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- /*
- * Copyright 2014-2015 Daniel Collin. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include <bgfx/bgfx.h>
- #include <bgfx/embedded_shader.h>
- #include <bx/allocator.h>
- #include <bx/math.h>
- #include <bx/timer.h>
- #include <dear-imgui/imgui.h>
- #include "imgui.h"
- #include "../bgfx_utils.h"
- //#define USE_ENTRY 1
- #ifndef USE_ENTRY
- # if defined(SCI_NAMESPACE)
- # define USE_ENTRY 1
- # else
- # define USE_ENTRY 0
- # endif // defined(SCI_NAMESPACE)
- #endif // USE_ENTRY
- #if USE_ENTRY
- # include "../entry/entry.h"
- # include "../entry/input.h"
- #endif // USE_ENTRY
- #if defined(SCI_NAMESPACE)
- # include "scintilla.h"
- #endif // defined(SCI_NAMESPACE)
- #include "vs_ocornut_imgui.bin.h"
- #include "fs_ocornut_imgui.bin.h"
- #include "vs_imgui_image.bin.h"
- #include "fs_imgui_image.bin.h"
- #include "roboto_regular.ttf.h"
- #include "robotomono_regular.ttf.h"
- #include "icons_kenney.ttf.h"
- #include "icons_font_awesome.ttf.h"
- static const bgfx::EmbeddedShader s_embeddedShaders[] =
- {
- BGFX_EMBEDDED_SHADER(vs_ocornut_imgui),
- BGFX_EMBEDDED_SHADER(fs_ocornut_imgui),
- BGFX_EMBEDDED_SHADER(vs_imgui_image),
- BGFX_EMBEDDED_SHADER(fs_imgui_image),
- BGFX_EMBEDDED_SHADER_END()
- };
- struct FontRangeMerge
- {
- const void* data;
- size_t size;
- ImWchar ranges[3];
- };
- static FontRangeMerge s_fontRangeMerge[] =
- {
- { s_iconsKenneyTtf, sizeof(s_iconsKenneyTtf), { ICON_MIN_KI, ICON_MAX_KI, 0 } },
- { s_iconsFontAwesomeTtf, sizeof(s_iconsFontAwesomeTtf), { ICON_MIN_FA, ICON_MAX_FA, 0 } },
- };
- static void* memAlloc(size_t _size, void* _userData);
- static void memFree(void* _ptr, void* _userData);
- struct OcornutImguiContext
- {
- void render(ImDrawData* _drawData)
- {
- const ImGuiIO& io = ImGui::GetIO();
- const float width = io.DisplaySize.x;
- const float height = io.DisplaySize.y;
- bgfx::setViewName(m_viewId, "ImGui");
- bgfx::setViewMode(m_viewId, bgfx::ViewMode::Sequential);
- const bgfx::Caps* caps = bgfx::getCaps();
- {
- float ortho[16];
- bx::mtxOrtho(ortho, 0.0f, width, height, 0.0f, 0.0f, 1000.0f, 0.0f, caps->homogeneousDepth);
- bgfx::setViewTransform(m_viewId, NULL, ortho);
- bgfx::setViewRect(m_viewId, 0, 0, uint16_t(width), uint16_t(height) );
- }
- // Render command lists
- for (int32_t ii = 0, num = _drawData->CmdListsCount; ii < num; ++ii)
- {
- bgfx::TransientVertexBuffer tvb;
- bgfx::TransientIndexBuffer tib;
- const ImDrawList* drawList = _drawData->CmdLists[ii];
- uint32_t numVertices = (uint32_t)drawList->VtxBuffer.size();
- uint32_t numIndices = (uint32_t)drawList->IdxBuffer.size();
- if (!checkAvailTransientBuffers(numVertices, m_decl, numIndices) )
- {
- // not enough space in transient buffer just quit drawing the rest...
