metaballs.cpp 32 KB

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  1. /*
  2. * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "common.h"
  6. #include "bgfx_utils.h"
  7. #include "imgui/imgui.h"
  8. #include <bgfx/embedded_shader.h>
  9. // embedded shaders
  10. #include "vs_metaballs.bin.h"
  11. #include "fs_metaballs.bin.h"
  12. namespace
  13. {
  14. static const bgfx::EmbeddedShader s_embeddedShaders[] =
  15. {
  16. BGFX_EMBEDDED_SHADER(vs_metaballs),
  17. BGFX_EMBEDDED_SHADER(fs_metaballs),
  18. BGFX_EMBEDDED_SHADER_END()
  19. };
  20. struct PosNormalColorVertex
  21. {
  22. float m_pos[3];
  23. float m_normal[3];
  24. uint32_t m_abgr;
  25. static void init()
  26. {
  27. ms_decl
  28. .begin()
  29. .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
  30. .add(bgfx::Attrib::Normal, 3, bgfx::AttribType::Float)
  31. .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
  32. .end();
  33. };
  34. static bgfx::VertexDecl ms_decl;
  35. };
  36. bgfx::VertexDecl PosNormalColorVertex::ms_decl;
  37. struct Grid
  38. {
  39. Grid()
  40. : m_val(0.0f)
  41. {
  42. m_normal[0] = 0.0f;
  43. m_normal[1] = 0.0f;
  44. m_normal[2] = 0.0f;
  45. }
  46. float m_val;
  47. float m_normal[3];
  48. };
  49. // Triangulation tables taken from:
  50. // http://paulbourke.net/geometry/polygonise/
  51. static const uint16_t s_edges[256] =
  52. {
  53. 0x000, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c,
  54. 0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,
  55. 0x190, 0x099, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c,
  56. 0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,
  57. 0x230, 0x339, 0x033, 0x13a, 0x636, 0x73f, 0x435, 0x53c,
  58. 0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,
  59. 0x3a0, 0x2a9, 0x1a3, 0x0aa, 0x7a6, 0x6af, 0x5a5, 0x4ac,
  60. 0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,
  61. 0x460, 0x569, 0x663, 0x76a, 0x66 , 0x16f, 0x265, 0x36c,
  62. 0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,
  63. 0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0x0ff, 0x3f5, 0x2fc,
  64. 0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,
  65. 0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x055, 0x15c,
  66. 0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,
  67. 0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0x0cc,
  68. 0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,
  69. 0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc,
  70. 0x0cc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,
  71. 0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c,
  72. 0x15c, 0x55 , 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,
  73. 0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc,
  74. 0x2fc, 0x3f5, 0x0ff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
  75. 0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c,
  76. 0x36c, 0x265, 0x16f, 0x066, 0x76a, 0x663, 0x569, 0x460,
  77. 0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac,
  78. 0x4ac, 0x5a5, 0x6af, 0x7a6, 0x0aa, 0x1a3, 0x2a9, 0x3a0,
  79. 0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c,
  80. 0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x033, 0x339, 0x230,
  81. 0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c,
  82. 0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x099, 0x190,
  83. 0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c,
  84. 0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x000,
  85. };
  86. static const int8_t s_indices[256][16] =
  87. {
  88. { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  89. { 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  90. { 0, 1, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  91. { 1, 8, 3, 9, 8, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  92. { 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  93. { 0, 8, 3, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  94. { 9, 2, 10, 0, 2, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  95. { 2, 8, 3, 2, 10, 8, 10, 9, 8, -1, -1, -1, -1, -1, -1, -1 },
  96. { 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  97. { 0, 11, 2, 8, 11, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  98. { 1, 9, 0, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  99. { 1, 11, 2, 1, 9, 11, 9, 8, 11, -1, -1, -1, -1, -1, -1, -1 },
  100. { 3, 10, 1, 11, 10, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  101. { 0, 10, 1, 0, 8, 10, 8, 11, 10, -1, -1, -1, -1, -1, -1, -1 },
  102. { 3, 9, 0, 3, 11, 9, 11, 10, 9, -1, -1, -1, -1, -1, -1, -1 },
  103. { 9, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  104. { 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  105. { 4, 3, 0, 7, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  106. { 0, 1, 9, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  107. { 4, 1, 9, 4, 7, 1, 7, 3, 1, -1, -1, -1, -1, -1, -1, -1 },
