must be plainly marked as such, and must not be
- // misrepresented as being the original software.
- // 3. This notice may not be removed or altered from any source distribution.
- //
- #define NVG_ANTIALIAS 1
- #include <stdlib.h>
- #include <stdio.h>
- #include <string.h>
- #include <math.h>
- #include "nanovg.h"
- #include <bgfx/bgfx.h>
- #include <bx/bx.h>
- BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4244); // warning C4244: '=' : conversion from '' to '', possible loss of data
- namespace
- {
- #include "vs_nanovg_fill.bin.h"
- #include "fs_nanovg_fill.bin.h"
- static bgfx::VertexDecl s_nvgDecl;
- enum GLNVGshaderType
- {
- NSVG_SHADER_FILLGRAD,
- NSVG_SHADER_FILLIMG,
- NSVG_SHADER_SIMPLE,
- NSVG_SHADER_IMG
- };
- // These are additional flags on top of NVGimageFlags.
- enum NVGimageFlagsGL {
- NVG_IMAGE_NODELETE = 1<<16, // Do not delete GL texture handle.
- };
- struct GLNVGtexture
- {
- bgfx::TextureHandle id;
- int width, height;
- int type;
- int flags;
- };
- enum GLNVGcallType
- {
- GLNVG_FILL,
- GLNVG_CONVEXFILL,
- GLNVG_STROKE,
- GLNVG_TRIANGLES,
- };
- struct GLNVGcall
- {
- int type;
- int image;
- int pathOffset;
- int pathCount;
- int vertexOffset;
- int vertexCount;
- int uniformOffset;
- };
- struct GLNVGpath
- {
- int fillOffset;
- int fillCount;
- int strokeOffset;
- int strokeCount;
- };
- struct GLNVGfragUniforms
- {
- float scissorMat[12]; // matrices are actually 3 vec4s
- float paintMat[12];
- NVGcolor innerCol;
- NVGcolor outerCol;
- // u_scissorExtScale
- float scissorExt[2];
- float scissorScale[2];
- // u_extentRadius
- float extent[2];
- float radius;
- // u_params
- float feather;
- float strokeMult;
- float texType;
- float type;
- };
- struct GLNVGcontext
- {
- bgfx::ProgramHandle prog;
- bgfx::UniformHandle u_scissorMat;
- bgfx::UniformHandle u_paintMat;
- bgfx::UniformHandle u_innerCol;
- bgfx::UniformHandle u_outerCol;
- bgfx::UniformHandle u_viewSize;
- bgfx::UniformHandle u_scissorExtScale;
- bgfx::UniformHandle u_extentRadius;
- bgfx::UniformHandle u_params;
- bgfx::UniformHandle u_halfTexel;
- bgfx::UniformHandle s_tex;
- uint64_t state;
- bgfx::TextureHandle th;
- bgfx::TransientVertexBuffer tvb;
- uint8_t viewid;
- struct GLNVGtexture* textures;
- float view[2];
- float surface[2];
- int ntextures;
- int ctextures;
- int textureId;
- int vertBuf;
- int fragSize;
- int edgeAntiAlias;
- // Per frame buffers
- struct GLNVGcall* calls;
- int ccalls;
- int ncalls;
- struct GLNVGpath* paths;
- int cpaths;
- int npaths;
- struct NVGvertex* verts;
- int cverts;
- int nverts;
- unsigned char* uniforms;
- int cuniforms;
- int nuniforms;
- };
- static struct GLNVGtexture* glnvg__allocTexture(struct GLNVGcontext* gl)
- {
- struct GLNVGtexture* tex = NULL;
- int i;
- for (i = 0; i < gl->ntextures; i++)
- {
- if (gl->textures[i].id.idx == bgfx::invalidHandle)
- {
- tex = &gl->textures[i];
- break;
- }
- }
- if (tex == NULL)
- {
- if (gl->ntextures+1 > gl->ctextures)
- {
- int old = gl->ctextures;
- gl->ctextures = (gl->ctextures == 0) ? 2 : gl->ctextures*2;
- gl->textures = (struct GLNVGtexture*)realloc(gl->textures, sizeof(struct GLNVGtexture)*gl->ctextures);
- memset(&gl->textures[old], 0xff, (gl->ctextures-old)*sizeof(struct GLNVGtexture) );
- if (gl->textures == NULL)
- {
- return NULL;
- }
- }
- tex = &gl->textures[gl->ntextures++];
- }
- memset(tex, 0, sizeof(*tex) );
- return tex;
- }
- static struct GLNVGtexture* glnvg__findTexture(struct GLNVGcontext* gl, int id)
- {
- int i;