- break;
- }
- bgfx::allocTransientVertexBuffer(&tvb, numVertices, m_decl);
- bgfx::allocTransientIndexBuffer(&tib, numIndices);
- ImDrawVert* verts = (ImDrawVert*)tvb.data;
- bx::memCopy(verts, drawList->VtxBuffer.begin(), numVertices * sizeof(ImDrawVert) );
- ImDrawIdx* indices = (ImDrawIdx*)tib.data;
- bx::memCopy(indices, drawList->IdxBuffer.begin(), numIndices * sizeof(ImDrawIdx) );
- uint32_t offset = 0;
- for (const ImDrawCmd* cmd = drawList->CmdBuffer.begin(), *cmdEnd = drawList->CmdBuffer.end(); cmd != cmdEnd; ++cmd)
- {
- if (cmd->UserCallback)
- {
- cmd->UserCallback(drawList, cmd);
- }
- else if (0 != cmd->ElemCount)
- {
- uint64_t state = 0
- | BGFX_STATE_WRITE_RGB
- | BGFX_STATE_WRITE_A
- | BGFX_STATE_MSAA
- ;
- bgfx::TextureHandle th = m_texture;
- bgfx::ProgramHandle program = m_program;
- if (NULL != cmd->TextureId)
- {
- union { ImTextureID ptr; struct { bgfx::TextureHandle handle; uint8_t flags; uint8_t mip; } s; } texture = { cmd->TextureId };
- state |= 0 != (IMGUI_FLAGS_ALPHA_BLEND & texture.s.flags)
- ? BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
- : BGFX_STATE_NONE
- ;
- th = texture.s.handle;
- if (0 != texture.s.mip)
- {
- const float lodEnabled[4] = { float(texture.s.mip), 1.0f, 0.0f, 0.0f };
- bgfx::setUniform(u_imageLodEnabled, lodEnabled);
- program = m_imageProgram;
- }
- }
- else
- {
- state |= BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA);
- }
- const uint16_t xx = uint16_t(bx::max(cmd->ClipRect.x, 0.0f) );
- const uint16_t yy = uint16_t(bx::max(cmd->ClipRect.y, 0.0f) );
- bgfx::setScissor(xx, yy
- , uint16_t(bx::min(cmd->ClipRect.z, 65535.0f)-xx)
- , uint16_t(bx::min(cmd->ClipRect.w, 65535.0f)-yy)
- );
- bgfx::setState(state);
- bgfx::setTexture(0, s_tex, th);
- bgfx::setVertexBuffer(0, &tvb, 0, numVertices);
- bgfx::setIndexBuffer(&tib, offset, cmd->ElemCount);
- bgfx::submit(m_viewId, program);
- }
- offset += cmd->ElemCount;
- }
- }
- }
- void create(float _fontSize, bx::AllocatorI* _allocator)
- {
- m_allocator = _allocator;
- if (NULL == _allocator)
- {
- static bx::DefaultAllocator allocator;
- m_allocator = &allocator;
- }
- m_viewId = 255;
- m_lastScroll = 0;
- m_last = bx::getHPCounter();
- ImGui::SetAllocatorFunctions(memAlloc, memFree, NULL);
- m_imgui = ImGui::CreateContext();
- ImGuiIO& io = ImGui::GetIO();
- io.DisplaySize = ImVec2(1280.0f, 720.0f);
- io.DeltaTime = 1.0f / 60.0f;
- io.IniFilename = NULL;
- setupStyle(true);
- #if USE_ENTRY
- io.KeyMap[ImGuiKey_Tab] = (int)entry::Key::Tab;
- io.KeyMap[ImGuiKey_LeftArrow] = (int)entry::Key::Left;
- io.KeyMap[ImGuiKey_RightArrow] = (int)entry::Key::Right;
- io.KeyMap[ImGuiKey_UpArrow] = (int)entry::Key::Up;
- io.KeyMap[ImGuiKey_DownArrow] = (int)entry::Key::Down;
- io.KeyMap[ImGuiKey_PageUp] = (int)entry::Key::PageUp;
- io.KeyMap[ImGuiKey_PageDown] = (int)entry::Key::PageDown;
- io.KeyMap[ImGuiKey_Home] = (int)entry::Key::Home;
- io.KeyMap[ImGuiKey_End] = (int)entry::Key::End;
- io.KeyMap[ImGuiKey_Insert] = (int)entry::Key::Insert;
- io.KeyMap[ImGuiKey_Delete] = (int)entry::Key::Delete;
- io.KeyMap[ImGuiKey_Backspace] = (int)entry::Key::Backspace;
- io.KeyMap[ImGuiKey_Space] = (int)entry::Key::Space;
- io.KeyMap[ImGuiKey_Enter] = (int)entry::Key::Return;
- io.KeyMap[ImGuiKey_Escape] = (int)entry::Key::Esc;
- io.KeyMap[ImGuiKey_A] = (int)entry::Key::KeyA;
- io.KeyMap[ImGuiKey_C] = (int)entry::Key::KeyC;
- io.KeyMap[ImGuiKey_V] = (int)entry::Key::KeyV;
- io.KeyMap[ImGuiKey_X] = (int)entry::Key::KeyX;
- io.KeyMap[ImGuiKey_Y] = (int)entry::Key::KeyY;
- io.KeyMap[ImGuiKey_Z] = (int)entry::Key::KeyZ;
- io.ConfigFlags |= 0
- | ImGuiConfigFlags_NavEnableGamepad
