bgfx_utils.cpp 18 KB

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  1. /*
  2. * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include <string.h> // strlen
  6. #include "common.h"
  7. #include <tinystl/allocator.h>
  8. #include <tinystl/vector.h>
  9. #include <tinystl/string.h>
  10. namespace stl = tinystl;
  11. #include <bgfx/bgfx.h>
  12. #include <bx/commandline.h>
  13. #include <bx/endian.h>
  14. #include <bx/fpumath.h>
  15. #include <bx/readerwriter.h>
  16. #include <bx/string.h>
  17. #include "entry/entry.h"
  18. #include <ib-compress/indexbufferdecompression.h>
  19. #define LODEPNG_NO_COMPILE_ENCODER
  20. #define LODEPNG_NO_COMPILE_DISK
  21. #define LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
  22. #define LODEPNG_NO_COMPILE_ERROR_TEXT
  23. #define LODEPNG_NO_COMPILE_ALLOCATORS
  24. #define LODEPNG_NO_COMPILE_CPP
  25. #include <lodepng/lodepng.h>
  26. #include "bgfx_utils.h"
  27. void* load(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
  28. {
  29. if (bx::open(_reader, _filePath) )
  30. {
  31. uint32_t size = (uint32_t)bx::getSize(_reader);
  32. void* data = BX_ALLOC(_allocator, size);
  33. bx::read(_reader, data, size);
  34. bx::close(_reader);
  35. if (NULL != _size)
  36. {
  37. *_size = size;
  38. }
  39. return data;
  40. }
  41. else
  42. {
  43. DBG("Failed to open: %s.", _filePath);
  44. }
  45. if (NULL != _size)
  46. {
  47. *_size = 0;
  48. }
  49. return NULL;
  50. }
  51. void* load(const char* _filePath, uint32_t* _size)
  52. {
  53. return load(entry::getFileReader(), entry::getAllocator(), _filePath, _size);
  54. }
  55. void unload(void* _ptr)
  56. {
  57. BX_FREE(entry::getAllocator(), _ptr);
  58. }
  59. static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePath)
  60. {
  61. if (bx::open(_reader, _filePath) )
  62. {
  63. uint32_t size = (uint32_t)bx::getSize(_reader);
  64. const bgfx::Memory* mem = bgfx::alloc(size+1);
  65. bx::read(_reader, mem->data, size);
  66. bx::close(_reader);
  67. mem->data[mem->size-1] = '\0';
  68. return mem;
  69. }
  70. DBG("Failed to load %s.", _filePath);
  71. return NULL;
  72. }
  73. static void* loadMem(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
  74. {
  75. if (bx::open(_reader, _filePath) )
  76. {
  77. uint32_t size = (uint32_t)bx::getSize(_reader);
  78. void* data = BX_ALLOC(_allocator, size);
  79. bx::read(_reader, data, size);
  80. bx::close(_reader);
  81. if (NULL != _size)
  82. {
  83. *_size = size;
  84. }
  85. return data;
  86. }
  87. DBG("Failed to load %s.", _filePath);
  88. return NULL;
  89. }
  90. static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name)
  91. {
  92. char filePath[512];
  93. const char* shaderPath = "shaders/dx9/";
  94. switch (bgfx::getRendererType() )
  95. {
  96. case bgfx::RendererType::Direct3D11:
  97. case bgfx::RendererType::Direct3D12:
  98. shaderPath = "shaders/dx11/";
  99. break;
  100. case bgfx::RendererType::OpenGL:
  101. shaderPath = "shaders/glsl/";
  102. break;
  103. case bgfx::RendererType::Metal:
  104. shaderPath = "shaders/metal/";
  105. break;
  106. case bgfx::RendererType::OpenGLES:
  107. shaderPath = "shaders/gles/";
  108. break;
  109. default:
  110. break;
  111. }
  112. strcpy(filePath, shaderPath);
  113. strcat(filePath, _name);
  114. strcat(filePath, ".bin");
  115. return bgfx::createShader(loadMem(_reader, filePath) );
