bgfx.cpp 158 KB

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  1. /*
  2. * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include <bx/platform.h>
  6. #include "bgfx_p.h"
  7. #include <bgfx/embedded_shader.h>
  8. #include <bx/file.h>
  9. #include <bx/mutex.h>
  10. #include "topology.h"
  11. BX_ERROR_RESULT(BGFX_ERROR_TEXTURE_VALIDATION, BX_MAKEFOURCC('b', 'g', 0, 1) );
  12. namespace bgfx
  13. {
  14. #define BGFX_MAIN_THREAD_MAGIC UINT32_C(0x78666762)
  15. #if BGFX_CONFIG_MULTITHREADED
  16. # define BGFX_CHECK_MAIN_THREAD() \
  17. BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
  18. BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  19. # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
  20. #else
  21. # define BGFX_CHECK_MAIN_THREAD()
  22. # define BGFX_CHECK_RENDER_THREAD()
  23. #endif // BGFX_CONFIG_MULTITHREADED
  24. #define BGFX_CHECK_CAPS(_caps, _msg) \
  25. BX_CHECK(0 != (g_caps.supported & (_caps) ) \
  26. , _msg " Use bgfx::getCaps to check " #_caps " backend renderer capabilities." \
  27. );
  28. #if BGFX_CONFIG_USE_TINYSTL
  29. void* TinyStlAllocator::static_allocate(size_t _bytes)
  30. {
  31. return BX_ALLOC(g_allocator, _bytes);
  32. }
  33. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  34. {
  35. if (NULL != _ptr)
  36. {
  37. BX_FREE(g_allocator, _ptr);
  38. }
  39. }
  40. #endif // BGFX_CONFIG_USE_TINYSTL
  41. struct CallbackStub : public CallbackI
  42. {
  43. virtual ~CallbackStub()
  44. {
  45. }
  46. virtual void fatal(Fatal::Enum _code, const char* _str) override
  47. {
  48. if (Fatal::DebugCheck == _code)
  49. {
  50. bx::debugBreak();
  51. }
  52. else
  53. {
  54. BX_TRACE("0x%08x: %s", _code, _str);
  55. BX_UNUSED(_code, _str);
  56. abort();
  57. }
  58. }
  59. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
  60. {
  61. char temp[2048];
  62. char* out = temp;
  63. va_list argListCopy;
  64. va_copy(argListCopy, _argList);
  65. int32_t len = bx::snprintf(out, sizeof(temp), "%s (%d): ", _filePath, _line);
  66. int32_t total = len + bx::vsnprintf(out + len, sizeof(temp)-len, _format, argListCopy);
  67. va_end(argListCopy);
  68. if ( (int32_t)sizeof(temp) < total)
  69. {
  70. out = (char*)alloca(total+1);
  71. bx::memCopy(out, temp, len);
  72. bx::vsnprintf(out + len, total-len, _format, _argList);
  73. }
  74. out[total] = '\0';
  75. bx::debugOutput(out);
  76. }
  77. virtual void profilerBegin(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
  78. {
  79. }
  80. virtual void profilerBeginLiteral(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
  81. {
  82. }
  83. virtual void profilerEnd() override
  84. {
  85. }
  86. virtual uint32_t cacheReadSize(uint64_t /*_id*/) override
  87. {
  88. return 0;
  89. }
  90. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) override
  91. {
  92. return false;
  93. }
  94. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) override
  95. {
  96. }
  97. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) override
  98. {
  99. BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
  100. const int32_t len = bx::strLen(_filePath)+5;
  101. char* filePath = (char*)alloca(len);
  102. bx::strCopy(filePath, len, _filePath);
  103. bx::strCat(filePath, len, ".tga");
  104. bx::FileWriter writer;
  105. if (bx::open(&writer, filePath) )
  106. {
  107. bimg::imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
  108. bx::close(&writer);
  109. }
  110. }
  111. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) override
  112. {
  113. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  114. }
  115. virtual void captureEnd() override
  116. {
  117. }
  118. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) override
  119. {
  120. }
  121. };
  122. #ifndef BGFX_CONFIG_MEMORY_TRACKING
  123. # define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
  124. #endif // BGFX_CONFIG_MEMORY_TRACKING
  125. const size_t kNaturalAlignment = 8;
  126. class AllocatorStub : public bx::AllocatorI
  127. {
  128. public:
  129. AllocatorStub()
  130. #if BGFX_CONFIG_MEMORY_TRACKING
  131. : m_numBlocks(0)
  132. , m_maxBlocks(0)
  133. #endif // BGFX_CONFIG_MEMORY_TRACKING
  134. {
  135. }
  136. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override
  137. {
  138. if (0 == _size)
  139. {
  140. if (NULL != _ptr)
  141. {
  142. if (kNaturalAlignment >= _align)
  143. {
  144. #if BGFX_CONFIG_MEMORY_TRACKING
  145. {
  146. bx::MutexScope scope(m_mutex);
  147. BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
  148. --m_numBlocks;
  149. }
  150. #endif // BGFX_CONFIG_MEMORY_TRACKING
  151. ::free(_ptr);
  152. }
  153. else
  154. {
  155. bx::alignedFree(this, _ptr, _align, _file, _line);
  156. }
  157. }
  158. return NULL;
  159. }
  160. else if (NULL == _ptr)
  161. {
  162. if (kNaturalAlignment >= _align)
  163. {
  164. #if BGFX_CONFIG_MEMORY_TRACKING
  165. {
  166. bx::MutexScope scope(m_mutex);
  167. ++m_numBlocks;
  168. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  169. }
  170. #endif // BGFX_CONFIG_MEMORY_TRACKING
  171. return ::malloc(_size);
  172. }
  173. return bx::alignedAlloc(this, _size, _align, _file, _line);
  174. }
  175. if (kNaturalAlignment >= _align)
  176. {
  177. #if BGFX_CONFIG_MEMORY_TRACKING
  178. if (NULL == _ptr)
  179. {
  180. bx::MutexScope scope(m_mutex);
  181. ++m_numBlocks;
  182. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  183. }
  184. #endif // BGFX_CONFIG_MEMORY_TRACKING
  185. return ::realloc(_ptr, _size);
  186. }
  187. return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
  188. }
  189. void checkLeaks();
  190. protected:
  191. #if BGFX_CONFIG_MEMORY_TRACKING
  192. bx::Mutex m_mutex;
  193. uint32_t m_numBlocks;
  194. uint32_t m_maxBlocks;
  195. #endif // BGFX_CONFIG_MEMORY_TRACKING
  196. };
  197. static CallbackStub* s_callbackStub = NULL;
  198. static AllocatorStub* s_allocatorStub = NULL;
  199. static bool s_graphicsDebuggerPresent = false;
  200. CallbackI* g_callback = NULL;
  201. bx::AllocatorI* g_allocator = NULL;
  202. Caps g_caps;
  203. #if BGFX_CONFIG_MULTITHREADED && !defined(BX_THREAD_LOCAL)
  204. class ThreadData
  205. {
  206. BX_CLASS(ThreadData
  207. , NO_COPY
  208. , NO_ASSIGNMENT
  209. );
  210. public:
  211. ThreadData(uintptr_t _rhs)
  212. {
  213. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  214. m_tls.set(cast.ptr);
  215. }
  216. operator uintptr_t() const
  217. {
  218. union { uintptr_t ui; void* ptr; } cast;
  219. cast.ptr = m_tls.get();
  220. return cast.ui;
  221. }
  222. uintptr_t operator=(uintptr_t _rhs)
  223. {
  224. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  225. m_tls.set(cast.ptr);
  226. return _rhs;
  227. }
  228. bool operator==(uintptr_t _rhs) const
  229. {
  230. uintptr_t lhs = *this;
  231. return lhs == _rhs;
  232. }
  233. private:
  234. bx::TlsData m_tls;
  235. };
  236. static ThreadData s_threadIndex(0);
  237. #elif !BGFX_CONFIG_MULTITHREADED
  238. static uint32_t s_threadIndex(0);
  239. #else
  240. static BX_THREAD_LOCAL uint32_t s_threadIndex(0);
  241. #endif
  242. static Context* s_ctx = NULL;
  243. static bool s_renderFrameCalled = false;
  244. InternalData g_internalData;
  245. PlatformData g_platformData;
  246. bool g_platformDataChangedSinceReset = false;
  247. void AllocatorStub::checkLeaks()
  248. {
  249. #if BGFX_CONFIG_MEMORY_TRACKING
  250. // BK - CallbackStub will be deleted after printing this info, so there is always one
  251. // leak if CallbackStub is used.
  252. BX_WARN(uint32_t(NULL != s_callbackStub ? 1 : 0) == m_numBlocks
  253. , "MEMORY LEAK: %d (max: %d)"
  254. , m_numBlocks
  255. , m_maxBlocks
  256. );
  257. #endif // BGFX_CONFIG_MEMORY_TRACKING
  258. }
  259. void setPlatformData(const PlatformData& _data)
  260. {
  261. if (NULL != s_ctx)
  262. {
  263. BGFX_FATAL(true
  264. && g_platformData.ndt == _data.ndt
  265. && g_platformData.context == _data.context
  266. , Fatal::UnableToInitialize
  267. , "Only backbuffer pointer and native window handle can be changed after initialization!"
  268. );
  269. }
  270. bx::memCopy(&g_platformData, &_data, sizeof(PlatformData) );
  271. g_platformDataChangedSinceReset = true;
  272. }
  273. const InternalData* getInternalData()
  274. {
  275. BGFX_CHECK_RENDER_THREAD();
  276. return &g_internalData;
  277. }
  278. uintptr_t overrideInternal(TextureHandle _handle, uintptr_t _ptr)
  279. {
  280. BGFX_CHECK_RENDER_THREAD();
  281. RendererContextI* rci = s_ctx->m_renderCtx;
  282. if (0 == rci->getInternal(_handle) )
  283. {
  284. return 0;
  285. }
  286. rci->overrideInternal(_handle, _ptr);
  287. return rci->getInternal(_handle);
  288. }
  289. uintptr_t overrideInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
  290. {
  291. BGFX_CHECK_RENDER_THREAD();
  292. RendererContextI* rci = s_ctx->m_renderCtx;
  293. if (0 == rci->getInternal(_handle) )
  294. {
  295. return 0;
  296. }
  297. uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
  298. Memory* mem = const_cast<Memory*>(alloc(size) );
  299. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  300. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  301. bx::write(&writer, magic);
  302. TextureCreate tc;
  303. tc.m_width = _width;
  304. tc.m_height = _height;
  305. tc.m_depth = 0;
  306. tc.m_numLayers = 1;
  307. tc.m_numMips = uint8_t(bx::uint16_max(1, _numMips) );
  308. tc.m_format = _format;
  309. tc.m_cubeMap = false;
  310. tc.m_mem = NULL;
  311. bx::write(&writer, tc);
  312. rci->destroyTexture(_handle);
  313. rci->createTexture(_handle, mem, _flags, 0);
  314. release(mem);
  315. return rci->getInternal(_handle);
  316. }
  317. void setGraphicsDebuggerPresent(bool _present)
  318. {
  319. BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
  320. s_graphicsDebuggerPresent = _present;
  321. }
  322. bool isGraphicsDebuggerPresent()
  323. {
  324. return s_graphicsDebuggerPresent;
  325. }
  326. void fatal(Fatal::Enum _code, const char* _format, ...)
  327. {
  328. va_list argList;
  329. va_start(argList, _format);
  330. if (BX_UNLIKELY(NULL == g_callback) )
  331. {
  332. bx::debugPrintfVargs(_format, argList);
  333. abort();
  334. }
  335. else
  336. {
  337. char temp[8192];
  338. char* out = temp;
  339. int32_t len = bx::vsnprintf(out, sizeof(temp), _format, argList);
  340. if ( (int32_t)sizeof(temp) < len)
  341. {
  342. out = (char*)alloca(len+1);
  343. len = bx::vsnprintf(out, len, _format, argList);
  344. }
  345. out[len] = '\0';
  346. g_callback->fatal(_code, out);
  347. }
  348. va_end(argList);
  349. }
  350. void trace(const char* _filePath, uint16_t _line, const char* _format, ...)
  351. {
  352. va_list argList;
  353. va_start(argList, _format);
  354. if (BX_UNLIKELY(NULL == g_callback) )
  355. {
  356. bx::debugPrintfVargs(_format, argList);
  357. }
  358. else
  359. {
  360. g_callback->traceVargs(_filePath, _line, _format, argList);
  361. }
  362. va_end(argList);
  363. }
  364. #include "vs_debugfont.bin.h"
  365. #include "fs_debugfont.bin.h"
  366. #include "vs_clear.bin.h"
  367. #include "fs_clear0.bin.h"
  368. #include "fs_clear1.bin.h"
  369. #include "fs_clear2.bin.h"
  370. #include "fs_clear3.bin.h"
  371. #include "fs_clear4.bin.h"
  372. #include "fs_clear5.bin.h"
  373. #include "fs_clear6.bin.h"
  374. #include "fs_clear7.bin.h"
  375. static const EmbeddedShader s_embeddedShaders[] =
  376. {
  377. BGFX_EMBEDDED_SHADER(vs_debugfont),
  378. BGFX_EMBEDDED_SHADER(fs_debugfont),
  379. BGFX_EMBEDDED_SHADER(vs_clear),
  380. BGFX_EMBEDDED_SHADER(fs_clear0),
  381. BGFX_EMBEDDED_SHADER(fs_clear1),
  382. BGFX_EMBEDDED_SHADER(fs_clear2),
  383. BGFX_EMBEDDED_SHADER(fs_clear3),
  384. BGFX_EMBEDDED_SHADER(fs_clear4),
  385. BGFX_EMBEDDED_SHADER(fs_clear5),
  386. BGFX_EMBEDDED_SHADER(fs_clear6),
  387. BGFX_EMBEDDED_SHADER(fs_clear7),
  388. BGFX_EMBEDDED_SHADER_END()
  389. };
  390. ShaderHandle createEmbeddedShader(const EmbeddedShader* _es, RendererType::Enum _type, const char* _name)
  391. {
  392. for (const EmbeddedShader* es = _es; NULL != es->name; ++es)
  393. {
  394. if (0 == bx::strCmp(_name, es->name) )
  395. {
  396. for (const EmbeddedShader::Data* esd = es->data; RendererType::Count != esd->type; ++esd)
  397. {
  398. if (_type == esd->type
  399. && 1 < esd->size)
  400. {
  401. return createShader(makeRef(esd->data, esd->size) );
  402. }
  403. }
  404. }
  405. }
  406. ShaderHandle handle = BGFX_INVALID_HANDLE;
  407. return handle;
  408. }
  409. #include "charset.h"
  410. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  411. {
  412. for (uint32_t ii = 0; ii < 256; ++ii)
  413. {
  414. uint8_t* pix = &_rgba[ii*8*_bpp];
  415. for (uint32_t yy = 0; yy < _height; ++yy)
  416. {
  417. for (uint32_t xx = 0; xx < 8; ++xx)
  418. {
  419. uint8_t bit = 1<<(7-xx);
  420. bx::memSet(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  421. }
  422. pix += _pitch;
  423. }
  424. }
  425. }
  426. static uint8_t parseAttrTo(char*& _ptr, char _to, uint8_t _default)
  427. {
  428. const char* str = bx::strFind(_ptr, _to);
  429. if (NULL != str
  430. && 3 > str-_ptr)
  431. {
  432. char tmp[4];
  433. int32_t len = int32_t(str-_ptr);
  434. bx::strCopy(tmp, sizeof(tmp), _ptr, len);
  435. uint8_t attr = uint8_t(atoi(tmp) );
  436. _ptr += len+1;
  437. return attr;
  438. }
  439. return _default;
  440. }
  441. static uint8_t parseAttr(char*& _ptr, uint8_t _default)
  442. {
  443. char* ptr = _ptr;
  444. if (*ptr++ != '[')
  445. {
  446. return _default;
  447. }
  448. if (0 == bx::strCmp(ptr, "0m", 2) )
  449. {
  450. _ptr = ptr + 2;
  451. return _default;
  452. }
  453. uint8_t fg = parseAttrTo(ptr, ';', _default & 0xf);
  454. uint8_t bg = parseAttrTo(ptr, 'm', _default >> 4);
  455. uint8_t attr = (bg<<4) | fg;
  456. _ptr = ptr;
  457. return attr;
  458. }
  459. void TextVideoMem::printfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  460. {
  461. if (_x < m_width && _y < m_height)
  462. {
  463. va_list argListCopy;
  464. va_copy(argListCopy, _argList);
  465. uint32_t num = bx::vsnprintf(NULL, 0, _format, argListCopy) + 1;
  466. char* temp = (char*)alloca(num);
  467. va_copy(argListCopy, _argList);
  468. num = bx::vsnprintf(temp, num, _format, argListCopy);
  469. uint8_t attr = _attr;
  470. uint8_t* mem = &m_mem[(_y*m_width+_x)*2];
  471. for (uint32_t ii = 0, xx = _x; ii < num && xx < m_width; ++ii)
  472. {
  473. char ch = temp[ii];
  474. if (BX_UNLIKELY(ch == '\x1b') )
  475. {
  476. char* ptr = &temp[ii+1];
  477. attr = parseAttr(ptr, _attr);
  478. ii += uint32_t(ptr - &temp[ii+1]);
  479. }
  480. else
  481. {
  482. mem[0] = ch;
  483. mem[1] = attr;
  484. mem += 2;
  485. ++xx;
  486. }
  487. }
  488. }
  489. }
  490. static const uint32_t numCharsPerBatch = 1024;
  491. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  492. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  493. void TextVideoMemBlitter::init()
  494. {
  495. BGFX_CHECK_MAIN_THREAD();
  496. m_decl
  497. .begin()
  498. .add(Attrib::Position, 3, AttribType::Float)
  499. .add(Attrib::Color0, 4, AttribType::Uint8, true)
  500. .add(Attrib::Color1, 4, AttribType::Uint8, true)
  501. .add(Attrib::TexCoord0, 2, AttribType::Float)
  502. .end();
  503. uint16_t width = 2048;
  504. uint16_t height = 24;
  505. uint8_t bpp = 1;
  506. uint32_t pitch = width*bpp;
  507. const Memory* mem;
  508. mem = alloc(pitch*height);
  509. uint8_t* rgba = mem->data;
  510. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  511. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  512. m_texture = createTexture2D(width, height, false, 1, TextureFormat::R8
  513. , BGFX_TEXTURE_MIN_POINT
  514. | BGFX_TEXTURE_MAG_POINT
  515. | BGFX_TEXTURE_MIP_POINT
  516. | BGFX_TEXTURE_U_CLAMP
  517. | BGFX_TEXTURE_V_CLAMP
  518. , mem
  519. );
  520. ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_debugfont");
  521. ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "fs_debugfont");
  522. m_program = createProgram(vsh, fsh, true);
  523. m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  524. m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
  525. }
  526. void TextVideoMemBlitter::shutdown()
  527. {
  528. BGFX_CHECK_MAIN_THREAD();
  529. if (isValid(m_program) )
  530. {
  531. destroy(m_program);
  532. }
  533. destroy(m_texture);
  534. s_ctx->destroyTransientVertexBuffer(m_vb);
  535. s_ctx->destroyTransientIndexBuffer(m_ib);
  536. }
  537. void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
  538. {
  539. struct Vertex
  540. {
  541. float m_x;
  542. float m_y;
  543. float m_z;
  544. uint32_t m_fg;
  545. uint32_t m_bg;
  546. float m_u;
  547. float m_v;
  548. };
  549. static uint32_t palette[16] =
  550. {
  551. 0x0,
  552. 0xff0000cc,
  553. 0xff069a4e,
  554. 0xff00a0c4,
  555. 0xffa46534,
  556. 0xff7b5075,
  557. 0xff9a9806,
  558. 0xffcfd7d3,
  559. 0xff535755,
  560. 0xff2929ef,
  561. 0xff34e28a,
  562. 0xff4fe9fc,
  563. 0xffcf9f72,
  564. 0xffa87fad,
  565. 0xffe2e234,
  566. 0xffeceeee,
  567. };
  568. uint32_t yy = 0;
  569. uint32_t xx = 0;
  570. const float texelWidth = 1.0f/2048.0f;
  571. const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
  572. const float texelHeight = 1.0f/24.0f;
  573. const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
  574. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  575. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  576. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  577. _renderCtx->blitSetup(_blitter);
  578. for (;yy < _mem.m_height;)
  579. {
  580. Vertex* vertex = (Vertex*)_blitter.m_vb->data;
  581. uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
  582. uint32_t startVertex = 0;
  583. uint32_t numIndices = 0;
  584. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  585. {
  586. xx = xx < _mem.m_width ? xx : 0;
  587. const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
  588. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  589. {
  590. uint8_t ch = line[0];
  591. uint8_t attr = line[1];
  592. if (0 != (ch|attr)
  593. && (' ' != ch || 0 != (attr&0xf0) ) )
  594. {
  595. uint32_t fg = palette[attr&0xf];
  596. uint32_t bg = palette[(attr>>4)&0xf];
  597. Vertex vert[4] =
  598. {
  599. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  600. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  601. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  602. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  603. };
  604. bx::memCopy(vertex, vert, sizeof(vert) );
  605. vertex += 4;
  606. indices[0] = uint16_t(startVertex+0);
  607. indices[1] = uint16_t(startVertex+1);
  608. indices[2] = uint16_t(startVertex+2);
  609. indices[3] = uint16_t(startVertex+2);
  610. indices[4] = uint16_t(startVertex+3);
  611. indices[5] = uint16_t(startVertex+0);
  612. startVertex += 4;
  613. indices += 6;
  614. numIndices += 6;
  615. }
  616. line += 2;
  617. }
  618. if (numIndices >= numBatchIndices)
  619. {
  620. break;
