| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373 |
- /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include "common.h"
- #include "bgfx_utils.h"
- #include "imgui/imgui.h"
- namespace
- {
- struct PosNormalTangentTexcoordVertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_normal;
- uint32_t m_tangent;
- int16_t m_u;
- int16_t m_v;
- static void init()
- {
- ms_decl
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true)
- .add(bgfx::Attrib::Tangent, 4, bgfx::AttribType::Uint8, true, true)
- .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Int16, true, true)
- .end();
- }
- static bgfx::VertexDecl ms_decl;
- };
- bgfx::VertexDecl PosNormalTangentTexcoordVertex::ms_decl;
- static PosNormalTangentTexcoordVertex s_cubeVertices[24] =
- {
- {-1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 0, 0, 0 },
- { 1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 0, 0x7fff, 0 },
- {-1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 0, 0, 0x7fff },
- { 1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 0, 0x7fff, 0x7fff },
- {-1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 0, 0, 0 },
- { 1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 0, 0x7fff, 0 },
- {-1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 0, 0, 0x7fff },
- { 1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 0, 0x7fff, 0x7fff },
- {-1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 0, 0, 0 },
- { 1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 0, 0x7fff, 0 },
- {-1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 0, 0, 0x7fff },
- { 1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 0, 0x7fff, 0x7fff },
- {-1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 0, 0, 0 },
- { 1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 0, 0x7fff, 0 },
- {-1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 0, 0, 0x7fff },
- { 1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 0, 0x7fff, 0x7fff },
- { 1.0f, -1.0f, 1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 0, 0, 0 },
- { 1.0f, 1.0f, 1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 0, 0x7fff, 0 },
- { 1.0f, -1.0f, -1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 0, 0, 0x7fff },
- { 1.0f, 1.0f, -1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 0, 0x7fff, 0x7fff },
- {-1.0f, -1.0f, 1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 0, 0, 0 },
- {-1.0f, 1.0f, 1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 0, 0x7fff, 0 },
- {-1.0f, -1.0f, -1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 0, 0, 0x7fff },
- {-1.0f, 1.0f, -1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 0, 0x7fff, 0x7fff },
- };
- static const uint16_t s_cubeIndices[36] =
- {
- 0, 2, 1,
- 1, 2, 3,
- 4, 5, 6,
- 5, 7, 6,
- 8, 10, 9,
- 9, 10, 11,
- 12, 13, 14,
- 13, 15, 14,
- 16, 18, 17,
- 17, 18, 19,
- 20, 21, 22,
- 21, 23, 22,
- };
- class ExampleBump : public entry::AppI
- {
- public:
- ExampleBump(const char* _name, const char* _description)
- : entry::AppI(_name, _description)
- {
- }
- void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
- {
- Args args(_argc, _argv);
- m_width = _width;
- m_height = _height;
- m_debug = BGFX_DEBUG_NONE;
- m_reset = BGFX_RESET_VSYNC;
- bgfx::Init init;
- init.type = args.m_type;
- init.vendorId = args.m_pciId;
- init.resolution.width = m_width;
- init.resolution.height = m_height;
- init.resolution.reset = m_reset;
- bgfx::init(init);
- // Enable debug text.
- bgfx::setDebug(m_debug);
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 0x303030ff
- , 1.0f
- , 0
- );
- // Get renderer capabilities info.
- const bgfx::Caps* caps = bgfx::getCaps();
- m_instancingSupported = 0 != (caps->supported & BGFX_CAPS_INSTANCING);
- // Create vertex stream declaration.
- PosNormalTangentTexcoordVertex::init();
- calcTangents(s_cubeVertices
- , BX_COUNTOF(s_cubeVertices)
- , PosNormalTangentTexcoordVertex::ms_decl
- , s_cubeIndices
- , BX_COUNTOF(s_cubeIndices)
- );
- // Create static vertex buffer.
- m_vbh = bgfx::createVertexBuffer(
- bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
- , PosNormalTangentTexcoordVertex::ms_decl
- );
- // Create static index buffer.
- m_ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) );
- // Create texture sampler uniforms.
- s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
- s_texNormal = bgfx::createUniform("s_texNormal", bgfx::UniformType::Int1);
- m_numLights = 4;
- u_lightPosRadius = bgfx::createUniform("u_lightPosRadius", bgfx::UniformType::Vec4, m_numLights);
- u_lightRgbInnerR = bgfx::createUniform("u_lightRgbInnerR", bgfx::UniformType::Vec4, m_numLights);
- // Create program from shaders.
- m_program = loadProgram(m_instancingSupported ? "vs_bump_instanced" : "vs_bump", "fs_bump");
- // Load diffuse texture.
- m_textureColor = loadTexture("textures/fieldstone-rgba.dds");
- // Load normal texture.
- m_textureNormal = loadTexture("textures/fieldstone-n.dds");
- m_timeOffset = bx::getHPCounter();
- imguiCreate();
- }
- virtual int shutdown() override
- {
- imguiDestroy();
- // Cleanup.
