renderer_vk.cpp 232 KB

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  1. /*
  2. * Copyright 2011-2020 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "bgfx_p.h"
  6. #if BGFX_CONFIG_RENDERER_VULKAN
  7. # include "renderer_vk.h"
  8. #if BX_PLATFORM_OSX
  9. # import <Cocoa/Cocoa.h>
  10. # import <Foundation/Foundation.h>
  11. # import <QuartzCore/QuartzCore.h>
  12. # import <Metal/Metal.h>
  13. #endif // BX_PLATFORM_OSX
  14. namespace bgfx { namespace vk
  15. {
  16. static char s_viewName[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
  17. inline void setViewType(ViewId _view, const bx::StringView _str)
  18. {
  19. if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION || BGFX_CONFIG_PROFILER) )
  20. {
  21. bx::memCopy(&s_viewName[_view][3], _str.getPtr(), _str.getLength() );
  22. }
  23. }
  24. struct PrimInfo
  25. {
  26. VkPrimitiveTopology m_topology;
  27. uint32_t m_min;
  28. uint32_t m_div;
  29. uint32_t m_sub;
  30. };
  31. static const PrimInfo s_primInfo[] =
  32. {
  33. { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 3, 3, 0 },
  34. { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 3, 1, 2 },
  35. { VK_PRIMITIVE_TOPOLOGY_LINE_LIST, 2, 2, 0 },
  36. { VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, 2, 1, 1 },
  37. { VK_PRIMITIVE_TOPOLOGY_POINT_LIST, 1, 1, 0 },
  38. { VK_PRIMITIVE_TOPOLOGY_MAX_ENUM, 0, 0, 0 },
  39. };
  40. BX_STATIC_ASSERT(Topology::Count == BX_COUNTOF(s_primInfo)-1);
  41. static const uint32_t s_checkMsaa[] =
  42. {
  43. 0,
  44. 2,
  45. 4,
  46. 8,
  47. 16,
  48. };
  49. // static DXGI_SAMPLE_DESC s_msaa[] =
  50. // {
  51. // { 1, 0 },
  52. // { 2, 0 },
  53. // { 4, 0 },
  54. // { 8, 0 },
  55. // { 16, 0 },
  56. // };
  57. static const VkBlendFactor s_blendFactor[][2] =
  58. {
  59. { VkBlendFactor(0), VkBlendFactor(0) }, // ignored
  60. { VK_BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ZERO }, // ZERO
  61. { VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ONE }, // ONE
  62. { VK_BLEND_FACTOR_SRC_COLOR, VK_BLEND_FACTOR_SRC_ALPHA }, // SRC_COLOR
  63. { VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA }, // INV_SRC_COLOR
  64. { VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_SRC_ALPHA }, // SRC_ALPHA
  65. { VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA }, // INV_SRC_ALPHA
  66. { VK_BLEND_FACTOR_DST_ALPHA, VK_BLEND_FACTOR_DST_ALPHA }, // DST_ALPHA
  67. { VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA }, // INV_DST_ALPHA
  68. { VK_BLEND_FACTOR_DST_COLOR, VK_BLEND_FACTOR_DST_ALPHA }, // DST_COLOR
  69. { VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR, VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA }, // INV_DST_COLOR
  70. { VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_ONE }, // SRC_ALPHA_SAT
  71. { VK_BLEND_FACTOR_CONSTANT_COLOR, VK_BLEND_FACTOR_CONSTANT_COLOR }, // FACTOR
  72. { VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR }, // INV_FACTOR
  73. };
  74. static const VkBlendOp s_blendEquation[] =
  75. {
  76. VK_BLEND_OP_ADD,
  77. VK_BLEND_OP_SUBTRACT,
  78. VK_BLEND_OP_REVERSE_SUBTRACT,
  79. VK_BLEND_OP_MIN,
  80. VK_BLEND_OP_MAX,
  81. };
  82. static const VkCompareOp s_cmpFunc[] =
  83. {
  84. VkCompareOp(0), // ignored
  85. VK_COMPARE_OP_LESS,
  86. VK_COMPARE_OP_LESS_OR_EQUAL,
  87. VK_COMPARE_OP_EQUAL,
  88. VK_COMPARE_OP_GREATER_OR_EQUAL,
  89. VK_COMPARE_OP_GREATER,
  90. VK_COMPARE_OP_NOT_EQUAL,
  91. VK_COMPARE_OP_NEVER,
  92. VK_COMPARE_OP_ALWAYS,
  93. };
  94. static const VkStencilOp s_stencilOp[] =
  95. {
  96. VK_STENCIL_OP_ZERO,
  97. VK_STENCIL_OP_KEEP,
  98. VK_STENCIL_OP_REPLACE,
  99. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  100. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  101. VK_STENCIL_OP_DECREMENT_AND_WRAP,
  102. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  103. VK_STENCIL_OP_INVERT,
  104. };
  105. static const VkCullModeFlagBits s_cullMode[] =
  106. {
  107. VK_CULL_MODE_NONE,
  108. VK_CULL_MODE_FRONT_BIT,
  109. VK_CULL_MODE_BACK_BIT,
  110. };
  111. static const VkSamplerAddressMode s_textureAddress[] =
  112. {
  113. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  114. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  115. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  116. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  117. };
  118. struct PresentMode
  119. {
  120. VkPresentModeKHR mode;
  121. bool vsync;
  122. const char* name;
  123. };
  124. static const PresentMode s_presentMode[] =
  125. {
  126. { VK_PRESENT_MODE_FIFO_KHR, true, "VK_PRESENT_MODE_FIFO_KHR" },
  127. { VK_PRESENT_MODE_FIFO_RELAXED_KHR, true, "VK_PRESENT_MODE_FIFO_RELAXED_KHR" },
  128. { VK_PRESENT_MODE_MAILBOX_KHR, true, "VK_PRESENT_MODE_MAILBOX_KHR" },
  129. { VK_PRESENT_MODE_IMMEDIATE_KHR, false, "VK_PRESENT_MODE_IMMEDIATE_KHR" },
  130. };
  131. #define VK_IMPORT_FUNC(_optional, _func) PFN_##_func _func
  132. #define VK_IMPORT_INSTANCE_FUNC VK_IMPORT_FUNC
  133. #define VK_IMPORT_DEVICE_FUNC VK_IMPORT_FUNC
  134. VK_IMPORT
  135. VK_IMPORT_INSTANCE
  136. VK_IMPORT_DEVICE
  137. #undef VK_IMPORT_DEVICE_FUNC
  138. #undef VK_IMPORT_INSTANCE_FUNC
  139. #undef VK_IMPORT_FUNC
  140. struct TextureFormatInfo
  141. {
  142. VkFormat m_fmt;
  143. VkFormat m_fmtSrv;
  144. VkFormat m_fmtDsv;
  145. VkFormat m_fmtSrgb;
  146. VkComponentMapping m_mapping;
  147. };
  148. static const TextureFormatInfo s_textureFormat[] =
  149. {
  150. { VK_FORMAT_BC1_RGB_UNORM_BLOCK, VK_FORMAT_BC1_RGB_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC1_RGB_SRGB_BLOCK, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // BC1
  151. { VK_FORMAT_BC2_UNORM_BLOCK, VK_FORMAT_BC2_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC2_SRGB_BLOCK, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // BC2
  152. { VK_FORMAT_BC3_UNORM_BLOCK, VK_FORMAT_BC3_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC3_SRGB_BLOCK, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // BC3
  153. { VK_FORMAT_BC4_UNORM_BLOCK, VK_FORMAT_BC4_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // BC4
  154. { VK_FORMAT_BC5_UNORM_BLOCK, VK_FORMAT_BC5_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // BC5
  155. { VK_FORMAT_BC6H_SFLOAT_BLOCK, VK_FORMAT_BC6H_SFLOAT_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // BC6H
  156. { VK_FORMAT_BC7_UNORM_BLOCK, VK_FORMAT_BC7_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC7_SRGB_BLOCK, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // BC7
  157. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // ETC1
  158. { VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // ETC2
  159. { VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // ETC2A
  160. { VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // ETC2A1
  161. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // PTC12
  162. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // PTC14
  163. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // PTC12A
  164. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // PTC14A
  165. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // PTC22
  166. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // PTC24
  167. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // ATC
  168. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // ATCE
  169. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // ATCI
  170. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // ASTC4x4
  171. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // ASTC5x5
  172. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // ASTC6x6
  173. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // ASTC8x5
  174. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // ASTC8x6
  175. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // ASTC10x5
  176. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // Unknown
  177. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // R1
  178. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // A8
  179. { VK_FORMAT_R8_UNORM, VK_FORMAT_R8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8_SRGB, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // R8
  180. { VK_FORMAT_R8_SINT, VK_FORMAT_R8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // R8I
  181. { VK_FORMAT_R8_UINT, VK_FORMAT_R8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // R8U
  182. { VK_FORMAT_R8_SNORM, VK_FORMAT_R8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // R8S
  183. { VK_FORMAT_R16_UNORM, VK_FORMAT_R16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // R16
  184. { VK_FORMAT_R16_SINT, VK_FORMAT_R16_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // R16I
  185. { VK_FORMAT_R16_UNORM, VK_FORMAT_R16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // R16U
  186. { VK_FORMAT_R16_SFLOAT, VK_FORMAT_R16_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // R16F
  187. { VK_FORMAT_R16_SNORM, VK_FORMAT_R16_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // R16S
  188. { VK_FORMAT_R32_SINT, VK_FORMAT_R32_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // R32I
  189. { VK_FORMAT_R32_UINT, VK_FORMAT_R32_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // R32U
  190. { VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // R32F
  191. { VK_FORMAT_R8G8_UNORM, VK_FORMAT_R8G8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8_SRGB, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RG8
  192. { VK_FORMAT_R8G8_SINT, VK_FORMAT_R8G8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RG8I
  193. { VK_FORMAT_R8G8_UINT, VK_FORMAT_R8G8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RG8U
  194. { VK_FORMAT_R8G8_SNORM, VK_FORMAT_R8G8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RG8S
  195. { VK_FORMAT_R16G16_UNORM, VK_FORMAT_R16G16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RG16
  196. { VK_FORMAT_R16G16_SINT, VK_FORMAT_R16G16_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RG16I
  197. { VK_FORMAT_R16G16_UINT, VK_FORMAT_R16G16_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RG16U
  198. { VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RG16F
  199. { VK_FORMAT_R16G16_SNORM, VK_FORMAT_R16G16_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RG16S
  200. { VK_FORMAT_R32G32_SINT, VK_FORMAT_R32G32_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RG32I
  201. { VK_FORMAT_R32G32_UINT, VK_FORMAT_R32G32_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RG32U
  202. { VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RG32F
  203. { VK_FORMAT_R8G8B8_UNORM, VK_FORMAT_R8G8B8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8_SRGB, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGB8
  204. { VK_FORMAT_R8G8B8_SINT, VK_FORMAT_R8G8B8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8_SRGB, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGB8I
  205. { VK_FORMAT_R8G8B8_UINT, VK_FORMAT_R8G8B8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8_SRGB, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGB8U
  206. { VK_FORMAT_R8G8B8_SNORM, VK_FORMAT_R8G8B8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGB8S
  207. { VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGB9E5F
  208. { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_B8G8R8A8_SRGB, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // BGRA8
  209. { VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8A8_SRGB, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGBA8
  210. { VK_FORMAT_R8G8B8A8_SINT, VK_FORMAT_R8G8B8A8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8A8_SRGB, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGBA8I
  211. { VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8A8_SRGB, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGBA8U
  212. { VK_FORMAT_R8G8B8A8_SNORM, VK_FORMAT_R8G8B8A8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGBA8S
  213. { VK_FORMAT_R16G16B16A16_UNORM, VK_FORMAT_R16G16B16A16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGBA16
  214. { VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGBA16I
  215. { VK_FORMAT_R16G16B16A16_UINT, VK_FORMAT_R16G16B16A16_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGBA16U
  216. { VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGBA16F
  217. { VK_FORMAT_R16G16B16A16_SNORM, VK_FORMAT_R16G16B16A16_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGBA16S
  218. { VK_FORMAT_R32G32B32A32_SINT, VK_FORMAT_R32G32B32A32_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGBA32I
  219. { VK_FORMAT_R32G32B32A32_UINT, VK_FORMAT_R32G32B32A32_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGBA32U
  220. { VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGBA32F
  221. { VK_FORMAT_B5G6R5_UNORM_PACK16, VK_FORMAT_B5G6R5_UNORM_PACK16, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // R5G6B5
  222. { VK_FORMAT_B4G4R4A4_UNORM_PACK16, VK_FORMAT_B4G4R4A4_UNORM_PACK16, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_A, VK_COMPONENT_SWIZZLE_B } }, // RGBA4
  223. { VK_FORMAT_A1R5G5B5_UNORM_PACK16, VK_FORMAT_A1R5G5B5_UNORM_PACK16, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGB5A1
  224. { VK_FORMAT_A2R10G10B10_UNORM_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGB10A2
  225. { VK_FORMAT_B10G11R11_UFLOAT_PACK32, VK_FORMAT_B10G11R11_UFLOAT_PACK32, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RG11B10F
  226. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // UnknownDepth
  227. { VK_FORMAT_UNDEFINED, VK_FORMAT_R16_UNORM, VK_FORMAT_D16_UNORM, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // D16
  228. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // D24
  229. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // D24S8
  230. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // D32
  231. { VK_FORMAT_UNDEFINED, VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // D16F
  232. { VK_FORMAT_UNDEFINED, VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // D24F
  233. { VK_FORMAT_UNDEFINED, VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // D32F
  234. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // D0S8
  235. };
  236. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
  237. struct LayerInfo
  238. {
  239. bool m_supported;
  240. bool m_initialize;
  241. };
  242. struct Layer
  243. {
  244. enum Enum
  245. {
  246. VK_LAYER_LUNARG_standard_validation,
  247. VK_LAYER_LUNARG_vktrace,
  248. VK_LAYER_KHRONOS_validation,
  249. Count
  250. };
  251. const char* m_name;
  252. uint32_t m_minVersion;
  253. LayerInfo m_instance;
  254. LayerInfo m_device;
  255. };
  256. // Layer registry
  257. //
  258. static Layer s_layer[] =
  259. {
  260. { "VK_LAYER_LUNARG_standard_validation", 1, { false, BGFX_CONFIG_DEBUG }, { false, false } },
  261. { "VK_LAYER_LUNARG_vktrace", 1, { false, false }, { false, false } },
  262. { "VK_LAYER_KHRONOS_validation", 1, { false, BGFX_CONFIG_DEBUG }, { false, BGFX_CONFIG_DEBUG } },
  263. };
  264. BX_STATIC_ASSERT(Layer::Count == BX_COUNTOF(s_layer) );
  265. void updateLayer(const char* _name, uint32_t _version, bool _instanceLayer)
  266. {
  267. bx::StringView lyr(_name);
  268. for (uint32_t ii = 0; ii < Layer::Count; ++ii)
  269. {
  270. Layer& layer = s_layer[ii];
  271. LayerInfo& layerInfo = _instanceLayer ? layer.m_instance : layer.m_device;
  272. if (!layerInfo.m_supported && layerInfo.m_initialize)
  273. {
  274. if ( 0 == bx::strCmp(lyr, layer.m_name)
  275. && _version >= layer.m_minVersion)
  276. {
  277. layerInfo.m_supported = true;
  278. break;
  279. }
  280. }
  281. }
  282. }
  283. struct Extension
  284. {
  285. enum Enum
  286. {
  287. EXT_debug_utils,
  288. EXT_debug_report,
  289. EXT_memory_budget,
  290. KHR_get_physical_device_properties2,
  291. Count
  292. };
  293. const char* m_name;
  294. uint32_t m_minVersion;
  295. bool m_instanceExt;
  296. bool m_supported;
  297. bool m_initialize;
  298. Layer::Enum m_layer;
  299. };
  300. // Extension registry
  301. //
  302. static Extension s_extension[] =
  303. {
  304. { "VK_EXT_debug_utils", 1, false, false, BGFX_CONFIG_DEBUG_OBJECT_NAME, Layer::Count },
  305. { "VK_EXT_debug_report", 1, false, false, BGFX_CONFIG_DEBUG , Layer::Count },
  306. { "VK_EXT_memory_budget", 1, false, false, true , Layer::Count },
  307. { "VK_KHR_get_physical_device_properties2", 1, false, false, true , Layer::Count },
  308. };
  309. BX_STATIC_ASSERT(Extension::Count == BX_COUNTOF(s_extension) );
  310. bool updateExtension(const char* _name, uint32_t _version, bool _instanceExt)
  311. {
  312. bx::StringView ext(_name);
  313. bool supported = false;
  314. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  315. {
  316. Extension& extension = s_extension[ii];
  317. LayerInfo& layerInfo = _instanceExt
  318. ? s_layer[extension.m_layer].m_instance
  319. : s_layer[extension.m_layer].m_device
  320. ;
  321. if (!extension.m_supported
  322. && extension.m_initialize
  323. && (extension.m_layer == Layer::Count || layerInfo.m_supported))
  324. {
  325. if ( 0 == bx::strCmp(ext, extension.m_name)
  326. && _version >= extension.m_minVersion)
  327. {
  328. extension.m_supported = true;
  329. extension.m_instanceExt = _instanceExt;
  330. supported = true;
  331. break;
  332. }
  333. }
  334. }
  335. return supported;
  336. }
  337. static const VkFormat s_attribType[][4][2] =
  338. {
  339. { // Uint8
  340. { VK_FORMAT_R8_UINT, VK_FORMAT_R8_UNORM },
  341. { VK_FORMAT_R8G8_UINT, VK_FORMAT_R8G8_UNORM },
  342. { VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UNORM },
  343. { VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UNORM },
  344. },
  345. { // Uint10
  346. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  347. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  348. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  349. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  350. },
  351. { // Int16
  352. { VK_FORMAT_R16_SINT, VK_FORMAT_R16_SNORM },
  353. { VK_FORMAT_R16G16_SINT, VK_FORMAT_R16G16_SNORM },
  354. { VK_FORMAT_R16G16B16_SINT, VK_FORMAT_R16G16B16_SNORM },
  355. { VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_R16G16B16A16_SNORM },
  356. },
  357. { // Half
  358. { VK_FORMAT_R16_SFLOAT, VK_FORMAT_R16_SFLOAT },
  359. { VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_R16G16_SFLOAT },
  360. { VK_FORMAT_R16G16B16_SFLOAT, VK_FORMAT_R16G16B16_SFLOAT },
  361. { VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_R16G16B16A16_SFLOAT },
  362. },
  363. { // Float
  364. { VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32_SFLOAT },
  365. { VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32_SFLOAT },
  366. { VK_FORMAT_R32G32B32_SFLOAT, VK_FORMAT_R32G32B32_SFLOAT },
  367. { VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT },
  368. },
  369. };
  370. BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
  371. void fillVertexLayout(const ShaderVK* _vsh, VkPipelineVertexInputStateCreateInfo& _vertexInputState, const VertexLayout& _layout)
  372. {
  373. uint32_t numBindings = _vertexInputState.vertexBindingDescriptionCount;
  374. uint32_t numAttribs = _vertexInputState.vertexAttributeDescriptionCount;
  375. VkVertexInputBindingDescription* inputBinding = const_cast<VkVertexInputBindingDescription*>(_vertexInputState.pVertexBindingDescriptions + numBindings);
  376. VkVertexInputAttributeDescription* inputAttrib = const_cast<VkVertexInputAttributeDescription*>(_vertexInputState.pVertexAttributeDescriptions + numAttribs);
  377. inputBinding->binding = numBindings;
  378. inputBinding->stride = _layout.m_stride;
  379. inputBinding->inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  380. for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
  381. {
  382. if (UINT16_MAX != _layout.m_attributes[attr])
  383. {
  384. inputAttrib->location = _vsh->m_attrRemap[attr];
  385. inputAttrib->binding = numBindings;
  386. uint8_t num;
  387. AttribType::Enum type;
  388. bool normalized;
  389. bool asInt;
  390. _layout.decode(Attrib::Enum(attr), num, type, normalized, asInt);
  391. inputAttrib->format = s_attribType[type][num-1][normalized];
  392. inputAttrib->offset = _layout.m_offset[attr];
  393. ++inputAttrib;
  394. ++numAttribs;
  395. }
  396. }
  397. _vertexInputState.vertexBindingDescriptionCount = numBindings + 1;
  398. _vertexInputState.vertexAttributeDescriptionCount = numAttribs;
  399. }
  400. void fillInstanceBinding(const ShaderVK* _vsh, VkPipelineVertexInputStateCreateInfo& _vertexInputState, uint32_t _numInstanceData)
  401. {
  402. BX_UNUSED(_vsh);
  403. uint32_t numBindings = _vertexInputState.vertexBindingDescriptionCount;
  404. uint32_t numAttribs = _vertexInputState.vertexAttributeDescriptionCount;
  405. VkVertexInputBindingDescription* inputBinding = const_cast<VkVertexInputBindingDescription*>(_vertexInputState.pVertexBindingDescriptions + numBindings);
  406. VkVertexInputAttributeDescription* inputAttrib = const_cast<VkVertexInputAttributeDescription*>(_vertexInputState.pVertexAttributeDescriptions + numAttribs);
  407. inputBinding->binding = numBindings;
  408. inputBinding->stride = _numInstanceData * 16;
  409. inputBinding->inputRate = VK_VERTEX_INPUT_RATE_INSTANCE;
  410. for (uint32_t inst = 0; inst < _numInstanceData; ++inst)
  411. {
  412. inputAttrib->location = numAttribs;
  413. inputAttrib->binding = numBindings;
  414. inputAttrib->format = VK_FORMAT_R32G32B32A32_SFLOAT;
  415. inputAttrib->offset = inst * 16;
  416. ++numAttribs;
  417. ++inputAttrib;
  418. }
  419. _vertexInputState.vertexBindingDescriptionCount = numBindings + 1;
  420. _vertexInputState.vertexAttributeDescriptionCount = numAttribs;
  421. }
  422. static const char* s_deviceTypeName[] =
  423. {
  424. "Other",
  425. "Integrated GPU",
  426. "Discrete GPU",
  427. "Virtual GPU",
  428. "CPU",
  429. "Unknown?!"
  430. };
  431. const char* getName(VkPhysicalDeviceType _type)
  432. {
  433. return s_deviceTypeName[bx::min<int32_t>(_type, BX_COUNTOF(s_deviceTypeName) )];
  434. }
  435. static const char* s_allocScopeName[] =
  436. {
  437. "vkCommand",
  438. "vkObject",
  439. "vkCache",
  440. "vkDevice",
  441. "vkInstance",
  442. };
  443. BX_STATIC_ASSERT(VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE == BX_COUNTOF(s_allocScopeName)-1);
  444. static void* VKAPI_PTR allocationFunction(void* _userData, size_t _size, size_t _alignment, VkSystemAllocationScope _allocationScope)
  445. {
  446. BX_UNUSED(_userData, _allocationScope);
  447. return bx::alignedAlloc(g_allocator, _size, _alignment, s_allocScopeName[_allocationScope]);
  448. }
  449. static void* VKAPI_PTR reallocationFunction(void* _userData, void* _original, size_t _size, size_t _alignment, VkSystemAllocationScope _allocationScope)
  450. {
  451. BX_UNUSED(_userData, _allocationScope);
  452. return bx::alignedRealloc(g_allocator, _original, _size, _alignment, s_allocScopeName[_allocationScope]);
  453. }
  454. static void VKAPI_PTR freeFunction(void* _userData, void* _memory)
  455. {
  456. BX_UNUSED(_userData);
  457. if (NULL == _memory)
  458. {
  459. return;
  460. }
  461. bx::alignedFree(g_allocator, _memory, 8);
  462. }
  463. static void VKAPI_PTR internalAllocationNotification(void* _userData, size_t _size, VkInternalAllocationType _allocationType, VkSystemAllocationScope _allocationScope)
  464. {
  465. BX_UNUSED(_userData, _size, _allocationType, _allocationScope);
  466. }
  467. static void VKAPI_PTR internalFreeNotification(void* _userData, size_t _size, VkInternalAllocationType _allocationType, VkSystemAllocationScope _allocationScope)
  468. {
  469. BX_UNUSED(_userData, _size, _allocationType, _allocationScope);
  470. }
  471. static VkAllocationCallbacks s_allocationCb =
  472. {
  473. NULL,
  474. allocationFunction,
  475. reallocationFunction,
  476. freeFunction,
  477. internalAllocationNotification,
  478. internalFreeNotification,
  479. };
  480. VkResult VKAPI_PTR stubSetDebugUtilsObjectNameEXT(VkDevice _device, const VkDebugUtilsObjectNameInfoEXT* _nameInfo)
  481. {
  482. BX_UNUSED(_device, _nameInfo);
  483. return VK_SUCCESS;
  484. }
  485. void VKAPI_PTR stubCmdInsertDebugUtilsLabelEXT(VkCommandBuffer _commandBuffer, const VkDebugUtilsLabelEXT* _labelInfo)
  486. {
  487. BX_UNUSED(_commandBuffer, _labelInfo);
  488. }
  489. void VKAPI_PTR stubCmdBeginDebugUtilsLabelEXT(VkCommandBuffer _commandBuffer, const VkDebugUtilsLabelEXT* _labelInfo)
  490. {
  491. BX_UNUSED(_commandBuffer, _labelInfo);
  492. }
  493. void VKAPI_PTR stubCmdEndDebugUtilsLabelEXT(VkCommandBuffer _commandBuffer)
  494. {
  495. BX_UNUSED(_commandBuffer);
  496. }
  497. static const char* s_debugReportObjectType[] =
  498. {
  499. "Unknown",
  500. "Instance",
  501. "PhysicalDevice",
  502. "Device",
  503. "Queue",
  504. "Semaphore",
  505. "CommandBuffer",
  506. "Fence",
  507. "DeviceMemory",
  508. "Buffer",
  509. "Image",
  510. "Event",
  511. "QueryPool",
  512. "BufferView",
  513. "ImageView",
  514. "ShaderModule",
  515. "PipelineCache",
  516. "PipelineLayout",
  517. "RenderPass",
  518. "Pipeline",
  519. "DescriptorSetLayout",
  520. "Sampler",
  521. "DescriptorPool",
  522. "DescriptorSet",
  523. "Framebuffer",
  524. "CommandPool",
  525. "SurfaceKHR",
  526. "SwapchainKHR",
  527. "DebugReport",
  528. };
  529. VkBool32 VKAPI_PTR debugReportCb(
  530. VkDebugReportFlagsEXT _flags,
  531. VkDebugReportObjectTypeEXT _objectType,
  532. uint64_t _object,
  533. size_t _location,
  534. int32_t _messageCode,
  535. const char* _layerPrefix,
  536. const char* _message,
  537. void* _userData
  538. )
  539. {
  540. BX_UNUSED(_flags
  541. , _objectType
  542. , _object
  543. , _location
  544. , _messageCode
  545. , _layerPrefix
  546. , _message
  547. , _userData
  548. , s_debugReportObjectType
  549. );
  550. if (!bx::strFind(_message, "PointSizeMissing").isEmpty()
  551. || !bx::strFind(_message, "SwapchainTooManyImages").isEmpty()
  552. || !bx::strFind(_message, "SwapchainImageNotAcquired").isEmpty())
  553. {
  554. return VK_FALSE;
  555. }
  556. BX_TRACE("%c%c%c%c%c %19s, %s, %d: %s"
  557. , 0 != (_flags & VK_DEBUG_REPORT_INFORMATION_BIT_EXT ) ? 'I' : '-'
  558. , 0 != (_flags & VK_DEBUG_REPORT_WARNING_BIT_EXT ) ? 'W' : '-'
  559. , 0 != (_flags & VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT) ? 'P' : '-'
  560. , 0 != (_flags & VK_DEBUG_REPORT_ERROR_BIT_EXT ) ? 'E' : '-'
  561. , 0 != (_flags & VK_DEBUG_REPORT_DEBUG_BIT_EXT ) ? 'D' : '-'
  562. , s_debugReportObjectType[_objectType]
  563. , _layerPrefix
  564. , _messageCode
  565. , _message
  566. );
  567. return VK_TRUE;
  568. }
  569. VkResult enumerateLayerProperties(VkPhysicalDevice _physicalDevice, uint32_t* _propertyCount, VkLayerProperties* _properties)
  570. {
  571. return (VK_NULL_HANDLE == _physicalDevice)
  572. ? vkEnumerateInstanceLayerProperties(_propertyCount, _properties)
  573. : vkEnumerateDeviceLayerProperties(_physicalDevice, _propertyCount, _properties)
  574. ;
  575. }
  576. VkResult enumerateExtensionProperties(VkPhysicalDevice _physicalDevice, const char* _layerName, uint32_t* _propertyCount, VkExtensionProperties* _properties)
  577. {
  578. return (VK_NULL_HANDLE == _physicalDevice)
  579. ? vkEnumerateInstanceExtensionProperties(_layerName, _propertyCount, _properties)
  580. : vkEnumerateDeviceExtensionProperties(_physicalDevice, _layerName, _propertyCount, _properties)
  581. ;
  582. }
  583. void dumpExtensions(VkPhysicalDevice _physicalDevice = VK_NULL_HANDLE)
  584. {
  585. { // Global extensions.
  586. uint32_t numExtensionProperties;
  587. VkResult result = enumerateExtensionProperties(_physicalDevice
  588. , NULL
  589. , &numExtensionProperties
  590. , NULL
  591. );
  592. if (VK_SUCCESS == result
  593. && 0 < numExtensionProperties)
  594. {
  595. VkExtensionProperties extensionProperties[64];
  596. numExtensionProperties = bx::min<uint32_t>(numExtensionProperties, BX_COUNTOF(extensionProperties) );
  597. result = enumerateExtensionProperties(_physicalDevice
  598. , NULL
  599. , &numExtensionProperties
  600. , extensionProperties
  601. );
  602. BX_TRACE("Global extensions (%d):"
  603. , numExtensionProperties
  604. );
  605. for (uint32_t extension = 0; extension < numExtensionProperties; ++extension)
  606. {
  607. bool supported = updateExtension(
  608. extensionProperties[extension].extensionName
  609. , extensionProperties[extension].specVersion
  610. , VK_NULL_HANDLE == _physicalDevice
  611. );
  612. BX_TRACE("\tv%-3d %s%s"
  613. , extensionProperties[extension].specVersion
  614. , extensionProperties[extension].extensionName
  615. , supported ? " (supported)" : "", extensionProperties[extension].extensionName // FIXME: maybe include here the layer name?
  616. );
  617. BX_UNUSED(supported);
  618. }
  619. }
  620. }
  621. // Layer extensions.
  622. uint32_t numLayerProperties;
  623. VkResult result = enumerateLayerProperties(_physicalDevice, &numLayerProperties, NULL);
  624. if (VK_SUCCESS == result
  625. && 0 < numLayerProperties)
  626. {
  627. VkLayerProperties layerProperties[64];
  628. numLayerProperties = bx::min<uint32_t>(numLayerProperties, BX_COUNTOF(layerProperties) );
  629. result = enumerateLayerProperties(_physicalDevice, &numLayerProperties, layerProperties);
  630. char indent = VK_NULL_HANDLE == _physicalDevice ? '\0' : '\t';
  631. BX_UNUSED(indent);
  632. BX_TRACE("%cLayer extensions (%d):"
  633. , indent
  634. , numLayerProperties
  635. );
  636. for (uint32_t layer = 0; layer < numLayerProperties; ++layer)
  637. {
  638. updateLayer(
  639. layerProperties[layer].layerName
  640. , layerProperties[layer].implementationVersion
  641. , VK_NULL_HANDLE == _physicalDevice
  642. );
  643. BX_TRACE("%c\t%s (s: 0x%08x, i: 0x%08x), %s"
  644. , indent
  645. , layerProperties[layer].layerName
  646. , layerProperties[layer].specVersion
  647. , layerProperties[layer].implementationVersion
  648. , layerProperties[layer].description
  649. );
  650. uint32_t numExtensionProperties;
  651. result = enumerateExtensionProperties(_physicalDevice
  652. , layerProperties[layer].layerName
  653. , &numExtensionProperties
  654. , NULL
  655. );
  656. if (VK_SUCCESS == result
  657. && 0 < numExtensionProperties)
  658. {
  659. VkExtensionProperties extensionProperties[64];
  660. numExtensionProperties = bx::min<uint32_t>(numExtensionProperties, BX_COUNTOF(extensionProperties) );
  661. result = enumerateExtensionProperties(_physicalDevice
  662. , layerProperties[layer].layerName
  663. , &numExtensionProperties
  664. , extensionProperties
  665. );
  666. for (uint32_t extension = 0; extension < numExtensionProperties; ++extension)
  667. {
  668. bool supported = updateExtension(
  669. extensionProperties[extension].extensionName
  670. , extensionProperties[extension].specVersion
  671. , VK_NULL_HANDLE == _physicalDevice
  672. );
  673. BX_TRACE("%c\t\t%s (s: 0x%08x)"
  674. , indent
  675. , extensionProperties[extension].extensionName
  676. , extensionProperties[extension].specVersion
  677. , supported ? " (supported)" : "", extensionProperties[extension].extensionName
  678. );
  679. BX_UNUSED(supported);
  680. }
  681. }
  682. }
  683. }
  684. }
  685. const char* getName(VkResult _result)
  686. {
  687. switch (_result)
  688. {
  689. #define VKENUM(_ty) case _ty: return #_ty
  690. VKENUM(VK_SUCCESS);
  691. VKENUM(VK_NOT_READY);
  692. VKENUM(VK_TIMEOUT);
  693. VKENUM(VK_EVENT_SET);
  694. VKENUM(VK_EVENT_RESET);
  695. VKENUM(VK_INCOMPLETE);
  696. VKENUM(VK_ERROR_OUT_OF_HOST_MEMORY);
  697. VKENUM(VK_ERROR_OUT_OF_DEVICE_MEMORY);
  698. VKENUM(VK_ERROR_INITIALIZATION_FAILED);
  699. VKENUM(VK_ERROR_DEVICE_LOST);
  700. VKENUM(VK_ERROR_MEMORY_MAP_FAILED);
  701. VKENUM(VK_ERROR_LAYER_NOT_PRESENT);
  702. VKENUM(VK_ERROR_EXTENSION_NOT_PRESENT);
  703. VKENUM(VK_ERROR_FEATURE_NOT_PRESENT);
  704. VKENUM(VK_ERROR_INCOMPATIBLE_DRIVER);
  705. VKENUM(VK_ERROR_TOO_MANY_OBJECTS);
  706. VKENUM(VK_ERROR_FORMAT_NOT_SUPPORTED);
  707. VKENUM(VK_ERROR_SURFACE_LOST_KHR);
  708. VKENUM(VK_ERROR_NATIVE_WINDOW_IN_USE_KHR);
  709. VKENUM(VK_SUBOPTIMAL_KHR);
  710. VKENUM(VK_ERROR_OUT_OF_DATE_KHR);
  711. VKENUM(VK_ERROR_INCOMPATIBLE_DISPLAY_KHR);
  712. VKENUM(VK_ERROR_VALIDATION_FAILED_EXT);
  713. #undef VKENUM
  714. default: break;
  715. }
  716. BX_WARN(false, "Unknown VkResult? %x", _result);
  717. return "<VkResult?>";
  718. }
  719. template<typename Ty>
  720. VkObjectType getType();
  721. template<> VkObjectType getType<VkBuffer >() { return VK_OBJECT_TYPE_BUFFER; }
  722. template<> VkObjectType getType<VkShaderModule>() { return VK_OBJECT_TYPE_SHADER_MODULE; }
  723. template<typename Ty>
  724. static BX_NO_INLINE void setDebugObjectName(VkDevice _device, Ty _object, const char* _format, ...)
