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- /*
- * Copyright 2013 Jeremie Roy. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include <bx/bx.h>
- #include <bgfx.h>
- #include <limits.h> // INT_MAX
- #include <memory.h> // memset
- #include <vector>
- #include "cube_atlas.h"
- class RectanglePacker
- {
- public:
- RectanglePacker();
- RectanglePacker(uint32_t _width, uint32_t _height);
- /// non constructor initialization
- void init(uint32_t _width, uint32_t _height);
- /// find a suitable position for the given rectangle
- /// @return true if the rectangle can be added, false otherwise
- bool addRectangle(uint16_t _width, uint16_t _height, uint16_t& _outX, uint16_t& _outY);
- /// return the used surface in squared unit
- uint32_t getUsedSurface()
- {
- return m_usedSpace;
- }
- /// return the total available surface in squared unit
- uint32_t getTotalSurface()
- {
- return m_width * m_height;
- }
- /// return the usage ratio of the available surface [0:1]
- float getUsageRatio();
- /// reset to initial state
- void clear();
- private:
- int32_t fit(uint32_t _skylineNodeIndex, uint16_t _width, uint16_t _height);
- /// Merges all skyline nodes that are at the same level.
- void merge();
- struct Node
- {
- Node(int16_t _x, int16_t _y, int16_t _width) : m_x(_x), m_y(_y), m_width(_width)
- {
- }
- /// The starting x-coordinate (leftmost).
- int16_t m_x;
- /// The y-coordinate of the skyline level line.
- int16_t m_y;
- /// The line _width. The ending coordinate (inclusive) will be x+width-1.
- int32_t m_width; // 32bit to avoid padding
- };
- /// width (in pixels) of the underlying texture
- uint32_t m_width;
- /// height (in pixels) of the underlying texture
- uint32_t m_height;
- /// Surface used in squared pixel
- uint32_t m_usedSpace;
- /// node of the skyline algorithm
- std::vector<Node> m_skyline;
- };
- RectanglePacker::RectanglePacker() : m_width(0), m_height(0), m_usedSpace(0)
- {
- }
- RectanglePacker::RectanglePacker(uint32_t _width, uint32_t _height) : m_width(_width), m_height(_height), m_usedSpace(0)
- {
- // We want a one pixel border around the whole atlas to avoid any artefact when
- // sampling texture
- m_skyline.push_back(Node(1, 1, _width - 2) );
- }
- void RectanglePacker::init(uint32_t _width, uint32_t _height)
- {
- BX_CHECK(_width > 2, "_width must be > 2");
- BX_CHECK(_height > 2, "_height must be > 2");
- m_width = _width;
- m_height = _height;
- m_usedSpace = 0;
- m_skyline.clear();
- // We want a one pixel border around the whole atlas to avoid any artifact when
- // sampling texture
- m_skyline.push_back(Node(1, 1, _width - 2) );
- }
- bool RectanglePacker::addRectangle(uint16_t _width, uint16_t _height, uint16_t& _outX, uint16_t& _outY)
- {
- int y, best_height, best_index;
- int32_t best_width;
- Node* node;
- Node* prev;
- _outX = 0;
- _outY = 0;
- uint32_t ii;
- best_height = INT_MAX;
- best_index = -1;
- best_width = INT_MAX;
- for (ii = 0; ii < m_skyline.size(); ++ii)
- {
- y = fit(ii, _width, _height);
- if (y >= 0)
- {
- node = &m_skyline[ii];
- if ( ( (y + _height) < best_height)
- || ( ( (y + _height) == best_height)
- && (node->m_width < best_width) ) )
- {
- best_height = y + _height;
- best_index = ii;
- best_width = node->m_width;
- _outX = node->m_x;
- _outY = y;
