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- /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include "common.h"
- #include "bgfx_utils.h"
- #include <imgui/imgui.h>
- namespace
- {
- struct PosTangentBitangentTexcoordVertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_tangent;
- uint32_t m_bitangent;
- float m_u;
- float m_v;
- static void init()
- {
- ms_decl
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Tangent, 4, bgfx::AttribType::Uint8, true, true)
- .add(bgfx::Attrib::Bitangent, 4, bgfx::AttribType::Uint8, true, true)
- .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float, true, true)
- .end();
- }
- static bgfx::VertexDecl ms_decl;
- };
- bgfx::VertexDecl PosTangentBitangentTexcoordVertex::ms_decl;
- uint32_t packUint32(uint8_t _x, uint8_t _y, uint8_t _z, uint8_t _w)
- {
- union
- {
- uint32_t ui32;
- uint8_t arr[4];
- } un;
- un.arr[0] = _x;
- un.arr[1] = _y;
- un.arr[2] = _z;
- un.arr[3] = _w;
- return un.ui32;
- }
- uint32_t packF4u(float _x, float _y = 0.0f, float _z = 0.0f, float _w = 0.0f)
- {
- const uint8_t xx = uint8_t(_x*127.0f + 128.0f);
- const uint8_t yy = uint8_t(_y*127.0f + 128.0f);
- const uint8_t zz = uint8_t(_z*127.0f + 128.0f);
- const uint8_t ww = uint8_t(_w*127.0f + 128.0f);
- return packUint32(xx, yy, zz, ww);
- }
- static PosTangentBitangentTexcoordVertex s_cubeVertices[24] =
- {
- {-1, -1, 1, packF4u(-1, 0, 0), packF4u( 0, -1, 0), 1, 1 }, // Back
- { 1, 1, 1, packF4u(-1, 0, 0), packF4u( 0, -1, 0), 0, 0 },
- {-1, 1, 1, packF4u(-1, 0, 0), packF4u( 0, -1, 0), 1, 0 },
- { 1, -1, 1, packF4u(-1, 0, 0), packF4u( 0, -1, 0), 0, 1 },
- {-1, -1, -1, packF4u( 1, 0, 0), packF4u( 0, -1, 0), 0, 1 }, // Front
- { 1, 1, -1, packF4u( 1, 0, 0), packF4u( 0, -1, 0), 1, 0 },
- {-1, 1, -1, packF4u( 1, 0, 0), packF4u( 0, -1, 0), 0, 0 },
- { 1, -1, -1, packF4u( 1, 0, 0), packF4u( 0, -1, 0), 1, 1 },
- { 1, -1, -1, packF4u( 0, 0, 1), packF4u( 0, -1, 0), 0, 1 }, // Right
- { 1, 1, 1, packF4u( 0, 0, 1), packF4u( 0, -1, 0), 1, 0 },
- { 1, -1, 1, packF4u( 0, 0, 1), packF4u( 0, -1, 0), 1, 1 },
- { 1, 1, -1, packF4u( 0, 0, 1), packF4u( 0, -1, 0), 0, 0 },
- {-1, -1, -1, packF4u( 0, 0, -1), packF4u( 0, -1, 0), 1, 1 }, // Left
- {-1, 1, 1, packF4u( 0, 0, -1), packF4u( 0, -1, 0), 0, 0 },
- {-1, -1, 1, packF4u( 0, 0, -1), packF4u( 0, -1, 0), 0, 1 },
- {-1, 1, -1, packF4u( 0, 0, -1), packF4u( 0, -1, 0), 1, 0 },
- {-1, 1, -1, packF4u( 1, 0, 0), packF4u( 0, 0, -1), 0, 1 }, // Top
- { 1, 1, 1, packF4u( 1, 0, 0), packF4u( 0, 0, -1), 1, 0 },
- {-1, 1, 1, packF4u( 1, 0, 0), packF4u( 0, 0, -1), 0, 0 },
- { 1, 1, -1, packF4u( 1, 0, 0), packF4u( 0, 0, -1), 1, 1 },
- {-1, -1, -1, packF4u( 1, 0, 0), packF4u( 0, 0, 1), 0, 0 }, // Bottom
- { 1, -1, 1, packF4u( 1, 0, 0), packF4u( 0, 0, 1), 1, 1 },
- {-1, -1, 1, packF4u( 1, 0, 0), packF4u( 0, 0, 1), 0, 1 },
- { 1, -1, -1, packF4u( 1, 0, 0), packF4u( 0, 0, 1), 1, 0 },
- };
- static const uint16_t s_cubeIndices[36] =
- {
- 0 , 1 , 2 ,
- 0 , 3 , 1 ,
- 4 , 6 , 5 ,
- 4 , 5 , 7 ,
- 8 , 9 , 10,
