entry.cpp 18 KB

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  1. /*
  2. * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include <bx/bx.h>
  6. #include <bgfx/bgfx.h>
  7. #include <bx/string.h>
  8. #include <bx/crtimpl.h>
  9. #include <time.h>
  10. #if BX_PLATFORM_EMSCRIPTEN
  11. # include <emscripten.h>
  12. #endif // BX_PLATFORM_EMSCRIPTEN
  13. #include "entry_p.h"
  14. #include "cmd.h"
  15. #include "input.h"
  16. #define RMT_ENABLED ENTRY_CONFIG_PROFILER
  17. #include <remotery/lib/Remotery.h>
  18. extern "C" int _main_(int _argc, char** _argv);
  19. namespace entry
  20. {
  21. static uint32_t s_debug = BGFX_DEBUG_NONE;
  22. static uint32_t s_reset = BGFX_RESET_NONE;
  23. static bool s_exit = false;
  24. static Remotery* s_rmt = NULL;
  25. static bx::FileReaderI* s_fileReader = NULL;
  26. static bx::FileWriterI* s_fileWriter = NULL;
  27. extern bx::AllocatorI* getDefaultAllocator();
  28. bx::AllocatorI* g_allocator = getDefaultAllocator();
  29. typedef bx::StringT<&g_allocator> String;
  30. void* rmtMalloc(void* /*_context*/, rmtU32 _size)
  31. {
  32. return BX_ALLOC(g_allocator, _size);
  33. }
  34. void* rmtRealloc(void* /*_context*/, void* _ptr, rmtU32 _size)
  35. {
  36. return BX_REALLOC(g_allocator, _ptr, _size);
  37. }
  38. void rmtFree(void* /*_context*/, void* _ptr)
  39. {
  40. BX_FREE(g_allocator, _ptr);
  41. }
  42. static String s_currentDir;
  43. class FileReader : public bx::CrtFileReader
  44. {
  45. typedef bx::CrtFileReader super;
  46. public:
  47. virtual bool open(const char* _filePath, bx::Error* _err) BX_OVERRIDE
  48. {
  49. String filePath(s_currentDir);
  50. filePath.append(_filePath);
  51. return super::open(filePath.getPtr(), _err);
  52. }
  53. };
  54. class FileWriter : public bx::CrtFileWriter
  55. {
  56. typedef bx::CrtFileWriter super;
  57. public:
  58. virtual bool open(const char* _filePath, bool _append, bx::Error* _err) BX_OVERRIDE
  59. {
  60. String filePath(s_currentDir);
  61. filePath.append(_filePath);
  62. return super::open(filePath.getPtr(), _append, _err);
  63. }
  64. };
  65. void setCurrentDir(const char* _dir)
  66. {
  67. s_currentDir.set(_dir);
  68. }
  69. #if ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR
  70. bx::AllocatorI* getDefaultAllocator()
  71. {
  72. BX_PRAGMA_DIAGNOSTIC_PUSH();
  73. BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4459); // warning C4459: declaration of 's_allocator' hides global declaration
  74. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wshadow");
  75. static bx::CrtAllocator s_allocator;
  76. return &s_allocator;
  77. BX_PRAGMA_DIAGNOSTIC_POP();
  78. }
  79. #endif // ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR
  80. static const char* s_keyName[] =
  81. {
  82. "None",
  83. "Esc",
  84. "Return",
  85. "Tab",
  86. "Space",
  87. "Backspace",
  88. "Up",
  89. "Down",
  90. "Left",
  91. "Right",
  92. "Insert",
  93. "Delete",
  94. "Home",
  95. "End",
  96. "PageUp",
  97. "PageDown",
  98. "Print",
  99. "Plus",
  100. "Minus",
  101. "LeftBracket",
  102. "RightBracket",
  103. "Semicolon",
  104. "Quote",
  105. "Comma",
  106. "Period",
  107. "Slash",
  108. "Backslash",
  109. "Tilde",
  110. "F1",
  111. "F2",
  112. "F3",
  113. "F4",
  114. "F5",