  108. { 1, 2, 10, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  109. { 3, 4, 7, 3, 0, 4, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1 },
  110. { 9, 2, 10, 9, 0, 2, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1 },
  111. { 2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, -1, -1, -1, -1 },
  112. { 8, 4, 7, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  113. { 11, 4, 7, 11, 2, 4, 2, 0, 4, -1, -1, -1, -1, -1, -1, -1 },
  114. { 9, 0, 1, 8, 4, 7, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1 },
  115. { 4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, -1, -1, -1, -1 },
  116. { 3, 10, 1, 3, 11, 10, 7, 8, 4, -1, -1, -1, -1, -1, -1, -1 },
  117. { 1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, -1, -1, -1, -1 },
  118. { 4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, -1, -1, -1, -1 },
  119. { 4, 7, 11, 4, 11, 9, 9, 11, 10, -1, -1, -1, -1, -1, -1, -1 },
  120. { 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  121. { 9, 5, 4, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  122. { 0, 5, 4, 1, 5, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  123. { 8, 5, 4, 8, 3, 5, 3, 1, 5, -1, -1, -1, -1, -1, -1, -1 },
  124. { 1, 2, 10, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  125. { 3, 0, 8, 1, 2, 10, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1 },
  126. { 5, 2, 10, 5, 4, 2, 4, 0, 2, -1, -1, -1, -1, -1, -1, -1 },
  127. { 2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, -1, -1, -1, -1 },
  128. { 9, 5, 4, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  129. { 0, 11, 2, 0, 8, 11, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1 },
  130. { 0, 5, 4, 0, 1, 5, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1 },
  131. { 2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, -1, -1, -1, -1 },
  132. { 10, 3, 11, 10, 1, 3, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1 },
  133. { 4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, -1, -1, -1, -1 },
  134. { 5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, -1, -1, -1, -1 },
  135. { 5, 4, 8, 5, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1 },
  136. { 9, 7, 8, 5, 7, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  137. { 9, 3, 0, 9, 5, 3, 5, 7, 3, -1, -1, -1, -1, -1, -1, -1 },
  138. { 0, 7, 8, 0, 1, 7, 1, 5, 7, -1, -1, -1, -1, -1, -1, -1 },
  139. { 1, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  140. { 9, 7, 8, 9, 5, 7, 10, 1, 2, -1, -1, -1, -1, -1, -1, -1 },
  141. { 10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, -1, -1, -1, -1 },
  142. { 8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, -1, -1, -1, -1 },
  143. { 2, 10, 5, 2, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1 },
  144. { 7, 9, 5, 7, 8, 9, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1 },
  145. { 9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, -1, -1, -1, -1 },
  146. { 2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, -1, -1, -1, -1 },
  147. { 11, 2, 1, 11, 1, 7, 7, 1, 5, -1, -1, -1, -1, -1, -1, -1 },
  148. { 9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, -1, -1, -1, -1 },
  149. { 5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, -1 },
  150. { 11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, -1 },
  151. { 11, 10, 5, 7, 11, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  152. { 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  153. { 0, 8, 3, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  154. { 9, 0, 1, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  155. { 1, 8, 3, 1, 9, 8, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1 },
  156. { 1, 6, 5, 2, 6, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  157. { 1, 6, 5, 1, 2, 6, 3, 0, 8, -1, -1, -1, -1, -1, -1, -1 },
  158. { 9, 6, 5, 9, 0, 6, 0, 2, 6, -1, -1, -1, -1, -1, -1, -1 },
  159. { 5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, -1, -1, -1, -1 },
  160. { 2, 3, 11, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  161. { 11, 0, 8, 11, 2, 0, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1 },
  162. { 0, 1, 9, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1 },
  163. { 5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, -1, -1, -1, -1 },
  164. { 6, 3, 11, 6, 5, 3, 5, 1, 3, -1, -1, -1, -1, -1, -1, -1 },
  165. { 0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, -1, -1, -1, -1 },
  166. { 3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, -1, -1, -1, -1 },
  167. { 6, 5, 9, 6, 9, 11, 11, 9, 8, -1, -1, -1, -1, -1, -1, -1 },
