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- /*
- * Copyright 2014 Dario Manesku. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include <vector>
- #include <string>
- #include "common.h"
- #include "bgfx_utils.h"
- #include "imgui/imgui.h"
- #include "nanovg/nanovg.h"
- #include <bx/readerwriter.h>
- #include <bx/string.h>
- static float s_texelHalf = 0.0f;
- struct Uniforms
- {
- void init()
- {
- m_time = 0.0f;
- bx::mtxIdentity(m_mtx);
- u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Mat4);
- u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4);
- u_flags = bgfx::createUniform("u_flags", bgfx::UniformType::Vec4);
- u_camPos = bgfx::createUniform("u_camPos", bgfx::UniformType::Vec4);
- u_rgbDiff = bgfx::createUniform("u_rgbDiff", bgfx::UniformType::Vec4);
- u_rgbSpec = bgfx::createUniform("u_rgbSpec", bgfx::UniformType::Vec4);
- }
- // Call this once per frame.
- void submitPerFrameUniforms()
- {
- bgfx::setUniform(u_mtx, m_mtx);
- bgfx::setUniform(u_flags, m_flags);
- bgfx::setUniform(u_camPos, m_camPosTime);
- bgfx::setUniform(u_rgbDiff, m_rgbDiff);
- bgfx::setUniform(u_rgbSpec, m_rgbSpec);
- }
- // Call this before each draw call.
- void submitPerDrawUniforms()
- {
- bgfx::setUniform(u_params, m_params);
- }
- void destroy()
- {
- bgfx::destroyUniform(u_rgbSpec);
- bgfx::destroyUniform(u_rgbDiff);
- bgfx::destroyUniform(u_camPos);
- bgfx::destroyUniform(u_flags);
- bgfx::destroyUniform(u_params);
- bgfx::destroyUniform(u_mtx);
- }
- union
- {
- struct
- {
- float m_glossiness;
- float m_exposure;
- float m_diffspec;
- float m_time;
- };
- float m_params[4];
- };
- union
- {
- struct
- {
- float m_diffuse;
- float m_specular;
- float m_diffuseIbl;
- float m_specularIbl;
- };
- float m_flags[4];
- };
- float m_mtx[16];
- float m_camPosTime[4];
- float m_rgbDiff[4];
- float m_rgbSpec[4];
- bgfx::UniformHandle u_mtx;
- bgfx::UniformHandle u_params;
- bgfx::UniformHandle u_flags;
- bgfx::UniformHandle u_camPos;
- bgfx::UniformHandle u_rgbDiff;
- bgfx::UniformHandle u_rgbSpec;
- };
- static Uniforms s_uniforms;
- struct PosColorTexCoord0Vertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_rgba;
- float m_u;
- float m_v;
- static void init()
- {
- ms_decl
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
- .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
- .end();
- }
- static bgfx::VertexDecl ms_decl;
- };
- bgfx::VertexDecl PosColorTexCoord0Vertex::ms_decl;
- void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBottomLeft = false, float _width = 1.0f, float _height = 1.0f)
- {
- if (bgfx::checkAvailTransientVertexBuffer(3, PosColorTexCoord0Vertex::ms_decl) )
- {
- bgfx::TransientVertexBuffer vb;
- bgfx::allocTransientVertexBuffer(&vb, 3, PosColorTexCoord0Vertex::ms_decl);
- PosColorTexCoord0Vertex* vertex = (PosColorTexCoord0Vertex*)vb.data;
- const float zz = 0.0f;
- const float minx = -_width;
- const float maxx = _width;
- const float miny = 0.0f;
- const float maxy = _height*2.0f;
- const float texelHalfW = s_texelHalf/_textureWidth;
- const float texelHalfH = s_texelHalf/_textureHeight;
- const float minu = -1.0f + texelHalfW;
- const float maxu = 1.0f + texelHalfW;
- float minv = texelHalfH;
- float maxv = 2.0f + texelHalfH;