  115. "F6",
  116. "F7",
  117. "F8",
  118. "F9",
  119. "F10",
  120. "F11",
  121. "F12",
  122. "NumPad0",
  123. "NumPad1",
  124. "NumPad2",
  125. "NumPad3",
  126. "NumPad4",
  127. "NumPad5",
  128. "NumPad6",
  129. "NumPad7",
  130. "NumPad8",
  131. "NumPad9",
  132. "Key0",
  133. "Key1",
  134. "Key2",
  135. "Key3",
  136. "Key4",
  137. "Key5",
  138. "Key6",
  139. "Key7",
  140. "Key8",
  141. "Key9",
  142. "KeyA",
  143. "KeyB",
  144. "KeyC",
  145. "KeyD",
  146. "KeyE",
  147. "KeyF",
  148. "KeyG",
  149. "KeyH",
  150. "KeyI",
  151. "KeyJ",
  152. "KeyK",
  153. "KeyL",
  154. "KeyM",
  155. "KeyN",
  156. "KeyO",
  157. "KeyP",
  158. "KeyQ",
  159. "KeyR",
  160. "KeyS",
  161. "KeyT",
  162. "KeyU",
  163. "KeyV",
  164. "KeyW",
  165. "KeyX",
  166. "KeyY",
  167. "KeyZ",
  168. "GamepadA",
  169. "GamepadB",
  170. "GamepadX",
  171. "GamepadY",
  172. "GamepadThumbL",
  173. "GamepadThumbR",
  174. "GamepadShoulderL",
  175. "GamepadShoulderR",
  176. "GamepadUp",
  177. "GamepadDown",
  178. "GamepadLeft",
  179. "GamepadRight",
  180. "GamepadBack",
  181. "GamepadStart",
  182. "GamepadGuide",
  183. };
  184. BX_STATIC_ASSERT(Key::Count == BX_COUNTOF(s_keyName) );
  185. const char* getName(Key::Enum _key)
  186. {
  187. BX_CHECK(_key < Key::Count, "Invalid key %d.", _key);
  188. return s_keyName[_key];
  189. }
  190. char keyToAscii(Key::Enum _key, uint8_t _modifiers)
  191. {
  192. const bool isAscii = (Key::Key0 <= _key && _key <= Key::KeyZ)
  193. || (Key::Esc <= _key && _key <= Key::Minus);
  194. if (!isAscii)
  195. {
  196. return '\0';
  197. }
  198. const bool isNumber = (Key::Key0 <= _key && _key <= Key::Key9);
  199. if (isNumber)
  200. {
  201. return '0' + char(_key - Key::Key0);
  202. }
  203. const bool isChar = (Key::KeyA <= _key && _key <= Key::KeyZ);
  204. if (isChar)
  205. {
  206. enum { ShiftMask = Modifier::LeftShift|Modifier::RightShift };
  207. const bool shift = !!(_modifiers&ShiftMask);
  208. return (shift ? 'A' : 'a') + char(_key - Key::KeyA);
  209. }
  210. switch (_key)
  211. {
  212. case Key::Esc: return 0x1b;
  213. case Key::Return: return '\n';
  214. case Key::Tab: return '\t';
  215. case Key::Space: return ' ';
  216. case Key::Backspace: return 0x08;
  217. case Key::Plus: return '+';
  218. case Key::Minus: return '-';
  219. default: break;
  220. }
  221. return '\0';
  222. }
  223. bool setOrToggle(uint32_t& _flags, const char* _name, uint32_t _bit, int _first, int _argc, char const* const* _argv)
  224. {
  225. if (0 == strcmp(_argv[_first], _name) )
  226. {
  227. int arg = _first+1;
  228. if (_argc > arg)
  229. {
  230. _flags &= ~_bit;
  231. _flags |= bx::toBool(_argv[arg]) ? _bit : 0;
  232. }
  233. else
  234. {
  235. _flags ^= _bit;
  236. }
  237. return true;
  238. }
  239. return false;
  240. }
  241. int cmdMouseLock(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
  242. {
  243. if (_argc > 1)
  244. {
  245. inputSetMouseLock(_argc > 1 ? bx::toBool(_argv[1]) : !inputIsMouseLocked() );
  246. return 0;
  247. }
  248. return 1;
  249. }
  250. int cmdGraphics(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
  251. {
  252. if (_argc > 1)
  253. {
  254. if (setOrToggle(s_reset, "vsync", BGFX_RESET_VSYNC, 1, _argc, _argv)