  168. { 5, 10, 6, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  169. { 4, 3, 0, 4, 7, 3, 6, 5, 10, -1, -1, -1, -1, -1, -1, -1 },
  170. { 1, 9, 0, 5, 10, 6, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1 },
  171. { 10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, -1, -1, -1, -1 },
  172. { 6, 1, 2, 6, 5, 1, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1 },
  173. { 1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, -1, -1, -1, -1 },
  174. { 8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, -1, -1, -1, -1 },
  175. { 7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, -1 },
  176. { 3, 11, 2, 7, 8, 4, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1 },
  177. { 5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, -1, -1, -1, -1 },
  178. { 0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1 },
  179. { 9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, -1 },
  180. { 8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, -1, -1, -1, -1 },
  181. { 5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, -1 },
  182. { 0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, -1 },
  183. { 6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, -1, -1, -1, -1 },
  184. { 10, 4, 9, 6, 4, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  185. { 4, 10, 6, 4, 9, 10, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1 },
  186. { 10, 0, 1, 10, 6, 0, 6, 4, 0, -1, -1, -1, -1, -1, -1, -1 },
  187. { 8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, -1, -1, -1, -1 },
  188. { 1, 4, 9, 1, 2, 4, 2, 6, 4, -1, -1, -1, -1, -1, -1, -1 },
  189. { 3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, -1, -1, -1, -1 },
  190. { 0, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  191. { 8, 3, 2, 8, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1 },
  192. { 10, 4, 9, 10, 6, 4, 11, 2, 3, -1, -1, -1, -1, -1, -1, -1 },
  193. { 0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, -1, -1, -1, -1 },
  194. { 3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, -1, -1, -1, -1 },
  195. { 6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, -1 },
  196. { 9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, -1, -1, -1, -1 },
  197. { 8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, -1 },
  198. { 3, 11, 6, 3, 6, 0, 0, 6, 4, -1, -1, -1, -1, -1, -1, -1 },
  199. { 6, 4, 8, 11, 6, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  200. { 7, 10, 6, 7, 8, 10, 8, 9, 10, -1, -1, -1, -1, -1, -1, -1 },
  201. { 0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, -1, -1, -1, -1 },
  202. { 10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, -1, -1, -1, -1 },
  203. { 10, 6, 7, 10, 7, 1, 1, 7, 3, -1, -1, -1, -1, -1, -1, -1 },
  204. { 1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, -1, -1, -1, -1 },
  205. { 2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, -1 },
  206. { 7, 8, 0, 7, 0, 6, 6, 0, 2, -1, -1, -1, -1, -1, -1, -1 },
  207. { 7, 3, 2, 6, 7, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  208. { 2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, -1, -1, -1, -1 },
  209. { 2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, -1 },
  210. { 1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, -1 },
  211. { 11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, -1, -1, -1, -1 },
  212. { 8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, -1 },
  213. { 0, 9, 1, 11, 6, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  214. { 7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, -1, -1, -1, -1 },
  215. { 7, 11, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  216. { 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  217. { 3, 0, 8, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  218. { 0, 1, 9, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  219. { 8, 1, 9, 8, 3, 1, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1 },
  220. { 10, 1, 2, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  221. { 1, 2, 10, 3, 0, 8, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1 },
  222. { 2, 9, 0, 2, 10, 9, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1 },
  223. { 6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, -1, -1, -1, -1 },
  224. { 7, 2, 3, 6, 2, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  225. { 7, 0, 8, 7, 6, 0, 6, 2, 0, -1, -1, -1, -1, -1, -1, -1 },
  226. { 2, 7, 6, 2, 3, 7, 0, 1, 9, -1, -1, -1, -1, -1, -1, -1 },
  227. { 1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, -1, -1, -1, -1 },
  228. { 10, 7, 6, 10, 1, 7, 1, 3, 7, -1, -1, -1, -1, -1, -1, -1 },
  229. { 10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, -1, -1, -1, -1 },
  230. { 0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, -1, -1, -1, -1 },