- if (_originBottomLeft)
- {
- std::swap(minv, maxv);
- minv -= 1.0f;
- maxv -= 1.0f;
- }
- vertex[0].m_x = minx;
- vertex[0].m_y = miny;
- vertex[0].m_z = zz;
- vertex[0].m_rgba = 0xffffffff;
- vertex[0].m_u = minu;
- vertex[0].m_v = minv;
- vertex[1].m_x = maxx;
- vertex[1].m_y = miny;
- vertex[1].m_z = zz;
- vertex[1].m_rgba = 0xffffffff;
- vertex[1].m_u = maxu;
- vertex[1].m_v = minv;
- vertex[2].m_x = maxx;
- vertex[2].m_y = maxy;
- vertex[2].m_z = zz;
- vertex[2].m_rgba = 0xffffffff;
- vertex[2].m_u = maxu;
- vertex[2].m_v = maxv;
- bgfx::setVertexBuffer(&vb);
- }
- }
- struct LightProbe
- {
- enum Enum
- {
- Wells,
- Uffizi,
- Pisa,
- Ennis,
- Grace,
- Count
- };
- void load(const char* _name)
- {
- char filePath[512];
- strcpy(filePath, _name);
- strcat(filePath, "_lod.dds");
- m_tex = loadTexture(filePath, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP);
- strcpy(filePath, _name);
- strcat(filePath, "_irr.dds");
- m_texIrr = loadTexture(filePath, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP);
- }
- void destroy()
- {
- bgfx::destroyTexture(m_tex);
- bgfx::destroyTexture(m_texIrr);
- }
- bgfx::TextureHandle m_tex;
- bgfx::TextureHandle m_texIrr;
- };
- int _main_(int _argc, char** _argv)
- {
- Args args(_argc, _argv);
- uint32_t width = 1280;
- uint32_t height = 720;
- uint32_t debug = BGFX_DEBUG_TEXT;
- uint32_t reset = BGFX_RESET_VSYNC;
- bgfx::init(args.m_type, args.m_pciId);
- bgfx::reset(width, height, reset);
- // Enable debug text.
- bgfx::setDebug(debug);
- // Set views clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 0x303030ff
- , 1.0f
- , 0
- );
- // Imgui.
- imguiCreate();
- // Uniforms.
- s_uniforms.init();
- // Vertex declarations.
- PosColorTexCoord0Vertex::init();
- LightProbe lightProbes[LightProbe::Count];
- lightProbes[LightProbe::Wells ].load("wells");
- lightProbes[LightProbe::Uffizi].load("uffizi");
- lightProbes[LightProbe::Pisa ].load("pisa");
- lightProbes[LightProbe::Ennis ].load("ennis");
- lightProbes[LightProbe::Grace ].load("grace");
- LightProbe::Enum currentLightProbe = LightProbe::Wells;
- bgfx::UniformHandle u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Mat4);
- bgfx::UniformHandle u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4);
- bgfx::UniformHandle u_flags = bgfx::createUniform("u_flags", bgfx::UniformType::Vec4);
- bgfx::UniformHandle u_camPos = bgfx::createUniform("u_camPos", bgfx::UniformType::Vec4);
- bgfx::UniformHandle s_texCube = bgfx::createUniform("s_texCube", bgfx::UniformType::Int1);
- bgfx::UniformHandle s_texCubeIrr = bgfx::createUniform("s_texCubeIrr", bgfx::UniformType::Int1);
- bgfx::ProgramHandle programMesh = loadProgram("vs_ibl_mesh", "fs_ibl_mesh");
- bgfx::ProgramHandle programSky = loadProgram("vs_ibl_skybox", "fs_ibl_skybox");
- Mesh* meshBunny;
- meshBunny = meshLoad("meshes/bunny.bin");
- struct Settings
- {
- float m_speed;
- float m_glossiness;
- float m_exposure;
- float m_diffspec;
- float m_rgbDiff[3];
- float m_rgbSpec[3];
- bool m_diffuse;
- bool m_specular;
- bool m_diffuseIbl;
- bool m_specularIbl;
- bool m_showDiffColorWheel;
- bool m_showSpecColorWheel;
- ImguiCubemap::Enum m_crossCubemapPreview;
- };
- Settings settings;