  725. {
  726. if (BX_ENABLED(BGFX_CONFIG_DEBUG_OBJECT_NAME) && s_extension[Extension::EXT_debug_utils].m_supported)
  727. {
  728. char temp[2048];
  729. va_list argList;
  730. va_start(argList, _format);
  731. int32_t size = bx::min<int32_t>(sizeof(temp)-1, bx::vsnprintf(temp, sizeof(temp), _format, argList) );
  732. va_end(argList);
  733. temp[size] = '\0';
  734. VkDebugUtilsObjectNameInfoEXT ni;
  735. ni.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
  736. ni.pNext = NULL;
  737. ni.objectType = getType<Ty>();
  738. ni.objectHandle = uint64_t(_object.vk);
  739. ni.pObjectName = temp;
  740. VK_CHECK(vkSetDebugUtilsObjectNameEXT(_device, &ni) );
  741. }
  742. }
  743. void setImageMemoryBarrier(VkCommandBuffer _commandBuffer, VkImage _image, VkImageAspectFlags _aspectMask, VkImageLayout _oldLayout, VkImageLayout _newLayout, uint32_t _levelCount, uint32_t _layerCount)
  744. {
  745. BX_ASSERT(true
  746. && _newLayout != VK_IMAGE_LAYOUT_UNDEFINED
  747. && _newLayout != VK_IMAGE_LAYOUT_PREINITIALIZED
  748. , "_newLayout cannot use VK_IMAGE_LAYOUT_UNDEFINED or VK_IMAGE_LAYOUT_PREINITIALIZED."
  749. );
  750. VkAccessFlags srcAccessMask = 0;
  751. VkAccessFlags dstAccessMask = 0;
  752. switch (_oldLayout)
  753. {
  754. case VK_IMAGE_LAYOUT_UNDEFINED:
  755. // srcAccessMask |= VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
  756. break;
  757. case VK_IMAGE_LAYOUT_GENERAL:
  758. break;
  759. case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
  760. srcAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  761. break;
  762. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
  763. srcAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  764. break;
  765. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
  766. break;
  767. case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
  768. srcAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  769. break;
  770. case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
  771. srcAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  772. break;
  773. case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
  774. break;
  775. case VK_IMAGE_LAYOUT_PREINITIALIZED:
  776. srcAccessMask |= VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
  777. break;
  778. case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
  779. srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT;
  780. break;
  781. default:
  782. break;
  783. }
  784. switch (_newLayout)
  785. {
  786. case VK_IMAGE_LAYOUT_UNDEFINED:
  787. break;
  788. case VK_IMAGE_LAYOUT_GENERAL:
  789. break;
  790. case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
  791. dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  792. break;
  793. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
  794. dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  795. // aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
  796. break;
  797. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
  798. break;
  799. case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
  800. dstAccessMask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
  801. break;
  802. case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
  803. dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  804. break;
  805. case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
  806. dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  807. break;
  808. case VK_IMAGE_LAYOUT_PREINITIALIZED:
  809. break;
  810. case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
  811. dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT;
  812. break;
  813. default:
  814. break;
  815. }
  816. VkImageMemoryBarrier imb;
  817. imb.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  818. imb.pNext = NULL;
  819. imb.srcAccessMask = srcAccessMask;
  820. imb.dstAccessMask = dstAccessMask;
  821. imb.oldLayout = _oldLayout;
  822. imb.newLayout = _newLayout;
  823. imb.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  824. imb.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  825. imb.image = _image;
  826. imb.subresourceRange.aspectMask = _aspectMask;
  827. imb.subresourceRange.baseMipLevel = 0;
  828. imb.subresourceRange.levelCount = _levelCount;
  829. imb.subresourceRange.baseArrayLayer = 0;
  830. imb.subresourceRange.layerCount = _layerCount;
  831. vkCmdPipelineBarrier(_commandBuffer
  832. , VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
  833. , VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
  834. , 0
  835. , 0
  836. , NULL
  837. , 0
  838. , NULL
  839. , 1
  840. , &imb
  841. );
  842. }
  843. struct RendererContextVK : public RendererContextI
  844. {
  845. RendererContextVK()
  846. : m_allocatorCb(NULL)
  847. , m_renderDocDll(NULL)
  848. , m_vulkan1Dll(NULL)
  849. , m_maxAnisotropy(1)
  850. , m_depthClamp(false)
  851. , m_wireframe(false)
  852. {
  853. }
  854. ~RendererContextVK()
  855. {
  856. }
  857. VkResult createSwapchain()
  858. {
  859. VkResult result = VK_SUCCESS;
  860. result = vkCreateSwapchainKHR(m_device, &m_sci, m_allocatorCb, &m_swapchain);
  861. if (VK_SUCCESS != result)
  862. {
  863. BX_TRACE("Create swapchain error: vkCreateSwapchainKHR failed %d: %s.", result, getName(result));
  864. return result;
  865. }
  866. result = vkGetSwapchainImagesKHR(m_device, m_swapchain, &m_numSwapchainImages, NULL);
  867. if (VK_SUCCESS != result)
  868. {
  869. BX_TRACE("Create swapchain error: vkGetSwapchainImagesKHR failed %d: %s.", result, getName(result));
  870. return result;
  871. }
  872. if (m_numSwapchainImages < m_sci.minImageCount)
  873. {
  874. BX_TRACE("Create swapchain error: vkGetSwapchainImagesKHR: numSwapchainImages %d < minImageCount %d."
  875. , m_numSwapchainImages
  876. , m_sci.minImageCount
  877. );
  878. return VK_ERROR_INITIALIZATION_FAILED;
  879. }
  880. if (m_numSwapchainImages > BX_COUNTOF(m_backBufferColorImage))
  881. {
  882. BX_TRACE("Create swapchain error: vkGetSwapchainImagesKHR: numSwapchainImages %d > countof(m_backBufferColorImage) %d."
  883. , m_numSwapchainImages
  884. , BX_COUNTOF(m_backBufferColorImage)
  885. );
  886. return VK_ERROR_INITIALIZATION_FAILED;
  887. }
  888. result = vkGetSwapchainImagesKHR(m_device, m_swapchain, &m_numSwapchainImages, &m_backBufferColorImage[0]);
  889. if (VK_SUCCESS != result && VK_INCOMPLETE != result)
  890. {
  891. BX_TRACE("Create swapchain error: vkGetSwapchainImagesKHR failed %d: %s."
  892. , result
  893. , getName(result)
  894. );
  895. return result;
  896. }
  897. VkImageCreateInfo ici;
  898. ici.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  899. ici.pNext = NULL;
  900. ici.flags = 0;
  901. ici.imageType = VK_IMAGE_TYPE_2D;
  902. ici.format = m_backBufferDepthStencilFormat;
  903. ici.extent.width = m_sci.imageExtent.width;
  904. ici.extent.height = m_sci.imageExtent.height;
  905. ici.extent.depth = 1;
  906. ici.mipLevels = 1;
  907. ici.arrayLayers = 1;
  908. ici.samples = VK_SAMPLE_COUNT_1_BIT;
  909. ici.tiling = VK_IMAGE_TILING_OPTIMAL;
  910. ici.usage = 0
  911. | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
  912. | VK_IMAGE_USAGE_TRANSFER_SRC_BIT
  913. ;
  914. ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  915. ici.queueFamilyIndexCount = 0; //m_sci.queueFamilyIndexCount;
  916. ici.pQueueFamilyIndices = NULL; //m_sci.pQueueFamilyIndices;
  917. ici.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  918. result = vkCreateImage(m_device, &ici, m_allocatorCb, &m_backBufferDepthStencilImage);
  919. if (VK_SUCCESS != result)
  920. {
  921. BX_TRACE("Create swapchain error: vkCreateImage failed %d: %s.", result, getName(result));
  922. return result;
  923. }
  924. VkMemoryRequirements mr;
  925. vkGetImageMemoryRequirements(m_device, m_backBufferDepthStencilImage, &mr);
  926. result = allocateMemory(&mr, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &m_backBufferDepthStencilMemory);
  927. if (VK_SUCCESS != result)
  928. {
  929. BX_TRACE("Create swapchain error: vkAllocateMemory failed %d: %s.", result, getName(result));
  930. return result;
  931. }
  932. result = vkBindImageMemory(m_device, m_backBufferDepthStencilImage, m_backBufferDepthStencilMemory, 0);
  933. if (VK_SUCCESS != result)
  934. {
  935. BX_TRACE("Create swapchain error: vkBindImageMemory failed %d: %s.", result, getName(result));
  936. return result;
  937. }
  938. VkImageViewCreateInfo ivci;
  939. ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  940. ivci.pNext = NULL;
  941. ivci.flags = 0;
  942. ivci.image = m_backBufferDepthStencilImage;
  943. ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  944. ivci.format = m_backBufferDepthStencilFormat;
  945. ivci.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  946. ivci.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  947. ivci.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  948. ivci.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  949. ivci.subresourceRange.aspectMask = 0
  950. | VK_IMAGE_ASPECT_DEPTH_BIT
  951. | VK_IMAGE_ASPECT_STENCIL_BIT
  952. ;
  953. ivci.subresourceRange.baseMipLevel = 0;
  954. ivci.subresourceRange.levelCount = 1;
  955. ivci.subresourceRange.baseArrayLayer = 0;
  956. ivci.subresourceRange.layerCount = 1;
  957. result = vkCreateImageView(m_device, &ivci, m_allocatorCb, &m_backBufferDepthStencilImageView);
  958. if (VK_SUCCESS != result)
  959. {
  960. BX_TRACE("Create swapchain error: vkCreateImageView failed %d: %s.", result, getName(result));
  961. return result;
  962. }
  963. for (uint32_t ii = 0; ii < m_numSwapchainImages; ++ii)
  964. {
  965. ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  966. ivci.pNext = NULL;
  967. ivci.flags = 0;
  968. ivci.image = m_backBufferColorImage[ii];
  969. ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  970. ivci.format = m_sci.imageFormat;
  971. ivci.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  972. ivci.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  973. ivci.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  974. ivci.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  975. ivci.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  976. ivci.subresourceRange.baseMipLevel = 0;
  977. ivci.subresourceRange.levelCount = 1;
  978. ivci.subresourceRange.baseArrayLayer = 0;
  979. ivci.subresourceRange.layerCount = 1;
  980. result = vkCreateImageView(m_device, &ivci, m_allocatorCb, &m_backBufferColorImageView[ii]);
  981. if (VK_SUCCESS != result)
  982. {
  983. BX_TRACE("Create swapchain error: vkCreateImageView failed %d: %s.", result, getName(result));
  984. return result;
  985. }
  986. m_backBufferColorImageLayout[ii] = VK_IMAGE_LAYOUT_UNDEFINED;
  987. }
  988. m_needToRefreshSwapchain = false;
  989. return result;
  990. }
  991. void releaseSwapchain()
  992. {
  993. VK_CHECK(vkDeviceWaitIdle(m_device) );
  994. vkFreeMemory(m_device, m_backBufferDepthStencilMemory, m_allocatorCb);
  995. vkDestroy(m_backBufferDepthStencilImageView);
  996. vkDestroy(m_backBufferDepthStencilImage);
  997. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  998. {
  999. vkDestroy(m_backBufferColorImageView[ii]);
  1000. m_backBufferColorImageLayout[ii] = VK_IMAGE_LAYOUT_UNDEFINED;
  1001. }
  1002. vkDestroy(m_swapchain);
  1003. }
  1004. VkResult createSwapchainFramebuffer()
  1005. {
  1006. VkResult result = VK_SUCCESS;
  1007. for (uint32_t ii = 0; ii < m_numSwapchainImages; ++ii)
  1008. {
  1009. ::VkImageView attachments[] =
  1010. {
  1011. m_backBufferColorImageView[ii],
  1012. m_backBufferDepthStencilImageView,
  1013. };
  1014. VkFramebufferCreateInfo fci;
  1015. fci.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1016. fci.pNext = NULL;
  1017. fci.flags = 0;
  1018. fci.renderPass = m_renderPass;
  1019. fci.attachmentCount = BX_COUNTOF(attachments);
  1020. fci.pAttachments = attachments;
  1021. fci.width = m_sci.imageExtent.width;
  1022. fci.height = m_sci.imageExtent.height;
  1023. fci.layers = 1;
  1024. result = vkCreateFramebuffer(m_device, &fci, m_allocatorCb, &m_backBufferColor[ii]);
  1025. if (VK_SUCCESS != result)
  1026. {
  1027. return result;
  1028. }
  1029. }
  1030. return result;
  1031. }
  1032. void releaseSwapchainFramebuffer()
  1033. {
  1034. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  1035. {
  1036. vkDestroy(m_backBufferColor[ii]);
  1037. }
  1038. }
  1039. VkResult createSwapchainRenderPass()
  1040. {
  1041. VkAttachmentDescription ad[2];
  1042. ad[0].flags = 0;
  1043. ad[0].format = m_sci.imageFormat;
  1044. ad[0].samples = VK_SAMPLE_COUNT_1_BIT;
  1045. ad[0].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  1046. ad[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1047. ad[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1048. ad[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1049. ad[0].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1050. ad[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1051. ad[1].flags = 0;
  1052. ad[1].format = m_backBufferDepthStencilFormat;
  1053. ad[1].samples = VK_SAMPLE_COUNT_1_BIT;
  1054. ad[1].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  1055. ad[1].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1056. ad[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  1057. ad[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  1058. ad[1].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1059. ad[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1060. VkAttachmentReference colorAr[1];
  1061. colorAr[0].attachment = 0;
  1062. colorAr[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1063. VkAttachmentReference resolveAr[1];
  1064. resolveAr[0].attachment = VK_ATTACHMENT_UNUSED;
  1065. resolveAr[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1066. VkAttachmentReference depthAr[1];
  1067. depthAr[0].attachment = 1;
  1068. depthAr[0].layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1069. VkSubpassDescription sd[1];
  1070. sd[0].flags = 0;
  1071. sd[0].pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1072. sd[0].inputAttachmentCount = 0;
  1073. sd[0].pInputAttachments = NULL;
  1074. sd[0].colorAttachmentCount = BX_COUNTOF(colorAr);
  1075. sd[0].pColorAttachments = colorAr;
  1076. sd[0].pResolveAttachments = resolveAr;
  1077. sd[0].pDepthStencilAttachment = depthAr;
  1078. sd[0].preserveAttachmentCount = 0;
  1079. sd[0].pPreserveAttachments = NULL;
  1080. VkRenderPassCreateInfo rpi;
  1081. rpi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  1082. rpi.pNext = NULL;
  1083. rpi.flags = 0;
  1084. rpi.attachmentCount = BX_COUNTOF(ad);
  1085. rpi.pAttachments = ad;
  1086. rpi.subpassCount = BX_COUNTOF(sd);
  1087. rpi.pSubpasses = sd;
  1088. rpi.dependencyCount = 0;
  1089. rpi.pDependencies = NULL;
  1090. return vkCreateRenderPass(m_device, &rpi, m_allocatorCb, &m_renderPass);
  1091. }
  1092. void releaseSwapchainRenderPass()
  1093. {
  1094. vkDestroy(m_renderPass);
  1095. }
  1096. void initSwapchainImageLayout()
  1097. {
  1098. VkCommandBuffer commandBuffer = beginNewCommand();
  1099. setImageMemoryBarrier(
  1100. commandBuffer
  1101. , m_backBufferDepthStencilImage
  1102. , VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT
  1103. , VK_IMAGE_LAYOUT_UNDEFINED
  1104. , VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
  1105. , 1
  1106. , 1
  1107. );
  1108. m_backBufferColorIdx = 0;
  1109. submitCommandAndWait(commandBuffer);
  1110. }
  1111. bool init(const Init& _init)
  1112. {
  1113. BX_UNUSED(s_checkMsaa, s_textureAddress);
  1114. struct ErrorState
  1115. {
  1116. enum Enum
  1117. {
  1118. Default,
  1119. LoadedVulkan1,
  1120. InstanceCreated,
  1121. DeviceCreated,
  1122. SurfaceCreated,
  1123. SwapchainCreated,
  1124. RenderPassCreated,
  1125. FrameBufferCreated,
  1126. CommandBuffersCreated,
  1127. DescriptorCreated,
  1128. };
  1129. };
  1130. ErrorState::Enum errorState = ErrorState::Default;
  1131. m_fbh.idx = kInvalidHandle;
  1132. bx::memSet(m_uniforms, 0, sizeof(m_uniforms) );
  1133. bx::memSet(&m_resolution, 0, sizeof(m_resolution) );
  1134. bool imported = true;
  1135. VkResult result;
  1136. m_qfiGraphics = UINT32_MAX;
  1137. m_qfiCompute = UINT32_MAX;
  1138. if (_init.debug
  1139. || _init.profile)
  1140. {
  1141. m_renderDocDll = loadRenderDoc();
  1142. }
  1143. m_vulkan1Dll = bx::dlopen(
  1144. #if BX_PLATFORM_WINDOWS
  1145. "vulkan-1.dll"
  1146. #elif BX_PLATFORM_ANDROID
  1147. "libvulkan.so"
  1148. #elif BX_PLATFORM_OSX
  1149. "libvulkan.dylib"
  1150. #else
  1151. "libvulkan.so.1"
  1152. #endif // BX_PLATFORM_*
  1153. );
  1154. if (NULL == m_vulkan1Dll)
  1155. {
  1156. BX_TRACE("Init error: Failed to load vulkan dynamic library.");
  1157. goto error;
  1158. }
  1159. errorState = ErrorState::LoadedVulkan1;
  1160. BX_TRACE("Shared library functions:");
  1161. #define VK_IMPORT_FUNC(_optional, _func) \
  1162. _func = (PFN_##_func)bx::dlsym(m_vulkan1Dll, #_func); \
  1163. BX_TRACE("\t%p " #_func, _func); \
  1164. imported &= _optional || NULL != _func
  1165. VK_IMPORT
  1166. #undef VK_IMPORT_FUNC
  1167. if (!imported)
  1168. {
  1169. BX_TRACE("Init error: Failed to load shared library functions.");
  1170. goto error;
  1171. }
  1172. {
  1173. dumpExtensions();
  1174. VkApplicationInfo appInfo;
  1175. appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
  1176. appInfo.pNext = NULL;
  1177. appInfo.pApplicationName = "bgfx";
  1178. appInfo.applicationVersion = BGFX_API_VERSION;
  1179. appInfo.pEngineName = "bgfx";
  1180. appInfo.engineVersion = BGFX_API_VERSION;
  1181. appInfo.apiVersion = VK_MAKE_VERSION(1, 0, 0); //VK_HEADER_VERSION);
  1182. uint32_t numEnabledLayers = 0;
  1183. const char* enabledLayer[Layer::Count];
  1184. for (uint32_t ii = 0; ii < Layer::Count; ++ii)
  1185. {
  1186. const Layer& layer = s_layer[ii];
  1187. if (layer.m_instance.m_supported
  1188. && layer.m_instance.m_initialize)
  1189. {
  1190. enabledLayer[numEnabledLayers++] = layer.m_name;
  1191. BX_TRACE("%d: %s", numEnabledLayers, layer.m_name);
  1192. }
  1193. }
  1194. uint32_t numEnabledExtensions = 2;
  1195. const char* enabledExtension[Extension::Count + 2] =
  1196. {
  1197. VK_KHR_SURFACE_EXTENSION_NAME,
  1198. KHR_SURFACE_EXTENSION_NAME,
  1199. };
  1200. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  1201. {
  1202. const Extension& extension = s_extension[ii];
  1203. bool layerEnabled = extension.m_layer == Layer::Count ||
  1204. (s_layer[extension.m_layer].m_instance.m_supported &&
  1205. s_layer[extension.m_layer].m_instance.m_initialize);
  1206. if (extension.m_supported
  1207. && extension.m_initialize
  1208. && extension.m_instanceExt
  1209. && layerEnabled)
  1210. {
  1211. enabledExtension[numEnabledExtensions++] = extension.m_name;
  1212. BX_TRACE("%d: %s", numEnabledExtensions, extension.m_name);
  1213. }
  1214. }
  1215. VkInstanceCreateInfo ici;
  1216. ici.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  1217. ici.pNext = NULL;
  1218. ici.flags = 0;
  1219. ici.pApplicationInfo = &appInfo;
  1220. ici.enabledLayerCount = numEnabledLayers;
  1221. ici.ppEnabledLayerNames = enabledLayer;
  1222. ici.enabledExtensionCount = numEnabledExtensions;
  1223. ici.ppEnabledExtensionNames = enabledExtension;
  1224. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  1225. {
  1226. m_allocatorCb = &s_allocationCb;
  1227. BX_UNUSED(s_allocationCb);
  1228. }
  1229. result = vkCreateInstance(&ici
  1230. , m_allocatorCb
  1231. , &m_instance
  1232. );
  1233. }
  1234. if (VK_SUCCESS != result)
  1235. {
  1236. BX_TRACE("Init error: vkCreateInstance failed %d: %s.", result, getName(result) );
  1237. goto error;
  1238. }
  1239. errorState = ErrorState::InstanceCreated;
  1240. BX_TRACE("Instance functions:");
  1241. #define VK_IMPORT_INSTANCE_FUNC(_optional, _func) \
  1242. _func = (PFN_##_func)vkGetInstanceProcAddr(m_instance, #_func); \
  1243. BX_TRACE("\t%p " #_func, _func); \
  1244. imported &= _optional || NULL != _func
  1245. VK_IMPORT_INSTANCE
  1246. #undef VK_IMPORT_INSTANCE_FUNC
  1247. if (!imported)
  1248. {
  1249. BX_TRACE("Init error: Failed to load instance functions.");
  1250. goto error;
  1251. }
  1252. m_debugReportCallback = VK_NULL_HANDLE;
  1253. if (s_extension[Extension::EXT_debug_report].m_supported)
  1254. {
  1255. VkDebugReportCallbackCreateInfoEXT drcb;
  1256. drcb.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT;
  1257. drcb.pNext = NULL;
  1258. drcb.pfnCallback = debugReportCb;
  1259. drcb.pUserData = NULL;
  1260. drcb.flags = 0
  1261. | VK_DEBUG_REPORT_ERROR_BIT_EXT
  1262. | VK_DEBUG_REPORT_WARNING_BIT_EXT
  1263. ;
  1264. result = vkCreateDebugReportCallbackEXT(m_instance
  1265. , &drcb
  1266. , m_allocatorCb
  1267. , &m_debugReportCallback
  1268. );
  1269. BX_WARN(VK_SUCCESS == result, "vkCreateDebugReportCallbackEXT failed %d: %s.", result, getName(result) );
  1270. }
  1271. {
  1272. BX_TRACE("---");
  1273. uint32_t numPhysicalDevices;
  1274. result = vkEnumeratePhysicalDevices(m_instance
  1275. , &numPhysicalDevices
  1276. , NULL
  1277. );
  1278. if (VK_SUCCESS != result)
  1279. {
  1280. BX_TRACE("Init error: vkEnumeratePhysicalDevices failed %d: %s.", result, getName(result) );
  1281. goto error;
  1282. }
  1283. VkPhysicalDevice physicalDevices[4];
  1284. numPhysicalDevices = bx::min<uint32_t>(numPhysicalDevices, BX_COUNTOF(physicalDevices) );
  1285. result = vkEnumeratePhysicalDevices(m_instance
  1286. , &numPhysicalDevices
  1287. , physicalDevices
  1288. );
  1289. if (VK_SUCCESS != result)
  1290. {
  1291. BX_TRACE("Init error: vkEnumeratePhysicalDevices failed %d: %s.", result, getName(result) );
  1292. goto error;
  1293. }
  1294. m_physicalDevice = VK_NULL_HANDLE;
  1295. for (uint32_t ii = 0; ii < numPhysicalDevices; ++ii)
  1296. {
  1297. VkPhysicalDeviceProperties pdp;
  1298. vkGetPhysicalDeviceProperties(physicalDevices[ii], &pdp);
  1299. BX_TRACE("Physical device %d:", ii);
  1300. BX_TRACE("\t Name: %s", pdp.deviceName);
  1301. BX_TRACE("\t API version: %x", pdp.apiVersion);
  1302. BX_TRACE("\tDriver version: %x", pdp.driverVersion);
  1303. BX_TRACE("\t VendorId: %x", pdp.vendorID);
  1304. BX_TRACE("\t DeviceId: %x", pdp.deviceID);
  1305. BX_TRACE("\t Type: %d", pdp.deviceType);
  1306. g_caps.gpu[ii].vendorId = uint16_t(pdp.vendorID);
  1307. g_caps.gpu[ii].deviceId = uint16_t(pdp.deviceID);
  1308. ++g_caps.numGPUs;
  1309. if ( (BGFX_PCI_ID_NONE != g_caps.vendorId || 0 != g_caps.deviceId)
  1310. && (BGFX_PCI_ID_NONE == g_caps.vendorId || pdp.vendorID == g_caps.vendorId)
  1311. && (0 == g_caps.deviceId || pdp.deviceID == g_caps.deviceId) )
  1312. {
  1313. m_physicalDevice = physicalDevices[ii];
  1314. }
  1315. VkPhysicalDeviceMemoryProperties pdmp;
  1316. vkGetPhysicalDeviceMemoryProperties(physicalDevices[ii], &pdmp);
  1317. BX_TRACE("\tMemory type count: %d", pdmp.memoryTypeCount);
  1318. for (uint32_t jj = 0; jj < pdmp.memoryTypeCount; ++jj)
  1319. {
  1320. BX_TRACE("\t%3d: flags 0x%08x, index %d"
  1321. , jj
  1322. , pdmp.memoryTypes[jj].propertyFlags
  1323. , pdmp.memoryTypes[jj].heapIndex
  1324. );
  1325. }
  1326. BX_TRACE("\tMemory heap count: %d", pdmp.memoryHeapCount);
  1327. for (uint32_t jj = 0; jj < pdmp.memoryHeapCount; ++jj)
  1328. {
  1329. char size[16];
  1330. bx::prettify(size, BX_COUNTOF(size), pdmp.memoryHeaps[jj].size);
  1331. BX_TRACE("\t%3d: flags 0x%08x, size %10s"
  1332. , jj
  1333. , pdmp.memoryHeaps[jj].flags
  1334. , size
  1335. );
  1336. }
  1337. dumpExtensions(physicalDevices[ii]);
  1338. }
  1339. if (VK_NULL_HANDLE == m_physicalDevice)
  1340. {
  1341. m_physicalDevice = physicalDevices[0];
  1342. }
  1343. vkGetPhysicalDeviceProperties(m_physicalDevice, &m_deviceProperties);
  1344. g_caps.vendorId = uint16_t(m_deviceProperties.vendorID);
  1345. g_caps.deviceId = uint16_t(m_deviceProperties.deviceID);
  1346. g_caps.supported |= ( 0
  1347. | BGFX_CAPS_ALPHA_TO_COVERAGE
  1348. | BGFX_CAPS_BLEND_INDEPENDENT
  1349. | BGFX_CAPS_COMPUTE
  1350. | BGFX_CAPS_DRAW_INDIRECT
  1351. | BGFX_CAPS_FRAGMENT_DEPTH
  1352. | BGFX_CAPS_INDEX32
  1353. | BGFX_CAPS_INSTANCING
  1354. | BGFX_CAPS_TEXTURE_2D_ARRAY
  1355. | BGFX_CAPS_TEXTURE_3D
  1356. | BGFX_CAPS_TEXTURE_BLIT
  1357. | BGFX_CAPS_TEXTURE_COMPARE_ALL
  1358. | BGFX_CAPS_TEXTURE_CUBE_ARRAY
  1359. | BGFX_CAPS_VERTEX_ATTRIB_HALF
  1360. | BGFX_CAPS_VERTEX_ATTRIB_UINT10
  1361. | BGFX_CAPS_VERTEX_ID
  1362. );
  1363. g_caps.limits.maxTextureSize = m_deviceProperties.limits.maxImageDimension2D;
  1364. g_caps.limits.maxTextureLayers = m_deviceProperties.limits.maxImageArrayLayers;
  1365. g_caps.limits.maxFBAttachments = bx::min(uint8_t(m_deviceProperties.limits.maxFragmentOutputAttachments), uint8_t(BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
  1366. g_caps.limits.maxComputeBindings = BGFX_MAX_COMPUTE_BINDINGS;
  1367. g_caps.limits.maxVertexStreams = BGFX_CONFIG_MAX_VERTEX_STREAMS;
  1368. vkGetPhysicalDeviceFeatures(m_physicalDevice, &m_deviceFeatures);
  1369. m_deviceFeatures.robustBufferAccess = VK_FALSE;
  1370. {
  1371. struct ImageTest
  1372. {
  1373. VkImageType type;
  1374. VkImageUsageFlags usage;
  1375. VkImageCreateFlags flags;
  1376. uint32_t formatCaps[2];
  1377. };
  1378. const ImageTest imageTest[] =
  1379. {
  1380. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_SAMPLED_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_2D, BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB } },
  1381. { VK_IMAGE_TYPE_3D, VK_IMAGE_USAGE_SAMPLED_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_3D, BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB } },
  1382. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_SAMPLED_BIT, VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT, { BGFX_CAPS_FORMAT_TEXTURE_CUBE, BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB } },
  1383. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER, BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER } },
  1384. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER, BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER } },
  1385. };
  1386. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1387. {
  1388. uint16_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
  1389. const bool depth = bimg::isDepth(bimg::TextureFormat::Enum(ii) );
  1390. VkFormat fmt = depth
  1391. ? s_textureFormat[ii].m_fmtDsv
  1392. : s_textureFormat[ii].m_fmt
  1393. ;
  1394. for (uint32_t jj = 0, num = depth ? 1 : 2; jj < num; ++jj)
  1395. {
  1396. if (VK_FORMAT_UNDEFINED != fmt)
  1397. {
  1398. for (uint32_t test = 0; test < BX_COUNTOF(imageTest); ++test)
  1399. {
  1400. const ImageTest& it = imageTest[test];
  1401. VkImageFormatProperties ifp;
  1402. result = vkGetPhysicalDeviceImageFormatProperties(m_physicalDevice
  1403. , fmt
  1404. , it.type
  1405. , VK_IMAGE_TILING_OPTIMAL
  1406. , it.usage
  1407. , it.flags
  1408. , &ifp
  1409. );
  1410. if (VK_SUCCESS == result)
  1411. {
  1412. support |= it.formatCaps[jj];
  1413. if (VK_SAMPLE_COUNT_1_BIT < ifp.sampleCounts)
  1414. {
  1415. support |= BGFX_CAPS_FORMAT_TEXTURE_MSAA;
  1416. }
  1417. }
  1418. }
  1419. }
  1420. fmt = s_textureFormat[ii].m_fmtSrgb;
  1421. }
  1422. g_caps.formats[ii] = support;
  1423. }
  1424. }
  1425. vkGetPhysicalDeviceMemoryProperties(m_physicalDevice, &m_memoryProperties);
  1426. }
  1427. {
  1428. BX_TRACE("---");
  1429. uint32_t queueFamilyPropertyCount = 0;
  1430. vkGetPhysicalDeviceQueueFamilyProperties(m_physicalDevice
  1431. , &queueFamilyPropertyCount
  1432. , NULL
  1433. );
  1434. VkQueueFamilyProperties queueFamilyPropertices[10];
  1435. queueFamilyPropertyCount = bx::min<uint32_t>(queueFamilyPropertyCount, BX_COUNTOF(queueFamilyPropertices) );
  1436. vkGetPhysicalDeviceQueueFamilyProperties(m_physicalDevice
  1437. , &queueFamilyPropertyCount
  1438. , queueFamilyPropertices
  1439. );
  1440. for (uint32_t ii = 0; ii < queueFamilyPropertyCount; ++ii)
  1441. {
  1442. const VkQueueFamilyProperties& qfp = queueFamilyPropertices[ii];
  1443. BX_UNUSED(qfp);
  1444. BX_TRACE("Queue family property %d:", ii);
  1445. BX_TRACE("\t Queue flags: 0x%08x", qfp.queueFlags);
  1446. BX_TRACE("\t Queue count: %d", qfp.queueCount);
  1447. BX_TRACE("\tTS valid bits: 0x%08x", qfp.timestampValidBits);
  1448. BX_TRACE("\t Min image: %d x %d x %d"
  1449. , qfp.minImageTransferGranularity.width
  1450. , qfp.minImageTransferGranularity.height
  1451. , qfp.minImageTransferGranularity.depth
  1452. );
  1453. }
  1454. for (uint32_t ii = 0; ii < queueFamilyPropertyCount; ++ii)
  1455. {
  1456. const VkQueueFamilyProperties& qfp = queueFamilyPropertices[ii];
  1457. if (UINT32_MAX == m_qfiGraphics
  1458. && VK_QUEUE_GRAPHICS_BIT & qfp.queueFlags)
  1459. {
  1460. m_qfiGraphics = ii;
  1461. }
  1462. if (UINT32_MAX == m_qfiCompute
  1463. && VK_QUEUE_COMPUTE_BIT & qfp.queueFlags)
  1464. {
  1465. m_qfiCompute = ii;
  1466. }
  1467. if (UINT32_MAX != m_qfiGraphics
  1468. && UINT32_MAX != m_qfiCompute)
  1469. {
  1470. break;
  1471. }
  1472. }
  1473. if (UINT32_MAX == m_qfiGraphics)
  1474. {
  1475. BX_TRACE("Init error: Unable to find graphics queue.");
  1476. goto error;
  1477. }
  1478. }
  1479. if (m_qfiCompute != UINT32_MAX)
  1480. {
  1481. g_caps.supported |= BGFX_CAPS_COMPUTE;
  1482. }
  1483. {
  1484. uint32_t numEnabledLayers = 0;
  1485. const char* enabledLayer[Layer::Count];
  1486. for (uint32_t ii = 0; ii < Layer::Count; ++ii)
  1487. {
  1488. const Layer& layer = s_layer[ii];
  1489. if (layer.m_device.m_supported
  1490. && layer.m_device.m_initialize)
  1491. {
  1492. enabledLayer[numEnabledLayers++] = layer.m_name;
  1493. BX_TRACE("%d: %s", numEnabledLayers, layer.m_name);
  1494. }
  1495. }
  1496. uint32_t numEnabledExtensions = 2;
  1497. const char* enabledExtension[Extension::Count + 2] =
  1498. {
  1499. VK_KHR_SWAPCHAIN_EXTENSION_NAME,
  1500. VK_KHR_MAINTENANCE1_EXTENSION_NAME
  1501. };
  1502. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  1503. {
  1504. const Extension& extension = s_extension[ii];
  1505. bool layerEnabled = extension.m_layer == Layer::Count ||
  1506. (s_layer[extension.m_layer].m_device.m_supported &&
  1507. s_layer[extension.m_layer].m_device.m_initialize);
  1508. if (extension.m_supported
  1509. && extension.m_initialize
  1510. && !extension.m_instanceExt
  1511. && layerEnabled)
  1512. {
  1513. enabledExtension[numEnabledExtensions++] = extension.m_name;
  1514. BX_TRACE("%d: %s", numEnabledExtensions, extension.m_name);
  1515. }
  1516. }
  1517. float queuePriorities[1] = { 0.0f };
  1518. VkDeviceQueueCreateInfo dcqi;
  1519. dcqi.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  1520. dcqi.pNext = NULL;
  1521. dcqi.flags = 0;
  1522. dcqi.queueFamilyIndex = m_qfiGraphics;
  1523. dcqi.queueCount = 1;
  1524. dcqi.pQueuePriorities = queuePriorities;
  1525. VkDeviceCreateInfo dci;
  1526. dci.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  1527. dci.pNext = NULL;
  1528. dci.flags = 0;
  1529. dci.queueCreateInfoCount = 1;
  1530. dci.pQueueCreateInfos = &dcqi;
  1531. dci.enabledLayerCount = numEnabledLayers;
  1532. dci.ppEnabledLayerNames = enabledLayer;
  1533. dci.enabledExtensionCount = numEnabledExtensions;
  1534. dci.ppEnabledExtensionNames = enabledExtension;
  1535. dci.pEnabledFeatures = &m_deviceFeatures;
  1536. result = vkCreateDevice(
  1537. m_physicalDevice
  1538. , &dci
  1539. , m_allocatorCb
  1540. , &m_device
  1541. );
  1542. if (VK_SUCCESS != result)
  1543. {
  1544. BX_TRACE("Init error: vkCreateDevice failed %d: %s.", result, getName(result) );
  1545. goto error;
  1546. }
  1547. }
  1548. errorState = ErrorState::DeviceCreated;
  1549. BX_TRACE("Device functions:");
  1550. #define VK_IMPORT_DEVICE_FUNC(_optional, _func) \
  1551. _func = (PFN_##_func)vkGetDeviceProcAddr(m_device, #_func); \
  1552. BX_TRACE("\t%p " #_func, _func); \
  1553. imported &= _optional || NULL != _func
  1554. VK_IMPORT_DEVICE
  1555. #undef VK_IMPORT_DEVICE_FUNC
  1556. if (!imported)
  1557. {
  1558. BX_TRACE("Init error: Failed to load device functions.");
  1559. goto error;
  1560. }
  1561. vkGetDeviceQueue(m_device, m_qfiGraphics, 0, &m_queueGraphics);
  1562. vkGetDeviceQueue(m_device, m_qfiCompute, 0, &m_queueCompute);
  1563. #if BX_PLATFORM_WINDOWS
  1564. {
  1565. VkWin32SurfaceCreateInfoKHR sci;
  1566. sci.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
  1567. sci.pNext = NULL;
  1568. sci.flags = 0;
  1569. sci.hinstance = (HINSTANCE)GetModuleHandle(NULL);
  1570. sci.hwnd = (HWND)g_platformData.nwh;
  1571. result = vkCreateWin32SurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1572. }
  1573. #elif BX_PLATFORM_ANDROID
  1574. {
  1575. VkAndroidSurfaceCreateInfoKHR sci;
  1576. sci.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
  1577. sci.pNext = NULL;
  1578. sci.flags = 0;
  1579. sci.window = (ANativeWindow*)g_platformData.nwh;
  1580. result = vkCreateAndroidSurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1581. }
  1582. #elif BX_PLATFORM_LINUX
  1583. {
  1584. if (NULL != vkCreateXlibSurfaceKHR)
  1585. {
  1586. VkXlibSurfaceCreateInfoKHR sci;
  1587. sci.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR;
  1588. sci.pNext = NULL;
  1589. sci.flags = 0;
  1590. sci.dpy = (Display*)g_platformData.ndt;
  1591. sci.window = (Window)g_platformData.nwh;
  1592. result = vkCreateXlibSurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1593. }
  1594. else
  1595. {
  1596. result = VK_RESULT_MAX_ENUM;
  1597. }
  1598. if (VK_SUCCESS != result)
  1599. {
  1600. void* xcbdll = bx::dlopen("libX11-xcb.so.1");
  1601. if (NULL != xcbdll)
  1602. {
  1603. typedef xcb_connection_t* (*PFN_XGETXCBCONNECTION)(Display*);
  1604. PFN_XGETXCBCONNECTION XGetXCBConnection = (PFN_XGETXCBCONNECTION)bx::dlsym(xcbdll, "XGetXCBConnection");
  1605. VkXcbSurfaceCreateInfoKHR sci;
  1606. sci.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
  1607. sci.pNext = NULL;
  1608. sci.flags = 0;
  1609. sci.connection = XGetXCBConnection( (Display*)g_platformData.ndt);
  1610. union { void* ptr; xcb_window_t window; } cast = { g_platformData.nwh };
  1611. sci.window = cast.window;
  1612. result = vkCreateXcbSurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1613. bx::dlclose(xcbdll);
  1614. }
  1615. }
  1616. }
  1617. #elif BX_PLATFORM_OSX
  1618. {
  1619. if (NULL != vkCreateMacOSSurfaceMVK)
  1620. {
  1621. NSWindow* window = (NSWindow*)(g_platformData.nwh);
  1622. NSView* contentView = (NSView*)window.contentView;
  1623. CAMetalLayer* layer = [CAMetalLayer layer];
  1624. if (_init.resolution.reset & BGFX_RESET_HIDPI)
  1625. layer.contentsScale = [window backingScaleFactor];
  1626. [contentView setWantsLayer : YES] ;
  1627. [contentView setLayer : layer] ;
  1628. VkMacOSSurfaceCreateInfoMVK sci;
  1629. sci.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK;
  1630. sci.pNext = NULL;
  1631. sci.flags = 0;
  1632. sci.pView = (__bridge void*)layer;
  1633. result = vkCreateMacOSSurfaceMVK(m_instance, &sci, m_allocatorCb, &m_surface);
  1634. }
  1635. }
  1636. #else
  1637. # error "Figure out KHR surface..."
