cubes.cpp 7.2 KB

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  1. /*
  2. * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "common.h"
  6. #include "bgfx_utils.h"
  7. #include "imgui/imgui.h"
  8. namespace
  9. {
  10. struct PosColorVertex
  11. {
  12. float m_x;
  13. float m_y;
  14. float m_z;
  15. uint32_t m_abgr;
  16. static void init()
  17. {
  18. ms_decl
  19. .begin()
  20. .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
  21. .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
  22. .end();
  23. };
  24. static bgfx::VertexDecl ms_decl;
  25. };
  26. bgfx::VertexDecl PosColorVertex::ms_decl;
  27. static PosColorVertex s_cubeVertices[] =
  28. {
  29. {-1.0f, 1.0f, 1.0f, 0xff000000 },
  30. { 1.0f, 1.0f, 1.0f, 0xff0000ff },
  31. {-1.0f, -1.0f, 1.0f, 0xff00ff00 },
  32. { 1.0f, -1.0f, 1.0f, 0xff00ffff },
  33. {-1.0f, 1.0f, -1.0f, 0xffff0000 },
  34. { 1.0f, 1.0f, -1.0f, 0xffff00ff },
  35. {-1.0f, -1.0f, -1.0f, 0xffffff00 },
  36. { 1.0f, -1.0f, -1.0f, 0xffffffff },
  37. };
  38. static const uint16_t s_cubeTriList[] =
  39. {
  40. 0, 1, 2, // 0
  41. 1, 3, 2,
  42. 4, 6, 5, // 2
  43. 5, 6, 7,
  44. 0, 2, 4, // 4
  45. 4, 2, 6,
  46. 1, 5, 3, // 6
  47. 5, 7, 3,
  48. 0, 4, 1, // 8
  49. 4, 5, 1,
  50. 2, 3, 6, // 10
  51. 6, 3, 7,
  52. };
  53. static const uint16_t s_cubeTriStrip[] =
  54. {
  55. 0, 1, 2,
  56. 3,
  57. 7,
  58. 1,
  59. 5,
  60. 0,
  61. 4,
  62. 2,
  63. 6,
  64. 7,
  65. 4,
  66. 5,
  67. };
  68. static const uint16_t s_cubeLineList[] =
  69. {
  70. 0, 1,
  71. 0, 2,
  72. 0, 4,
  73. 1, 3,
  74. 1, 5,
  75. 2, 3,
  76. 2, 6,
  77. 3, 7,
  78. 4, 5,
  79. 4, 6,
  80. 5, 7,
  81. 6, 7,
  82. };
  83. static const uint16_t s_cubePoints[] =
  84. {
  85. 0, 1, 2, 3, 4, 5, 6, 7
  86. };
  87. static const char* s_ptNames[]
  88. {
  89. "Triangle List",
  90. "Triangle Strip",
  91. "Lines",
  92. "Points",
  93. };
  94. static const uint64_t s_ptState[]
  95. {
  96. BGFX_STATE_PT_TRISTRIP,
  97. UINT64_C(0),
  98. BGFX_STATE_PT_LINES,
  99. BGFX_STATE_PT_POINTS,
  100. };
  101. class ExampleCubes : public entry::AppI
  102. {
  103. public:
  104. ExampleCubes(const char* _name, const char* _description)
  105. : entry::AppI(_name, _description)
  106. , m_pt(0)
  107. , m_r(true)
  108. , m_g(true)
  109. , m_b(true)
  110. , m_a(true)
  111. {
  112. }
  113. void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
  114. {
  115. Args args(_argc, _argv);
  116. m_width = _width;
  117. m_height = _height;
  118. m_debug = BGFX_DEBUG_NONE;
  119. m_reset = BGFX_RESET_VSYNC;
  120. bgfx::Init init;
  121. init.type = args.m_type;
  122. init.vendorId = args.m_pciId;
  123. init.resolution.width = m_width;
  124. init.resolution.height = m_height;
  125. init.resolution.reset = m_reset;
  126. bgfx::init(init);
  127. // Enable debug text.
  128. bgfx::setDebug(m_debug);
  129. // Set view 0 clear state.
  130. bgfx::setViewClear(0
  131. , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
  132. , 0x303030ff
  133. , 1.0f
  134. , 0
  135. );
  136. // Create vertex stream declaration.
  137. PosColorVertex::init();
  138. // Create static vertex buffer.
  139. m_vbh = bgfx::createVertexBuffer(
  140. // Static data can be passed with bgfx::makeRef
  141. bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
  142. , PosColorVertex::ms_decl
  143. );
  144. // Create static index buffer for triangle strip rendering.
  145. m_ibh[0] = bgfx::createIndexBuffer(
  146. // Static data can be passed with bgfx::makeRef
  147. bgfx::makeRef(s_cubeTriStrip, sizeof(s_cubeTriStrip) )
  148. );
  149. // Create static index buffer for triangle list rendering.
  150. m_ibh[1] = bgfx::createIndexBuffer(
  151. // Static data can be passed with bgfx::makeRef
  152. bgfx::makeRef(s_cubeTriList, sizeof(s_cubeTriList) )
  153. );
  154. // Create static index buffer for triangle list rendering.
  155. m_ibh[2] = bgfx::createIndexBuffer(
  156. // Static data can be passed with bgfx::makeRef
  157. bgfx::makeRef(s_cubeLineList, sizeof(s_cubeLineList) )
  158. );
  159. // Create static index buffer for triangle list rendering.