- settings.m_speed = 0.37f;
- settings.m_glossiness = 1.0f;
- settings.m_exposure = 0.0f;
- settings.m_diffspec = 0.65f;
- settings.m_rgbDiff[0] = 0.2f;
- settings.m_rgbDiff[1] = 0.2f;
- settings.m_rgbDiff[2] = 0.2f;
- settings.m_rgbSpec[0] = 1.0f;
- settings.m_rgbSpec[1] = 1.0f;
- settings.m_rgbSpec[2] = 1.0f;
- settings.m_diffuse = true;
- settings.m_specular = true;
- settings.m_diffuseIbl = true;
- settings.m_specularIbl = true;
- settings.m_showDiffColorWheel = true;
- settings.m_showSpecColorWheel = false;
- settings.m_crossCubemapPreview = ImguiCubemap::Cross;
- float time = 0.0f;
- int32_t leftScrollArea = 0;
- entry::MouseState mouseState;
- while (!entry::processEvents(width, height, debug, reset, &mouseState) )
- {
- imguiBeginFrame(mouseState.m_mx
- , mouseState.m_my
- , (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , mouseState.m_mz
- , width
- , height
- );
- static int32_t rightScrollArea = 0;
- imguiBeginScrollArea("Settings", width - 256 - 10, 10, 256, 540, &rightScrollArea);
- imguiLabel("Shade:");
- imguiSeparator();
- imguiBool("Diffuse", settings.m_diffuse);
- imguiBool("Specular", settings.m_specular);
- imguiBool("IBL Diffuse", settings.m_diffuseIbl);
- imguiBool("IBL Specular", settings.m_specularIbl);
- imguiSeparatorLine();
- imguiSlider("Speed", settings.m_speed, 0.0f, 1.0f, 0.01f);
- imguiSeparatorLine();
- imguiSeparator();
- imguiSlider("Exposure", settings.m_exposure, -8.0f, 8.0f, 0.01f);
- imguiSeparator();
- imguiLabel("Environment:");
- currentLightProbe = LightProbe::Enum(imguiChoose(currentLightProbe
- , "Wells"
- , "Uffizi"
- , "Pisa"
- , "Ennis"
- , "Grace"
- ) );
- static float lod = 0.0f;
- if (imguiCube(lightProbes[currentLightProbe].m_tex, lod, settings.m_crossCubemapPreview, true) )
- {
- settings.m_crossCubemapPreview = ImguiCubemap::Enum( (settings.m_crossCubemapPreview+1) % ImguiCubemap::Count);
- }
- imguiSlider("Texture LOD", lod, 0.0f, 10.1f, 0.1f);
- imguiEndScrollArea();
- imguiBeginScrollArea("Settings", 10, 70, 256, 576, &leftScrollArea);
- imguiLabel("Material properties:");
- imguiSeparator();
- imguiSlider("Diffuse - Specular", settings.m_diffspec, 0.0f, 1.0f, 0.01f);
- imguiSlider("Glossiness" , settings.m_glossiness, 0.0f, 1.0f, 0.01f);
- imguiSeparator();
- imguiColorWheel("Diffuse color:", &settings.m_rgbDiff[0], settings.m_showDiffColorWheel);
- imguiSeparator();
- imguiColorWheel("Specular color:", &settings.m_rgbSpec[0], settings.m_showSpecColorWheel);
- imguiSeparator();
- imguiLabel("Predefined materials:");
- imguiSeparator();
- if (imguiButton("Gold") )
- {
- settings.m_glossiness = 0.8f;
- settings.m_diffspec = 1.0f;
- settings.m_rgbDiff[0] = 0.0f;
- settings.m_rgbDiff[1] = 0.0f;
- settings.m_rgbDiff[2] = 0.0f;
- settings.m_rgbSpec[0] = 1.0f;
- settings.m_rgbSpec[1] = 0.86f;
- settings.m_rgbSpec[2] = 0.58f;
- }
- if (imguiButton("Copper") )
- {
- settings.m_glossiness = 0.67f;
- settings.m_diffspec = 1.0f;
- settings.m_rgbDiff[0] = 0.0f;
- settings.m_rgbDiff[1] = 0.0f;
- settings.m_rgbDiff[2] = 0.0f;
- settings.m_rgbSpec[0] = 0.98f;
- settings.m_rgbSpec[1] = 0.82f;
- settings.m_rgbSpec[2] = 0.76f;
- }
- if (imguiButton("Titanium") )
- {
- settings.m_glossiness = 0.57f;
- settings.m_diffspec = 1.0f;