  621. }
  622. }
  623. _renderCtx->blitRender(_blitter, numIndices);
  624. }
  625. }
  626. void ClearQuad::init()
  627. {
  628. BGFX_CHECK_MAIN_THREAD();
  629. if (RendererType::Noop != g_caps.rendererType)
  630. {
  631. m_decl
  632. .begin()
  633. .add(Attrib::Position, 3, AttribType::Float)
  634. .end();
  635. ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_clear");
  636. for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  637. {
  638. char name[32];
  639. bx::snprintf(name, BX_COUNTOF(name), "fs_clear%d", ii);
  640. ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, name);
  641. m_program[ii] = createProgram(vsh, fsh);
  642. BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
  643. destroy(fsh);
  644. }
  645. destroy(vsh);
  646. m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
  647. }
  648. }
  649. void ClearQuad::shutdown()
  650. {
  651. BGFX_CHECK_MAIN_THREAD();
  652. if (RendererType::Noop != g_caps.rendererType)
  653. {
  654. for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  655. {
  656. if (isValid(m_program[ii]) )
  657. {
  658. destroy(m_program[ii]);
  659. m_program[ii].idx = kInvalidHandle;
  660. }
  661. }
  662. s_ctx->destroyTransientVertexBuffer(m_vb);
  663. }
  664. }
  665. const char* s_uniformTypeName[] =
  666. {
  667. "int1",
  668. NULL,
  669. "vec4",
  670. "mat3",
  671. "mat4",
  672. };
  673. BX_STATIC_ASSERT(UniformType::Count == BX_COUNTOF(s_uniformTypeName) );
  674. const char* getUniformTypeName(UniformType::Enum _enum)
  675. {
  676. BX_CHECK(_enum < UniformType::Count, "%d < UniformType::Count %d", _enum, UniformType::Count);
  677. return s_uniformTypeName[_enum];
  678. }
  679. UniformType::Enum nameToUniformTypeEnum(const char* _name)
  680. {
  681. for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
  682. {
  683. if (NULL != s_uniformTypeName[ii]
  684. && 0 == bx::strCmp(_name, s_uniformTypeName[ii]) )
  685. {
  686. return UniformType::Enum(ii);
  687. }
  688. }
  689. return UniformType::Count;
  690. }
  691. static const char* s_predefinedName[PredefinedUniform::Count] =
  692. {
  693. "u_viewRect",
  694. "u_viewTexel",
  695. "u_view",
  696. "u_invView",
  697. "u_proj",
  698. "u_invProj",
  699. "u_viewProj",
  700. "u_invViewProj",
  701. "u_model",
  702. "u_modelView",
  703. "u_modelViewProj",
  704. "u_alphaRef4",
  705. };
  706. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  707. {
  708. return s_predefinedName[_enum];
  709. }
  710. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  711. {
  712. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  713. {
  714. if (0 == bx::strCmp(_name, s_predefinedName[ii]) )
  715. {
  716. return PredefinedUniform::Enum(ii);
  717. }
  718. }
  719. return PredefinedUniform::Count;
  720. }
  721. uint32_t Frame::submit(uint8_t _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, int32_t _depth, bool _preserveState)
  722. {
  723. if (m_discard)
  724. {
  725. discard();
  726. return m_numRenderItems;
  727. }
  728. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_numRenderItems
  729. || (0 == m_draw.m_numVertices && 0 == m_draw.m_numIndices) )
  730. {
  731. ++m_numDropped;
  732. return m_numRenderItems;
  733. }
  734. m_uniformEnd = m_uniformBuffer->getPos();
  735. m_key.m_program = kInvalidHandle == _program.idx
  736. ? 0
  737. : _program.idx
  738. ;
  739. m_key.m_view = _id;
  740. SortKey::Enum type = SortKey::SortProgram;
  741. switch (s_ctx->m_viewMode[_id])
  742. {
  743. case ViewMode::Sequential: m_key.m_seq = s_ctx->m_seq[_id]; type = SortKey::SortSequence; break;
  744. case ViewMode::DepthAscending: m_key.m_depth = (uint32_t)_depth; type = SortKey::SortDepth; break;
  745. case ViewMode::DepthDescending: m_key.m_depth = (uint32_t)-_depth; type = SortKey::SortDepth; break;
  746. default: break;
  747. }
  748. s_ctx->m_seq[_id]++;
  749. uint64_t key = m_key.encodeDraw(type);
  750. m_sortKeys[m_numRenderItems] = key;
  751. m_sortValues[m_numRenderItems] = m_numRenderItems;
  752. m_draw.m_constBegin = m_uniformBegin;
  753. m_draw.m_constEnd = m_uniformEnd;
  754. m_draw.m_stateFlags |= m_stateFlags;
  755. uint32_t numVertices = UINT32_MAX;
  756. for (uint32_t idx = 0, streamMask = m_draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
  757. ; 0 != streamMask
  758. ; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
  759. )
  760. {
  761. streamMask >>= ntz;
  762. idx += ntz;
  763. numVertices = bx::uint32_min(numVertices, m_numVertices[idx]);
  764. }
  765. m_draw.m_numVertices = numVertices;
  766. if (isValid(_occlusionQuery) )
  767. {
  768. BX_CHECK(!isValid(m_draw.m_occlusionQuery), "");
  769. m_draw.m_stateFlags |= BGFX_STATE_INTERNAL_OCCLUSION_QUERY;
  770. m_draw.m_occlusionQuery = _occlusionQuery;
  771. }
  772. m_renderItem[m_numRenderItems].draw = m_draw;
  773. m_renderItemBind[m_numRenderItems] = m_bind;
  774. ++m_numRenderItems;
  775. if (!_preserveState)
  776. {
  777. m_draw.clear();
  778. m_bind.clear();
  779. m_uniformBegin = m_uniformEnd;
  780. m_stateFlags = BGFX_STATE_NONE;
  781. }
  782. return m_numRenderItems;
  783. }
  784. uint32_t Frame::dispatch(uint8_t _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
  785. {
  786. if (m_discard)
  787. {
  788. discard();
  789. return m_numRenderItems;
  790. }
  791. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_numRenderItems)
  792. {
  793. ++m_numDropped;
  794. return m_numRenderItems;
  795. }
  796. m_uniformEnd = m_uniformBuffer->getPos();
  797. m_compute.m_matrix = m_draw.m_matrix;
  798. m_compute.m_num = m_draw.m_num;
  799. m_compute.m_numX = bx::uint32_max(_numX, 1);
  800. m_compute.m_numY = bx::uint32_max(_numY, 1);
  801. m_compute.m_numZ = bx::uint32_max(_numZ, 1);
  802. m_compute.m_submitFlags = _flags;
  803. m_key.m_program = _handle.idx;
  804. m_key.m_depth = 0;
  805. m_key.m_view = _id;
  806. m_key.m_seq = s_ctx->m_seq[_id];
  807. s_ctx->m_seq[_id]++;
  808. uint64_t key = m_key.encodeCompute();
  809. m_sortKeys[m_numRenderItems] = key;
  810. m_sortValues[m_numRenderItems] = m_numRenderItems;
  811. m_compute.m_constBegin = m_uniformBegin;
  812. m_compute.m_constEnd = m_uniformEnd;
  813. m_renderItem[m_numRenderItems].compute = m_compute;
  814. m_renderItemBind[m_numRenderItems] = m_bind;
  815. ++m_numRenderItems;
  816. m_compute.clear();
  817. m_bind.clear();
  818. m_uniformBegin = m_uniformEnd;
  819. return m_numRenderItems;
  820. }
  821. void Frame::blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  822. {
  823. BX_WARN(m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS
  824. , "Exceed number of available blit items per frame. BGFX_CONFIG_MAX_BLIT_ITEMS is %d. Skipping blit."
  825. , BGFX_CONFIG_MAX_BLIT_ITEMS
  826. );
  827. if (m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS)
  828. {
  829. uint16_t item = m_numBlitItems++;
  830. BlitItem& bi = m_blitItem[item];
  831. bi.m_srcX = _srcX;
  832. bi.m_srcY = _srcY;
  833. bi.m_srcZ = _srcZ;
  834. bi.m_dstX = _dstX;
  835. bi.m_dstY = _dstY;
  836. bi.m_dstZ = _dstZ;
  837. bi.m_width = _width;
  838. bi.m_height = _height;
  839. bi.m_depth = _depth;
  840. bi.m_srcMip = _srcMip;
  841. bi.m_dstMip = _dstMip;
  842. bi.m_src = _src;
  843. bi.m_dst = _dst;
  844. BlitKey key;
  845. key.m_view = _id;
  846. key.m_item = item;
  847. m_blitKeys[item] = key.encode();
  848. }
  849. }
  850. void Frame::sort()
  851. {
  852. BGFX_PROFILER_SCOPE("bgfx/Sort", 0xff2040ff);
  853. uint8_t viewRemap[BGFX_CONFIG_MAX_VIEWS];
  854. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  855. {
  856. viewRemap[m_viewRemap[ii] ] = uint8_t(ii);
  857. }
  858. for (uint32_t ii = 0, num = m_numRenderItems; ii < num; ++ii)
  859. {
  860. m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], viewRemap);
  861. }
  862. bx::radixSort(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_numRenderItems);
  863. for (uint32_t ii = 0, num = m_numBlitItems; ii < num; ++ii)
  864. {
  865. m_blitKeys[ii] = BlitKey::remapView(m_blitKeys[ii], viewRemap);
  866. }
  867. bx::radixSort(m_blitKeys, (uint32_t*)&s_ctx->m_tempKeys, m_numBlitItems);
  868. }
  869. RenderFrame::Enum renderFrame(int32_t _msecs)
  870. {
  871. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  872. {
  873. if (NULL == s_ctx)
  874. {
  875. s_renderFrameCalled = true;
  876. s_threadIndex = ~BGFX_MAIN_THREAD_MAGIC;
  877. return RenderFrame::NoContext;
  878. }
  879. BGFX_CHECK_RENDER_THREAD();
  880. int32_t msecs = -1 == _msecs
  881. ? BGFX_CONFIG_API_SEMAPHORE_TIMEOUT
  882. : _msecs
  883. ;
  884. RenderFrame::Enum result = s_ctx->renderFrame(msecs);
  885. if (RenderFrame::Exiting == result)
  886. {
  887. Context* ctx = s_ctx;
  888. ctx->apiSemWait();
  889. s_ctx = NULL;
  890. ctx->renderSemPost();
  891. }
  892. return result;
  893. }
  894. BX_CHECK(false, "This call only makes sense if used with multi-threaded renderer.");
  895. return RenderFrame::NoContext;
  896. }
  897. const uint32_t g_uniformTypeSize[UniformType::Count+1] =
  898. {
  899. sizeof(int32_t),
  900. 0,
  901. 4*sizeof(float),
  902. 3*3*sizeof(float),
  903. 4*4*sizeof(float),
  904. 1,
  905. };
  906. void UniformBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  907. {
  908. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  909. write(opcode);
  910. write(_value, g_uniformTypeSize[_type]*_num);
  911. }
  912. void UniformBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
  913. {
  914. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  915. write(opcode);
  916. write(&_handle, sizeof(UniformHandle) );
  917. }
  918. void UniformBuffer::writeMarker(const char* _marker)
  919. {
  920. uint16_t num = (uint16_t)bx::strLen(_marker)+1;
  921. uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
  922. write(opcode);
  923. write(_marker, num);
  924. }
  925. struct CapsFlags
  926. {
  927. uint64_t m_flag;
  928. const char* m_str;
  929. };
  930. static const CapsFlags s_capsFlags[] =
  931. {
  932. #define CAPS_FLAGS(_x) { _x, #_x }
  933. CAPS_FLAGS(BGFX_CAPS_ALPHA_TO_COVERAGE),
  934. CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
  935. CAPS_FLAGS(BGFX_CAPS_COMPUTE),
  936. CAPS_FLAGS(BGFX_CAPS_CONSERVATIVE_RASTER),
  937. CAPS_FLAGS(BGFX_CAPS_DRAW_INDIRECT),
  938. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
  939. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
  940. CAPS_FLAGS(BGFX_CAPS_GRAPHICS_DEBUGGER),
  941. CAPS_FLAGS(BGFX_CAPS_HIDPI),
  942. CAPS_FLAGS(BGFX_CAPS_HMD),
  943. CAPS_FLAGS(BGFX_CAPS_INDEX32),
  944. CAPS_FLAGS(BGFX_CAPS_INSTANCING),
  945. CAPS_FLAGS(BGFX_CAPS_OCCLUSION_QUERY),
  946. CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
  947. CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
  948. CAPS_FLAGS(BGFX_CAPS_TEXTURE_2D_ARRAY),
  949. CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
  950. CAPS_FLAGS(BGFX_CAPS_TEXTURE_BLIT),
  951. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
  952. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
  953. CAPS_FLAGS(BGFX_CAPS_TEXTURE_CUBE_ARRAY),
  954. CAPS_FLAGS(BGFX_CAPS_TEXTURE_READ_BACK),
  955. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
  956. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_UINT10),
  957. #undef CAPS_FLAGS
  958. };
  959. static void dumpCaps()
  960. {
  961. BX_TRACE("");
  962. if (0 < g_caps.numGPUs)
  963. {
  964. BX_TRACE("Detected GPUs (%d):", g_caps.numGPUs);
  965. BX_TRACE("\t +---------------- Index");
  966. BX_TRACE("\t | +------------- Device ID");
  967. BX_TRACE("\t | | +-------- Vendor ID");
  968. for (uint32_t ii = 0; ii < g_caps.numGPUs; ++ii)
  969. {
  970. const Caps::GPU& gpu = g_caps.gpu[ii];
  971. BX_UNUSED(gpu);
  972. BX_TRACE("\t %d: %04x %04x"
  973. , ii
  974. , gpu.deviceId
  975. , gpu.vendorId
  976. );
  977. }
  978. BX_TRACE("");
  979. }
  980. RendererType::Enum renderers[RendererType::Count];
  981. uint8_t num = getSupportedRenderers(BX_COUNTOF(renderers), renderers);
  982. BX_TRACE("Supported renderer backends (%d):", num);
  983. for (uint32_t ii = 0; ii < num; ++ii)
  984. {
  985. BX_TRACE("\t - %s", getRendererName(renderers[ii]) );
  986. }
  987. BX_TRACE("");
  988. BX_TRACE("Sort key masks:");
  989. BX_TRACE("\t View %016" PRIx64, SORT_KEY_VIEW_MASK);
  990. BX_TRACE("\t Draw bit %016" PRIx64, SORT_KEY_DRAW_BIT);
  991. BX_TRACE("");
  992. BX_TRACE("\tD Type %016" PRIx64, SORT_KEY_DRAW_TYPE_MASK);
  993. BX_TRACE("");
  994. BX_TRACE("\tD0 Trans %016" PRIx64, SORT_KEY_DRAW_0_TRANS_MASK);
  995. BX_TRACE("\tD0 Program %016" PRIx64, SORT_KEY_DRAW_0_PROGRAM_MASK);
  996. BX_TRACE("\tD0 Depth %016" PRIx64, SORT_KEY_DRAW_0_DEPTH_MASK);
  997. BX_TRACE("");
  998. BX_TRACE("\tD1 Depth %016" PRIx64, SORT_KEY_DRAW_1_DEPTH_MASK);
  999. BX_TRACE("\tD1 Trans %016" PRIx64, SORT_KEY_DRAW_1_TRANS_MASK);
  1000. BX_TRACE("\tD1 Program %016" PRIx64, SORT_KEY_DRAW_1_PROGRAM_MASK);
  1001. BX_TRACE("");
  1002. BX_TRACE("\tD2 Seq %016" PRIx64, SORT_KEY_DRAW_2_SEQ_MASK);
  1003. BX_TRACE("\tD2 Trans %016" PRIx64, SORT_KEY_DRAW_2_TRANS_MASK);
  1004. BX_TRACE("\tD2 Program %016" PRIx64, SORT_KEY_DRAW_2_PROGRAM_MASK);
  1005. BX_TRACE("");
  1006. BX_TRACE("\t C Seq %016" PRIx64, SORT_KEY_COMPUTE_SEQ_MASK);
  1007. BX_TRACE("\t C Program %016" PRIx64, SORT_KEY_COMPUTE_PROGRAM_MASK);
  1008. BX_TRACE("");
  1009. BX_TRACE("Supported capabilities (renderer %s, vendor 0x%04x, device 0x%04x):"
  1010. , s_ctx->m_renderCtx->getRendererName()
  1011. , g_caps.vendorId
  1012. , g_caps.deviceId
  1013. );
  1014. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  1015. {
  1016. if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
  1017. {
  1018. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  1019. }
  1020. }
  1021. BX_TRACE("");
  1022. BX_TRACE("Limits:");
  1023. #define LIMITS(_x) BX_TRACE("\t%-24s %d", #_x, g_caps.limits._x)
  1024. LIMITS(maxDrawCalls);
  1025. LIMITS(maxBlits);
  1026. LIMITS(maxTextureSize);
  1027. LIMITS(maxViews);
  1028. LIMITS(maxFrameBuffers);
  1029. LIMITS(maxFBAttachments);
  1030. LIMITS(maxPrograms);
  1031. LIMITS(maxShaders);
  1032. LIMITS(maxTextures);
  1033. LIMITS(maxTextureSamplers);
  1034. LIMITS(maxVertexDecls);
  1035. LIMITS(maxVertexStreams);
  1036. LIMITS(maxIndexBuffers);
  1037. LIMITS(maxVertexBuffers);
  1038. LIMITS(maxDynamicIndexBuffers);
  1039. LIMITS(maxDynamicVertexBuffers);
  1040. LIMITS(maxUniforms);
  1041. LIMITS(maxOcclusionQueries);
  1042. #undef LIMITS
  1043. BX_TRACE("");
  1044. BX_TRACE("Supported texture formats:");
  1045. BX_TRACE("\t +---------------- 2D: x = supported / * = emulated");
  1046. BX_TRACE("\t |+--------------- 2D: sRGB format");
  1047. BX_TRACE("\t ||+-------------- 3D: x = supported / * = emulated");
  1048. BX_TRACE("\t |||+------------- 3D: sRGB format");
  1049. BX_TRACE("\t ||||+------------ Cube: x = supported / * = emulated");
  1050. BX_TRACE("\t |||||+----------- Cube: sRGB format");
  1051. BX_TRACE("\t ||||||+---------- vertex format");
  1052. BX_TRACE("\t |||||||+--------- image");
  1053. BX_TRACE("\t ||||||||+-------- framebuffer");
  1054. BX_TRACE("\t |||||||||+------- MSAA framebuffer");
  1055. BX_TRACE("\t ||||||||||+------ MSAA texture");
  1056. BX_TRACE("\t |||||||||||+----- Auto-generated mips");
  1057. BX_TRACE("\t |||||||||||| +-- name");
  1058. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1059. {
  1060. if (TextureFormat::Unknown != ii
  1061. && TextureFormat::UnknownDepth != ii)
  1062. {
  1063. uint16_t flags = g_caps.formats[ii];
  1064. BX_TRACE("\t[%c%c%c%c%c%c%c%c%c%c%c%c] %s"
  1065. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED ? '*' : ' '
  1066. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB ? 'l' : ' '
  1067. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED ? '*' : ' '
  1068. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB ? 'l' : ' '
  1069. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED ? '*' : ' '
  1070. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB ? 'l' : ' '
  1071. , flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
  1072. , flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE ? 'i' : ' '
  1073. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER ? 'f' : ' '
  1074. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA ? '+' : ' '
  1075. , flags&BGFX_CAPS_FORMAT_TEXTURE_MSAA ? 'm' : ' '
  1076. , flags&BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN ? 'M' : ' '
  1077. , getName(TextureFormat::Enum(ii) )
  1078. );
  1079. BX_UNUSED(flags);
  1080. }
  1081. }
  1082. BX_TRACE("");
  1083. BX_TRACE("NDC depth [%d, 1], origin %s left."
  1084. , g_caps.homogeneousDepth ? -1 : 0
  1085. , g_caps.originBottomLeft ? "bottom" : "top"
  1086. );
  1087. BX_TRACE("");
  1088. }
  1089. TextureFormat::Enum getViableTextureFormat(const bimg::ImageContainer& _imageContainer)
  1090. {
  1091. const uint32_t formatCaps = g_caps.formats[_imageContainer.m_format];
  1092. bool convert = 0 == formatCaps;
  1093. if (_imageContainer.m_cubeMap)
  1094. {
  1095. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE)
  1096. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED)
  1097. ;
  1098. }
  1099. else if (_imageContainer.m_depth > 1)
  1100. {
  1101. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D)
  1102. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED)
  1103. ;
  1104. }
  1105. else
  1106. {
  1107. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D)
  1108. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED)
  1109. ;
  1110. }
  1111. if (convert)
  1112. {
  1113. return TextureFormat::BGRA8;
  1114. }
  1115. return TextureFormat::Enum(_imageContainer.m_format);
  1116. }
  1117. const char* getName(TextureFormat::Enum _fmt)
  1118. {
  1119. return bimg::getName(bimg::TextureFormat::Enum(_fmt));
  1120. }
  1121. static TextureFormat::Enum s_emulatedFormats[] =
  1122. {
  1123. TextureFormat::BC1,
  1124. TextureFormat::BC2,
  1125. TextureFormat::BC3,
  1126. TextureFormat::BC4,
  1127. TextureFormat::BC5,
  1128. TextureFormat::ETC1,
  1129. TextureFormat::ETC2,
  1130. TextureFormat::ETC2A,
  1131. TextureFormat::ETC2A1,
  1132. TextureFormat::PTC12,
  1133. TextureFormat::PTC14,
  1134. TextureFormat::PTC12A,
  1135. TextureFormat::PTC14A,
  1136. TextureFormat::PTC22,
  1137. TextureFormat::PTC24,
  1138. TextureFormat::BGRA8, // GL doesn't support BGRA8 without extensions.
  1139. TextureFormat::RGBA8, // D3D9 doesn't support RGBA8
  1140. };
  1141. bool Context::init(RendererType::Enum _type)
  1142. {
  1143. BX_CHECK(!m_rendererInitialized, "Already initialized?");
  1144. m_exit = false;
  1145. m_flipped = true;
  1146. m_frames = 0;
  1147. m_debug = BGFX_DEBUG_NONE;
  1148. m_frameTimeLast = bx::getHPCounter();
  1149. m_submit->create();
  1150. #if BGFX_CONFIG_MULTITHREADED
  1151. m_render->create();
  1152. if (s_renderFrameCalled)
  1153. {
  1154. // When bgfx::renderFrame is called before init render thread
  1155. // should not be created.