  231. { 7, 6, 10, 7, 10, 8, 8, 10, 9, -1, -1, -1, -1, -1, -1, -1 },
  232. { 6, 8, 4, 11, 8, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  233. { 3, 6, 11, 3, 0, 6, 0, 4, 6, -1, -1, -1, -1, -1, -1, -1 },
  234. { 8, 6, 11, 8, 4, 6, 9, 0, 1, -1, -1, -1, -1, -1, -1, -1 },
  235. { 9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, -1, -1, -1, -1 },
  236. { 6, 8, 4, 6, 11, 8, 2, 10, 1, -1, -1, -1, -1, -1, -1, -1 },
  237. { 1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, -1, -1, -1, -1 },
  238. { 4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, -1, -1, -1, -1 },
  239. { 10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, -1 },
  240. { 8, 2, 3, 8, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1 },
  241. { 0, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  242. { 1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, -1, -1, -1, -1 },
  243. { 1, 9, 4, 1, 4, 2, 2, 4, 6, -1, -1, -1, -1, -1, -1, -1 },
  244. { 8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, -1, -1, -1, -1 },
  245. { 10, 1, 0, 10, 0, 6, 6, 0, 4, -1, -1, -1, -1, -1, -1, -1 },
  246. { 4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, -1 },
  247. { 10, 9, 4, 6, 10, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  248. { 4, 9, 5, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  249. { 0, 8, 3, 4, 9, 5, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1 },
  250. { 5, 0, 1, 5, 4, 0, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1 },
  251. { 11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, -1, -1, -1, -1 },
  252. { 9, 5, 4, 10, 1, 2, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1 },
  253. { 6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, -1, -1, -1, -1 },
  254. { 7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, -1, -1, -1, -1 },
  255. { 3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, -1 },
  256. { 7, 2, 3, 7, 6, 2, 5, 4, 9, -1, -1, -1, -1, -1, -1, -1 },
  257. { 9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, -1, -1, -1, -1 },
  258. { 3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, -1, -1, -1, -1 },
  259. { 6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, -1 },
  260. { 9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, -1, -1, -1, -1 },
  261. { 1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, -1 },
  262. { 4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, -1 },
  263. { 7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, -1, -1, -1, -1 },
  264. { 6, 9, 5, 6, 11, 9, 11, 8, 9, -1, -1, -1, -1, -1, -1, -1 },
  265. { 3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, -1, -1, -1, -1 },
  266. { 0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, -1, -1, -1, -1 },
  267. { 6, 11, 3, 6, 3, 5, 5, 3, 1, -1, -1, -1, -1, -1, -1, -1 },
  268. { 1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, -1, -1, -1, -1 },
  269. { 0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, -1 },
  270. { 11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, -1 },
  271. { 6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, -1, -1, -1, -1 },
  272. { 5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, -1, -1, -1, -1 },
  273. { 9, 5, 6, 9, 6, 0, 0, 6, 2, -1, -1, -1, -1, -1, -1, -1 },
  274. { 1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, -1 },
  275. { 1, 5, 6, 2, 1, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  276. { 1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, -1 },
  277. { 10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, -1, -1, -1, -1 },
  278. { 0, 3, 8, 5, 6, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  279. { 10, 5, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  280. { 11, 5, 10, 7, 5, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  281. { 11, 5, 10, 11, 7, 5, 8, 3, 0, -1, -1, -1, -1, -1, -1, -1 },
  282. { 5, 11, 7, 5, 10, 11, 1, 9, 0, -1, -1, -1, -1, -1, -1, -1 },
  283. { 10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, -1, -1, -1, -1 },
  284. { 11, 1, 2, 11, 7, 1, 7, 5, 1, -1, -1, -1, -1, -1, -1, -1 },
  285. { 0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, -1, -1, -1, -1 },
  286. { 9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, -1, -1, -1, -1 },
  287. { 7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, -1 },
  288. { 2, 5, 10, 2, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1 },
  289. { 8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, -1, -1, -1, -1 },
  290. { 9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, -1, -1, -1, -1 },
  291. { 9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, -1 },
  292. { 1, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  293. { 0, 8, 7, 0, 7, 1, 1, 7, 5, -1, -1, -1, -1, -1, -1, -1 },
  294. { 9, 0, 3, 9, 3, 5, 5, 3, 7, -1, -1, -1, -1, -1, -1, -1 },
