entry_sdl.cpp 29 KB

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  1. /*
  2. * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "entry_p.h"
  6. #if ENTRY_CONFIG_USE_SDL
  7. #if BX_PLATFORM_WINDOWS
  8. # define SDL_MAIN_HANDLED
  9. #endif // BX_PLATFORM_WINDOWS
  10. #include <bx/bx.h>
  11. #include <SDL2/SDL.h>
  12. BX_PRAGMA_DIAGNOSTIC_PUSH_CLANG()
  13. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wextern-c-compat")
  14. #include <SDL2/SDL_syswm.h>
  15. BX_PRAGMA_DIAGNOSTIC_POP_CLANG()
  16. #include <bgfx/bgfxplatform.h>
  17. #if defined(None) // X11 defines this...
  18. # undef None
  19. #endif // defined(None)
  20. #include <stdio.h>
  21. #include <bx/thread.h>
  22. #include <bx/handlealloc.h>
  23. #include <bx/readerwriter.h>
  24. #include <bx/crtimpl.h>
  25. #include <tinystl/allocator.h>
  26. #include <tinystl/string.h>
  27. namespace entry
  28. {
  29. static uint8_t translateKeyModifiers(uint16_t _sdl)
  30. {
  31. uint8_t modifiers = 0;
  32. modifiers |= _sdl & KMOD_LALT ? Modifier::LeftAlt : 0;
  33. modifiers |= _sdl & KMOD_RALT ? Modifier::RightAlt : 0;
  34. modifiers |= _sdl & KMOD_LCTRL ? Modifier::LeftCtrl : 0;
  35. modifiers |= _sdl & KMOD_RCTRL ? Modifier::RightCtrl : 0;
  36. modifiers |= _sdl & KMOD_LSHIFT ? Modifier::LeftShift : 0;
  37. modifiers |= _sdl & KMOD_RSHIFT ? Modifier::RightShift : 0;
  38. modifiers |= _sdl & KMOD_LGUI ? Modifier::LeftMeta : 0;
  39. modifiers |= _sdl & KMOD_RGUI ? Modifier::RightMeta : 0;
  40. return modifiers;
  41. }
  42. static uint8_t translateKeyModifierPress(uint16_t _key)
  43. {
  44. uint8_t modifier;
  45. switch (_key)
  46. {
  47. case SDL_SCANCODE_LALT: { modifier = Modifier::LeftAlt; } break;
  48. case SDL_SCANCODE_RALT: { modifier = Modifier::RightAlt; } break;
  49. case SDL_SCANCODE_LCTRL: { modifier = Modifier::LeftCtrl; } break;
  50. case SDL_SCANCODE_RCTRL: { modifier = Modifier::RightCtrl; } break;
  51. case SDL_SCANCODE_LSHIFT: { modifier = Modifier::LeftShift; } break;
  52. case SDL_SCANCODE_RSHIFT: { modifier = Modifier::RightShift; } break;
  53. case SDL_SCANCODE_LGUI: { modifier = Modifier::LeftMeta; } break;
  54. case SDL_SCANCODE_RGUI: { modifier = Modifier::RightMeta; } break;
  55. default: { modifier = 0; } break;
  56. }
  57. return modifier;
  58. }
  59. static uint8_t s_translateKey[256];
  60. static void initTranslateKey(uint16_t _sdl, Key::Enum _key)
  61. {
  62. BX_CHECK(_sdl < BX_COUNTOF(s_translateKey), "Out of bounds %d.", _sdl);
  63. s_translateKey[_sdl&0xff] = (uint8_t)_key;
  64. }
  65. static Key::Enum translateKey(SDL_Scancode _sdl)
  66. {
  67. return (Key::Enum)s_translateKey[_sdl&0xff];
  68. }
  69. static uint8_t s_translateGamepad[256];
  70. static void initTranslateGamepad(uint8_t _sdl, Key::Enum _button)
  71. {
  72. s_translateGamepad[_sdl] = _button;
  73. }
  74. static Key::Enum translateGamepad(uint8_t _sdl)
  75. {
  76. return Key::Enum(s_translateGamepad[_sdl]);
  77. }
  78. static uint8_t s_translateGamepadAxis[256];
  79. static void initTranslateGamepadAxis(uint8_t _sdl, GamepadAxis::Enum _axis)
  80. {
  81. s_translateGamepadAxis[_sdl] = uint8_t(_axis);
  82. }
  83. static GamepadAxis::Enum translateGamepadAxis(uint8_t _sdl)
  84. {
  85. return GamepadAxis::Enum(s_translateGamepadAxis[_sdl]);
  86. }
  87. struct AxisDpadRemap
  88. {
  89. Key::Enum first;
  90. Key::Enum second;
  91. };
  92. static AxisDpadRemap s_axisDpad[] =
  93. {
  94. { Key::GamepadLeft, Key::GamepadRight },
  95. { Key::GamepadUp, Key::GamepadDown },
  96. { Key::None, Key::None },
  97. { Key::GamepadLeft, Key::GamepadRight },
  98. { Key::GamepadUp, Key::GamepadDown },
  99. { Key::None, Key::None },
  100. };
  101. struct GamepadSDL
  102. {
  103. GamepadSDL()
  104. : m_controller(NULL)
  105. , m_jid(INT32_MAX)
  106. {