  1156. BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
  1157. m_singleThreaded = true
  1158. && ~BGFX_MAIN_THREAD_MAGIC == s_threadIndex
  1159. ;
  1160. }
  1161. else
  1162. {
  1163. BX_TRACE("Creating rendering thread.");
  1164. m_thread.init(renderThread, this, 0, "bgfx - renderer backend thread");
  1165. m_singleThreaded = false;
  1166. }
  1167. #else
  1168. BX_TRACE("Multithreaded renderer is disabled.");
  1169. m_singleThreaded = true;
  1170. #endif // BGFX_CONFIG_MULTITHREADED
  1171. BX_TRACE("Running in %s-threaded mode", m_singleThreaded ? "single" : "multi");
  1172. s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
  1173. for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii)
  1174. {
  1175. m_viewRemap[ii] = uint8_t(ii);
  1176. }
  1177. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1178. {
  1179. resetView(uint8_t(ii) );
  1180. }
  1181. for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
  1182. {
  1183. m_clearColor[ii][0] = 0.0f;
  1184. m_clearColor[ii][1] = 0.0f;
  1185. m_clearColor[ii][2] = 0.0f;
  1186. m_clearColor[ii][3] = 1.0f;
  1187. }
  1188. m_declRef.init();
  1189. CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
  1190. cmdbuf.write(_type);
  1191. frameNoRenderWait();
  1192. // Make sure renderer init is called from render thread.
  1193. // g_caps is initialized and available after this point.
  1194. frame();
  1195. if (!m_rendererInitialized)
  1196. {
  1197. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1198. frame();
  1199. frame();
  1200. m_declRef.shutdown(m_vertexDeclHandle);
  1201. m_submit->destroy();
  1202. #if BGFX_CONFIG_MULTITHREADED
  1203. m_render->destroy();
  1204. #endif // BGFX_CONFIG_MULTITHREADED
  1205. return false;
  1206. }
  1207. for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
  1208. {
  1209. const uint32_t fmt = s_emulatedFormats[ii];
  1210. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_2D ) ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
  1211. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_3D ) ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
  1212. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  1213. }
  1214. for (uint32_t ii = 0; ii < TextureFormat::UnknownDepth; ++ii)
  1215. {
  1216. bool convertable = bimg::imageConvert(bimg::TextureFormat::BGRA8, bimg::TextureFormat::Enum(ii) );
  1217. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_2D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
  1218. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_3D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
  1219. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  1220. }
  1221. g_caps.rendererType = m_renderCtx->getRendererType();
  1222. initAttribTypeSizeTable(g_caps.rendererType);
  1223. g_caps.supported |= 0
  1224. | (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) && !m_singleThreaded ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
  1225. | (isGraphicsDebuggerPresent() ? BGFX_CAPS_GRAPHICS_DEBUGGER : 0)
  1226. ;
  1227. dumpCaps();
  1228. m_textVideoMemBlitter.init();
  1229. m_clearQuad.init();
  1230. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  1231. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  1232. frame();
  1233. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1234. {
  1235. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  1236. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  1237. frame();
  1238. }
  1239. g_internalData.caps = getCaps();
  1240. return true;
  1241. }
  1242. void Context::shutdown()
  1243. {
  1244. getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  1245. frame();
  1246. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1247. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1248. m_textVideoMemBlitter.shutdown();
  1249. m_clearQuad.shutdown();
  1250. frame();
  1251. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1252. {
  1253. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1254. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1255. frame();
  1256. }
  1257. frame(); // If any VertexDecls needs to be destroyed.
  1258. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1259. frame();
  1260. m_dynVertexBufferAllocator.compact();
  1261. m_dynIndexBufferAllocator.compact();
  1262. BX_CHECK(m_vertexDeclHandle.getNumHandles() == m_declRef.m_vertexDeclMap.getNumElements()
  1263. , "VertexDeclRef mismatch, num handles %d, handles in hash map %d."
  1264. , m_vertexDeclHandle.getNumHandles()
  1265. , m_declRef.m_vertexDeclMap.getNumElements()
  1266. );
  1267. m_declRef.shutdown(m_vertexDeclHandle);
  1268. #if BGFX_CONFIG_MULTITHREADED
  1269. // Render thread shutdown sequence.
  1270. renderSemWait(); // Wait for previous frame.
  1271. apiSemPost(); // OK to set context to NULL.
  1272. // s_ctx is NULL here.
  1273. renderSemWait(); // In RenderFrame::Exiting state.
  1274. if (m_thread.isRunning() )
  1275. {
  1276. m_thread.shutdown();
  1277. }
  1278. m_render->destroy();
  1279. #endif // BGFX_CONFIG_MULTITHREADED
  1280. bx::memSet(&g_internalData, 0, sizeof(InternalData) );
  1281. s_ctx = NULL;
  1282. m_submit->destroy();
  1283. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  1284. {
  1285. #define CHECK_HANDLE_LEAK(_handleAlloc) \
  1286. BX_MACRO_BLOCK_BEGIN \
  1287. if (0 != _handleAlloc.getNumHandles() ) \
  1288. { \
  1289. BX_TRACE("LEAK: " #_handleAlloc " %d (max: %d)" \
  1290. , _handleAlloc.getNumHandles() \
  1291. , _handleAlloc.getMaxHandles() \
  1292. ); \
  1293. for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
  1294. { \
  1295. BX_TRACE("\t%3d: %4d", ii, _handleAlloc.getHandleAt(ii) ); \
  1296. } \
  1297. } \
  1298. BX_MACRO_BLOCK_END
  1299. #define CHECK_HANDLE_LEAK_NAME(_handleAlloc, _type, _ref) \
  1300. BX_MACRO_BLOCK_BEGIN \
  1301. if (0 != _handleAlloc.getNumHandles() ) \
  1302. { \
  1303. BX_TRACE("LEAK: " #_handleAlloc " %d (max: %d)" \
  1304. , _handleAlloc.getNumHandles() \
  1305. , _handleAlloc.getMaxHandles() \
  1306. ); \
  1307. for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
  1308. { \
  1309. uint16_t idx = _handleAlloc.getHandleAt(ii); \
  1310. const _type& ref = _ref[idx]; BX_UNUSED(ref); \
  1311. BX_TRACE("\t%3d: %4d %s", ii, idx, ref.m_name.getPtr() ); \
  1312. } \
  1313. } \
  1314. BX_MACRO_BLOCK_END
  1315. CHECK_HANDLE_LEAK (m_dynamicIndexBufferHandle );
  1316. CHECK_HANDLE_LEAK (m_dynamicVertexBufferHandle );
  1317. CHECK_HANDLE_LEAK (m_indexBufferHandle );
  1318. CHECK_HANDLE_LEAK (m_vertexDeclHandle );
  1319. CHECK_HANDLE_LEAK (m_vertexBufferHandle );
  1320. CHECK_HANDLE_LEAK_NAME(m_shaderHandle, ShaderRef, m_shaderRef );
  1321. CHECK_HANDLE_LEAK (m_programHandle );
  1322. CHECK_HANDLE_LEAK_NAME(m_textureHandle, TextureRef, m_textureRef);
  1323. CHECK_HANDLE_LEAK (m_frameBufferHandle );
  1324. CHECK_HANDLE_LEAK_NAME(m_uniformHandle, UniformRef, m_uniformRef);
  1325. CHECK_HANDLE_LEAK (m_occlusionQueryHandle );
  1326. #undef CHECK_HANDLE_LEAK
  1327. #undef CHECK_HANDLE_LEAK_NAME
  1328. }
  1329. }
  1330. void Context::freeDynamicBuffers()
  1331. {
  1332. for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
  1333. {
  1334. destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
  1335. }
  1336. m_numFreeDynamicIndexBufferHandles = 0;
  1337. for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
  1338. {
  1339. destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
  1340. }
  1341. m_numFreeDynamicVertexBufferHandles = 0;
  1342. for (uint16_t ii = 0, num = m_numFreeOcclusionQueryHandles; ii < num; ++ii)
  1343. {
  1344. m_occlusionQueryHandle.free(m_freeOcclusionQueryHandle[ii].idx);
  1345. }
  1346. m_numFreeOcclusionQueryHandles = 0;
  1347. }
  1348. void Context::freeAllHandles(Frame* _frame)
  1349. {
  1350. for (uint16_t ii = 0, num = _frame->m_freeIndexBuffer.getNumQueued(); ii < num; ++ii)
  1351. {
  1352. m_indexBufferHandle.free(_frame->m_freeIndexBuffer.get(ii).idx);
  1353. }
  1354. for (uint16_t ii = 0, num = _frame->m_freeVertexBuffer.getNumQueued(); ii < num; ++ii)
  1355. {
  1356. destroyVertexBufferInternal(_frame->m_freeVertexBuffer.get(ii));
  1357. }
  1358. for (uint16_t ii = 0, num = _frame->m_freeVertexDecl.getNumQueued(); ii < num; ++ii)
  1359. {
  1360. m_vertexDeclHandle.free(_frame->m_freeVertexDecl.get(ii).idx);
  1361. }
  1362. for (uint16_t ii = 0, num = _frame->m_freeShader.getNumQueued(); ii < num; ++ii)
  1363. {
  1364. m_shaderHandle.free(_frame->m_freeShader.get(ii).idx);
  1365. }
  1366. for (uint16_t ii = 0, num = _frame->m_freeProgram.getNumQueued(); ii < num; ++ii)
  1367. {
  1368. m_programHandle.free(_frame->m_freeProgram.get(ii).idx);
  1369. }
  1370. for (uint16_t ii = 0, num = _frame->m_freeTexture.getNumQueued(); ii < num; ++ii)
  1371. {
  1372. m_textureHandle.free(_frame->m_freeTexture.get(ii).idx);
  1373. }
  1374. for (uint16_t ii = 0, num = _frame->m_freeFrameBuffer.getNumQueued(); ii < num; ++ii)
  1375. {
  1376. m_frameBufferHandle.free(_frame->m_freeFrameBuffer.get(ii).idx);
  1377. }
  1378. for (uint16_t ii = 0, num = _frame->m_freeUniform.getNumQueued(); ii < num; ++ii)
  1379. {
  1380. m_uniformHandle.free(_frame->m_freeUniform.get(ii).idx);
  1381. }
  1382. }
  1383. uint32_t Context::frame(bool _capture)
  1384. {
  1385. if (BX_ENABLED(BGFX_CONFIG_DEBUG_OCCLUSION) )
  1386. {
  1387. m_occlusionQuerySet.clear();
  1388. }
  1389. if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM) )
  1390. {
  1391. m_uniformSet.clear();
  1392. }
  1393. m_submit->m_capture = _capture;
  1394. BGFX_PROFILER_SCOPE("bgfx/API thread frame", 0xff2040ff);
  1395. // wait for render thread to finish
  1396. renderSemWait();
  1397. frameNoRenderWait();
  1398. return m_frames;
  1399. }
  1400. void Context::frameNoRenderWait()
  1401. {
  1402. swap();
  1403. // release render thread
  1404. apiSemPost();
  1405. }
  1406. void Context::swap()
  1407. {
  1408. freeDynamicBuffers();
  1409. m_submit->m_resolution = m_resolution;
  1410. m_resolution.m_flags &= ~BGFX_RESET_INTERNAL_FORCE;
  1411. m_submit->m_debug = m_debug;
  1412. m_submit->m_perfStats.numViews = 0;
  1413. bx::memCopy(m_submit->m_viewRemap, m_viewRemap, sizeof(m_viewRemap) );
  1414. bx::memCopy(m_submit->m_fb, m_fb, sizeof(m_fb) );
  1415. bx::memCopy(m_submit->m_clear, m_clear, sizeof(m_clear) );
  1416. bx::memCopy(m_submit->m_rect, m_rect, sizeof(m_rect) );
  1417. bx::memCopy(m_submit->m_scissor, m_scissor, sizeof(m_scissor) );
  1418. bx::memCopy(m_submit->m_view, m_view, sizeof(m_view) );
  1419. bx::memCopy(m_submit->m_proj, m_proj, sizeof(m_proj) );
  1420. bx::memCopy(m_submit->m_viewFlags, m_viewFlags, sizeof(m_viewFlags) );
  1421. if (m_colorPaletteDirty > 0)
  1422. {
  1423. --m_colorPaletteDirty;
  1424. bx::memCopy(m_submit->m_colorPalette, m_clearColor, sizeof(m_clearColor) );
  1425. }
  1426. m_submit->finish();
  1427. bx::xchg(m_render, m_submit);
  1428. bx::memCopy(m_render->m_occlusion, m_submit->m_occlusion, sizeof(m_submit->m_occlusion) );
  1429. if (!BX_ENABLED(BGFX_CONFIG_MULTITHREADED)
  1430. || m_singleThreaded)
  1431. {
  1432. renderFrame();
  1433. }
  1434. m_frames++;
  1435. m_submit->start();
  1436. bx::memSet(m_seq, 0, sizeof(m_seq) );
  1437. freeAllHandles(m_submit);
  1438. m_submit->resetFreeHandles();
  1439. m_submit->m_textVideoMem->resize(m_render->m_textVideoMem->m_small
  1440. , m_resolution.m_width
  1441. , m_resolution.m_height
  1442. );
  1443. int64_t now = bx::getHPCounter();
  1444. m_submit->m_perfStats.cpuTimeFrame = now - m_frameTimeLast;
  1445. m_frameTimeLast = now;
  1446. }
  1447. const char* Context::getName(UniformHandle _handle) const
  1448. {
  1449. return m_uniformRef[_handle.idx].m_name.getPtr();
  1450. }
  1451. RendererContextI* rendererCreate(RendererType::Enum _type);
  1452. void rendererDestroy(RendererContextI* _renderCtx);
  1453. void Context::flip()
  1454. {
  1455. if (m_rendererInitialized
  1456. && !m_flipped)
  1457. {
  1458. m_renderCtx->flip(m_render->m_hmd);
  1459. m_flipped = true;
  1460. if (m_renderCtx->isDeviceRemoved() )
  1461. {
  1462. // Something horribly went wrong, fallback to noop renderer.