  160. m_ibh[3] = bgfx::createIndexBuffer(
  161. // Static data can be passed with bgfx::makeRef
  162. bgfx::makeRef(s_cubePoints, sizeof(s_cubePoints) )
  163. );
  164. // Create program from shaders.
  165. m_program = loadProgram("vs_cubes", "fs_cubes");
  166. m_timeOffset = bx::getHPCounter();
  167. imguiCreate();
  168. }
  169. virtual int shutdown() override
  170. {
  171. imguiDestroy();
  172. // Cleanup.
  173. for (uint32_t ii = 0; ii < BX_COUNTOF(m_ibh); ++ii)
  174. {
  175. bgfx::destroy(m_ibh[ii]);
  176. }
  177. bgfx::destroy(m_vbh);
  178. bgfx::destroy(m_program);
  179. // Shutdown bgfx.
  180. bgfx::shutdown();
  181. return 0;
  182. }
  183. bool update() override
  184. {
  185. if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
  186. {
  187. imguiBeginFrame(m_mouseState.m_mx
  188. , m_mouseState.m_my
  189. , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
  190. | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
  191. | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
  192. , m_mouseState.m_mz
  193. , uint16_t(m_width)
  194. , uint16_t(m_height)
  195. );
  196. showExampleDialog(this);
  197. ImGui::SetNextWindowPos(
  198. ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
  199. , ImGuiCond_FirstUseEver
  200. );
  201. ImGui::SetNextWindowSize(
  202. ImVec2(m_width / 5.0f, m_height / 3.5f)
  203. , ImGuiCond_FirstUseEver
  204. );
  205. ImGui::Begin("Settings"
  206. , NULL
  207. , 0
  208. );
  209. ImGui::Checkbox("Write R", &m_r);
  210. ImGui::Checkbox("Write G", &m_g);
  211. ImGui::Checkbox("Write B", &m_b);
  212. ImGui::Checkbox("Write A", &m_a);
  213. ImGui::Text("Primitive topology:");
  214. ImGui::Combo("", (int*)&m_pt, s_ptNames, BX_COUNTOF(s_ptNames) );
  215. ImGui::End();
  216. imguiEndFrame();
  217. float time = (float)( (bx::getHPCounter()-m_timeOffset)/double(bx::getHPFrequency() ) );
  218. float at[3] = { 0.0f, 0.0f, 0.0f };
  219. float eye[3] = { 0.0f, 0.0f, -35.0f };
  220. // Set view and projection matrix for view 0.
  221. {
  222. float view[16];
  223. bx::mtxLookAt(view, eye, at);
  224. float proj[16];
  225. bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
  226. bgfx::setViewTransform(0, view, proj);
  227. // Set view 0 default viewport.
  228. bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
  229. }
  230. // This dummy draw call is here to make sure that view 0 is cleared
  231. // if no other draw calls are submitted to view 0.
  232. bgfx::touch(0);
  233. bgfx::IndexBufferHandle ibh = m_ibh[m_pt];
  234. uint64_t state = 0
  235. | (m_r ? BGFX_STATE_WRITE_R : 0)
  236. | (m_g ? BGFX_STATE_WRITE_G : 0)
  237. | (m_b ? BGFX_STATE_WRITE_B : 0)
  238. | (m_a ? BGFX_STATE_WRITE_A : 0)
  239. | BGFX_STATE_WRITE_Z
  240. | BGFX_STATE_DEPTH_TEST_LESS
  241. | BGFX_STATE_CULL_CW
  242. | BGFX_STATE_MSAA
  243. | s_ptState[m_pt]
  244. ;
  245. // Submit 11x11 cubes.
  246. for (uint32_t yy = 0; yy < 11; ++yy)
  247. {
  248. for (uint32_t xx = 0; xx < 11; ++xx)
  249. {
  250. float mtx[16];
  251. bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
  252. mtx[12] = -15.0f + float(xx)*3.0f;
  253. mtx[13] = -15.0f + float(yy)*3.0f;
  254. mtx[14] = 0.0f;
  255. // Set model matrix for rendering.
  256. bgfx::setTransform(mtx);
  257. // Set vertex and index buffer.
  258. bgfx::setVertexBuffer(0, m_vbh);
  259. bgfx::setIndexBuffer(ibh);
  260. // Set render states.
  261. bgfx::setState(state);
  262. // Submit primitive for rendering to view 0.
  263. bgfx::submit(0, m_program);
  264. }
  265. }
  266. // Advance to next frame. Rendering thread will be kicked to
  267. // process submitted rendering primitives.
  268. bgfx::frame();
  269. return true;
  270. }
  271. return false;
  272. }
  273. entry::MouseState m_mouseState;
  274. uint32_t m_width;
  275. uint32_t m_height;
  276. uint32_t m_debug;
  277. uint32_t m_reset;
  278. bgfx::VertexBufferHandle m_vbh;
  279. bgfx::IndexBufferHandle m_ibh[4];
  280. bgfx::ProgramHandle m_program;
  281. int64_t m_timeOffset;
  282. int32_t m_pt;
  283. bool m_r;
  284. bool m_g;
  285. bool m_b;
  286. bool m_a;
  287. };
  288. } // namespace
  289. ENTRY_IMPLEMENT_MAIN(ExampleCubes, "01-cubes", "Rendering simple static mesh.");