- for (i = 0; i < gl->ntextures; i++)
- {
- if (gl->textures[i].id.idx == id)
- {
- return &gl->textures[i];
- }
- }
- return NULL;
- }
- static int glnvg__deleteTexture(struct GLNVGcontext* gl, int id)
- {
- for (int ii = 0; ii < gl->ntextures; ii++)
- {
- if (gl->textures[ii].id.idx == id)
- {
- if (bgfx::isValid(gl->textures[ii].id)
- && (gl->textures[ii].flags & NVG_IMAGE_NODELETE) == 0)
- {
- bgfx::destroyTexture(gl->textures[ii].id);
- }
- memset(&gl->textures[ii], 0, sizeof(gl->textures[ii]) );
- gl->textures[ii].id.idx = bgfx::invalidHandle;
- return 1;
- }
- }
- return 0;
- }
- static int nvgRenderCreate(void* _userPtr)
- {
- struct GLNVGcontext* gl = (struct GLNVGcontext*)_userPtr;
- const bgfx::Memory* vs_nanovg_fill;
- const bgfx::Memory* fs_nanovg_fill;
- switch (bgfx::getRendererType() )
- {
- case bgfx::RendererType::Direct3D9:
- vs_nanovg_fill = bgfx::makeRef(vs_nanovg_fill_dx9, sizeof(vs_nanovg_fill_dx9) );
- fs_nanovg_fill = bgfx::makeRef(fs_nanovg_fill_dx9, sizeof(fs_nanovg_fill_dx9) );
- break;
- case bgfx::RendererType::Direct3D11:
- case bgfx::RendererType::Direct3D12:
- vs_nanovg_fill = bgfx::makeRef(vs_nanovg_fill_dx11, sizeof(vs_nanovg_fill_dx11) );
- fs_nanovg_fill = bgfx::makeRef(fs_nanovg_fill_dx11, sizeof(fs_nanovg_fill_dx11) );
- break;
- case bgfx::RendererType::Metal:
- vs_nanovg_fill = bgfx::makeRef(vs_nanovg_fill_mtl, sizeof(vs_nanovg_fill_mtl) );
- fs_nanovg_fill = bgfx::makeRef(fs_nanovg_fill_mtl, sizeof(fs_nanovg_fill_mtl) );
- break;
-
- default:
- vs_nanovg_fill = bgfx::makeRef(vs_nanovg_fill_glsl, sizeof(vs_nanovg_fill_glsl) );
- fs_nanovg_fill = bgfx::makeRef(fs_nanovg_fill_glsl, sizeof(fs_nanovg_fill_glsl) );
- break;
- }
- gl->prog = bgfx::createProgram(
- bgfx::createShader(vs_nanovg_fill)
- , bgfx::createShader(fs_nanovg_fill)
- , true
- );
- gl->u_scissorMat = bgfx::createUniform("u_scissorMat", bgfx::UniformType::Mat3);
- gl->u_paintMat = bgfx::createUniform("u_paintMat", bgfx::UniformType::Mat3);
- gl->u_innerCol = bgfx::createUniform("u_innerCol", bgfx::UniformType::Vec4);
- gl->u_outerCol = bgfx::createUniform("u_outerCol", bgfx::UniformType::Vec4);
- gl->u_viewSize = bgfx::createUniform("u_viewSize", bgfx::UniformType::Vec4);
- gl->u_scissorExtScale = bgfx::createUniform("u_scissorExtScale", bgfx::UniformType::Vec4);
- gl->u_extentRadius = bgfx::createUniform("u_extentRadius", bgfx::UniformType::Vec4);
- gl->u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4);
- gl->s_tex = bgfx::createUniform("s_tex", bgfx::UniformType::Int1);
- if (bgfx::getRendererType() == bgfx::RendererType::Direct3D9)
- {
- gl->u_halfTexel = bgfx::createUniform("u_halfTexel", bgfx::UniformType::Vec4);
- }
- else
- {
- gl->u_halfTexel.idx = bgfx::invalidHandle;
- }
- s_nvgDecl
- .begin()
- .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
- .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
- .end();
- int align = 16;
- gl->fragSize = sizeof(struct GLNVGfragUniforms) + align - sizeof(struct GLNVGfragUniforms) % align;
- return 1;
- }
- static int nvgRenderCreateTexture(void* _userPtr, int _type, int _width, int _height, int _flags, const unsigned char* _rgba)
- {
- struct GLNVGcontext* gl = (struct GLNVGcontext*)_userPtr;
- struct GLNVGtexture* tex = glnvg__allocTexture(gl);
- if (tex == NULL)
- {
- return 0;
- }
- tex->width = _width;
- tex->height = _height;
- tex->type = _type;
- tex->flags = _flags;
- uint32_t bytesPerPixel = NVG_TEXTURE_RGBA == tex->type ? 4 : 1;