  1463. rendererDestroy(m_renderCtx);
  1464. m_renderCtx = rendererCreate(RendererType::Noop);
  1465. g_caps.rendererType = RendererType::Noop;
  1466. }
  1467. }
  1468. }
  1469. RenderFrame::Enum Context::renderFrame(int32_t _msecs)
  1470. {
  1471. BGFX_PROFILER_SCOPE("bgfx::renderFrame", 0xff2040ff);
  1472. if (!m_flipAfterRender)
  1473. {
  1474. BGFX_PROFILER_SCOPE("bgfx/flip", 0xff2040ff);
  1475. flip();
  1476. }
  1477. if (apiSemWait(_msecs) )
  1478. {
  1479. {
  1480. BGFX_PROFILER_SCOPE("bgfx/Exec commands pre", 0xff2040ff);
  1481. rendererExecCommands(m_render->m_cmdPre);
  1482. }
  1483. if (m_rendererInitialized)
  1484. {
  1485. BGFX_PROFILER_SCOPE("bgfx/Render submit", 0xff2040ff);
  1486. m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
  1487. m_flipped = false;
  1488. }
  1489. {
  1490. BGFX_PROFILER_SCOPE("bgfx/Exec commands post", 0xff2040ff);
  1491. rendererExecCommands(m_render->m_cmdPost);
  1492. }
  1493. renderSemPost();
  1494. if (m_flipAfterRender)
  1495. {
  1496. BGFX_PROFILER_SCOPE("bgfx/flip", 0xff2040ff);
  1497. flip();
  1498. }
  1499. }
  1500. else
  1501. {
  1502. return RenderFrame::Timeout;
  1503. }
  1504. return m_exit
  1505. ? RenderFrame::Exiting
  1506. : RenderFrame::Render
  1507. ;
  1508. }
  1509. void rendererUpdateUniforms(RendererContextI* _renderCtx, UniformBuffer* _uniformBuffer, uint32_t _begin, uint32_t _end)
  1510. {
  1511. _uniformBuffer->reset(_begin);
  1512. while (_uniformBuffer->getPos() < _end)
  1513. {
  1514. uint32_t opcode = _uniformBuffer->read();
  1515. if (UniformType::End == opcode)
  1516. {
  1517. break;
  1518. }
  1519. UniformType::Enum type;
  1520. uint16_t loc;
  1521. uint16_t num;
  1522. uint16_t copy;
  1523. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  1524. uint32_t size = g_uniformTypeSize[type]*num;
  1525. const char* data = _uniformBuffer->read(size);
  1526. if (UniformType::Count > type)
  1527. {
  1528. if (copy)
  1529. {
  1530. _renderCtx->updateUniform(loc, data, size);
  1531. }
  1532. else
  1533. {
  1534. _renderCtx->updateUniform(loc, *(const char**)(data), size);
  1535. }
  1536. }
  1537. else
  1538. {
  1539. _renderCtx->setMarker(data, size);
  1540. }
  1541. }
  1542. }
  1543. void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
  1544. {
  1545. if (m_textureUpdateBatch.sort() )
  1546. {
  1547. const uint32_t pos = _cmdbuf.m_pos;
  1548. uint32_t currentKey = UINT32_MAX;
  1549. for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
  1550. {
  1551. _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
  1552. TextureHandle handle;
  1553. _cmdbuf.read(handle);
  1554. uint8_t side;
  1555. _cmdbuf.read(side);
  1556. uint8_t mip;
  1557. _cmdbuf.read(mip);
  1558. Rect rect;
  1559. _cmdbuf.read(rect);
  1560. uint16_t zz;
  1561. _cmdbuf.read(zz);
  1562. uint16_t depth;
  1563. _cmdbuf.read(depth);
  1564. uint16_t pitch;
  1565. _cmdbuf.read(pitch);
  1566. Memory* mem;
  1567. _cmdbuf.read(mem);
  1568. uint32_t key = m_textureUpdateBatch.m_keys[ii];
  1569. if (key != currentKey)
  1570. {
  1571. if (currentKey != UINT32_MAX)
  1572. {
  1573. m_renderCtx->updateTextureEnd();
  1574. }
  1575. currentKey = key;
  1576. m_renderCtx->updateTextureBegin(handle, side, mip);
  1577. }
  1578. m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
  1579. release(mem);
  1580. }
  1581. if (currentKey != UINT32_MAX)
  1582. {
  1583. m_renderCtx->updateTextureEnd();
  1584. }
  1585. m_textureUpdateBatch.reset();
  1586. _cmdbuf.m_pos = pos;
  1587. }
  1588. }
  1589. typedef RendererContextI* (*RendererCreateFn)();
  1590. typedef void (*RendererDestroyFn)();
  1591. #define BGFX_RENDERER_CONTEXT(_namespace) \
  1592. namespace _namespace \
  1593. { \
  1594. extern RendererContextI* rendererCreate(); \
  1595. extern void rendererDestroy(); \
  1596. }
  1597. BGFX_RENDERER_CONTEXT(noop);
  1598. BGFX_RENDERER_CONTEXT(d3d9);
  1599. BGFX_RENDERER_CONTEXT(d3d11);
  1600. BGFX_RENDERER_CONTEXT(d3d12);
  1601. BGFX_RENDERER_CONTEXT(mtl);
  1602. BGFX_RENDERER_CONTEXT(gl);
  1603. BGFX_RENDERER_CONTEXT(vk);
  1604. BGFX_RENDERER_CONTEXT(gnm);
  1605. #undef BGFX_RENDERER_CONTEXT
  1606. struct RendererCreator
  1607. {
  1608. RendererCreateFn createFn;
  1609. RendererDestroyFn destroyFn;
  1610. const char* name;
  1611. bool supported;
  1612. };
  1613. static RendererCreator s_rendererCreator[] =
  1614. {
  1615. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, true }, // Noop
  1616. { d3d9::rendererCreate, d3d9::rendererDestroy, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
  1617. { d3d11::rendererCreate, d3d11::rendererDestroy, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
  1618. { d3d12::rendererCreate, d3d12::rendererDestroy, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
  1619. { gnm::rendererCreate, gnm::rendererDestroy, BGFX_RENDERER_GNM_NAME, !!BGFX_CONFIG_RENDERER_GNM }, // GNM
  1620. #if BX_PLATFORM_OSX || BX_PLATFORM_IOS
  1621. { mtl::rendererCreate, mtl::rendererDestroy, BGFX_RENDERER_METAL_NAME, !!BGFX_CONFIG_RENDERER_METAL }, // Metal
  1622. #else
  1623. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, false }, // Noop
  1624. #endif // BX_PLATFORM_OSX || BX_PLATFORM_IOS
  1625. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
  1626. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
  1627. { vk::rendererCreate, vk::rendererDestroy, BGFX_RENDERER_VULKAN_NAME, !!BGFX_CONFIG_RENDERER_VULKAN }, // Vulkan
  1628. };
  1629. BX_STATIC_ASSERT(BX_COUNTOF(s_rendererCreator) == RendererType::Count);
  1630. struct Condition
  1631. {
  1632. enum Enum
  1633. {
  1634. LessEqual,
  1635. GreaterEqual,
  1636. };
  1637. };
  1638. bool windowsVersionIs(Condition::Enum _op, uint32_t _version)
  1639. {
  1640. #if BX_PLATFORM_WINDOWS
  1641. static const uint8_t s_condition[] =
  1642. {
  1643. VER_LESS_EQUAL,
  1644. VER_GREATER_EQUAL,
  1645. };
  1646. OSVERSIONINFOEXA ovi;
  1647. bx::memSet(&ovi, 0, sizeof(ovi) );
  1648. ovi.dwOSVersionInfoSize = sizeof(ovi);
  1649. // _WIN32_WINNT_WINBLUE 0x0603
  1650. // _WIN32_WINNT_WIN8 0x0602
  1651. // _WIN32_WINNT_WIN7 0x0601
  1652. // _WIN32_WINNT_VISTA 0x0600
  1653. ovi.dwMajorVersion = HIBYTE(_version);
  1654. ovi.dwMinorVersion = LOBYTE(_version);
  1655. DWORDLONG cond = 0;
  1656. VER_SET_CONDITION(cond, VER_MAJORVERSION, s_condition[_op]);
  1657. VER_SET_CONDITION(cond, VER_MINORVERSION, s_condition[_op]);
  1658. return !!VerifyVersionInfoA(&ovi, VER_MAJORVERSION | VER_MINORVERSION, cond);
  1659. #else
  1660. BX_UNUSED(_op, _version);
  1661. return false;
  1662. #endif // BX_PLATFORM_WINDOWS
  1663. }
  1664. static int32_t compareDescending(const void* _lhs, const void* _rhs)
  1665. {
  1666. return *(const int32_t*)_rhs - *(const int32_t*)_lhs;
  1667. }
  1668. RendererContextI* rendererCreate(RendererType::Enum _type)
  1669. {
  1670. int32_t scores[RendererType::Count];
  1671. uint32_t numScores = 0;
  1672. for (uint32_t ii = 0; ii < RendererType::Count; ++ii)
  1673. {
  1674. RendererType::Enum renderer = RendererType::Enum(ii);
  1675. if (s_rendererCreator[ii].supported)
  1676. {
  1677. int32_t score = 0;
  1678. if (_type == renderer)
  1679. {
  1680. score += 1000;
  1681. }
  1682. score += RendererType::Noop != renderer ? 1 : 0;
  1683. if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  1684. {
  1685. if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
  1686. {
  1687. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  1688. score += RendererType::Direct3D12 == renderer ? 10 : 0;
  1689. }
  1690. else if (windowsVersionIs(Condition::GreaterEqual, 0x0601) )
  1691. {
  1692. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  1693. score += RendererType::Direct3D9 == renderer ? 10 : 0;
  1694. score += RendererType::Direct3D12 == renderer ? -100 : 0;
  1695. }
  1696. else
  1697. {
  1698. score += RendererType::Direct3D12 == renderer ? -100 : 0;
  1699. }
  1700. }
  1701. else if (BX_ENABLED(BX_PLATFORM_LINUX) )
  1702. {
  1703. score += RendererType::OpenGL == renderer ? 20 : 0;
  1704. score += RendererType::OpenGLES == renderer ? 10 : 0;
  1705. }
  1706. else if (BX_ENABLED(BX_PLATFORM_OSX) )
  1707. {
  1708. score += RendererType::OpenGL == renderer ? 20 : 0;
  1709. }
  1710. else if (BX_ENABLED(0
  1711. || BX_PLATFORM_ANDROID
  1712. || BX_PLATFORM_EMSCRIPTEN
  1713. || BX_PLATFORM_IOS
  1714. || BX_PLATFORM_RPI
  1715. ) )
  1716. {
  1717. score += RendererType::OpenGLES == renderer ? 20 : 0;
  1718. }
  1719. else if (BX_ENABLED(BX_PLATFORM_PS4) )
  1720. {
  1721. score += RendererType::Gnm == renderer ? 20 : 0;
  1722. }
  1723. else if (BX_ENABLED(0
  1724. || BX_PLATFORM_XBOXONE
  1725. || BX_PLATFORM_WINRT
  1726. ) )
  1727. {
  1728. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  1729. }
  1730. scores[numScores++] = (score<<8) | uint8_t(renderer);
  1731. }
  1732. }
  1733. bx::quickSort(scores, numScores, sizeof(int32_t), compareDescending);
  1734. RendererContextI* renderCtx = NULL;
  1735. for (uint32_t ii = 0; ii < numScores; ++ii)
  1736. {
  1737. RendererType::Enum renderer = RendererType::Enum(scores[ii] & 0xff);
  1738. renderCtx = s_rendererCreator[renderer].createFn();
  1739. if (NULL != renderCtx)
  1740. {
  1741. break;
  1742. }
  1743. s_rendererCreator[renderer].supported = false;
  1744. }
  1745. return renderCtx;
  1746. }
  1747. void rendererDestroy(RendererContextI* _renderCtx)
  1748. {
  1749. if (NULL != _renderCtx)
  1750. {
  1751. s_rendererCreator[_renderCtx->getRendererType()].destroyFn();
  1752. }
  1753. }
  1754. void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
  1755. {
  1756. _cmdbuf.reset();
  1757. bool end = false;
  1758. if (NULL == m_renderCtx)
  1759. {
  1760. uint8_t command;
  1761. _cmdbuf.read(command);
  1762. switch (command)
  1763. {
  1764. case CommandBuffer::RendererShutdownEnd:
  1765. m_exit = true;
  1766. return;
  1767. case CommandBuffer::End:
  1768. return;
  1769. default:
  1770. {
  1771. BX_CHECK(CommandBuffer::RendererInit == command
  1772. , "RendererInit must be the first command in command buffer before initialization. Unexpected command %d?"
  1773. , command
  1774. );
  1775. BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1776. RendererType::Enum type;
  1777. _cmdbuf.read(type);
  1778. m_renderCtx = rendererCreate(type);
  1779. m_rendererInitialized = NULL != m_renderCtx;
  1780. if (!m_rendererInitialized)
  1781. {
  1782. _cmdbuf.read(command);
  1783. BX_CHECK(CommandBuffer::End == command, "Unexpected command %d?"
  1784. , command
  1785. );
  1786. return;
  1787. }
  1788. }
  1789. break;
  1790. }
  1791. }
  1792. do
  1793. {
  1794. uint8_t command;
  1795. _cmdbuf.read(command);
  1796. switch (command)
  1797. {
  1798. case CommandBuffer::RendererShutdownBegin:
  1799. {
  1800. BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1801. m_rendererInitialized = false;
  1802. }
  1803. break;
  1804. case CommandBuffer::RendererShutdownEnd:
  1805. {
  1806. BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
  1807. rendererDestroy(m_renderCtx);
  1808. m_renderCtx = NULL;
  1809. m_exit = true;
  1810. }
  1811. // fall through
  1812. case CommandBuffer::End:
  1813. end = true;
  1814. break;
  1815. case CommandBuffer::CreateIndexBuffer:
  1816. {
  1817. IndexBufferHandle handle;
  1818. _cmdbuf.read(handle);
  1819. Memory* mem;
  1820. _cmdbuf.read(mem);
  1821. uint16_t flags;
  1822. _cmdbuf.read(flags);
  1823. m_renderCtx->createIndexBuffer(handle, mem, flags);
  1824. release(mem);
  1825. }
  1826. break;
  1827. case CommandBuffer::DestroyIndexBuffer:
  1828. {
  1829. IndexBufferHandle handle;
  1830. _cmdbuf.read(handle);
  1831. m_renderCtx->destroyIndexBuffer(handle);
  1832. }
  1833. break;
  1834. case CommandBuffer::CreateVertexDecl:
  1835. {
  1836. VertexDeclHandle handle;
  1837. _cmdbuf.read(handle);
  1838. VertexDecl decl;
  1839. _cmdbuf.read(decl);
  1840. m_renderCtx->createVertexDecl(handle, decl);
  1841. }
  1842. break;
  1843. case CommandBuffer::DestroyVertexDecl:
  1844. {
  1845. VertexDeclHandle handle;
  1846. _cmdbuf.read(handle);
  1847. m_renderCtx->destroyVertexDecl(handle);
  1848. }
  1849. break;
  1850. case CommandBuffer::CreateVertexBuffer:
  1851. {
  1852. VertexBufferHandle handle;
  1853. _cmdbuf.read(handle);
  1854. Memory* mem;
  1855. _cmdbuf.read(mem);
  1856. VertexDeclHandle declHandle;
  1857. _cmdbuf.read(declHandle);
  1858. uint16_t flags;
  1859. _cmdbuf.read(flags);
  1860. m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
  1861. release(mem);
  1862. }
  1863. break;
  1864. case CommandBuffer::DestroyVertexBuffer:
  1865. {
  1866. VertexBufferHandle handle;
  1867. _cmdbuf.read(handle);
  1868. m_renderCtx->destroyVertexBuffer(handle);
  1869. }
  1870. break;
  1871. case CommandBuffer::CreateDynamicIndexBuffer:
  1872. {
  1873. IndexBufferHandle handle;
  1874. _cmdbuf.read(handle);
  1875. uint32_t size;
  1876. _cmdbuf.read(size);
  1877. uint16_t flags;
  1878. _cmdbuf.read(flags);
  1879. m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
  1880. }
  1881. break;
  1882. case CommandBuffer::UpdateDynamicIndexBuffer:
  1883. {
  1884. IndexBufferHandle handle;
  1885. _cmdbuf.read(handle);
  1886. uint32_t offset;
  1887. _cmdbuf.read(offset);
  1888. uint32_t size;
  1889. _cmdbuf.read(size);
  1890. Memory* mem;
  1891. _cmdbuf.read(mem);
  1892. m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
  1893. release(mem);
  1894. }
  1895. break;
  1896. case CommandBuffer::DestroyDynamicIndexBuffer:
  1897. {
  1898. IndexBufferHandle handle;
  1899. _cmdbuf.read(handle);
  1900. m_renderCtx->destroyDynamicIndexBuffer(handle);
  1901. }
  1902. break;
  1903. case CommandBuffer::CreateDynamicVertexBuffer:
  1904. {
  1905. VertexBufferHandle handle;
  1906. _cmdbuf.read(handle);
  1907. uint32_t size;
  1908. _cmdbuf.read(size);
  1909. uint16_t flags;
  1910. _cmdbuf.read(flags);
  1911. m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
  1912. }
  1913. break;
  1914. case CommandBuffer::UpdateDynamicVertexBuffer:
  1915. {
  1916. VertexBufferHandle handle;
  1917. _cmdbuf.read(handle);
  1918. uint32_t offset;
  1919. _cmdbuf.read(offset);
  1920. uint32_t size;
  1921. _cmdbuf.read(size);
  1922. Memory* mem;
  1923. _cmdbuf.read(mem);
  1924. m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
  1925. release(mem);
  1926. }
  1927. break;
  1928. case CommandBuffer::DestroyDynamicVertexBuffer:
  1929. {
  1930. VertexBufferHandle handle;
  1931. _cmdbuf.read(handle);
  1932. m_renderCtx->destroyDynamicVertexBuffer(handle);
  1933. }
  1934. break;
  1935. case CommandBuffer::CreateShader:
  1936. {
  1937. ShaderHandle handle;
  1938. _cmdbuf.read(handle);
  1939. Memory* mem;
  1940. _cmdbuf.read(mem);
  1941. m_renderCtx->createShader(handle, mem);
  1942. release(mem);
  1943. }
  1944. break;
  1945. case CommandBuffer::DestroyShader:
  1946. {
  1947. ShaderHandle handle;
  1948. _cmdbuf.read(handle);
  1949. m_renderCtx->destroyShader(handle);
  1950. }
  1951. break;
  1952. case CommandBuffer::CreateProgram:
  1953. {
  1954. ProgramHandle handle;
  1955. _cmdbuf.read(handle);
  1956. ShaderHandle vsh;
  1957. _cmdbuf.read(vsh);
  1958. ShaderHandle fsh;
  1959. _cmdbuf.read(fsh);
  1960. m_renderCtx->createProgram(handle, vsh, fsh);
  1961. }
  1962. break;
  1963. case CommandBuffer::DestroyProgram:
  1964. {
  1965. ProgramHandle handle;
  1966. _cmdbuf.read(handle);
  1967. m_renderCtx->destroyProgram(handle);
  1968. }
  1969. break;
  1970. case CommandBuffer::CreateTexture:
  1971. {
  1972. TextureHandle handle;
  1973. _cmdbuf.read(handle);
  1974. Memory* mem;
  1975. _cmdbuf.read(mem);
  1976. uint32_t flags;
  1977. _cmdbuf.read(flags);
  1978. uint8_t skip;
  1979. _cmdbuf.read(skip);
  1980. m_renderCtx->createTexture(handle, mem, flags, skip);
  1981. bx::MemoryReader reader(mem->data, mem->size);
  1982. uint32_t magic;
  1983. bx::read(&reader, magic);
  1984. if (BGFX_CHUNK_MAGIC_TEX == magic)
  1985. {
  1986. TextureCreate tc;
  1987. bx::read(&reader, tc);
  1988. if (NULL != tc.m_mem)
  1989. {
  1990. release(tc.m_mem);
  1991. }
  1992. }
  1993. release(mem);
  1994. }
  1995. break;
  1996. case CommandBuffer::UpdateTexture:
  1997. {
  1998. if (m_textureUpdateBatch.isFull() )
  1999. {
  2000. flushTextureUpdateBatch(_cmdbuf);
  2001. }
  2002. uint32_t value = _cmdbuf.m_pos;
  2003. TextureHandle handle;
  2004. _cmdbuf.read(handle);
  2005. uint8_t side;
  2006. _cmdbuf.read(side);
  2007. uint8_t mip;
  2008. _cmdbuf.read(mip);
  2009. _cmdbuf.skip<Rect>();
  2010. _cmdbuf.skip<uint16_t>();
  2011. _cmdbuf.skip<uint16_t>();
  2012. _cmdbuf.skip<uint16_t>();
  2013. _cmdbuf.skip<Memory*>();
  2014. uint32_t key = (handle.idx<<16)
  2015. | (side<<8)
  2016. | mip
  2017. ;
  2018. m_textureUpdateBatch.add(key, value);
  2019. }
  2020. break;
  2021. case CommandBuffer::ReadTexture:
  2022. {
  2023. TextureHandle handle;
  2024. _cmdbuf.read(handle);
  2025. void* data;
  2026. _cmdbuf.read(data);
  2027. uint8_t mip;
  2028. _cmdbuf.read(mip);
  2029. m_renderCtx->readTexture(handle, data, mip);
  2030. }
  2031. break;
  2032. case CommandBuffer::ResizeTexture:
  2033. {
  2034. TextureHandle handle;
  2035. _cmdbuf.read(handle);
  2036. uint16_t width;
  2037. _cmdbuf.read(width);
  2038. uint16_t height;
  2039. _cmdbuf.read(height);
  2040. uint8_t numMips;
  2041. _cmdbuf.read(numMips);
  2042. m_renderCtx->resizeTexture(handle, width, height, numMips);
  2043. }
  2044. break;
  2045. case CommandBuffer::DestroyTexture:
  2046. {
  2047. TextureHandle handle;
  2048. _cmdbuf.read(handle);
  2049. m_renderCtx->destroyTexture(handle);
  2050. }
  2051. break;
  2052. case CommandBuffer::CreateFrameBuffer:
  2053. {
  2054. FrameBufferHandle handle;
  2055. _cmdbuf.read(handle);
  2056. bool window;
  2057. _cmdbuf.read(window);
  2058. if (window)
  2059. {
  2060. void* nwh;
  2061. _cmdbuf.read(nwh);
  2062. uint16_t width;
  2063. _cmdbuf.read(width);
  2064. uint16_t height;
  2065. _cmdbuf.read(height);
  2066. TextureFormat::Enum depthFormat;
  2067. _cmdbuf.read(depthFormat);
  2068. m_renderCtx->createFrameBuffer(handle, nwh, width, height, depthFormat);
  2069. }
  2070. else
  2071. {
  2072. uint8_t num;
  2073. _cmdbuf.read(num);
  2074. Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2075. _cmdbuf.read(attachment, sizeof(Attachment) * num);
  2076. m_renderCtx->createFrameBuffer(handle, num, attachment);
  2077. }
  2078. }
  2079. break;
  2080. case CommandBuffer::DestroyFrameBuffer:
  2081. {
  2082. FrameBufferHandle handle;
  2083. _cmdbuf.read(handle);
  2084. m_renderCtx->destroyFrameBuffer(handle);
  2085. }
  2086. break;
  2087. case CommandBuffer::CreateUniform:
  2088. {
  2089. UniformHandle handle;
  2090. _cmdbuf.read(handle);
  2091. UniformType::Enum type;
  2092. _cmdbuf.read(type);
  2093. uint16_t num;
  2094. _cmdbuf.read(num);
  2095. uint8_t len;
  2096. _cmdbuf.read(len);
  2097. const char* name = (const char*)_cmdbuf.skip(len);
  2098. m_renderCtx->createUniform(handle, type, num, name);
  2099. }
  2100. break;
  2101. case CommandBuffer::DestroyUniform:
  2102. {
  2103. UniformHandle handle;
  2104. _cmdbuf.read(handle);
  2105. m_renderCtx->destroyUniform(handle);
  2106. }
  2107. break;
  2108. case CommandBuffer::RequestScreenShot:
  2109. {
  2110. FrameBufferHandle handle;
  2111. _cmdbuf.read(handle);
  2112. uint16_t len;
  2113. _cmdbuf.read(len);
  2114. const char* filePath = (const char*)_cmdbuf.skip(len);
  2115. m_renderCtx->requestScreenShot(handle, filePath);
  2116. }
  2117. break;
  2118. case CommandBuffer::UpdateViewName:
  2119. {
  2120. uint8_t id;
  2121. _cmdbuf.read(id);
  2122. uint16_t len;
  2123. _cmdbuf.read(len);
  2124. const char* name = (const char*)_cmdbuf.skip(len);
  2125. m_renderCtx->updateViewName(id, name);
  2126. }
  2127. break;
  2128. case CommandBuffer::InvalidateOcclusionQuery:
  2129. {
  2130. OcclusionQueryHandle handle;
  2131. _cmdbuf.read(handle);
  2132. m_renderCtx->invalidateOcclusionQuery(handle);