- }
- }
- }
- if (best_index == -1)
- {
- return false;
- }
- Node newNode(_outX, _outY + _height, _width);
- m_skyline.insert(m_skyline.begin() + best_index, newNode);
- for (ii = best_index + 1; ii < m_skyline.size(); ++ii)
- {
- node = &m_skyline[ii];
- prev = &m_skyline[ii - 1];
- if (node->m_x < (prev->m_x + prev->m_width) )
- {
- int shrink = prev->m_x + prev->m_width - node->m_x;
- node->m_x += shrink;
- node->m_width -= shrink;
- if (node->m_width <= 0)
- {
- m_skyline.erase(m_skyline.begin() + ii);
- --ii;
- }
- else
- {
- break;
- }
- }
- else
- {
- break;
- }
- }
- merge();
- m_usedSpace += _width * _height;
- return true;
- }
- float RectanglePacker::getUsageRatio()
- {
- uint32_t total = m_width * m_height;
- if (total > 0)
- {
- return (float) m_usedSpace / (float) total;
- }
- else
- {
- return 0.0f;
- }
- }
- void RectanglePacker::clear()
- {
- m_skyline.clear();
- m_usedSpace = 0;
- // We want a one pixel border around the whole atlas to avoid any artefact when
- // sampling texture
- m_skyline.push_back(Node(1, 1, m_width - 2) );
- }
- int32_t RectanglePacker::fit(uint32_t _skylineNodeIndex, uint16_t _width, uint16_t _height)
- {
- int32_t width = _width;
- int32_t height = _height;
- const Node& baseNode = m_skyline[_skylineNodeIndex];
- int32_t x = baseNode.m_x, y;
- int32_t _width_left = width;
- int32_t i = _skylineNodeIndex;
- if ( (x + width) > (int32_t)(m_width - 1) )
- {
- return -1;
- }
- y = baseNode.m_y;
- while (_width_left > 0)
- {
- const Node& node = m_skyline[i];
- if (node.m_y > y)
- {
- y = node.m_y;
- }
- if ( (y + height) > (int32_t)(m_height - 1) )
- {
- return -1;
- }
- _width_left -= node.m_width;
- ++i;
- }
- return y;
- }
- void RectanglePacker::merge()
- {
- Node* node;
- Node* next;
- uint32_t ii;
- for (ii = 0; ii < m_skyline.size() - 1; ++ii)
- {
- node = (Node*) &m_skyline[ii];
- next = (Node*) &m_skyline[ii + 1];
- if (node->m_y == next->m_y)
- {
- node->m_width += next->m_width;
- m_skyline.erase(m_skyline.begin() + ii + 1);
- --ii;
- }
- }
- }
- struct Atlas::PackedLayer
- {
- RectanglePacker packer;
- AtlasRegion faceRegion;
- };
- Atlas::Atlas(uint16_t _textureSize, uint16_t _maxRegionsCount)
- {
- BX_CHECK(_textureSize >= 64
- && _textureSize <= 4096, "suspicious texture size");
- BX_CHECK(_maxRegionsCount >= 64
- && _maxRegionsCount <= 32000, "suspicious _regions count");
- m_layers = new PackedLayer[24];
- for (int ii = 0; ii < 24; ++ii)
- {
- m_layers[ii].packer.init(_textureSize, _textureSize);
- }
- m_usedLayers = 0;
- m_usedFaces = 0;
- m_textureSize = _textureSize;
- m_regionCount = 0;
- m_maxRegionCount = _maxRegionsCount;
- m_regions = new AtlasRegion[_maxRegionsCount];
- m_textureBuffer = new uint8_t[ _textureSize * _textureSize * 6 * 4 ];
- memset(m_textureBuffer, 0, _textureSize * _textureSize * 6 * 4);
- //BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT;
- //BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC|BGFX_TEXTURE_MIP_POINT
- //BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP
- uint32_t flags = 0; // BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC|BGFX_TEXTURE_MIP_POINT;
- //Uncomment this to debug atlas
- //const bgfx::Memory* mem = bgfx::alloc(textureSize*textureSize * 6 * 4);
- //memset(mem->data, 255, mem->size);