  107. memset(m_value, 0, sizeof(m_value) );
  108. // Deadzone values from xinput.h
  109. m_deadzone[GamepadAxis::LeftX ] =
  110. m_deadzone[GamepadAxis::LeftY ] = 7849;
  111. m_deadzone[GamepadAxis::RightX] =
  112. m_deadzone[GamepadAxis::RightY] = 8689;
  113. m_deadzone[GamepadAxis::LeftZ ] =
  114. m_deadzone[GamepadAxis::RightZ] = 30;
  115. }
  116. void create(const SDL_JoyDeviceEvent& _jev)
  117. {
  118. m_joystick = SDL_JoystickOpen(_jev.which);
  119. SDL_Joystick* joystick = m_joystick;
  120. m_jid = SDL_JoystickInstanceID(joystick);
  121. }
  122. void create(const SDL_ControllerDeviceEvent& _cev)
  123. {
  124. m_controller = SDL_GameControllerOpen(_cev.which);
  125. SDL_Joystick* joystick = SDL_GameControllerGetJoystick(m_controller);
  126. m_jid = SDL_JoystickInstanceID(joystick);
  127. }
  128. void update(EventQueue& _eventQueue, WindowHandle _handle, GamepadHandle _gamepad, GamepadAxis::Enum _axis, int32_t _value)
  129. {
  130. if (filter(_axis, &_value) )
  131. {
  132. _eventQueue.postAxisEvent(_handle, _gamepad, _axis, _value);
  133. if (Key::None != s_axisDpad[_axis].first)
  134. {
  135. if (_value == 0)
  136. {
  137. _eventQueue.postKeyEvent(_handle, s_axisDpad[_axis].first, 0, false);
  138. _eventQueue.postKeyEvent(_handle, s_axisDpad[_axis].second, 0, false);
  139. }
  140. else
  141. {
  142. _eventQueue.postKeyEvent(_handle
  143. , 0 > _value ? s_axisDpad[_axis].first : s_axisDpad[_axis].second
  144. , 0
  145. , true
  146. );
  147. }
  148. }
  149. }
  150. }
  151. void destroy()
  152. {
  153. if (NULL != m_controller)
  154. {
  155. SDL_GameControllerClose(m_controller);
  156. m_controller = NULL;
  157. }
  158. if (NULL != m_joystick)
  159. {
  160. SDL_JoystickClose(m_joystick);
  161. m_joystick = NULL;
  162. }
  163. m_jid = INT32_MAX;
  164. }
  165. bool filter(GamepadAxis::Enum _axis, int32_t* _value)
  166. {
  167. const int32_t old = m_value[_axis];
  168. const int32_t deadzone = m_deadzone[_axis];
  169. int32_t value = *_value;
  170. value = value > deadzone || value < -deadzone ? value : 0;
  171. m_value[_axis] = value;
  172. *_value = value;
  173. return old != value;
  174. }
  175. int32_t m_value[GamepadAxis::Count];
  176. int32_t m_deadzone[GamepadAxis::Count];
  177. SDL_Joystick* m_joystick;
  178. SDL_GameController* m_controller;
  179. // SDL_Haptic* m_haptic;
  180. SDL_JoystickID m_jid;
  181. };
  182. struct MainThreadEntry
  183. {
  184. int m_argc;
  185. char** m_argv;
  186. static int32_t threadFunc(void* _userData);
  187. };
  188. ///
  189. static void* sdlNativeWindowHandle(SDL_Window* _window)
  190. {
  191. SDL_SysWMinfo wmi;
  192. SDL_VERSION(&wmi.version);
  193. if (!SDL_GetWindowWMInfo(_window, &wmi) )
  194. {
  195. return NULL;
  196. }
  197. # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  198. return (void*)wmi.info.x11.window;
  199. # elif BX_PLATFORM_OSX
  200. return wmi.info.cocoa.window;
  201. # elif BX_PLATFORM_WINDOWS
  202. return wmi.info.win.window;
  203. # elif BX_PLATFORM_STEAMLINK
  204. return wmi.info.vivante.window;
  205. # endif // BX_PLATFORM_
  206. }
  207. struct Msg
  208. {
  209. Msg()
  210. : m_x(0)
  211. , m_y(0)
  212. , m_width(0)
  213. , m_height(0)
  214. , m_flags(0)
  215. {
  216. }
  217. int32_t m_x;
  218. int32_t m_y;
  219. uint32_t m_width;
  220. uint32_t m_height;
  221. uint32_t m_flags;
  222. tinystl::string m_title;
  223. };
  224. static uint32_t s_userEventStart;
  225. enum SDL_USER_WINDOW
  226. {
  227. SDL_USER_WINDOW_CREATE,
  228. SDL_USER_WINDOW_DESTROY,
  229. SDL_USER_WINDOW_SET_TITLE,
  230. SDL_USER_WINDOW_SET_POS,
  231. SDL_USER_WINDOW_SET_SIZE,
  232. SDL_USER_WINDOW_TOGGLE_FRAME,
  233. SDL_USER_WINDOW_TOGGLE_FULL_SCREEN,
  234. SDL_USER_WINDOW_MOUSE_LOCK,
  235. };