  116. }
  117. bgfx::ShaderHandle loadShader(const char* _name)
  118. {
  119. return loadShader(entry::getFileReader(), _name);
  120. }
  121. bgfx::ProgramHandle loadProgram(bx::FileReaderI* _reader, const char* _vsName, const char* _fsName)
  122. {
  123. bgfx::ShaderHandle vsh = loadShader(_reader, _vsName);
  124. bgfx::ShaderHandle fsh = BGFX_INVALID_HANDLE;
  125. if (NULL != _fsName)
  126. {
  127. fsh = loadShader(_reader, _fsName);
  128. }
  129. return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
  130. }
  131. bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
  132. {
  133. return loadProgram(entry::getFileReader(), _vsName, _fsName);
  134. }
  135. typedef unsigned char stbi_uc;
  136. extern "C" stbi_uc* stbi_load_from_memory(stbi_uc const* _buffer, int _len, int* _x, int* _y, int* _comp, int _req_comp);
  137. extern "C" void stbi_image_free(void* _ptr);
  138. extern void lodepng_free(void* _ptr);
  139. bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _filePath, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
  140. {
  141. if (NULL != bx::stristr(_filePath, ".dds")
  142. || NULL != bx::stristr(_filePath, ".pvr")
  143. || NULL != bx::stristr(_filePath, ".ktx") )
  144. {
  145. const bgfx::Memory* mem = loadMem(_reader, _filePath);
  146. if (NULL != mem)
  147. {
  148. return bgfx::createTexture(mem, _flags, _skip, _info);
  149. }
  150. bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
  151. DBG("Failed to load %s.", _filePath);
  152. return handle;
  153. }
  154. bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
  155. bx::AllocatorI* allocator = entry::getAllocator();
  156. uint32_t size = 0;
  157. void* data = loadMem(_reader, allocator, _filePath, &size);
  158. if (NULL != data)
  159. {
  160. bgfx::TextureFormat::Enum format = bgfx::TextureFormat::RGBA8;
  161. uint32_t bpp = 32;
  162. uint32_t width = 0;
  163. uint32_t height = 0;
  164. typedef void (*ReleaseFn)(void* _ptr);
  165. ReleaseFn release = stbi_image_free;
  166. uint8_t* out = NULL;
  167. static uint8_t pngMagic[] = { 0x89, 0x50, 0x4E, 0x47, 0x0d, 0x0a };
  168. if (0 == memcmp(data, pngMagic, sizeof(pngMagic) ) )
  169. {
  170. release = lodepng_free;
  171. unsigned error;
  172. LodePNGState state;
  173. lodepng_state_init(&state);
  174. state.decoder.color_convert = 0;
  175. error = lodepng_decode(&out, &width, &height, &state, (uint8_t*)data, size);
  176. if (0 == error)
  177. {
  178. switch (state.info_raw.bitdepth)
  179. {
  180. case 8:
  181. switch (state.info_raw.colortype)
  182. {
  183. case LCT_GREY:
  184. format = bgfx::TextureFormat::R8;
  185. bpp = 8;
  186. break;
  187. case LCT_GREY_ALPHA:
  188. format = bgfx::TextureFormat::RG8;
  189. bpp = 16;
  190. break;
  191. case LCT_RGB:
  192. format = bgfx::TextureFormat::RGB8;
  193. bpp = 24;
  194. break;
  195. case LCT_RGBA:
  196. format = bgfx::TextureFormat::RGBA8;
  197. bpp = 32;
  198. break;
  199. case LCT_PALETTE:
  200. format = bgfx::TextureFormat::R8;
  201. bpp = 8;
  202. break;
  203. }
  204. break;
  205. case 16:
  206. switch (state.info_raw.colortype)
  207. {
  208. case LCT_GREY:
  209. for (uint32_t ii = 0, num = width*height; ii < num; ++ii)
  210. {
  211. uint16_t* rgba = (uint16_t*)out + ii*4;
  212. rgba[0] = bx::toHostEndian(rgba[0], false);
  213. }
  214. format = bgfx::TextureFormat::R16;
  215. bpp = 16;
  216. break;