- 8 , 11, 9 ,
- 12, 14, 13,
- 12, 13, 15,
- 16, 18, 17,
- 16, 17, 19,
- 20, 21, 22,
- 20, 23, 21,
- };
- class ExamplePom : public entry::AppI
- {
- public:
- ExamplePom(const char* _name, const char* _description)
- : entry::AppI(_name, _description)
- {
- }
- void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
- {
- Args args(_argc, _argv);
- m_width = _width;
- m_height = _height;
- m_debug = BGFX_DEBUG_NONE;
- m_reset = BGFX_RESET_VSYNC;
- bgfx::Init init;
- init.type = args.m_type;
- init.vendorId = args.m_pciId;
- init.resolution.width = m_width;
- init.resolution.height = m_height;
- init.resolution.reset = m_reset;
- bgfx::init(init);
- // Enable debug text.
- bgfx::setDebug(m_debug);
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 0x303030ff
- , 1.0f
- , 0
- );
- // Create vertex stream declaration.
- PosTangentBitangentTexcoordVertex::init();
- // Create static vertex buffer.
- m_vbh = bgfx::createVertexBuffer(bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) ),
- PosTangentBitangentTexcoordVertex::ms_decl);
- // Create static index buffer.
- m_ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) );
- // Create texture sampler uniforms.
- s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
- s_texNormal = bgfx::createUniform("s_texNormal", bgfx::UniformType::Int1);
- s_texDepth = bgfx::createUniform("s_texDepth", bgfx::UniformType::Int1);
- u_light_pos = bgfx::createUniform("u_light_pos", bgfx::UniformType::Vec4);
- u_norm_mtx = bgfx::createUniform("u_norm_mtx", bgfx::UniformType::Mat4);
- u_pomParam = bgfx::createUniform("u_pomParam", bgfx::UniformType::Vec4);
- // Create program from shaders.
- m_program = loadProgram("vs_pom", "fs_pom");
- // Load diffuse texture.
- m_textureColor = loadTexture("textures/parallax-d.ktx");
- // Load normal texture.
- m_textureNormal = loadTexture("textures/parallax-n.ktx");
- // Load depth texture.
- m_textureDepth = loadTexture("textures/parallax-h.ktx");
- imguiCreate();
- m_timeOffset = bx::getHPCounter();
- m_shading_type = 4;
- m_show_diffuse_texture = true;
- m_parallax_scale = 50;
- m_num_steps = 16;
- }
- virtual int shutdown() override
- {
- // Cleanup.
- bgfx::destroy(m_ibh);
- bgfx::destroy(m_vbh);
- bgfx::destroy(m_program);
- bgfx::destroy(m_textureColor);
- bgfx::destroy(m_textureNormal);
- bgfx::destroy(m_textureDepth);
- bgfx::destroy(s_texColor);
- bgfx::destroy(s_texNormal);
- bgfx::destroy(s_texDepth);
- bgfx::destroy(u_light_pos);
- bgfx::destroy(u_norm_mtx);
- bgfx::destroy(u_pomParam);
- imguiDestroy();
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
- bool update() override
- {
- if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
- {
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::touch(0);
- int64_t now = bx::getHPCounter();
- const double freq = double(bx::getHPFrequency() );
- float time = (float)( (now-m_timeOffset)/freq);
- float at[3] = { 0.0f, 0.0f, 1.0f };
- float eye[3] = { 0.0f, 0.0f, 0.0f };
- // Set view and projection matrix for view 0.