  1638. #endif // BX_PLATFORM_
  1639. if (VK_SUCCESS != result)
  1640. {
  1641. BX_TRACE("Init error: vkCreateSurfaceKHR failed %d: %s.", result, getName(result) );
  1642. goto error;
  1643. }
  1644. errorState = ErrorState::SurfaceCreated;
  1645. {
  1646. VkBool32 surfaceSupported;
  1647. result = vkGetPhysicalDeviceSurfaceSupportKHR(m_physicalDevice, m_qfiGraphics, m_surface, &surfaceSupported);
  1648. if (VK_SUCCESS != result)
  1649. {
  1650. BX_TRACE("Init error: vkGetPhysicalDeviceSurfaceSupportKHR failed %d: %s.", result, getName(result) );
  1651. goto error;
  1652. }
  1653. VkSurfaceCapabilitiesKHR surfaceCapabilities;
  1654. result = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(m_physicalDevice, m_surface, &surfaceCapabilities);
  1655. if (VK_SUCCESS != result)
  1656. {
  1657. BX_TRACE("Init error: vkGetPhysicalDeviceSurfaceCapabilitiesKHR failed %d: %s.", result, getName(result) );
  1658. goto error;
  1659. }
  1660. const uint32_t width = bx::clamp<uint32_t>(
  1661. _init.resolution.width
  1662. , surfaceCapabilities.minImageExtent.width
  1663. , surfaceCapabilities.maxImageExtent.width
  1664. );
  1665. const uint32_t height = bx::clamp<uint32_t>(
  1666. _init.resolution.height
  1667. , surfaceCapabilities.minImageExtent.height
  1668. , surfaceCapabilities.maxImageExtent.height
  1669. );
  1670. uint32_t numSurfaceFormats;
  1671. result = vkGetPhysicalDeviceSurfaceFormatsKHR(m_physicalDevice, m_surface, &numSurfaceFormats, NULL);
  1672. if (VK_SUCCESS != result)
  1673. {
  1674. BX_TRACE("Init error: vkGetPhysicalDeviceSurfaceFormatsKHR failed %d: %s.", result, getName(result) );
  1675. goto error;
  1676. }
  1677. VkSurfaceFormatKHR surfaceFormats[10];
  1678. numSurfaceFormats = bx::min<uint32_t>(numSurfaceFormats, BX_COUNTOF(surfaceFormats) );
  1679. vkGetPhysicalDeviceSurfaceFormatsKHR(m_physicalDevice, m_surface, &numSurfaceFormats, surfaceFormats);
  1680. // find the best match...
  1681. static const VkFormat preferredSurfaceFormat[] =
  1682. {
  1683. VK_FORMAT_R8G8B8A8_UNORM,
  1684. VK_FORMAT_B8G8R8A8_UNORM
  1685. };
  1686. static const VkFormat preferredSurfaceFormatSrgb[] =
  1687. {
  1688. VK_FORMAT_R8G8B8A8_SRGB,
  1689. VK_FORMAT_B8G8R8A8_SRGB
  1690. };
  1691. VkColorSpaceKHR preferredColorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
  1692. uint32_t surfaceFormatIdx = numSurfaceFormats;
  1693. uint32_t surfaceFormatSrgbIdx = numSurfaceFormats;
  1694. for (uint32_t ii = 0; ii < numSurfaceFormats; ii++)
  1695. {
  1696. BX_TRACE("Supported surface format: %d", surfaceFormats[ii].format);
  1697. if (preferredColorSpace == surfaceFormats[ii].colorSpace)
  1698. {
  1699. for (uint32_t jj = 0; jj < BX_COUNTOF(preferredSurfaceFormat); jj++)
  1700. {
  1701. if (preferredSurfaceFormat[jj] == surfaceFormats[ii].format)
  1702. {
  1703. BX_TRACE("Preferred surface format found: %d", surfaceFormats[ii].format);
  1704. surfaceFormatIdx = ii;
  1705. break;
  1706. }
  1707. }
  1708. for (uint32_t jj = 0; jj < BX_COUNTOF(preferredSurfaceFormatSrgb); jj++)
  1709. {
  1710. if (preferredSurfaceFormatSrgb[jj] == surfaceFormats[ii].format)
  1711. {
  1712. BX_TRACE("Preferred sRGB surface format found: %d", surfaceFormats[ii].format);
  1713. surfaceFormatSrgbIdx = ii;
  1714. break;
  1715. }
  1716. }
  1717. if (surfaceFormatIdx < numSurfaceFormats
  1718. && surfaceFormatSrgbIdx < numSurfaceFormats)
  1719. { // found
  1720. break;
  1721. }
  1722. }
  1723. }
  1724. BX_ASSERT(surfaceFormatIdx < numSurfaceFormats, "Cannot find preferred surface format from supported surface formats");
  1725. BX_WARN(surfaceFormatSrgbIdx < numSurfaceFormats, "Cannot find preferred sRGB surface format from supported surface formats");
  1726. m_backBufferColorFormat = surfaceFormats[surfaceFormatIdx];
  1727. m_backBufferColorFormatSrgb = surfaceFormatSrgbIdx < numSurfaceFormats ? surfaceFormats[surfaceFormatSrgbIdx] : m_backBufferColorFormat;
  1728. // find the best match...
  1729. uint32_t presentModeIdx = findPresentMode(false);
  1730. if (UINT32_MAX == presentModeIdx)
  1731. {
  1732. BX_TRACE("Unable to find present mode.");
  1733. goto error;
  1734. }
  1735. m_backBufferDepthStencilFormat = 0 != (g_caps.formats[TextureFormat::D24S8] & BGFX_CAPS_FORMAT_TEXTURE_2D)
  1736. ? VK_FORMAT_D24_UNORM_S8_UINT
  1737. : VK_FORMAT_D32_SFLOAT_S8_UINT
  1738. ;
  1739. VkCompositeAlphaFlagBitsKHR compositeAlpha = (VkCompositeAlphaFlagBitsKHR)0;
  1740. if (surfaceCapabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR)
  1741. {
  1742. compositeAlpha = VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR;
  1743. }
  1744. else if (surfaceCapabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR)
  1745. {
  1746. compositeAlpha = VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR;
  1747. }
  1748. else if (surfaceCapabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR)
  1749. {
  1750. compositeAlpha = VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR;
  1751. }
  1752. else if (surfaceCapabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR)
  1753. {
  1754. compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  1755. }
  1756. m_sci.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  1757. m_sci.pNext = NULL;
  1758. m_sci.flags = 0;
  1759. m_sci.surface = m_surface;
  1760. m_sci.minImageCount = surfaceCapabilities.minImageCount;
  1761. m_sci.imageFormat = m_backBufferColorFormat.format;
  1762. m_sci.imageColorSpace = m_backBufferColorFormat.colorSpace;
  1763. m_sci.imageExtent.width = width;
  1764. m_sci.imageExtent.height = height;
  1765. m_sci.imageArrayLayers = 1;
  1766. m_sci.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1767. m_sci.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1768. m_sci.queueFamilyIndexCount = 0;
  1769. m_sci.pQueueFamilyIndices = NULL;
  1770. m_sci.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  1771. m_sci.compositeAlpha = compositeAlpha;
  1772. m_sci.presentMode = s_presentMode[presentModeIdx].mode;
  1773. m_sci.clipped = VK_TRUE;
  1774. m_sci.oldSwapchain = VK_NULL_HANDLE;
  1775. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  1776. {
  1777. m_backBufferColorImageView[ii] = VK_NULL_HANDLE;
  1778. m_backBufferColorImage[ii] = VK_NULL_HANDLE;
  1779. m_backBufferColor[ii] = VK_NULL_HANDLE;
  1780. m_presentDone[ii] = VK_NULL_HANDLE;
  1781. }
  1782. result = createSwapchain();
  1783. if (VK_SUCCESS != result)
  1784. {
  1785. BX_TRACE("Init error: creating swapchain and image view failed %d: %s", result, getName(result));
  1786. goto error;
  1787. }
  1788. VkSemaphoreCreateInfo sci;
  1789. sci.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  1790. sci.pNext = NULL;
  1791. sci.flags = 0;
  1792. for (uint32_t ii = 0; ii < m_numSwapchainImages; ++ii)
  1793. {
  1794. result = vkCreateSemaphore(m_device, &sci, m_allocatorCb, &m_presentDone[ii]);
  1795. if (VK_SUCCESS != result)
  1796. {
  1797. BX_TRACE("Init error: vkCreateSemaphore failed %d: %s.", result, getName(result) );
  1798. goto error;
  1799. }
  1800. }
  1801. }
  1802. errorState = ErrorState::SwapchainCreated;
  1803. {
  1804. result = createSwapchainRenderPass();
  1805. if (VK_SUCCESS != result)
  1806. {
  1807. BX_TRACE("Init error: vkCreateRenderPass failed %d: %s.", result, getName(result));
  1808. goto error;
  1809. }
  1810. }
  1811. errorState = ErrorState::RenderPassCreated;
  1812. // framebuffer creation
  1813. result = createSwapchainFramebuffer();
  1814. if (VK_SUCCESS != result)
  1815. {
  1816. BX_TRACE("Init error: vkCreateFramebuffer failed %d: %s.", result, getName(result));
  1817. goto error;
  1818. }
  1819. errorState = ErrorState::FrameBufferCreated;
  1820. {
  1821. VkFenceCreateInfo fci;
  1822. fci.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  1823. fci.pNext = NULL;
  1824. fci.flags = 0;
  1825. result = vkCreateFence(m_device, &fci, m_allocatorCb, &m_fence);
  1826. if (VK_SUCCESS != result)
  1827. {
  1828. BX_TRACE("Init error: vkCreateFence failed %d: %s.", result, getName(result) );
  1829. goto error;
  1830. }
  1831. VkCommandPoolCreateInfo cpci;
  1832. cpci.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  1833. cpci.pNext = NULL;
  1834. cpci.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  1835. cpci.queueFamilyIndex = m_qfiGraphics;
  1836. result = vkCreateCommandPool(m_device, &cpci, m_allocatorCb, &m_commandPool);
  1837. if (VK_SUCCESS != result)
  1838. {
  1839. vkDestroy(m_fence);
  1840. BX_TRACE("Init error: vkCreateCommandPool failed %d: %s.", result, getName(result) );
  1841. goto error;
  1842. }
  1843. VkCommandBufferAllocateInfo cbai;
  1844. cbai.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  1845. cbai.pNext = NULL;
  1846. cbai.commandPool = m_commandPool;
  1847. cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  1848. cbai.commandBufferCount = BX_COUNTOF(m_commandBuffers);
  1849. result = vkAllocateCommandBuffers(m_device, &cbai, m_commandBuffers);
  1850. if (VK_SUCCESS != result)
  1851. {
  1852. vkDestroy(m_commandPool);
  1853. vkDestroy(m_fence);
  1854. BX_TRACE("Init error: vkAllocateCommandBuffers failed %d: %s.", result, getName(result) );
  1855. goto error;
  1856. }
  1857. initSwapchainImageLayout();
  1858. // kick();
  1859. // finishAll();
  1860. VK_CHECK(vkResetCommandPool(m_device, m_commandPool, 0) );
  1861. }
  1862. errorState = ErrorState::CommandBuffersCreated;
  1863. {
  1864. VkDescriptorPoolSize dps[] =
  1865. {
  1866. // { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, (10 * BGFX_CONFIG_MAX_TEXTURE_SAMPLERS) << 10 },
  1867. { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, (10 * BGFX_CONFIG_MAX_TEXTURE_SAMPLERS) << 10 },
  1868. { VK_DESCRIPTOR_TYPE_SAMPLER, (10 * BGFX_CONFIG_MAX_TEXTURE_SAMPLERS) << 10 },
  1869. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 10<<10 },
  1870. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS << 10 },
  1871. { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS << 10 },
  1872. };
  1873. // VkDescriptorSetLayoutBinding dslb[] =
  1874. // {
  1875. // // { DslBinding::CombinedImageSampler, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, VK_SHADER_STAGE_ALL, NULL },
  1876. // { DslBinding::VertexUniformBuffer, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_ALL, NULL },
  1877. // { DslBinding::FragmentUniformBuffer, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT, NULL },
  1878. // // { DslBinding::StorageBuffer, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, VK_SHADER_STAGE_ALL, NULL },
  1879. // };
  1880. VkDescriptorPoolCreateInfo dpci;
  1881. dpci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  1882. dpci.pNext = NULL;
  1883. dpci.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  1884. dpci.maxSets = 10<<10;
  1885. dpci.poolSizeCount = BX_COUNTOF(dps);
  1886. dpci.pPoolSizes = dps;
  1887. result = vkCreateDescriptorPool(m_device, &dpci, m_allocatorCb, &m_descriptorPool);
  1888. if (VK_SUCCESS != result)
  1889. {
  1890. BX_TRACE("Init error: vkCreateDescriptorPool failed %d: %s.", result, getName(result) );
  1891. goto error;
  1892. }
  1893. // VkDescriptorSetLayoutCreateInfo dsl;
  1894. // dsl.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  1895. // dsl.pNext = NULL;
  1896. // dsl.flags = 0;
  1897. // dsl.bindingCount = BX_COUNTOF(dslb);
  1898. // dsl.pBindings = dslb;
  1899. // result = vkCreateDescriptorSetLayout(m_device, &dsl, m_allocatorCb, &m_descriptorSetLayout);
  1900. //
  1901. // if (VK_SUCCESS != result)
  1902. // {
  1903. // BX_TRACE("Init error: vkCreateDescriptorSetLayout failed %d: %s.", result, getName(result) );
  1904. // goto error;
  1905. // }
  1906. //
  1907. // VkPipelineLayoutCreateInfo pl;
  1908. // pl.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  1909. // pl.pNext = NULL;
  1910. // pl.flags = 0;
  1911. // pl.setLayoutCount = 1;
  1912. // pl.pSetLayouts = &m_descriptorSetLayout;
  1913. // pl.pushConstantRangeCount = 0;
  1914. // pl.pPushConstantRanges = NULL;
  1915. // result = vkCreatePipelineLayout(m_device, &pl, m_allocatorCb, &m_pipelineLayout);
  1916. //
  1917. // if (VK_SUCCESS != result)
  1918. // {
  1919. // BX_TRACE("Init error: vkCreatePipelineLayout failed %d: %s.", result, getName(result) );
  1920. // goto error;
  1921. // }
  1922. VkPipelineCacheCreateInfo pcci;
  1923. pcci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
  1924. pcci.pNext = NULL;
  1925. pcci.flags = 0;
  1926. pcci.initialDataSize = 0;
  1927. pcci.pInitialData = NULL;
  1928. result = vkCreatePipelineCache(m_device, &pcci, m_allocatorCb, &m_pipelineCache);
  1929. if (VK_SUCCESS != result)
  1930. {
  1931. BX_TRACE("Init error: vkCreatePipelineCache failed %d: %s.", result, getName(result) );
  1932. goto error;
  1933. }
  1934. }
  1935. {
  1936. const uint32_t align = uint32_t(m_deviceProperties.limits.nonCoherentAtomSize);
  1937. const uint32_t size = bx::strideAlign(BGFX_CONFIG_MAX_DRAW_CALLS * 128, align);
  1938. for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
  1939. {
  1940. BX_TRACE("Create scratch buffer %d", ii);
  1941. m_scratchBuffer[ii].create(size, 1024);
  1942. }
  1943. }
  1944. errorState = ErrorState::DescriptorCreated;
  1945. if (NULL == vkSetDebugUtilsObjectNameEXT)
  1946. {
  1947. vkSetDebugUtilsObjectNameEXT = stubSetDebugUtilsObjectNameEXT;
  1948. }
  1949. if (NULL == vkCmdBeginDebugUtilsLabelEXT
  1950. || NULL == vkCmdEndDebugUtilsLabelEXT)
  1951. {
  1952. vkCmdBeginDebugUtilsLabelEXT = stubCmdBeginDebugUtilsLabelEXT;
  1953. vkCmdEndDebugUtilsLabelEXT = stubCmdEndDebugUtilsLabelEXT;
  1954. }
  1955. if (NULL == vkCmdInsertDebugUtilsLabelEXT)
  1956. {
  1957. vkCmdInsertDebugUtilsLabelEXT = stubCmdInsertDebugUtilsLabelEXT;
  1958. }
  1959. // Init reserved part of view name.
  1960. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1961. {
  1962. bx::snprintf(s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED+1, "%3d ", ii);
  1963. }
  1964. g_internalData.context = m_device;
  1965. return true;
  1966. error:
  1967. BX_TRACE("errorState %d", errorState);
  1968. switch (errorState)
  1969. {
  1970. case ErrorState::DescriptorCreated:
  1971. vkDestroy(m_pipelineCache);
  1972. // vkDestroy(m_pipelineLayout);
  1973. // vkDestroy(m_descriptorSetLayout);
  1974. vkDestroy(m_descriptorPool);
  1975. BX_FALLTHROUGH;
  1976. case ErrorState::CommandBuffersCreated:
  1977. vkFreeCommandBuffers(m_device, m_commandPool, BX_COUNTOF(m_commandBuffers), m_commandBuffers);
  1978. vkDestroy(m_commandPool);
  1979. vkDestroy(m_fence);
  1980. BX_FALLTHROUGH;
  1981. case ErrorState::FrameBufferCreated:
  1982. releaseSwapchainFramebuffer();
  1983. BX_FALLTHROUGH;
  1984. case ErrorState::RenderPassCreated:
  1985. releaseSwapchainRenderPass();
  1986. BX_FALLTHROUGH;
  1987. case ErrorState::SwapchainCreated:
  1988. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  1989. {
  1990. vkDestroy(m_presentDone[ii]);
  1991. }
  1992. releaseSwapchain();
  1993. BX_FALLTHROUGH;
  1994. case ErrorState::SurfaceCreated:
  1995. vkDestroySurfaceKHR(m_instance, m_surface, m_allocatorCb);
  1996. BX_FALLTHROUGH;
  1997. case ErrorState::DeviceCreated:
  1998. vkDestroyDevice(m_device, m_allocatorCb);
  1999. BX_FALLTHROUGH;
  2000. case ErrorState::InstanceCreated:
  2001. if (VK_NULL_HANDLE != m_debugReportCallback)
  2002. {
  2003. vkDestroyDebugReportCallbackEXT(m_instance, m_debugReportCallback, m_allocatorCb);
  2004. }
  2005. vkDestroyInstance(m_instance, m_allocatorCb);
  2006. BX_FALLTHROUGH;
  2007. case ErrorState::LoadedVulkan1:
  2008. bx::dlclose(m_vulkan1Dll);
  2009. m_vulkan1Dll = NULL;
  2010. m_allocatorCb = NULL;
  2011. unloadRenderDoc(m_renderDocDll);
  2012. BX_FALLTHROUGH;
  2013. case ErrorState::Default:
  2014. break;
  2015. };
  2016. return false;
  2017. }
  2018. void shutdown()
  2019. {
  2020. VK_CHECK(vkQueueWaitIdle(m_queueGraphics) );
  2021. VK_CHECK(vkDeviceWaitIdle(m_device) );
  2022. m_pipelineStateCache.invalidate();
  2023. m_descriptorSetLayoutCache.invalidate();
  2024. m_renderPassCache.invalidate();
  2025. m_samplerCache.invalidate();
  2026. for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
  2027. {
  2028. m_scratchBuffer[ii].destroy();
  2029. }
  2030. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  2031. {
  2032. m_frameBuffers[ii].destroy();
  2033. }
  2034. for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
  2035. {
  2036. m_indexBuffers[ii].destroy();
  2037. }
  2038. for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
  2039. {
  2040. m_vertexBuffers[ii].destroy();
  2041. }
  2042. for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
  2043. {
  2044. m_shaders[ii].destroy();
  2045. }
  2046. for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
  2047. {
  2048. m_textures[ii].destroy();
  2049. }
  2050. vkDestroy(m_pipelineCache);
  2051. // vkDestroy(m_pipelineLayout);
  2052. // vkDestroy(m_descriptorSetLayout);
  2053. vkDestroy(m_descriptorPool);
  2054. vkFreeCommandBuffers(m_device, m_commandPool, BX_COUNTOF(m_commandBuffers), m_commandBuffers);
  2055. vkDestroy(m_commandPool);
  2056. vkDestroy(m_fence);
  2057. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  2058. {
  2059. vkDestroy(m_presentDone[ii]);
  2060. }
  2061. releaseSwapchainFramebuffer();
  2062. releaseSwapchain();
  2063. vkDestroySurfaceKHR(m_instance, m_surface, m_allocatorCb);
  2064. vkDestroy(m_renderPass);
  2065. vkDestroyDevice(m_device, m_allocatorCb);
  2066. if (VK_NULL_HANDLE != m_debugReportCallback)
  2067. {
  2068. vkDestroyDebugReportCallbackEXT(m_instance, m_debugReportCallback, m_allocatorCb);
  2069. }
  2070. vkDestroyInstance(m_instance, m_allocatorCb);
  2071. bx::dlclose(m_vulkan1Dll);
  2072. m_vulkan1Dll = NULL;
  2073. m_allocatorCb = NULL;
  2074. unloadRenderDoc(m_renderDocDll);
  2075. }
  2076. RendererType::Enum getRendererType() const override
  2077. {
  2078. return RendererType::Vulkan;
  2079. }
  2080. const char* getRendererName() const override
  2081. {
  2082. return BGFX_RENDERER_VULKAN_NAME;
  2083. }
  2084. bool isDeviceRemoved() override
  2085. {
  2086. return false;
  2087. }
  2088. void flip() override
  2089. {
  2090. if (VK_NULL_HANDLE != m_swapchain)
  2091. {
  2092. VkPresentInfoKHR pi;
  2093. pi.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  2094. pi.pNext = NULL;
  2095. pi.waitSemaphoreCount = 0;
  2096. pi.pWaitSemaphores = NULL;
  2097. pi.swapchainCount = 1;
  2098. pi.pSwapchains = &m_swapchain;
  2099. pi.pImageIndices = &m_backBufferColorIdx;
  2100. pi.pResults = NULL;
  2101. VkResult result = vkQueuePresentKHR(m_queueGraphics, &pi);
  2102. if (VK_ERROR_OUT_OF_DATE_KHR == result
  2103. || VK_SUBOPTIMAL_KHR == result)
  2104. {
  2105. m_needToRefreshSwapchain = true;
  2106. }
  2107. }
  2108. }
  2109. void createIndexBuffer(IndexBufferHandle _handle, const Memory* _mem, uint16_t _flags) override
  2110. {
  2111. m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags, false);
  2112. }
  2113. void destroyIndexBuffer(IndexBufferHandle _handle) override
  2114. {
  2115. m_indexBuffers[_handle.idx].destroy();
  2116. }
  2117. void createVertexLayout(VertexLayoutHandle _handle, const VertexLayout& _layout) override
  2118. {
  2119. VertexLayout& layout = m_vertexLayouts[_handle.idx];
  2120. bx::memCopy(&layout, &_layout, sizeof(VertexLayout) );
  2121. dump(layout);
  2122. }
  2123. void destroyVertexLayout(VertexLayoutHandle /*_handle*/) override
  2124. {
  2125. }
  2126. void createVertexBuffer(VertexBufferHandle _handle, const Memory* _mem, VertexLayoutHandle _layoutHandle, uint16_t _flags) override
  2127. {
  2128. m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _layoutHandle, _flags);
  2129. }
  2130. void destroyVertexBuffer(VertexBufferHandle _handle) override
  2131. {
  2132. m_vertexBuffers[_handle.idx].destroy();
  2133. }
  2134. void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
  2135. {
  2136. m_indexBuffers[_handle.idx].create(_size, NULL, _flags, false);
  2137. }
  2138. void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
  2139. {
  2140. // BX_UNUSED(_handle, _offset, _size, _mem);
  2141. m_indexBuffers[_handle.idx].update(/*m_commandBuffer*/NULL, _offset, bx::min<uint32_t>(_size, _mem->size), _mem->data);
  2142. }
  2143. void destroyDynamicIndexBuffer(IndexBufferHandle _handle) override
  2144. {
  2145. m_indexBuffers[_handle.idx].destroy();
  2146. }
  2147. void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
  2148. {
  2149. VertexLayoutHandle layoutHandle = BGFX_INVALID_HANDLE;
  2150. m_vertexBuffers[_handle.idx].create(_size, NULL, layoutHandle, _flags);
  2151. }
  2152. void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
  2153. {
  2154. // BX_UNUSED(_handle, _offset, _size, _mem);
  2155. m_vertexBuffers[_handle.idx].update(/*m_commandBuffer*/NULL, _offset, bx::min<uint32_t>(_size, _mem->size), _mem->data);
  2156. }
  2157. void destroyDynamicVertexBuffer(VertexBufferHandle _handle) override
  2158. {
  2159. m_vertexBuffers[_handle.idx].destroy();
  2160. }
  2161. void createShader(ShaderHandle _handle, const Memory* _mem) override
  2162. {
  2163. m_shaders[_handle.idx].create(_mem);
  2164. }
  2165. void destroyShader(ShaderHandle _handle) override
  2166. {
  2167. m_shaders[_handle.idx].destroy();
  2168. }
  2169. void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) override
  2170. {
  2171. m_program[_handle.idx].create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
  2172. }
  2173. void destroyProgram(ProgramHandle _handle) override
  2174. {
  2175. m_program[_handle.idx].destroy();
  2176. }
  2177. void* createTexture(TextureHandle _handle, const Memory* _mem, uint64_t _flags, uint8_t _skip) override
  2178. {
  2179. return m_textures[_handle.idx].create(_mem, _flags, _skip);
  2180. }
  2181. void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) override
  2182. {
  2183. }
  2184. void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) override
  2185. {
  2186. m_textures[_handle.idx].update(m_commandPool, _side, _mip, _rect, _z, _depth, _pitch, _mem);
  2187. }
  2188. void updateTextureEnd() override
  2189. {
  2190. }
  2191. void readTexture(TextureHandle /*_handle*/, void* /*_data*/, uint8_t /*_mip*/) override
  2192. {
  2193. }
  2194. void resizeTexture(TextureHandle /*_handle*/, uint16_t /*_width*/, uint16_t /*_height*/, uint8_t /*_numMips*/, uint16_t /*_numLayers*/) override
  2195. {
  2196. }
  2197. void overrideInternal(TextureHandle /*_handle*/, uintptr_t /*_ptr*/) override
  2198. {
  2199. }
  2200. uintptr_t getInternal(TextureHandle /*_handle*/) override
  2201. {
  2202. return 0;
  2203. }
  2204. void destroyTexture(TextureHandle _handle) override
  2205. {
  2206. m_textures[_handle.idx].destroy();
  2207. }
  2208. void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const Attachment* _attachment) override
  2209. {
  2210. m_frameBuffers[_handle.idx].create(_num, _attachment);
  2211. }
  2212. void createFrameBuffer(FrameBufferHandle /*_handle*/, void* /*_nwh*/, uint32_t /*_width*/, uint32_t /*_height*/, TextureFormat::Enum /*_format*/, TextureFormat::Enum /*_depthFormat*/) override
  2213. {
  2214. }
  2215. void destroyFrameBuffer(FrameBufferHandle _handle) override
  2216. {
  2217. m_frameBuffers[_handle.idx].destroy();
  2218. }
  2219. void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) override
  2220. {
  2221. if (NULL != m_uniforms[_handle.idx])
  2222. {
  2223. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  2224. }
  2225. const uint32_t size = bx::alignUp(g_uniformTypeSize[_type] * _num, 16);
  2226. void* data = BX_ALLOC(g_allocator, size);
  2227. bx::memSet(data, 0, size);
  2228. m_uniforms[_handle.idx] = data;
  2229. m_uniformReg.add(_handle, _name);
  2230. }
  2231. void destroyUniform(UniformHandle _handle) override
  2232. {
  2233. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  2234. m_uniforms[_handle.idx] = NULL;
  2235. }
  2236. void requestScreenShot(FrameBufferHandle /*_handle*/, const char* /*_filePath*/) override
  2237. {
  2238. }
  2239. void updateViewName(ViewId _id, const char* _name) override
  2240. {
  2241. bx::strCopy(&s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
  2242. , BX_COUNTOF(s_viewName[0]) - BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
  2243. , _name
  2244. );
  2245. }
  2246. void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) override
  2247. {
  2248. bx::memCopy(m_uniforms[_loc], _data, _size);
  2249. }
  2250. void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
  2251. {
  2252. BX_UNUSED(_handle);
  2253. }
  2254. void setMarker(const char* _marker, uint16_t _len) override
  2255. {
  2256. if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
  2257. {
  2258. BX_UNUSED(_len);
  2259. VkDebugUtilsLabelEXT dul;
  2260. dul.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
  2261. dul.pNext = NULL;
  2262. dul.pLabelName = _marker;
  2263. dul.color[0] = 1.0f;
  2264. dul.color[1] = 0.0f;
  2265. dul.color[2] = 0.0f;
  2266. dul.color[3] = 1.0f;
  2267. vkCmdInsertDebugUtilsLabelEXT(m_commandBuffer, &dul);
  2268. }
  2269. }
  2270. virtual void setName(Handle _handle, const char* _name, uint16_t _len) override
  2271. {
  2272. switch (_handle.type)
  2273. {
  2274. case Handle::IndexBuffer:
  2275. setDebugObjectName(m_device, m_indexBuffers[_handle.idx].m_buffer, "%.*s", _len, _name);
  2276. break;
  2277. case Handle::Shader:
  2278. setDebugObjectName(m_device, m_shaders[_handle.idx].m_module, "%.*s", _len, _name);
  2279. break;
  2280. case Handle::Texture:
  2281. // setDebugObjectName(m_device, m_textures[_handle.idx].m_ptr, "%.*s", _len, _name);
  2282. break;
  2283. case Handle::VertexBuffer:
  2284. setDebugObjectName(m_device, m_vertexBuffers[_handle.idx].m_buffer, "%.*s", _len, _name);
  2285. break;
  2286. default:
  2287. BX_ASSERT(false, "Invalid handle type?! %d", _handle.type);
  2288. break;
  2289. }
  2290. }
  2291. void submitBlit(BlitState& _bs, uint16_t _view);
  2292. void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) override;
  2293. void blitSetup(TextVideoMemBlitter& _blitter) override
  2294. {
  2295. const uint32_t width = m_sci.imageExtent.width;
  2296. const uint32_t height = m_sci.imageExtent.height;
  2297. setFrameBuffer(BGFX_INVALID_HANDLE, false);
  2298. VkViewport vp;
  2299. vp.x = 0.0f;
  2300. vp.y = float(height);
  2301. vp.width = float(width);
  2302. vp.height = -float(height);
  2303. vp.minDepth = 0.0f;
  2304. vp.maxDepth = 1.0f;
  2305. vkCmdSetViewport(m_commandBuffer, 0, 1, &vp);
  2306. VkRect2D rc;
  2307. rc.offset.x = 0;
  2308. rc.offset.y = 0;
  2309. rc.extent.width = width;
  2310. rc.extent.height = height;
  2311. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  2312. const uint64_t state = 0
  2313. | BGFX_STATE_WRITE_RGB
  2314. | BGFX_STATE_WRITE_A
  2315. | BGFX_STATE_DEPTH_TEST_ALWAYS
  2316. ;
  2317. const VertexLayout* layout = &m_vertexLayouts[_blitter.m_vb->layoutHandle.idx];
  2318. VkPipeline pso = getPipeline(state
  2319. , packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT)
  2320. , 1
  2321. , &layout
  2322. , _blitter.m_program
  2323. , 0
  2324. );
  2325. vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pso);
  2326. ProgramVK& program = m_program[_blitter.m_program.idx];
  2327. float proj[16];
  2328. bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f, 0.0f, false);
  2329. PredefinedUniform& predefined = m_program[_blitter.m_program.idx].m_predefined[0];
  2330. uint8_t flags = predefined.m_type;
  2331. setShaderUniform(flags, predefined.m_loc, proj, 4);
  2332. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  2333. if (NULL != vcb)
  2334. {
  2335. commit(*vcb);
  2336. }
  2337. ScratchBufferVK& scratchBuffer = m_scratchBuffer[m_backBufferColorIdx];
  2338. VkDescriptorSetLayout dsl = m_descriptorSetLayoutCache.find(program.m_descriptorSetLayoutHash);
  2339. VkDescriptorSetAllocateInfo dsai;
  2340. dsai.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  2341. dsai.pNext = NULL;
  2342. dsai.descriptorPool = m_descriptorPool;
  2343. dsai.descriptorSetCount = 1;
  2344. dsai.pSetLayouts = &dsl;
  2345. vkAllocateDescriptorSets(m_device, &dsai, &scratchBuffer.m_descriptorSet[scratchBuffer.m_currentDs]);
  2346. const uint32_t align = uint32_t(m_deviceProperties.limits.minUniformBufferOffsetAlignment);