- const bgfx::Memory* mem = NULL;
- m_textureHandle = bgfx::createTextureCube(6
- , _textureSize
- , 1
- , bgfx::TextureFormat::BGRA8
- , flags
- , mem
- );
- }
- Atlas::Atlas(uint16_t _textureSize, const uint8_t* _textureBuffer, uint16_t _regionCount, const uint8_t* _regionBuffer, uint16_t _maxRegionsCount)
- {
- BX_CHECK(_regionCount <= 64
- && _maxRegionsCount <= 4096, "suspicious initialization");
- //layers are frozen
- m_usedLayers = 24;
- m_usedFaces = 6;
- m_textureSize = _textureSize;
- m_regionCount = _regionCount;
- //regions are frozen
- if (_regionCount < _maxRegionsCount)
- {
- m_maxRegionCount = _regionCount;
- }
- else
- {
- m_maxRegionCount = _maxRegionsCount;
- }
- m_regions = new AtlasRegion[_regionCount];
- m_textureBuffer = new uint8_t[getTextureBufferSize()];
- //BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT;
- //BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC|BGFX_TEXTURE_MIP_POINT
- //BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP
- uint32_t flags = 0; //BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC|BGFX_TEXTURE_MIP_POINT;
- memcpy(m_regions, _regionBuffer, _regionCount * sizeof(AtlasRegion) );
- memcpy(m_textureBuffer, _textureBuffer, getTextureBufferSize() );
- m_textureHandle = bgfx::createTextureCube(6
- , _textureSize
- , 1
- , bgfx::TextureFormat::BGRA8
- , flags
- , bgfx::makeRef(m_textureBuffer, getTextureBufferSize() )
- );
- }
- Atlas::~Atlas()
- {
- delete[] m_layers;
- delete[] m_regions;
- delete[] m_textureBuffer;
- }
- uint16_t Atlas::addRegion(uint16_t _width, uint16_t _height, const uint8_t* _bitmapBuffer, AtlasRegion::Type _type, uint16_t outline)
- {
- if (m_regionCount >= m_maxRegionCount)
- {
- return UINT16_MAX;
- }
- uint16_t x = 0, y = 0;
- // We want each bitmap to be separated by at least one black pixel
- // TODO manage mipmaps
- uint32_t idx = 0;
- while (idx < m_usedLayers)
- {
- if (m_layers[idx].faceRegion.getType() == _type)
- {
- if (m_layers[idx].packer.addRectangle(_width + 1, _height + 1, x, y) )
- {
- break;
- }
- }
- idx++;
- }
- if (idx >= m_usedLayers)
- {
- //do we have still room to add layers ?
- if ( (idx + _type) > 24
- || m_usedFaces >= 6)
- {
- return UINT16_MAX;
- }
- //create new layers
- for (int ii = 0; ii < _type; ++ii)
- {
- m_layers[idx + ii].faceRegion.m_x = 0;
- m_layers[idx + ii].faceRegion.m_y = 0;
- m_layers[idx + ii].faceRegion.m_width = m_textureSize;
- m_layers[idx + ii].faceRegion.m_height = m_textureSize;
- m_layers[idx + ii].faceRegion.setMask(_type, m_usedFaces, ii);
- }
- m_usedLayers += _type;
- m_usedFaces++;
- //add it to the created layer
- if (!m_layers[idx].packer.addRectangle(_width + 1, _height + 1, x, y) )
- {
- return UINT16_MAX;
- }
- }
- AtlasRegion& region = m_regions[m_regionCount];
- region.m_x = x;
- region.m_y = y;
- region.m_width = _width;
- region.m_height = _height;
- region.m_mask = m_layers[idx].faceRegion.m_mask;
- updateRegion(region, _bitmapBuffer);
- region.m_x += outline;
- region.m_y += outline;
- region.m_width -= (outline * 2);
- region.m_height -= (outline * 2);
- return m_regionCount++;
- }
- void Atlas::updateRegion(const AtlasRegion& _region, const uint8_t* _bitmapBuffer)
- {
- const bgfx::Memory* mem = bgfx::alloc(_region.m_width * _region.m_height * 4);
- //BAD!
