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- /*
- * Copyright 2014 Stanlo Slasinski. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include "common.h"
- #include "bgfx_utils.h"
- #include "imgui/imgui.h"
- #include "camera.h"
- #include <bgfx/bgfx.h>
- namespace
- {
- static const char* s_shapeNames[] =
- {
- "Point",
- "Sphere",
- "Box",
- "Donut"
- };
- struct ParamsData
- {
- float timeStep;
- int32_t dispatchSize;
- float gravity;
- float damping;
- float particleIntensity;
- float particleSize;
- int32_t baseSeed;
- float particlePower;
- float initialSpeed;
- int32_t initialShape;
- float maxAccel;
- };
- void initializeParams(int32_t _mode, ParamsData* _params)
- {
- switch(_mode)
- {
- case 0:
- _params->timeStep = 0.0067f;
- _params->dispatchSize = 32;
- _params->gravity = 0.069f;
- _params->damping = 0.0f;
- _params->particleIntensity = 0.35f;
- _params->particleSize = 0.925f;
- _params->baseSeed = 0;
- _params->particlePower = 5.0f;
- _params->initialSpeed = 122.6f;
- _params->initialShape = 0;
- _params->maxAccel = 30.0;
- break;
- case 1:
- _params->timeStep = 0.0157f;
- _params->dispatchSize = 32;
- _params->gravity = 0.109f;
- _params->damping = 0.25f;
- _params->particleIntensity = 0.64f;
- _params->particleSize = 0.279f;
- _params->baseSeed = 57;
- _params->particlePower = 3.5f;
- _params->initialSpeed = 3.2f;
- _params->initialShape = 1;
- _params->maxAccel = 100.0;
- break;
- case 2:
- _params->timeStep = 0.02f;
- _params->dispatchSize = 32;
- _params->gravity = 0.24f;
- _params->damping = 0.12f;
- _params->particleIntensity = 1.0f;
- _params->particleSize = 1.0f;
- _params->baseSeed = 23;
- _params->particlePower = 4.0f;
- _params->initialSpeed = 31.1f;
- _params->initialShape = 2;
- _params->maxAccel = 39.29f;
- break;
- case 3:
- _params->timeStep = 0.0118f;
- _params->dispatchSize = 32;
- _params->gravity = 0.141f;
- _params->damping = 1.0f;
- _params->particleIntensity = 0.64f;
- _params->particleSize = 0.28f;
- _params->baseSeed = 60;
- _params->particlePower = 1.97f;
- _params->initialSpeed = 69.7f;
- _params->initialShape = 3;
- _params->maxAccel = 3.21f;
- break;
- }
- }
- static const float s_quadVertices[] =
- {
- 1.0f, 1.0f,
- -1.0f, 1.0f,
- -1.0f, -1.0f,
- 1.0f, -1.0f,
- };
- static const uint16_t s_quadIndices[] = { 0, 1, 2, 2, 3, 0, };
- const uint32_t kThreadGroupUpdateSize = 512;
- const uint32_t kMaxParticleCount = 32 * 1024;
- class ExampleNbody : public entry::AppI
- {
- public:
- ExampleNbody(const char* _name, const char* _description)
- : entry::AppI(_name, _description)
- {
- }
- void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
- {
- Args args(_argc, _argv);
- m_width = _width;
- m_height = _height;
- m_debug = BGFX_DEBUG_NONE;
- m_reset = BGFX_RESET_VSYNC;
- bgfx::Init init;
- init.type = args.m_type;
- init.vendorId = args.m_pciId;
- init.resolution.width = m_width;
- init.resolution.height = m_height;
- init.resolution.reset = m_reset;
- bgfx::init(init);
- // Enable debug text.
- bgfx::setDebug(m_debug);
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 0x303030ff
- , 1.0f
- , 0
- );
- const bgfx::Caps* caps = bgfx::getCaps();
- m_computeSupported = !!(caps->supported & BGFX_CAPS_COMPUTE);
- m_indirectSupported = !!(caps->supported & BGFX_CAPS_DRAW_INDIRECT);
- imguiCreate();
- if (m_computeSupported)
- {
- bgfx::VertexDecl quadVertexDecl;
- quadVertexDecl.begin()
- .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
- .end();
- // Create static vertex buffer.
- m_vbh = bgfx::createVertexBuffer(
- // Static data can be passed with bgfx::makeRef
- bgfx::makeRef(s_quadVertices, sizeof(s_quadVertices) )
- , quadVertexDecl
- );
- // Create static index buffer.
- m_ibh = bgfx::createIndexBuffer(
- // Static data can be passed with bgfx::makeRef
- bgfx::makeRef(s_quadIndices, sizeof(s_quadIndices) )
- );
- // Create particle program from shaders.