- uint32_t pitch = tex->width * bytesPerPixel;
- const bgfx::Memory* mem = NULL;
- if (NULL != _rgba)
- {
- mem = bgfx::copy(_rgba, tex->height * pitch);
- }
- tex->id = bgfx::createTexture2D(tex->width
- , tex->height
- , 1
- , NVG_TEXTURE_RGBA == _type ? bgfx::TextureFormat::RGBA8 : bgfx::TextureFormat::R8
- , BGFX_TEXTURE_NONE
- , mem
- );
- return tex->id.idx;
- }
- static int nvgRenderDeleteTexture(void* _userPtr, int image)
- {
- struct GLNVGcontext* gl = (struct GLNVGcontext*)_userPtr;
- return glnvg__deleteTexture(gl, image);
- }
- static int nvgRenderUpdateTexture(void* _userPtr, int image, int x, int y, int w, int h, const unsigned char* data)
- {
- struct GLNVGcontext* gl = (struct GLNVGcontext*)_userPtr;
- struct GLNVGtexture* tex = glnvg__findTexture(gl, image);
- if (tex == NULL)
- {
- return 0;
- }
- uint32_t bytesPerPixel = NVG_TEXTURE_RGBA == tex->type ? 4 : 1;
- uint32_t pitch = tex->width * bytesPerPixel;
- bgfx::updateTexture2D(tex->id, 0, x, y, w, h
- , bgfx::makeRef(data + y*pitch + x*bytesPerPixel, h*pitch)
- , pitch
- );
- return 1;
- }
- static int nvgRenderGetTextureSize(void* _userPtr, int image, int* w, int* h)
- {
- struct GLNVGcontext* gl = (struct GLNVGcontext*)_userPtr;
- struct GLNVGtexture* tex = glnvg__findTexture(gl, image);
- if (!bgfx::isValid(tex->id) )
- {
- return 0;
- }
- *w = tex->width;
- *h = tex->height;
- return 1;
- }
- static void glnvg__xformIdentity(float* t)
- {
- t[0] = 1.0f; t[1] = 0.0f;
- t[2] = 0.0f; t[3] = 1.0f;
- t[4] = 0.0f; t[5] = 0.0f;
- }
- static void glnvg__xformInverse(float* inv, float* t)
- {
- double invdet, det = (double)t[0] * t[3] - (double)t[2] * t[1];
- if (det > -1e-6 && det < 1e-6) {
- glnvg__xformIdentity(t);
- return;
- }
- invdet = 1.0 / det;
- inv[0] = (float)(t[3] * invdet);
- inv[2] = (float)(-t[2] * invdet);
- inv[4] = (float)( ((double)t[2] * t[5] - (double)t[3] * t[4]) * invdet);
- inv[1] = (float)(-t[1] * invdet);
- inv[3] = (float)(t[0] * invdet);
- inv[5] = (float)( ((double)t[1] * t[4] - (double)t[0] * t[5]) * invdet);
- }
- static void glnvg__xformToMat3x4(float* m3, float* t)
- {
- m3[0] = t[0];
- m3[1] = t[1];
- m3[2] = 0.0f;
- m3[3] = 0.0f;
- m3[4] = t[2];
- m3[5] = t[3];
- m3[6] = 0.0f;
- m3[7] = 0.0f;
- m3[8] = t[4];
- m3[9] = t[5];
- m3[10] = 1.0f;
- m3[11] = 0.0f;
- }
- static int glnvg__convertPaint(struct GLNVGcontext* gl, struct GLNVGfragUniforms* frag, struct NVGpaint* paint,
- struct NVGscissor* scissor, float width, float fringe)
- {
- struct GLNVGtexture* tex = NULL;
- float invxform[6] = {};
- memset(frag, 0, sizeof(*frag) );
- frag->innerCol = paint->innerColor;
- frag->outerCol = paint->outerColor;
- glnvg__xformInverse(invxform, paint->xform);
- glnvg__xformToMat3x4(frag->paintMat, invxform);
- if (scissor->extent[0] < 0.5f || scissor->extent[1] < 0.5f)
- {
- memset(frag->scissorMat, 0, sizeof(frag->scissorMat) );
- frag->scissorExt[0] = 1.0f;
- frag->scissorExt[1] = 1.0f;
- frag->scissorScale[0] = 1.0f;
- frag->scissorScale[1] = 1.0f;
- }
- else
- {
- glnvg__xformInverse(invxform, scissor->xform);
- glnvg__xformToMat3x4(frag->scissorMat, invxform);
- frag->scissorExt[0] = scissor->extent[0];
- frag->scissorExt[1] = scissor->extent[1];
- frag->scissorScale[0] = sqrtf(scissor->xform[0]*scissor->xform[0] + scissor->xform[2]*scissor->xform[2]) / fringe;
- frag->scissorScale[1] = sqrtf(scissor->xform[1]*scissor->xform[1] + scissor->xform[3]*scissor->xform[3]) / fringe;
- }
- memcpy(frag->extent, paint->extent, sizeof(frag->extent) );