  2347. TextureVK& texture = m_textures[_blitter.m_texture.idx];
  2348. uint32_t samplerFlags = (uint32_t)(texture.m_flags & BGFX_SAMPLER_BITS_MASK);
  2349. VkSampler sampler = getSampler(samplerFlags, 1);
  2350. const uint32_t size = bx::strideAlign(program.m_vsh->m_size, align);
  2351. uint32_t bufferOffset = scratchBuffer.m_pos;
  2352. VkDescriptorBufferInfo bufferInfo;
  2353. bufferInfo.buffer = scratchBuffer.m_buffer;
  2354. bufferInfo.offset = 0;
  2355. bufferInfo.range = size;
  2356. bx::memCopy(&scratchBuffer.m_data[scratchBuffer.m_pos], m_vsScratch, program.m_vsh->m_size);
  2357. scratchBuffer.m_pos += size;
  2358. VkWriteDescriptorSet wds[3];
  2359. wds[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  2360. wds[0].pNext = NULL;
  2361. wds[0].dstSet = scratchBuffer.m_descriptorSet[scratchBuffer.m_currentDs];
  2362. wds[0].dstBinding = program.m_vsh->m_uniformBinding;
  2363. wds[0].dstArrayElement = 0;
  2364. wds[0].descriptorCount = 1;
  2365. wds[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
  2366. wds[0].pImageInfo = NULL;
  2367. wds[0].pBufferInfo = &bufferInfo;
  2368. wds[0].pTexelBufferView = NULL;
  2369. VkDescriptorImageInfo imageInfo;
  2370. imageInfo.imageLayout = texture.m_currentImageLayout;
  2371. imageInfo.imageView = texture.m_textureImageView;
  2372. imageInfo.sampler = sampler;
  2373. wds[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  2374. wds[1].pNext = NULL;
  2375. wds[1].dstSet = scratchBuffer.m_descriptorSet[scratchBuffer.m_currentDs];
  2376. wds[1].dstBinding = program.m_fsh->m_bindInfo[0].binding;
  2377. wds[1].dstArrayElement = 0;
  2378. wds[1].descriptorCount = 1;
  2379. wds[1].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  2380. wds[1].pImageInfo = &imageInfo;
  2381. wds[1].pBufferInfo = NULL;
  2382. wds[1].pTexelBufferView = NULL;
  2383. wds[2].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  2384. wds[2].pNext = NULL;
  2385. wds[2].dstSet = scratchBuffer.m_descriptorSet[scratchBuffer.m_currentDs];
  2386. wds[2].dstBinding = program.m_fsh->m_bindInfo[0].samplerBinding;
  2387. wds[2].dstArrayElement = 0;
  2388. wds[2].descriptorCount = 1;
  2389. wds[2].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  2390. wds[2].pImageInfo = &imageInfo;
  2391. wds[2].pBufferInfo = NULL;
  2392. wds[2].pTexelBufferView = NULL;
  2393. vkUpdateDescriptorSets(m_device, 3, wds, 0, NULL);
  2394. vkCmdBindDescriptorSets(
  2395. m_commandBuffer
  2396. , VK_PIPELINE_BIND_POINT_GRAPHICS
  2397. , program.m_pipelineLayout
  2398. , 0
  2399. , 1
  2400. , &scratchBuffer.m_descriptorSet[scratchBuffer.m_currentDs]
  2401. , 1
  2402. , &bufferOffset
  2403. );
  2404. scratchBuffer.m_currentDs++;
  2405. VertexBufferVK& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
  2406. VkDeviceSize offset = 0;
  2407. vkCmdBindVertexBuffers(m_commandBuffer
  2408. , 0
  2409. , 1
  2410. , &vb.m_buffer
  2411. , &offset
  2412. );
  2413. BufferVK& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
  2414. vkCmdBindIndexBuffer(m_commandBuffer
  2415. , ib.m_buffer
  2416. , 0
  2417. , VK_INDEX_TYPE_UINT16
  2418. );
  2419. }
  2420. void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) override
  2421. {
  2422. const uint32_t numVertices = _numIndices*4/6;
  2423. if (0 < numVertices)
  2424. {
  2425. m_indexBuffers[_blitter.m_ib->handle.idx].update(m_commandBuffer, 0, _numIndices*2, _blitter.m_ib->data);
  2426. m_vertexBuffers[_blitter.m_vb->handle.idx].update(m_commandBuffer, 0, numVertices*_blitter.m_layout.m_stride, _blitter.m_vb->data, true);
  2427. vkCmdDrawIndexed(m_commandBuffer
  2428. , _numIndices
  2429. , 1
  2430. , 0
  2431. , 0
  2432. , 0
  2433. );
  2434. }
  2435. }
  2436. uint32_t findPresentMode(bool _vsync)
  2437. {
  2438. VkResult result;
  2439. uint32_t numPresentModes;
  2440. result = vkGetPhysicalDeviceSurfacePresentModesKHR(m_physicalDevice, m_surface, &numPresentModes, NULL);
  2441. if (VK_SUCCESS != result)
  2442. {
  2443. BX_TRACE("findPresentMode error: vkGetPhysicalDeviceSurfacePresentModesKHR failed %d: %s.", result, getName(result) );
  2444. return UINT32_MAX;
  2445. }
  2446. VkPresentModeKHR presentModes[16];
  2447. numPresentModes = bx::min<uint32_t>(numPresentModes, BX_COUNTOF(presentModes) );
  2448. result = vkGetPhysicalDeviceSurfacePresentModesKHR(m_physicalDevice, m_surface, &numPresentModes, presentModes);
  2449. if (VK_SUCCESS != result)
  2450. {
  2451. BX_TRACE("Init error: vkGetPhysicalDeviceSurfacePresentModesKHR failed %d: %s.", result, getName(result) );
  2452. return UINT32_MAX;
  2453. }
  2454. uint32_t idx = UINT32_MAX;
  2455. for (uint32_t ii = 0; ii < BX_COUNTOF(s_presentMode) && UINT32_MAX == idx; ++ii)
  2456. {
  2457. for (uint32_t jj = 0; jj < numPresentModes; ++jj)
  2458. {
  2459. const PresentMode& pm = s_presentMode[ii];
  2460. if (pm.mode == presentModes[jj]
  2461. && pm.vsync == _vsync)
  2462. {
  2463. idx = ii;
  2464. break;
  2465. }
  2466. }
  2467. }
  2468. if (UINT32_MAX == idx)
  2469. {
  2470. idx = 0;
  2471. BX_TRACE("Present mode not found! Defaulting to %s.", s_presentMode[idx].name);
  2472. }
  2473. return idx;
  2474. }
  2475. void updateResolution(const Resolution& _resolution)
  2476. {
  2477. if (!!(_resolution.reset & BGFX_RESET_MAXANISOTROPY) )
  2478. {
  2479. m_maxAnisotropy = UINT32_MAX;
  2480. }
  2481. else
  2482. {
  2483. m_maxAnisotropy = 1;
  2484. }
  2485. bool depthClamp = !!(_resolution.reset & BGFX_RESET_DEPTH_CLAMP);
  2486. if (m_depthClamp != depthClamp)
  2487. {
  2488. m_depthClamp = depthClamp;
  2489. m_pipelineStateCache.invalidate();
  2490. }
  2491. uint32_t flags = _resolution.reset & ~(BGFX_RESET_MAXANISOTROPY | BGFX_RESET_DEPTH_CLAMP);
  2492. if (m_resolution.width != _resolution.width
  2493. || m_resolution.height != _resolution.height
  2494. || m_resolution.reset != flags)
  2495. {
  2496. flags &= ~BGFX_RESET_INTERNAL_FORCE;
  2497. const bool resize = (m_resolution.reset & BGFX_RESET_MSAA_MASK ) == (_resolution.reset & BGFX_RESET_MSAA_MASK );
  2498. const bool formatChanged = (m_resolution.reset & BGFX_RESET_SRGB_BACKBUFFER) == (_resolution.reset & BGFX_RESET_SRGB_BACKBUFFER);
  2499. m_resolution = _resolution;
  2500. m_resolution.reset = flags;
  2501. m_textVideoMem.resize(false, _resolution.width, _resolution.height);
  2502. m_textVideoMem.clear();
  2503. if (resize
  2504. || formatChanged
  2505. || m_needToRefreshSwapchain)
  2506. {
  2507. VK_CHECK(vkDeviceWaitIdle(m_device) );
  2508. releaseSwapchainFramebuffer();
  2509. releaseSwapchainRenderPass();
  2510. releaseSwapchain();
  2511. VkSurfaceFormatKHR surfaceFormat = (m_resolution.reset & BGFX_RESET_SRGB_BACKBUFFER)
  2512. ? m_backBufferColorFormatSrgb
  2513. : m_backBufferColorFormat
  2514. ;
  2515. m_sci.imageFormat = surfaceFormat.format;
  2516. m_sci.imageColorSpace = surfaceFormat.colorSpace;
  2517. const bool vsync = !!(flags & BGFX_RESET_VSYNC);
  2518. const uint32_t presentModeIdx = findPresentMode(vsync);
  2519. BGFX_FATAL(UINT32_MAX != presentModeIdx
  2520. , bgfx::Fatal::DeviceLost
  2521. , "Unable to find present mode."
  2522. );
  2523. m_sci.presentMode = s_presentMode[presentModeIdx].mode;
  2524. VkSurfaceCapabilitiesKHR surfaceCapabilities;
  2525. VK_CHECK(vkGetPhysicalDeviceSurfaceCapabilitiesKHR(m_physicalDevice, m_surface, &surfaceCapabilities) );
  2526. m_sci.imageExtent.width = bx::clamp<uint32_t>(m_resolution.width
  2527. , surfaceCapabilities.minImageExtent.width
  2528. , surfaceCapabilities.maxImageExtent.width
  2529. );
  2530. m_sci.imageExtent.height = bx::clamp<uint32_t>(m_resolution.height
  2531. , surfaceCapabilities.minImageExtent.height
  2532. , surfaceCapabilities.maxImageExtent.height
  2533. );
  2534. VK_CHECK(createSwapchain() );
  2535. VK_CHECK(createSwapchainRenderPass() );
  2536. VK_CHECK(createSwapchainFramebuffer() );
  2537. initSwapchainImageLayout();
  2538. BX_TRACE("Swapchain (%s): %dx%d%s"
  2539. , s_presentMode[presentModeIdx].name
  2540. , m_sci.imageExtent.width
  2541. , m_sci.imageExtent.height
  2542. , vsync ? " + vsync" : ""
  2543. );
  2544. }
  2545. }
  2546. }
  2547. void setShaderUniform(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  2548. {
  2549. if (_flags & kUniformFragmentBit)
  2550. {
  2551. bx::memCopy(&m_fsScratch[_regIndex], _val, _numRegs*16);
  2552. }
  2553. else
  2554. {
  2555. bx::memCopy(&m_vsScratch[_regIndex], _val, _numRegs*16);
  2556. }
  2557. }
  2558. void setShaderUniform4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  2559. {
  2560. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  2561. }
  2562. void setShaderUniform4x4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  2563. {
  2564. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  2565. }
  2566. // void commitShaderUniforms(VkCommandBuffer _commandBuffer, ProgramHandle _program)
  2567. // {
  2568. // ProgramVK& program = m_program[_program.idx];
  2569. //
  2570. // const uint32_t align = uint32_t(m_deviceProperties.limits.minUniformBufferOffsetAlignment);
  2571. // const uint32_t vsize = bx::strideAlign(program.m_vsh->m_size, align);
  2572. // const uint32_t fsize = bx::strideAlign( (NULL != program.m_fsh ? program.m_fsh->m_size : 0), align);
  2573. // const uint32_t total = vsize + fsize;
  2574. //
  2575. // if (0 < total)
  2576. // {
  2577. // ScratchBufferVK& sb = m_scratchBuffer[m_backBufferColorIdx];
  2578. //
  2579. // uint8_t* data = (uint8_t*)sb.allocUbv(vsize, fsize);
  2580. //
  2581. // bx::memCopy(data, m_vsScratch, program.m_vsh->m_size);
  2582. // data += vsize;
  2583. //
  2584. // if (0 != fsize)
  2585. // {
  2586. // bx::memCopy(data, m_fsScratch, program.m_fsh->m_size);
  2587. // }
  2588. //
  2589. // vkCmdBindDescriptorSets(_commandBuffer
  2590. // , VK_PIPELINE_BIND_POINT_GRAPHICS
  2591. // , m_pipelineLayout
  2592. // , program.m_pipelineLayout
  2593. // , 0
  2594. // , 1
  2595. // , &sb.m_descriptorSet[sb.m_currentDs - 1]
  2596. // , 0
  2597. // , NULL
  2598. // );
  2599. // }
  2600. // }
  2601. void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true)
  2602. {
  2603. BX_UNUSED(_msaa);
  2604. if (isValid(m_fbh)
  2605. && m_fbh.idx != _fbh.idx)
  2606. {
  2607. const FrameBufferVK& frameBuffer = m_frameBuffers[m_fbh.idx];
  2608. BX_UNUSED(frameBuffer);
  2609. for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
  2610. {
  2611. TextureVK& texture = m_textures[frameBuffer.m_texture[ii].idx];
  2612. texture.setImageMemoryBarrier(m_commandBuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  2613. }
  2614. if (isValid(frameBuffer.m_depth) )
  2615. {
  2616. TextureVK& texture = m_textures[frameBuffer.m_depth.idx];
  2617. const bool writeOnly = 0 != (texture.m_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
  2618. if (!writeOnly)
  2619. {
  2620. texture.setImageMemoryBarrier(m_commandBuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  2621. }
  2622. }
  2623. }
  2624. if (!isValid(_fbh) )
  2625. {
  2626. // m_rtvHandle = m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  2627. // uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
  2628. // m_rtvHandle.ptr += m_backBufferColorIdx * rtvDescriptorSize;
  2629. // m_dsvHandle = m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  2630. //
  2631. // m_currentColor = &m_rtvHandle;
  2632. // m_currentDepthStencil = &m_dsvHandle;
  2633. // m_commandList->OMSetRenderTargets(1, m_currentColor, true, m_currentDepthStencil);
  2634. }
  2635. else
  2636. {
  2637. const FrameBufferVK& frameBuffer = m_frameBuffers[_fbh.idx];
  2638. BX_UNUSED(frameBuffer);
  2639. if (0 < frameBuffer.m_num)
  2640. {
  2641. // D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor = m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  2642. // uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
  2643. // m_rtvHandle.ptr = rtvDescriptor.ptr + (BX_COUNTOF(m_backBufferColor) + _fbh.idx * BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) * rtvDescriptorSize;
  2644. // m_currentColor = &m_rtvHandle;
  2645. }
  2646. else
  2647. {
  2648. // m_currentColor = NULL;
  2649. }
  2650. if (isValid(frameBuffer.m_depth) )
  2651. {
  2652. // D3D12_CPU_DESCRIPTOR_HANDLE dsvDescriptor = m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  2653. // uint32_t dsvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
  2654. // m_dsvHandle.ptr = dsvDescriptor.ptr + (1 + _fbh.idx) * dsvDescriptorSize;
  2655. // m_currentDepthStencil = &m_dsvHandle;
  2656. }
  2657. else
  2658. {
  2659. // m_currentDepthStencil = NULL;
  2660. }
  2661. for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
  2662. {
  2663. TextureVK& texture = m_textures[frameBuffer.m_texture[ii].idx];
  2664. texture.setImageMemoryBarrier(m_commandBuffer, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2665. }
  2666. if (isValid(frameBuffer.m_depth) )
  2667. {
  2668. TextureVK& texture = m_textures[frameBuffer.m_depth.idx];
  2669. texture.setImageMemoryBarrier(m_commandBuffer, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  2670. }
  2671. // m_commandList->OMSetRenderTargets(frameBuffer.m_num
  2672. // , m_currentColor
  2673. // , true
  2674. // , m_currentDepthStencil
  2675. // );
  2676. }
  2677. m_fbh = _fbh;
  2678. // m_rtMsaa = _msaa;
  2679. }
  2680. void setBlendState(VkPipelineColorBlendStateCreateInfo& _desc, uint64_t _state, uint32_t _rgba = 0)
  2681. {
  2682. VkPipelineColorBlendAttachmentState* bas = const_cast<VkPipelineColorBlendAttachmentState*>(_desc.pAttachments);
  2683. uint8_t writeMask = 0;
  2684. writeMask |= (_state & BGFX_STATE_WRITE_R) ? VK_COLOR_COMPONENT_R_BIT : 0;
  2685. writeMask |= (_state & BGFX_STATE_WRITE_G) ? VK_COLOR_COMPONENT_G_BIT : 0;
  2686. writeMask |= (_state & BGFX_STATE_WRITE_B) ? VK_COLOR_COMPONENT_B_BIT : 0;
  2687. writeMask |= (_state & BGFX_STATE_WRITE_A) ? VK_COLOR_COMPONENT_A_BIT : 0;
  2688. bas->blendEnable = !!(BGFX_STATE_BLEND_MASK & _state);
  2689. {
  2690. const uint32_t blend = uint32_t( (_state & BGFX_STATE_BLEND_MASK ) >> BGFX_STATE_BLEND_SHIFT);
  2691. const uint32_t equation = uint32_t( (_state & BGFX_STATE_BLEND_EQUATION_MASK) >> BGFX_STATE_BLEND_EQUATION_SHIFT);
  2692. const uint32_t srcRGB = (blend ) & 0xf;
  2693. const uint32_t dstRGB = (blend >> 4) & 0xf;
  2694. const uint32_t srcA = (blend >> 8) & 0xf;
  2695. const uint32_t dstA = (blend >> 12) & 0xf;
  2696. const uint32_t equRGB = (equation ) & 0x7;
  2697. const uint32_t equA = (equation >> 3) & 0x7;
  2698. bas->srcColorBlendFactor = s_blendFactor[srcRGB][0];
  2699. bas->dstColorBlendFactor = s_blendFactor[dstRGB][0];
  2700. bas->colorBlendOp = s_blendEquation[equRGB];
  2701. bas->srcAlphaBlendFactor = s_blendFactor[srcA][1];
  2702. bas->dstAlphaBlendFactor = s_blendFactor[dstA][1];
  2703. bas->alphaBlendOp = s_blendEquation[equA];
  2704. bas->colorWriteMask = writeMask;
  2705. }
  2706. uint32_t numAttachments = 1;
  2707. if (isValid(m_fbh) )
  2708. {
  2709. const FrameBufferVK& frameBuffer = m_frameBuffers[m_fbh.idx];
  2710. numAttachments = frameBuffer.m_num;
  2711. }
  2712. if (!!(BGFX_STATE_BLEND_INDEPENDENT & _state) && m_deviceFeatures.independentBlend )
  2713. {
  2714. for (uint32_t ii = 1, rgba = _rgba; ii < numAttachments; ++ii, rgba >>= 11)
  2715. {
  2716. ++bas;
  2717. bas->blendEnable = 0 != (rgba & 0x7ff);
  2718. const uint32_t src = (rgba ) & 0xf;
  2719. const uint32_t dst = (rgba >> 4) & 0xf;
  2720. const uint32_t equation = (rgba >> 8) & 0x7;
  2721. bas->srcColorBlendFactor = s_blendFactor[src][0];
  2722. bas->dstColorBlendFactor = s_blendFactor[dst][0];
  2723. bas->colorBlendOp = s_blendEquation[equation];
  2724. bas->srcAlphaBlendFactor = s_blendFactor[src][1];
  2725. bas->dstAlphaBlendFactor = s_blendFactor[dst][1];
  2726. bas->alphaBlendOp = s_blendEquation[equation];
  2727. bas->colorWriteMask = writeMask;
  2728. }
  2729. }
  2730. else
  2731. {
  2732. for (uint32_t ii = 1; ii < numAttachments; ++ii)
  2733. {
  2734. bx::memCopy(&bas[ii], bas, sizeof(VkPipelineColorBlendAttachmentState) );
  2735. }
  2736. }
  2737. _desc.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  2738. _desc.pNext = NULL;
  2739. _desc.flags = 0;
  2740. _desc.logicOpEnable = VK_FALSE;
  2741. _desc.logicOp = VK_LOGIC_OP_CLEAR;
  2742. _desc.attachmentCount = numAttachments;
  2743. _desc.blendConstants[0] = 0.0f;
  2744. _desc.blendConstants[1] = 0.0f;
  2745. _desc.blendConstants[2] = 0.0f;
  2746. _desc.blendConstants[3] = 0.0f;
  2747. }
  2748. void setRasterizerState(VkPipelineRasterizationStateCreateInfo& _desc, uint64_t _state, bool _wireframe = false)
  2749. {
  2750. const uint32_t cull = (_state&BGFX_STATE_CULL_MASK) >> BGFX_STATE_CULL_SHIFT;
  2751. _desc.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  2752. _desc.pNext = NULL;
  2753. _desc.flags = 0;
  2754. _desc.depthClampEnable = m_depthClamp;
  2755. _desc.rasterizerDiscardEnable = VK_FALSE;
  2756. _desc.polygonMode = _wireframe
  2757. ? VK_POLYGON_MODE_LINE
  2758. : VK_POLYGON_MODE_FILL
  2759. ;
  2760. _desc.cullMode = s_cullMode[cull];
  2761. _desc.frontFace = (_state&BGFX_STATE_FRONT_CCW) ? VK_FRONT_FACE_COUNTER_CLOCKWISE : VK_FRONT_FACE_CLOCKWISE;
  2762. _desc.depthBiasEnable = VK_FALSE;
  2763. _desc.depthBiasConstantFactor = 0.0f;
  2764. _desc.depthBiasClamp = 0.0f;
  2765. _desc.depthBiasSlopeFactor = 0.0f;
  2766. _desc.lineWidth = 1.0f;
  2767. }
  2768. void setDepthStencilState(VkPipelineDepthStencilStateCreateInfo& _desc, uint64_t _state, uint64_t _stencil = 0)
  2769. {
  2770. const uint32_t fstencil = unpackStencil(0, _stencil);
  2771. uint32_t func = (_state&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
  2772. _desc.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  2773. _desc.pNext = NULL;
  2774. _desc.flags = 0;
  2775. _desc.depthTestEnable = 0 != func;
  2776. _desc.depthWriteEnable = !!(BGFX_STATE_WRITE_Z & _state);
  2777. _desc.depthCompareOp = s_cmpFunc[func];
  2778. _desc.depthBoundsTestEnable = VK_FALSE;
  2779. _desc.stencilTestEnable = 0 != _stencil;
  2780. uint32_t bstencil = unpackStencil(1, _stencil);
  2781. uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
  2782. bstencil = frontAndBack ? bstencil : fstencil;
  2783. _desc.front.failOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT];
  2784. _desc.front.passOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT];
  2785. _desc.front.depthFailOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT];
  2786. _desc.front.compareOp = s_cmpFunc[(fstencil & BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT];
  2787. _desc.front.compareMask = UINT32_MAX;
  2788. _desc.front.writeMask = UINT32_MAX;
  2789. _desc.front.reference = 0;
  2790. _desc.back.failOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT];
  2791. _desc.back.passOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT];
  2792. _desc.back.depthFailOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT];
  2793. _desc.back.compareOp = s_cmpFunc[(bstencil&BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT];
  2794. _desc.back.compareMask = UINT32_MAX;
  2795. _desc.back.writeMask = UINT32_MAX;
  2796. _desc.back.reference = 0;
  2797. _desc.minDepthBounds = 0.0f;
  2798. _desc.maxDepthBounds = 1.0f;
  2799. }
  2800. void setInputLayout(VkPipelineVertexInputStateCreateInfo& _vertexInputState, uint8_t _numStream, const VertexLayout** _layout, const ProgramVK& _program, uint8_t _numInstanceData)
  2801. {
  2802. _vertexInputState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  2803. _vertexInputState.pNext = NULL;
  2804. _vertexInputState.flags = 0;
  2805. _vertexInputState.vertexBindingDescriptionCount = 0;
  2806. _vertexInputState.vertexAttributeDescriptionCount = 0;
  2807. uint16_t unsettedAttr[Attrib::Count];
  2808. bx::memCopy(unsettedAttr, _program.m_vsh->m_attrMask, sizeof(uint16_t) * Attrib::Count);
  2809. for (uint8_t stream = 0; stream < _numStream; ++stream)
  2810. {
  2811. VertexLayout layout;
  2812. bx::memCopy(&layout, _layout[stream], sizeof(VertexLayout) );
  2813. const uint16_t* attrMask = _program.m_vsh->m_attrMask;
  2814. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  2815. {
  2816. uint16_t mask = attrMask[ii];
  2817. uint16_t attr = (layout.m_attributes[ii] & mask);
  2818. layout.m_attributes[ii] = attr == 0 || attr == UINT16_MAX ? UINT16_MAX : attr;
  2819. if (unsettedAttr[ii] && attr != UINT16_MAX)
  2820. {
  2821. unsettedAttr[ii] = 0;
  2822. }
  2823. }
  2824. fillVertexLayout(_program.m_vsh, _vertexInputState, layout);
  2825. }
  2826. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  2827. {
  2828. if (0 < unsettedAttr[ii])
  2829. {
  2830. uint32_t numAttribs = _vertexInputState.vertexAttributeDescriptionCount;
  2831. VkVertexInputAttributeDescription* inputAttrib = const_cast<VkVertexInputAttributeDescription*>(_vertexInputState.pVertexAttributeDescriptions + numAttribs);
  2832. inputAttrib->location = _program.m_vsh->m_attrRemap[ii];
  2833. inputAttrib->binding = 0;
  2834. inputAttrib->format = VK_FORMAT_R32G32B32_SFLOAT;
  2835. inputAttrib->offset = 0;
  2836. _vertexInputState.vertexAttributeDescriptionCount++;
  2837. }
  2838. }
  2839. if (0 < _numInstanceData)
  2840. {
  2841. fillInstanceBinding(_program.m_vsh, _vertexInputState, _numInstanceData);
  2842. }
  2843. }
  2844. uint32_t getRenderPassHashkey(uint8_t _num, const Attachment* attachments)
  2845. {
  2846. if (_num == 0)
  2847. return 0;
  2848. bx::HashMurmur2A hash;
  2849. hash.begin(0);
  2850. for (uint8_t ii = 0; ii < _num; ++ii)
  2851. {
  2852. hash.add(attachments[ii].access);
  2853. hash.add(attachments[ii].layer);
  2854. hash.add(attachments[ii].mip);
  2855. hash.add(attachments[ii].resolve);
  2856. TextureVK& texture = m_textures[attachments[ii].handle.idx];
  2857. hash.add(texture.m_textureFormat);
  2858. }
  2859. return hash.end();
  2860. }
  2861. VkRenderPass getRenderPass(uint8_t _num, const Attachment* _attachments)
  2862. {
  2863. VkRenderPass renderPass = VK_NULL_HANDLE;
  2864. uint32_t hashKey = getRenderPassHashkey(_num, _attachments);
  2865. renderPass = (VkRenderPass)m_renderPassCache.find(hashKey);
  2866. if (renderPass != VK_NULL_HANDLE)
  2867. return renderPass;
  2868. // cache missed
  2869. VkAttachmentDescription ad[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2870. VkAttachmentReference colorAr[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2871. VkAttachmentReference resolveAr[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2872. VkAttachmentReference depthAr;
  2873. uint32_t numColorAr = 0;
  2874. depthAr.attachment = VK_ATTACHMENT_UNUSED;
  2875. depthAr.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2876. for (uint8_t ii = 0; ii < _num; ++ii)
  2877. {
  2878. TextureVK& texture = m_textures[_attachments[ii].handle.idx];
  2879. ad[ii].flags = 0;
  2880. ad[ii].format = texture.m_vkTextureFormat;
  2881. ad[ii].samples = VK_SAMPLE_COUNT_1_BIT;
  2882. if (texture.m_vkTextureAspect & VK_IMAGE_ASPECT_COLOR_BIT)
  2883. {
  2884. ad[ii].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2885. ad[ii].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2886. ad[ii].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2887. ad[ii].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2888. ad[ii].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2889. ad[ii].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2890. colorAr[numColorAr].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2891. colorAr[numColorAr].attachment = ii;
  2892. numColorAr++;
  2893. }
  2894. else if (texture.m_vkTextureAspect & VK_IMAGE_ASPECT_DEPTH_BIT)
  2895. {
  2896. ad[ii].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2897. ad[ii].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2898. ad[ii].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2899. ad[ii].stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  2900. ad[ii].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2901. ad[ii].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2902. depthAr.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2903. depthAr.attachment = ii;
  2904. }
  2905. resolveAr[ii].attachment = VK_ATTACHMENT_UNUSED;
  2906. resolveAr[ii].layout = ad[ii].initialLayout;
  2907. }
  2908. VkSubpassDescription sd[1];
  2909. sd[0].flags = 0;
  2910. sd[0].pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  2911. sd[0].inputAttachmentCount = 0;
  2912. sd[0].pInputAttachments = NULL;
  2913. sd[0].colorAttachmentCount = numColorAr;
  2914. sd[0].pColorAttachments = colorAr;
  2915. sd[0].pResolveAttachments = resolveAr;
  2916. sd[0].pDepthStencilAttachment = &depthAr;
  2917. sd[0].preserveAttachmentCount = 0;
  2918. sd[0].pPreserveAttachments = NULL;
  2919. VkRenderPassCreateInfo rpi;
  2920. rpi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  2921. rpi.pNext = NULL;
  2922. rpi.flags = 0;
  2923. rpi.attachmentCount = _num;
  2924. rpi.pAttachments = ad;
  2925. rpi.subpassCount = BX_COUNTOF(sd);
  2926. rpi.pSubpasses = sd;
  2927. rpi.dependencyCount = 0;
  2928. rpi.pDependencies = NULL;
  2929. VK_CHECK( vkCreateRenderPass(m_device, &rpi, m_allocatorCb, &renderPass) );
  2930. m_renderPassCache.add(hashKey, renderPass);
  2931. return renderPass;
  2932. }
  2933. VkSampler getSampler(uint32_t _samplerFlags, uint32_t _mipLevels)
  2934. {
  2935. bx::HashMurmur2A hash;
  2936. hash.begin();
  2937. hash.add(_samplerFlags);
  2938. hash.add(_mipLevels);
  2939. uint32_t hashKey = hash.end();
  2940. VkSampler sampler = m_samplerCache.find(hashKey);
  2941. if (sampler != VK_NULL_HANDLE)
  2942. {
  2943. return sampler;
  2944. }
  2945. const uint32_t cmpFunc = (_samplerFlags&BGFX_SAMPLER_COMPARE_MASK)>>BGFX_SAMPLER_COMPARE_SHIFT;
  2946. VkSamplerCreateInfo sci;
  2947. sci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  2948. sci.pNext = NULL;
  2949. sci.flags = 0;
  2950. sci.magFilter = VK_FILTER_LINEAR;
  2951. sci.minFilter = VK_FILTER_LINEAR;
  2952. sci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  2953. sci.addressModeU = s_textureAddress[(_samplerFlags&BGFX_SAMPLER_U_MASK)>>BGFX_SAMPLER_U_SHIFT];
  2954. sci.addressModeV = s_textureAddress[(_samplerFlags&BGFX_SAMPLER_V_MASK)>>BGFX_SAMPLER_V_SHIFT];
  2955. sci.addressModeW = s_textureAddress[(_samplerFlags&BGFX_SAMPLER_W_MASK)>>BGFX_SAMPLER_W_SHIFT];
  2956. sci.mipLodBias = 0.0f;
  2957. sci.anisotropyEnable = VK_FALSE;
  2958. sci.maxAnisotropy = 4.0f;
  2959. sci.compareEnable = 0 != cmpFunc;
  2960. sci.compareOp = s_cmpFunc[cmpFunc];
  2961. sci.minLod = 0.0f;
  2962. sci.maxLod = (float)_mipLevels;
  2963. sci.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
  2964. sci.unnormalizedCoordinates = VK_FALSE;
  2965. switch (_samplerFlags & BGFX_SAMPLER_MAG_MASK)
  2966. {
  2967. case BGFX_SAMPLER_MAG_POINT: sci.magFilter = VK_FILTER_NEAREST; break;
  2968. case BGFX_SAMPLER_MAG_ANISOTROPIC: sci.anisotropyEnable = VK_TRUE; break;
  2969. }
  2970. switch (_samplerFlags & BGFX_SAMPLER_MIN_MASK)
  2971. {
  2972. case BGFX_SAMPLER_MIN_POINT: sci.minFilter = VK_FILTER_NEAREST; break;
  2973. case BGFX_SAMPLER_MIN_ANISOTROPIC: sci.anisotropyEnable = VK_TRUE; break;
  2974. }
  2975. uint32_t borderColor = ((_samplerFlags & BGFX_SAMPLER_BORDER_COLOR_MASK) >> BGFX_SAMPLER_BORDER_COLOR_SHIFT);
  2976. if (borderColor > 0)
  2977. {
  2978. sci.borderColor = VK_BORDER_COLOR_INT_OPAQUE_WHITE;
  2979. }
  2980. VK_CHECK(vkCreateSampler(m_device, &sci, m_allocatorCb, &sampler));
  2981. m_samplerCache.add(hashKey, sampler);
  2982. return sampler;
  2983. }
  2984. VkPipeline getPipeline(ProgramHandle _program)
  2985. {
  2986. ProgramVK& program = m_program[_program.idx];
  2987. bx::HashMurmur2A murmur;
  2988. murmur.begin();
  2989. murmur.add(program.m_vsh->m_hash);
  2990. const uint32_t hash = murmur.end();
  2991. VkPipeline pipeline = m_pipelineStateCache.find(hash);
  2992. if (VK_NULL_HANDLE != pipeline)
  2993. {
  2994. return pipeline;
  2995. }
  2996. VkComputePipelineCreateInfo cpci;
  2997. cpci.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
  2998. cpci.pNext = NULL;
  2999. cpci.flags = 0;
  3000. cpci.stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  3001. cpci.stage.pNext = NULL;
  3002. cpci.stage.flags = 0;
  3003. cpci.stage.stage = VK_SHADER_STAGE_COMPUTE_BIT;
  3004. cpci.stage.module = program.m_vsh->m_module;
  3005. cpci.stage.pName = "main";
  3006. cpci.stage.pSpecializationInfo = NULL;