- m_particleProgram = loadProgram("vs_particle", "fs_particle");
- // Setup compute buffers
- bgfx::VertexDecl computeVertexDecl;
- computeVertexDecl.begin()
- .add(bgfx::Attrib::TexCoord0, 4, bgfx::AttribType::Float)
- .end();
- m_currPositionBuffer0 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
- m_currPositionBuffer1 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
- m_prevPositionBuffer0 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
- m_prevPositionBuffer1 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
- u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4, 3);
- m_initInstancesProgram = bgfx::createProgram(loadShader("cs_init_instances"), true);
- m_updateInstancesProgram = bgfx::createProgram(loadShader("cs_update_instances"), true);
- m_indirectProgram = BGFX_INVALID_HANDLE;
- m_indirectBuffer = BGFX_INVALID_HANDLE;
- if (m_indirectSupported)
- {
- m_indirectProgram = bgfx::createProgram(loadShader("cs_indirect"), true);
- m_indirectBuffer = bgfx::createIndirectBuffer(2);
- }
- initializeParams(0, &m_paramsData);
- bgfx::setUniform(u_params, &m_paramsData, 3);
- bgfx::setBuffer(0, m_prevPositionBuffer0, bgfx::Access::Write);
- bgfx::setBuffer(1, m_currPositionBuffer0, bgfx::Access::Write);
- bgfx::dispatch(0, m_initInstancesProgram, kMaxParticleCount / kThreadGroupUpdateSize, 1, 1);
- float initialPos[3] = { 0.0f, 0.0f, -45.0f };
- cameraCreate();
- cameraSetPosition(initialPos);
- cameraSetVerticalAngle(0.0f);
- m_useIndirect = false;
- m_timeOffset = bx::getHPCounter();
- }
- }
- virtual int shutdown() override
- {
- // Cleanup.
- cameraDestroy();
- imguiDestroy();
- if (m_computeSupported)
- {
- if (m_indirectSupported)
- {
- bgfx::destroy(m_indirectProgram);
- bgfx::destroy(m_indirectBuffer);
- }
- bgfx::destroy(u_params);
- bgfx::destroy(m_currPositionBuffer0);
- bgfx::destroy(m_currPositionBuffer1);
- bgfx::destroy(m_prevPositionBuffer0);
- bgfx::destroy(m_prevPositionBuffer1);
- bgfx::destroy(m_updateInstancesProgram);
- bgfx::destroy(m_initInstancesProgram);
- bgfx::destroy(m_ibh);
- bgfx::destroy(m_vbh);
- bgfx::destroy(m_particleProgram);
- }
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
- bool update() override
- {
- if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
- {
- imguiBeginFrame(
- m_mouseState.m_mx
- , m_mouseState.m_my
- , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , m_mouseState.m_mz
- , uint16_t(m_width)
- , uint16_t(m_height)
- );
- showExampleDialog(this
- , !m_computeSupported
- ? "Compute is not supported."
- : NULL
- );
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const float deltaTime = float(frameTime/freq);
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- if (m_computeSupported)
- {
- ImGui::SetNextWindowPos(
- ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
- , ImGuiCond_FirstUseEver
- );
- ImGui::SetNextWindowSize(
- ImVec2(m_width / 5.0f, m_height / 1.5f)
- , ImGuiCond_FirstUseEver
- );
- ImGui::Begin("Settings"
- , NULL
- , 0
- );
- bool reset = false;
- int32_t shape = m_paramsData.initialShape;
- if (ImGui::Combo("Initial shape", &shape, s_shapeNames, BX_COUNTOF(s_shapeNames) ) )
- {
- // Modify parameters and reset if shape is changed
- initializeParams(shape, &m_paramsData);
- reset = true;
- }
- ImGui::SliderInt("Random seed", &m_paramsData.baseSeed, 0, 100);
- if (ImGui::Button("Reset") )
- {
- reset = true;
- }
- ImGui::Separator();
- ImGui::SliderInt("Particle count (x512)", &m_paramsData.dispatchSize, 1, 64);
- ImGui::SliderFloat("Gravity", &m_paramsData.gravity, 0.0f, 0.3f);
- ImGui::SliderFloat("Damping", &m_paramsData.damping, 0.0f, 1.0f);