  236. static void sdlPostEvent(SDL_USER_WINDOW _type, WindowHandle _handle, Msg* _msg = NULL, uint32_t _code = 0)
  237. {
  238. SDL_Event event;
  239. SDL_UserEvent& uev = event.user;
  240. uev.type = s_userEventStart + _type;
  241. union { void* p; WindowHandle h; } cast;
  242. cast.h = _handle;
  243. uev.data1 = cast.p;
  244. uev.data2 = _msg;
  245. uev.code = _code;
  246. SDL_PushEvent(&event);
  247. }
  248. static WindowHandle getWindowHandle(const SDL_UserEvent& _uev)
  249. {
  250. union { void* p; WindowHandle h; } cast;
  251. cast.p = _uev.data1;
  252. return cast.h;
  253. }
  254. struct Context
  255. {
  256. Context()
  257. : m_width(ENTRY_DEFAULT_WIDTH)
  258. , m_height(ENTRY_DEFAULT_HEIGHT)
  259. , m_aspectRatio(16.0f/9.0f)
  260. , m_mx(0)
  261. , m_my(0)
  262. , m_mz(0)
  263. , m_mouseLock(false)
  264. , m_fullscreen(false)
  265. {
  266. memset(s_translateKey, 0, sizeof(s_translateKey) );
  267. initTranslateKey(SDL_SCANCODE_ESCAPE, Key::Esc);
  268. initTranslateKey(SDL_SCANCODE_RETURN, Key::Return);
  269. initTranslateKey(SDL_SCANCODE_TAB, Key::Tab);
  270. initTranslateKey(SDL_SCANCODE_BACKSPACE, Key::Backspace);
  271. initTranslateKey(SDL_SCANCODE_SPACE, Key::Space);
  272. initTranslateKey(SDL_SCANCODE_UP, Key::Up);
  273. initTranslateKey(SDL_SCANCODE_DOWN, Key::Down);
  274. initTranslateKey(SDL_SCANCODE_LEFT, Key::Left);
  275. initTranslateKey(SDL_SCANCODE_RIGHT, Key::Right);
  276. initTranslateKey(SDL_SCANCODE_PAGEUP, Key::PageUp);
  277. initTranslateKey(SDL_SCANCODE_PAGEDOWN, Key::PageDown);
  278. initTranslateKey(SDL_SCANCODE_HOME, Key::Home);
  279. initTranslateKey(SDL_SCANCODE_END, Key::End);
  280. initTranslateKey(SDL_SCANCODE_PRINTSCREEN, Key::Print);
  281. initTranslateKey(SDL_SCANCODE_KP_PLUS, Key::Plus);
  282. initTranslateKey(SDL_SCANCODE_EQUALS, Key::Plus);
  283. initTranslateKey(SDL_SCANCODE_KP_MINUS, Key::Minus);
  284. initTranslateKey(SDL_SCANCODE_MINUS, Key::Minus);
  285. initTranslateKey(SDL_SCANCODE_GRAVE, Key::Tilde);
  286. initTranslateKey(SDL_SCANCODE_F1, Key::F1);
  287. initTranslateKey(SDL_SCANCODE_F2, Key::F2);
  288. initTranslateKey(SDL_SCANCODE_F3, Key::F3);
  289. initTranslateKey(SDL_SCANCODE_F4, Key::F4);
  290. initTranslateKey(SDL_SCANCODE_F5, Key::F5);
  291. initTranslateKey(SDL_SCANCODE_F6, Key::F6);
  292. initTranslateKey(SDL_SCANCODE_F7, Key::F7);
  293. initTranslateKey(SDL_SCANCODE_F8, Key::F8);
  294. initTranslateKey(SDL_SCANCODE_F9, Key::F9);
  295. initTranslateKey(SDL_SCANCODE_F10, Key::F10);
  296. initTranslateKey(SDL_SCANCODE_F11, Key::F11);
  297. initTranslateKey(SDL_SCANCODE_F12, Key::F12);
  298. initTranslateKey(SDL_SCANCODE_KP_0, Key::NumPad0);
  299. initTranslateKey(SDL_SCANCODE_KP_1, Key::NumPad1);
  300. initTranslateKey(SDL_SCANCODE_KP_2, Key::NumPad2);
  301. initTranslateKey(SDL_SCANCODE_KP_3, Key::NumPad3);
  302. initTranslateKey(SDL_SCANCODE_KP_4, Key::NumPad4);
  303. initTranslateKey(SDL_SCANCODE_KP_5, Key::NumPad5);
  304. initTranslateKey(SDL_SCANCODE_KP_6, Key::NumPad6);
  305. initTranslateKey(SDL_SCANCODE_KP_7, Key::NumPad7);
  306. initTranslateKey(SDL_SCANCODE_KP_8, Key::NumPad8);
  307. initTranslateKey(SDL_SCANCODE_KP_9, Key::NumPad9);
  308. initTranslateKey(SDL_SCANCODE_0, Key::Key0);
  309. initTranslateKey(SDL_SCANCODE_1, Key::Key1);
  310. initTranslateKey(SDL_SCANCODE_2, Key::Key2);
  311. initTranslateKey(SDL_SCANCODE_3, Key::Key3);
  312. initTranslateKey(SDL_SCANCODE_4, Key::Key4);
  313. initTranslateKey(SDL_SCANCODE_5, Key::Key5);
  314. initTranslateKey(SDL_SCANCODE_6, Key::Key6);
  315. initTranslateKey(SDL_SCANCODE_7, Key::Key7);
  316. initTranslateKey(SDL_SCANCODE_8, Key::Key8);
  317. initTranslateKey(SDL_SCANCODE_9, Key::Key9);
  318. initTranslateKey(SDL_SCANCODE_A, Key::KeyA);
  319. initTranslateKey(SDL_SCANCODE_B, Key::KeyB);