  3007. cpci.layout = program.m_pipelineLayout;
  3008. cpci.basePipelineHandle = VK_NULL_HANDLE;
  3009. cpci.basePipelineIndex = 0;
  3010. VK_CHECK( vkCreateComputePipelines(m_device, m_pipelineCache, 1, &cpci, m_allocatorCb, &pipeline) );
  3011. m_pipelineStateCache.add(hash, pipeline);
  3012. return pipeline;
  3013. }
  3014. VkPipeline getPipeline(uint64_t _state, uint64_t _stencil, uint8_t _numStreams, const VertexLayout** _layouts, ProgramHandle _program, uint8_t _numInstanceData)
  3015. {
  3016. ProgramVK& program = m_program[_program.idx];
  3017. _state &= 0
  3018. | BGFX_STATE_WRITE_RGB
  3019. | BGFX_STATE_WRITE_A
  3020. | BGFX_STATE_WRITE_Z
  3021. | BGFX_STATE_DEPTH_TEST_MASK
  3022. | BGFX_STATE_BLEND_MASK
  3023. | BGFX_STATE_BLEND_EQUATION_MASK
  3024. | BGFX_STATE_BLEND_INDEPENDENT
  3025. | BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  3026. | BGFX_STATE_CULL_MASK
  3027. | BGFX_STATE_MSAA
  3028. | BGFX_STATE_LINEAA
  3029. | BGFX_STATE_CONSERVATIVE_RASTER
  3030. | BGFX_STATE_PT_MASK
  3031. ;
  3032. _stencil &= packStencil(~BGFX_STENCIL_FUNC_REF_MASK, ~BGFX_STENCIL_FUNC_REF_MASK);
  3033. VertexLayout layout;
  3034. if (0 < _numStreams)
  3035. {
  3036. bx::memCopy(&layout, _layouts[0], sizeof(VertexLayout) );
  3037. const uint16_t* attrMask = program.m_vsh->m_attrMask;
  3038. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  3039. {
  3040. uint16_t mask = attrMask[ii];
  3041. uint16_t attr = (layout.m_attributes[ii] & mask);
  3042. layout.m_attributes[ii] = attr == 0 ? UINT16_MAX : attr == UINT16_MAX ? 0 : attr;
  3043. }
  3044. }
  3045. bx::HashMurmur2A murmur;
  3046. murmur.begin();
  3047. murmur.add(_state);
  3048. murmur.add(_stencil);
  3049. murmur.add(program.m_vsh->m_hash);
  3050. murmur.add(program.m_vsh->m_attrMask, sizeof(program.m_vsh->m_attrMask) );
  3051. if (NULL != program.m_fsh)
  3052. {
  3053. murmur.add(program.m_fsh->m_hash);
  3054. }
  3055. for (uint8_t ii = 0; ii < _numStreams; ++ii)
  3056. {
  3057. murmur.add(_layouts[ii]->m_hash);
  3058. }
  3059. murmur.add(layout.m_attributes, sizeof(layout.m_attributes) );
  3060. murmur.add(m_fbh.idx);
  3061. murmur.add(_numInstanceData);
  3062. const uint32_t hash = murmur.end();
  3063. VkPipeline pipeline = m_pipelineStateCache.find(hash);
  3064. if (VK_NULL_HANDLE != pipeline)
  3065. {
  3066. return pipeline;
  3067. }
  3068. VkPipelineColorBlendAttachmentState blendAttachmentState[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  3069. VkPipelineColorBlendStateCreateInfo colorBlendState;
  3070. colorBlendState.pAttachments = blendAttachmentState;
  3071. setBlendState(colorBlendState, _state);
  3072. VkPipelineInputAssemblyStateCreateInfo inputAssemblyState;
  3073. inputAssemblyState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  3074. inputAssemblyState.pNext = NULL;
  3075. inputAssemblyState.flags = 0;
  3076. inputAssemblyState.topology = s_primInfo[(_state&BGFX_STATE_PT_MASK) >> BGFX_STATE_PT_SHIFT].m_topology;
  3077. inputAssemblyState.primitiveRestartEnable = VK_FALSE;
  3078. VkPipelineRasterizationStateCreateInfo rasterizationState;
  3079. setRasterizerState(rasterizationState, _state);
  3080. VkPipelineDepthStencilStateCreateInfo depthStencilState;
  3081. setDepthStencilState(depthStencilState, _state, _stencil);
  3082. VkVertexInputBindingDescription inputBinding[Attrib::Count + 1 + BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
  3083. VkVertexInputAttributeDescription inputAttrib[Attrib::Count + 1 + BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
  3084. VkPipelineVertexInputStateCreateInfo vertexInputState;
  3085. vertexInputState.pVertexBindingDescriptions = inputBinding;
  3086. vertexInputState.pVertexAttributeDescriptions = inputAttrib;
  3087. setInputLayout(vertexInputState, _numStreams, _layouts, program, _numInstanceData);
  3088. const VkDynamicState dynamicStates[] =
  3089. {
  3090. VK_DYNAMIC_STATE_VIEWPORT,
  3091. VK_DYNAMIC_STATE_SCISSOR,
  3092. VK_DYNAMIC_STATE_BLEND_CONSTANTS,
  3093. VK_DYNAMIC_STATE_STENCIL_REFERENCE,
  3094. };
  3095. VkPipelineDynamicStateCreateInfo dynamicState;
  3096. dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  3097. dynamicState.pNext = NULL;
  3098. dynamicState.flags = 0;
  3099. dynamicState.dynamicStateCount = BX_COUNTOF(dynamicStates);
  3100. dynamicState.pDynamicStates = dynamicStates;
  3101. VkPipelineShaderStageCreateInfo shaderStages[2];
  3102. shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  3103. shaderStages[0].pNext = NULL;
  3104. shaderStages[0].flags = 0;
  3105. shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  3106. shaderStages[0].module = program.m_vsh->m_module;
  3107. shaderStages[0].pName = "main";
  3108. shaderStages[0].pSpecializationInfo = NULL;
  3109. if (NULL != program.m_fsh)
  3110. {
  3111. shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  3112. shaderStages[1].pNext = NULL;
  3113. shaderStages[1].flags = 0;
  3114. shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  3115. shaderStages[1].module = program.m_fsh->m_module;
  3116. shaderStages[1].pName = "main";
  3117. shaderStages[1].pSpecializationInfo = NULL;
  3118. }
  3119. VkPipelineViewportStateCreateInfo viewportState;
  3120. viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  3121. viewportState.pNext = NULL;
  3122. viewportState.flags = 0;
  3123. viewportState.viewportCount = 1;
  3124. viewportState.pViewports = NULL;
  3125. viewportState.scissorCount = 1;
  3126. viewportState.pScissors = NULL;
  3127. VkPipelineMultisampleStateCreateInfo multisampleState;
  3128. multisampleState.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  3129. multisampleState.pNext = NULL;
  3130. multisampleState.flags = 0;
  3131. multisampleState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
  3132. multisampleState.sampleShadingEnable = VK_FALSE;
  3133. multisampleState.minSampleShading = !!(BGFX_STATE_CONSERVATIVE_RASTER & _state) ? 1.0f : 0.0f;
  3134. multisampleState.pSampleMask = NULL;
  3135. multisampleState.alphaToCoverageEnable = !!(BGFX_STATE_BLEND_ALPHA_TO_COVERAGE & _state);
  3136. multisampleState.alphaToOneEnable = VK_FALSE;
  3137. VkGraphicsPipelineCreateInfo graphicsPipeline;
  3138. graphicsPipeline.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  3139. graphicsPipeline.pNext = NULL;
  3140. graphicsPipeline.flags = 0;
  3141. graphicsPipeline.stageCount = NULL == program.m_fsh ? 1 : 2;
  3142. graphicsPipeline.pStages = shaderStages;
  3143. graphicsPipeline.pVertexInputState = &vertexInputState;
  3144. graphicsPipeline.pInputAssemblyState = &inputAssemblyState;
  3145. graphicsPipeline.pTessellationState = NULL;
  3146. graphicsPipeline.pViewportState = &viewportState;
  3147. graphicsPipeline.pRasterizationState = &rasterizationState;
  3148. graphicsPipeline.pMultisampleState = &multisampleState;
  3149. graphicsPipeline.pDepthStencilState = &depthStencilState;
  3150. graphicsPipeline.pColorBlendState = &colorBlendState;
  3151. graphicsPipeline.pDynamicState = &dynamicState;
  3152. // graphicsPipeline.layout = m_pipelineLayout;
  3153. graphicsPipeline.layout = program.m_pipelineLayout;
  3154. graphicsPipeline.renderPass = isValid(m_fbh) ? m_frameBuffers[m_fbh.idx].m_renderPass : m_renderPass;
  3155. graphicsPipeline.subpass = 0;
  3156. graphicsPipeline.basePipelineHandle = VK_NULL_HANDLE;
  3157. graphicsPipeline.basePipelineIndex = 0;
  3158. uint32_t length = g_callback->cacheReadSize(hash);
  3159. bool cached = length > 0;
  3160. void* cachedData = NULL;
  3161. VkPipelineCacheCreateInfo pcci;
  3162. pcci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
  3163. pcci.pNext = NULL;
  3164. pcci.flags = 0;
  3165. pcci.initialDataSize = 0;
  3166. pcci.pInitialData = NULL;
  3167. if (cached)
  3168. {
  3169. cachedData = BX_ALLOC(g_allocator, length);
  3170. if (g_callback->cacheRead(hash, cachedData, length) )
  3171. {
  3172. BX_TRACE("Loading cached pipeline state (size %d).", length);
  3173. bx::MemoryReader reader(cachedData, length);
  3174. pcci.initialDataSize = (size_t)reader.remaining();
  3175. pcci.pInitialData = reader.getDataPtr();
  3176. }
  3177. }
  3178. VkPipelineCache cache;
  3179. VK_CHECK(vkCreatePipelineCache(m_device, &pcci, m_allocatorCb, &cache) );
  3180. VK_CHECK(vkCreateGraphicsPipelines(m_device
  3181. , cache
  3182. , 1
  3183. , &graphicsPipeline
  3184. , m_allocatorCb
  3185. , &pipeline
  3186. ) );
  3187. m_pipelineStateCache.add(hash, pipeline);
  3188. size_t dataSize;
  3189. VK_CHECK(vkGetPipelineCacheData(m_device, cache, &dataSize, NULL) );
  3190. if (0 < dataSize)
  3191. {
  3192. if (length < dataSize)
  3193. {
  3194. cachedData = BX_REALLOC(g_allocator, cachedData, dataSize);
  3195. }
  3196. VK_CHECK(vkGetPipelineCacheData(m_device, cache, &dataSize, cachedData) );
  3197. g_callback->cacheWrite(hash, cachedData, (uint32_t)dataSize);
  3198. }
  3199. VK_CHECK(vkMergePipelineCaches(m_device, m_pipelineCache, 1, &cache) );
  3200. vkDestroy(cache);
  3201. if (NULL != cachedData)
  3202. {
  3203. BX_FREE(g_allocator, cachedData);
  3204. }
  3205. return pipeline;
  3206. }
  3207. void allocDescriptorSet(const ProgramVK& program, const RenderBind& renderBind, ScratchBufferVK& scratchBuffer)
  3208. {
  3209. VkDescriptorSetLayout dsl = m_descriptorSetLayoutCache.find(program.m_descriptorSetLayoutHash);
  3210. VkDescriptorSetAllocateInfo dsai;
  3211. dsai.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  3212. dsai.pNext = NULL;
  3213. dsai.descriptorPool = m_descriptorPool;
  3214. dsai.descriptorSetCount = 1;
  3215. dsai.pSetLayouts = &dsl;
  3216. VkDescriptorSet& descriptorSet = scratchBuffer.m_descriptorSet[scratchBuffer.m_currentDs];
  3217. vkAllocateDescriptorSets(m_device, &dsai, &descriptorSet);
  3218. scratchBuffer.m_currentDs++;
  3219. VkDescriptorImageInfo imageInfo[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  3220. VkDescriptorBufferInfo bufferInfo[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  3221. const int MAX_DESCRIPTOR_SETS = 2 * BGFX_CONFIG_MAX_TEXTURE_SAMPLERS + 2;
  3222. VkWriteDescriptorSet wds[MAX_DESCRIPTOR_SETS];
  3223. bx::memSet(wds, 0, sizeof(wds));
  3224. uint32_t wdsCount = 0;
  3225. uint32_t bufferCount = 0;
  3226. uint32_t imageCount = 0;
  3227. for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
  3228. {
  3229. const Binding& bind = renderBind.m_bind[stage];
  3230. const BindInfo& bindInfo = program.m_bindInfo[stage];
  3231. // bgfx does not seem to forbid setting a texture to a stage that a program does not use
  3232. if (bind.m_type == Binding::Texture
  3233. && !isValid(program.m_bindInfo[stage].uniformHandle))
  3234. continue;
  3235. if (kInvalidHandle != bind.m_idx)
  3236. {
  3237. switch (bind.m_type)
  3238. {
  3239. case Binding::Image:
  3240. {
  3241. wds[wdsCount].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  3242. wds[wdsCount].pNext = NULL;
  3243. wds[wdsCount].dstSet = descriptorSet;
  3244. wds[wdsCount].dstBinding = bindInfo.binding;
  3245. wds[wdsCount].dstArrayElement = 0;
  3246. wds[wdsCount].descriptorCount = 1;
  3247. wds[wdsCount].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3248. wds[wdsCount].pImageInfo = NULL;
  3249. wds[wdsCount].pBufferInfo = NULL;
  3250. wds[wdsCount].pTexelBufferView = NULL;
  3251. TextureVK& texture = m_textures[bind.m_idx];
  3252. VkSampler sampler = getSampler(
  3253. (0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & bind.m_samplerFlags)
  3254. ? bind.m_samplerFlags
  3255. : (uint32_t)texture.m_flags
  3256. ) & (BGFX_SAMPLER_BITS_MASK | BGFX_SAMPLER_BORDER_COLOR_MASK)
  3257. , (uint32_t)texture.m_numMips);
  3258. if (VK_IMAGE_LAYOUT_GENERAL != texture.m_currentImageLayout
  3259. && VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL != texture.m_currentImageLayout)
  3260. {
  3261. texture.setImageMemoryBarrier(m_commandBuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  3262. }
  3263. imageInfo[imageCount].imageLayout = texture.m_currentImageLayout;
  3264. imageInfo[imageCount].imageView = VK_NULL_HANDLE != texture.m_textureImageStorageView
  3265. ? texture.m_textureImageStorageView
  3266. : texture.m_textureImageView
  3267. ;
  3268. imageInfo[imageCount].sampler = sampler;
  3269. wds[wdsCount].pImageInfo = &imageInfo[imageCount];
  3270. ++imageCount;
  3271. ++wdsCount;
  3272. }
  3273. break;
  3274. case Binding::VertexBuffer:
  3275. case Binding::IndexBuffer:
  3276. {
  3277. wds[wdsCount].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  3278. wds[wdsCount].pNext = NULL;
  3279. wds[wdsCount].dstSet = descriptorSet;
  3280. wds[wdsCount].dstBinding = bindInfo.binding;
  3281. wds[wdsCount].dstArrayElement = 0;
  3282. wds[wdsCount].descriptorCount = 1;
  3283. wds[wdsCount].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3284. wds[wdsCount].pImageInfo = NULL;
  3285. wds[wdsCount].pBufferInfo = NULL;
  3286. wds[wdsCount].pTexelBufferView = NULL;
  3287. BufferVK& sb = bind.m_type == Binding::VertexBuffer ? m_vertexBuffers[bind.m_idx] : m_indexBuffers[bind.m_idx];
  3288. bufferInfo[bufferCount].buffer = sb.m_buffer;
  3289. bufferInfo[bufferCount].offset = 0;
  3290. bufferInfo[bufferCount].range = sb.m_size;
  3291. wds[wdsCount].pBufferInfo = &bufferInfo[bufferCount];
  3292. ++bufferCount;
  3293. ++wdsCount;
  3294. }
  3295. break;
  3296. case Binding::Texture:
  3297. {
  3298. TextureVK& texture = m_textures[bind.m_idx];
  3299. VkSampler sampler = getSampler(
  3300. (0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & bind.m_samplerFlags)
  3301. ? bind.m_samplerFlags
  3302. : (uint32_t)texture.m_flags
  3303. ) & (BGFX_SAMPLER_BITS_MASK | BGFX_SAMPLER_BORDER_COLOR_MASK)
  3304. , (uint32_t)texture.m_numMips);
  3305. if (VK_IMAGE_LAYOUT_GENERAL != texture.m_currentImageLayout
  3306. && VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL != texture.m_currentImageLayout)
  3307. {
  3308. texture.setImageMemoryBarrier(m_commandBuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  3309. }
  3310. imageInfo[imageCount].imageLayout = texture.m_currentImageLayout;
  3311. imageInfo[imageCount].imageView = VK_NULL_HANDLE != texture.m_textureImageDepthView
  3312. ? texture.m_textureImageDepthView
  3313. : texture.m_textureImageView
  3314. ;
  3315. imageInfo[imageCount].sampler = sampler;
  3316. wds[wdsCount].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  3317. wds[wdsCount].pNext = NULL;
  3318. wds[wdsCount].dstSet = descriptorSet;
  3319. wds[wdsCount].dstBinding = bindInfo.binding;
  3320. wds[wdsCount].dstArrayElement = 0;
  3321. wds[wdsCount].descriptorCount = 1;
  3322. wds[wdsCount].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3323. wds[wdsCount].pImageInfo = &imageInfo[imageCount];
  3324. wds[wdsCount].pBufferInfo = NULL;
  3325. wds[wdsCount].pTexelBufferView = NULL;
  3326. ++wdsCount;
  3327. wds[wdsCount].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  3328. wds[wdsCount].pNext = NULL;
  3329. wds[wdsCount].dstSet = descriptorSet;
  3330. wds[wdsCount].dstBinding = bindInfo.samplerBinding;
  3331. wds[wdsCount].dstArrayElement = 0;
  3332. wds[wdsCount].descriptorCount = 1;
  3333. wds[wdsCount].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3334. wds[wdsCount].pImageInfo = &imageInfo[imageCount];
  3335. wds[wdsCount].pBufferInfo = NULL;
  3336. wds[wdsCount].pTexelBufferView = NULL;
  3337. ++wdsCount;
  3338. ++imageCount;
  3339. }
  3340. break;
  3341. }
  3342. }
  3343. }
  3344. const uint32_t align = uint32_t(m_deviceProperties.limits.minUniformBufferOffsetAlignment);
  3345. const uint32_t vsize = bx::strideAlign(program.m_vsh->m_size, align);
  3346. const uint32_t fsize = bx::strideAlign((NULL != program.m_fsh ? program.m_fsh->m_size : 0), align);
  3347. const uint32_t total = vsize + fsize;
  3348. if (0 < total)
  3349. {
  3350. uint32_t vsUniformBinding = program.m_vsh->m_uniformBinding;
  3351. uint32_t fsUniformBinding = NULL != program.m_fsh ? program.m_fsh->m_uniformBinding : 0;
  3352. if (vsize > 0)
  3353. {
  3354. bufferInfo[bufferCount].buffer = scratchBuffer.m_buffer;
  3355. bufferInfo[bufferCount].offset = 0;
  3356. bufferInfo[bufferCount].range = vsize;
  3357. wds[wdsCount].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  3358. wds[wdsCount].pNext = NULL;
  3359. wds[wdsCount].dstSet = descriptorSet;
  3360. wds[wdsCount].dstBinding = vsUniformBinding;
  3361. wds[wdsCount].dstArrayElement = 0;
  3362. wds[wdsCount].descriptorCount = 1;
  3363. wds[wdsCount].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
  3364. wds[wdsCount].pImageInfo = NULL;
  3365. wds[wdsCount].pBufferInfo = &bufferInfo[bufferCount];
  3366. wds[wdsCount].pTexelBufferView = NULL;
  3367. ++wdsCount;
  3368. ++bufferCount;
  3369. }
  3370. if (fsize > 0)
  3371. {
  3372. bufferInfo[bufferCount].buffer = scratchBuffer.m_buffer;
  3373. bufferInfo[bufferCount].offset = 0;
  3374. bufferInfo[bufferCount].range = fsize;
  3375. wds[wdsCount].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  3376. wds[wdsCount].pNext = NULL;
  3377. wds[wdsCount].dstSet = descriptorSet;
  3378. wds[wdsCount].dstBinding = fsUniformBinding;
  3379. wds[wdsCount].dstArrayElement = 0;
  3380. wds[wdsCount].descriptorCount = 1;
  3381. wds[wdsCount].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
  3382. wds[wdsCount].pImageInfo = NULL;
  3383. wds[wdsCount].pBufferInfo = &bufferInfo[bufferCount];
  3384. wds[wdsCount].pTexelBufferView = NULL;
  3385. ++wdsCount;
  3386. ++bufferCount;
  3387. }
  3388. }
  3389. vkUpdateDescriptorSets(m_device, wdsCount, wds, 0, NULL);
  3390. }
  3391. void commit(UniformBuffer& _uniformBuffer)
  3392. {
  3393. _uniformBuffer.reset();
  3394. for (;;)
  3395. {
  3396. uint32_t opcode = _uniformBuffer.read();
  3397. if (UniformType::End == opcode)
  3398. {
  3399. break;
  3400. }
  3401. UniformType::Enum type;
  3402. uint16_t loc;
  3403. uint16_t num;
  3404. uint16_t copy;
  3405. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  3406. const char* data;
  3407. if (copy)
  3408. {
  3409. data = _uniformBuffer.read(g_uniformTypeSize[type]*num);
  3410. }
  3411. else
  3412. {
  3413. UniformHandle handle;
  3414. bx::memCopy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
  3415. data = (const char*)m_uniforms[handle.idx];
  3416. }
  3417. #define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
  3418. case UniformType::_uniform: \
  3419. case UniformType::_uniform|kUniformFragmentBit: \
  3420. { \
  3421. setShaderUniform(uint8_t(type), loc, data, num); \
  3422. } \
  3423. break;
  3424. switch ( (uint32_t)type)
  3425. {
  3426. case UniformType::Mat3:
  3427. case UniformType::Mat3|kUniformFragmentBit:
  3428. {
  3429. float* value = (float*)data;
  3430. for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3*16, value += 9)
  3431. {
  3432. Matrix4 mtx;
  3433. mtx.un.val[ 0] = value[0];
  3434. mtx.un.val[ 1] = value[1];
  3435. mtx.un.val[ 2] = value[2];
  3436. mtx.un.val[ 3] = 0.0f;
  3437. mtx.un.val[ 4] = value[3];
  3438. mtx.un.val[ 5] = value[4];
  3439. mtx.un.val[ 6] = value[5];
  3440. mtx.un.val[ 7] = 0.0f;
  3441. mtx.un.val[ 8] = value[6];
  3442. mtx.un.val[ 9] = value[7];
  3443. mtx.un.val[10] = value[8];
  3444. mtx.un.val[11] = 0.0f;
  3445. setShaderUniform(uint8_t(type), loc, &mtx.un.val[0], 3);
  3446. }
  3447. }
  3448. break;
  3449. case UniformType::Sampler:
  3450. case UniformType::Sampler|kUniformFragmentBit:
  3451. // do nothing, but VkDescriptorSetImageInfo would be set before drawing
  3452. break;
  3453. // CASE_IMPLEMENT_UNIFORM(Sampler, I, int);
  3454. CASE_IMPLEMENT_UNIFORM(Vec4, F, float);
  3455. CASE_IMPLEMENT_UNIFORM(Mat4, F, float);
  3456. case UniformType::End:
  3457. break;
  3458. default:
  3459. BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
  3460. break;
  3461. }
  3462. #undef CASE_IMPLEMENT_UNIFORM
  3463. }
  3464. }
  3465. void clearQuad(const Rect& _rect, const Clear& _clear, const float _palette[][4])
  3466. {
  3467. VkClearRect rect[1];
  3468. rect[0].rect.offset.x = _rect.m_x;
  3469. rect[0].rect.offset.y = _rect.m_y;
  3470. rect[0].rect.extent.width = _rect.m_width;
  3471. rect[0].rect.extent.height = _rect.m_height;
  3472. rect[0].baseArrayLayer = 0;
  3473. rect[0].layerCount = 1;
  3474. uint32_t numMrt = 1;
  3475. FrameBufferHandle fbh = m_fbh;
  3476. if (isValid(fbh) )
  3477. {
  3478. const FrameBufferVK& fb = m_frameBuffers[fbh.idx];
  3479. numMrt = fb.m_num;
  3480. }
  3481. VkClearAttachment attachments[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  3482. uint32_t mrt = 0;
  3483. if (true //NULL != m_currentColor
  3484. && BGFX_CLEAR_COLOR & _clear.m_flags)
  3485. {
  3486. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  3487. {
  3488. for (uint32_t ii = 0; ii < numMrt; ++ii)
  3489. {
  3490. attachments[mrt].colorAttachment = mrt;
  3491. attachments[mrt].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  3492. uint8_t index = bx::min<uint8_t>(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[ii]);
  3493. bx::memCopy(&attachments[mrt].clearValue.color.float32, _palette[index], 16);
  3494. ++mrt;
  3495. }
  3496. }
  3497. else
  3498. {
  3499. float frgba[4] =
  3500. {
  3501. _clear.m_index[0] * 1.0f / 255.0f,
  3502. _clear.m_index[1] * 1.0f / 255.0f,
  3503. _clear.m_index[2] * 1.0f / 255.0f,
  3504. _clear.m_index[3] * 1.0f / 255.0f,
  3505. };
  3506. for (uint32_t ii = 0; ii < numMrt; ++ii)
  3507. {
  3508. attachments[mrt].colorAttachment = mrt;
  3509. attachments[mrt].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  3510. bx::memCopy(&attachments[mrt].clearValue.color.float32, frgba, 16);
  3511. ++mrt;
  3512. }
  3513. }
  3514. }
  3515. if (true //NULL != m_currentDepthStencil
  3516. && (BGFX_CLEAR_DEPTH | BGFX_CLEAR_STENCIL) & _clear.m_flags)
  3517. {
  3518. attachments[mrt].colorAttachment = mrt;
  3519. attachments[mrt].aspectMask = 0;
  3520. attachments[mrt].aspectMask |= (_clear.m_flags & BGFX_CLEAR_DEPTH ) ? VK_IMAGE_ASPECT_DEPTH_BIT : 0;
  3521. attachments[mrt].aspectMask |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? VK_IMAGE_ASPECT_STENCIL_BIT : 0;
  3522. attachments[mrt].clearValue.depthStencil.stencil = _clear.m_stencil;
  3523. attachments[mrt].clearValue.depthStencil.depth = _clear.m_depth;
  3524. ++mrt;
  3525. }
  3526. if (mrt > 0)
  3527. {
  3528. vkCmdClearAttachments(m_commandBuffer
  3529. , mrt
  3530. , attachments
  3531. , BX_COUNTOF(rect)
  3532. , rect
  3533. );
  3534. }
  3535. }
  3536. uint64_t kick(VkSemaphore _wait = VK_NULL_HANDLE, VkSemaphore _signal = VK_NULL_HANDLE)
  3537. {
  3538. VkPipelineStageFlags stageFlags = 0
  3539. | VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
  3540. ;
  3541. VkSubmitInfo si;
  3542. si.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  3543. si.pNext = NULL;
  3544. si.waitSemaphoreCount = VK_NULL_HANDLE != _wait;
  3545. si.pWaitSemaphores = &_wait;
  3546. si.pWaitDstStageMask = &stageFlags;
  3547. si.commandBufferCount = 1;
  3548. si.pCommandBuffers = &m_commandBuffers[m_backBufferColorIdx];
  3549. si.signalSemaphoreCount = VK_NULL_HANDLE != _signal;
  3550. si.pSignalSemaphores = &_signal;
  3551. // VK_CHECK(vkResetFences(m_device, 1, &m_fence) );
  3552. VK_CHECK(vkQueueSubmit(m_queueGraphics, 1, &si, VK_NULL_HANDLE) );
  3553. return 0;
  3554. }
  3555. void finish()
  3556. {
  3557. finishAll();
  3558. }
  3559. void finishAll()
  3560. {
  3561. VK_CHECK(vkQueueWaitIdle(m_queueGraphics) );
  3562. // VK_CHECK(vkWaitForFences(m_device, 1, &m_fence, true, INT64_MAX) );
  3563. }
  3564. int32_t selectMemoryType(uint32_t _memoryTypeBits, uint32_t _propertyFlags, int32_t _startIndex = 0) const
  3565. {
  3566. for (int32_t ii = _startIndex, num = m_memoryProperties.memoryTypeCount; ii < num; ++ii)
  3567. {
  3568. const VkMemoryType& memType = m_memoryProperties.memoryTypes[ii];
  3569. if ( (0 != ( (1<<ii) & _memoryTypeBits) )
  3570. && ( (memType.propertyFlags & _propertyFlags) == _propertyFlags) )
  3571. {
  3572. return ii;
  3573. }
  3574. }
  3575. BX_TRACE("Failed to find memory that supports flags 0x%08x.", _propertyFlags);
  3576. return -1;
  3577. }
  3578. VkResult allocateMemory(const VkMemoryRequirements* requirements, VkMemoryPropertyFlags propertyFlags, VkDeviceMemory* memory) const
  3579. {
  3580. VkMemoryAllocateInfo ma;
  3581. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  3582. ma.pNext = NULL;
  3583. ma.allocationSize = requirements->size;
  3584. VkResult result = VK_ERROR_UNKNOWN;
  3585. int32_t searchIndex = -1;
  3586. do
  3587. {
  3588. searchIndex++;
  3589. searchIndex = selectMemoryType(requirements->memoryTypeBits, propertyFlags, searchIndex);
  3590. if (searchIndex >= 0)
  3591. {
  3592. ma.memoryTypeIndex = searchIndex;
  3593. result = vkAllocateMemory(m_device
  3594. , &ma
  3595. , m_allocatorCb
  3596. , memory
  3597. );
  3598. }
  3599. }
  3600. while (result != VK_SUCCESS && searchIndex >= 0);
  3601. return result;
  3602. }
  3603. VkCommandBuffer beginNewCommand(VkCommandBufferUsageFlagBits commandBufferUsageFlag = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT)
  3604. {
  3605. VkCommandBufferAllocateInfo cbai;
  3606. cbai.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  3607. cbai.pNext = NULL;
  3608. cbai.commandPool = m_commandPool;
  3609. cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  3610. cbai.commandBufferCount = 1;
  3611. VkCommandBuffer commandBuffer;
  3612. VK_CHECK(vkAllocateCommandBuffers(m_device, &cbai, &commandBuffer));
  3613. VkCommandBufferBeginInfo cbbi;
  3614. cbbi.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  3615. cbbi.pNext = NULL;
  3616. cbbi.flags = commandBufferUsageFlag;
  3617. cbbi.pInheritanceInfo = NULL;
  3618. VK_CHECK(vkBeginCommandBuffer(commandBuffer, &cbbi));
  3619. return commandBuffer;
  3620. }
  3621. void submitCommandAndWait(VkCommandBuffer commandBuffer)
  3622. {
  3623. vkEndCommandBuffer(commandBuffer);
  3624. VkSubmitInfo submitInfo;
  3625. submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  3626. submitInfo.pNext = NULL;
  3627. submitInfo.commandBufferCount = 1;
  3628. submitInfo.pCommandBuffers = &commandBuffer;
  3629. submitInfo.waitSemaphoreCount = 0;
  3630. submitInfo.pWaitSemaphores = NULL;
  3631. submitInfo.signalSemaphoreCount = 0;
  3632. submitInfo.pSignalSemaphores = NULL;
  3633. submitInfo.pWaitDstStageMask = NULL;
  3634. VK_CHECK(vkQueueSubmit(m_queueGraphics, 1, &submitInfo, VK_NULL_HANDLE));
  3635. VK_CHECK(vkQueueWaitIdle(m_queueGraphics));
  3636. vkFreeCommandBuffers(m_device, m_commandPool, 1, &commandBuffer);
  3637. }
  3638. #define NUM_SWAPCHAIN_IMAGE 4
  3639. VkAllocationCallbacks* m_allocatorCb;
  3640. VkDebugReportCallbackEXT m_debugReportCallback;
  3641. VkInstance m_instance;
  3642. VkPhysicalDevice m_physicalDevice;
  3643. VkPhysicalDeviceProperties m_deviceProperties;
  3644. VkPhysicalDeviceMemoryProperties m_memoryProperties;
  3645. VkPhysicalDeviceFeatures m_deviceFeatures;
  3646. VkSwapchainCreateInfoKHR m_sci;
  3647. VkSurfaceKHR m_surface;
  3648. VkSwapchainKHR m_swapchain;
  3649. uint32_t m_numSwapchainImages;
  3650. VkSurfaceFormatKHR m_backBufferColorFormat;
  3651. VkSurfaceFormatKHR m_backBufferColorFormatSrgb;
  3652. VkImageLayout m_backBufferColorImageLayout[NUM_SWAPCHAIN_IMAGE];
  3653. VkImage m_backBufferColorImage[NUM_SWAPCHAIN_IMAGE];
  3654. VkImageView m_backBufferColorImageView[NUM_SWAPCHAIN_IMAGE];
  3655. VkFramebuffer m_backBufferColor[NUM_SWAPCHAIN_IMAGE];
  3656. VkCommandBuffer m_commandBuffers[NUM_SWAPCHAIN_IMAGE];
  3657. VkCommandBuffer m_commandBuffer;
  3658. bool m_needToRefreshSwapchain;
  3659. VkFormat m_backBufferDepthStencilFormat;
  3660. VkDeviceMemory m_backBufferDepthStencilMemory;
  3661. VkImage m_backBufferDepthStencilImage;
  3662. VkImageView m_backBufferDepthStencilImageView;
  3663. ScratchBufferVK m_scratchBuffer[NUM_SWAPCHAIN_IMAGE];
  3664. VkSemaphore m_presentDone[NUM_SWAPCHAIN_IMAGE];
  3665. uint32_t m_qfiGraphics;
  3666. uint32_t m_qfiCompute;
  3667. VkDevice m_device;
  3668. VkQueue m_queueGraphics;
  3669. VkQueue m_queueCompute;
  3670. VkFence m_fence;
  3671. VkRenderPass m_renderPass;
  3672. VkDescriptorPool m_descriptorPool;
  3673. VkPipelineCache m_pipelineCache;
  3674. VkCommandPool m_commandPool;
  3675. void* m_renderDocDll;
  3676. void* m_vulkan1Dll;
  3677. IndexBufferVK m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