- memset(mem->data, 0, mem->size);
- if (_region.getType() == AtlasRegion::TYPE_BGRA8)
- {
- const uint8_t* inLineBuffer = _bitmapBuffer;
- uint8_t* outLineBuffer = m_textureBuffer + _region.getFaceIndex() * (m_textureSize * m_textureSize * 4) + ( ( (_region.m_y * m_textureSize) + _region.m_x) * 4);
- //update the cpu buffer
- for (int yy = 0; yy < _region.m_height; ++yy)
- {
- memcpy(outLineBuffer, inLineBuffer, _region.m_width * 4);
- inLineBuffer += _region.m_width * 4;
- outLineBuffer += m_textureSize * 4;
- }
- //update the GPU buffer
- memcpy(mem->data, _bitmapBuffer, mem->size);
- }
- else
- {
- uint32_t layer = _region.getComponentIndex();
- //uint32_t face = _region.getFaceIndex();
- const uint8_t* inLineBuffer = _bitmapBuffer;
- uint8_t* outLineBuffer = (m_textureBuffer + _region.getFaceIndex() * (m_textureSize * m_textureSize * 4) + ( ( (_region.m_y * m_textureSize) + _region.m_x) * 4) );
- //update the cpu buffer
- for (int yy = 0; yy < _region.m_height; ++yy)
- {
- for (int xx = 0; xx < _region.m_width; ++xx)
- {
- outLineBuffer[(xx * 4) + layer] = inLineBuffer[xx];
- }
- //update the GPU buffer
- memcpy(mem->data + yy * _region.m_width * 4, outLineBuffer, _region.m_width * 4);
- inLineBuffer += _region.m_width;
- outLineBuffer += m_textureSize * 4;
- }
- }
- bgfx::updateTextureCube(m_textureHandle, (uint8_t)_region.getFaceIndex(), 0, _region.m_x, _region.m_y, _region.m_width, _region.m_height, mem);
- }
- void Atlas::packFaceLayerUV(uint32_t _idx, uint8_t* _vertexBuffer, uint32_t _offset, uint32_t _stride)
- {
- packUV(m_layers[_idx].faceRegion, _vertexBuffer, _offset, _stride);
- }
- void Atlas::packUV(uint16_t handle, uint8_t* _vertexBuffer, uint32_t _offset, uint32_t _stride)
- {
- const AtlasRegion& region = m_regions[handle];
- packUV(region, _vertexBuffer, _offset, _stride);
- }
- void Atlas::packUV(const AtlasRegion& _region, uint8_t* _vertexBuffer, uint32_t _offset, uint32_t _stride)
- {
- float texMult = 65535.0f / ( (float)(m_textureSize) );
- static const int16_t minVal = -32768;
- static const int16_t maxVal = 32767;
- int16_t x0 = (int16_t)(_region.m_x * texMult) - 32767;
- int16_t y0 = (int16_t)(_region.m_y * texMult) - 32767;
- int16_t x1 = (int16_t)( (_region.m_x + _region.m_width) * texMult) - 32767;
- int16_t y1 = (int16_t)( (_region.m_y + _region.m_height) * texMult) - 32767;
- int16_t w = (int16_t) ( (32767.0f / 4.0f) * _region.getComponentIndex() );
- _vertexBuffer += _offset;
- switch (_region.getFaceIndex() )
- {
- case 0: // +X
- x0 = -x0;
- x1 = -x1;
- y0 = -y0;
- y1 = -y1;
- writeUV(_vertexBuffer, maxVal, y0, x0, w); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, maxVal, y1, x0, w); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, maxVal, y1, x1, w); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, maxVal, y0, x1, w); _vertexBuffer += _stride;
- break;
- case 1: // -X
- y0 = -y0;
- y1 = -y1;
- writeUV(_vertexBuffer, minVal, y0, x0, w); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, minVal, y1, x0, w); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, minVal, y1, x1, w); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, minVal, y0, x1, w); _vertexBuffer += _stride;
- break;
- case 2: // +Y
- writeUV(_vertexBuffer, x0, maxVal, y0, w); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, x0, maxVal, y1, w); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, x1, maxVal, y1, w); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, x1, maxVal, y0, w); _vertexBuffer += _stride;
- break;
- case 3: // -Y
- y0 = -y0;
- y1 = -y1;
- writeUV(_vertexBuffer, x0, minVal, y0, w); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, x0, minVal, y1, w); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, x1, minVal, y1, w); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, x1, minVal, y0, w); _vertexBuffer += _stride;
- break;
- case 4: // +Z
- y0 = -y0;
- y1 = -y1;
- writeUV(_vertexBuffer, x0, y0, maxVal, w); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, x0, y1, maxVal, w); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, x1, y1, maxVal, w); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, x1, y0, maxVal, w); _vertexBuffer += _stride;
- break;
- case 5: // -Z
- x0 = -x0;
- x1 = -x1;
- y0 = -y0;
- y1 = -y1;
- writeUV(_vertexBuffer, x0, y0, minVal, w); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, x0, y1, minVal, w); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, x1, y1, minVal, w); _vertexBuffer += _stride;
- writeUV(_vertexBuffer, x1, y0, minVal, w); _vertexBuffer += _stride;
- break;
- }
- }
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