  217. case LCT_GREY_ALPHA:
  218. for (uint32_t ii = 0, num = width*height; ii < num; ++ii)
  219. {
  220. uint16_t* rgba = (uint16_t*)out + ii*4;
  221. rgba[0] = bx::toHostEndian(rgba[0], false);
  222. rgba[1] = bx::toHostEndian(rgba[1], false);
  223. }
  224. format = bgfx::TextureFormat::R16;
  225. bpp = 16;
  226. break;
  227. case LCT_RGBA:
  228. for (uint32_t ii = 0, num = width*height; ii < num; ++ii)
  229. {
  230. uint16_t* rgba = (uint16_t*)out + ii*4;
  231. rgba[0] = bx::toHostEndian(rgba[0], false);
  232. rgba[1] = bx::toHostEndian(rgba[1], false);
  233. rgba[2] = bx::toHostEndian(rgba[2], false);
  234. rgba[3] = bx::toHostEndian(rgba[3], false);
  235. }
  236. format = bgfx::TextureFormat::RGBA16;
  237. bpp = 64;
  238. break;
  239. case LCT_RGB:
  240. case LCT_PALETTE:
  241. break;
  242. }
  243. break;
  244. default:
  245. break;
  246. }
  247. }
  248. lodepng_state_cleanup(&state);
  249. }
  250. else
  251. {
  252. int comp = 0;
  253. out = stbi_load_from_memory( (uint8_t*)data, size, (int*)&width, (int*)&height, &comp, 4);
  254. }
  255. BX_FREE(allocator, data);
  256. if (NULL != out)
  257. {
  258. handle = bgfx::createTexture2D(uint16_t(width), uint16_t(height), false, 1
  259. , format
  260. , _flags
  261. , bgfx::copy(out, width*height*bpp/8)
  262. );
  263. release(out);
  264. if (NULL != _info)
  265. {
  266. bgfx::calcTextureSize(*_info
  267. , uint16_t(width)
  268. , uint16_t(height)
  269. , 0
  270. , false
  271. , false
  272. , 1
  273. , format
  274. );
  275. }
  276. }
  277. }
  278. else
  279. {
  280. DBG("Failed to load %s.", _filePath);
  281. }
  282. return handle;
  283. }
  284. bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
  285. {
  286. return loadTexture(entry::getFileReader(), _name, _flags, _skip, _info);
  287. }
  288. void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices)
  289. {
  290. struct PosTexcoord
  291. {
  292. float m_x;
  293. float m_y;
  294. float m_z;
  295. float m_pad0;
  296. float m_u;
  297. float m_v;
  298. float m_pad1;
  299. float m_pad2;
  300. };
  301. float* tangents = new float[6*_numVertices];
  302. memset(tangents, 0, 6*_numVertices*sizeof(float) );
  303. PosTexcoord v0;
  304. PosTexcoord v1;
  305. PosTexcoord v2;
  306. for (uint32_t ii = 0, num = _numIndices/3; ii < num; ++ii)
  307. {
  308. const uint16_t* indices = &_indices[ii*3];
  309. uint32_t i0 = indices[0];
  310. uint32_t i1 = indices[1];
  311. uint32_t i2 = indices[2];
  312. bgfx::vertexUnpack(&v0.m_x, bgfx::Attrib::Position, _decl, _vertices, i0);
  313. bgfx::vertexUnpack(&v0.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i0);
  314. bgfx::vertexUnpack(&v1.m_x, bgfx::Attrib::Position, _decl, _vertices, i1);
  315. bgfx::vertexUnpack(&v1.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i1);
  316. bgfx::vertexUnpack(&v2.m_x, bgfx::Attrib::Position, _decl, _vertices, i2);
  317. bgfx::vertexUnpack(&v2.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i2);
  318. const float bax = v1.m_x - v0.m_x;
  319. const float bay = v1.m_y - v0.m_y;
  320. const float baz = v1.m_z - v0.m_z;
  321. const float bau = v1.m_u - v0.m_u;
  322. const float bav = v1.m_v - v0.m_v;
  323. const float cax = v2.m_x - v0.m_x;
  324. const float cay = v2.m_y - v0.m_y;
  325. const float caz = v2.m_z - v0.m_z;
  326. const float cau = v2.m_u - v0.m_u;
  327. const float cav = v2.m_v - v0.m_v;