  295. { 9, 8, 7, 5, 9, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  296. { 5, 8, 4, 5, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1 },
  297. { 5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, -1, -1, -1, -1 },
  298. { 0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, -1, -1, -1, -1 },
  299. { 10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, -1 },
  300. { 2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, -1, -1, -1, -1 },
  301. { 0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, -1 },
  302. { 0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, -1 },
  303. { 9, 4, 5, 2, 11, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  304. { 2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, -1, -1, -1, -1 },
  305. { 5, 10, 2, 5, 2, 4, 4, 2, 0, -1, -1, -1, -1, -1, -1, -1 },
  306. { 3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, -1 },
  307. { 5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, -1, -1, -1, -1 },
  308. { 8, 4, 5, 8, 5, 3, 3, 5, 1, -1, -1, -1, -1, -1, -1, -1 },
  309. { 0, 4, 5, 1, 0, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  310. { 8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, -1, -1, -1, -1 },
  311. { 9, 4, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  312. { 4, 11, 7, 4, 9, 11, 9, 10, 11, -1, -1, -1, -1, -1, -1, -1 },
  313. { 0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, -1, -1, -1, -1 },
  314. { 1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, -1, -1, -1, -1 },
  315. { 3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, -1 },
  316. { 4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, -1, -1, -1, -1 },
  317. { 9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, -1 },
  318. { 11, 7, 4, 11, 4, 2, 2, 4, 0, -1, -1, -1, -1, -1, -1, -1 },
  319. { 11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, -1, -1, -1, -1 },
  320. { 2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, -1, -1, -1, -1 },
  321. { 9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, -1 },
  322. { 3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, -1 },
  323. { 1, 10, 2, 8, 7, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  324. { 4, 9, 1, 4, 1, 7, 7, 1, 3, -1, -1, -1, -1, -1, -1, -1 },
  325. { 4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, -1, -1, -1, -1 },
  326. { 4, 0, 3, 7, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  327. { 4, 8, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  328. { 9, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  329. { 3, 0, 9, 3, 9, 11, 11, 9, 10, -1, -1, -1, -1, -1, -1, -1 },
  330. { 0, 1, 10, 0, 10, 8, 8, 10, 11, -1, -1, -1, -1, -1, -1, -1 },
  331. { 3, 1, 10, 11, 3, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  332. { 1, 2, 11, 1, 11, 9, 9, 11, 8, -1, -1, -1, -1, -1, -1, -1 },
  333. { 3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, -1, -1, -1, -1 },
  334. { 0, 2, 11, 8, 0, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  335. { 3, 2, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  336. { 2, 3, 8, 2, 8, 10, 10, 8, 9, -1, -1, -1, -1, -1, -1, -1 },
  337. { 9, 10, 2, 0, 9, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  338. { 2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, -1, -1, -1, -1 },
  339. { 1, 10, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  340. { 1, 3, 8, 9, 1, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  341. { 0, 9, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  342. { 0, 3, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  343. { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
  344. };
  345. static const float s_cube[8][3] =
  346. {
  347. { 0.0f, 1.0f, 1.0f }, // 0
  348. { 1.0f, 1.0f, 1.0f }, // 1
  349. { 1.0f, 1.0f, 0.0f }, // 2
  350. { 0.0f, 1.0f, 0.0f }, // 3
  351. { 0.0f, 0.0f, 1.0f }, // 4
  352. { 1.0f, 0.0f, 1.0f }, // 5
  353. { 1.0f, 0.0f, 0.0f }, // 6
  354. { 0.0f, 0.0f, 0.0f }, // 7
  355. };
  356. float vertLerp(float* __restrict _result, float _iso, uint32_t _idx0, float _v0, uint32_t _idx1, float _v1)
  357. {
  358. const float* __restrict edge0 = s_cube[_idx0];
  359. const float* __restrict edge1 = s_cube[_idx1];
  360. if (bx::abs(_iso-_v1) < 0.00001f)
  361. {
  362. _result[0] = edge1[0];
  363. _result[1] = edge1[1];
  364. _result[2] = edge1[2];
  365. return 1.0f;
  366. }
  367. if (bx::abs(_iso-_v0) < 0.00001f
  368. || bx::abs(_v0-_v1) < 0.00001f)
  369. {
  370. _result[0] = edge0[0];
  371. _result[1] = edge0[1];
  372. _result[2] = edge0[2];
  373. return 0.0f;
  374. }
  375. float lerp = (_iso - _v0) / (_v1 - _v0);
  376. _result[0] = edge0[0] + lerp * (edge1[0] - edge0[0]);
  377. _result[1] = edge0[1] + lerp * (edge1[1] - edge0[1]);