- | ImGuiConfigFlags_NavEnableKeyboard
- ;
- io.NavInputs[ImGuiNavInput_Activate] = (int)entry::Key::GamepadA;
- io.NavInputs[ImGuiNavInput_Cancel] = (int)entry::Key::GamepadB;
- // io.NavInputs[ImGuiNavInput_Input] = (int)entry::Key::;
- // io.NavInputs[ImGuiNavInput_Menu] = (int)entry::Key::;
- io.NavInputs[ImGuiNavInput_DpadLeft] = (int)entry::Key::GamepadLeft;
- io.NavInputs[ImGuiNavInput_DpadRight] = (int)entry::Key::GamepadRight;
- io.NavInputs[ImGuiNavInput_DpadUp] = (int)entry::Key::GamepadUp;
- io.NavInputs[ImGuiNavInput_DpadDown] = (int)entry::Key::GamepadDown;
- // io.NavInputs[ImGuiNavInput_LStickLeft] = (int)entry::Key::;
- // io.NavInputs[ImGuiNavInput_LStickRight] = (int)entry::Key::;
- // io.NavInputs[ImGuiNavInput_LStickUp] = (int)entry::Key::;
- // io.NavInputs[ImGuiNavInput_LStickDown] = (int)entry::Key::;
- // io.NavInputs[ImGuiNavInput_FocusPrev] = (int)entry::Key::;
- // io.NavInputs[ImGuiNavInput_FocusNext] = (int)entry::Key::;
- // io.NavInputs[ImGuiNavInput_TweakSlow] = (int)entry::Key::;
- // io.NavInputs[ImGuiNavInput_TweakFast] = (int)entry::Key::;
- #endif // USE_ENTRY
- bgfx::RendererType::Enum type = bgfx::getRendererType();
- m_program = bgfx::createProgram(
- bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_ocornut_imgui")
- , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_ocornut_imgui")
- , true
- );
- u_imageLodEnabled = bgfx::createUniform("u_imageLodEnabled", bgfx::UniformType::Vec4);
- m_imageProgram = bgfx::createProgram(
- bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_imgui_image")
- , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_imgui_image")
- , true
- );
- m_decl
- .begin()
- .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
- .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
- .end();
- s_tex = bgfx::createUniform("s_tex", bgfx::UniformType::Int1);
- uint8_t* data;
- int32_t width;
- int32_t height;
- {
- ImFontConfig config;
- config.FontDataOwnedByAtlas = false;
- config.MergeMode = false;
- // config.MergeGlyphCenterV = true;
- const ImWchar* ranges = io.Fonts->GetGlyphRangesCyrillic();
- m_font[ImGui::Font::Regular] = io.Fonts->AddFontFromMemoryTTF( (void*)s_robotoRegularTtf, sizeof(s_robotoRegularTtf), _fontSize, &config, ranges);
- m_font[ImGui::Font::Mono ] = io.Fonts->AddFontFromMemoryTTF( (void*)s_robotoMonoRegularTtf, sizeof(s_robotoMonoRegularTtf), _fontSize-3.0f, &config, ranges);
- config.MergeMode = true;
- config.DstFont = m_font[ImGui::Font::Regular];
- for (uint32_t ii = 0; ii < BX_COUNTOF(s_fontRangeMerge); ++ii)
- {
- const FontRangeMerge& frm = s_fontRangeMerge[ii];
- io.Fonts->AddFontFromMemoryTTF( (void*)frm.data
- , (int)frm.size
- , _fontSize-3.0f
- , &config
- , frm.ranges
- );
- }
- }
- io.Fonts->GetTexDataAsRGBA32(&data, &width, &height);
- m_texture = bgfx::createTexture2D(
- (uint16_t)width
- , (uint16_t)height
- , false
- , 1
- , bgfx::TextureFormat::BGRA8
- , 0
- , bgfx::copy(data, width*height*4)
- );
- ImGui::InitDockContext();
- }
- void destroy()
- {
- ImGui::ShutdownDockContext();
- ImGui::DestroyContext(m_imgui);
- bgfx::destroy(s_tex);
- bgfx::destroy(m_texture);
- bgfx::destroy(u_imageLodEnabled);
- bgfx::destroy(m_imageProgram);
- bgfx::destroy(m_program);
- m_allocator = NULL;
- }
- void setupStyle(bool _dark)
- {
- // Doug Binks' darl color scheme
- // https://gist.github.com/dougbinks/8089b4bbaccaaf6fa204236978d165a9
- ImGuiStyle& style = ImGui::GetStyle();
- if (_dark)
- {
- ImGui::StyleColorsDark(&style);
- }
- else
- {
- ImGui::StyleColorsLight(&style);
- }
- style.FrameRounding = 4.0f;
- style.WindowBorderSize = 0.0f;
- }
- void beginFrame(
- int32_t _mx