- frag->strokeMult = (width*0.5f + fringe*0.5f) / fringe;
- bgfx::TextureHandle invalid = BGFX_INVALID_HANDLE;
- gl->th = invalid;
- if (paint->image != 0)
- {
- tex = glnvg__findTexture(gl, paint->image);
- if (tex == NULL)
- {
- return 0;
- }
- frag->type = NSVG_SHADER_FILLIMG;
- frag->texType = tex->type == NVG_TEXTURE_RGBA ? 0.0f : 1.0f;
- gl->th = tex->id;
- }
- else
- {
- frag->type = NSVG_SHADER_FILLGRAD;
- frag->radius = paint->radius;
- frag->feather = paint->feather;
- }
- return 1;
- }
- static void glnvg__mat3(float* dst, float* src)
- {
- dst[0] = src[0];
- dst[1] = src[1];
- dst[2] = src[2];
- dst[3] = src[4];
- dst[4] = src[5];
- dst[5] = src[6];
- dst[6] = src[8];
- dst[7] = src[9];
- dst[8] = src[10];
- }
- static struct GLNVGfragUniforms* nvg__fragUniformPtr(struct GLNVGcontext* gl, int i)
- {
- return (struct GLNVGfragUniforms*)&gl->uniforms[i];
- }
- static void nvgRenderSetUniforms(struct GLNVGcontext* gl, int uniformOffset, int image)
- {
- struct GLNVGfragUniforms* frag = nvg__fragUniformPtr(gl, uniformOffset);
- float tmp[9]; // Maybe there's a way to get rid of this...
- glnvg__mat3(tmp, frag->scissorMat);
- bgfx::setUniform(gl->u_scissorMat, tmp);
- glnvg__mat3(tmp, frag->paintMat);
- bgfx::setUniform(gl->u_paintMat, tmp);
- bgfx::setUniform(gl->u_innerCol, frag->innerCol.rgba);
- bgfx::setUniform(gl->u_outerCol, frag->outerCol.rgba);
- bgfx::setUniform(gl->u_scissorExtScale, &frag->scissorExt[0]);
- bgfx::setUniform(gl->u_extentRadius, &frag->extent[0]);
- bgfx::setUniform(gl->u_params, &frag->feather);
- bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
- if (image != 0)
- {
- struct GLNVGtexture* tex = glnvg__findTexture(gl, image);
- if (tex != NULL)
- {
- handle = tex->id;
- if (bgfx::isValid(gl->u_halfTexel) )
- {
- float halfTexel[4] = { 0.5f / tex->width, 0.5f / tex->height };
- bgfx::setUniform(gl->u_halfTexel, halfTexel);
- }
- }
- }
- gl->th = handle;
- }
- static void nvgRenderViewport(void* _userPtr, int width, int height, int surfaceWidth, int surfaceHeight)
- {
- struct GLNVGcontext* gl = (struct GLNVGcontext*)_userPtr;
- gl->view[0] = (float)width;
- gl->view[1] = (float)height;
- gl->surface[0] = (float)surfaceWidth;
- gl->surface[1] = (float)surfaceHeight;
- bgfx::setViewRect(gl->viewid, 0, 0, width, height);
- }
- static void fan(uint32_t _start, uint32_t _count)
- {
- uint32_t numTris = _count-2;
- bgfx::TransientIndexBuffer tib;
- bgfx::allocTransientIndexBuffer(&tib, numTris*3);
- uint16_t* data = (uint16_t*)tib.data;
- for (uint32_t ii = 0; ii < numTris; ++ii)
- {
- data[ii*3+0] = _start;
- data[ii*3+1] = _start + ii + 1;
- data[ii*3+2] = _start + ii + 2;
- }
- bgfx::setIndexBuffer(&tib);
- }
- static void glnvg__fill(struct GLNVGcontext* gl, struct GLNVGcall* call)
- {
- struct GLNVGpath* paths = &gl->paths[call->pathOffset];
- int i, npaths = call->pathCount;
- // set bindpoint for solid loc
- nvgRenderSetUniforms(gl, call->uniformOffset, 0);
- for (i = 0; i < npaths; i++)
- {
- if (2 < paths[i].fillCount)
- {
- bgfx::setState(0);
- bgfx::setStencil(0
- | BGFX_STENCIL_TEST_ALWAYS
- | BGFX_STENCIL_FUNC_RMASK(0xff)
- | BGFX_STENCIL_OP_FAIL_S_KEEP
- | BGFX_STENCIL_OP_FAIL_Z_KEEP
- | BGFX_STENCIL_OP_PASS_Z_INCR
- , 0
- | BGFX_STENCIL_TEST_ALWAYS
- | BGFX_STENCIL_FUNC_RMASK(0xff)
- | BGFX_STENCIL_OP_FAIL_S_KEEP
- | BGFX_STENCIL_OP_FAIL_Z_KEEP
- | BGFX_STENCIL_OP_PASS_Z_DECR
- );
- bgfx::setVertexBuffer(&gl->tvb);
- bgfx::setTexture(0, gl->s_tex, gl->th);