  255. || setOrToggle(s_reset, "maxaniso", BGFX_RESET_MAXANISOTROPY, 1, _argc, _argv)
  256. || setOrToggle(s_reset, "hmd", BGFX_RESET_HMD, 1, _argc, _argv)
  257. || setOrToggle(s_reset, "hmddbg", BGFX_RESET_HMD_DEBUG, 1, _argc, _argv)
  258. || setOrToggle(s_reset, "hmdrecenter", BGFX_RESET_HMD_RECENTER, 1, _argc, _argv)
  259. || setOrToggle(s_reset, "msaa", BGFX_RESET_MSAA_X16, 1, _argc, _argv)
  260. || setOrToggle(s_reset, "flush", BGFX_RESET_FLUSH_AFTER_RENDER, 1, _argc, _argv)
  261. || setOrToggle(s_reset, "flip", BGFX_RESET_FLIP_AFTER_RENDER, 1, _argc, _argv)
  262. || setOrToggle(s_reset, "hidpi", BGFX_RESET_HIDPI, 1, _argc, _argv)
  263. || setOrToggle(s_reset, "depthclamp", BGFX_RESET_DEPTH_CLAMP, 1, _argc, _argv)
  264. )
  265. {
  266. return 0;
  267. }
  268. else if (setOrToggle(s_debug, "stats", BGFX_DEBUG_STATS, 1, _argc, _argv)
  269. || setOrToggle(s_debug, "ifh", BGFX_DEBUG_IFH, 1, _argc, _argv)
  270. || setOrToggle(s_debug, "text", BGFX_DEBUG_TEXT, 1, _argc, _argv)
  271. || setOrToggle(s_debug, "wireframe", BGFX_DEBUG_WIREFRAME, 1, _argc, _argv) )
  272. {
  273. bgfx::setDebug(s_debug);
  274. return 0;
  275. }
  276. else if (0 == strcmp(_argv[1], "screenshot") )
  277. {
  278. if (_argc > 2)
  279. {
  280. bgfx::saveScreenShot(_argv[2]);
  281. }
  282. else
  283. {
  284. time_t tt;
  285. time(&tt);
  286. char filePath[256];
  287. bx::snprintf(filePath, sizeof(filePath), "temp/screenshot-%d", tt);
  288. bgfx::saveScreenShot(filePath);
  289. }
  290. return 0;
  291. }
  292. else if (0 == strcmp(_argv[1], "fullscreen") )
  293. {
  294. WindowHandle window = { 0 };
  295. toggleFullscreen(window);
  296. return 0;
  297. }
  298. }
  299. return 1;
  300. }
  301. int cmdExit(CmdContext* /*_context*/, void* /*_userData*/, int /*_argc*/, char const* const* /*_argv*/)
  302. {
  303. s_exit = true;
  304. return 0;
  305. }
  306. static const InputBinding s_bindings[] =
  307. {
  308. { entry::Key::KeyQ, entry::Modifier::LeftCtrl, 1, NULL, "exit" },
  309. { entry::Key::KeyQ, entry::Modifier::RightCtrl, 1, NULL, "exit" },
  310. { entry::Key::KeyF, entry::Modifier::LeftCtrl, 1, NULL, "graphics fullscreen" },
  311. { entry::Key::KeyF, entry::Modifier::RightCtrl, 1, NULL, "graphics fullscreen" },
  312. { entry::Key::Return, entry::Modifier::RightAlt, 1, NULL, "graphics fullscreen" },
  313. { entry::Key::F1, entry::Modifier::None, 1, NULL, "graphics stats" },
  314. { entry::Key::GamepadStart, entry::Modifier::None, 1, NULL, "graphics stats" },
  315. { entry::Key::F1, entry::Modifier::LeftShift, 1, NULL, "graphics stats 0\ngraphics text 0" },
  316. { entry::Key::F3, entry::Modifier::None, 1, NULL, "graphics wireframe" },
  317. { entry::Key::F4, entry::Modifier::None, 1, NULL, "graphics hmd" },
  318. { entry::Key::F4, entry::Modifier::LeftShift, 1, NULL, "graphics hmdrecenter" },
  319. { entry::Key::F4, entry::Modifier::LeftCtrl, 1, NULL, "graphics hmddbg" },
  320. { entry::Key::F7, entry::Modifier::None, 1, NULL, "graphics vsync" },
  321. { entry::Key::F8, entry::Modifier::None, 1, NULL, "graphics msaa" },
  322. { entry::Key::F9, entry::Modifier::None, 1, NULL, "graphics flush" },
  323. { entry::Key::F10, entry::Modifier::None, 1, NULL, "graphics hidpi" },
