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- /*
- * Copyright 2011-2012 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include <bgfx.h>
- #include <bx/bx.h>
- #include <bx/timer.h>
- #include "../common/dbg.h"
- #include "../common/math.h"
- #include <stdio.h>
- #include <string.h>
- struct PosColorVertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_abgr;
- };
- static bgfx::VertexDecl s_PosColorDecl;
- static PosColorVertex s_cubeVertices[8] =
- {
- {-1.0f, 1.0f, 1.0f, 0xff000000 },
- { 1.0f, 1.0f, 1.0f, 0xff0000ff },
- {-1.0f, -1.0f, 1.0f, 0xff00ff00 },
- { 1.0f, -1.0f, 1.0f, 0xff00ffff },
- {-1.0f, 1.0f, -1.0f, 0xffff0000 },
- { 1.0f, 1.0f, -1.0f, 0xffff00ff },
- {-1.0f, -1.0f, -1.0f, 0xffffff00 },
- { 1.0f, -1.0f, -1.0f, 0xffffffff },
- };
- static const uint16_t s_cubeIndices[36] =
- {
- 0, 2, 1, // 0
- 1, 2, 3,
- 4, 5, 6, // 2
- 5, 7, 6,
- 0, 4, 2, // 4
- 4, 6, 2,
- 1, 3, 5, // 6
- 5, 3, 7,
- 0, 1, 4, // 8
- 4, 1, 5,
- 2, 6, 3, // 10
- 6, 7, 3,
- };
- static const char* s_shaderPath = NULL;
- static void shaderFilePath(char* _out, const char* _name)
- {
- strcpy(_out, s_shaderPath);
- strcat(_out, _name);
- strcat(_out, ".bin");
- }
- long int fsize(FILE* _file)
- {
- long int pos = ftell(_file);
- fseek(_file, 0L, SEEK_END);
- long int size = ftell(_file);
- fseek(_file, pos, SEEK_SET);
- return size;
- }
- static const bgfx::Memory* load(const char* _filePath)
- {
- FILE* file = fopen(_filePath, "rb");
- if (NULL != file)
- {
- uint32_t size = (uint32_t)fsize(file);
- const bgfx::Memory* mem = bgfx::alloc(size+1);
- size_t ignore = fread(mem->data, 1, size, file);
- BX_UNUSED(ignore);
- fclose(file);
- mem->data[mem->size-1] = '\0';
- return mem;
- }
- return NULL;
- }
- static const bgfx::Memory* loadShader(const char* _name)
- {
- char filePath[512];
- shaderFilePath(filePath, _name);
- return load(filePath);
- }
- int _main_(int _argc, char** _argv)
- {
- bgfx::init();
- bgfx::reset(1280, 720);
- // Enable debug text.
- bgfx::setDebug(BGFX_DEBUG_TEXT);
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, 1280, 720);
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT
- , 0x303030ff
- , 1.0f
- , 0
- );
- // Setup root path for binary shaders. Shader binaries are different
- // for each renderer.
- switch (bgfx::getRendererType() )
- {
- default:
- case bgfx::RendererType::Direct3D9:
- s_shaderPath = "shaders/dx9/";
- break;
- case bgfx::RendererType::Direct3D11:
- s_shaderPath = "shaders/dx11/";
- break;
- case bgfx::RendererType::OpenGL:
- s_shaderPath = "shaders/glsl/";
- break;
- case bgfx::RendererType::OpenGLES2:
- case bgfx::RendererType::OpenGLES3:
- s_shaderPath = "shaders/gles/";
- break;
- }
- // Create vertex stream declaration.
- s_PosColorDecl.begin();
- s_PosColorDecl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
- s_PosColorDecl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
- s_PosColorDecl.end();
- const bgfx::Memory* mem;
- // Create static vertex buffer.
- mem = bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) );
- bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(mem, s_PosColorDecl);
- // Create static index buffer.
- mem = bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) );
- bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(mem);
- // Load vertex shader.
- mem = loadShader("vs_instancing");
- bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(mem);
- // Load fragment shader.
- mem = loadShader("fs_instancing");
- bgfx::FragmentShaderHandle fsh = bgfx::createFragmentShader(mem);
- // Create program from shaders.
- bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh);
- // We can destroy vertex and fragment shader here since
- // their reference is kept inside bgfx after calling createProgram.
- // Vertex and fragment shader will be destroyed once program is
- // destroyed.
- bgfx::destroyVertexShader(vsh);
- bgfx::destroyFragmentShader(fsh);
- while (true)
- {
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::submit(0);
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/05-instancing");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Geometry instancing.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
- float at[3] = { 0.0f, 0.0f, 0.0f };
- float eye[3] = { 0.0f, 0.0f, -35.0f };
-
- float view[16];
- float proj[16];
- mtxLookAt(view, eye, at);
- mtxProj(proj, 60.0f, 16.0f/9.0f, 0.1f, 100.0f);
- // Set view and projection matrix for view 0.
- bgfx::setViewTransform(0, view, proj);
- float time = (float)(bx::getHPCounter()/double(bx::getHPFrequency() ) );
- const uint16_t instanceStride = 80;
- const bgfx::InstanceDataBuffer* idb = bgfx::allocInstanceDataBuffer(121, instanceStride);
- if (NULL != idb)
- {
- uint8_t* data = idb->data;
- // Write instance data for 11x11 cubes.
- for (uint32_t yy = 0; yy < 11; ++yy)
- {
- for (uint32_t xx = 0; xx < 11; ++xx)
- {
- float* mtx = (float*)data;
- mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
- mtx[12] = -15.0f + float(xx)*3.0f;
- mtx[13] = -15.0f + float(yy)*3.0f;
- mtx[14] = 0.0f;
- float* color = (float*)&data[64];
- color[0] = sin(time+float(xx)/11.0f)*0.5f+0.5f;
- color[1] = cos(time+float(yy)/11.0f)*0.5f+0.5f;
- color[2] = sin(time*3.0f)*0.5f+0.5f;
- color[3] = 1.0f;
- data += instanceStride;
- }
- }
- // Set vertex and fragment shaders.
- bgfx::setProgram(program);
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(vbh);
- bgfx::setIndexBuffer(ibh);
- // Set instance data buffer.
- bgfx::setInstanceDataBuffer(idb);
- // Set render states.
- bgfx::setState(BGFX_STATE_RGB_WRITE
- |BGFX_STATE_DEPTH_WRITE
- |BGFX_STATE_DEPTH_TEST_LESS
- );
- // Submit primitive for rendering to view 0.
- bgfx::submit(0);
- }
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- }
- // Cleanup.
- bgfx::destroyIndexBuffer(ibh);
- bgfx::destroyVertexBuffer(vbh);
- bgfx::destroyProgram(program);
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
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