  3678. VertexBufferVK m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
  3679. ShaderVK m_shaders[BGFX_CONFIG_MAX_SHADERS];
  3680. ProgramVK m_program[BGFX_CONFIG_MAX_PROGRAMS];
  3681. TextureVK m_textures[BGFX_CONFIG_MAX_TEXTURES];
  3682. VertexLayout m_vertexLayouts[BGFX_CONFIG_MAX_VERTEX_LAYOUTS];
  3683. FrameBufferVK m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  3684. void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
  3685. Matrix4 m_predefinedUniforms[PredefinedUniform::Count];
  3686. UniformRegistry m_uniformReg;
  3687. StateCacheT<VkPipeline> m_pipelineStateCache;
  3688. StateCacheT<VkDescriptorSetLayout> m_descriptorSetLayoutCache;
  3689. StateCacheT<VkRenderPass> m_renderPassCache;
  3690. StateCacheT<VkSampler> m_samplerCache;
  3691. Resolution m_resolution;
  3692. uint32_t m_maxAnisotropy;
  3693. bool m_depthClamp;
  3694. bool m_wireframe;
  3695. TextVideoMem m_textVideoMem;
  3696. uint8_t m_fsScratch[64<<10];
  3697. uint8_t m_vsScratch[64<<10];
  3698. uint32_t m_backBufferColorIdx;
  3699. FrameBufferHandle m_fbh;
  3700. };
  3701. static RendererContextVK* s_renderVK;
  3702. RendererContextI* rendererCreate(const Init& _init)
  3703. {
  3704. s_renderVK = BX_NEW(g_allocator, RendererContextVK);
  3705. if (!s_renderVK->init(_init) )
  3706. {
  3707. BX_DELETE(g_allocator, s_renderVK);
  3708. s_renderVK = NULL;
  3709. }
  3710. return s_renderVK;
  3711. }
  3712. void rendererDestroy()
  3713. {
  3714. s_renderVK->shutdown();
  3715. BX_DELETE(g_allocator, s_renderVK);
  3716. s_renderVK = NULL;
  3717. }
  3718. #define VK_DESTROY_FUNC(_name) \
  3719. void vkDestroy(Vk##_name& _obj) \
  3720. { \
  3721. if (VK_NULL_HANDLE != _obj) \
  3722. { \
  3723. vkDestroy##_name(s_renderVK->m_device, _obj, s_renderVK->m_allocatorCb); \
  3724. _obj = VK_NULL_HANDLE; \
  3725. } \
  3726. }
  3727. VK_DESTROY
  3728. #undef VK_DESTROY_FUNC
  3729. void ScratchBufferVK::create(uint32_t _size, uint32_t _maxDescriptors)
  3730. {
  3731. m_maxDescriptors = _maxDescriptors;
  3732. m_currentDs = 0;
  3733. m_descriptorSet = (VkDescriptorSet*)BX_ALLOC(g_allocator, m_maxDescriptors * sizeof(VkDescriptorSet) );
  3734. bx::memSet(m_descriptorSet, 0, sizeof(VkDescriptorSet) * m_maxDescriptors);
  3735. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  3736. VkDevice device = s_renderVK->m_device;
  3737. VkBufferCreateInfo bci;
  3738. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  3739. bci.pNext = NULL;
  3740. bci.flags = 0;
  3741. bci.size = _size;
  3742. bci.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
  3743. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  3744. bci.queueFamilyIndexCount = 0;
  3745. bci.pQueueFamilyIndices = NULL;
  3746. VK_CHECK(vkCreateBuffer(
  3747. device
  3748. , &bci
  3749. , allocatorCb
  3750. , &m_buffer
  3751. ) );
  3752. VkMemoryRequirements mr;
  3753. vkGetBufferMemoryRequirements(
  3754. device
  3755. , m_buffer
  3756. , &mr
  3757. );
  3758. VK_CHECK(s_renderVK->allocateMemory(&mr, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &m_deviceMem) );
  3759. m_size = (uint32_t)mr.size;
  3760. m_pos = 0;
  3761. VK_CHECK(vkBindBufferMemory(device, m_buffer, m_deviceMem, 0) );
  3762. VK_CHECK(vkMapMemory(device, m_deviceMem, 0, m_size, 0, (void**)&m_data) );
  3763. }
  3764. void ScratchBufferVK::destroy()
  3765. {
  3766. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  3767. VkDevice device = s_renderVK->m_device;
  3768. reset();
  3769. BX_FREE(g_allocator, m_descriptorSet);
  3770. vkUnmapMemory(device, m_deviceMem);
  3771. vkDestroy(m_buffer);
  3772. vkFreeMemory(device
  3773. , m_deviceMem
  3774. , allocatorCb
  3775. );
  3776. }
  3777. void ScratchBufferVK::reset()
  3778. {
  3779. if (m_currentDs > 0)
  3780. {
  3781. vkFreeDescriptorSets(
  3782. s_renderVK->m_device
  3783. , s_renderVK->m_descriptorPool
  3784. , m_currentDs
  3785. , m_descriptorSet
  3786. );
  3787. }
  3788. bx::memSet(m_descriptorSet, 0, sizeof(VkDescriptorSet) * m_maxDescriptors);
  3789. m_pos = 0;
  3790. m_currentDs = 0;
  3791. }
  3792. VkResult ImageVK::create(VkFormat _format, const VkExtent3D& _extent)
  3793. {
  3794. VkResult result;
  3795. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  3796. VkDevice device = s_renderVK->m_device;
  3797. VkImageCreateInfo ici;
  3798. ici.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  3799. ici.pNext = NULL;
  3800. ici.flags = 0;
  3801. ici.imageType = VK_IMAGE_TYPE_2D;
  3802. ici.format = _format;
  3803. ici.extent = _extent;
  3804. ici.mipLevels = 1;
  3805. ici.arrayLayers = 1;
  3806. ici.samples = VK_SAMPLE_COUNT_1_BIT;
  3807. ici.tiling = VK_IMAGE_TILING_OPTIMAL;
  3808. ici.usage = 0
  3809. | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
  3810. | VK_IMAGE_USAGE_TRANSFER_SRC_BIT
  3811. ;
  3812. ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  3813. ici.queueFamilyIndexCount = 0;
  3814. ici.pQueueFamilyIndices = 0;
  3815. ici.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  3816. result = vkCreateImage(device, &ici, allocatorCb, &m_image);
  3817. if (VK_SUCCESS != result)
  3818. {
  3819. BX_TRACE("vkCreateImage failed %d: %s.", result, getName(result) );
  3820. return result;
  3821. }
  3822. VkMemoryRequirements mr;
  3823. vkGetImageMemoryRequirements(device, m_image, &mr);
  3824. result = s_renderVK->allocateMemory(&mr, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &m_memory);
  3825. if (VK_SUCCESS != result)
  3826. {
  3827. BX_TRACE("vkAllocateMemory failed %d: %s.", result, getName(result) );
  3828. destroy();
  3829. return result;
  3830. }
  3831. result = vkBindImageMemory(device, m_image, m_memory, 0);
  3832. if (VK_SUCCESS != result)
  3833. {
  3834. BX_TRACE("vkBindImageMemory failed %d: %s.", result, getName(result) );
  3835. destroy();
  3836. return result;
  3837. }
  3838. VkImageViewCreateInfo ivci;
  3839. ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  3840. ivci.pNext = NULL;
  3841. ivci.flags = 0;
  3842. ivci.image = m_image;
  3843. ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  3844. ivci.format = _format;
  3845. ivci.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  3846. ivci.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  3847. ivci.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  3848. ivci.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  3849. ivci.subresourceRange.aspectMask = 0
  3850. | VK_IMAGE_ASPECT_DEPTH_BIT
  3851. | VK_IMAGE_ASPECT_STENCIL_BIT
  3852. ;
  3853. ivci.subresourceRange.baseMipLevel = 0;
  3854. ivci.subresourceRange.levelCount = 1;
  3855. ivci.subresourceRange.baseArrayLayer = 0;
  3856. ivci.subresourceRange.layerCount = 1;
  3857. result = vkCreateImageView(device, &ivci, allocatorCb, &m_imageView);
  3858. if (VK_SUCCESS != result)
  3859. {
  3860. BX_TRACE("vkCreateImageView failed %d: %s.", result, getName(result) );
  3861. destroy();
  3862. return result;
  3863. }
  3864. return VK_SUCCESS;
  3865. }
  3866. void ImageVK::destroy()
  3867. {
  3868. vkDestroy(m_imageView);
  3869. vkDestroy(m_image);
  3870. if (VK_NULL_HANDLE != m_memory)
  3871. {
  3872. vkFreeMemory(s_renderVK->m_device, m_memory, s_renderVK->m_allocatorCb);
  3873. m_memory = VK_NULL_HANDLE;
  3874. }
  3875. }
  3876. void BufferVK::create(uint32_t _size, void* _data, uint16_t _flags, bool _vertex, uint32_t _stride)
  3877. {
  3878. BX_UNUSED(_stride);
  3879. m_size = _size;
  3880. m_flags = _flags;
  3881. m_dynamic = NULL == _data;
  3882. bool storage = m_flags & BGFX_BUFFER_COMPUTE_READ_WRITE;
  3883. bool indirect = m_flags & BGFX_BUFFER_DRAW_INDIRECT;
  3884. VkBufferCreateInfo bci;
  3885. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  3886. bci.pNext = NULL;
  3887. bci.flags = 0;
  3888. bci.size = _size;
  3889. bci.usage = 0
  3890. // | (m_dynamic ? VK_BUFFER_USAGE_TRANSFER_DST_BIT : 0)
  3891. | (_vertex ? VK_BUFFER_USAGE_VERTEX_BUFFER_BIT : VK_BUFFER_USAGE_INDEX_BUFFER_BIT)
  3892. | (storage || indirect ? VK_BUFFER_USAGE_STORAGE_BUFFER_BIT : 0)
  3893. | (indirect ? VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT : 0)
  3894. | VK_BUFFER_USAGE_TRANSFER_DST_BIT
  3895. ;
  3896. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  3897. bci.queueFamilyIndexCount = 0;
  3898. bci.pQueueFamilyIndices = NULL;
  3899. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  3900. VkDevice device = s_renderVK->m_device;
  3901. VK_CHECK(vkCreateBuffer(device
  3902. , &bci
  3903. , allocatorCb
  3904. , &m_buffer
  3905. ) );
  3906. VkMemoryRequirements mr;
  3907. vkGetBufferMemoryRequirements(device, m_buffer, &mr);
  3908. VK_CHECK(s_renderVK->allocateMemory(&mr, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &m_deviceMem));
  3909. VK_CHECK(vkBindBufferMemory(device, m_buffer, m_deviceMem, 0));
  3910. if (!m_dynamic)
  3911. {
  3912. // void* dst;
  3913. // VK_CHECK(vkMapMemory(device, m_deviceMem, 0, ma.allocationSize, 0, &dst) );
  3914. // bx::memCopy(dst, _data, _size);
  3915. // vkUnmapMemory(device, m_deviceMem);
  3916. // staging buffer
  3917. VkBuffer stagingBuffer;
  3918. VkDeviceMemory stagingMem;
  3919. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  3920. bci.pNext = NULL;
  3921. bci.flags = 0;
  3922. bci.size = _size;
  3923. bci.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  3924. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  3925. bci.queueFamilyIndexCount = 0;
  3926. bci.pQueueFamilyIndices = NULL;
  3927. VK_CHECK(vkCreateBuffer(device
  3928. , &bci
  3929. , allocatorCb
  3930. , &stagingBuffer
  3931. ));
  3932. vkGetBufferMemoryRequirements(device, stagingBuffer, &mr);
  3933. VK_CHECK(s_renderVK->allocateMemory(&mr, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &stagingMem));
  3934. VK_CHECK(vkBindBufferMemory(device, stagingBuffer, stagingMem, 0));
  3935. void* dst;
  3936. VK_CHECK(vkMapMemory(device, stagingMem, 0, mr.size, 0, &dst));
  3937. bx::memCopy(dst, _data, _size);
  3938. vkUnmapMemory(device, stagingMem);
  3939. VkCommandBuffer commandBuffer = s_renderVK->beginNewCommand();
  3940. // copy buffer to buffer
  3941. {
  3942. VkBufferCopy region;
  3943. region.srcOffset = 0;
  3944. region.dstOffset = 0;
  3945. region.size = _size;
  3946. vkCmdCopyBuffer(commandBuffer, stagingBuffer, m_buffer, 1, &region);
  3947. }
  3948. s_renderVK->submitCommandAndWait(commandBuffer);
  3949. vkFreeMemory(device, stagingMem, allocatorCb);
  3950. vkDestroy(stagingBuffer);
  3951. }
  3952. }
  3953. void BufferVK::update(VkCommandBuffer _commandBuffer, uint32_t _offset, uint32_t _size, void* _data, bool _discard)
  3954. {
  3955. BX_UNUSED(_commandBuffer, _discard);
  3956. // void* dst;
  3957. // VkDevice device = s_renderVK->m_device;
  3958. // VK_CHECK(vkMapMemory(device, m_deviceMem, _offset, _size, 0, &dst) );
  3959. // bx::memCopy(dst, _data, _size);
  3960. // vkUnmapMemory(device, m_deviceMem);
  3961. // staging buffer
  3962. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  3963. VkDevice device = s_renderVK->m_device;
  3964. VkBuffer stagingBuffer;
  3965. VkDeviceMemory stagingMem;
  3966. VkBufferCreateInfo bci;
  3967. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  3968. bci.pNext = NULL;
  3969. bci.flags = 0;
  3970. bci.size = _size;
  3971. bci.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  3972. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  3973. bci.queueFamilyIndexCount = 0;
  3974. bci.pQueueFamilyIndices = NULL;
  3975. VK_CHECK(vkCreateBuffer(device
  3976. , &bci
  3977. , allocatorCb
  3978. , &stagingBuffer
  3979. ));
  3980. VkMemoryRequirements mr;
  3981. vkGetBufferMemoryRequirements(device
  3982. , stagingBuffer
  3983. , &mr
  3984. );
  3985. VK_CHECK(s_renderVK->allocateMemory(&mr, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &stagingMem));
  3986. VK_CHECK(vkBindBufferMemory(device, stagingBuffer, stagingMem, 0));
  3987. void* dst;
  3988. VK_CHECK(vkMapMemory(device, stagingMem, 0, mr.size, 0, &dst));
  3989. bx::memCopy(dst, _data, _size);
  3990. vkUnmapMemory(device, stagingMem);
  3991. VkCommandBuffer commandBuffer = s_renderVK->beginNewCommand();
  3992. // copy buffer to buffer
  3993. {
  3994. VkBufferCopy region;
  3995. region.srcOffset = 0;
  3996. region.dstOffset = _offset;
  3997. region.size = _size;
  3998. vkCmdCopyBuffer(commandBuffer, stagingBuffer, m_buffer, 1, &region);
  3999. }
  4000. s_renderVK->submitCommandAndWait(commandBuffer);
  4001. vkFreeMemory(device, stagingMem, allocatorCb);
  4002. vkDestroy(stagingBuffer);
  4003. }
  4004. void BufferVK::destroy()
  4005. {
  4006. if (VK_NULL_HANDLE != m_buffer)
  4007. {
  4008. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  4009. VkDevice device = s_renderVK->m_device;
  4010. vkDestroy(m_buffer);
  4011. vkFreeMemory(device
  4012. , m_deviceMem
  4013. , allocatorCb
  4014. );
  4015. m_dynamic = false;
  4016. }
  4017. }
  4018. void VertexBufferVK::create(uint32_t _size, void* _data, VertexLayoutHandle _layoutHandle, uint16_t _flags)
  4019. {
  4020. BufferVK::create(_size, _data, _flags, true);
  4021. m_layoutHandle = _layoutHandle;
  4022. }
  4023. void ShaderVK::create(const Memory* _mem)
  4024. {
  4025. bx::MemoryReader reader(_mem->data, _mem->size);
  4026. uint32_t magic;
  4027. bx::read(&reader, magic);
  4028. VkShaderStageFlagBits shaderStage;
  4029. BX_UNUSED(shaderStage);
  4030. if (isShaderType(magic, 'C') )
  4031. {
  4032. shaderStage = VK_SHADER_STAGE_COMPUTE_BIT;
  4033. }
  4034. else if (isShaderType(magic, 'F') )
  4035. {
  4036. shaderStage = VK_SHADER_STAGE_FRAGMENT_BIT;
  4037. }
  4038. else if (isShaderType(magic, 'V') )
  4039. {
  4040. shaderStage = VK_SHADER_STAGE_VERTEX_BIT;
  4041. }
  4042. const bool fragment = isShaderType(magic, 'F');
  4043. uint32_t hashIn;
  4044. bx::read(&reader, hashIn);
  4045. uint32_t hashOut;
  4046. if (isShaderVerLess(magic, 6) )
  4047. {
  4048. hashOut = hashIn;
  4049. }
  4050. else
  4051. {
  4052. bx::read(&reader, hashOut);
  4053. }
  4054. uint16_t count;
  4055. bx::read(&reader, count);
  4056. m_numPredefined = 0;
  4057. m_numUniforms = count;
  4058. BX_TRACE("%s Shader consts %d"
  4059. , getShaderTypeName(magic)
  4060. , count
  4061. );
  4062. uint8_t fragmentBit = fragment ? kUniformFragmentBit : 0;
  4063. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++ii)
  4064. {
  4065. m_bindInfo[ii].uniformHandle = BGFX_INVALID_HANDLE;
  4066. m_bindInfo[ii].type = BindType::Count;
  4067. m_bindInfo[ii].binding = 0;
  4068. m_bindInfo[ii].samplerBinding = 0;
  4069. }
  4070. if (0 < count)
  4071. {
  4072. for (uint32_t ii = 0; ii < count; ++ii)
  4073. {
  4074. uint8_t nameSize = 0;
  4075. bx::read(&reader, nameSize);
  4076. char name[256];
  4077. bx::read(&reader, &name, nameSize);
  4078. name[nameSize] = '\0';
  4079. uint8_t type = 0;
  4080. bx::read(&reader, type);
  4081. uint8_t num;
  4082. bx::read(&reader, num);
  4083. uint16_t regIndex;
  4084. bx::read(&reader, regIndex);
  4085. uint16_t regCount;
  4086. bx::read(&reader, regCount);
  4087. if (!isShaderVerLess(magic, 8) )
  4088. {
  4089. uint16_t texInfo = 0;
  4090. bx::read(&reader, texInfo);
  4091. }
  4092. const char* kind = "invalid";
  4093. PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
  4094. if (PredefinedUniform::Count != predefined)
  4095. {
  4096. kind = "predefined";
  4097. m_predefined[m_numPredefined].m_loc = regIndex;
  4098. m_predefined[m_numPredefined].m_count = regCount;
  4099. m_predefined[m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
  4100. m_numPredefined++;
  4101. }
  4102. else if (UniformType::End == (~kUniformMask & type))
  4103. {
  4104. // regCount is used for descriptor type
  4105. const bool isBuffer = regCount == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  4106. const uint16_t stage = regIndex - (isBuffer ? 16 : 32) - (fragment ? 48 : 0); // regIndex is used for buffer binding index
  4107. m_bindInfo[stage].type = isBuffer ? BindType::Buffer : BindType::Image;
  4108. m_bindInfo[stage].uniformHandle = { 0 };
  4109. m_bindInfo[stage].binding = regIndex;
  4110. kind = "storage";
  4111. }
  4112. else if (UniformType::Sampler == (~kUniformMask & type) )
  4113. {
  4114. const uint16_t stage = regIndex - 16 - (fragment ? 48 : 0); // regIndex is used for image/sampler binding index
  4115. const UniformRegInfo* info = s_renderVK->m_uniformReg.find(name);
  4116. BX_ASSERT(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
  4117. m_bindInfo[stage].uniformHandle = info->m_handle;
  4118. m_bindInfo[stage].type = BindType::Sampler;
  4119. m_bindInfo[stage].binding = regIndex;
  4120. m_bindInfo[stage].samplerBinding = regIndex + 16;
  4121. kind = "sampler";
  4122. }
  4123. else
  4124. {
  4125. const UniformRegInfo* info = s_renderVK->m_uniformReg.find(name);
  4126. BX_ASSERT(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
  4127. if (NULL != info)
  4128. {
  4129. if (NULL == m_constantBuffer)
  4130. {
  4131. m_constantBuffer = UniformBuffer::create(1024);
  4132. }
  4133. kind = "user";
  4134. m_constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), regIndex, info->m_handle, regCount);
  4135. }
  4136. }
  4137. BX_TRACE("\t%s: %s (%s), num %2d, r.index %3d, r.count %2d"
  4138. , kind
  4139. , name
  4140. , getUniformTypeName(UniformType::Enum(type&~kUniformMask) )
  4141. , num
  4142. , regIndex
  4143. , regCount
  4144. );
  4145. BX_UNUSED(kind);
  4146. }
  4147. if (NULL != m_constantBuffer)
  4148. {
  4149. m_constantBuffer->finish();
  4150. }
  4151. }
  4152. uint32_t shaderSize;
  4153. bx::read(&reader, shaderSize);
  4154. const void* code = reader.getDataPtr();
  4155. bx::skip(&reader, shaderSize+1);
  4156. m_code = alloc(shaderSize);
  4157. bx::memCopy(m_code->data, code, shaderSize);
  4158. VkShaderModuleCreateInfo smci;
  4159. smci.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  4160. smci.pNext = NULL;
  4161. smci.flags = 0;
  4162. smci.codeSize = m_code->size;
  4163. smci.pCode = (const uint32_t*)m_code->data;
  4164. // disassemble(bx::getDebugOut(), m_code->data, m_code->size);
  4165. VK_CHECK(vkCreateShaderModule(
  4166. s_renderVK->m_device
  4167. , &smci
  4168. , s_renderVK->m_allocatorCb
  4169. , &m_module
  4170. ) );
  4171. bx::memSet(m_attrMask, 0, sizeof(m_attrMask) );
  4172. bx::memSet(m_attrRemap, 0, sizeof(m_attrRemap) );
  4173. bx::read(&reader, m_numAttrs);
  4174. for (uint8_t ii = 0; ii < m_numAttrs; ++ii)
  4175. {
  4176. uint16_t id;
  4177. bx::read(&reader, id);
  4178. Attrib::Enum attr = idToAttrib(id);
  4179. if (Attrib::Count != attr)
  4180. {
  4181. m_attrMask[attr] = UINT16_MAX;
  4182. m_attrRemap[attr] = ii;
  4183. }
  4184. }
  4185. bx::HashMurmur2A murmur;
  4186. murmur.begin();
  4187. murmur.add(hashIn);
  4188. murmur.add(hashOut);
  4189. murmur.add(m_code->data, m_code->size);
  4190. murmur.add(m_numAttrs);
  4191. murmur.add(m_attrMask, m_numAttrs);
  4192. murmur.add(m_attrRemap, m_numAttrs);
  4193. m_hash = murmur.end();
  4194. bx::read(&reader, m_size);
  4195. // fill binding description with uniform informations
  4196. uint16_t bidx = 0;
  4197. if (m_size > 0)
  4198. {
  4199. m_uniformBinding = fragment ? 48 : 0;
  4200. VkDescriptorSetLayoutBinding& binding = m_bindings[bidx];
  4201. binding.stageFlags = VK_SHADER_STAGE_ALL;
  4202. binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
  4203. binding.binding = m_uniformBinding;
  4204. binding.pImmutableSamplers = NULL;
  4205. binding.descriptorCount = 1;
  4206. bidx++;
  4207. }
  4208. for (uint32_t ii = 0; ii < BX_COUNTOF(m_bindInfo); ++ii)
  4209. {
  4210. switch (m_bindInfo[ii].type)
  4211. {
  4212. case BindType::Buffer:
  4213. case BindType::Image:
  4214. {
  4215. VkDescriptorSetLayoutBinding& binding = m_bindings[bidx];
  4216. binding.stageFlags = VK_SHADER_STAGE_ALL;
  4217. binding.descriptorType = BindType::Buffer == m_bindInfo[ii].type
  4218. ? VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
  4219. : VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  4220. binding.binding = m_bindInfo[ii].binding;
  4221. binding.pImmutableSamplers = NULL;
  4222. binding.descriptorCount = 1;
  4223. bidx++;
  4224. }
  4225. break;
  4226. case BindType::Sampler:
  4227. {
  4228. VkDescriptorSetLayoutBinding& textureBinding = m_bindings[bidx];
  4229. textureBinding.stageFlags = VK_SHADER_STAGE_ALL;
  4230. textureBinding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  4231. textureBinding.binding = m_bindInfo[ii].binding;
  4232. textureBinding.pImmutableSamplers = NULL;
  4233. textureBinding.descriptorCount = 1;
  4234. bidx++;
  4235. VkDescriptorSetLayoutBinding& samplerBinding = m_bindings[bidx];
  4236. samplerBinding.stageFlags = VK_SHADER_STAGE_ALL;
  4237. samplerBinding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  4238. samplerBinding.binding = m_bindInfo[ii].samplerBinding;
  4239. samplerBinding.pImmutableSamplers = NULL;
  4240. samplerBinding.descriptorCount = 1;
  4241. bidx++;
  4242. }
  4243. break;
  4244. default:
  4245. break;
  4246. }
  4247. }
  4248. m_numBindings = bidx;
  4249. }
  4250. void ShaderVK::destroy()
  4251. {
  4252. if (NULL != m_constantBuffer)
  4253. {
  4254. UniformBuffer::destroy(m_constantBuffer);
  4255. m_constantBuffer = NULL;
  4256. }
  4257. m_numPredefined = 0;
  4258. if (NULL != m_code)
  4259. {
  4260. release(m_code);
  4261. m_code = NULL;
  4262. m_hash = 0;
  4263. }
  4264. if (VK_NULL_HANDLE != m_module)
  4265. {
  4266. vkDestroy(m_module);
  4267. }
  4268. }
  4269. void ProgramVK::create(const ShaderVK* _vsh, const ShaderVK* _fsh)
  4270. {
  4271. BX_ASSERT(NULL != _vsh->m_code, "Vertex shader doesn't exist.");
  4272. m_vsh = _vsh;
  4273. bx::memCopy(
  4274. &m_predefined[0]
  4275. , _vsh->m_predefined
  4276. , _vsh->m_numPredefined * sizeof(PredefinedUniform)
  4277. );
  4278. m_numPredefined = _vsh->m_numPredefined;
  4279. if (NULL != _fsh)
  4280. {
  4281. BX_ASSERT(NULL != _fsh->m_code, "Fragment shader doesn't exist.");
  4282. m_fsh = _fsh;
  4283. bx::memCopy(
  4284. &m_predefined[m_numPredefined]
  4285. , _fsh->m_predefined
  4286. , _fsh->m_numPredefined * sizeof(PredefinedUniform)
  4287. );
  4288. m_numPredefined += _fsh->m_numPredefined;
  4289. }
  4290. for (uint8_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
  4291. {
  4292. if (isValid(m_vsh->m_bindInfo[stage].uniformHandle))
  4293. {
  4294. m_bindInfo[stage] = m_vsh->m_bindInfo[stage];
  4295. }
  4296. else if (NULL != m_fsh && isValid(m_fsh->m_bindInfo[stage].uniformHandle))
  4297. {
  4298. m_bindInfo[stage] = m_fsh->m_bindInfo[stage];
  4299. }
  4300. }
  4301. // create exact pipeline layout
  4302. VkDescriptorSetLayout dsl = VK_NULL_HANDLE;
  4303. uint32_t numBindings = m_vsh->m_numBindings + (m_fsh ? m_fsh->m_numBindings : 0);
  4304. if (0 < numBindings)
  4305. {
  4306. // generate descriptor set layout hash
  4307. bx::HashMurmur2A murmur;
  4308. murmur.begin();
  4309. murmur.add(m_vsh->m_bindings, sizeof(VkDescriptorSetLayoutBinding) * m_vsh->m_numBindings);
  4310. if (NULL != m_fsh)
  4311. {
  4312. murmur.add(m_fsh->m_bindings, sizeof(VkDescriptorSetLayoutBinding) * m_fsh->m_numBindings);
  4313. }
  4314. m_descriptorSetLayoutHash = murmur.end();
  4315. dsl = s_renderVK->m_descriptorSetLayoutCache.find(m_descriptorSetLayoutHash);
  4316. if (NULL == dsl)
  4317. {
  4318. VkDescriptorSetLayoutBinding bindings[64];
  4319. bx::memCopy(
  4320. bindings
  4321. , m_vsh->m_bindings
  4322. , sizeof(VkDescriptorSetLayoutBinding) * m_vsh->m_numBindings
  4323. );
  4324. if (NULL != m_fsh)
  4325. {
  4326. bx::memCopy(
  4327. bindings + m_vsh->m_numBindings
  4328. , m_fsh->m_bindings
  4329. , sizeof(VkDescriptorSetLayoutBinding) * m_fsh->m_numBindings
  4330. );
  4331. }
  4332. VkDescriptorSetLayoutCreateInfo dslci;
  4333. dslci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  4334. dslci.pNext = NULL;
  4335. dslci.flags = 0;
  4336. dslci.bindingCount = numBindings;
  4337. dslci.pBindings = bindings;
  4338. VK_CHECK(vkCreateDescriptorSetLayout(
  4339. s_renderVK->m_device
  4340. , &dslci
  4341. , s_renderVK->m_allocatorCb
  4342. , &dsl
  4343. ));
  4344. s_renderVK->m_descriptorSetLayoutCache.add(m_descriptorSetLayoutHash, dsl);
  4345. }
  4346. }
  4347. VkPipelineLayoutCreateInfo plci;
  4348. plci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  4349. plci.pNext = NULL;
  4350. plci.flags = 0;
  4351. plci.pushConstantRangeCount = 0;
  4352. plci.pPushConstantRanges = NULL;
  4353. plci.setLayoutCount = (dsl == VK_NULL_HANDLE ? 0 : 1);
  4354. plci.pSetLayouts = &dsl;
  4355. VK_CHECK(vkCreatePipelineLayout(
  4356. s_renderVK->m_device
  4357. , &plci
  4358. , s_renderVK->m_allocatorCb
  4359. , &m_pipelineLayout
  4360. ));
  4361. }
  4362. void ProgramVK::destroy()
  4363. {
  4364. vkDestroy(m_pipelineLayout);
  4365. m_numPredefined = 0;
  4366. m_vsh = NULL;
  4367. m_fsh = NULL;
  4368. }
  4369. void* TextureVK::create(const Memory* _mem, uint64_t _flags, uint8_t _skip)
  4370. {
  4371. bimg::ImageContainer imageContainer;
  4372. if (bimg::imageParse(imageContainer, _mem->data, _mem->size))
  4373. {
  4374. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  4375. VkDevice device = s_renderVK->m_device;
  4376. const bimg::ImageBlockInfo& blockInfo = bimg::getBlockInfo(imageContainer.m_format);
  4377. const uint8_t startLod = bx::min<uint8_t>(_skip, imageContainer.m_numMips - 1);
  4378. bimg::TextureInfo ti;
  4379. bimg::imageGetSize(
  4380. &ti
  4381. , uint16_t(imageContainer.m_width >> startLod)
  4382. , uint16_t(imageContainer.m_height >> startLod)
  4383. , uint16_t(imageContainer.m_depth >> startLod)
  4384. , imageContainer.m_cubeMap
  4385. , 1 < imageContainer.m_numMips
  4386. , imageContainer.m_numLayers
  4387. , imageContainer.m_format
  4388. );
  4389. ti.numMips = bx::min<uint8_t>(imageContainer.m_numMips - startLod, ti.numMips);
  4390. m_flags = _flags;
  4391. m_width = ti.width;
  4392. m_height = ti.height;
  4393. m_depth = ti.depth;
  4394. m_numLayers = ti.numLayers;
  4395. m_requestedFormat = bgfx::TextureFormat::Enum(imageContainer.m_format);
  4396. m_textureFormat = getViableTextureFormat(imageContainer);
  4397. m_vkTextureFormat = bimg::isDepth(bimg::TextureFormat::Enum(m_textureFormat) )
  4398. ? s_textureFormat[m_textureFormat].m_fmtDsv
  4399. : (m_flags & BGFX_TEXTURE_SRGB) ? s_textureFormat[m_textureFormat].m_fmtSrgb : s_textureFormat[m_textureFormat].m_fmt
  4400. ;
  4401. m_vkComponentMapping = s_textureFormat[m_textureFormat].m_mapping;
  4402. const bool convert = m_textureFormat != m_requestedFormat;
  4403. const uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat));
  4404. m_vkTextureAspect = bimg::isDepth((bimg::TextureFormat::Enum)m_textureFormat)
  4405. ? VK_IMAGE_ASPECT_DEPTH_BIT
  4406. : VK_IMAGE_ASPECT_COLOR_BIT
  4407. ;
  4408. if (m_vkTextureFormat == VK_FORMAT_S8_UINT
  4409. || m_vkTextureFormat == VK_FORMAT_D16_UNORM_S8_UINT
  4410. || m_vkTextureFormat == VK_FORMAT_D24_UNORM_S8_UINT
  4411. || m_vkTextureFormat == VK_FORMAT_D32_SFLOAT_S8_UINT)
  4412. {
  4413. m_vkTextureAspect |= VK_IMAGE_ASPECT_STENCIL_BIT;
  4414. }
  4415. if (imageContainer.m_cubeMap)
  4416. {
  4417. m_type = VK_IMAGE_VIEW_TYPE_CUBE;
  4418. }
  4419. else if (imageContainer.m_depth > 1)
  4420. {
  4421. m_type = VK_IMAGE_VIEW_TYPE_3D;
  4422. }
  4423. else
  4424. {
  4425. m_type = VK_IMAGE_VIEW_TYPE_2D;
  4426. }
  4427. m_numMips = ti.numMips;
  4428. m_numSides = ti.numLayers * (imageContainer.m_cubeMap ? 6 : 1);
  4429. const uint16_t numSides = ti.numLayers * (imageContainer.m_cubeMap ? 6 : 1);
  4430. const uint32_t numSrd = numSides * ti.numMips;
  4431. uint32_t kk = 0;
  4432. const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(m_textureFormat));
  4433. const bool swizzle = TextureFormat::BGRA8 == m_textureFormat && 0 != (m_flags & BGFX_TEXTURE_COMPUTE_WRITE);
  4434. const bool writeOnly = 0 != (m_flags & BGFX_TEXTURE_RT_WRITE_ONLY);
  4435. const bool computeWrite = 0 != (m_flags & BGFX_TEXTURE_COMPUTE_WRITE);
  4436. const bool renderTarget = 0 != (m_flags & BGFX_TEXTURE_RT_MASK);
  4437. const bool blit = 0 != (m_flags & BGFX_TEXTURE_BLIT_DST);
  4438. BX_UNUSED(swizzle, writeOnly, computeWrite, renderTarget, blit);
  4439. BX_TRACE(
  4440. "Texture %3d: %s (requested: %s), %dx%dx%d%s RT[%c], BO[%c], CW[%c]%s."