  324. { entry::Key::Print, entry::Modifier::None, 1, NULL, "graphics screenshot" },
  325. INPUT_BINDING_END
  326. };
  327. #if BX_PLATFORM_EMSCRIPTEN
  328. static AppI* s_app;
  329. static void updateApp()
  330. {
  331. s_app->update();
  332. }
  333. #endif // BX_PLATFORM_EMSCRIPTEN
  334. static App* s_apps = NULL;
  335. App::App(const char* _name)
  336. {
  337. m_name = _name;
  338. m_next = s_apps;
  339. s_apps = this;
  340. }
  341. App::~App()
  342. {
  343. }
  344. App* getFirstApp()
  345. {
  346. return s_apps;
  347. }
  348. int runApp(AppI* _app, int _argc, char** _argv)
  349. {
  350. _app->init(_argc, _argv);
  351. bgfx::frame();
  352. WindowHandle defaultWindow = { 0 };
  353. setWindowSize(defaultWindow, ENTRY_DEFAULT_WIDTH, ENTRY_DEFAULT_HEIGHT);
  354. #if BX_PLATFORM_EMSCRIPTEN
  355. s_app = _app;
  356. emscripten_set_main_loop(&updateApp, -1, 1);
  357. #else
  358. while (_app->update() );
  359. #endif // BX_PLATFORM_EMSCRIPTEN
  360. return _app->shutdown();
  361. }
  362. int main(int _argc, char** _argv)
  363. {
  364. //DBG(BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME);
  365. if (BX_ENABLED(ENTRY_CONFIG_PROFILER) )
  366. {
  367. rmtSettings* settings = rmt_Settings();
  368. BX_WARN(NULL != settings, "Remotery is not enabled.");
  369. if (NULL != settings)
  370. {
  371. settings->malloc = rmtMalloc;
  372. settings->realloc = rmtRealloc;
  373. settings->free = rmtFree;
  374. rmtError err = rmt_CreateGlobalInstance(&s_rmt);
  375. BX_WARN(RMT_ERROR_NONE != err, "Remotery failed to create global instance.");
  376. if (RMT_ERROR_NONE == err)
  377. {
  378. rmt_SetCurrentThreadName("Main");
  379. }
  380. else
  381. {
  382. s_rmt = NULL;
  383. }
  384. }
  385. }
  386. #if BX_CONFIG_CRT_FILE_READER_WRITER
  387. s_fileReader = BX_NEW(g_allocator, FileReader);
  388. s_fileWriter = BX_NEW(g_allocator, FileWriter);
  389. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  390. cmdInit();
  391. cmdAdd("mouselock", cmdMouseLock);
  392. cmdAdd("graphics", cmdGraphics );
  393. cmdAdd("exit", cmdExit );
  394. inputInit();
  395. inputAddBindings("bindings", s_bindings);
  396. entry::WindowHandle defaultWindow = { 0 };
  397. entry::setWindowTitle(defaultWindow, bx::baseName(_argv[0]) );
  398. setWindowSize(defaultWindow, ENTRY_DEFAULT_WIDTH, ENTRY_DEFAULT_HEIGHT);
  399. int32_t result = ::_main_(_argc, _argv);
  400. setCurrentDir("");
  401. inputRemoveBindings("bindings");
  402. inputShutdown();
  403. cmdShutdown();
  404. #if BX_CONFIG_CRT_FILE_READER_WRITER
  405. BX_DELETE(g_allocator, s_fileReader);
  406. s_fileReader = NULL;
  407. BX_DELETE(g_allocator, s_fileWriter);
  408. s_fileWriter = NULL;
  409. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  410. if (BX_ENABLED(ENTRY_CONFIG_PROFILER)
  411. && NULL != s_rmt)
  412. {
  413. rmt_DestroyGlobalInstance(s_rmt);
  414. }
  415. return result;
  416. }
  417. bool processEvents(uint32_t& _width, uint32_t& _height, uint32_t& _debug, uint32_t& _reset, MouseState* _mouse)
  418. {
  419. s_debug = _debug;
  420. s_reset = _reset;
  421. WindowHandle handle = { UINT16_MAX };
  422. bool mouseLock = inputIsMouseLocked();
  423. const Event* ev;
  424. do
  425. {
  426. struct SE { const Event* m_ev; SE() : m_ev(poll() ) {} ~SE() { if (NULL != m_ev) { release(m_ev); } } } scopeEvent;