  2133. }
  2134. break;
  2135. case CommandBuffer::SetName:
  2136. {
  2137. Handle handle;
  2138. _cmdbuf.read(handle);
  2139. uint16_t len;
  2140. _cmdbuf.read(len);
  2141. const char* name = (const char*)_cmdbuf.skip(len);
  2142. m_renderCtx->setName(handle, name);
  2143. }
  2144. break;
  2145. default:
  2146. BX_CHECK(false, "Invalid command: %d", command);
  2147. break;
  2148. }
  2149. } while (!end);
  2150. flushTextureUpdateBatch(_cmdbuf);
  2151. }
  2152. uint32_t topologyConvert(TopologyConvert::Enum _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
  2153. {
  2154. return topologyConvert(_conversion, _dst, _dstSize, _indices, _numIndices, _index32, g_allocator);
  2155. }
  2156. void topologySortTriList(TopologySort::Enum _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
  2157. {
  2158. topologySortTriList(_sort, _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32, g_allocator);
  2159. }
  2160. uint8_t getSupportedRenderers(uint8_t _max, RendererType::Enum* _enum)
  2161. {
  2162. _enum = _max == 0 ? NULL : _enum;
  2163. uint8_t num = 0;
  2164. for (uint8_t ii = 0; ii < RendererType::Count; ++ii)
  2165. {
  2166. if ( (RendererType::Direct3D11 == ii || RendererType::Direct3D12 == ii)
  2167. && windowsVersionIs(Condition::LessEqual, 0x0502) )
  2168. {
  2169. continue;
  2170. }
  2171. if (NULL == _enum)
  2172. {
  2173. num++;
  2174. }
  2175. else
  2176. {
  2177. if (num < _max
  2178. && s_rendererCreator[ii].supported)
  2179. {
  2180. _enum[num++] = RendererType::Enum(ii);
  2181. }
  2182. }
  2183. }
  2184. return num;
  2185. }
  2186. const char* getRendererName(RendererType::Enum _type)
  2187. {
  2188. BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
  2189. return s_rendererCreator[_type].name;
  2190. }
  2191. bool init(RendererType::Enum _type, uint16_t _vendorId, uint16_t _deviceId, CallbackI* _callback, bx::AllocatorI* _allocator)
  2192. {
  2193. if (NULL != s_ctx)
  2194. {
  2195. BX_TRACE("bgfx is already initialized.");
  2196. return false;
  2197. }
  2198. struct ErrorState
  2199. {
  2200. enum Enum
  2201. {
  2202. Default,
  2203. ContextAllocated,
  2204. };
  2205. };
  2206. ErrorState::Enum errorState = ErrorState::Default;
  2207. if (NULL != _allocator)
  2208. {
  2209. g_allocator = _allocator;
  2210. }
  2211. else
  2212. {
  2213. bx::DefaultAllocator allocator;
  2214. g_allocator =
  2215. s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
  2216. }
  2217. if (NULL != _callback)
  2218. {
  2219. g_callback = _callback;
  2220. }
  2221. else
  2222. {
  2223. g_callback =
  2224. s_callbackStub = BX_NEW(g_allocator, CallbackStub);
  2225. }
  2226. if (true
  2227. && !BX_ENABLED(BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_PS4)
  2228. && RendererType::Noop != _type
  2229. && NULL == g_platformData.ndt
  2230. && NULL == g_platformData.nwh
  2231. && NULL == g_platformData.context
  2232. && NULL == g_platformData.backBuffer
  2233. && NULL == g_platformData.backBufferDS
  2234. )
  2235. {
  2236. BX_TRACE("bgfx platform data like window handle or backbuffer must be set.");
  2237. goto error;
  2238. }
  2239. bx::memSet(&g_caps, 0, sizeof(g_caps) );
  2240. g_caps.limits.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
  2241. g_caps.limits.maxBlits = BGFX_CONFIG_MAX_BLIT_ITEMS;
  2242. g_caps.limits.maxViews = BGFX_CONFIG_MAX_VIEWS;
  2243. g_caps.limits.maxFrameBuffers = BGFX_CONFIG_MAX_FRAME_BUFFERS;
  2244. g_caps.limits.maxPrograms = BGFX_CONFIG_MAX_PROGRAMS;
  2245. g_caps.limits.maxShaders = BGFX_CONFIG_MAX_SHADERS;
  2246. g_caps.limits.maxTextures = BGFX_CONFIG_MAX_TEXTURES;
  2247. g_caps.limits.maxTextureSamplers = BGFX_CONFIG_MAX_TEXTURE_SAMPLERS;
  2248. g_caps.limits.maxVertexDecls = BGFX_CONFIG_MAX_VERTEX_DECLS;
  2249. g_caps.limits.maxVertexStreams = 1;
  2250. g_caps.limits.maxIndexBuffers = BGFX_CONFIG_MAX_INDEX_BUFFERS;
  2251. g_caps.limits.maxVertexBuffers = BGFX_CONFIG_MAX_VERTEX_BUFFERS;
  2252. g_caps.limits.maxDynamicIndexBuffers = BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS;
  2253. g_caps.limits.maxDynamicVertexBuffers = BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS;
  2254. g_caps.limits.maxUniforms = BGFX_CONFIG_MAX_UNIFORMS;
  2255. g_caps.limits.maxOcclusionQueries = BGFX_CONFIG_MAX_OCCLUSION_QUERIES;
  2256. g_caps.limits.maxFBAttachments = 1;
  2257. g_caps.vendorId = _vendorId;
  2258. g_caps.deviceId = _deviceId;
  2259. BX_TRACE("Init...");
  2260. errorState = ErrorState::ContextAllocated;
  2261. s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 64);
  2262. if (s_ctx->init(_type) )
  2263. {
  2264. BX_TRACE("Init complete.");
  2265. return true;
  2266. }
  2267. error:
  2268. BX_TRACE("Init failed.");
  2269. switch (errorState)
  2270. {
  2271. case ErrorState::ContextAllocated:
  2272. BX_ALIGNED_DELETE(g_allocator, s_ctx, 64);
  2273. s_ctx = NULL;
  2274. case ErrorState::Default:
  2275. if (NULL != s_callbackStub)
  2276. {
  2277. BX_DELETE(g_allocator, s_callbackStub);
  2278. s_callbackStub = NULL;
  2279. }
  2280. if (NULL != s_allocatorStub)
  2281. {
  2282. bx::DefaultAllocator allocator;
  2283. BX_DELETE(&allocator, s_allocatorStub);
  2284. s_allocatorStub = NULL;
  2285. }
  2286. s_threadIndex = 0;
  2287. g_callback = NULL;
  2288. g_allocator = NULL;
  2289. break;
  2290. }
  2291. return false;
  2292. }
  2293. void shutdown()
  2294. {
  2295. BX_TRACE("Shutdown...");
  2296. BGFX_CHECK_MAIN_THREAD();
  2297. Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
  2298. ctx->shutdown();
  2299. BX_CHECK(NULL == s_ctx, "bgfx is should be uninitialized here.");
  2300. BX_ALIGNED_DELETE(g_allocator, ctx, 16);
  2301. BX_TRACE("Shutdown complete.");
  2302. if (NULL != s_allocatorStub)
  2303. {
  2304. s_allocatorStub->checkLeaks();
  2305. }
  2306. if (NULL != s_callbackStub)
  2307. {
  2308. BX_DELETE(g_allocator, s_callbackStub);
  2309. s_callbackStub = NULL;
  2310. }
  2311. if (NULL != s_allocatorStub)
  2312. {
  2313. bx::DefaultAllocator allocator;
  2314. BX_DELETE(&allocator, s_allocatorStub);
  2315. s_allocatorStub = NULL;
  2316. }
  2317. s_threadIndex = 0;
  2318. g_callback = NULL;
  2319. g_allocator = NULL;
  2320. }
  2321. void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  2322. {
  2323. BGFX_CHECK_MAIN_THREAD();
  2324. BX_CHECK(0 == (_flags&BGFX_RESET_RESERVED_MASK), "Do not set reset reserved flags!");
  2325. s_ctx->reset(_width, _height, _flags);
  2326. }
  2327. uint32_t frame(bool _capture)
  2328. {
  2329. BGFX_CHECK_MAIN_THREAD();
  2330. return s_ctx->frame(_capture);
  2331. }
  2332. const Caps* getCaps()
  2333. {
  2334. return &g_caps;
  2335. }
  2336. const HMD* getHMD()
  2337. {
  2338. return s_ctx->getHMD();
  2339. }
  2340. const Stats* getStats()
  2341. {
  2342. return s_ctx->getPerfStats();
  2343. }
  2344. RendererType::Enum getRendererType()
  2345. {
  2346. return g_caps.rendererType;
  2347. }
  2348. const Memory* alloc(uint32_t _size)
  2349. {
  2350. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  2351. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
  2352. mem->size = _size;
  2353. mem->data = (uint8_t*)mem + sizeof(Memory);
  2354. return mem;
  2355. }
  2356. const Memory* copy(const void* _data, uint32_t _size)
  2357. {
  2358. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  2359. const Memory* mem = alloc(_size);
  2360. bx::memCopy(mem->data, _data, _size);
  2361. return mem;
  2362. }
  2363. struct MemoryRef
  2364. {
  2365. Memory mem;
  2366. ReleaseFn releaseFn;
  2367. void* userData;
  2368. };
  2369. const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn, void* _userData)
  2370. {
  2371. MemoryRef* memRef = (MemoryRef*)BX_ALLOC(g_allocator, sizeof(MemoryRef) );
  2372. memRef->mem.size = _size;
  2373. memRef->mem.data = (uint8_t*)_data;
  2374. memRef->releaseFn = _releaseFn;
  2375. memRef->userData = _userData;
  2376. return &memRef->mem;
  2377. }
  2378. bool isMemoryRef(const Memory* _mem)
  2379. {
  2380. return _mem->data != (uint8_t*)_mem + sizeof(Memory);
  2381. }
  2382. void release(const Memory* _mem)
  2383. {
  2384. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2385. Memory* mem = const_cast<Memory*>(_mem);
  2386. if (isMemoryRef(mem) )
  2387. {
  2388. MemoryRef* memRef = reinterpret_cast<MemoryRef*>(mem);
  2389. if (NULL != memRef->releaseFn)
  2390. {
  2391. memRef->releaseFn(mem->data, memRef->userData);
  2392. }
  2393. }
  2394. BX_FREE(g_allocator, mem);
  2395. }
  2396. void setDebug(uint32_t _debug)
  2397. {
  2398. BGFX_CHECK_MAIN_THREAD();
  2399. s_ctx->setDebug(_debug);
  2400. }
  2401. void dbgTextClear(uint8_t _attr, bool _small)
  2402. {
  2403. BGFX_CHECK_MAIN_THREAD();
  2404. s_ctx->dbgTextClear(_attr, _small);
  2405. }
  2406. void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  2407. {
  2408. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  2409. }
  2410. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  2411. {
  2412. BGFX_CHECK_MAIN_THREAD();
  2413. va_list argList;
  2414. va_start(argList, _format);
  2415. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  2416. va_end(argList);
  2417. }
  2418. void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  2419. {
  2420. BGFX_CHECK_MAIN_THREAD();
  2421. s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  2422. }
  2423. IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags)
  2424. {
  2425. BGFX_CHECK_MAIN_THREAD();
  2426. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2427. return s_ctx->createIndexBuffer(_mem, _flags);
  2428. }
  2429. void destroy(IndexBufferHandle _handle)
  2430. {
  2431. BGFX_CHECK_MAIN_THREAD();
  2432. s_ctx->destroyIndexBuffer(_handle);
  2433. }
  2434. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  2435. {
  2436. BGFX_CHECK_MAIN_THREAD();
  2437. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2438. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  2439. return s_ctx->createVertexBuffer(_mem, _decl, _flags);
  2440. }
  2441. void destroy(VertexBufferHandle _handle)
  2442. {
  2443. BGFX_CHECK_MAIN_THREAD();
  2444. s_ctx->destroyVertexBuffer(_handle);
  2445. }
  2446. DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags)
  2447. {
  2448. BGFX_CHECK_MAIN_THREAD();
  2449. return s_ctx->createDynamicIndexBuffer(_num, _flags);
  2450. }
  2451. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags)
  2452. {
  2453. BGFX_CHECK_MAIN_THREAD();
  2454. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2455. return s_ctx->createDynamicIndexBuffer(_mem, _flags);
  2456. }
  2457. void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _startIndex, const Memory* _mem)
  2458. {
  2459. BGFX_CHECK_MAIN_THREAD();
  2460. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2461. s_ctx->updateDynamicIndexBuffer(_handle, _startIndex, _mem);
  2462. }
  2463. void destroy(DynamicIndexBufferHandle _handle)
  2464. {
  2465. BGFX_CHECK_MAIN_THREAD();
  2466. s_ctx->destroyDynamicIndexBuffer(_handle);
  2467. }
  2468. DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags)
  2469. {
  2470. BGFX_CHECK_MAIN_THREAD();
  2471. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  2472. return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags);
  2473. }
  2474. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  2475. {
  2476. BGFX_CHECK_MAIN_THREAD();
  2477. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2478. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  2479. return s_ctx->createDynamicVertexBuffer(_mem, _decl, _flags);
  2480. }
  2481. void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, const Memory* _mem)
  2482. {
  2483. BGFX_CHECK_MAIN_THREAD();
  2484. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2485. s_ctx->updateDynamicVertexBuffer(_handle, _startVertex, _mem);
  2486. }
  2487. void destroy(DynamicVertexBufferHandle _handle)
  2488. {
  2489. BGFX_CHECK_MAIN_THREAD();
  2490. s_ctx->destroyDynamicVertexBuffer(_handle);
  2491. }
  2492. uint32_t getAvailTransientIndexBuffer(uint32_t _num)
  2493. {
  2494. BGFX_CHECK_MAIN_THREAD();
  2495. BX_CHECK(0 < _num, "Requesting 0 indices.");
  2496. return s_ctx->getAvailTransientIndexBuffer(_num);
  2497. }
  2498. uint32_t getAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
  2499. {
  2500. BGFX_CHECK_MAIN_THREAD();
  2501. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  2502. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  2503. return s_ctx->getAvailTransientVertexBuffer(_num, _decl.m_stride);
  2504. }
  2505. uint32_t getAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  2506. {
  2507. BGFX_CHECK_MAIN_THREAD();
  2508. BX_CHECK(0 < _num, "Requesting 0 instances.");
  2509. return s_ctx->getAvailTransientVertexBuffer(_num, _stride);
  2510. }
  2511. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
  2512. {
  2513. BGFX_CHECK_MAIN_THREAD();
  2514. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2515. BX_CHECK(0 < _num, "Requesting 0 indices.");
  2516. s_ctx->allocTransientIndexBuffer(_tib, _num);
  2517. BX_CHECK(_num == _tib->size/2, "Failed to allocate transient index buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
  2518. , _num
  2519. , _tib->size/2
  2520. );
  2521. }
  2522. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
  2523. {
  2524. BGFX_CHECK_MAIN_THREAD();
  2525. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2526. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  2527. BX_CHECK(UINT16_MAX >= _num, "Requesting %d vertices (max: %d).", _num, UINT16_MAX);
  2528. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  2529. s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
  2530. BX_CHECK(_num == _tvb->size / _decl.m_stride, "Failed to allocate transient vertex buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
  2531. , _num
  2532. , _tvb->size / _decl.m_stride
  2533. );
  2534. }
  2535. bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
  2536. {
  2537. if (_numVertices == getAvailTransientVertexBuffer(_numVertices, _decl)
  2538. && _numIndices == getAvailTransientIndexBuffer(_numIndices) )
  2539. {
  2540. allocTransientVertexBuffer(_tvb, _numVertices, _decl);
  2541. allocTransientIndexBuffer(_tib, _numIndices);
  2542. return true;
  2543. }
  2544. return false;
  2545. }
  2546. void allocInstanceDataBuffer(InstanceDataBuffer* _idb, uint32_t _num, uint16_t _stride)
  2547. {
  2548. BGFX_CHECK_MAIN_THREAD();
  2549. BGFX_CHECK_CAPS(BGFX_CAPS_INSTANCING, "Instancing is not supported!");
  2550. BX_CHECK(_stride == BX_ALIGN_16(_stride), "Stride must be multiple of 16.");
  2551. BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  2552. s_ctx->allocInstanceDataBuffer(_idb, _num, _stride);
  2553. BX_CHECK(_num == _idb->size / _stride, "Failed to allocate instance data buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
  2554. , _num
  2555. , _idb->size / _stride
  2556. );
  2557. }
  2558. IndirectBufferHandle createIndirectBuffer(uint32_t _num)
  2559. {
  2560. BGFX_CHECK_MAIN_THREAD();
  2561. return s_ctx->createIndirectBuffer(_num);
  2562. }
  2563. void destroy(IndirectBufferHandle _handle)
  2564. {
  2565. BGFX_CHECK_MAIN_THREAD();
  2566. s_ctx->destroyIndirectBuffer(_handle);
  2567. }
  2568. ShaderHandle createShader(const Memory* _mem)
  2569. {
  2570. BGFX_CHECK_MAIN_THREAD();
  2571. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2572. return s_ctx->createShader(_mem);
  2573. }
  2574. uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
  2575. {
  2576. BGFX_CHECK_MAIN_THREAD();
  2577. return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
  2578. }
  2579. void setName(ShaderHandle _handle, const char* _name)
  2580. {
  2581. BGFX_CHECK_MAIN_THREAD();
  2582. s_ctx->setName(_handle, _name);
  2583. }
  2584. void destroy(ShaderHandle _handle)
  2585. {
  2586. BGFX_CHECK_MAIN_THREAD();
  2587. s_ctx->destroyShader(_handle);
  2588. }
  2589. ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
  2590. {
  2591. BGFX_CHECK_MAIN_THREAD();
  2592. if (!isValid(_fsh) )
  2593. {
  2594. return createProgram(_vsh, _destroyShaders);
  2595. }
  2596. return s_ctx->createProgram(_vsh, _fsh, _destroyShaders);
  2597. }
  2598. ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader)
  2599. {
  2600. BGFX_CHECK_MAIN_THREAD();
  2601. return s_ctx->createProgram(_csh, _destroyShader);
  2602. }
  2603. void destroy(ProgramHandle _handle)
  2604. {
  2605. BGFX_CHECK_MAIN_THREAD();
  2606. s_ctx->destroyProgram(_handle);
  2607. }
  2608. static void isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, bx::Error* _err)
  2609. {
  2610. BX_ERROR_SCOPE(_err);
  2611. const bool is3DTexture = 1 < _depth;
  2612. if (_cubeMap && is3DTexture)
  2613. {
  2614. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2615. , "Texture can't be depth and cube map at the same time."
  2616. );
  2617. return;
  2618. }
  2619. if (is3DTexture
  2620. && 0 == (g_caps.supported & BGFX_CAPS_TEXTURE_3D) )
  2621. {
  2622. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2623. , "Texture3D is not supported! "
  2624. "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_3D backend renderer capabilities."
  2625. );
  2626. return;
  2627. }
  2628. if (0 != (_flags & BGFX_TEXTURE_RT_MASK)
  2629. && 0 != (_flags & BGFX_TEXTURE_READ_BACK) )
  2630. {
  2631. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2632. , "Can't create render target with BGFX_TEXTURE_READ_BACK flag."
  2633. );
  2634. return;
  2635. }
  2636. if (1 < _numLayers
  2637. && 0 == (g_caps.supported & BGFX_CAPS_TEXTURE_2D_ARRAY) )
  2638. {
  2639. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2640. , "Texture array is not supported! "
  2641. "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_2D_ARRAY backend renderer capabilities."
  2642. );
  2643. return;
  2644. }
  2645. bool formatSupported = 0 != (g_caps.formats[_format] & (0
  2646. | BGFX_CAPS_FORMAT_TEXTURE_2D
  2647. | BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED
  2648. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  2649. ) );
  2650. uint16_t srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB;
  2651. if (_cubeMap)
  2652. {
  2653. formatSupported = 0 != (g_caps.formats[_format] & (0
  2654. | BGFX_CAPS_FORMAT_TEXTURE_CUBE
  2655. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED
  2656. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  2657. ) );
  2658. srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB;
  2659. }
  2660. else if (is3DTexture)
  2661. {
  2662. formatSupported = 0 != (g_caps.formats[_format] & (0
  2663. | BGFX_CAPS_FORMAT_TEXTURE_3D
  2664. | BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED
  2665. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  2666. ) );
  2667. srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB;
  2668. }
  2669. if (formatSupported
  2670. && 0 != (_flags & BGFX_TEXTURE_RT_MASK) )
  2671. {
  2672. formatSupported = 0 != (g_caps.formats[_format] & (0
  2673. | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
  2674. ) );
  2675. }
  2676. if (!formatSupported)
  2677. {
  2678. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2679. , "Texture format is not supported! "
  2680. "Use bgfx::isTextureValid to check support for texture format before creating it."
  2681. );
  2682. return;
  2683. }
  2684. if (0 != (_flags & BGFX_TEXTURE_MSAA_SAMPLE)
  2685. && 0 == (g_caps.formats[_format] & BGFX_CAPS_FORMAT_TEXTURE_MSAA) )
  2686. {
  2687. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2688. , "MSAA sampling for this texture format is not supported."
  2689. );
  2690. return;
  2691. }
  2692. if (0 != (_flags & BGFX_TEXTURE_SRGB)
  2693. && 0 == (g_caps.supported & srgbCaps & (0
  2694. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  2695. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  2696. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  2697. ) ) )
  2698. {
  2699. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2700. , "sRGB sampling for this texture format is not supported."