  378. _result[2] = edge0[2] + lerp * (edge1[2] - edge0[2]);
  379. return lerp;
  380. }
  381. uint32_t triangulate(uint8_t* _result, uint32_t _stride, const float* __restrict _rgb, const float* __restrict _xyz, const Grid* _val[8], float _iso)
  382. {
  383. uint8_t cubeindex = 0;
  384. cubeindex |= (_val[0]->m_val < _iso) ? 0x01 : 0;
  385. cubeindex |= (_val[1]->m_val < _iso) ? 0x02 : 0;
  386. cubeindex |= (_val[2]->m_val < _iso) ? 0x04 : 0;
  387. cubeindex |= (_val[3]->m_val < _iso) ? 0x08 : 0;
  388. cubeindex |= (_val[4]->m_val < _iso) ? 0x10 : 0;
  389. cubeindex |= (_val[5]->m_val < _iso) ? 0x20 : 0;
  390. cubeindex |= (_val[6]->m_val < _iso) ? 0x40 : 0;
  391. cubeindex |= (_val[7]->m_val < _iso) ? 0x80 : 0;
  392. if (0 == s_edges[cubeindex])
  393. {
  394. return 0;
  395. }
  396. float verts[12][6];
  397. uint16_t flags = s_edges[cubeindex];
  398. for (uint32_t ii = 0; ii < 12; ++ii)
  399. {
  400. if (flags & (1<<ii) )
  401. {
  402. uint32_t idx0 = ii&7;
  403. uint32_t idx1 = "\x1\x2\x3\x0\x5\x6\x7\x4\x4\x5\x6\x7"[ii];
  404. float* vertex = verts[ii];
  405. float lerp = vertLerp(vertex, _iso, idx0, _val[idx0]->m_val, idx1, _val[idx1]->m_val);
  406. const float* na = _val[idx0]->m_normal;
  407. const float* nb = _val[idx1]->m_normal;
  408. vertex[3] = na[0] + lerp * (nb[0] - na[0]);
  409. vertex[4] = na[1] + lerp * (nb[1] - na[1]);
  410. vertex[5] = na[2] + lerp * (nb[2] - na[2]);
  411. }
  412. }
  413. float dr = _rgb[3] - _rgb[0];
  414. float dg = _rgb[4] - _rgb[1];
  415. float db = _rgb[5] - _rgb[2];
  416. uint32_t num = 0;
  417. const int8_t* indices = s_indices[cubeindex];
  418. for (uint32_t ii = 0; indices[ii] != -1; ++ii)
  419. {
  420. const float* vertex = verts[uint8_t(indices[ii])];
  421. float* xyz = (float*)_result;
  422. xyz[0] = _xyz[0] + vertex[0];
  423. xyz[1] = _xyz[1] + vertex[1];
  424. xyz[2] = _xyz[2] + vertex[2];
  425. xyz[3] = vertex[3];
  426. xyz[4] = vertex[4];
  427. xyz[5] = vertex[5];
  428. uint32_t rr = uint8_t( (_rgb[0] + vertex[0]*dr)*255.0f);
  429. uint32_t gg = uint8_t( (_rgb[1] + vertex[1]*dg)*255.0f);
  430. uint32_t bb = uint8_t( (_rgb[2] + vertex[2]*db)*255.0f);
  431. uint32_t* abgr = (uint32_t*)&_result[24];
  432. *abgr = 0xff000000
  433. | (bb<<16)
  434. | (gg<<8)
  435. | rr
  436. ;
  437. _result += _stride;
  438. ++num;
  439. }
  440. return num;
  441. }
  442. #define DIMS 32
  443. class ExampleMetaballs : public entry::AppI
  444. {
  445. public:
  446. ExampleMetaballs(const char* _name, const char* _description)
  447. : entry::AppI(_name, _description)
  448. {
  449. }
  450. void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
  451. {
  452. Args args(_argc, _argv);
  453. m_width = _width;
  454. m_height = _height;
  455. m_debug = BGFX_DEBUG_NONE;
  456. m_reset = BGFX_RESET_VSYNC;
  457. bgfx::Init init;
  458. init.type = args.m_type;
  459. init.vendorId = args.m_pciId;
  460. init.resolution.width = m_width;
  461. init.resolution.height = m_height;
  462. init.resolution.reset = m_reset;
  463. bgfx::init(init);
  464. // Enable debug text.
  465. bgfx::setDebug(m_debug);
  466. // Set view 0 clear state.
  467. bgfx::setViewClear(0
  468. , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
  469. , 0x303030ff
  470. , 1.0f
  471. , 0
  472. );
  473. // Create vertex stream declaration.
  474. PosNormalColorVertex::init();
  475. bgfx::RendererType::Enum type = bgfx::getRendererType();
  476. bgfx::ShaderHandle vsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_metaballs");
  477. bgfx::ShaderHandle fsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_metaballs");
  478. // Create program from shaders.
  479. m_program = bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
  480. m_grid = new Grid[DIMS*DIMS*DIMS];
  481. m_timeOffset = bx::getHPCounter();
  482. imguiCreate();
  483. }
  484. int shutdown() override
  485. {
  486. imguiDestroy();
  487. delete [] m_grid;
  488. // Cleanup.
  489. bgfx::destroy(m_program);
  490. // Shutdown bgfx.
  491. bgfx::shutdown();
  492. return 0;
  493. }
  494. bool update() override
  495. {
  496. const uint32_t ypitch = DIMS;
  497. const uint32_t zpitch = DIMS*DIMS;
  498. const float invdim = 1.0f/float(DIMS-1);
  499. if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
  500. {
  501. imguiBeginFrame(m_mouseState.m_mx
  502. , m_mouseState.m_my
  503. , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
  504. | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
  505. | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
  506. , m_mouseState.m_mz
  507. , uint16_t(m_width)
  508. , uint16_t(m_height)
  509. );
  510. showExampleDialog(this);
  511. // Set view 0 default viewport.