  328. const float det = (bau * cav - bav * cau);
  329. const float invDet = 1.0f / det;
  330. const float tx = (bax * cav - cax * bav) * invDet;
  331. const float ty = (bay * cav - cay * bav) * invDet;
  332. const float tz = (baz * cav - caz * bav) * invDet;
  333. const float bx = (cax * bau - bax * cau) * invDet;
  334. const float by = (cay * bau - bay * cau) * invDet;
  335. const float bz = (caz * bau - baz * cau) * invDet;
  336. for (uint32_t jj = 0; jj < 3; ++jj)
  337. {
  338. float* tanu = &tangents[indices[jj]*6];
  339. float* tanv = &tanu[3];
  340. tanu[0] += tx;
  341. tanu[1] += ty;
  342. tanu[2] += tz;
  343. tanv[0] += bx;
  344. tanv[1] += by;
  345. tanv[2] += bz;
  346. }
  347. }
  348. for (uint32_t ii = 0; ii < _numVertices; ++ii)
  349. {
  350. const float* tanu = &tangents[ii*6];
  351. const float* tanv = &tangents[ii*6 + 3];
  352. float normal[4];
  353. bgfx::vertexUnpack(normal, bgfx::Attrib::Normal, _decl, _vertices, ii);
  354. float ndt = bx::vec3Dot(normal, tanu);
  355. float nxt[3];
  356. bx::vec3Cross(nxt, normal, tanu);
  357. float tmp[3];
  358. tmp[0] = tanu[0] - normal[0] * ndt;
  359. tmp[1] = tanu[1] - normal[1] * ndt;
  360. tmp[2] = tanu[2] - normal[2] * ndt;
  361. float tangent[4];
  362. bx::vec3Norm(tangent, tmp);
  363. tangent[3] = bx::vec3Dot(nxt, tanv) < 0.0f ? -1.0f : 1.0f;
  364. bgfx::vertexPack(tangent, true, bgfx::Attrib::Tangent, _decl, _vertices, ii);
  365. }
  366. delete [] tangents;
  367. }
  368. struct Aabb
  369. {
  370. float m_min[3];
  371. float m_max[3];
  372. };
  373. struct Obb
  374. {
  375. float m_mtx[16];
  376. };
  377. struct Sphere
  378. {
  379. float m_center[3];
  380. float m_radius;
  381. };
  382. struct Primitive
  383. {
  384. uint32_t m_startIndex;
  385. uint32_t m_numIndices;
  386. uint32_t m_startVertex;
  387. uint32_t m_numVertices;
  388. Sphere m_sphere;
  389. Aabb m_aabb;
  390. Obb m_obb;
  391. };
  392. typedef stl::vector<Primitive> PrimitiveArray;
  393. struct Group
  394. {
  395. Group()
  396. {
  397. reset();
  398. }
  399. void reset()
  400. {
  401. m_vbh.idx = bgfx::invalidHandle;
  402. m_ibh.idx = bgfx::invalidHandle;
  403. m_prims.clear();
  404. }
  405. bgfx::VertexBufferHandle m_vbh;
  406. bgfx::IndexBufferHandle m_ibh;
  407. Sphere m_sphere;
  408. Aabb m_aabb;
  409. Obb m_obb;
  410. PrimitiveArray m_prims;
  411. };
  412. namespace bgfx
  413. {
  414. int32_t read(bx::ReaderI* _reader, bgfx::VertexDecl& _decl, bx::Error* _err = NULL);
  415. }
  416. struct Mesh
  417. {
  418. void load(bx::ReaderSeekerI* _reader)
  419. {
  420. #define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x1)
  421. #define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
  422. #define BGFX_CHUNK_MAGIC_IBC BX_MAKEFOURCC('I', 'B', 'C', 0x0)
  423. #define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
  424. using namespace bx;
  425. using namespace bgfx;
  426. Group group;
  427. bx::AllocatorI* allocator = entry::getAllocator();
  428. uint32_t chunk;
  429. bx::Error err;
  430. while (4 == bx::read(_reader, chunk, &err)
  431. && err.isOk() )
  432. {
  433. switch (chunk)
  434. {
  435. case BGFX_CHUNK_MAGIC_VB:
  436. {
  437. read(_reader, group.m_sphere);
  438. read(_reader, group.m_aabb);
  439. read(_reader, group.m_obb);
  440. read(_reader, m_decl);
  441. uint16_t stride = m_decl.getStride();