  2701. );
  2702. return;
  2703. }
  2704. }
  2705. bool isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags)
  2706. {
  2707. bx::Error err;
  2708. isTextureValid(_depth, _cubeMap, _numLayers, _format, _flags, &err);
  2709. return err.isOk();
  2710. }
  2711. void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format)
  2712. {
  2713. bimg::imageGetSize( (bimg::TextureInfo*)&_info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bimg::TextureFormat::Enum(_format) );
  2714. }
  2715. TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info)
  2716. {
  2717. BGFX_CHECK_MAIN_THREAD();
  2718. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2719. return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::Count);
  2720. }
  2721. void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height)
  2722. {
  2723. switch (_ratio)
  2724. {
  2725. case BackbufferRatio::Half: _width /= 2; _height /= 2; break;
  2726. case BackbufferRatio::Quarter: _width /= 4; _height /= 4; break;
  2727. case BackbufferRatio::Eighth: _width /= 8; _height /= 8; break;
  2728. case BackbufferRatio::Sixteenth: _width /= 16; _height /= 16; break;
  2729. case BackbufferRatio::Double: _width *= 2; _height *= 2; break;
  2730. default:
  2731. break;
  2732. }
  2733. _width = bx::uint16_max(1, _width);
  2734. _height = bx::uint16_max(1, _height);
  2735. }
  2736. static TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2737. {
  2738. BGFX_CHECK_MAIN_THREAD();
  2739. bx::Error err;
  2740. isTextureValid(0, false, _numLayers, _format, _flags, &err);
  2741. BX_CHECK(err.isOk(), "%s (layers %d, format %s)"
  2742. , err.getMessage().getPtr()
  2743. , _numLayers
  2744. , getName(_format)
  2745. );
  2746. if (BackbufferRatio::Count != _ratio)
  2747. {
  2748. _width = uint16_t(s_ctx->m_resolution.m_width);
  2749. _height = uint16_t(s_ctx->m_resolution.m_height);
  2750. getTextureSizeFromRatio(_ratio, _width, _height);
  2751. }
  2752. const uint8_t numMips = calcNumMips(_hasMips, _width, _height);
  2753. _numLayers = bx::uint16_max(_numLayers, 1);
  2754. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2755. && NULL != _mem)
  2756. {
  2757. TextureInfo ti;
  2758. calcTextureSize(ti, _width, _height, 1, false, _hasMips, _numLayers, _format);
  2759. BX_CHECK(ti.storageSize == _mem->size
  2760. , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2761. , ti.storageSize
  2762. , _mem->size
  2763. );
  2764. }
  2765. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2766. const Memory* mem = alloc(size);
  2767. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2768. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2769. bx::write(&writer, magic);
  2770. TextureCreate tc;
  2771. tc.m_width = _width;
  2772. tc.m_height = _height;
  2773. tc.m_depth = 0;
  2774. tc.m_numLayers = _numLayers;
  2775. tc.m_numMips = numMips;
  2776. tc.m_format = _format;
  2777. tc.m_cubeMap = false;
  2778. tc.m_mem = _mem;
  2779. bx::write(&writer, tc);
  2780. return s_ctx->createTexture(mem, _flags, 0, NULL, _ratio);
  2781. }
  2782. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2783. {
  2784. BX_CHECK(_width > 0 && _height > 0, "Invalid texture size (width %d, height %d).", _width, _height);
  2785. return createTexture2D(BackbufferRatio::Count, _width, _height, _hasMips, _numLayers, _format, _flags, _mem);
  2786. }
  2787. TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags)
  2788. {
  2789. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  2790. return createTexture2D(_ratio, 0, 0, _hasMips, _numLayers, _format, _flags, NULL);
  2791. }
  2792. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2793. {
  2794. BGFX_CHECK_MAIN_THREAD();
  2795. bx::Error err;
  2796. isTextureValid(_depth, false, 1, _format, _flags, &err);
  2797. BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
  2798. const uint8_t numMips = calcNumMips(_hasMips, _width, _height, _depth);
  2799. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2800. && NULL != _mem)
  2801. {
  2802. TextureInfo ti;
  2803. calcTextureSize(ti, _width, _height, _depth, false, _hasMips, 1, _format);
  2804. BX_CHECK(ti.storageSize == _mem->size
  2805. , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2806. , ti.storageSize
  2807. , _mem->size
  2808. );
  2809. }
  2810. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2811. const Memory* mem = alloc(size);
  2812. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2813. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2814. bx::write(&writer, magic);
  2815. TextureCreate tc;
  2816. tc.m_width = _width;
  2817. tc.m_height = _height;
  2818. tc.m_depth = _depth;
  2819. tc.m_numLayers = 1;
  2820. tc.m_numMips = numMips;
  2821. tc.m_format = _format;
  2822. tc.m_cubeMap = false;
  2823. tc.m_mem = _mem;
  2824. bx::write(&writer, tc);
  2825. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
  2826. }
  2827. TextureHandle createTextureCube(uint16_t _size, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2828. {
  2829. BGFX_CHECK_MAIN_THREAD();
  2830. bx::Error err;
  2831. isTextureValid(0, true, _numLayers, _format, _flags, &err);
  2832. BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
  2833. const uint8_t numMips = calcNumMips(_hasMips, _size, _size);
  2834. _numLayers = bx::uint16_max(_numLayers, 1);
  2835. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2836. && NULL != _mem)
  2837. {
  2838. TextureInfo ti;
  2839. calcTextureSize(ti, _size, _size, 1, true, _hasMips, _numLayers, _format);
  2840. BX_CHECK(ti.storageSize == _mem->size
  2841. , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2842. , ti.storageSize
  2843. , _mem->size
  2844. );
  2845. }
  2846. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2847. const Memory* mem = alloc(size);
  2848. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2849. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2850. bx::write(&writer, magic);
  2851. TextureCreate tc;
  2852. tc.m_width = _size;
  2853. tc.m_height = _size;
  2854. tc.m_depth = 0;
  2855. tc.m_numLayers = _numLayers;
  2856. tc.m_numMips = numMips;
  2857. tc.m_format = _format;
  2858. tc.m_cubeMap = true;
  2859. tc.m_mem = _mem;
  2860. bx::write(&writer, tc);
  2861. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
  2862. }
  2863. void setName(TextureHandle _handle, const char* _name)
  2864. {
  2865. BGFX_CHECK_MAIN_THREAD();
  2866. s_ctx->setName(_handle, _name);
  2867. }
  2868. void destroy(TextureHandle _handle)
  2869. {
  2870. BGFX_CHECK_MAIN_THREAD();
  2871. s_ctx->destroyTexture(_handle);
  2872. }
  2873. void updateTexture2D(TextureHandle _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  2874. {
  2875. BGFX_CHECK_MAIN_THREAD();
  2876. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2877. if (_width == 0
  2878. || _height == 0)
  2879. {
  2880. release(_mem);
  2881. }
  2882. else
  2883. {
  2884. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
  2885. }
  2886. }
  2887. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  2888. {
  2889. BGFX_CHECK_MAIN_THREAD();
  2890. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2891. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
  2892. if (0 == _width
  2893. || 0 == _height
  2894. || 0 == _depth)
  2895. {
  2896. release(_mem);
  2897. }
  2898. else
  2899. {
  2900. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
  2901. }
  2902. }
  2903. void updateTextureCube(TextureHandle _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  2904. {
  2905. BGFX_CHECK_MAIN_THREAD();
  2906. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2907. BX_CHECK(_side <= 5, "Invalid side %d.", _side);
  2908. if (0 == _width
  2909. || 0 == _height)
  2910. {
  2911. release(_mem);
  2912. }
  2913. else
  2914. {
  2915. s_ctx->updateTexture(_handle, _side, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
  2916. }
  2917. }
  2918. uint32_t readTexture(TextureHandle _handle, void* _data, uint8_t _mip)
  2919. {
  2920. BGFX_CHECK_MAIN_THREAD();
  2921. BX_CHECK(NULL != _data, "_data can't be NULL");
  2922. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
  2923. return s_ctx->readTexture(_handle, _data, _mip);
  2924. }
  2925. FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint32_t _textureFlags)
  2926. {
  2927. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  2928. TextureHandle th = createTexture2D(_width, _height, false, 1, _format, _textureFlags);
  2929. return createFrameBuffer(1, &th, true);
  2930. }
  2931. FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint32_t _textureFlags)
  2932. {
  2933. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  2934. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  2935. TextureHandle th = createTexture2D(_ratio, false, 1, _format, _textureFlags);
  2936. return createFrameBuffer(1, &th, true);
  2937. }
  2938. FrameBufferHandle createFrameBuffer(uint8_t _num, const TextureHandle* _handles, bool _destroyTextures)
  2939. {
  2940. Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2941. for (uint8_t ii = 0; ii < _num; ++ii)
  2942. {
  2943. Attachment& at = attachment[ii];
  2944. at.handle = _handles[ii];
  2945. at.mip = 0;
  2946. at.layer = 0;
  2947. }
  2948. return createFrameBuffer(_num, attachment, _destroyTextures);
  2949. }
  2950. FrameBufferHandle createFrameBuffer(uint8_t _num, const Attachment* _attachment, bool _destroyTextures)
  2951. {
  2952. BGFX_CHECK_MAIN_THREAD();
  2953. BX_CHECK(_num != 0, "Number of frame buffer attachments can't be 0.");
  2954. BX_CHECK(_num <= BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  2955. , "Number of frame buffer attachments is larger than allowed %d (max: %d)."
  2956. , _num
  2957. , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  2958. );
  2959. BX_CHECK(NULL != _attachment, "_attachment can't be NULL");
  2960. return s_ctx->createFrameBuffer(_num, _attachment, _destroyTextures);
  2961. }
  2962. FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat)
  2963. {
  2964. BGFX_CHECK_MAIN_THREAD();
  2965. BGFX_CHECK_CAPS(BGFX_CAPS_SWAP_CHAIN, "Swap chain is not supported!");
  2966. BX_WARN(_width > 0 && _height > 0
  2967. , "Invalid frame buffer dimensions (width %d, height %d)."
  2968. , _width
  2969. , _height
  2970. );
  2971. return s_ctx->createFrameBuffer(
  2972. _nwh
  2973. , bx::uint16_max(_width, 1)
  2974. , bx::uint16_max(_height, 1)
  2975. , _depthFormat
  2976. );
  2977. }
  2978. TextureHandle getTexture(FrameBufferHandle _handle, uint8_t _attachment)
  2979. {
  2980. BGFX_CHECK_MAIN_THREAD();
  2981. return s_ctx->getTexture(_handle, _attachment);
  2982. }
  2983. void destroy(FrameBufferHandle _handle)
  2984. {
  2985. BGFX_CHECK_MAIN_THREAD();
  2986. s_ctx->destroyFrameBuffer(_handle);
  2987. }
  2988. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  2989. {
  2990. BGFX_CHECK_MAIN_THREAD();
  2991. return s_ctx->createUniform(_name, _type, _num);
  2992. }
  2993. void getUniformInfo(UniformHandle _handle, UniformInfo& _info)
  2994. {
  2995. BGFX_CHECK_MAIN_THREAD();
  2996. s_ctx->getUniformInfo(_handle, _info);
  2997. }
  2998. void destroy(UniformHandle _handle)
  2999. {
  3000. BGFX_CHECK_MAIN_THREAD();
  3001. s_ctx->destroyUniform(_handle);
  3002. }
  3003. OcclusionQueryHandle createOcclusionQuery()
  3004. {
  3005. BGFX_CHECK_MAIN_THREAD();
  3006. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3007. return s_ctx->createOcclusionQuery();
  3008. }
  3009. OcclusionQueryResult::Enum getResult(OcclusionQueryHandle _handle, int32_t* _result)
  3010. {
  3011. BGFX_CHECK_MAIN_THREAD();
  3012. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3013. return s_ctx->getResult(_handle, _result);
  3014. }
  3015. void destroy(OcclusionQueryHandle _handle)
  3016. {
  3017. BGFX_CHECK_MAIN_THREAD();
  3018. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3019. s_ctx->destroyOcclusionQuery(_handle);
  3020. }
  3021. void setPaletteColor(uint8_t _index, uint32_t _rgba)
  3022. {
  3023. BGFX_CHECK_MAIN_THREAD();
  3024. const uint8_t rr = uint8_t(_rgba>>24);
  3025. const uint8_t gg = uint8_t(_rgba>>16);
  3026. const uint8_t bb = uint8_t(_rgba>> 8);
  3027. const uint8_t aa = uint8_t(_rgba>> 0);
  3028. float rgba[4] =
  3029. {
  3030. rr * 1.0f/255.0f,
  3031. gg * 1.0f/255.0f,
  3032. bb * 1.0f/255.0f,
  3033. aa * 1.0f/255.0f,
  3034. };
  3035. s_ctx->setPaletteColor(_index, rgba);
  3036. }
  3037. void setPaletteColor(uint8_t _index, float _r, float _g, float _b, float _a)
  3038. {
  3039. BGFX_CHECK_MAIN_THREAD();
  3040. float rgba[4] = { _r, _g, _b, _a };
  3041. s_ctx->setPaletteColor(_index, rgba);
  3042. }
  3043. void setPaletteColor(uint8_t _index, const float _rgba[4])
  3044. {
  3045. BGFX_CHECK_MAIN_THREAD();
  3046. s_ctx->setPaletteColor(_index, _rgba);
  3047. }
  3048. bool checkView(uint8_t _id)
  3049. {
  3050. // workaround GCC 4.9 type-limit check.
  3051. const uint32_t id = _id;
  3052. return id < BGFX_CONFIG_MAX_VIEWS;
  3053. }
  3054. void setViewName(uint8_t _id, const char* _name)
  3055. {
  3056. BGFX_CHECK_MAIN_THREAD();
  3057. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3058. s_ctx->setViewName(_id, _name);
  3059. }
  3060. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3061. {
  3062. BGFX_CHECK_MAIN_THREAD();
  3063. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3064. s_ctx->setViewRect(_id, _x, _y, _width, _height);
  3065. }
  3066. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio)
  3067. {
  3068. BGFX_CHECK_MAIN_THREAD();
  3069. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3070. uint16_t width = uint16_t(s_ctx->m_resolution.m_width);
  3071. uint16_t height = uint16_t(s_ctx->m_resolution.m_height);
  3072. getTextureSizeFromRatio(_ratio, width, height);
  3073. setViewRect(_id, _x, _y, width, height);
  3074. }
  3075. void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3076. {
  3077. BGFX_CHECK_MAIN_THREAD();
  3078. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3079. s_ctx->setViewScissor(_id, _x, _y, _width, _height);
  3080. }
  3081. void setViewClear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  3082. {
  3083. BGFX_CHECK_MAIN_THREAD();
  3084. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3085. s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
  3086. }
  3087. void setViewClear(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  3088. {
  3089. BGFX_CHECK_MAIN_THREAD();
  3090. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3091. s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  3092. }
  3093. void setViewMode(uint8_t _id, ViewMode::Enum _mode)
  3094. {
  3095. BGFX_CHECK_MAIN_THREAD();
  3096. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3097. s_ctx->setViewMode(_id, _mode);
  3098. }
  3099. void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle)
  3100. {
  3101. BGFX_CHECK_MAIN_THREAD();
  3102. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3103. s_ctx->setViewFrameBuffer(_id, _handle);
  3104. }
  3105. void setViewTransform(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  3106. {
  3107. BGFX_CHECK_MAIN_THREAD();
  3108. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3109. s_ctx->setViewTransform(_id, _view, _projL, _flags, _projR);
  3110. }
  3111. void setViewOrder(uint8_t _id, uint8_t _num, const void* _order)
  3112. {
  3113. BGFX_CHECK_MAIN_THREAD();
  3114. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3115. s_ctx->setViewOrder(_id, _num, _order);
  3116. }
  3117. void resetView(uint8_t _id)
  3118. {
  3119. BGFX_CHECK_MAIN_THREAD();
  3120. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3121. s_ctx->resetView(_id);
  3122. }
  3123. void setMarker(const char* _marker)
  3124. {
  3125. BGFX_CHECK_MAIN_THREAD();
  3126. s_ctx->setMarker(_marker);
  3127. }
  3128. void setState(uint64_t _state, uint32_t _rgba)
  3129. {
  3130. BGFX_CHECK_MAIN_THREAD();
  3131. BX_CHECK(0 == (_state&BGFX_STATE_RESERVED_MASK), "Do not set state reserved flags!");
  3132. s_ctx->setState(_state, _rgba);
  3133. }
  3134. void setCondition(OcclusionQueryHandle _handle, bool _visible)
  3135. {
  3136. BGFX_CHECK_MAIN_THREAD();
  3137. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3138. s_ctx->setCondition(_handle, _visible);
  3139. }
  3140. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  3141. {
  3142. BGFX_CHECK_MAIN_THREAD();
  3143. s_ctx->setStencil(_fstencil, _bstencil);
  3144. }
  3145. uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3146. {
  3147. BGFX_CHECK_MAIN_THREAD();
  3148. return s_ctx->setScissor(_x, _y, _width, _height);
  3149. }
  3150. void setScissor(uint16_t _cache)
  3151. {
  3152. BGFX_CHECK_MAIN_THREAD();
  3153. s_ctx->setScissor(_cache);
  3154. }
  3155. uint32_t setTransform(const void* _mtx, uint16_t _num)
  3156. {
  3157. BGFX_CHECK_MAIN_THREAD();
  3158. return s_ctx->setTransform(_mtx, _num);
  3159. }
  3160. uint32_t allocTransform(Transform* _transform, uint16_t _num)
  3161. {
  3162. BGFX_CHECK_MAIN_THREAD();
  3163. return s_ctx->allocTransform(_transform, _num);
  3164. }
  3165. void setTransform(uint32_t _cache, uint16_t _num)
  3166. {
  3167. BGFX_CHECK_MAIN_THREAD();
  3168. s_ctx->setTransform(_cache, _num);
  3169. }
  3170. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  3171. {
  3172. BGFX_CHECK_MAIN_THREAD();
  3173. s_ctx->setUniform(_handle, _value, _num);
  3174. }
  3175. void setIndexBuffer(IndexBufferHandle _handle)
  3176. {
  3177. setIndexBuffer(_handle, 0, UINT32_MAX);
  3178. }
  3179. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3180. {
  3181. BGFX_CHECK_MAIN_THREAD();
  3182. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  3183. }
  3184. void setIndexBuffer(DynamicIndexBufferHandle _handle)
  3185. {
  3186. setIndexBuffer(_handle, 0, UINT32_MAX);
  3187. }
  3188. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3189. {
  3190. BGFX_CHECK_MAIN_THREAD();
  3191. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  3192. }
  3193. void setIndexBuffer(const TransientIndexBuffer* _tib)
  3194. {
  3195. setIndexBuffer(_tib, 0, UINT32_MAX);
  3196. }
  3197. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  3198. {
  3199. BGFX_CHECK_MAIN_THREAD();
  3200. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  3201. uint32_t numIndices = bx::uint32_min(_numIndices, _tib->size/2);
  3202. s_ctx->setIndexBuffer(_tib, _tib->startIndex + _firstIndex, numIndices);
  3203. }
  3204. void setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  3205. {
  3206. BGFX_CHECK_MAIN_THREAD();
  3207. s_ctx->setVertexBuffer(_stream, _handle, _startVertex, _numVertices);
  3208. }
  3209. void setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle)
  3210. {
  3211. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  3212. }
  3213. void setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  3214. {
  3215. BGFX_CHECK_MAIN_THREAD();
  3216. s_ctx->setVertexBuffer(_stream, _handle, _startVertex, _numVertices);
  3217. }
  3218. void setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle)
  3219. {
  3220. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  3221. }
  3222. void setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  3223. {
  3224. BGFX_CHECK_MAIN_THREAD();
  3225. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  3226. s_ctx->setVertexBuffer(_stream, _tvb, _startVertex, _numVertices);
  3227. }
  3228. void setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb)
  3229. {
  3230. setVertexBuffer(_stream, _tvb, 0, UINT32_MAX);
  3231. }
  3232. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num)
  3233. {
  3234. BGFX_CHECK_MAIN_THREAD();
  3235. BX_CHECK(NULL != _idb, "_idb can't be NULL");
  3236. s_ctx->setInstanceDataBuffer(_idb, _num);
  3237. }
  3238. void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  3239. {
  3240. BGFX_CHECK_MAIN_THREAD();
  3241. s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
  3242. }
  3243. void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  3244. {
  3245. BGFX_CHECK_MAIN_THREAD();
  3246. s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
  3247. }
  3248. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  3249. {
  3250. BGFX_CHECK_MAIN_THREAD();
  3251. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  3252. s_ctx->setTexture(_stage, _sampler, _handle, _flags);
  3253. }
  3254. uint32_t touch(uint8_t _id)
  3255. {
  3256. ProgramHandle handle = BGFX_INVALID_HANDLE;
  3257. return submit(_id, handle);
  3258. }
  3259. uint32_t submit(uint8_t _id, ProgramHandle _program, int32_t _depth, bool _preserveState)
  3260. {
  3261. OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
  3262. return submit(_id, _program, handle, _depth, _preserveState);
  3263. }
  3264. uint32_t submit(uint8_t _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, int32_t _depth, bool _preserveState)
  3265. {
  3266. BGFX_CHECK_MAIN_THREAD();
  3267. BX_CHECK(false
  3268. || !isValid(_occlusionQuery)
  3269. || 0 != (g_caps.supported & BGFX_CAPS_OCCLUSION_QUERY)
  3270. , "Occlusion query is not supported! Use bgfx::getCaps to check BGFX_CAPS_OCCLUSION_QUERY backend renderer capabilities."