- settings.m_rgbDiff[0] = 0.0f;
- settings.m_rgbDiff[1] = 0.0f;
- settings.m_rgbDiff[2] = 0.0f;
- settings.m_rgbSpec[0] = 0.76f;
- settings.m_rgbSpec[1] = 0.73f;
- settings.m_rgbSpec[2] = 0.71f;
- }
- if (imguiButton("Steel") )
- {
- settings.m_glossiness = 0.82f;
- settings.m_diffspec = 1.0f;
- settings.m_rgbDiff[0] = 0.0f;
- settings.m_rgbDiff[1] = 0.0f;
- settings.m_rgbDiff[2] = 0.0f;
- settings.m_rgbSpec[0] = 0.77f;
- settings.m_rgbSpec[1] = 0.78f;
- settings.m_rgbSpec[2] = 0.77f;
- }
- imguiEndScrollArea();
- imguiEndFrame();
- s_uniforms.m_glossiness = settings.m_glossiness;
- s_uniforms.m_exposure = settings.m_exposure;
- s_uniforms.m_diffspec = settings.m_diffspec;
- s_uniforms.m_flags[0] = float(settings.m_diffuse);
- s_uniforms.m_flags[1] = float(settings.m_specular);
- s_uniforms.m_flags[2] = float(settings.m_diffuseIbl);
- s_uniforms.m_flags[3] = float(settings.m_specularIbl);
- memcpy(s_uniforms.m_rgbDiff, settings.m_rgbDiff, 3*sizeof(float) );
- memcpy(s_uniforms.m_rgbSpec, settings.m_rgbSpec, 3*sizeof(float) );
- s_uniforms.submitPerFrameUniforms();
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
- time += (float)(frameTime*settings.m_speed/freq);
- s_uniforms.m_camPosTime[3] = time;
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/18-ibl");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Image based lightning.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
- float at[3] = { 0.0f, 0.0f, 0.0f };
- float eye[3] = { 0.0f, 0.0f, -3.0f };
- bx::mtxRotateXY(s_uniforms.m_mtx
- , 0.0f
- , time
- );
- float view[16];
- float proj[16];
- bx::mtxIdentity(view);
- bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f);
- bgfx::setViewTransform(0, view, proj);
- bx::mtxLookAt(view, eye, at);
- memcpy(s_uniforms.m_camPosTime, eye, 3*sizeof(float) );
- bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
- bgfx::setViewTransform(1, view, proj);
- bgfx::setViewRect(0, 0, 0, width, height);
- bgfx::setViewRect(1, 0, 0, width, height);
- // View 0.
- bgfx::setTexture(0, s_texCube, lightProbes[currentLightProbe].m_tex);
- bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
- screenSpaceQuad( (float)width, (float)height, true);
- s_uniforms.submitPerDrawUniforms();
- bgfx::submit(0, programSky);
- // View 1.
- float mtx[16];
- bx::mtxSRT(mtx
- , 1.0f
- , 1.0f
- , 1.0f
- , 0.0f
- , bx::pi+time
- , 0.0f
- , 0.0f
- , -1.0f
- , 0.0f
- );
- bgfx::setTexture(0, s_texCube, lightProbes[currentLightProbe].m_tex);
- bgfx::setTexture(1, s_texCubeIrr, lightProbes[currentLightProbe].m_texIrr);
- meshSubmit(meshBunny, 1, programMesh, mtx);
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- }
- meshUnload(meshBunny);
- // Cleanup.
- bgfx::destroyProgram(programMesh);
- bgfx::destroyProgram(programSky);
- bgfx::destroyUniform(u_camPos);
- bgfx::destroyUniform(u_flags);
- bgfx::destroyUniform(u_params);
- bgfx::destroyUniform(u_mtx);
- bgfx::destroyUniform(s_texCube);
- bgfx::destroyUniform(s_texCubeIrr);
- for (uint8_t ii = 0; ii < LightProbe::Count; ++ii)
- {
- lightProbes[ii].destroy();
- }
- s_uniforms.destroy();
- imguiDestroy();
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
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