- ImGui::SliderFloat("Max acceleration", &m_paramsData.maxAccel, 0.0f, 100.0f);
- ImGui::SliderFloat("Time step", &m_paramsData.timeStep, 0.0f, 0.02f);
- ImGui::Separator();
- ImGui::SliderFloat("Particle intensity", &m_paramsData.particleIntensity, 0.0f, 1.0f);
- ImGui::SliderFloat("Particle size", &m_paramsData.particleSize, 0.0f, 1.0f);
- ImGui::SliderFloat("Particle power", &m_paramsData.particlePower, 0.001f, 16.0f);
- ImGui::Separator();
- if (m_indirectSupported)
- {
- ImGui::Checkbox("Use draw/dispatch indirect", &m_useIndirect);
- }
- ImGui::End();
- if (reset)
- {
- bgfx::setBuffer(0, m_prevPositionBuffer0, bgfx::Access::Write);
- bgfx::setBuffer(1, m_currPositionBuffer0, bgfx::Access::Write);
- bgfx::setUniform(u_params, &m_paramsData, 3);
- bgfx::dispatch(0, m_initInstancesProgram, kMaxParticleCount / kThreadGroupUpdateSize, 1, 1);
- }
- if (m_useIndirect)
- {
- bgfx::setUniform(u_params, &m_paramsData, 3);
- bgfx::setBuffer(0, m_indirectBuffer, bgfx::Access::Write);
- bgfx::dispatch(0, m_indirectProgram);
- }
- bgfx::setBuffer(0, m_prevPositionBuffer0, bgfx::Access::Read);
- bgfx::setBuffer(1, m_currPositionBuffer0, bgfx::Access::Read);
- bgfx::setBuffer(2, m_prevPositionBuffer1, bgfx::Access::Write);
- bgfx::setBuffer(3, m_currPositionBuffer1, bgfx::Access::Write);
- bgfx::setUniform(u_params, &m_paramsData, 3);
- if (m_useIndirect)
- {
- bgfx::dispatch(0, m_updateInstancesProgram, m_indirectBuffer, 1);
- }
- else
- {
- bgfx::dispatch(0, m_updateInstancesProgram, uint16_t(m_paramsData.dispatchSize), 1, 1);
- }
- bx::xchg(m_currPositionBuffer0, m_currPositionBuffer1);
- bx::xchg(m_prevPositionBuffer0, m_prevPositionBuffer1);
- // Update camera.
- cameraUpdate(deltaTime, m_mouseState);
- float view[16];
- cameraGetViewMtx(view);
- // Set view and projection matrix for view 0.
- {
- float proj[16];
- bx::mtxProj(
- proj
- , 90.0f
- , float(m_width)/float(m_height)
- , 0.1f
- , 10000.0f
- , bgfx::getCaps()->homogeneousDepth
- );
- bgfx::setViewTransform(0, view, proj);
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- }
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(0, m_vbh);
- bgfx::setIndexBuffer(m_ibh);
- bgfx::setInstanceDataBuffer(m_currPositionBuffer0
- , 0
- , m_paramsData.dispatchSize * kThreadGroupUpdateSize
- );
- // Set render states.
- bgfx::setState(0
- | BGFX_STATE_WRITE_RGB
- | BGFX_STATE_BLEND_ADD
- | BGFX_STATE_DEPTH_TEST_ALWAYS
- );
- // Submit primitive for rendering to view 0.
- if (m_useIndirect)
- {
- bgfx::submit(0, m_particleProgram, m_indirectBuffer, 0);
- }
- else
- {
- bgfx::submit(0, m_particleProgram);
- }
- }
- imguiEndFrame();
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- return true;
- }
- return false;
- }
- entry::MouseState m_mouseState;
- uint32_t m_width;
- uint32_t m_height;
- uint32_t m_debug;
- uint32_t m_reset;
- bool m_useIndirect;
- bool m_computeSupported;
- bool m_indirectSupported;
- ParamsData m_paramsData;
- bgfx::VertexBufferHandle m_vbh;
- bgfx::IndexBufferHandle m_ibh;
- bgfx::ProgramHandle m_particleProgram;
- bgfx::ProgramHandle m_indirectProgram;
- bgfx::ProgramHandle m_initInstancesProgram;
- bgfx::ProgramHandle m_updateInstancesProgram;
- bgfx::IndirectBufferHandle m_indirectBuffer;
- bgfx::DynamicVertexBufferHandle m_currPositionBuffer0;
- bgfx::DynamicVertexBufferHandle m_currPositionBuffer1;
- bgfx::DynamicVertexBufferHandle m_prevPositionBuffer0;
- bgfx::DynamicVertexBufferHandle m_prevPositionBuffer1;
- bgfx::UniformHandle u_params;
- int64_t m_timeOffset;
- };
- } // namespace
- ENTRY_IMPLEMENT_MAIN(ExampleNbody, "24-nbody", "N-body simulation with compute shaders using buffers.");
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