  427. ev = scopeEvent.m_ev;
  428. if (NULL != ev)
  429. {
  430. switch (ev->m_type)
  431. {
  432. case Event::Axis:
  433. {
  434. const AxisEvent* axis = static_cast<const AxisEvent*>(ev);
  435. inputSetGamepadAxis(axis->m_gamepad, axis->m_axis, axis->m_value);
  436. }
  437. break;
  438. case Event::Char:
  439. {
  440. const CharEvent* chev = static_cast<const CharEvent*>(ev);
  441. inputChar(chev->m_len, chev->m_char);
  442. }
  443. break;
  444. case Event::Exit:
  445. return true;
  446. case Event::Gamepad:
  447. {
  448. // const GamepadEvent* gev = static_cast<const GamepadEvent*>(ev);
  449. // DBG("gamepad %d, %d", gev->m_gamepad.idx, gev->m_connected);
  450. }
  451. break;
  452. case Event::Mouse:
  453. {
  454. const MouseEvent* mouse = static_cast<const MouseEvent*>(ev);
  455. handle = mouse->m_handle;
  456. inputSetMousePos(mouse->m_mx, mouse->m_my, mouse->m_mz);
  457. if (!mouse->m_move)
  458. {
  459. inputSetMouseButtonState(mouse->m_button, mouse->m_down);
  460. }
  461. if (NULL != _mouse
  462. && !mouseLock)
  463. {
  464. _mouse->m_mx = mouse->m_mx;
  465. _mouse->m_my = mouse->m_my;
  466. _mouse->m_mz = mouse->m_mz;
  467. if (!mouse->m_move)
  468. {
  469. _mouse->m_buttons[mouse->m_button] = mouse->m_down;
  470. }
  471. }
  472. }
  473. break;
  474. case Event::Key:
  475. {
  476. const KeyEvent* key = static_cast<const KeyEvent*>(ev);
  477. handle = key->m_handle;
  478. inputSetKeyState(key->m_key, key->m_modifiers, key->m_down);
  479. }
  480. break;
  481. case Event::Size:
  482. {
  483. const SizeEvent* size = static_cast<const SizeEvent*>(ev);
  484. handle = size->m_handle;
  485. _width = size->m_width;
  486. _height = size->m_height;
  487. _reset = !s_reset; // force reset
  488. }
  489. break;
  490. case Event::Window:
  491. break;
  492. case Event::Suspend:
  493. break;
  494. default:
  495. break;
  496. }
  497. }
  498. inputProcess();
  499. } while (NULL != ev);
  500. if (handle.idx == 0
  501. && _reset != s_reset)
  502. {
  503. _reset = s_reset;
  504. bgfx::reset(_width, _height, _reset);
  505. inputSetMouseResolution(uint16_t(_width), uint16_t(_height) );
  506. }
  507. _debug = s_debug;
  508. return s_exit;
  509. }
  510. WindowState s_window[ENTRY_CONFIG_MAX_WINDOWS];
  511. bool processWindowEvents(WindowState& _state, uint32_t& _debug, uint32_t& _reset)
  512. {
  513. s_debug = _debug;
  514. s_reset = _reset;
  515. WindowHandle handle = { UINT16_MAX };
  516. bool mouseLock = inputIsMouseLocked();
  517. const Event* ev;
  518. do
  519. {
  520. struct SE
  521. {
  522. SE(WindowHandle _handle)
  523. : m_ev(poll(_handle) )
  524. {
  525. }
  526. ~SE()
  527. {
  528. if (NULL != m_ev)
  529. {
  530. release(m_ev);
  531. }
  532. }
  533. const Event* m_ev;
  534. } scopeEvent(handle);
  535. ev = scopeEvent.m_ev;
  536. if (NULL != ev)
  537. {
  538. handle = ev->m_handle;
  539. WindowState& win = s_window[handle.idx];
  540. switch (ev->m_type)
  541. {
  542. case Event::Axis:
  543. {
  544. const AxisEvent* axis = static_cast<const AxisEvent*>(ev);
  545. inputSetGamepadAxis(axis->m_gamepad, axis->m_axis, axis->m_value);
  546. }
  547. break;
  548. case Event::Char:
  549. {