  320. initTranslateKey(SDL_SCANCODE_C, Key::KeyC);
  321. initTranslateKey(SDL_SCANCODE_D, Key::KeyD);
  322. initTranslateKey(SDL_SCANCODE_E, Key::KeyE);
  323. initTranslateKey(SDL_SCANCODE_F, Key::KeyF);
  324. initTranslateKey(SDL_SCANCODE_G, Key::KeyG);
  325. initTranslateKey(SDL_SCANCODE_H, Key::KeyH);
  326. initTranslateKey(SDL_SCANCODE_I, Key::KeyI);
  327. initTranslateKey(SDL_SCANCODE_J, Key::KeyJ);
  328. initTranslateKey(SDL_SCANCODE_K, Key::KeyK);
  329. initTranslateKey(SDL_SCANCODE_L, Key::KeyL);
  330. initTranslateKey(SDL_SCANCODE_M, Key::KeyM);
  331. initTranslateKey(SDL_SCANCODE_N, Key::KeyN);
  332. initTranslateKey(SDL_SCANCODE_O, Key::KeyO);
  333. initTranslateKey(SDL_SCANCODE_P, Key::KeyP);
  334. initTranslateKey(SDL_SCANCODE_Q, Key::KeyQ);
  335. initTranslateKey(SDL_SCANCODE_R, Key::KeyR);
  336. initTranslateKey(SDL_SCANCODE_S, Key::KeyS);
  337. initTranslateKey(SDL_SCANCODE_T, Key::KeyT);
  338. initTranslateKey(SDL_SCANCODE_U, Key::KeyU);
  339. initTranslateKey(SDL_SCANCODE_V, Key::KeyV);
  340. initTranslateKey(SDL_SCANCODE_W, Key::KeyW);
  341. initTranslateKey(SDL_SCANCODE_X, Key::KeyX);
  342. initTranslateKey(SDL_SCANCODE_Y, Key::KeyY);
  343. initTranslateKey(SDL_SCANCODE_Z, Key::KeyZ);
  344. memset(s_translateGamepad, uint8_t(Key::Count), sizeof(s_translateGamepad) );
  345. initTranslateGamepad(SDL_CONTROLLER_BUTTON_A, Key::GamepadA);
  346. initTranslateGamepad(SDL_CONTROLLER_BUTTON_B, Key::GamepadB);
  347. initTranslateGamepad(SDL_CONTROLLER_BUTTON_X, Key::GamepadX);
  348. initTranslateGamepad(SDL_CONTROLLER_BUTTON_Y, Key::GamepadY);
  349. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSTICK, Key::GamepadThumbL);
  350. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSTICK, Key::GamepadThumbR);
  351. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSHOULDER, Key::GamepadShoulderL);
  352. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, Key::GamepadShoulderR);
  353. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_UP, Key::GamepadUp);
  354. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_DOWN, Key::GamepadDown);
  355. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_LEFT, Key::GamepadLeft);
  356. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_RIGHT, Key::GamepadRight);
  357. initTranslateGamepad(SDL_CONTROLLER_BUTTON_BACK, Key::GamepadBack);
  358. initTranslateGamepad(SDL_CONTROLLER_BUTTON_START, Key::GamepadStart);
  359. initTranslateGamepad(SDL_CONTROLLER_BUTTON_GUIDE, Key::GamepadGuide);
  360. memset(s_translateGamepadAxis, uint8_t(GamepadAxis::Count), sizeof(s_translateGamepadAxis) );
  361. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTX, GamepadAxis::LeftX);
  362. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTY, GamepadAxis::LeftY);
  363. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERLEFT, GamepadAxis::LeftZ);
  364. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTX, GamepadAxis::RightX);
  365. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTY, GamepadAxis::RightY);
  366. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERRIGHT, GamepadAxis::RightZ);
  367. }
  368. int run(int _argc, char** _argv)
  369. {
  370. m_mte.m_argc = _argc;
  371. m_mte.m_argv = _argv;
  372. SDL_Init(0
  373. | SDL_INIT_GAMECONTROLLER
  374. );
  375. m_windowAlloc.alloc();
  376. m_window[0] = SDL_CreateWindow("bgfx"
  377. , SDL_WINDOWPOS_UNDEFINED
  378. , SDL_WINDOWPOS_UNDEFINED
  379. , m_width
  380. , m_height
  381. , SDL_WINDOW_SHOWN
  382. | SDL_WINDOW_RESIZABLE
  383. );
  384. m_flags[0] = 0
  385. | ENTRY_WINDOW_FLAG_ASPECT_RATIO
  386. | ENTRY_WINDOW_FLAG_FRAME
  387. ;
  388. s_userEventStart = SDL_RegisterEvents(7);
  389. bgfx::sdlSetWindow(m_window[0]);
  390. bgfx::renderFrame();
  391. m_thread.init(MainThreadEntry::threadFunc, &m_mte);
  392. // Force window resolution...