  4441. , (int)(this - s_renderVK->m_textures)
  4442. , getName((TextureFormat::Enum)m_textureFormat)
  4443. , getName((TextureFormat::Enum)m_requestedFormat)
  4444. , ti.width
  4445. , ti.height
  4446. , ti.depth
  4447. , imageContainer.m_cubeMap ? "x6" : ""
  4448. , renderTarget ? 'x' : ' '
  4449. , writeOnly ? 'x' : ' '
  4450. , computeWrite ? 'x' : ' '
  4451. , swizzle ? " (swizzle BGRA8 -> RGBA8)" : ""
  4452. );
  4453. // decode images
  4454. struct ImageInfo
  4455. {
  4456. uint8_t* data;
  4457. uint32_t width;
  4458. uint32_t height;
  4459. uint32_t depth;
  4460. uint32_t pitch;
  4461. uint32_t slice;
  4462. uint32_t size;
  4463. uint8_t mipLevel;
  4464. uint8_t layer;
  4465. };
  4466. ImageInfo* imageInfos = (ImageInfo*)BX_ALLOC(g_allocator, sizeof(ImageInfo) * numSrd);
  4467. bx::memSet(imageInfos, 0, sizeof(ImageInfo) * numSrd);
  4468. uint32_t alignment = 1; // tightly aligned buffer
  4469. for (uint8_t side = 0; side < numSides; ++side)
  4470. {
  4471. for (uint8_t lod = 0; lod < ti.numMips; ++lod)
  4472. {
  4473. bimg::ImageMip mip;
  4474. if (bimg::imageGetRawData(imageContainer, side, lod + startLod, _mem->data, _mem->size, mip))
  4475. {
  4476. if (convert)
  4477. {
  4478. const uint32_t pitch = bx::strideAlign(bx::max<uint32_t>(mip.m_width, 4) * bpp / 8, alignment);
  4479. const uint32_t slice = bx::strideAlign(bx::max<uint32_t>(mip.m_height, 4) * pitch, alignment);
  4480. const uint32_t size = slice * mip.m_depth;
  4481. uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, size);
  4482. bimg::imageDecodeToBgra8(
  4483. g_allocator
  4484. , temp
  4485. , mip.m_data
  4486. , mip.m_width
  4487. , mip.m_height
  4488. , pitch
  4489. , mip.m_format
  4490. );
  4491. imageInfos[kk].data = temp;
  4492. imageInfos[kk].width = mip.m_width;
  4493. imageInfos[kk].height = mip.m_height;
  4494. imageInfos[kk].depth = mip.m_depth;
  4495. imageInfos[kk].pitch = pitch;
  4496. imageInfos[kk].slice = slice;
  4497. imageInfos[kk].size = size;
  4498. imageInfos[kk].mipLevel = lod;
  4499. imageInfos[kk].layer = side;
  4500. }
  4501. else if (compressed)
  4502. {
  4503. const uint32_t pitch = bx::strideAlign((mip.m_width / blockInfo.blockWidth) * mip.m_blockSize, alignment);
  4504. const uint32_t slice = bx::strideAlign((mip.m_height / blockInfo.blockHeight) * pitch, alignment);
  4505. const uint32_t size = slice * mip.m_depth;
  4506. uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, size);
  4507. bimg::imageCopy(
  4508. temp
  4509. , mip.m_height / blockInfo.blockHeight
  4510. , (mip.m_width / blockInfo.blockWidth) * mip.m_blockSize
  4511. , mip.m_depth
  4512. , mip.m_data
  4513. , pitch
  4514. );
  4515. imageInfos[kk].data = temp;
  4516. imageInfos[kk].width = mip.m_width;
  4517. imageInfos[kk].height = mip.m_height;
  4518. imageInfos[kk].depth = mip.m_depth;
  4519. imageInfos[kk].pitch = pitch;
  4520. imageInfos[kk].slice = slice;
  4521. imageInfos[kk].size = size;
  4522. imageInfos[kk].mipLevel = lod;
  4523. imageInfos[kk].layer = side;
  4524. }
  4525. else
  4526. {
  4527. const uint32_t pitch = bx::strideAlign(mip.m_width * mip.m_bpp / 8, alignment);
  4528. const uint32_t slice = bx::strideAlign(mip.m_height * pitch, alignment);
  4529. const uint32_t size = slice * mip.m_depth;
  4530. uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, size);
  4531. bimg::imageCopy(temp
  4532. , mip.m_height
  4533. , mip.m_width * mip.m_bpp / 8
  4534. , mip.m_depth
  4535. , mip.m_data
  4536. , pitch
  4537. );
  4538. imageInfos[kk].data = temp;
  4539. imageInfos[kk].width = mip.m_width;
  4540. imageInfos[kk].height = mip.m_height;
  4541. imageInfos[kk].depth = mip.m_depth;
  4542. imageInfos[kk].pitch = pitch;
  4543. imageInfos[kk].slice = slice;
  4544. imageInfos[kk].size = size;
  4545. imageInfos[kk].mipLevel = lod;
  4546. imageInfos[kk].layer = side;
  4547. }
  4548. }
  4549. ++kk;
  4550. }
  4551. }
  4552. uint32_t totalMemSize = 0;
  4553. VkBufferImageCopy* bufferCopyInfo = (VkBufferImageCopy*)BX_ALLOC(g_allocator, sizeof(VkBufferImageCopy) * numSrd);
  4554. for (uint32_t ii = 0; ii < numSrd; ++ii)
  4555. {
  4556. uint32_t idealWidth = bx::max<uint32_t>(1, m_width >> imageInfos[ii].mipLevel);
  4557. uint32_t idealHeight = bx::max<uint32_t>(1, m_height >> imageInfos[ii].mipLevel);
  4558. bufferCopyInfo[ii].bufferOffset = totalMemSize;
  4559. bufferCopyInfo[ii].bufferRowLength = 0; // assume that image data are tightly aligned
  4560. bufferCopyInfo[ii].bufferImageHeight = 0; // assume that image data are tightly aligned
  4561. bufferCopyInfo[ii].imageSubresource.aspectMask = m_vkTextureAspect;
  4562. bufferCopyInfo[ii].imageSubresource.mipLevel = imageInfos[ii].mipLevel;
  4563. bufferCopyInfo[ii].imageSubresource.baseArrayLayer = imageInfos[ii].layer;
  4564. bufferCopyInfo[ii].imageSubresource.layerCount = 1;
  4565. bufferCopyInfo[ii].imageOffset = { 0, 0, 0 };
  4566. bufferCopyInfo[ii].imageExtent = { idealWidth, idealHeight, imageInfos[ii].depth };
  4567. totalMemSize += imageInfos[ii].size;
  4568. }
  4569. VkBuffer stagingBuffer = VK_NULL_HANDLE;
  4570. VkDeviceMemory stagingDeviceMem = VK_NULL_HANDLE;
  4571. if (totalMemSize > 0)
  4572. {
  4573. // staging buffer creation
  4574. VkBufferCreateInfo bci;
  4575. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  4576. bci.pNext = NULL;
  4577. bci.flags = 0;
  4578. bci.size = totalMemSize;
  4579. bci.queueFamilyIndexCount = 0;
  4580. bci.pQueueFamilyIndices = NULL;
  4581. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  4582. bci.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  4583. VK_CHECK(vkCreateBuffer(
  4584. device
  4585. , &bci
  4586. , allocatorCb
  4587. , &stagingBuffer
  4588. ));
  4589. VkMemoryRequirements mr;
  4590. vkGetBufferMemoryRequirements(
  4591. device
  4592. , stagingBuffer
  4593. , &mr
  4594. );
  4595. VK_CHECK(s_renderVK->allocateMemory(&mr, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &stagingDeviceMem));
  4596. VK_CHECK(vkBindBufferMemory(
  4597. device
  4598. , stagingBuffer
  4599. , stagingDeviceMem
  4600. , 0
  4601. ));
  4602. VK_CHECK(vkMapMemory(
  4603. device
  4604. , stagingDeviceMem
  4605. , 0
  4606. , mr.size
  4607. , 0
  4608. , (void**)& m_directAccessPtr
  4609. ));
  4610. uint8_t* mappedMemory = (uint8_t*)m_directAccessPtr;
  4611. // copy image to staging buffer
  4612. for (uint32_t ii = 0; ii < numSrd; ++ii)
  4613. {
  4614. bx::memCopy(mappedMemory, imageInfos[ii].data, imageInfos[ii].size);
  4615. mappedMemory += imageInfos[ii].size;
  4616. }
  4617. vkUnmapMemory(device, stagingDeviceMem);
  4618. }
  4619. // create texture and allocate its device memory
  4620. VkImageCreateInfo ici;
  4621. ici.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  4622. ici.pNext = NULL;
  4623. ici.flags = VK_IMAGE_VIEW_TYPE_CUBE == m_type
  4624. ? VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
  4625. : 0
  4626. ;
  4627. ici.pQueueFamilyIndices = NULL;
  4628. ici.queueFamilyIndexCount = 0;
  4629. ici.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4630. ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  4631. ici.usage = 0
  4632. | VK_IMAGE_USAGE_TRANSFER_SRC_BIT
  4633. | VK_IMAGE_USAGE_TRANSFER_DST_BIT
  4634. | VK_IMAGE_USAGE_SAMPLED_BIT
  4635. | (_flags & BGFX_TEXTURE_RT_MASK
  4636. ? (bimg::isDepth((bimg::TextureFormat::Enum)m_textureFormat)
  4637. ? VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
  4638. : VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
  4639. : 0
  4640. )
  4641. | (_flags & BGFX_TEXTURE_COMPUTE_WRITE ? VK_IMAGE_USAGE_STORAGE_BIT : 0)
  4642. ;
  4643. ici.format = m_vkTextureFormat;
  4644. ici.samples = VK_SAMPLE_COUNT_1_BIT;
  4645. ici.mipLevels = m_numMips;
  4646. ici.arrayLayers = m_numSides;
  4647. ici.extent.width = m_width;
  4648. ici.extent.height = m_height;
  4649. ici.extent.depth = m_depth;
  4650. ici.imageType = VK_IMAGE_VIEW_TYPE_3D == m_type
  4651. ? VK_IMAGE_TYPE_3D
  4652. : VK_IMAGE_TYPE_2D
  4653. ;
  4654. ici.tiling = VK_IMAGE_TILING_OPTIMAL;
  4655. VK_CHECK(vkCreateImage(device, &ici, allocatorCb, &m_textureImage));
  4656. VkMemoryRequirements imageMemReq;
  4657. vkGetImageMemoryRequirements(device, m_textureImage, &imageMemReq);
  4658. VK_CHECK(s_renderVK->allocateMemory(&imageMemReq, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &m_textureDeviceMem));
  4659. vkBindImageMemory(device, m_textureImage, m_textureDeviceMem, 0);
  4660. if (stagingBuffer)
  4661. {
  4662. copyBufferToTexture(stagingBuffer, numSrd, bufferCopyInfo);
  4663. }
  4664. else
  4665. {
  4666. VkCommandBuffer commandBuffer = s_renderVK->beginNewCommand();
  4667. setImageMemoryBarrier(
  4668. commandBuffer
  4669. , (m_flags & BGFX_TEXTURE_COMPUTE_WRITE
  4670. ? VK_IMAGE_LAYOUT_GENERAL
  4671. : VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
  4672. )
  4673. );
  4674. s_renderVK->submitCommandAndWait(commandBuffer);
  4675. }
  4676. vkFreeMemory(device, stagingDeviceMem, allocatorCb);
  4677. vkDestroy(stagingBuffer);
  4678. BX_FREE(g_allocator, bufferCopyInfo);
  4679. for (uint32_t ii = 0; ii < numSrd; ++ii)
  4680. {
  4681. BX_FREE(g_allocator, imageInfos[ii].data);
  4682. }
  4683. BX_FREE(g_allocator, imageInfos);
  4684. // image view creation
  4685. {
  4686. VkImageViewCreateInfo viewInfo;
  4687. viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  4688. viewInfo.pNext = NULL;
  4689. viewInfo.flags = 0;
  4690. viewInfo.image = m_textureImage;
  4691. viewInfo.viewType = m_type;
  4692. viewInfo.format = m_vkTextureFormat;
  4693. viewInfo.components = m_vkComponentMapping;
  4694. viewInfo.subresourceRange.aspectMask = m_vkTextureAspect;
  4695. viewInfo.subresourceRange.baseMipLevel = 0;
  4696. viewInfo.subresourceRange.levelCount = m_numMips; //m_numMips;
  4697. viewInfo.subresourceRange.baseArrayLayer = 0;
  4698. viewInfo.subresourceRange.layerCount = m_numSides; //(m_type == VK_IMAGE_VIEW_TYPE_CUBE ? 6 : m_numLayers);
  4699. VK_CHECK(vkCreateImageView(
  4700. device
  4701. , &viewInfo
  4702. , allocatorCb
  4703. , &m_textureImageView
  4704. ));
  4705. }
  4706. if ((m_vkTextureAspect & VK_IMAGE_ASPECT_DEPTH_BIT)
  4707. && (m_vkTextureAspect & VK_IMAGE_ASPECT_STENCIL_BIT))
  4708. {
  4709. VkImageViewCreateInfo viewInfo;
  4710. viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  4711. viewInfo.pNext = NULL;
  4712. viewInfo.flags = 0;
  4713. viewInfo.image = m_textureImage;
  4714. viewInfo.viewType = m_type;
  4715. viewInfo.format = m_vkTextureFormat;
  4716. viewInfo.components = m_vkComponentMapping;
  4717. viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  4718. viewInfo.subresourceRange.baseMipLevel = 0;
  4719. viewInfo.subresourceRange.levelCount = m_numMips; //m_numMips;
  4720. viewInfo.subresourceRange.baseArrayLayer = 0;
  4721. viewInfo.subresourceRange.layerCount = m_numSides; //(m_type == VK_IMAGE_VIEW_TYPE_CUBE ? 6 : m_numLayers);
  4722. VK_CHECK(vkCreateImageView(
  4723. device
  4724. , &viewInfo
  4725. , allocatorCb
  4726. , &m_textureImageDepthView
  4727. ));
  4728. }
  4729. // image view creation for storage if needed
  4730. if (m_flags & BGFX_TEXTURE_COMPUTE_WRITE)
  4731. {
  4732. VkImageViewCreateInfo viewInfo;
  4733. viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  4734. viewInfo.pNext = NULL;
  4735. viewInfo.flags = 0;
  4736. viewInfo.image = m_textureImage;
  4737. viewInfo.viewType = (m_type == VK_IMAGE_VIEW_TYPE_CUBE ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : m_type);
  4738. viewInfo.format = m_vkTextureFormat;
  4739. viewInfo.components = m_vkComponentMapping;
  4740. viewInfo.subresourceRange.aspectMask = m_vkTextureAspect;
  4741. viewInfo.subresourceRange.baseMipLevel = 0;
  4742. viewInfo.subresourceRange.levelCount = m_numMips; //m_numMips;
  4743. viewInfo.subresourceRange.baseArrayLayer = 0;
  4744. viewInfo.subresourceRange.layerCount = m_numSides; //(m_type == VK_IMAGE_VIEW_TYPE_CUBE ? 6 : m_numLayers);
  4745. VK_CHECK(vkCreateImageView(
  4746. device
  4747. , &viewInfo
  4748. , allocatorCb
  4749. , &m_textureImageStorageView
  4750. ));
  4751. }
  4752. }
  4753. return m_directAccessPtr;
  4754. }
  4755. void TextureVK::destroy()
  4756. {
  4757. if (m_textureImage)
  4758. {
  4759. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  4760. VkDevice device = s_renderVK->m_device;
  4761. vkFreeMemory(device, m_textureDeviceMem, allocatorCb);
  4762. vkDestroy(m_textureImageStorageView);
  4763. vkDestroy(m_textureImageDepthView);
  4764. vkDestroy(m_textureImageView);
  4765. vkDestroy(m_textureImage);
  4766. m_currentImageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4767. }
  4768. }
  4769. void TextureVK::update(VkCommandPool _commandPool, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
  4770. {
  4771. BX_UNUSED(_commandPool);
  4772. const uint32_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat));
  4773. uint32_t rectpitch = _rect.m_width * bpp / 8;
  4774. uint32_t slicepitch = rectpitch * _rect.m_height;
  4775. if (bimg::isCompressed(bimg::TextureFormat::Enum(m_textureFormat)))
  4776. {
  4777. const bimg::ImageBlockInfo& blockInfo = bimg::getBlockInfo(bimg::TextureFormat::Enum(m_textureFormat));
  4778. rectpitch = (_rect.m_width / blockInfo.blockWidth) * blockInfo.blockSize;
  4779. slicepitch = (_rect.m_height / blockInfo.blockHeight) * rectpitch;
  4780. }
  4781. const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
  4782. const uint32_t size = UINT16_MAX == _pitch ? slicepitch * _depth: _rect.m_height * _pitch * _depth;
  4783. const bool convert = m_textureFormat != m_requestedFormat;
  4784. uint8_t* data = _mem->data;
  4785. uint8_t* temp = NULL;
  4786. if (convert)
  4787. {
  4788. temp = (uint8_t*)BX_ALLOC(g_allocator, slicepitch);
  4789. bimg::imageDecodeToBgra8(g_allocator, temp, data, _rect.m_width, _rect.m_height, srcpitch, bimg::TextureFormat::Enum(m_requestedFormat));
  4790. data = temp;
  4791. }
  4792. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  4793. VkDevice device = s_renderVK->m_device;
  4794. VkBuffer stagingBuffer = VK_NULL_HANDLE;
  4795. VkDeviceMemory stagingDeviceMem = VK_NULL_HANDLE;
  4796. // staging buffer creation
  4797. VkBufferCreateInfo bci;
  4798. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  4799. bci.pNext = NULL;
  4800. bci.flags = 0;
  4801. bci.size = size;
  4802. bci.queueFamilyIndexCount = 0;
  4803. bci.pQueueFamilyIndices = NULL;
  4804. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  4805. bci.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  4806. VK_CHECK(vkCreateBuffer(
  4807. device
  4808. , &bci
  4809. , allocatorCb
  4810. , &stagingBuffer
  4811. ));
  4812. VkMemoryRequirements mr;
  4813. vkGetBufferMemoryRequirements(
  4814. device
  4815. , stagingBuffer
  4816. , &mr
  4817. );
  4818. VK_CHECK(s_renderVK->allocateMemory(&mr, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &stagingDeviceMem));
  4819. void* directAccessPtr = NULL;
  4820. VK_CHECK(vkBindBufferMemory(device, stagingBuffer, stagingDeviceMem, 0));
  4821. VK_CHECK(vkMapMemory(device, stagingDeviceMem, 0, size, 0, (void**)&directAccessPtr));
  4822. bx::memCopy(directAccessPtr, data, size);
  4823. vkUnmapMemory(device, stagingDeviceMem);
  4824. VkBufferImageCopy region;
  4825. region.bufferOffset = 0;
  4826. region.bufferRowLength = (_pitch == UINT16_MAX ? 0 : _pitch * 8 / bpp);
  4827. region.bufferImageHeight = 0;
  4828. region.imageSubresource.aspectMask = m_vkTextureAspect;
  4829. region.imageSubresource.mipLevel = _mip;
  4830. region.imageSubresource.baseArrayLayer = _side;
  4831. region.imageSubresource.layerCount = 1;
  4832. region.imageOffset = { _rect.m_x, _rect.m_y, _z };
  4833. region.imageExtent = { _rect.m_width, _rect.m_height, _depth };
  4834. copyBufferToTexture(stagingBuffer, 1, &region);
  4835. vkFreeMemory(device, stagingDeviceMem, allocatorCb);
  4836. vkDestroy(stagingBuffer);
  4837. if (NULL != temp)
  4838. {
  4839. BX_FREE(g_allocator, temp);
  4840. }
  4841. }
  4842. void TextureVK::copyBufferToTexture(VkBuffer stagingBuffer, uint32_t bufferImageCopyCount, VkBufferImageCopy* bufferImageCopy)
  4843. {
  4844. VkCommandBuffer commandBuffer = s_renderVK->beginNewCommand();
  4845. // image Layout transition into destination optimal
  4846. setImageMemoryBarrier(commandBuffer, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
  4847. // copy buffer to image
  4848. vkCmdCopyBufferToImage(
  4849. commandBuffer
  4850. , stagingBuffer
  4851. , m_textureImage
  4852. , VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
  4853. , bufferImageCopyCount
  4854. , bufferImageCopy
  4855. );
  4856. setImageMemoryBarrier(commandBuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  4857. s_renderVK->submitCommandAndWait(commandBuffer);
  4858. }
  4859. void TextureVK::setImageMemoryBarrier(VkCommandBuffer commandBuffer, VkImageLayout newImageLayout)
  4860. {
  4861. if (m_currentImageLayout == newImageLayout)
  4862. return;
  4863. bgfx::vk::setImageMemoryBarrier(commandBuffer
  4864. , m_textureImage
  4865. , m_vkTextureAspect
  4866. , m_currentImageLayout
  4867. , newImageLayout
  4868. , m_numMips
  4869. , m_numSides
  4870. );
  4871. m_currentImageLayout = newImageLayout;
  4872. }
  4873. void FrameBufferVK::create(uint8_t _num, const Attachment* _attachment)
  4874. {
  4875. // create frame buffer object
  4876. m_numAttachment = _num;
  4877. bx::memCopy(m_attachment, _attachment, sizeof(Attachment) * _num);
  4878. VkDevice device = s_renderVK->m_device;
  4879. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  4880. VkRenderPass renderPass = s_renderVK->getRenderPass(_num, _attachment);
  4881. TextureVK& firstTexture = s_renderVK->m_textures[m_attachment[0].handle.idx];
  4882. ::VkImageView textureImageViews[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  4883. m_depth.idx = bx::kInvalidHandle;
  4884. m_num = 0;
  4885. for (uint8_t ii = 0; ii < m_numAttachment; ++ii)
  4886. {
  4887. TextureVK& texture = s_renderVK->m_textures[m_attachment[ii].handle.idx];
  4888. textureImageViews[ii] = texture.m_textureImageView;
  4889. if (texture.m_vkTextureAspect & VK_IMAGE_ASPECT_COLOR_BIT)
  4890. {
  4891. m_texture[m_num] = m_attachment[ii].handle;
  4892. m_num++;
  4893. }
  4894. else if (texture.m_vkTextureAspect & VK_IMAGE_ASPECT_DEPTH_BIT)
  4895. {
  4896. m_depth = m_attachment[ii].handle;
  4897. }
  4898. }
  4899. VkFramebufferCreateInfo fci;
  4900. fci.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  4901. fci.pNext = NULL;
  4902. fci.flags = 0;
  4903. fci.renderPass = renderPass;
  4904. fci.attachmentCount = m_numAttachment;
  4905. fci.pAttachments = textureImageViews;
  4906. fci.width = firstTexture.m_width >> m_attachment[0].mip;
  4907. fci.height = firstTexture.m_height >> m_attachment[0].mip;
  4908. fci.layers = firstTexture.m_numSides;
  4909. VK_CHECK( vkCreateFramebuffer(device, &fci, allocatorCb, &m_framebuffer) );
  4910. m_renderPass = renderPass;
  4911. }
  4912. void FrameBufferVK::destroy()
  4913. {
  4914. vkDestroy(m_framebuffer);
  4915. }
  4916. void RendererContextVK::submitBlit(BlitState& _bs, uint16_t _view)
  4917. {
  4918. TextureHandle currentSrc = { kInvalidHandle };
  4919. TextureHandle currentDst = { kInvalidHandle };
  4920. VkImageLayout oldSrcLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4921. VkImageLayout oldDstLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4922. VkCommandBuffer commandBuffer = beginNewCommand();
  4923. while (_bs.hasItem(_view) )
  4924. {
  4925. const BlitItem& blit = _bs.advance();
  4926. TextureVK& src = m_textures[blit.m_src.idx];
  4927. TextureVK& dst = m_textures[blit.m_dst.idx];
  4928. if (currentSrc.idx != blit.m_src.idx)
  4929. {
  4930. if (oldSrcLayout != VK_IMAGE_LAYOUT_UNDEFINED)
  4931. {
  4932. m_textures[currentSrc.idx].setImageMemoryBarrier(commandBuffer, oldSrcLayout);
  4933. }
  4934. oldSrcLayout = src.m_currentImageLayout;
  4935. src.setImageMemoryBarrier(commandBuffer, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
  4936. currentSrc = blit.m_src;
  4937. }
  4938. if (currentDst.idx != blit.m_dst.idx)
  4939. {
  4940. if (oldDstLayout != VK_IMAGE_LAYOUT_UNDEFINED)
  4941. {
  4942. m_textures[currentDst.idx].setImageMemoryBarrier(commandBuffer, oldDstLayout);
  4943. }
  4944. oldDstLayout = dst.m_currentImageLayout;
  4945. dst.setImageMemoryBarrier(commandBuffer, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
  4946. currentDst = blit.m_dst;
  4947. }
  4948. uint32_t srcZ = (VK_IMAGE_VIEW_TYPE_CUBE == src.m_type ? 0 : blit.m_srcZ);
  4949. uint32_t dstZ = (VK_IMAGE_VIEW_TYPE_CUBE == dst.m_type ? 0 : blit.m_dstZ);
  4950. uint32_t srcLayer = (VK_IMAGE_VIEW_TYPE_CUBE == src.m_type ? blit.m_srcZ : 0);
  4951. uint32_t dstLayer = (VK_IMAGE_VIEW_TYPE_CUBE == dst.m_type ? blit.m_dstZ : 0);
  4952. uint32_t depth = (blit.m_depth == UINT16_MAX ? 1 : blit.m_depth);
  4953. VkImageBlit blitInfo;
  4954. blitInfo.srcSubresource.aspectMask = src.m_vkTextureAspect;
  4955. blitInfo.srcSubresource.mipLevel = blit.m_srcMip;
  4956. blitInfo.srcSubresource.baseArrayLayer = srcLayer;
  4957. blitInfo.srcSubresource.layerCount = 1;
  4958. blitInfo.srcOffsets[0].x = blit.m_srcX;
  4959. blitInfo.srcOffsets[0].y = blit.m_srcY;
  4960. blitInfo.srcOffsets[0].z = srcZ;
  4961. blitInfo.srcOffsets[1].x = bx::min<int32_t>(blit.m_srcX + blit.m_width, src.m_width);
  4962. blitInfo.srcOffsets[1].y = bx::min<int32_t>(blit.m_srcY + blit.m_height, src.m_height);
  4963. blitInfo.srcOffsets[1].z = bx::max<int32_t>(bx::min(srcZ + depth, src.m_depth), 1);
  4964. blitInfo.dstSubresource.aspectMask = dst.m_vkTextureAspect;
  4965. blitInfo.dstSubresource.mipLevel = blit.m_dstMip;
  4966. blitInfo.dstSubresource.baseArrayLayer = dstLayer;
  4967. blitInfo.dstSubresource.layerCount = 1;
  4968. blitInfo.dstOffsets[0].x = blit.m_dstX;
  4969. blitInfo.dstOffsets[0].y = blit.m_dstY;
  4970. blitInfo.dstOffsets[0].z = dstZ;
  4971. blitInfo.dstOffsets[1].x = bx::min<int32_t>(blit.m_dstX + blit.m_width, dst.m_width);
  4972. blitInfo.dstOffsets[1].y = bx::min<int32_t>(blit.m_dstY + blit.m_height, dst.m_height);
  4973. blitInfo.dstOffsets[1].z = bx::max<int32_t>(bx::min(dstZ + depth, dst.m_depth), 1);
  4974. VkFilter filter = bimg::isDepth(bimg::TextureFormat::Enum(src.m_textureFormat)) ? VK_FILTER_NEAREST : VK_FILTER_LINEAR;
  4975. vkCmdBlitImage(
  4976. commandBuffer
  4977. , src.m_textureImage
  4978. , src.m_currentImageLayout
  4979. , dst.m_textureImage
  4980. , dst.m_currentImageLayout
  4981. , 1
  4982. , &blitInfo
  4983. , filter
  4984. );
  4985. }
  4986. if (oldSrcLayout != VK_IMAGE_LAYOUT_UNDEFINED)
  4987. {
  4988. m_textures[currentSrc.idx].setImageMemoryBarrier(commandBuffer, oldSrcLayout);
  4989. }
  4990. if (oldDstLayout != VK_IMAGE_LAYOUT_UNDEFINED)
  4991. {
  4992. m_textures[currentDst.idx].setImageMemoryBarrier(commandBuffer, oldDstLayout);
  4993. }
  4994. submitCommandAndWait(commandBuffer);
  4995. }
  4996. void RendererContextVK::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
  4997. {
  4998. BX_UNUSED(_render, _clearQuad, _textVideoMemBlitter);
  4999. m_commandBuffer = beginNewCommand();
  5000. BGFX_VK_PROFILER_BEGIN_LITERAL("rendererSubmit", kColorView);
  5001. submitCommandAndWait(m_commandBuffer);
  5002. m_commandBuffer = VK_NULL_HANDLE;
  5003. updateResolution(_render->m_resolution);
  5004. int64_t timeBegin = bx::getHPCounter();
  5005. int64_t captureElapsed = 0;
  5006. // m_gpuTimer.begin(m_commandList);
  5007. if (0 < _render->m_iboffset)
  5008. {
  5009. BGFX_PROFILER_SCOPE("bgfx/Update transient index buffer", kColorResource);
  5010. TransientIndexBuffer* ib = _render->m_transientIb;
  5011. m_indexBuffers[ib->handle.idx].update(/*m_commandList*/NULL, 0, _render->m_iboffset, ib->data);
  5012. }
  5013. if (0 < _render->m_vboffset)
  5014. {
  5015. BGFX_PROFILER_SCOPE("bgfx/Update transient vertex buffer", kColorResource);
  5016. TransientVertexBuffer* vb = _render->m_transientVb;
  5017. m_vertexBuffers[vb->handle.idx].update(/*m_commandList*/NULL, 0, _render->m_vboffset, vb->data);
  5018. }
  5019. _render->sort();
  5020. RenderDraw currentState;
  5021. currentState.clear();
  5022. currentState.m_stateFlags = BGFX_STATE_NONE;
  5023. currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
  5024. static ViewState viewState;
  5025. viewState.reset(_render);
  5026. // bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
  5027. // setDebugWireframe(wireframe);
  5028. uint16_t currentSamplerStateIdx = kInvalidHandle;
  5029. ProgramHandle currentProgram = BGFX_INVALID_HANDLE;
  5030. uint32_t currentBindHash = 0;
  5031. uint32_t currentDslHash = 0;
  5032. bool hasPredefined = false;
  5033. bool commandListChanged = false;
  5034. VkPipeline currentPipeline = VK_NULL_HANDLE;
  5035. SortKey key;
  5036. uint16_t view = UINT16_MAX;
  5037. FrameBufferHandle fbh = { BGFX_CONFIG_MAX_FRAME_BUFFERS };
  5038. BlitState bs(_render);
  5039. uint32_t blendFactor = 0;
  5040. const uint64_t primType = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
  5041. uint8_t primIndex = uint8_t(primType >> BGFX_STATE_PT_SHIFT);
  5042. PrimInfo prim = s_primInfo[primIndex];
  5043. bool wasCompute = false;
  5044. bool viewHasScissor = false;
  5045. bool restoreScissor = false;
  5046. Rect viewScissorRect;
  5047. viewScissorRect.clear();
  5048. const uint32_t maxComputeBindings = g_caps.limits.maxComputeBindings;
  5049. BX_UNUSED(maxComputeBindings);
  5050. uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
  5051. uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
  5052. uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
  5053. uint32_t statsNumIndices = 0;
  5054. uint32_t statsKeyType[2] = {};
  5055. VkSemaphore renderWait = m_presentDone[m_backBufferColorIdx];
  5056. VkResult result = vkAcquireNextImageKHR(
  5057. m_device
  5058. , m_swapchain
  5059. , UINT64_MAX
  5060. , renderWait
  5061. , VK_NULL_HANDLE
  5062. , &m_backBufferColorIdx
  5063. );
  5064. if (VK_ERROR_OUT_OF_DATE_KHR == result
  5065. || VK_SUBOPTIMAL_KHR == result)
  5066. {
  5067. m_needToRefreshSwapchain = true;
  5068. return;
  5069. }
  5070. // const uint64_t f0 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_FACTOR, BGFX_STATE_BLEND_FACTOR);
  5071. // const uint64_t f1 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_FACTOR, BGFX_STATE_BLEND_INV_FACTOR);
  5072. const uint64_t f0 = BGFX_STATE_BLEND_FACTOR;
  5073. const uint64_t f1 = BGFX_STATE_BLEND_INV_FACTOR;
  5074. const uint64_t f2 = BGFX_STATE_BLEND_FACTOR<<4;
  5075. const uint64_t f3 = BGFX_STATE_BLEND_INV_FACTOR<<4;
  5076. ScratchBufferVK& scratchBuffer = m_scratchBuffer[m_backBufferColorIdx];
  5077. scratchBuffer.reset();
  5078. VkCommandBufferBeginInfo cbbi;
  5079. cbbi.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5080. cbbi.pNext = NULL;
  5081. cbbi.flags = 0
  5082. | VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
  5083. // | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT
  5084. ;
  5085. cbbi.pInheritanceInfo = NULL;
  5086. m_commandBuffer = m_commandBuffers[m_backBufferColorIdx];
  5087. VK_CHECK(vkBeginCommandBuffer(m_commandBuffer, &cbbi) );
  5088. setImageMemoryBarrier(m_commandBuffer
  5089. , m_backBufferColorImage[m_backBufferColorIdx]
  5090. , VK_IMAGE_ASPECT_COLOR_BIT
  5091. , m_backBufferColorImageLayout[m_backBufferColorIdx]
  5092. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  5093. , 1, 1);
  5094. m_backBufferColorImageLayout[m_backBufferColorIdx] = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  5095. VkRenderPassBeginInfo rpbi;
  5096. rpbi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  5097. rpbi.pNext = NULL;
  5098. rpbi.renderPass = m_renderPass;
  5099. rpbi.framebuffer = m_backBufferColor[m_backBufferColorIdx];
  5100. rpbi.renderArea.offset.x = 0;
  5101. rpbi.renderArea.offset.y = 0;
  5102. rpbi.renderArea.extent = m_sci.imageExtent;
  5103. rpbi.clearValueCount = 0;
  5104. rpbi.pClearValues = NULL;
  5105. bool beginRenderPass = false;
  5106. if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
  5107. {
  5108. // m_batch.begin();
  5109. viewState.m_rect = _render->m_view[0].m_rect;
  5110. int32_t numItems = _render->m_numRenderItems;
  5111. for (int32_t item = 0; item < numItems;)
  5112. {
  5113. const uint64_t encodedKey = _render->m_sortKeys[item];
  5114. const bool isCompute = key.decode(encodedKey, _render->m_viewRemap);
  5115. statsKeyType[isCompute]++;
  5116. const bool viewChanged = 0
  5117. || key.m_view != view
  5118. || item == numItems
  5119. ;
  5120. const uint32_t itemIdx = _render->m_sortValues[item];
  5121. const RenderItem& renderItem = _render->m_renderItem[itemIdx];
  5122. const RenderBind& renderBind = _render->m_renderItemBind[itemIdx];
  5123. ++item;
  5124. if (viewChanged || isCompute || wasCompute)
  5125. {
  5126. if (beginRenderPass)
  5127. {
  5128. vkCmdEndRenderPass(m_commandBuffer);
  5129. beginRenderPass = false;
  5130. }
  5131. VK_CHECK(vkEndCommandBuffer(m_commandBuffer) );
  5132. // m_batch.flush(m_commandList, true);
  5133. kick(renderWait);
  5134. renderWait = VK_NULL_HANDLE;
  5135. finishAll();
  5136. view = key.m_view;
  5137. currentPipeline = VK_NULL_HANDLE;
  5138. currentSamplerStateIdx = kInvalidHandle;
  5139. currentProgram = BGFX_INVALID_HANDLE;
  5140. hasPredefined = false;
  5141. BX_UNUSED(currentSamplerStateIdx);
  5142. VK_CHECK(vkBeginCommandBuffer(m_commandBuffer, &cbbi) );
  5143. fbh = _render->m_view[view].m_fbh;
  5144. setFrameBuffer(fbh);
  5145. viewState.m_rect = _render->m_view[view].m_rect;
  5146. const Rect& rect = _render->m_view[view].m_rect;
  5147. const Rect& scissorRect = _render->m_view[view].m_scissor;
  5148. viewHasScissor = !scissorRect.isZero();
  5149. viewScissorRect = viewHasScissor ? scissorRect : rect;
  5150. rpbi.framebuffer = isValid(m_fbh) ? m_frameBuffers[m_fbh.idx].m_framebuffer : m_backBufferColor[m_backBufferColorIdx];
  5151. rpbi.renderPass = isValid(m_fbh) ? m_frameBuffers[m_fbh.idx].m_renderPass : m_renderPass;
  5152. rpbi.renderArea.offset.x = rect.m_x;
  5153. rpbi.renderArea.offset.y = rect.m_y;
  5154. rpbi.renderArea.extent.width = rect.m_width;
  5155. rpbi.renderArea.extent.height = rect.m_height;
  5156. BGFX_VK_PROFILER_END();
  5157. setViewType(view, " ");
  5158. BGFX_VK_PROFILER_BEGIN(view, kColorView);
  5159. if (!isCompute && !beginRenderPass)
  5160. {
  5161. vkCmdBeginRenderPass(m_commandBuffer, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
  5162. beginRenderPass = true;
  5163. VkViewport vp;
  5164. vp.x = float(rect.m_x);
  5165. vp.y = float(rect.m_y + rect.m_height);
  5166. vp.width = float(rect.m_width);
  5167. vp.height = -float(rect.m_height);
  5168. vp.minDepth = 0.0f;
  5169. vp.maxDepth = 1.0f;
  5170. vkCmdSetViewport(m_commandBuffer, 0, 1, &vp);
  5171. VkRect2D rc;
  5172. rc.offset.x = viewScissorRect.m_x;
  5173. rc.offset.y = viewScissorRect.m_y;
  5174. rc.extent.width = viewScissorRect.m_width;
  5175. rc.extent.height = viewScissorRect.m_height;
  5176. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  5177. restoreScissor = false;
  5178. Clear& clr = _render->m_view[view].m_clear;
  5179. if (BGFX_CLEAR_NONE != clr.m_flags)
  5180. {
  5181. Rect clearRect = rect;
  5182. clearRect.setIntersect(rect, viewScissorRect);
  5183. clearQuad(clearRect, clr, _render->m_colorPalette);
  5184. }
  5185. prim = s_primInfo[Topology::Count]; // Force primitive type update.