- fan(paths[i].fillOffset, paths[i].fillCount);
- bgfx::submit(gl->viewid, gl->prog);
- }
- }
- // Draw aliased off-pixels
- nvgRenderSetUniforms(gl, call->uniformOffset + gl->fragSize, call->image);
- if (gl->edgeAntiAlias)
- {
- // Draw fringes
- for (i = 0; i < npaths; i++)
- {
- bgfx::setState(gl->state
- | BGFX_STATE_PT_TRISTRIP
- );
- bgfx::setStencil(0
- | BGFX_STENCIL_TEST_EQUAL
- | BGFX_STENCIL_FUNC_RMASK(0xff)
- | BGFX_STENCIL_OP_FAIL_S_KEEP
- | BGFX_STENCIL_OP_FAIL_Z_KEEP
- | BGFX_STENCIL_OP_PASS_Z_KEEP
- );
- bgfx::setVertexBuffer(&gl->tvb, paths[i].strokeOffset, paths[i].strokeCount);
- bgfx::setTexture(0, gl->s_tex, gl->th);
- bgfx::submit(gl->viewid, gl->prog);
- }
- }
- // Draw fill
- bgfx::setState(gl->state);
- bgfx::setVertexBuffer(&gl->tvb, call->vertexOffset, call->vertexCount);
- bgfx::setTexture(0, gl->s_tex, gl->th);
- bgfx::setStencil(0
- | BGFX_STENCIL_TEST_NOTEQUAL
- | BGFX_STENCIL_FUNC_RMASK(0xff)
- | BGFX_STENCIL_OP_FAIL_S_ZERO
- | BGFX_STENCIL_OP_FAIL_Z_ZERO
- | BGFX_STENCIL_OP_PASS_Z_ZERO
- );
- bgfx::submit(gl->viewid, gl->prog);
- }
- static void glnvg__convexFill(struct GLNVGcontext* gl, struct GLNVGcall* call)
- {
- struct GLNVGpath* paths = &gl->paths[call->pathOffset];
- int i, npaths = call->pathCount;
- nvgRenderSetUniforms(gl, call->uniformOffset, call->image);
- for (i = 0; i < npaths; i++)
- {
- if (paths[i].fillCount == 0) continue;
- bgfx::setState(gl->state);
- bgfx::setVertexBuffer(&gl->tvb);
- bgfx::setTexture(0, gl->s_tex, gl->th);
- fan(paths[i].fillOffset, paths[i].fillCount);
- bgfx::submit(gl->viewid, gl->prog);
- }
- if (gl->edgeAntiAlias)
- {
- // Draw fringes
- for (i = 0; i < npaths; i++)
- {
- bgfx::setState(gl->state
- | BGFX_STATE_PT_TRISTRIP
- );
- bgfx::setVertexBuffer(&gl->tvb, paths[i].strokeOffset, paths[i].strokeCount);
- bgfx::setTexture(0, gl->s_tex, gl->th);
- bgfx::submit(gl->viewid, gl->prog);
- }
- }
- }
- static void glnvg__stroke(struct GLNVGcontext* gl, struct GLNVGcall* call)
- {
- struct GLNVGpath* paths = &gl->paths[call->pathOffset];
- int npaths = call->pathCount, i;
- nvgRenderSetUniforms(gl, call->uniformOffset, call->image);
- // Draw Strokes
- for (i = 0; i < npaths; i++)
- {
- bgfx::setState(gl->state
- | BGFX_STATE_PT_TRISTRIP
- );
- bgfx::setVertexBuffer(&gl->tvb, paths[i].strokeOffset, paths[i].strokeCount);
- bgfx::setTexture(0, gl->s_tex, gl->th);
- bgfx::setTexture(0, gl->s_tex, gl->th);
- bgfx::submit(gl->viewid, gl->prog);
- }
- }
- static void glnvg__triangles(struct GLNVGcontext* gl, struct GLNVGcall* call)
- {
- if (3 <= call->vertexCount)
- {
- nvgRenderSetUniforms(gl, call->uniformOffset, call->image);
- bgfx::setState(gl->state);
- bgfx::setVertexBuffer(&gl->tvb, call->vertexOffset, call->vertexCount);
- bgfx::setTexture(0, gl->s_tex, gl->th);
- bgfx::submit(gl->viewid, gl->prog);
- }
- }
- static void nvgRenderFlush(void* _userPtr)
- {
- struct GLNVGcontext* gl = (struct GLNVGcontext*)_userPtr;
- if (gl->ncalls > 0)
- {
- bgfx::allocTransientVertexBuffer(&gl->tvb, gl->nverts, s_nvgDecl);
- int allocated = gl->tvb.size/gl->tvb.stride;
- if (allocated < gl->nverts) {
- gl->nverts = allocated;
- BX_WARN(true, "Vertex number truncated due to transient vertex buffer overflow");
- }
- memcpy(gl->tvb.data, gl->verts, gl->nverts * sizeof(struct NVGvertex) );
- gl->state = 0
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- ;
- // if (alphaBlend == NVG_PREMULTIPLIED_ALPHA)
- // {
- // gl->state |= BGFX_STATE_BLEND_FUNC_SEPARATE(
- // BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA
- // , BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_INV_SRC_ALPHA
- // );
- // }
- // else
- {
- gl->state |= BGFX_STATE_BLEND_FUNC(
- BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA
- );
- }
- bgfx::setUniform(gl->u_viewSize, gl->surface);
- for (uint32_t ii = 0, num = gl->ncalls; ii < num; ++ii)
- {
- struct GLNVGcall* call = &gl->calls[ii];
- switch (call->type)
- {
- case GLNVG_FILL:
- glnvg__fill(gl, call);
- break;
- case GLNVG_CONVEXFILL:
- glnvg__convexFill(gl, call);
- break;
- case GLNVG_STROKE:
- glnvg__stroke(gl, call);
- break;
- case GLNVG_TRIANGLES:
- glnvg__triangles(gl, call);
- break;
- }
- }
- }
- // Reset calls
- gl->nverts = 0;
- gl->npaths = 0;
- gl->ncalls = 0;
- gl->nuniforms = 0;
- }
- static int glnvg__maxVertCount(const struct NVGpath* paths, int npaths)
- {
- int i, count = 0;
- for (i = 0; i < npaths; i++)
- {
- count += paths[i].nfill;
- count += paths[i].nstroke;
- }
- return count;
- }
- static int glnvg__maxi(int a, int b) { return a > b ? a : b; }
- static struct GLNVGcall* glnvg__allocCall(struct GLNVGcontext* gl)
- {
- struct GLNVGcall* ret = NULL;
- if (gl->ncalls+1 > gl->ccalls)
- {
- gl->ccalls = gl->ccalls == 0 ? 32 : gl->ccalls * 2;
- gl->calls = (struct GLNVGcall*)realloc(gl->calls, sizeof(struct GLNVGcall) * gl->ccalls);
- }
- ret = &gl->calls[gl->ncalls++];
- memset(ret, 0, sizeof(struct GLNVGcall) );
- return ret;
- }
- static int glnvg__allocPaths(struct GLNVGcontext* gl, int n)
- {
- int ret = 0;
- if (gl->npaths + n > gl->cpaths) {
- GLNVGpath* paths;
- int cpaths = glnvg__maxi(gl->npaths + n, 128) + gl->cpaths / 2; // 1.5x Overallocate
- paths = (GLNVGpath*)realloc(gl->paths, sizeof(GLNVGpath) * cpaths);
- if (paths == NULL) return -1;
- gl->paths = paths;
- gl->cpaths = cpaths;
- }
- ret = gl->npaths;
- gl->npaths += n;
- return ret;
- }
- static int glnvg__allocVerts(GLNVGcontext* gl, int n)
- {
- int ret = 0;
- if (gl->nverts+n > gl->cverts)
- {
- NVGvertex* verts;
- int cverts = glnvg__maxi(gl->nverts + n, 4096) + gl->cverts/2; // 1.5x Overallocate
- verts = (NVGvertex*)realloc(gl->verts, sizeof(NVGvertex) * cverts);
- if (verts == NULL) return -1;
- gl->verts = verts;
- gl->cverts = cverts;
- }
- ret = gl->nverts;
- gl->nverts += n;
- return ret;
- }
- static int glnvg__allocFragUniforms(struct GLNVGcontext* gl, int n)
- {
- int ret = 0, structSize = gl->fragSize;
- if (gl->nuniforms+n > gl->cuniforms)
- {
- gl->cuniforms = gl->cuniforms == 0 ? glnvg__maxi(n, 32) : gl->cuniforms * 2;
- gl->uniforms = (unsigned char*)realloc(gl->uniforms, gl->cuniforms * structSize);
- }
- ret = gl->nuniforms * structSize;
- gl->nuniforms += n;
- return ret;
- }
- static void glnvg__vset(struct NVGvertex* vtx, float x, float y, float u, float v)
- {
- vtx->x = x;
- vtx->y = y;
- vtx->u = u;
- vtx->v = v;
- }
- static void nvgRenderFill(void* _userPtr, struct NVGpaint* paint, struct NVGscissor* scissor, float fringe,
- const float* bounds, const struct NVGpath* paths, int npaths)
- {
- struct GLNVGcontext* gl = (struct GLNVGcontext*)_userPtr;
- struct GLNVGcall* call = glnvg__allocCall(gl);
- struct NVGvertex* quad;
- struct GLNVGfragUniforms* frag;
- int i, maxverts, offset;
- call->type = GLNVG_FILL;
- call->pathOffset = glnvg__allocPaths(gl, npaths);
- call->pathCount = npaths;
- call->image = paint->image;
- if (npaths == 1 && paths[0].convex)
- {
- call->type = GLNVG_CONVEXFILL;
- }
- // Allocate vertices for all the paths.