  393. WindowHandle defaultWindow = { 0 };
  394. setWindowSize(defaultWindow, m_width, m_height, true);
  395. bx::CrtFileReader reader;
  396. if (bx::open(&reader, "gamecontrollerdb.txt") )
  397. {
  398. bx::AllocatorI* allocator = getAllocator();
  399. uint32_t size = (uint32_t)bx::getSize(&reader);
  400. void* data = BX_ALLOC(allocator, size);
  401. bx::read(&reader, data, size);
  402. bx::close(&reader);
  403. SDL_GameControllerAddMapping( (char*)data);
  404. BX_FREE(allocator, data);
  405. }
  406. bool exit = false;
  407. SDL_Event event;
  408. while (!exit)
  409. {
  410. bgfx::renderFrame();
  411. while (SDL_PollEvent(&event) )
  412. {
  413. switch (event.type)
  414. {
  415. case SDL_QUIT:
  416. m_eventQueue.postExitEvent();
  417. exit = true;
  418. break;
  419. case SDL_MOUSEMOTION:
  420. {
  421. const SDL_MouseMotionEvent& mev = event.motion;
  422. m_mx = mev.x;
  423. m_my = mev.y;
  424. WindowHandle handle = findHandle(mev.windowID);
  425. if (isValid(handle) )
  426. {
  427. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  428. }
  429. }
  430. break;
  431. case SDL_MOUSEBUTTONDOWN:
  432. case SDL_MOUSEBUTTONUP:
  433. {
  434. const SDL_MouseButtonEvent& mev = event.button;
  435. WindowHandle handle = findHandle(mev.windowID);
  436. if (isValid(handle) )
  437. {
  438. MouseButton::Enum button;
  439. switch (mev.button)
  440. {
  441. default:
  442. case SDL_BUTTON_LEFT: button = MouseButton::Left; break;
  443. case SDL_BUTTON_MIDDLE: button = MouseButton::Middle; break;
  444. case SDL_BUTTON_RIGHT: button = MouseButton::Right; break;
  445. }
  446. m_eventQueue.postMouseEvent(handle
  447. , mev.x
  448. , mev.y
  449. , 0
  450. , button
  451. , mev.type == SDL_MOUSEBUTTONDOWN
  452. );
  453. }
  454. }
  455. break;
  456. case SDL_MOUSEWHEEL:
  457. {
  458. const SDL_MouseWheelEvent& mev = event.wheel;
  459. m_mz += mev.y;
  460. WindowHandle handle = findHandle(mev.windowID);
  461. if (isValid(handle) )
  462. {
  463. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  464. }
  465. }
  466. break;
  467. case SDL_TEXTINPUT:
  468. {
  469. const SDL_TextInputEvent& tev = event.text;
  470. WindowHandle handle = findHandle(tev.windowID);
  471. if (isValid(handle) )
  472. {
  473. m_eventQueue.postCharEvent(handle, 1, (const uint8_t*)tev.text);
  474. }
  475. }
  476. break;
  477. case SDL_KEYDOWN:
  478. {
  479. const SDL_KeyboardEvent& kev = event.key;
  480. WindowHandle handle = findHandle(kev.windowID);
  481. if (isValid(handle) )
  482. {
  483. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  484. Key::Enum key = translateKey(kev.keysym.scancode);
  485. // DBG("SDL scancode %d, key %d, name %s, key name %s"
  486. // , kev.keysym.scancode
  487. // , key
  488. // , SDL_GetScancodeName(kev.keysym.scancode)
  489. // , SDL_GetKeyName(kev.keysym.scancode)
  490. // );
  491. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  492. }
  493. }
  494. break;
  495. case SDL_KEYUP:
  496. {
  497. const SDL_KeyboardEvent& kev = event.key;
  498. WindowHandle handle = findHandle(kev.windowID);
  499. if (isValid(handle) )
  500. {
  501. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  502. Key::Enum key = translateKey(kev.keysym.scancode);
  503. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  504. }
  505. }
  506. break;
  507. case SDL_WINDOWEVENT:
  508. {
  509. const SDL_WindowEvent& wev = event.window;
  510. switch (wev.event)
  511. {
  512. case SDL_WINDOWEVENT_RESIZED:
  513. case SDL_WINDOWEVENT_SIZE_CHANGED:
  514. {
  515. WindowHandle handle = findHandle(wev.windowID);
  516. setWindowSize(handle, wev.data1, wev.data2);
  517. }
  518. break;
  519. case SDL_WINDOWEVENT_SHOWN:
  520. case SDL_WINDOWEVENT_HIDDEN:
  521. case SDL_WINDOWEVENT_EXPOSED:
  522. case SDL_WINDOWEVENT_MOVED:
  523. case SDL_WINDOWEVENT_MINIMIZED:
  524. case SDL_WINDOWEVENT_MAXIMIZED:
  525. case SDL_WINDOWEVENT_RESTORED:
  526. case SDL_WINDOWEVENT_ENTER:
  527. case SDL_WINDOWEVENT_LEAVE:
  528. case SDL_WINDOWEVENT_FOCUS_GAINED:
  529. case SDL_WINDOWEVENT_FOCUS_LOST:
  530. break;
  531. case SDL_WINDOWEVENT_CLOSE:
  532. {
  533. WindowHandle handle = findHandle(wev.windowID);
  534. if (0 == handle.idx)
  535. {
  536. m_eventQueue.postExitEvent();
  537. exit = true;
  538. }
  539. }
  540. break;
  541. }
  542. }
  543. break;
  544. case SDL_JOYAXISMOTION:
  545. {
  546. const SDL_JoyAxisEvent& jev = event.jaxis;
  547. GamepadHandle handle = findGamepad(jev.which);
  548. if (isValid(handle) )
  549. {
  550. GamepadAxis::Enum axis = translateGamepadAxis(jev.axis);
  551. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, jev.value);
  552. }
  553. }
  554. break;
  555. case SDL_CONTROLLERAXISMOTION:
  556. {
  557. const SDL_ControllerAxisEvent& aev = event.caxis;
  558. GamepadHandle handle = findGamepad(aev.which);
  559. if (isValid(handle) )
  560. {
  561. GamepadAxis::Enum axis = translateGamepadAxis(aev.axis);
  562. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, aev.value);
  563. }
  564. }
  565. break;
  566. case SDL_JOYBUTTONDOWN:
  567. case SDL_JOYBUTTONUP:
  568. {
  569. const SDL_JoyButtonEvent& bev = event.jbutton;
  570. GamepadHandle handle = findGamepad(bev.which);
  571. if (isValid(handle) )
  572. {
  573. Key::Enum key = translateGamepad(bev.button);
  574. if (Key::Count != key)
  575. {
  576. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_JOYBUTTONDOWN);
  577. }
  578. }
  579. }
  580. break;
  581. case SDL_CONTROLLERBUTTONDOWN:
  582. case SDL_CONTROLLERBUTTONUP:
  583. {
  584. const SDL_ControllerButtonEvent& bev = event.cbutton;
  585. GamepadHandle handle = findGamepad(bev.which);
  586. if (isValid(handle) )
  587. {
  588. Key::Enum key = translateGamepad(bev.button);
  589. if (Key::Count != key)
  590. {
  591. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_CONTROLLERBUTTONDOWN);
  592. }
  593. }
  594. }
  595. break;
  596. case SDL_JOYDEVICEADDED:
  597. {
  598. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  599. if (isValid(handle) )
  600. {
  601. const SDL_JoyDeviceEvent& jev = event.jdevice;
  602. m_gamepad[handle.idx].create(jev);
  603. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  604. }
  605. }
  606. break;
  607. case SDL_JOYDEVICEREMOVED:
  608. {
  609. const SDL_JoyDeviceEvent& jev = event.jdevice;
  610. GamepadHandle handle = findGamepad(jev.which);
  611. if (isValid(handle) )
  612. {
  613. m_gamepad[handle.idx].destroy();
  614. m_gamepadAlloc.free(handle.idx);
  615. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  616. }
  617. }
  618. break;
  619. case SDL_CONTROLLERDEVICEADDED:
  620. {
  621. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  622. if (isValid(handle) )
  623. {
  624. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  625. m_gamepad[handle.idx].create(cev);
  626. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  627. }
  628. }
  629. break;
  630. case SDL_CONTROLLERDEVICEREMAPPED:
  631. {
  632. }
  633. break;
  634. case SDL_CONTROLLERDEVICEREMOVED:
  635. {
  636. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  637. GamepadHandle handle = findGamepad(cev.which);
  638. if (isValid(handle) )
  639. {
  640. m_gamepad[handle.idx].destroy();
  641. m_gamepadAlloc.free(handle.idx);
  642. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  643. }
  644. }
  645. break;
  646. default:
  647. {
  648. const SDL_UserEvent& uev = event.user;
  649. switch (uev.type - s_userEventStart)
  650. {