  5186. submitBlit(bs, view);
  5187. }
  5188. }
  5189. if (isCompute)
  5190. {
  5191. if (!wasCompute)
  5192. {
  5193. wasCompute = true;
  5194. BGFX_VK_PROFILER_END();
  5195. setViewType(view, "C");
  5196. BGFX_VK_PROFILER_BEGIN(view, kColorCompute);
  5197. // m_commandList->SetComputeRootSignature(m_rootSignature);
  5198. // ID3D12DescriptorHeap* heaps[] = {
  5199. // m_samplerAllocator.getHeap(),
  5200. // scratchBuffer.getHeap(),
  5201. // };
  5202. // m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
  5203. }
  5204. const RenderCompute& compute = renderItem.compute;
  5205. VkPipeline pipeline = getPipeline(key.m_program);
  5206. if (pipeline != currentPipeline)
  5207. {
  5208. currentPipeline = pipeline;
  5209. vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
  5210. currentBindHash = 0;
  5211. currentDslHash = 0;
  5212. }
  5213. bool constantsChanged = false;
  5214. if (compute.m_uniformBegin < compute.m_uniformEnd
  5215. || currentProgram.idx != key.m_program.idx)
  5216. {
  5217. rendererUpdateUniforms(this, _render->m_uniformBuffer[compute.m_uniformIdx], compute.m_uniformBegin, compute.m_uniformEnd);
  5218. currentProgram = key.m_program;
  5219. ProgramVK& program = m_program[currentProgram.idx];
  5220. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  5221. if (NULL != vcb)
  5222. {
  5223. commit(*vcb);
  5224. }
  5225. hasPredefined = 0 < program.m_numPredefined;
  5226. constantsChanged = true;
  5227. }
  5228. const ProgramVK& program = m_program[currentProgram.idx];
  5229. if (constantsChanged
  5230. || hasPredefined)
  5231. {
  5232. viewState.setPredefined<4>(this, view, program, _render, compute);
  5233. // commitShaderConstants(key.m_program, gpuAddress);
  5234. // m_commandList->SetComputeRootConstantBufferView(Rdt::CBV, gpuAddress);
  5235. }
  5236. if (program.m_descriptorSetLayoutHash != 0)
  5237. {
  5238. uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) );
  5239. if (currentBindHash != bindHash
  5240. || currentDslHash != program.m_descriptorSetLayoutHash)
  5241. {
  5242. currentBindHash = bindHash;
  5243. currentDslHash = program.m_descriptorSetLayoutHash;
  5244. allocDescriptorSet(program, renderBind, scratchBuffer);
  5245. }
  5246. uint32_t offset = 0;
  5247. if (constantsChanged
  5248. || hasPredefined)
  5249. {
  5250. const uint32_t align = uint32_t(m_deviceProperties.limits.minUniformBufferOffsetAlignment);
  5251. const uint32_t vsize = bx::strideAlign(program.m_vsh->m_size, align);
  5252. offset = scratchBuffer.m_pos;
  5253. bx::memCopy(&scratchBuffer.m_data[scratchBuffer.m_pos], m_vsScratch, program.m_vsh->m_size);
  5254. scratchBuffer.m_pos += vsize;
  5255. }
  5256. vkCmdBindDescriptorSets(
  5257. m_commandBuffer
  5258. , VK_PIPELINE_BIND_POINT_COMPUTE
  5259. , program.m_pipelineLayout
  5260. , 0
  5261. , 1
  5262. , &scratchBuffer.getCurrentDS()
  5263. , constantsChanged || hasPredefined ? 1 : 0
  5264. , &offset
  5265. );
  5266. }
  5267. if (isValid(compute.m_indirectBuffer) )
  5268. {
  5269. const VertexBufferVK& vb = m_vertexBuffers[compute.m_indirectBuffer.idx];
  5270. uint32_t numDrawIndirect = UINT16_MAX == compute.m_numIndirect
  5271. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  5272. : compute.m_numIndirect
  5273. ;
  5274. uint32_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  5275. for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
  5276. {
  5277. vkCmdDispatchIndirect(m_commandBuffer, vb.m_buffer, args);
  5278. args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  5279. }
  5280. }
  5281. else
  5282. {
  5283. vkCmdDispatch(m_commandBuffer, compute.m_numX, compute.m_numY, compute.m_numZ);
  5284. }
  5285. continue;
  5286. }
  5287. const RenderDraw& draw = renderItem.draw;
  5288. const bool hasOcclusionQuery = false; //0 != (draw.m_stateFlags & BGFX_STATE_INTERNAL_OCCLUSION_QUERY);
  5289. {
  5290. const bool occluded = false //true
  5291. // && isValid(draw.m_occlusionQuery)
  5292. // && !hasOcclusionQuery
  5293. // && !isVisible(_render, draw.m_occlusionQuery, 0 != (draw.m_submitFlags&BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE) )
  5294. ;
  5295. if (occluded
  5296. || _render->m_frameCache.isZeroArea(viewScissorRect, draw.m_scissor) )
  5297. {
  5298. // if (resetState)
  5299. // {
  5300. // currentState.clear();
  5301. // currentState.m_scissor = !draw.m_scissor;
  5302. // currentBind.clear();
  5303. // }
  5304. continue;
  5305. }
  5306. }
  5307. const uint64_t newFlags = draw.m_stateFlags;
  5308. uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
  5309. currentState.m_stateFlags = newFlags;
  5310. const uint64_t newStencil = draw.m_stencil;
  5311. uint64_t changedStencil = (currentState.m_stencil ^ draw.m_stencil) & BGFX_STENCIL_FUNC_REF_MASK;
  5312. currentState.m_stencil = newStencil;
  5313. if (viewChanged
  5314. || wasCompute)
  5315. {
  5316. if (wasCompute)
  5317. {
  5318. wasCompute = false;
  5319. }
  5320. if (viewChanged)
  5321. {
  5322. BGFX_VK_PROFILER_END();
  5323. setViewType(view, " ");
  5324. BGFX_VK_PROFILER_BEGIN(view, kColorDraw);
  5325. }
  5326. commandListChanged = true;
  5327. }
  5328. if (commandListChanged)
  5329. {
  5330. commandListChanged = false;
  5331. // m_commandList->SetGraphicsRootSignature(m_rootSignature);
  5332. // ID3D12DescriptorHeap* heaps[] = {
  5333. // m_samplerAllocator.getHeap(),
  5334. // scratchBuffer.getHeap(),
  5335. // };
  5336. // m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
  5337. currentPipeline = VK_NULL_HANDLE;
  5338. currentBindHash = 0;
  5339. currentDslHash = 0;
  5340. currentSamplerStateIdx = kInvalidHandle;
  5341. currentProgram = BGFX_INVALID_HANDLE;
  5342. currentState.clear();
  5343. currentState.m_scissor = !draw.m_scissor;
  5344. changedFlags = BGFX_STATE_MASK;
  5345. changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
  5346. currentState.m_stateFlags = newFlags;
  5347. currentState.m_stencil = newStencil;
  5348. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  5349. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  5350. }
  5351. rendererUpdateUniforms(this, _render->m_uniformBuffer[draw.m_uniformIdx], draw.m_uniformBegin, draw.m_uniformEnd);
  5352. if (0 != draw.m_streamMask)
  5353. {
  5354. currentState.m_streamMask = draw.m_streamMask;
  5355. const uint64_t state = draw.m_stateFlags;
  5356. bool hasFactor = 0
  5357. || f0 == (state & f0)
  5358. || f1 == (state & f1)
  5359. || f2 == (state & f2)
  5360. || f3 == (state & f3)
  5361. ;
  5362. const VertexLayout* layouts[BGFX_CONFIG_MAX_VERTEX_STREAMS];
  5363. uint8_t numStreams = 0;
  5364. if (UINT8_MAX != draw.m_streamMask)
  5365. {
  5366. for (uint32_t idx = 0, streamMask = draw.m_streamMask
  5367. ; 0 != streamMask
  5368. ; streamMask >>= 1, idx += 1, ++numStreams
  5369. )
  5370. {
  5371. const uint32_t ntz = bx::uint32_cnttz(streamMask);
  5372. streamMask >>= ntz;
  5373. idx += ntz;
  5374. currentState.m_stream[idx].m_layoutHandle = draw.m_stream[idx].m_layoutHandle;
  5375. currentState.m_stream[idx].m_handle = draw.m_stream[idx].m_handle;
  5376. currentState.m_stream[idx].m_startVertex = draw.m_stream[idx].m_startVertex;
  5377. uint16_t handle = draw.m_stream[idx].m_handle.idx;
  5378. const VertexBufferVK& vb = m_vertexBuffers[handle];
  5379. const uint16_t decl = isValid(draw.m_stream[idx].m_layoutHandle)
  5380. ? draw.m_stream[idx].m_layoutHandle.idx
  5381. : vb.m_layoutHandle.idx
  5382. ;
  5383. const VertexLayout& layout = m_vertexLayouts[decl];
  5384. layouts[numStreams] = &layout;
  5385. }
  5386. }
  5387. VkPipeline pipeline =
  5388. getPipeline(state
  5389. , draw.m_stencil
  5390. , numStreams
  5391. , layouts
  5392. , key.m_program
  5393. , uint8_t(draw.m_instanceDataStride/16)
  5394. );
  5395. uint16_t scissor = draw.m_scissor;
  5396. if (pipeline != currentPipeline
  5397. || 0 != changedStencil)
  5398. {
  5399. const uint32_t fstencil = unpackStencil(0, draw.m_stencil);
  5400. const uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
  5401. vkCmdSetStencilReference(m_commandBuffer, VK_STENCIL_FRONT_AND_BACK, ref);
  5402. }
  5403. if (pipeline != currentPipeline
  5404. || (hasFactor && blendFactor != draw.m_rgba) )
  5405. {
  5406. blendFactor = draw.m_rgba;
  5407. float bf[4];
  5408. bf[0] = ( (draw.m_rgba>>24) )/255.0f;
  5409. bf[1] = ( (draw.m_rgba>>16)&0xff)/255.0f;
  5410. bf[2] = ( (draw.m_rgba>> 8)&0xff)/255.0f;
  5411. bf[3] = ( (draw.m_rgba )&0xff)/255.0f;
  5412. vkCmdSetBlendConstants(m_commandBuffer, bf);
  5413. }
  5414. if (0 != (BGFX_STATE_PT_MASK & changedFlags)
  5415. || prim.m_topology != s_primInfo[primIndex].m_topology)
  5416. {
  5417. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  5418. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  5419. prim = s_primInfo[primIndex];
  5420. // m_commandList->IASetPrimitiveTopology(prim.m_topology);
  5421. }
  5422. if (currentState.m_scissor != scissor)
  5423. {
  5424. currentState.m_scissor = scissor;
  5425. if (UINT16_MAX == scissor)
  5426. {
  5427. if (restoreScissor
  5428. || viewHasScissor)
  5429. {
  5430. restoreScissor = false;
  5431. VkRect2D rc;
  5432. rc.offset.x = viewScissorRect.m_x;
  5433. rc.offset.y = viewScissorRect.m_y;
  5434. rc.extent.width = viewScissorRect.m_width;
  5435. rc.extent.height = viewScissorRect.m_height;
  5436. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  5437. }
  5438. }
  5439. else
  5440. {
  5441. restoreScissor = true;
  5442. Rect scissorRect;
  5443. scissorRect.setIntersect(viewScissorRect, _render->m_frameCache.m_rectCache.m_cache[scissor]);
  5444. VkRect2D rc;
  5445. rc.offset.x = scissorRect.m_x;
  5446. rc.offset.y = scissorRect.m_y;
  5447. rc.extent.width = scissorRect.m_width;
  5448. rc.extent.height = scissorRect.m_height;
  5449. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  5450. }
  5451. }
  5452. if (pipeline != currentPipeline)
  5453. {
  5454. currentPipeline = pipeline;
  5455. vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
  5456. }
  5457. bool constantsChanged = false;
  5458. if (draw.m_uniformBegin < draw.m_uniformEnd
  5459. || currentProgram.idx != key.m_program.idx
  5460. || BGFX_STATE_ALPHA_REF_MASK & changedFlags)
  5461. {
  5462. currentProgram = key.m_program;
  5463. ProgramVK& program = m_program[currentProgram.idx];
  5464. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  5465. if (NULL != vcb)
  5466. {
  5467. commit(*vcb);
  5468. }
  5469. UniformBuffer* fcb = program.m_fsh->m_constantBuffer;
  5470. if (NULL != fcb)
  5471. {
  5472. commit(*fcb);
  5473. }
  5474. hasPredefined = 0 < program.m_numPredefined;
  5475. constantsChanged = true;
  5476. }
  5477. const ProgramVK& program = m_program[currentProgram.idx];
  5478. if (hasPredefined)
  5479. {
  5480. uint32_t ref = (newFlags & BGFX_STATE_ALPHA_REF_MASK) >> BGFX_STATE_ALPHA_REF_SHIFT;
  5481. viewState.m_alphaRef = ref / 255.0f;
  5482. viewState.setPredefined<4>(this, view, program, _render, draw);
  5483. }
  5484. if (program.m_descriptorSetLayoutHash != 0)
  5485. {
  5486. uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) );
  5487. if (currentBindHash != bindHash
  5488. || currentDslHash != program.m_descriptorSetLayoutHash)
  5489. {
  5490. currentBindHash = bindHash;
  5491. currentDslHash = program.m_descriptorSetLayoutHash;
  5492. allocDescriptorSet(program, renderBind, scratchBuffer);
  5493. }
  5494. uint32_t numOffset = 0;
  5495. uint32_t offsets[2] = { 0, 0 };
  5496. if (constantsChanged
  5497. || hasPredefined)
  5498. {
  5499. const uint32_t align = uint32_t(m_deviceProperties.limits.minUniformBufferOffsetAlignment);
  5500. const uint32_t vsize = bx::strideAlign(program.m_vsh->m_size, align);
  5501. const uint32_t fsize = bx::strideAlign((NULL != program.m_fsh ? program.m_fsh->m_size : 0), align);
  5502. const uint32_t total = vsize + fsize;
  5503. if (vsize > 0)
  5504. {
  5505. offsets[numOffset++] = scratchBuffer.m_pos;
  5506. bx::memCopy(&scratchBuffer.m_data[scratchBuffer.m_pos], m_vsScratch, program.m_vsh->m_size);
  5507. }
  5508. if (fsize > 0)
  5509. {
  5510. offsets[numOffset++] = scratchBuffer.m_pos + vsize;
  5511. bx::memCopy(&scratchBuffer.m_data[scratchBuffer.m_pos + vsize], m_fsScratch, program.m_fsh->m_size);
  5512. }
  5513. scratchBuffer.m_pos += total;
  5514. }
  5515. vkCmdBindDescriptorSets(
  5516. m_commandBuffer
  5517. , VK_PIPELINE_BIND_POINT_GRAPHICS
  5518. , program.m_pipelineLayout
  5519. , 0
  5520. , 1
  5521. , &scratchBuffer.getCurrentDS()
  5522. , numOffset
  5523. , offsets
  5524. );
  5525. }
  5526. // if (constantsChanged
  5527. // || hasPredefined)
  5528. // {
  5529. // ProgramVK& program = m_program[currentProgram.idx];
  5530. // uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
  5531. // viewState.m_alphaRef = ref/255.0f;
  5532. // viewState.setPredefined<4>(this, view, program, _render, draw);
  5533. // commitShaderUniforms(m_commandBuffer, key.m_program); //, gpuAddress);
  5534. // }
  5535. // vb.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  5536. uint32_t numIndices = 0;
  5537. for (uint32_t ii = 0; ii < numStreams; ++ii)
  5538. {
  5539. VkDeviceSize offset = 0;
  5540. vkCmdBindVertexBuffers(m_commandBuffer
  5541. , ii
  5542. , 1
  5543. , &m_vertexBuffers[draw.m_stream[ii].m_handle.idx].m_buffer
  5544. , &offset
  5545. );
  5546. }
  5547. if (isValid(draw.m_instanceDataBuffer))
  5548. {
  5549. VkDeviceSize instanceOffset = draw.m_instanceDataOffset;
  5550. VertexBufferVK& instanceBuffer = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
  5551. vkCmdBindVertexBuffers(m_commandBuffer
  5552. , numStreams
  5553. , 1
  5554. , &instanceBuffer.m_buffer
  5555. , &instanceOffset
  5556. );
  5557. }
  5558. if (!isValid(draw.m_indexBuffer) )
  5559. {
  5560. const VertexBufferVK& vertexBuffer = m_vertexBuffers[draw.m_stream[0].m_handle.idx];
  5561. const VertexLayout* layout = layouts[0];
  5562. const uint32_t numVertices = UINT32_MAX == draw.m_numVertices
  5563. ? vertexBuffer.m_size / layout->m_stride
  5564. : draw.m_numVertices
  5565. ;
  5566. vkCmdDraw(m_commandBuffer
  5567. , numVertices
  5568. , draw.m_numInstances
  5569. , draw.m_stream[0].m_startVertex
  5570. , 0
  5571. );
  5572. }
  5573. else
  5574. {
  5575. BufferVK& ib = m_indexBuffers[draw.m_indexBuffer.idx];
  5576. const bool hasIndex16 = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32);
  5577. const uint32_t indexSize = hasIndex16 ? 2 : 4;
  5578. numIndices = UINT32_MAX == draw.m_numIndices
  5579. ? ib.m_size / indexSize
  5580. : draw.m_numIndices
  5581. ;
  5582. vkCmdBindIndexBuffer(m_commandBuffer
  5583. , ib.m_buffer
  5584. , 0
  5585. , hasIndex16
  5586. ? VK_INDEX_TYPE_UINT16
  5587. : VK_INDEX_TYPE_UINT32
  5588. );
  5589. vkCmdDrawIndexed(m_commandBuffer
  5590. , numIndices
  5591. , draw.m_numInstances
  5592. , draw.m_startIndex
  5593. , draw.m_stream[0].m_startVertex
  5594. , 0
  5595. );
  5596. }
  5597. uint32_t numPrimsSubmitted = numIndices / prim.m_div - prim.m_sub;
  5598. uint32_t numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  5599. statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
  5600. statsNumPrimsRendered[primIndex] += numPrimsRendered;
  5601. statsNumInstances[primIndex] += draw.m_numInstances;
  5602. statsNumIndices += numIndices;
  5603. if (hasOcclusionQuery)
  5604. {
  5605. // m_occlusionQuery.begin(m_commandList, _render, draw.m_occlusionQuery);
  5606. // m_batch.flush(m_commandList);
  5607. // m_occlusionQuery.end(m_commandList);
  5608. }
  5609. }
  5610. }
  5611. if (wasCompute)
  5612. {
  5613. setViewType(view, "C");
  5614. BGFX_VK_PROFILER_END();
  5615. BGFX_VK_PROFILER_BEGIN(view, kColorCompute);
  5616. }
  5617. submitBlit(bs, BGFX_CONFIG_MAX_VIEWS);
  5618. // m_batch.end(m_commandList);
  5619. }
  5620. BGFX_VK_PROFILER_END();
  5621. int64_t timeEnd = bx::getHPCounter();
  5622. int64_t frameTime = timeEnd - timeBegin;
  5623. static int64_t min = frameTime;
  5624. static int64_t max = frameTime;
  5625. min = bx::min<int64_t>(min, frameTime);
  5626. max = bx::max<int64_t>(max, frameTime);
  5627. static uint32_t maxGpuLatency = 0;
  5628. static double maxGpuElapsed = 0.0f;
  5629. double elapsedGpuMs = 0.0;
  5630. BX_UNUSED(maxGpuLatency, maxGpuElapsed, elapsedGpuMs);
  5631. static int64_t presentMin = 0; //m_presentElapsed;
  5632. static int64_t presentMax = 0; //m_presentElapsed;
  5633. BX_UNUSED(presentMin, presentMax);
  5634. // presentMin = bx::min<int64_t>(presentMin, m_presentElapsed);
  5635. // presentMax = bx::max<int64_t>(presentMax, m_presentElapsed);
  5636. // m_gpuTimer.end(m_commandList);
  5637. // while (m_gpuTimer.get() )
  5638. // {
  5639. // double toGpuMs = 1000.0 / double(m_gpuTimer.m_frequency);
  5640. // elapsedGpuMs = m_gpuTimer.m_elapsed * toGpuMs;
  5641. // maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
  5642. // }
  5643. // maxGpuLatency = bx::uint32_imax(maxGpuLatency, m_gpuTimer.m_control.available()-1);
  5644. const int64_t timerFreq = bx::getHPFrequency();
  5645. Stats& perfStats = _render->m_perfStats;
  5646. perfStats.cpuTimeBegin = timeBegin;
  5647. perfStats.cpuTimeEnd = timeEnd;
  5648. perfStats.cpuTimerFreq = timerFreq;
  5649. // perfStats.gpuTimeBegin = m_gpuTimer.m_begin;
  5650. // perfStats.gpuTimeEnd = m_gpuTimer.m_end;
  5651. // perfStats.gpuTimerFreq = m_gpuTimer.m_frequency;
  5652. // perfStats.numDraw = statsKeyType[0];
  5653. // perfStats.numCompute = statsKeyType[1];
  5654. perfStats.numBlit = _render->m_numBlitItems;
  5655. // perfStats.maxGpuLatency = maxGpuLatency;
  5656. bx::memCopy(perfStats.numPrims, statsNumPrimsRendered, sizeof(perfStats.numPrims) );
  5657. perfStats.gpuMemoryMax = -INT64_MAX;
  5658. perfStats.gpuMemoryUsed = -INT64_MAX;
  5659. if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  5660. {
  5661. BGFX_VK_PROFILER_BEGIN_LITERAL("debugstats", kColorFrame);
  5662. // m_needPresent = true;
  5663. TextVideoMem& tvm = m_textVideoMem;
  5664. static int64_t next = timeEnd;
  5665. if (timeEnd >= next)
  5666. {
  5667. next = timeEnd + timerFreq;
  5668. double freq = double(timerFreq);
  5669. double toMs = 1000.0 / freq;
  5670. tvm.clear();
  5671. uint16_t pos = 0;
  5672. tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x8c : 0x8f
  5673. , " %s / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
  5674. , getRendererName()
  5675. );
  5676. const VkPhysicalDeviceProperties& pdp = m_deviceProperties;
  5677. tvm.printf(0, pos++, 0x8f, " Device: %s (%s)"
  5678. , pdp.deviceName
  5679. , getName(pdp.deviceType)
  5680. );
  5681. if (s_extension[Extension::EXT_memory_budget].m_supported)
  5682. {
  5683. VkPhysicalDeviceMemoryBudgetPropertiesEXT dmbp;
  5684. dmbp.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT;
  5685. dmbp.pNext = NULL;
  5686. VkPhysicalDeviceMemoryProperties2 pdmp2;
  5687. pdmp2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2;
  5688. pdmp2.pNext = &dmbp;
  5689. vkGetPhysicalDeviceMemoryProperties2KHR(m_physicalDevice, &pdmp2);
  5690. for (uint32_t ii = 0; ii < VK_MAX_MEMORY_HEAPS; ++ii)
  5691. {
  5692. if (dmbp.heapBudget[ii] == 0)
  5693. {
  5694. continue;
  5695. }
  5696. char budget[16];
  5697. bx::prettify(budget, BX_COUNTOF(budget), dmbp.heapBudget[ii]);
  5698. char usage[16];
  5699. bx::prettify(usage, BX_COUNTOF(usage), dmbp.heapUsage[ii]);
  5700. tvm.printf(0, pos++, 0x8f, " Memory %d - Budget: %12s, Usage: %12s"
  5701. , ii
  5702. , budget
  5703. , usage
  5704. );
  5705. }
  5706. }
  5707. pos = 10;
  5708. tvm.printf(10, pos++, 0x8b, " Frame: % 7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
  5709. , double(frameTime)*toMs
  5710. , double(min)*toMs
  5711. , double(max)*toMs
  5712. , freq/frameTime
  5713. );
  5714. // tvm.printf(10, pos++, 0x8b, " Present: % 7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] "
  5715. // , double(m_presentElapsed)*toMs
  5716. // , double(presentMin)*toMs
  5717. // , double(presentMax)*toMs
  5718. // );
  5719. const uint32_t msaa = (m_resolution.reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
  5720. tvm.printf(10, pos++, 0x8b, " Reset flags: [%c] vsync, [%c] MSAAx%d, [%c] MaxAnisotropy "
  5721. , !!(m_resolution.reset&BGFX_RESET_VSYNC) ? '\xfe' : ' '
  5722. , 0 != msaa ? '\xfe' : ' '
  5723. , 1<<msaa
  5724. , !!(m_resolution.reset&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
  5725. );
  5726. double elapsedCpuMs = double(frameTime)*toMs;
  5727. tvm.printf(10, pos++, 0x8b, " Submitted: %5d (draw %5d, compute %4d) / CPU %7.4f [ms] "
  5728. , _render->m_numRenderItems
  5729. , statsKeyType[0]
  5730. , statsKeyType[1]
  5731. , elapsedCpuMs
  5732. );
  5733. for (uint32_t ii = 0; ii < Topology::Count; ++ii)
  5734. {
  5735. tvm.printf(10, pos++, 0x8b, " %9s: %7d (#inst: %5d), submitted: %7d "
  5736. , getName(Topology::Enum(ii) )
  5737. , statsNumPrimsRendered[ii]
  5738. , statsNumInstances[ii]
  5739. , statsNumPrimsSubmitted[ii]
  5740. );
  5741. }
  5742. // tvm.printf(10, pos++, 0x8b, " Batch: %7dx%d indirect, %7d immediate "
  5743. // , m_batch.m_stats.m_numIndirect[BatchD3D12::Draw]
  5744. // , m_batch.m_maxDrawPerBatch
  5745. // , m_batch.m_stats.m_numImmediate[BatchD3D12::Draw]
  5746. // );
  5747. // tvm.printf(10, pos++, 0x8b, " %7dx%d indirect, %7d immediate "
  5748. // , m_batch.m_stats.m_numIndirect[BatchD3D12::DrawIndexed]
  5749. // , m_batch.m_maxDrawPerBatch
  5750. // , m_batch.m_stats.m_numImmediate[BatchD3D12::DrawIndexed]
  5751. // );
  5752. if (NULL != m_renderDocDll)
  5753. {
  5754. tvm.printf(tvm.m_width-27, 0, 0x4f, " [F11 - RenderDoc capture] ");
  5755. }
  5756. tvm.printf(10, pos++, 0x8b, " Indices: %7d ", statsNumIndices);
  5757. // tvm.printf(10, pos++, 0x8b, " Uniform size: %7d, Max: %7d ", _render->m_uniformEnd, _render->m_uniformMax);
  5758. tvm.printf(10, pos++, 0x8b, " DVB size: %7d ", _render->m_vboffset);
  5759. tvm.printf(10, pos++, 0x8b, " DIB size: %7d ", _render->m_iboffset);
  5760. pos++;
  5761. tvm.printf(10, pos++, 0x8b, " State cache: ");
  5762. tvm.printf(10, pos++, 0x8b, " PSO | DSL | DS | Queued ");
  5763. tvm.printf(10, pos++, 0x8b, " %6d | %6d | %6d | %6d "
  5764. , m_pipelineStateCache.getCount()
  5765. , m_descriptorSetLayoutCache.getCount()
  5766. , scratchBuffer.m_currentDs
  5767. // , m_cmd.m_control.available()
  5768. );
  5769. pos++;
  5770. double captureMs = double(captureElapsed)*toMs;
  5771. tvm.printf(10, pos++, 0x8b, " Capture: %7.4f [ms] ", captureMs);
  5772. uint8_t attr[2] = { 0x8c, 0x8a };
  5773. uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
  5774. tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %7.4f [ms] ", _render->m_waitSubmit*toMs);
  5775. tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %7.4f [ms] ", _render->m_waitRender*toMs);
  5776. min = frameTime;
  5777. max = frameTime;
  5778. // presentMin = m_presentElapsed;
  5779. // presentMax = m_presentElapsed;
  5780. }
  5781. blit(this, _textVideoMemBlitter, tvm);
  5782. BGFX_VK_PROFILER_END();
  5783. }
  5784. else if (_render->m_debug & BGFX_DEBUG_TEXT)
  5785. {
  5786. BGFX_VK_PROFILER_BEGIN_LITERAL("debugtext", kColorFrame);
  5787. blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
  5788. BGFX_VK_PROFILER_END();
  5789. }
  5790. const uint32_t align = uint32_t(m_deviceProperties.limits.nonCoherentAtomSize);
  5791. const uint32_t size = bx::min(bx::strideAlign(scratchBuffer.m_pos, align), scratchBuffer.m_size);
  5792. VkMappedMemoryRange range;
  5793. range.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  5794. range.pNext = NULL;
  5795. range.memory = scratchBuffer.m_deviceMem;
  5796. range.offset = 0;
  5797. range.size = size;
  5798. vkFlushMappedMemoryRanges(m_device, 1, &range);
  5799. if (beginRenderPass)
  5800. {
  5801. vkCmdEndRenderPass(m_commandBuffer);
  5802. beginRenderPass = false;
  5803. }
  5804. setImageMemoryBarrier(m_commandBuffer
  5805. , m_backBufferColorImage[m_backBufferColorIdx]
  5806. , VK_IMAGE_ASPECT_COLOR_BIT
  5807. , m_backBufferColorImageLayout[m_backBufferColorIdx]
  5808. , VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
  5809. , 1, 1);
  5810. m_backBufferColorImageLayout[m_backBufferColorIdx] = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  5811. VK_CHECK(vkEndCommandBuffer(m_commandBuffer) );
  5812. kick(renderWait); //, m_presentDone[m_backBufferColorIdx]);
  5813. finishAll();
  5814. VK_CHECK(vkResetCommandPool(m_device, m_commandPool, 0) );
  5815. }
  5816. } /* namespace vk */ } // namespace bgfx
  5817. #else
  5818. namespace bgfx { namespace vk
  5819. {
  5820. RendererContextI* rendererCreate(const Init& _init)
  5821. {
  5822. BX_UNUSED(_init);
  5823. return NULL;
  5824. }
  5825. void rendererDestroy()
  5826. {
  5827. }
  5828. } /* namespace vk */ } // namespace bgfx
  5829. #endif // BGFX_CONFIG_RENDERER_VULKAN