  550. const CharEvent* chev = static_cast<const CharEvent*>(ev);
  551. win.m_handle = chev->m_handle;
  552. inputChar(chev->m_len, chev->m_char);
  553. }
  554. break;
  555. case Event::Exit:
  556. return true;
  557. case Event::Gamepad:
  558. {
  559. const GamepadEvent* gev = static_cast<const GamepadEvent*>(ev);
  560. DBG("gamepad %d, %d", gev->m_gamepad.idx, gev->m_connected);
  561. }
  562. break;
  563. case Event::Mouse:
  564. {
  565. const MouseEvent* mouse = static_cast<const MouseEvent*>(ev);
  566. win.m_handle = mouse->m_handle;
  567. if (mouse->m_move)
  568. {
  569. inputSetMousePos(mouse->m_mx, mouse->m_my, mouse->m_mz);
  570. }
  571. else
  572. {
  573. inputSetMouseButtonState(mouse->m_button, mouse->m_down);
  574. }
  575. if (!mouseLock)
  576. {
  577. if (mouse->m_move)
  578. {
  579. win.m_mouse.m_mx = mouse->m_mx;
  580. win.m_mouse.m_my = mouse->m_my;
  581. win.m_mouse.m_mz = mouse->m_mz;
  582. }
  583. else
  584. {
  585. win.m_mouse.m_buttons[mouse->m_button] = mouse->m_down;
  586. }
  587. }
  588. }
  589. break;
  590. case Event::Key:
  591. {
  592. const KeyEvent* key = static_cast<const KeyEvent*>(ev);
  593. win.m_handle = key->m_handle;
  594. inputSetKeyState(key->m_key, key->m_modifiers, key->m_down);
  595. }
  596. break;
  597. case Event::Size:
  598. {
  599. const SizeEvent* size = static_cast<const SizeEvent*>(ev);
  600. win.m_handle = size->m_handle;
  601. win.m_width = size->m_width;
  602. win.m_height = size->m_height;
  603. _reset = win.m_handle.idx == 0
  604. ? !s_reset
  605. : _reset
  606. ; // force reset
  607. }
  608. break;
  609. case Event::Window:
  610. {
  611. const WindowEvent* window = static_cast<const WindowEvent*>(ev);
  612. win.m_handle = window->m_handle;
  613. win.m_nwh = window->m_nwh;
  614. ev = NULL;
  615. }
  616. break;
  617. case Event::Suspend:
  618. break;
  619. default:
  620. break;
  621. }
  622. }
  623. inputProcess();
  624. } while (NULL != ev);
  625. if (isValid(handle) )
  626. {
  627. const WindowState& win = s_window[handle.idx];
  628. _state = win;
  629. if (handle.idx == 0)
  630. {
  631. inputSetMouseResolution(uint16_t(win.m_width), uint16_t(win.m_height) );
  632. }
  633. }
  634. if (_reset != s_reset)
  635. {
  636. _reset = s_reset;
  637. bgfx::reset(s_window[0].m_width, s_window[0].m_height, _reset);
  638. inputSetMouseResolution(uint16_t(s_window[0].m_width), uint16_t(s_window[0].m_height) );
  639. }
  640. _debug = s_debug;
  641. return s_exit;
  642. }
  643. bx::FileReaderI* getFileReader()
  644. {
  645. return s_fileReader;
  646. }
  647. bx::FileWriterI* getFileWriter()
  648. {
  649. return s_fileWriter;
  650. }
  651. bx::AllocatorI* getAllocator()
  652. {
  653. return g_allocator;
  654. }
  655. void* TinyStlAllocator::static_allocate(size_t _bytes)
  656. {
  657. return BX_ALLOC(getAllocator(), _bytes);
  658. }
  659. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  660. {
  661. if (NULL != _ptr)
  662. {
  663. BX_FREE(getAllocator(), _ptr);
  664. }
  665. }
  666. } // namespace entry
  667. extern "C" bool entry_process_events(uint32_t* _width, uint32_t* _height, uint32_t* _debug, uint32_t* _reset)
  668. {
  669. return entry::processEvents(*_width, *_height, *_debug, *_reset, NULL);
  670. }