  651. case SDL_USER_WINDOW_CREATE:
  652. {
  653. WindowHandle handle = getWindowHandle(uev);
  654. Msg* msg = (Msg*)uev.data2;
  655. m_window[handle.idx] = SDL_CreateWindow(msg->m_title.c_str()
  656. , msg->m_x
  657. , msg->m_y
  658. , msg->m_width
  659. , msg->m_height
  660. , SDL_WINDOW_SHOWN
  661. | SDL_WINDOW_RESIZABLE
  662. );
  663. m_flags[handle.idx] = msg->m_flags;
  664. void* nwh = sdlNativeWindowHandle(m_window[handle.idx]);
  665. if (NULL != nwh)
  666. {
  667. m_eventQueue.postWindowEvent(handle, nwh);
  668. m_eventQueue.postSizeEvent(handle, msg->m_width, msg->m_height);
  669. }
  670. delete msg;
  671. }
  672. break;
  673. case SDL_USER_WINDOW_DESTROY:
  674. {
  675. WindowHandle handle = getWindowHandle(uev);
  676. if (isValid(handle) )
  677. {
  678. m_eventQueue.postWindowEvent(handle);
  679. SDL_DestroyWindow(m_window[handle.idx]);
  680. m_window[handle.idx] = NULL;
  681. }
  682. }
  683. break;
  684. case SDL_USER_WINDOW_SET_TITLE:
  685. {
  686. WindowHandle handle = getWindowHandle(uev);
  687. Msg* msg = (Msg*)uev.data2;
  688. if (isValid(handle) )
  689. {
  690. SDL_SetWindowTitle(m_window[handle.idx], msg->m_title.c_str() );
  691. }
  692. delete msg;
  693. }
  694. break;
  695. case SDL_USER_WINDOW_SET_POS:
  696. {
  697. WindowHandle handle = getWindowHandle(uev);
  698. Msg* msg = (Msg*)uev.data2;
  699. SDL_SetWindowPosition(m_window[handle.idx], msg->m_x, msg->m_y);
  700. delete msg;
  701. }
  702. break;
  703. case SDL_USER_WINDOW_SET_SIZE:
  704. {
  705. WindowHandle handle = getWindowHandle(uev);
  706. Msg* msg = (Msg*)uev.data2;
  707. if (isValid(handle) )
  708. {
  709. setWindowSize(handle, msg->m_width, msg->m_height);
  710. }
  711. delete msg;
  712. }
  713. break;
  714. case SDL_USER_WINDOW_TOGGLE_FRAME:
  715. {
  716. WindowHandle handle = getWindowHandle(uev);
  717. if (isValid(handle) )
  718. {
  719. m_flags[handle.idx] ^= ENTRY_WINDOW_FLAG_FRAME;
  720. SDL_SetWindowBordered(m_window[handle.idx], (SDL_bool)!!(m_flags[handle.idx] & ENTRY_WINDOW_FLAG_FRAME) );
  721. }
  722. }
  723. break;
  724. case SDL_USER_WINDOW_TOGGLE_FULL_SCREEN:
  725. {
  726. WindowHandle handle = getWindowHandle(uev);
  727. m_fullscreen = !m_fullscreen;
  728. SDL_SetWindowFullscreen(m_window[handle.idx], m_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
  729. }
  730. break;
  731. case SDL_USER_WINDOW_MOUSE_LOCK:
  732. {
  733. SDL_SetRelativeMouseMode(!!uev.code ? SDL_TRUE : SDL_FALSE);
  734. }
  735. break;
  736. default:
  737. break;
  738. }
  739. }
  740. break;
  741. }
  742. }
  743. }
  744. while (bgfx::RenderFrame::NoContext != bgfx::renderFrame() ) {};
  745. m_thread.shutdown();
  746. SDL_DestroyWindow(m_window[0]);
  747. SDL_Quit();
  748. return m_thread.getExitCode();
  749. }
  750. WindowHandle findHandle(uint32_t _windowId)
  751. {
  752. SDL_Window* window = SDL_GetWindowFromID(_windowId);
  753. return findHandle(window);
  754. }
  755. WindowHandle findHandle(SDL_Window* _window)
  756. {
  757. bx::LwMutexScope scope(m_lock);
  758. for (uint32_t ii = 0, num = m_windowAlloc.getNumHandles(); ii < num; ++ii)
  759. {
  760. uint16_t idx = m_windowAlloc.getHandleAt(ii);
  761. if (_window == m_window[idx])
  762. {
  763. WindowHandle handle = { idx };
  764. return handle;
  765. }
  766. }
  767. WindowHandle invalid = { UINT16_MAX };
  768. return invalid;
  769. }
  770. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height, bool _force = false)
  771. {
  772. if (_width != m_width
  773. || _height != m_height
  774. || _force)
  775. {
  776. m_width = _width;
  777. m_height = _height;
  778. SDL_SetWindowSize(m_window[_handle.idx], m_width, m_height);
  779. m_eventQueue.postSizeEvent(_handle, m_width, m_height);
  780. }