- {
- float view[16];
- bx::mtxLookAt(view, eye, at);
- float proj[16];
- bx::mtxProj(proj, 60.0f, float(m_width) / float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
- bgfx::setViewTransform(0, view, proj);
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- }
- imguiBeginFrame(
- m_mouseState.m_mx
- , m_mouseState.m_my
- , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , m_mouseState.m_mz
- , uint16_t(m_width)
- , uint16_t(m_height)
- );
- showExampleDialog(this);
- ImGui::SetNextWindowPos(
- ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
- , ImGuiCond_FirstUseEver
- );
- ImGui::SetNextWindowSize(
- ImVec2(m_width / 5.0f, m_height / 2.0f)
- , ImGuiCond_FirstUseEver
- );
- ImGui::Begin("Settings"
- , NULL
- , 0
- );
- ImGui::RadioButton("No bump mapping", &m_shading_type, 0);
- ImGui::RadioButton("Normal mapping", &m_shading_type, 1);
- ImGui::RadioButton("Parallax mapping", &m_shading_type, 2);
- ImGui::RadioButton("Steep parallax mapping", &m_shading_type, 3);
- ImGui::RadioButton("Parallax occlusion mapping", &m_shading_type, 4);
- ImGui::Separator();
- ImGui::Checkbox("Show diffuse texture", &m_show_diffuse_texture);
- if (m_shading_type > 1)
- {
- ImGui::Separator();
- float multiplier = 1000.0f;
- float x = (float)m_parallax_scale / multiplier;
- ImGui::SliderFloat("Parallax scale", &x, 0.0f, 0.1f);
- m_parallax_scale = (int32_t)(x * multiplier);
- }
- if (m_shading_type > 2)
- {
- ImGui::Separator();
- ImGui::SliderInt("Number of steps", &m_num_steps, 1, 32);
- }
- ImGui::End();
- imguiEndFrame();
- float lightPos[4] = { 1.0f, 2.0f, 0.0f, 0.0f };
- bgfx::setUniform(u_light_pos, lightPos);
- float a[16];
- float b[16];
- float c[16];
- float d[16];
- float mtx[16];
- bx::mtxRotateY(a, time * 0.4f);
- bx::mtxRotateX(b, 0.4f);
- bx::mtxMul(c, a, b);
- bx::mtxTranslate(d, 0.0f, 0.0f, 4.0f);
- bx::mtxMul(mtx, c, d);
- // Set transform for draw call.
- bgfx::setTransform(mtx);
- float pomParam[4] = { float(m_shading_type), float(m_show_diffuse_texture), float(m_parallax_scale), float(m_num_steps) };
- bgfx::setUniform(u_pomParam, pomParam);
- // Set normal matrix uniform
- float inv[16];
- float transpose[16];
- bx::mtxInverse(inv, mtx);
- bx::mtxTranspose(transpose, inv);
- bgfx::setUniform(u_norm_mtx, transpose);
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(0, m_vbh);
- bgfx::setIndexBuffer(m_ibh);
- // Bind textures.
- bgfx::setTexture(0, s_texColor, m_textureColor);
- bgfx::setTexture(1, s_texNormal, m_textureNormal);
- bgfx::setTexture(2, s_texDepth, m_textureDepth);
- // Set render states.
- bgfx::setState(0
- | BGFX_STATE_WRITE_RGB
- | BGFX_STATE_WRITE_A
- | BGFX_STATE_WRITE_Z
- | BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_MSAA
- );
- // Submit primitive for rendering to view 0.
- bgfx::submit(0, m_program);
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- return true;
- }
- return false;
- }
- bgfx::VertexBufferHandle m_vbh;
- bgfx::IndexBufferHandle m_ibh;
- bgfx::UniformHandle s_texColor;
- bgfx::UniformHandle s_texNormal;
- bgfx::UniformHandle s_texDepth;
- bgfx::UniformHandle u_light_pos;
- bgfx::UniformHandle u_norm_mtx;
- bgfx::UniformHandle u_pomParam;
- bgfx::ProgramHandle m_program;
- bgfx::TextureHandle m_textureColor;
- bgfx::TextureHandle m_textureNormal;
- bgfx::TextureHandle m_textureDepth;
- entry::MouseState m_mouseState;
- uint32_t m_width;
- uint32_t m_height;
- uint32_t m_debug;
- uint32_t m_reset;
- int64_t m_timeOffset;
- int32_t m_shading_type;
- bool m_show_diffuse_texture;
- int32_t m_parallax_scale;
- int32_t m_num_steps;
- };
- } // namespace
- ENTRY_IMPLEMENT_MAIN(ExamplePom, "33-pom", "Parallax mapping.");
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