  512. bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
  513. // This dummy draw call is here to make sure that view 0 is cleared
  514. // if no other draw calls are submitted to view 0.
  515. bgfx::touch(0);
  516. int64_t now = bx::getHPCounter();
  517. static int64_t last = now;
  518. const int64_t frameTime = now - last;
  519. last = now;
  520. const double freq = double(bx::getHPFrequency() );
  521. const double toMs = 1000.0/freq;
  522. float time = (float)( (now - m_timeOffset)/double(bx::getHPFrequency() ) );
  523. float at[3] = { 0.0f, 0.0f, 0.0f };
  524. float eye[3] = { 0.0f, 0.0f, -50.0f };
  525. // Set view and projection matrix for view 0.
  526. {
  527. float view[16];
  528. bx::mtxLookAt(view, eye, at);
  529. float proj[16];
  530. bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
  531. bgfx::setViewTransform(0, view, proj);
  532. // Set view 0 default viewport.
  533. bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
  534. }
  535. // Stats.
  536. uint32_t numVertices = 0;
  537. int64_t profUpdate = 0;
  538. int64_t profNormal = 0;
  539. int64_t profTriangulate = 0;
  540. // Allocate 32K vertices in transient vertex buffer.
  541. uint32_t maxVertices = (32<<10);
  542. bgfx::TransientVertexBuffer tvb;
  543. bgfx::allocTransientVertexBuffer(&tvb, maxVertices, PosNormalColorVertex::ms_decl);
  544. const uint32_t numSpheres = 16;
  545. float sphere[numSpheres][4];
  546. for (uint32_t ii = 0; ii < numSpheres; ++ii)
  547. {
  548. sphere[ii][0] = bx::sin(time*(ii*0.21f)+ii*0.37f) * (DIMS * 0.5f - 8.0f);
  549. sphere[ii][1] = bx::sin(time*(ii*0.37f)+ii*0.67f) * (DIMS * 0.5f - 8.0f);
  550. sphere[ii][2] = bx::cos(time*(ii*0.11f)+ii*0.13f) * (DIMS * 0.5f - 8.0f);
  551. sphere[ii][3] = 1.0f/(2.0f + (bx::sin(time*(ii*0.13f) )*0.5f+0.5f)*2.0f);
  552. }
  553. profUpdate = bx::getHPCounter();
  554. for (uint32_t zz = 0; zz < DIMS; ++zz)
  555. {
  556. for (uint32_t yy = 0; yy < DIMS; ++yy)
  557. {
  558. uint32_t offset = (zz*DIMS+yy)*DIMS;
  559. for (uint32_t xx = 0; xx < DIMS; ++xx)
  560. {
  561. uint32_t xoffset = offset + xx;
  562. float dist = 0.0f;
  563. float prod = 1.0f;
  564. for (uint32_t ii = 0; ii < numSpheres; ++ii)
  565. {
  566. const float* pos = sphere[ii];
  567. float dx = pos[0] - (-DIMS*0.5f + float(xx) );
  568. float dy = pos[1] - (-DIMS*0.5f + float(yy) );
  569. float dz = pos[2] - (-DIMS*0.5f + float(zz) );
  570. float invr = pos[3];
  571. float dot = dx*dx + dy*dy + dz*dz;
  572. dot *= invr*invr;
  573. dist *= dot;
  574. dist += prod;
  575. prod *= dot;
  576. }
  577. m_grid[xoffset].m_val = dist / prod - 1.0f;
  578. }
  579. }
  580. }
  581. profUpdate = bx::getHPCounter() - profUpdate;
  582. profNormal = bx::getHPCounter();
  583. for (uint32_t zz = 1; zz < DIMS-1; ++zz)
  584. {
  585. for (uint32_t yy = 1; yy < DIMS-1; ++yy)
  586. {
  587. uint32_t offset = (zz*DIMS+yy)*DIMS;
  588. for (uint32_t xx = 1; xx < DIMS-1; ++xx)
  589. {
  590. uint32_t xoffset = offset + xx;
  591. Grid* grid = m_grid;
  592. float normal[3] =
  593. {
  594. grid[xoffset-1 ].m_val - grid[xoffset+1 ].m_val,
  595. grid[xoffset-ypitch].m_val - grid[xoffset+ypitch].m_val,
  596. grid[xoffset-zpitch].m_val - grid[xoffset+zpitch].m_val,
  597. };
  598. bx::vec3Norm(grid[xoffset].m_normal, normal);
  599. }
  600. }
  601. }