  3271. );
  3272. return s_ctx->submit(_id, _program, _occlusionQuery, _depth, _preserveState);
  3273. }
  3274. uint32_t submit(uint8_t _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth, bool _preserveState)
  3275. {
  3276. BGFX_CHECK_MAIN_THREAD();
  3277. BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Draw indirect is not supported!");
  3278. return s_ctx->submit(_id, _program, _indirectHandle, _start, _num, _depth, _preserveState);
  3279. }
  3280. void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  3281. {
  3282. BGFX_CHECK_MAIN_THREAD();
  3283. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  3284. s_ctx->setBuffer(_stage, _handle, _access);
  3285. }
  3286. void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  3287. {
  3288. BGFX_CHECK_MAIN_THREAD();
  3289. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  3290. s_ctx->setBuffer(_stage, _handle, _access);
  3291. }
  3292. void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  3293. {
  3294. BGFX_CHECK_MAIN_THREAD();
  3295. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  3296. s_ctx->setBuffer(_stage, _handle, _access);
  3297. }
  3298. void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  3299. {
  3300. BGFX_CHECK_MAIN_THREAD();
  3301. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  3302. s_ctx->setBuffer(_stage, _handle, _access);
  3303. }
  3304. void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  3305. {
  3306. BGFX_CHECK_MAIN_THREAD();
  3307. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  3308. s_ctx->setBuffer(_stage, _handle, _access);
  3309. }
  3310. void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  3311. {
  3312. BGFX_CHECK_MAIN_THREAD();
  3313. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  3314. s_ctx->setImage(_stage, _sampler, _handle, _mip, _access, _format);
  3315. }
  3316. uint32_t dispatch(uint8_t _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
  3317. {
  3318. BGFX_CHECK_MAIN_THREAD();
  3319. BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
  3320. return s_ctx->dispatch(_id, _handle, _numX, _numY, _numZ, _flags);
  3321. }
  3322. uint32_t dispatch(uint8_t _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  3323. {
  3324. BGFX_CHECK_MAIN_THREAD();
  3325. BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Dispatch indirect is not supported!");
  3326. BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
  3327. return s_ctx->dispatch(_id, _handle, _indirectHandle, _start, _num, _flags);
  3328. }
  3329. void discard()
  3330. {
  3331. BGFX_CHECK_MAIN_THREAD();
  3332. s_ctx->discard();
  3333. }
  3334. void blit(uint8_t _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  3335. {
  3336. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
  3337. }
  3338. void blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  3339. {
  3340. BGFX_CHECK_MAIN_THREAD();
  3341. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
  3342. s_ctx->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  3343. }
  3344. void requestScreenShot(FrameBufferHandle _handle, const char* _filePath)
  3345. {
  3346. BGFX_CHECK_MAIN_THREAD();
  3347. s_ctx->requestScreenShot(_handle, _filePath);
  3348. }
  3349. } // namespace bgfx
  3350. #if BX_PLATFORM_WINDOWS
  3351. extern "C"
  3352. {
  3353. // When laptop setup has integrated and discrete GPU, following driver workarounds will
  3354. // select discrete GPU:
  3355. // Reference: https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm
  3356. __declspec(dllexport) uint32_t NvOptimusEnablement = UINT32_C(1);
  3357. // Reference: http://gpuopen.com/amdpowerxpressrequesthighperformance/
  3358. __declspec(dllexport) uint32_t AmdPowerXpressRequestHighPerformance = UINT32_C(1);
  3359. }
  3360. #endif // BX_PLATFORM_WINDOWS
  3361. #define BGFX_TEXTURE_FORMAT_BIMG(_fmt) \
  3362. BX_STATIC_ASSERT(uint32_t(bgfx::TextureFormat::_fmt) == uint32_t(bimg::TextureFormat::_fmt) )
  3363. BGFX_TEXTURE_FORMAT_BIMG(BC1);
  3364. BGFX_TEXTURE_FORMAT_BIMG(BC2);
  3365. BGFX_TEXTURE_FORMAT_BIMG(BC3);
  3366. BGFX_TEXTURE_FORMAT_BIMG(BC4);
  3367. BGFX_TEXTURE_FORMAT_BIMG(BC5);
  3368. BGFX_TEXTURE_FORMAT_BIMG(BC6H);
  3369. BGFX_TEXTURE_FORMAT_BIMG(BC7);
  3370. BGFX_TEXTURE_FORMAT_BIMG(ETC1);
  3371. BGFX_TEXTURE_FORMAT_BIMG(ETC2);
  3372. BGFX_TEXTURE_FORMAT_BIMG(ETC2A);
  3373. BGFX_TEXTURE_FORMAT_BIMG(ETC2A1);
  3374. BGFX_TEXTURE_FORMAT_BIMG(PTC12);
  3375. BGFX_TEXTURE_FORMAT_BIMG(PTC14);
  3376. BGFX_TEXTURE_FORMAT_BIMG(PTC12A);
  3377. BGFX_TEXTURE_FORMAT_BIMG(PTC14A);
  3378. BGFX_TEXTURE_FORMAT_BIMG(PTC22);
  3379. BGFX_TEXTURE_FORMAT_BIMG(PTC24);
  3380. BGFX_TEXTURE_FORMAT_BIMG(Unknown);
  3381. BGFX_TEXTURE_FORMAT_BIMG(R1);
  3382. BGFX_TEXTURE_FORMAT_BIMG(A8);
  3383. BGFX_TEXTURE_FORMAT_BIMG(R8);
  3384. BGFX_TEXTURE_FORMAT_BIMG(R8I);
  3385. BGFX_TEXTURE_FORMAT_BIMG(R8U);
  3386. BGFX_TEXTURE_FORMAT_BIMG(R8S);
  3387. BGFX_TEXTURE_FORMAT_BIMG(R16);
  3388. BGFX_TEXTURE_FORMAT_BIMG(R16I);
  3389. BGFX_TEXTURE_FORMAT_BIMG(R16U);
  3390. BGFX_TEXTURE_FORMAT_BIMG(R16F);
  3391. BGFX_TEXTURE_FORMAT_BIMG(R16S);
  3392. BGFX_TEXTURE_FORMAT_BIMG(R32I);
  3393. BGFX_TEXTURE_FORMAT_BIMG(R32U);
  3394. BGFX_TEXTURE_FORMAT_BIMG(R32F);
  3395. BGFX_TEXTURE_FORMAT_BIMG(RG8);
  3396. BGFX_TEXTURE_FORMAT_BIMG(RG8I);
  3397. BGFX_TEXTURE_FORMAT_BIMG(RG8U);
  3398. BGFX_TEXTURE_FORMAT_BIMG(RG8S);
  3399. BGFX_TEXTURE_FORMAT_BIMG(RG16);
  3400. BGFX_TEXTURE_FORMAT_BIMG(RG16I);
  3401. BGFX_TEXTURE_FORMAT_BIMG(RG16U);
  3402. BGFX_TEXTURE_FORMAT_BIMG(RG16F);
  3403. BGFX_TEXTURE_FORMAT_BIMG(RG16S);
  3404. BGFX_TEXTURE_FORMAT_BIMG(RG32I);
  3405. BGFX_TEXTURE_FORMAT_BIMG(RG32U);
  3406. BGFX_TEXTURE_FORMAT_BIMG(RG32F);
  3407. BGFX_TEXTURE_FORMAT_BIMG(RGB8);
  3408. BGFX_TEXTURE_FORMAT_BIMG(RGB8I);
  3409. BGFX_TEXTURE_FORMAT_BIMG(RGB8U);
  3410. BGFX_TEXTURE_FORMAT_BIMG(RGB8S);
  3411. BGFX_TEXTURE_FORMAT_BIMG(RGB9E5F);
  3412. BGFX_TEXTURE_FORMAT_BIMG(BGRA8);
  3413. BGFX_TEXTURE_FORMAT_BIMG(RGBA8);
  3414. BGFX_TEXTURE_FORMAT_BIMG(RGBA8I);
  3415. BGFX_TEXTURE_FORMAT_BIMG(RGBA8U);
  3416. BGFX_TEXTURE_FORMAT_BIMG(RGBA8S);
  3417. BGFX_TEXTURE_FORMAT_BIMG(RGBA16);
  3418. BGFX_TEXTURE_FORMAT_BIMG(RGBA16I);
  3419. BGFX_TEXTURE_FORMAT_BIMG(RGBA16U);
  3420. BGFX_TEXTURE_FORMAT_BIMG(RGBA16F);
  3421. BGFX_TEXTURE_FORMAT_BIMG(RGBA16S);
  3422. BGFX_TEXTURE_FORMAT_BIMG(RGBA32I);
  3423. BGFX_TEXTURE_FORMAT_BIMG(RGBA32U);
  3424. BGFX_TEXTURE_FORMAT_BIMG(RGBA32F);
  3425. BGFX_TEXTURE_FORMAT_BIMG(R5G6B5);
  3426. BGFX_TEXTURE_FORMAT_BIMG(RGBA4);
  3427. BGFX_TEXTURE_FORMAT_BIMG(RGB5A1);
  3428. BGFX_TEXTURE_FORMAT_BIMG(RGB10A2);
  3429. BGFX_TEXTURE_FORMAT_BIMG(RG11B10F);
  3430. BGFX_TEXTURE_FORMAT_BIMG(UnknownDepth);
  3431. BGFX_TEXTURE_FORMAT_BIMG(D16);
  3432. BGFX_TEXTURE_FORMAT_BIMG(D24);
  3433. BGFX_TEXTURE_FORMAT_BIMG(D24S8);
  3434. BGFX_TEXTURE_FORMAT_BIMG(D32);
  3435. BGFX_TEXTURE_FORMAT_BIMG(D16F);
  3436. BGFX_TEXTURE_FORMAT_BIMG(D24F);
  3437. BGFX_TEXTURE_FORMAT_BIMG(D32F);
  3438. BGFX_TEXTURE_FORMAT_BIMG(D0S8);
  3439. BGFX_TEXTURE_FORMAT_BIMG(Count);
  3440. #undef BGFX_TEXTURE_FORMAT_BIMG
  3441. #include <bgfx/c99/bgfx.h>
  3442. #include <bgfx/c99/platform.h>
  3443. #define FLAGS_MASK_TEST(_flags, _mask) ( (_flags) == ( (_flags) & (_mask) ) )
  3444. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  3445. | BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER
  3446. | BGFX_TEXTURE_INTERNAL_SHARED
  3447. , BGFX_TEXTURE_RESERVED_MASK
  3448. ) );
  3449. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  3450. | BGFX_RESET_INTERNAL_FORCE
  3451. , BGFX_RESET_RESERVED_MASK
  3452. ) );
  3453. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  3454. | BGFX_STATE_INTERNAL_SCISSOR
  3455. | BGFX_STATE_INTERNAL_OCCLUSION_QUERY
  3456. , BGFX_STATE_RESERVED_MASK
  3457. ) );
  3458. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  3459. | BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE
  3460. , BGFX_SUBMIT_RESERVED_MASK
  3461. ) );
  3462. #undef FLAGS_MASK_TEST
  3463. #define BGFX_C99_ENUM_CHECK(_enum, _c99enumcount) \
  3464. BX_STATIC_ASSERT(_enum::Count == _enum::Enum(_c99enumcount) )
  3465. BGFX_C99_ENUM_CHECK(bgfx::Fatal, BGFX_FATAL_COUNT);
  3466. BGFX_C99_ENUM_CHECK(bgfx::RendererType, BGFX_RENDERER_TYPE_COUNT);
  3467. BGFX_C99_ENUM_CHECK(bgfx::Attrib, BGFX_ATTRIB_COUNT);
  3468. BGFX_C99_ENUM_CHECK(bgfx::AttribType, BGFX_ATTRIB_TYPE_COUNT);
  3469. BGFX_C99_ENUM_CHECK(bgfx::TextureFormat, BGFX_TEXTURE_FORMAT_COUNT);
  3470. BGFX_C99_ENUM_CHECK(bgfx::UniformType, BGFX_UNIFORM_TYPE_COUNT);
  3471. BGFX_C99_ENUM_CHECK(bgfx::BackbufferRatio, BGFX_BACKBUFFER_RATIO_COUNT);
  3472. BGFX_C99_ENUM_CHECK(bgfx::OcclusionQueryResult, BGFX_OCCLUSION_QUERY_RESULT_COUNT);
  3473. BGFX_C99_ENUM_CHECK(bgfx::TopologyConvert, BGFX_TOPOLOGY_CONVERT_COUNT);
  3474. BGFX_C99_ENUM_CHECK(bgfx::RenderFrame, BGFX_RENDER_FRAME_COUNT);
  3475. #undef BGFX_C99_ENUM_CHECK
  3476. #define BGFX_C99_STRUCT_SIZE_CHECK(_cppstruct, _c99struct) \
  3477. BX_STATIC_ASSERT(sizeof(_cppstruct) == sizeof(_c99struct) )
  3478. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Memory, bgfx_memory_t);
  3479. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Transform, bgfx_transform_t);
  3480. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::HMD::Eye, bgfx_hmd_eye_t);
  3481. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::HMD, bgfx_hmd_t);
  3482. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Stats, bgfx_stats_t);
  3483. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::VertexDecl, bgfx_vertex_decl_t);
  3484. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientIndexBuffer, bgfx_transient_index_buffer_t);
  3485. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientVertexBuffer, bgfx_transient_vertex_buffer_t);
  3486. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InstanceDataBuffer, bgfx_instance_data_buffer_t);
  3487. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TextureInfo, bgfx_texture_info_t);
  3488. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::UniformInfo, bgfx_uniform_info_t);
  3489. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Attachment, bgfx_attachment_t);
  3490. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::GPU, bgfx_caps_gpu_t);
  3491. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::Limits, bgfx_caps_limits_t);
  3492. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps, bgfx_caps_t);
  3493. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::PlatformData, bgfx_platform_data_t);
  3494. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InternalData, bgfx_internal_data_t);
  3495. #undef BGFX_C99_STRUCT_SIZE_CHECK
  3496. namespace bgfx
  3497. {
  3498. struct CallbackC99 : public CallbackI
  3499. {
  3500. virtual ~CallbackC99()
  3501. {
  3502. }
  3503. virtual void fatal(Fatal::Enum _code, const char* _str) override
  3504. {
  3505. m_interface->vtbl->fatal(m_interface, (bgfx_fatal_t)_code, _str);
  3506. }
  3507. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
  3508. {
  3509. m_interface->vtbl->trace_vargs(m_interface, _filePath, _line, _format, _argList);
  3510. }
  3511. virtual void profilerBegin(const char* _name, uint32_t _abgr, const char* _filePath, uint16_t _line) override
  3512. {
  3513. m_interface->vtbl->profiler_begin(m_interface, _name, _abgr, _filePath, _line);
  3514. }
  3515. virtual void profilerBeginLiteral(const char* _name, uint32_t _abgr, const char* _filePath, uint16_t _line) override
  3516. {
  3517. m_interface->vtbl->profiler_begin_literal(m_interface, _name, _abgr, _filePath, _line);
  3518. }
  3519. virtual void profilerEnd() override
  3520. {
  3521. m_interface->vtbl->profiler_end(m_interface);
  3522. }
  3523. virtual uint32_t cacheReadSize(uint64_t _id) override
  3524. {
  3525. return m_interface->vtbl->cache_read_size(m_interface, _id);
  3526. }
  3527. virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) override
  3528. {
  3529. return m_interface->vtbl->cache_read(m_interface, _id, _data, _size);
  3530. }
  3531. virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) override
  3532. {
  3533. m_interface->vtbl->cache_write(m_interface, _id, _data, _size);
  3534. }
  3535. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) override
  3536. {
  3537. m_interface->vtbl->screen_shot(m_interface, _filePath, _width, _height, _pitch, _data, _size, _yflip);
  3538. }
  3539. virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t _pitch, TextureFormat::Enum _format, bool _yflip) override
  3540. {
  3541. m_interface->vtbl->capture_begin(m_interface, _width, _height, _pitch, (bgfx_texture_format_t)_format, _yflip);
  3542. }
  3543. virtual void captureEnd() override
  3544. {
  3545. m_interface->vtbl->capture_end(m_interface);
  3546. }
  3547. virtual void captureFrame(const void* _data, uint32_t _size) override
  3548. {
  3549. m_interface->vtbl->capture_frame(m_interface, _data, _size);
  3550. }
  3551. bgfx_callback_interface_t* m_interface;
  3552. };
  3553. class AllocatorC99 : public bx::AllocatorI
  3554. {
  3555. public:
  3556. virtual ~AllocatorC99()
  3557. {
  3558. }
  3559. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override
  3560. {
  3561. return m_interface->vtbl->realloc(m_interface, _ptr, _size, _align, _file, _line);
  3562. }
  3563. bgfx_allocator_interface_t* m_interface;
  3564. };
  3565. } // namespace bgfx
  3566. BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
  3567. {
  3568. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3569. decl->begin(bgfx::RendererType::Enum(_renderer) );
  3570. }
  3571. BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
  3572. {
  3573. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3574. decl->add(bgfx::Attrib::Enum(_attrib)
  3575. , _num
  3576. , bgfx::AttribType::Enum(_type)
  3577. , _normalized
  3578. , _asInt
  3579. );
  3580. }
  3581. BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
  3582. {
  3583. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3584. decl->skip(_num);
  3585. }
  3586. BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
  3587. {
  3588. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3589. decl->end();
  3590. }
  3591. BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
  3592. {
  3593. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  3594. bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  3595. }
  3596. BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
  3597. {
  3598. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  3599. bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  3600. }
  3601. BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
  3602. {
  3603. bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
  3604. bgfx::VertexDecl& srcDecl = *(bgfx::VertexDecl*)_srcDecl;
  3605. bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
  3606. }
  3607. BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
  3608. {
  3609. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  3610. return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
  3611. }
  3612. uint32_t bgfx_topology_convert(bgfx_topology_convert_t _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
  3613. {
  3614. return bgfx::topologyConvert(bgfx::TopologyConvert::Enum(_conversion), _dst, _dstSize, _indices, _numIndices, _index32);
  3615. }
  3616. void bgfx_topology_sort_tri_list(bgfx_topology_sort_t _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
  3617. {
  3618. bgfx::topologySortTriList(bgfx::TopologySort::Enum(_sort), _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32);
  3619. }
  3620. BGFX_C_API uint8_t bgfx_get_supported_renderers(uint8_t _max, bgfx_renderer_type_t* _enum)
  3621. {
  3622. return bgfx::getSupportedRenderers(_max, (bgfx::RendererType::Enum*)_enum);
  3623. }
  3624. BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
  3625. {
  3626. return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
  3627. }
  3628. BGFX_C_API bool bgfx_init(bgfx_renderer_type_t _type, uint16_t _vendorId, uint16_t _deviceId, bgfx_callback_interface_t* _callback, bgfx_allocator_interface_t* _allocator)
  3629. {
  3630. static bgfx::CallbackC99 s_callback;
  3631. s_callback.m_interface = _callback;
  3632. static bgfx::AllocatorC99 s_allocator;
  3633. s_allocator.m_interface = _allocator;
  3634. return bgfx::init(bgfx::RendererType::Enum(_type)
  3635. , _vendorId
  3636. , _deviceId
  3637. , NULL == _callback ? NULL : &s_callback
  3638. , NULL == _allocator ? NULL : &s_allocator
  3639. );
  3640. }
  3641. BGFX_C_API void bgfx_shutdown()
  3642. {
  3643. return bgfx::shutdown();
  3644. }
  3645. BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  3646. {
  3647. bgfx::reset(_width, _height, _flags);
  3648. }
  3649. BGFX_C_API uint32_t bgfx_frame(bool _capture)
  3650. {
  3651. return bgfx::frame(_capture);
  3652. }
  3653. BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type()
  3654. {
  3655. return bgfx_renderer_type_t(bgfx::getRendererType() );
  3656. }
  3657. BGFX_C_API const bgfx_caps_t* bgfx_get_caps()
  3658. {
  3659. return (const bgfx_caps_t*)bgfx::getCaps();
  3660. }
  3661. BGFX_C_API const bgfx_hmd_t* bgfx_get_hmd()
  3662. {
  3663. return (const bgfx_hmd_t*)bgfx::getHMD();
  3664. }
  3665. BGFX_C_API const bgfx_stats_t* bgfx_get_stats()
  3666. {
  3667. return (const bgfx_stats_t*)bgfx::getStats();
  3668. }
  3669. BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
  3670. {
  3671. return (const bgfx_memory_t*)bgfx::alloc(_size);
  3672. }
  3673. BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
  3674. {
  3675. return (const bgfx_memory_t*)bgfx::copy(_data, _size);
  3676. }
  3677. BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
  3678. {
  3679. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
  3680. }
  3681. BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData)
  3682. {
  3683. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size, _releaseFn, _userData);
  3684. }
  3685. BGFX_C_API void bgfx_set_debug(uint32_t _debug)
  3686. {
  3687. bgfx::setDebug(_debug);
  3688. }
  3689. BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
  3690. {
  3691. bgfx::dbgTextClear(_attr, _small);
  3692. }
  3693. BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  3694. {
  3695. va_list argList;
  3696. va_start(argList, _format);
  3697. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  3698. va_end(argList);
  3699. }
  3700. BGFX_C_API void bgfx_dbg_text_vprintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  3701. {
  3702. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  3703. }
  3704. BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  3705. {
  3706. bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  3707. }
  3708. BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags)
  3709. {
  3710. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
  3711. handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  3712. return handle.c;
  3713. }
  3714. BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
  3715. {
  3716. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  3717. bgfx::destroy(handle.cpp);
  3718. }
  3719. BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  3720. {
  3721. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3722. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
  3723. handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  3724. return handle.c;
  3725. }
  3726. BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
  3727. {
  3728. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3729. bgfx::destroy(handle.cpp);
  3730. }
  3731. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags)
  3732. {
  3733. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  3734. handle.cpp = bgfx::createDynamicIndexBuffer(_num, _flags);
  3735. return handle.c;
  3736. }
  3737. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags)
  3738. {
  3739. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  3740. handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  3741. return handle.c;
  3742. }
  3743. BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem)
  3744. {
  3745. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3746. bgfx::updateDynamicIndexBuffer(handle.cpp, _startIndex, (const bgfx::Memory*)_mem);
  3747. }
  3748. BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
  3749. {
  3750. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3751. bgfx::destroy(handle.cpp);
  3752. }
  3753. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  3754. {
  3755. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3756. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  3757. handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
  3758. return handle.c;
  3759. }
  3760. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  3761. {
  3762. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3763. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  3764. handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  3765. return handle.c;
  3766. }
  3767. BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem)
  3768. {
  3769. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3770. bgfx::updateDynamicVertexBuffer(handle.cpp, _startVertex, (const bgfx::Memory*)_mem);
  3771. }
  3772. BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
  3773. {
  3774. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3775. bgfx::destroy(handle.cpp);
  3776. }
  3777. BGFX_C_API uint32_t bgfx_get_avail_transient_index_buffer(uint32_t _num)
  3778. {
  3779. return bgfx::getAvailTransientIndexBuffer(_num);
  3780. }
  3781. BGFX_C_API uint32_t bgfx_get_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
  3782. {
  3783. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3784. return bgfx::getAvailTransientVertexBuffer(_num, decl);
  3785. }
  3786. BGFX_C_API uint32_t bgfx_get_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
  3787. {
  3788. return bgfx::getAvailInstanceDataBuffer(_num, _stride);
  3789. }
  3790. BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
  3791. {
  3792. bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
  3793. }
  3794. BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
  3795. {
  3796. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3797. bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
  3798. }
  3799. BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices)
  3800. {
  3801. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3802. return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