  442. uint16_t numVertices;
  443. read(_reader, numVertices);
  444. const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
  445. read(_reader, mem->data, mem->size);
  446. group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
  447. }
  448. break;
  449. case BGFX_CHUNK_MAGIC_IB:
  450. {
  451. uint32_t numIndices;
  452. read(_reader, numIndices);
  453. const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
  454. read(_reader, mem->data, mem->size);
  455. group.m_ibh = bgfx::createIndexBuffer(mem);
  456. }
  457. break;
  458. case BGFX_CHUNK_MAGIC_IBC:
  459. {
  460. uint32_t numIndices;
  461. bx::read(_reader, numIndices);
  462. const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
  463. uint32_t compressedSize;
  464. bx::read(_reader, compressedSize);
  465. void* compressedIndices = BX_ALLOC(allocator, compressedSize);
  466. bx::read(_reader, compressedIndices, compressedSize);
  467. ReadBitstream rbs( (const uint8_t*)compressedIndices, compressedSize);
  468. DecompressIndexBuffer( (uint16_t*)mem->data, numIndices / 3, rbs);
  469. BX_FREE(allocator, compressedIndices);
  470. group.m_ibh = bgfx::createIndexBuffer(mem);
  471. }
  472. break;
  473. case BGFX_CHUNK_MAGIC_PRI:
  474. {
  475. uint16_t len;
  476. read(_reader, len);
  477. stl::string material;
  478. material.resize(len);
  479. read(_reader, const_cast<char*>(material.c_str() ), len);
  480. uint16_t num;
  481. read(_reader, num);
  482. for (uint32_t ii = 0; ii < num; ++ii)
  483. {
  484. read(_reader, len);
  485. stl::string name;
  486. name.resize(len);
  487. read(_reader, const_cast<char*>(name.c_str() ), len);
  488. Primitive prim;
  489. read(_reader, prim.m_startIndex);
  490. read(_reader, prim.m_numIndices);
  491. read(_reader, prim.m_startVertex);
  492. read(_reader, prim.m_numVertices);
  493. read(_reader, prim.m_sphere);
  494. read(_reader, prim.m_aabb);
  495. read(_reader, prim.m_obb);
  496. group.m_prims.push_back(prim);
  497. }
  498. m_groups.push_back(group);
  499. group.reset();
  500. }
  501. break;
  502. default:
  503. DBG("%08x at %d", chunk, bx::skip(_reader, 0) );
  504. break;
  505. }
  506. }
  507. }
  508. void unload()
  509. {
  510. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  511. {
  512. const Group& group = *it;
  513. bgfx::destroyVertexBuffer(group.m_vbh);
  514. if (bgfx::isValid(group.m_ibh) )
  515. {
  516. bgfx::destroyIndexBuffer(group.m_ibh);
  517. }
  518. }
  519. m_groups.clear();
  520. }
  521. void submit(uint8_t _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state) const
  522. {
  523. if (BGFX_STATE_MASK == _state)
  524. {
  525. _state = 0
  526. | BGFX_STATE_RGB_WRITE
  527. | BGFX_STATE_ALPHA_WRITE
  528. | BGFX_STATE_DEPTH_WRITE
  529. | BGFX_STATE_DEPTH_TEST_LESS
  530. | BGFX_STATE_CULL_CCW
  531. | BGFX_STATE_MSAA
  532. ;
  533. }
  534. bgfx::setTransform(_mtx);
  535. bgfx::setState(_state);
  536. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  537. {
  538. const Group& group = *it;
  539. bgfx::setIndexBuffer(group.m_ibh);
  540. bgfx::setVertexBuffer(group.m_vbh);
  541. bgfx::submit(_id, _program, 0, it != itEnd-1);
  542. }
  543. }
  544. void submit(const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices) const
  545. {
  546. uint32_t cached = bgfx::setTransform(_mtx, _numMatrices);
  547. for (uint32_t pass = 0; pass < _numPasses; ++pass)
  548. {