- maxverts = glnvg__maxVertCount(paths, npaths) + 6;
- offset = glnvg__allocVerts(gl, maxverts);
- for (i = 0; i < npaths; i++)
- {
- struct GLNVGpath* copy = &gl->paths[call->pathOffset + i];
- const struct NVGpath* path = &paths[i];
- memset(copy, 0, sizeof(struct GLNVGpath) );
- if (path->nfill > 0)
- {
- copy->fillOffset = offset;
- copy->fillCount = path->nfill;
- memcpy(&gl->verts[offset], path->fill, sizeof(struct NVGvertex) * path->nfill);
- offset += path->nfill;
- }
- if (path->nstroke > 0)
- {
- copy->strokeOffset = offset;
- copy->strokeCount = path->nstroke;
- memcpy(&gl->verts[offset], path->stroke, sizeof(struct NVGvertex) * path->nstroke);
- offset += path->nstroke;
- }
- }
- // Quad
- call->vertexOffset = offset;
- call->vertexCount = 6;
- quad = &gl->verts[call->vertexOffset];
- glnvg__vset(&quad[0], bounds[0], bounds[3], 0.5f, 1.0f);
- glnvg__vset(&quad[1], bounds[2], bounds[3], 0.5f, 1.0f);
- glnvg__vset(&quad[2], bounds[2], bounds[1], 0.5f, 1.0f);
- glnvg__vset(&quad[3], bounds[0], bounds[3], 0.5f, 1.0f);
- glnvg__vset(&quad[4], bounds[2], bounds[1], 0.5f, 1.0f);
- glnvg__vset(&quad[5], bounds[0], bounds[1], 0.5f, 1.0f);
- // Setup uniforms for draw calls
- if (call->type == GLNVG_FILL)
- {
- call->uniformOffset = glnvg__allocFragUniforms(gl, 2);
- // Simple shader for stencil
- frag = nvg__fragUniformPtr(gl, call->uniformOffset);
- memset(frag, 0, sizeof(*frag) );
- frag->type = NSVG_SHADER_SIMPLE;
- // Fill shader
- glnvg__convertPaint(gl, nvg__fragUniformPtr(gl, call->uniformOffset + gl->fragSize), paint, scissor, fringe, fringe);
- }
- else
- {
- call->uniformOffset = glnvg__allocFragUniforms(gl, 1);
- // Fill shader
- glnvg__convertPaint(gl, nvg__fragUniformPtr(gl, call->uniformOffset), paint, scissor, fringe, fringe);
- }
- }
- static void nvgRenderStroke(void* _userPtr, struct NVGpaint* paint, struct NVGscissor* scissor, float fringe,
- float strokeWidth, const struct NVGpath* paths, int npaths)
- {
- struct GLNVGcontext* gl = (struct GLNVGcontext*)_userPtr;
- struct GLNVGcall* call = glnvg__allocCall(gl);
- int i, maxverts, offset;
- call->type = GLNVG_STROKE;
- call->pathOffset = glnvg__allocPaths(gl, npaths);
- call->pathCount = npaths;
- call->image = paint->image;
- // Allocate vertices for all the paths.