- bgfx::destroy(m_ibh);
- bgfx::destroy(m_vbh);
- bgfx::destroy(m_program);
- bgfx::destroy(m_textureColor);
- bgfx::destroy(m_textureNormal);
- bgfx::destroy(s_texColor);
- bgfx::destroy(s_texNormal);
- bgfx::destroy(u_lightPosRadius);
- bgfx::destroy(u_lightRgbInnerR);
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
- bool update() override
- {
- if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
- {
- imguiBeginFrame(m_mouseState.m_mx
- , m_mouseState.m_my
- , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , m_mouseState.m_mz
- , uint16_t(m_width)
- , uint16_t(m_height)
- );
- showExampleDialog(this);
- imguiEndFrame();
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::touch(0);
- float time = (float)( (bx::getHPCounter()-m_timeOffset)/double(bx::getHPFrequency() ));
- float at[3] = { 0.0f, 0.0f, 0.0f };
- float eye[3] = { 0.0f, 0.0f, -7.0f };
- // Set view and projection matrix for view 0.
- {
- float view[16];
- bx::mtxLookAt(view, eye, at);
- float proj[16];
- bx::mtxProj(proj, 60.0f, float(m_width) / float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
- bgfx::setViewTransform(0, view, proj);
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- }
- float lightPosRadius[4][4];
- for (uint32_t ii = 0; ii < m_numLights; ++ii)
- {
- lightPosRadius[ii][0] = bx::sin( (time*(0.1f + ii*0.17f) + ii*bx::kPiHalf*1.37f ) )*3.0f;
- lightPosRadius[ii][1] = bx::cos( (time*(0.2f + ii*0.29f) + ii*bx::kPiHalf*1.49f ) )*3.0f;
- lightPosRadius[ii][2] = -2.5f;
- lightPosRadius[ii][3] = 3.0f;
- }
- bgfx::setUniform(u_lightPosRadius, lightPosRadius, m_numLights);
- float lightRgbInnerR[4][4] =
- {
- { 1.0f, 0.7f, 0.2f, 0.8f },
- { 0.7f, 0.2f, 1.0f, 0.8f },
- { 0.2f, 1.0f, 0.7f, 0.8f },
- { 1.0f, 0.4f, 0.2f, 0.8f },
- };
- bgfx::setUniform(u_lightRgbInnerR, lightRgbInnerR, m_numLights);
- const uint16_t instanceStride = 64;
- const uint16_t numInstances = 3;
- if (m_instancingSupported)
- {
- // Write instance data for 3x3 cubes.
- for (uint32_t yy = 0; yy < 3; ++yy)
- {
- if (numInstances == bgfx::getAvailInstanceDataBuffer(numInstances, instanceStride) )
- {
- bgfx::InstanceDataBuffer idb;
- bgfx::allocInstanceDataBuffer(&idb, numInstances, instanceStride);
- uint8_t* data = idb.data;
- for (uint32_t xx = 0; xx < 3; ++xx)
- {
- float* mtx = (float*)data;
- bx::mtxRotateXY(mtx, time*0.023f + xx*0.21f, time*0.03f + yy*0.37f);
- mtx[12] = -3.0f + float(xx)*3.0f;
- mtx[13] = -3.0f + float(yy)*3.0f;
- mtx[14] = 0.0f;
- data += instanceStride;
- }
- // Set instance data buffer.
- bgfx::setInstanceDataBuffer(&idb, 0, numInstances);
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(0, m_vbh);
- bgfx::setIndexBuffer(m_ibh);
- // Bind textures.
- bgfx::setTexture(0, s_texColor, m_textureColor);
- bgfx::setTexture(1, s_texNormal, m_textureNormal);
- // Set render states.
- bgfx::setState(0
- | BGFX_STATE_WRITE_RGB
- | BGFX_STATE_WRITE_A
- | BGFX_STATE_WRITE_Z
- | BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_MSAA
- );
- // Submit primitive for rendering to view 0.
- bgfx::submit(0, m_program);
- }
- }
- }
- else
- {
- for (uint32_t yy = 0; yy < 3; ++yy)
- {
- for (uint32_t xx = 0; xx < 3; ++xx)
- {
- float mtx[16];
- bx::mtxRotateXY(mtx, time*0.023f + xx*0.21f, time*0.03f + yy*0.37f);
- mtx[12] = -3.0f + float(xx)*3.0f;
- mtx[13] = -3.0f + float(yy)*3.0f;
- mtx[14] = 0.0f;
- // Set transform for draw call.
- bgfx::setTransform(mtx);
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(0, m_vbh);
- bgfx::setIndexBuffer(m_ibh);
- // Bind textures.
- bgfx::setTexture(0, s_texColor, m_textureColor);
- bgfx::setTexture(1, s_texNormal, m_textureNormal);
- // Set render states.
- bgfx::setState(0
- | BGFX_STATE_WRITE_RGB
- | BGFX_STATE_WRITE_A
- | BGFX_STATE_WRITE_Z
- | BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_MSAA
- );
- // Submit primitive for rendering to view 0.
- bgfx::submit(0, m_program);
- }
- }
- }
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- return true;
- }
- return false;
- }
- entry::MouseState m_mouseState;
- bgfx::VertexBufferHandle m_vbh;
- bgfx::IndexBufferHandle m_ibh;
- bgfx::UniformHandle s_texColor;
- bgfx::UniformHandle s_texNormal;
- bgfx::UniformHandle u_lightPosRadius;
- bgfx::UniformHandle u_lightRgbInnerR;
- bgfx::ProgramHandle m_program;
- bgfx::TextureHandle m_textureColor;
- bgfx::TextureHandle m_textureNormal;
- uint16_t m_numLights;
- bool m_instancingSupported;
- uint32_t m_width;
- uint32_t m_height;
- uint32_t m_debug;
- uint32_t m_reset;
- int64_t m_timeOffset;
- };
- } // namespace
- ENTRY_IMPLEMENT_MAIN(ExampleBump, "06-bump", "Loading textures.");
|