  602. profNormal = bx::getHPCounter() - profNormal;
  603. profTriangulate = bx::getHPCounter();
  604. PosNormalColorVertex* vertex = (PosNormalColorVertex*)tvb.data;
  605. for (uint32_t zz = 0; zz < DIMS-1 && numVertices+12 < maxVertices; ++zz)
  606. {
  607. float rgb[6];
  608. rgb[2] = zz*invdim;
  609. rgb[5] = (zz+1)*invdim;
  610. for (uint32_t yy = 0; yy < DIMS-1 && numVertices+12 < maxVertices; ++yy)
  611. {
  612. uint32_t offset = (zz*DIMS+yy)*DIMS;
  613. rgb[1] = yy*invdim;
  614. rgb[4] = (yy+1)*invdim;
  615. for (uint32_t xx = 0; xx < DIMS-1 && numVertices+12 < maxVertices; ++xx)
  616. {
  617. uint32_t xoffset = offset + xx;
  618. rgb[0] = xx*invdim;
  619. rgb[3] = (xx+1)*invdim;
  620. float pos[3] =
  621. {
  622. -DIMS*0.5f + float(xx),
  623. -DIMS*0.5f + float(yy),
  624. -DIMS*0.5f + float(zz)
  625. };
  626. const Grid* grid = m_grid;
  627. const Grid* val[8] = {
  628. &grid[xoffset+zpitch+ypitch ],
  629. &grid[xoffset+zpitch+ypitch+1],
  630. &grid[xoffset+ypitch+1 ],
  631. &grid[xoffset+ypitch ],
  632. &grid[xoffset+zpitch ],
  633. &grid[xoffset+zpitch+1 ],
  634. &grid[xoffset+1 ],
  635. &grid[xoffset ],
  636. };
  637. uint32_t num = triangulate( (uint8_t*)vertex, PosNormalColorVertex::ms_decl.getStride(), rgb, pos, val, 0.5f);
  638. vertex += num;
  639. numVertices += num;
  640. }
  641. }
  642. }
  643. profTriangulate = bx::getHPCounter() - profTriangulate;
  644. float mtx[16];
  645. bx::mtxRotateXY(mtx, time*0.67f, time);
  646. // Set model matrix for rendering.
  647. bgfx::setTransform(mtx);
  648. // Set vertex and index buffer.
  649. bgfx::setVertexBuffer(0, &tvb, 0, numVertices);
  650. // Set render states.
  651. bgfx::setState(BGFX_STATE_DEFAULT);
  652. // Submit primitive for rendering to view 0.
  653. bgfx::submit(0, m_program);
  654. // Display stats.
  655. ImGui::SetNextWindowPos(
  656. ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
  657. , ImGuiCond_FirstUseEver
  658. );
  659. ImGui::SetNextWindowSize(
  660. ImVec2(m_width / 5.0f, m_height / 4.0f)
  661. , ImGuiCond_FirstUseEver
  662. );
  663. ImGui::Begin("Stats"
  664. , NULL
  665. , 0
  666. );
  667. ImGui::Text("Num vertices:"); ImGui::SameLine(100); ImGui::Text("%5d (%6.4f%%)", numVertices, float(numVertices)/maxVertices * 100);
  668. ImGui::Text("Update:"); ImGui::SameLine(100); ImGui::Text("% 7.3f[ms]", double(profUpdate)*toMs);
  669. ImGui::Text("Calc normals:"); ImGui::SameLine(100); ImGui::Text("% 7.3f[ms]", double(profNormal)*toMs);
  670. ImGui::Text("Triangulate:"); ImGui::SameLine(100); ImGui::Text("% 7.3f[ms]", double(profTriangulate)*toMs);
  671. ImGui::Text("Frame:"); ImGui::SameLine(100); ImGui::Text("% 7.3f[ms]", double(frameTime)*toMs);
  672. ImGui::End();
  673. imguiEndFrame();
  674. // Advance to next frame. Rendering thread will be kicked to
  675. // process submitted rendering primitives.
  676. bgfx::frame();
  677. return true;
  678. }
  679. return false;
  680. }
  681. entry::MouseState m_mouseState;
  682. uint32_t m_width;
  683. uint32_t m_height;
  684. uint32_t m_debug;
  685. uint32_t m_reset;
  686. bgfx::ProgramHandle m_program;
  687. Grid* m_grid;
  688. int64_t m_timeOffset;
  689. };
  690. } // namespace
  691. ENTRY_IMPLEMENT_MAIN(ExampleMetaballs, "02-metaball", "Rendering with transient buffers and embedding shaders.");