  781. }
  782. GamepadHandle findGamepad(SDL_JoystickID _jid)
  783. {
  784. for (uint32_t ii = 0, num = m_gamepadAlloc.getNumHandles(); ii < num; ++ii)
  785. {
  786. uint16_t idx = m_gamepadAlloc.getHandleAt(ii);
  787. if (_jid == m_gamepad[idx].m_jid)
  788. {
  789. GamepadHandle handle = { idx };
  790. return handle;
  791. }
  792. }
  793. GamepadHandle invalid = { UINT16_MAX };
  794. return invalid;
  795. }
  796. MainThreadEntry m_mte;
  797. bx::Thread m_thread;
  798. EventQueue m_eventQueue;
  799. bx::LwMutex m_lock;
  800. bx::HandleAllocT<ENTRY_CONFIG_MAX_WINDOWS> m_windowAlloc;
  801. SDL_Window* m_window[ENTRY_CONFIG_MAX_WINDOWS];
  802. uint32_t m_flags[ENTRY_CONFIG_MAX_WINDOWS];
  803. bx::HandleAllocT<ENTRY_CONFIG_MAX_GAMEPADS> m_gamepadAlloc;
  804. GamepadSDL m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
  805. uint32_t m_width;
  806. uint32_t m_height;
  807. float m_aspectRatio;
  808. int32_t m_mx;
  809. int32_t m_my;
  810. int32_t m_mz;
  811. bool m_mouseLock;
  812. bool m_fullscreen;
  813. };
  814. static Context s_ctx;
  815. const Event* poll()
  816. {
  817. return s_ctx.m_eventQueue.poll();
  818. }
  819. const Event* poll(WindowHandle _handle)
  820. {
  821. return s_ctx.m_eventQueue.poll(_handle);
  822. }
  823. void release(const Event* _event)
  824. {
  825. s_ctx.m_eventQueue.release(_event);
  826. }
  827. WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
  828. {
  829. bx::LwMutexScope scope(s_ctx.m_lock);
  830. WindowHandle handle = { s_ctx.m_windowAlloc.alloc() };
  831. if (UINT16_MAX != handle.idx)
  832. {
  833. Msg* msg = new Msg;
  834. msg->m_x = _x;
  835. msg->m_y = _y;
  836. msg->m_width = _width;
  837. msg->m_height = _height;
  838. msg->m_title = _title;
  839. msg->m_flags = _flags;
  840. sdlPostEvent(SDL_USER_WINDOW_CREATE, handle, msg);
  841. }
  842. return handle;
  843. }
  844. void destroyWindow(WindowHandle _handle)
  845. {
  846. if (UINT16_MAX != _handle.idx)
  847. {
  848. sdlPostEvent(SDL_USER_WINDOW_DESTROY, _handle);
  849. bx::LwMutexScope scope(s_ctx.m_lock);
  850. s_ctx.m_windowAlloc.free(_handle.idx);
  851. }
  852. }
  853. void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
  854. {
  855. Msg* msg = new Msg;
  856. msg->m_x = _x;
  857. msg->m_y = _y;
  858. sdlPostEvent(SDL_USER_WINDOW_SET_POS, _handle, msg);
  859. }
  860. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
  861. {
  862. Msg* msg = new Msg;
  863. msg->m_width = _width;
  864. msg->m_height = _height;
  865. sdlPostEvent(SDL_USER_WINDOW_SET_SIZE, _handle, msg);
  866. }
  867. void setWindowTitle(WindowHandle _handle, const char* _title)
  868. {
  869. Msg* msg = new Msg;
  870. msg->m_title = _title;
  871. sdlPostEvent(SDL_USER_WINDOW_SET_TITLE, _handle, msg);
  872. }
  873. void toggleWindowFrame(WindowHandle _handle)
  874. {
  875. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FRAME, _handle);
  876. }
  877. void toggleFullscreen(WindowHandle _handle)
  878. {
  879. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FULL_SCREEN, _handle);
  880. }
  881. void setMouseLock(WindowHandle _handle, bool _lock)
  882. {
  883. sdlPostEvent(SDL_USER_WINDOW_MOUSE_LOCK, _handle, NULL, _lock);
  884. }
  885. int32_t MainThreadEntry::threadFunc(void* _userData)
  886. {
  887. MainThreadEntry* self = (MainThreadEntry*)_userData;
  888. int32_t result = main(self->m_argc, self->m_argv);
  889. SDL_Event event;
  890. SDL_QuitEvent& qev = event.quit;
  891. qev.type = SDL_QUIT;
  892. SDL_PushEvent(&event);
  893. return result;
  894. }
  895. } // namespace entry
  896. int main(int _argc, char** _argv)
  897. {
  898. using namespace entry;
  899. return s_ctx.run(_argc, _argv);
  900. }
  901. #endif // ENTRY_CONFIG_USE_SDL