  549. bgfx::setTransform(cached, _numMatrices);
  550. const MeshState& state = *_state[pass];
  551. bgfx::setState(state.m_state);
  552. for (uint8_t tex = 0; tex < state.m_numTextures; ++tex)
  553. {
  554. const MeshState::Texture& texture = state.m_textures[tex];
  555. bgfx::setTexture(texture.m_stage
  556. , texture.m_sampler
  557. , texture.m_texture
  558. , texture.m_flags
  559. );
  560. }
  561. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  562. {
  563. const Group& group = *it;
  564. bgfx::setIndexBuffer(group.m_ibh);
  565. bgfx::setVertexBuffer(group.m_vbh);
  566. bgfx::submit(state.m_viewId, state.m_program, 0, it != itEnd-1);
  567. }
  568. }
  569. }
  570. bgfx::VertexDecl m_decl;
  571. typedef stl::vector<Group> GroupArray;
  572. GroupArray m_groups;
  573. };
  574. Mesh* meshLoad(bx::ReaderSeekerI* _reader)
  575. {
  576. Mesh* mesh = new Mesh;
  577. mesh->load(_reader);
  578. return mesh;
  579. }
  580. Mesh* meshLoad(const char* _filePath)
  581. {
  582. bx::FileReaderI* reader = entry::getFileReader();
  583. if (bx::open(reader, _filePath) )
  584. {
  585. Mesh* mesh = meshLoad(reader);
  586. bx::close(reader);
  587. return mesh;
  588. }
  589. return NULL;
  590. }
  591. void meshUnload(Mesh* _mesh)
  592. {
  593. _mesh->unload();
  594. delete _mesh;
  595. }
  596. MeshState* meshStateCreate()
  597. {
  598. MeshState* state = (MeshState*)BX_ALLOC(entry::getAllocator(), sizeof(MeshState) );
  599. return state;
  600. }
  601. void meshStateDestroy(MeshState* _meshState)
  602. {
  603. BX_FREE(entry::getAllocator(), _meshState);
  604. }
  605. void meshSubmit(const Mesh* _mesh, uint8_t _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state)
  606. {
  607. _mesh->submit(_id, _program, _mtx, _state);
  608. }
  609. void meshSubmit(const Mesh* _mesh, const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices)
  610. {
  611. _mesh->submit(_state, _numPasses, _mtx, _numMatrices);
  612. }
  613. Args::Args(int _argc, char** _argv)
  614. : m_type(bgfx::RendererType::Count)
  615. , m_pciId(BGFX_PCI_ID_NONE)
  616. {
  617. bx::CommandLine cmdLine(_argc, (const char**)_argv);
  618. if (cmdLine.hasArg("gl") )
  619. {
  620. m_type = bgfx::RendererType::OpenGL;
  621. }
  622. else if (cmdLine.hasArg("vk") )
  623. {
  624. m_type = bgfx::RendererType::Vulkan;
  625. }
  626. else if (cmdLine.hasArg("noop") )
  627. {
  628. m_type = bgfx::RendererType::Null;
  629. }
  630. else if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  631. {
  632. if (cmdLine.hasArg("d3d9") )
  633. {
  634. m_type = bgfx::RendererType::Direct3D9;
  635. }
  636. else if (cmdLine.hasArg("d3d11") )
  637. {
  638. m_type = bgfx::RendererType::Direct3D11;
  639. }
  640. else if (cmdLine.hasArg("d3d12") )
  641. {
  642. m_type = bgfx::RendererType::Direct3D12;
  643. }
  644. }
  645. else if (BX_ENABLED(BX_PLATFORM_OSX) )
  646. {
  647. if (cmdLine.hasArg("mtl") )
  648. {
  649. m_type = bgfx::RendererType::Metal;
  650. }
  651. }
  652. if (cmdLine.hasArg("amd") )
  653. {
  654. m_pciId = BGFX_PCI_ID_AMD;
  655. }
  656. else if (cmdLine.hasArg("nvidia") )
  657. {
  658. m_pciId = BGFX_PCI_ID_NVIDIA;
  659. }
  660. else if (cmdLine.hasArg("intel") )
  661. {
  662. m_pciId = BGFX_PCI_ID_INTEL;
  663. }
  664. else if (cmdLine.hasArg("sw") )
  665. {
  666. m_pciId = BGFX_PCI_ID_SOFTWARE_RASTERIZER;
  667. }
  668. }