- maxverts = glnvg__maxVertCount(paths, npaths);
- offset = glnvg__allocVerts(gl, maxverts);
- for (i = 0; i < npaths; i++)
- {
- struct GLNVGpath* copy = &gl->paths[call->pathOffset + i];
- const struct NVGpath* path = &paths[i];
- memset(copy, 0, sizeof(struct GLNVGpath) );
- if (path->nstroke)
- {
- copy->strokeOffset = offset;
- copy->strokeCount = path->nstroke;
- memcpy(&gl->verts[offset], path->stroke, sizeof(struct NVGvertex) * path->nstroke);
- offset += path->nstroke;
- }
- }
- // Fill shader
- call->uniformOffset = glnvg__allocFragUniforms(gl, 1);
- glnvg__convertPaint(gl, nvg__fragUniformPtr(gl, call->uniformOffset), paint, scissor, strokeWidth, fringe);
- }
- static void nvgRenderTriangles(void* _userPtr, struct NVGpaint* paint, struct NVGscissor* scissor,
- const struct NVGvertex* verts, int nverts)
- {
- struct GLNVGcontext* gl = (struct GLNVGcontext*)_userPtr;
- struct GLNVGcall* call = glnvg__allocCall(gl);
- struct GLNVGfragUniforms* frag;
- call->type = GLNVG_TRIANGLES;
- call->image = paint->image;
- // Allocate vertices for all the paths.
- call->vertexOffset = glnvg__allocVerts(gl, nverts);
- call->vertexCount = nverts;
- memcpy(&gl->verts[call->vertexOffset], verts, sizeof(struct NVGvertex) * nverts);
- // Fill shader
- call->uniformOffset = glnvg__allocFragUniforms(gl, 1);
- frag = nvg__fragUniformPtr(gl, call->uniformOffset);
- glnvg__convertPaint(gl, frag, paint, scissor, 1.0f, 1.0f);
- frag->type = NSVG_SHADER_IMG;
- }
- static void nvgRenderDelete(void* _userPtr)
- {
- struct GLNVGcontext* gl = (struct GLNVGcontext*)_userPtr;
- if (gl == NULL)
- {
- return;
- }
- bgfx::destroyProgram(gl->prog);
- bgfx::destroyUniform(gl->u_scissorMat);
- bgfx::destroyUniform(gl->u_paintMat);
- bgfx::destroyUniform(gl->u_innerCol);
- bgfx::destroyUniform(gl->u_outerCol);
- bgfx::destroyUniform(gl->u_viewSize);
- bgfx::destroyUniform(gl->u_scissorExtScale);
- bgfx::destroyUniform(gl->u_extentRadius);
- bgfx::destroyUniform(gl->u_params);
- bgfx::destroyUniform(gl->s_tex);
- if (bgfx::isValid(gl->u_halfTexel) )
- {
- bgfx::destroyUniform(gl->u_halfTexel);
- }
- for (uint32_t ii = 0, num = gl->ntextures; ii < num; ++ii)
- {
- if (bgfx::isValid(gl->textures[ii].id)
- && (gl->textures[ii].flags & NVG_IMAGE_NODELETE) == 0)
- {
- bgfx::destroyTexture(gl->textures[ii].id);
- }
- }
- free(gl->textures);
- free(gl);
- }
- } // namespace
- NVGcontext* nvgCreate(int edgeaa, unsigned char viewid)
- {
- struct NVGparams params;
- struct NVGcontext* ctx = NULL;
- struct GLNVGcontext* gl = (struct GLNVGcontext*)malloc(sizeof(struct GLNVGcontext) );
- if (gl == NULL) goto error;
- memset(gl, 0, sizeof(struct GLNVGcontext) );
- memset(¶ms, 0, sizeof(params) );
- params.renderCreate = nvgRenderCreate;
- params.renderCreateTexture = nvgRenderCreateTexture;
- params.renderDeleteTexture = nvgRenderDeleteTexture;
- params.renderUpdateTexture = nvgRenderUpdateTexture;
- params.renderGetTextureSize = nvgRenderGetTextureSize;
- params.renderViewport = nvgRenderViewport;
- params.renderFlush = nvgRenderFlush;
- params.renderFill = nvgRenderFill;
- params.renderStroke = nvgRenderStroke;
- params.renderTriangles = nvgRenderTriangles;
- params.renderDelete = nvgRenderDelete;
- params.userPtr = gl;
- params.edgeAntiAlias = edgeaa;
- gl->edgeAntiAlias = edgeaa;
- gl->viewid = uint8_t(viewid);
- ctx = nvgCreateInternal(¶ms);
- if (ctx == NULL) goto error;
- return ctx;
- error:
- // 'gl' is freed by nvgDeleteInternal.
- if (ctx != NULL)
- {
- nvgDeleteInternal(ctx);
- }
- return NULL;
- }
- void nvgViewId(struct NVGcontext* ctx, unsigned char viewid)
- {
- struct NVGparams* params = nvgInternalParams(ctx);
- struct GLNVGcontext* gl = (struct GLNVGcontext*)params->userPtr;
- gl->viewid = uint8_t(viewid);
- }
- void nvgDelete(struct NVGcontext* ctx)
- {
- nvgDeleteInternal(ctx);
- }
|