- , int32_t _my
- , uint8_t _button
- , int32_t _scroll
- , int _width
- , int _height
- , char _inputChar
- , bgfx::ViewId _viewId
- )
- {
- m_viewId = _viewId;
- ImGuiIO& io = ImGui::GetIO();
- if (_inputChar < 0x7f)
- {
- io.AddInputCharacter(_inputChar); // ASCII or GTFO! :(
- }
- io.DisplaySize = ImVec2( (float)_width, (float)_height);
- const int64_t now = bx::getHPCounter();
- const int64_t frameTime = now - m_last;
- m_last = now;
- const double freq = double(bx::getHPFrequency() );
- io.DeltaTime = float(frameTime/freq);
- io.MousePos = ImVec2( (float)_mx, (float)_my);
- io.MouseDown[0] = 0 != (_button & IMGUI_MBUT_LEFT);
- io.MouseDown[1] = 0 != (_button & IMGUI_MBUT_RIGHT);
- io.MouseDown[2] = 0 != (_button & IMGUI_MBUT_MIDDLE);
- io.MouseWheel = (float)(_scroll - m_lastScroll);
- m_lastScroll = _scroll;
- #if USE_ENTRY
- uint8_t modifiers = inputGetModifiersState();
- io.KeyShift = 0 != (modifiers & (entry::Modifier::LeftShift | entry::Modifier::RightShift) );
- io.KeyCtrl = 0 != (modifiers & (entry::Modifier::LeftCtrl | entry::Modifier::RightCtrl ) );
- io.KeyAlt = 0 != (modifiers & (entry::Modifier::LeftAlt | entry::Modifier::RightAlt ) );
- for (int32_t ii = 0; ii < (int32_t)entry::Key::Count; ++ii)
- {
- io.KeysDown[ii] = inputGetKeyState(entry::Key::Enum(ii) );
- }
- #endif // USE_ENTRY
- ImGui::NewFrame();
- ImGuizmo::BeginFrame();
- }
- void endFrame()
- {
- ImGui::Render();
- render(ImGui::GetDrawData() );
- }
- ImGuiContext* m_imgui;
- bx::AllocatorI* m_allocator;
- bgfx::VertexDecl m_decl;
- bgfx::ProgramHandle m_program;
- bgfx::ProgramHandle m_imageProgram;
- bgfx::TextureHandle m_texture;
- bgfx::UniformHandle s_tex;
- bgfx::UniformHandle u_imageLodEnabled;
- ImFont* m_font[ImGui::Font::Count];
- int64_t m_last;
- int32_t m_lastScroll;
- bgfx::ViewId m_viewId;
- };
- static OcornutImguiContext s_ctx;
- static void* memAlloc(size_t _size, void* _userData)
- {
- BX_UNUSED(_userData);
- return BX_ALLOC(s_ctx.m_allocator, _size);
- }
- static void memFree(void* _ptr, void* _userData)
- {
- BX_UNUSED(_userData);
- BX_FREE(s_ctx.m_allocator, _ptr);
- }
- void imguiCreate(float _fontSize, bx::AllocatorI* _allocator)
- {
- s_ctx.create(_fontSize, _allocator);
- }
- void imguiDestroy()
- {
- s_ctx.destroy();
- }
- void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar, bgfx::ViewId _viewId)
- {
- s_ctx.beginFrame(_mx, _my, _button, _scroll, _width, _height, _inputChar, _viewId);
- }
- void imguiEndFrame()
- {
- s_ctx.endFrame();
- }
- namespace ImGui
- {
- void PushFont(Font::Enum _font)
- {
- PushFont(s_ctx.m_font[_font]);
- }
- } // namespace ImGui
- BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4505); // error C4505: '' : unreferenced local function has been removed
- BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wunused-function"); // warning: ‘int rect_width_compare(const void*, const void*)’ defined but not used
- BX_PRAGMA_DIAGNOSTIC_PUSH();
- BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunknown-pragmas")
- //BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wunused-but-set-variable"); // warning: variable ‘L1’ set but not used
- BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wtype-limits"); // warning: comparison is always true due to limited range of data type
- #define STBTT_malloc(_size, _userData) memAlloc(_size, _userData)
- #define STBTT_free(_ptr, _userData) memFree(_ptr, _userData)
- #define STB_RECT_PACK_IMPLEMENTATION
- #include <stb/stb_rect_pack.h>
- #define STB_TRUETYPE_IMPLEMENTATION
- #include <stb/stb_truetype.h>
- BX_PRAGMA_DIAGNOSTIC_POP();
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