  3803. }
  3804. BGFX_C_API void bgfx_alloc_instance_data_buffer(bgfx_instance_data_buffer_t* _idb, uint32_t _num, uint16_t _stride)
  3805. {
  3806. bgfx::allocInstanceDataBuffer( (bgfx::InstanceDataBuffer*)_idb, _num, _stride);
  3807. }
  3808. BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num)
  3809. {
  3810. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle;
  3811. handle.cpp = bgfx::createIndirectBuffer(_num);
  3812. return handle.c;
  3813. }
  3814. BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle)
  3815. {
  3816. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  3817. bgfx::destroy(handle.cpp);
  3818. }
  3819. BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
  3820. {
  3821. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
  3822. handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
  3823. return handle.c;
  3824. }
  3825. BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
  3826. {
  3827. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  3828. return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
  3829. }
  3830. BGFX_C_API void bgfx_set_shader_name(bgfx_shader_handle_t _handle, const char* _name)
  3831. {
  3832. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  3833. bgfx::setName(handle.cpp, _name);
  3834. }
  3835. BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
  3836. {
  3837. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  3838. bgfx::destroy(handle.cpp);
  3839. }
  3840. BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
  3841. {
  3842. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
  3843. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
  3844. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  3845. handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
  3846. return handle.c;
  3847. }
  3848. BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders)
  3849. {
  3850. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } csh = { _csh };
  3851. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  3852. handle.cpp = bgfx::createProgram(csh.cpp, _destroyShaders);
  3853. return handle.c;
  3854. }
  3855. BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
  3856. {
  3857. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3858. bgfx::destroy(handle.cpp);
  3859. }
  3860. BGFX_C_API bool bgfx_is_texture_valid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags)
  3861. {
  3862. return bgfx::isTextureValid(_depth, _cubeMap, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
  3863. }
  3864. BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format)
  3865. {
  3866. bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
  3867. bgfx::calcTextureSize(info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format) );
  3868. }
  3869. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
  3870. {
  3871. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3872. bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
  3873. handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
  3874. return handle.c;
  3875. }
  3876. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  3877. {
  3878. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3879. handle.cpp = bgfx::createTexture2D(_width, _height, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  3880. return handle.c;
  3881. }
  3882. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags)
  3883. {
  3884. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3885. handle.cpp = bgfx::createTexture2D(bgfx::BackbufferRatio::Enum(_ratio), _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
  3886. return handle.c;
  3887. }
  3888. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  3889. {
  3890. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3891. handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _hasMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  3892. return handle.c;
  3893. }
  3894. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  3895. {
  3896. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3897. handle.cpp = bgfx::createTextureCube(_size, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  3898. return handle.c;
  3899. }
  3900. BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  3901. {
  3902. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3903. bgfx::updateTexture2D(handle.cpp, _layer, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  3904. }
  3905. BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
  3906. {
  3907. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3908. bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
  3909. }
  3910. BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  3911. {
  3912. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3913. bgfx::updateTextureCube(handle.cpp, _layer, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  3914. }
  3915. BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data, uint8_t _mip)
  3916. {
  3917. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3918. return bgfx::readTexture(handle.cpp, _data, _mip);
  3919. }
  3920. BGFX_C_API void bgfx_set_texture_name(bgfx_texture_handle_t _handle, const char* _name)
  3921. {
  3922. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3923. bgfx::setName(handle.cpp, _name);
  3924. }
  3925. BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
  3926. {
  3927. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3928. bgfx::destroy(handle.cpp);
  3929. }
  3930. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags)
  3931. {
  3932. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3933. handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
  3934. return handle.c;
  3935. }
  3936. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags)
  3937. {
  3938. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3939. handle.cpp = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Enum(_ratio), bgfx::TextureFormat::Enum(_format), _textureFlags);
  3940. return handle.c;
  3941. }
  3942. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTextures)
  3943. {
  3944. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3945. handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::TextureHandle*)_handles, _destroyTextures);
  3946. return handle.c;
  3947. }
  3948. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_attachment(uint8_t _num, const bgfx_attachment_t* _attachment, bool _destroyTextures)
  3949. {
  3950. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3951. handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::Attachment*)_attachment, _destroyTextures);
  3952. return handle.c;
  3953. }
  3954. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat)
  3955. {
  3956. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3957. handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_depthFormat) );
  3958. return handle.c;
  3959. }
  3960. BGFX_C_API bgfx_texture_handle_t bgfx_get_texture(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment)
  3961. {
  3962. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3963. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } textureHandle;
  3964. textureHandle.cpp = bgfx::getTexture(handle.cpp, _attachment);
  3965. return textureHandle.c;
  3966. }
  3967. BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
  3968. {
  3969. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3970. bgfx::destroy(handle.cpp);
  3971. }
  3972. BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
  3973. {
  3974. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
  3975. handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
  3976. return handle.c;
  3977. }
  3978. BGFX_C_API void bgfx_get_uniform_info(bgfx_uniform_handle_t _handle, bgfx_uniform_info_t* _info)
  3979. {
  3980. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  3981. bgfx::UniformInfo& info = *(bgfx::UniformInfo*)_info;
  3982. bgfx::getUniformInfo(handle.cpp, info);
  3983. }
  3984. BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
  3985. {
  3986. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  3987. bgfx::destroy(handle.cpp);
  3988. }
  3989. BGFX_C_API bgfx_occlusion_query_handle_t bgfx_create_occlusion_query()
  3990. {
  3991. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle;
  3992. handle.cpp = bgfx::createOcclusionQuery();
  3993. return handle.c;
  3994. }
  3995. BGFX_C_API bgfx_occlusion_query_result_t bgfx_get_result(bgfx_occlusion_query_handle_t _handle, int32_t* _result)
  3996. {
  3997. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  3998. return bgfx_occlusion_query_result_t(bgfx::getResult(handle.cpp, _result) );
  3999. }
  4000. BGFX_C_API void bgfx_destroy_occlusion_query(bgfx_occlusion_query_handle_t _handle)
  4001. {
  4002. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  4003. bgfx::destroy(handle.cpp);
  4004. }
  4005. BGFX_C_API void bgfx_set_palette_color(uint8_t _index, const float _rgba[4])
  4006. {
  4007. bgfx::setPaletteColor(_index, _rgba);
  4008. }
  4009. BGFX_C_API void bgfx_set_view_name(uint8_t _id, const char* _name)
  4010. {
  4011. bgfx::setViewName(_id, _name);
  4012. }
  4013. BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  4014. {
  4015. bgfx::setViewRect(_id, _x, _y, _width, _height);
  4016. }
  4017. BGFX_C_API void bgfx_set_view_rect_auto(uint8_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio)
  4018. {
  4019. bgfx::setViewRect(_id, _x, _y, bgfx::BackbufferRatio::Enum(_ratio));
  4020. }
  4021. BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  4022. {
  4023. bgfx::setViewScissor(_id, _x, _y, _width, _height);
  4024. }
  4025. BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  4026. {
  4027. bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
  4028. }
  4029. BGFX_C_API void bgfx_set_view_clear_mrt(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  4030. {
  4031. bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  4032. }
  4033. BGFX_C_API void bgfx_set_view_mode(uint8_t _id, bgfx_view_mode_t _mode)
  4034. {
  4035. bgfx::setViewMode(_id, bgfx::ViewMode::Enum(_mode) );
  4036. }
  4037. BGFX_C_API void bgfx_set_view_frame_buffer(uint8_t _id, bgfx_frame_buffer_handle_t _handle)
  4038. {
  4039. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  4040. bgfx::setViewFrameBuffer(_id, handle.cpp);
  4041. }
  4042. BGFX_C_API void bgfx_set_view_transform(uint8_t _id, const void* _view, const void* _proj)
  4043. {
  4044. bgfx::setViewTransform(_id, _view, _proj);
  4045. }
  4046. BGFX_C_API void bgfx_set_view_transform_stereo(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  4047. {
  4048. bgfx::setViewTransform(_id, _view, _projL, _flags, _projR);
  4049. }
  4050. BGFX_C_API void bgfx_set_view_order(uint8_t _id, uint8_t _num, const void* _order)
  4051. {
  4052. bgfx::setViewOrder(_id, _num, _order);
  4053. }
  4054. BGFX_C_API void bgfx_reset_view(uint8_t _id)
  4055. {
  4056. bgfx::resetView(_id);
  4057. }
  4058. BGFX_C_API void bgfx_set_marker(const char* _marker)
  4059. {
  4060. bgfx::setMarker(_marker);
  4061. }
  4062. BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
  4063. {
  4064. bgfx::setState(_state, _rgba);
  4065. }
  4066. BGFX_C_API void bgfx_set_condition(bgfx_occlusion_query_handle_t _handle, bool _visible)
  4067. {
  4068. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  4069. bgfx::setCondition(handle.cpp, _visible);
  4070. }
  4071. BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
  4072. {
  4073. bgfx::setStencil(_fstencil, _bstencil);
  4074. }
  4075. BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  4076. {
  4077. return bgfx::setScissor(_x, _y, _width, _height);
  4078. }
  4079. BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
  4080. {
  4081. bgfx::setScissor(_cache);
  4082. }
  4083. BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
  4084. {
  4085. return bgfx::setTransform(_mtx, _num);
  4086. }
  4087. BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num)
  4088. {
  4089. return bgfx::allocTransform( (bgfx::Transform*)_transform, _num);
  4090. }
  4091. BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
  4092. {
  4093. bgfx::setTransform(_cache, _num);
  4094. }
  4095. BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
  4096. {
  4097. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  4098. bgfx::setUniform(handle.cpp, _value, _num);
  4099. }
  4100. BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  4101. {
  4102. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  4103. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  4104. }
  4105. BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  4106. {
  4107. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  4108. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  4109. }
  4110. BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  4111. {
  4112. bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
  4113. }
  4114. BGFX_C_API void bgfx_set_vertex_buffer(uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  4115. {
  4116. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  4117. bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices);
  4118. }
  4119. BGFX_C_API void bgfx_set_dynamic_vertex_buffer(uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  4120. {
  4121. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4122. bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices);
  4123. }
  4124. BGFX_C_API void bgfx_set_transient_vertex_buffer(uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  4125. {
  4126. bgfx::setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
  4127. }
  4128. BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _num)
  4129. {
  4130. bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _num);
  4131. }
  4132. BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  4133. {
  4134. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  4135. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  4136. }
  4137. BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  4138. {
  4139. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4140. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  4141. }
  4142. BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
  4143. {
  4144. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  4145. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4146. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
  4147. }
  4148. BGFX_C_API uint32_t bgfx_touch(uint8_t _id)
  4149. {
  4150. return bgfx::touch(_id);
  4151. }
  4152. BGFX_C_API uint32_t bgfx_submit(uint8_t _id, bgfx_program_handle_t _handle, int32_t _depth, bool _preserveState)
  4153. {
  4154. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4155. return bgfx::submit(_id, handle.cpp, _depth, _preserveState);
  4156. }
  4157. BGFX_C_API uint32_t bgfx_submit_occlusion_query(uint8_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, int32_t _depth, bool _preserveState)
  4158. {
  4159. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
  4160. union { bgfx_occlusion_query_handle c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
  4161. return bgfx::submit(_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState);
  4162. }
  4163. BGFX_C_API uint32_t bgfx_submit_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth, bool _preserveState)
  4164. {
  4165. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4166. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  4167. return bgfx::submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState);
  4168. }
  4169. BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
  4170. {
  4171. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  4172. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4173. bgfx::setImage(_stage, sampler.cpp, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
  4174. }
  4175. BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
  4176. {
  4177. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  4178. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  4179. }
  4180. BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  4181. {
  4182. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  4183. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  4184. }
  4185. BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
  4186. {
  4187. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  4188. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  4189. }
  4190. BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  4191. {
  4192. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4193. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  4194. }
  4195. BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
  4196. {
  4197. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  4198. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  4199. }
  4200. BGFX_C_API uint32_t bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
  4201. {
  4202. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4203. return bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags);
  4204. }
  4205. BGFX_C_API uint32_t bgfx_dispatch_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  4206. {
  4207. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4208. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  4209. return bgfx::dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num, _flags);
  4210. }
  4211. BGFX_C_API void bgfx_discard()
  4212. {
  4213. bgfx::discard();
  4214. }
  4215. BGFX_C_API void bgfx_blit(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  4216. {
  4217. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
  4218. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
  4219. bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  4220. }
  4221. BGFX_C_API void bgfx_request_screen_shot(bgfx_frame_buffer_handle _handle, const char* _filePath)
  4222. {
  4223. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  4224. bgfx::requestScreenShot(handle.cpp, _filePath);
  4225. }
  4226. BGFX_C_API bgfx_render_frame_t bgfx_render_frame(int32_t _msecs)
  4227. {
  4228. return bgfx_render_frame_t(bgfx::renderFrame(_msecs) );
  4229. }
  4230. BGFX_C_API void bgfx_set_platform_data(const bgfx_platform_data_t* _data)
  4231. {
  4232. bgfx::setPlatformData(*(const bgfx::PlatformData*)_data);
  4233. }
  4234. BGFX_C_API const bgfx_internal_data_t* bgfx_get_internal_data()
  4235. {
  4236. return (const bgfx_internal_data_t*)bgfx::getInternalData();
  4237. }
  4238. BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr)
  4239. {
  4240. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4241. return bgfx::overrideInternal(handle.cpp, _ptr);
  4242. }
  4243. BGFX_C_API uintptr_t bgfx_override_internal_texture(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
  4244. {
  4245. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4246. return bgfx::overrideInternal(handle.cpp, _width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags);
  4247. }
  4248. BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
  4249. {
  4250. if (_version == BGFX_API_VERSION)
  4251. {
  4252. #define BGFX_IMPORT \
  4253. BGFX_IMPORT_FUNC(render_frame) \
  4254. BGFX_IMPORT_FUNC(set_platform_data) \
  4255. BGFX_IMPORT_FUNC(get_internal_data) \
  4256. BGFX_IMPORT_FUNC(override_internal_texture_ptr) \
  4257. BGFX_IMPORT_FUNC(override_internal_texture) \
  4258. BGFX_IMPORT_FUNC(vertex_decl_begin) \
  4259. BGFX_IMPORT_FUNC(vertex_decl_add) \
  4260. BGFX_IMPORT_FUNC(vertex_decl_skip) \
  4261. BGFX_IMPORT_FUNC(vertex_decl_end) \
  4262. BGFX_IMPORT_FUNC(vertex_pack) \
  4263. BGFX_IMPORT_FUNC(vertex_unpack) \
  4264. BGFX_IMPORT_FUNC(vertex_convert) \
  4265. BGFX_IMPORT_FUNC(weld_vertices) \
  4266. BGFX_IMPORT_FUNC(topology_convert) \
  4267. BGFX_IMPORT_FUNC(topology_sort_tri_list) \
  4268. BGFX_IMPORT_FUNC(get_supported_renderers) \
  4269. BGFX_IMPORT_FUNC(get_renderer_name) \
  4270. BGFX_IMPORT_FUNC(init) \
  4271. BGFX_IMPORT_FUNC(shutdown) \
  4272. BGFX_IMPORT_FUNC(reset) \
  4273. BGFX_IMPORT_FUNC(frame) \
  4274. BGFX_IMPORT_FUNC(get_renderer_type) \
  4275. BGFX_IMPORT_FUNC(get_caps) \
  4276. BGFX_IMPORT_FUNC(get_hmd) \
  4277. BGFX_IMPORT_FUNC(get_stats) \
  4278. BGFX_IMPORT_FUNC(alloc) \
  4279. BGFX_IMPORT_FUNC(copy) \
  4280. BGFX_IMPORT_FUNC(make_ref) \
  4281. BGFX_IMPORT_FUNC(make_ref_release) \
  4282. BGFX_IMPORT_FUNC(set_debug) \
  4283. BGFX_IMPORT_FUNC(dbg_text_clear) \
  4284. BGFX_IMPORT_FUNC(dbg_text_printf) \
  4285. BGFX_IMPORT_FUNC(dbg_text_vprintf) \
  4286. BGFX_IMPORT_FUNC(dbg_text_image) \
  4287. BGFX_IMPORT_FUNC(create_index_buffer) \
  4288. BGFX_IMPORT_FUNC(destroy_index_buffer) \
  4289. BGFX_IMPORT_FUNC(create_vertex_buffer) \
  4290. BGFX_IMPORT_FUNC(destroy_vertex_buffer) \
  4291. BGFX_IMPORT_FUNC(create_dynamic_index_buffer) \
  4292. BGFX_IMPORT_FUNC(create_dynamic_index_buffer_mem) \
  4293. BGFX_IMPORT_FUNC(update_dynamic_index_buffer) \
  4294. BGFX_IMPORT_FUNC(destroy_dynamic_index_buffer) \
  4295. BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer) \
  4296. BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer_mem) \
  4297. BGFX_IMPORT_FUNC(update_dynamic_vertex_buffer) \
  4298. BGFX_IMPORT_FUNC(destroy_dynamic_vertex_buffer) \
  4299. BGFX_IMPORT_FUNC(get_avail_transient_index_buffer) \
  4300. BGFX_IMPORT_FUNC(get_avail_transient_vertex_buffer) \
  4301. BGFX_IMPORT_FUNC(get_avail_instance_data_buffer) \
  4302. BGFX_IMPORT_FUNC(alloc_transient_index_buffer) \
  4303. BGFX_IMPORT_FUNC(alloc_transient_vertex_buffer) \
  4304. BGFX_IMPORT_FUNC(alloc_transient_buffers) \
  4305. BGFX_IMPORT_FUNC(alloc_instance_data_buffer) \
  4306. BGFX_IMPORT_FUNC(create_indirect_buffer) \
  4307. BGFX_IMPORT_FUNC(destroy_indirect_buffer) \
  4308. BGFX_IMPORT_FUNC(create_shader) \
  4309. BGFX_IMPORT_FUNC(get_shader_uniforms) \
  4310. BGFX_IMPORT_FUNC(set_shader_name) \
  4311. BGFX_IMPORT_FUNC(destroy_shader) \
  4312. BGFX_IMPORT_FUNC(create_program) \
  4313. BGFX_IMPORT_FUNC(create_compute_program) \
  4314. BGFX_IMPORT_FUNC(destroy_program) \
  4315. BGFX_IMPORT_FUNC(is_texture_valid) \
  4316. BGFX_IMPORT_FUNC(calc_texture_size) \
  4317. BGFX_IMPORT_FUNC(create_texture) \
  4318. BGFX_IMPORT_FUNC(create_texture_2d) \
  4319. BGFX_IMPORT_FUNC(create_texture_2d_scaled) \
  4320. BGFX_IMPORT_FUNC(create_texture_3d) \
  4321. BGFX_IMPORT_FUNC(create_texture_cube) \
  4322. BGFX_IMPORT_FUNC(update_texture_2d) \
  4323. BGFX_IMPORT_FUNC(update_texture_3d) \
  4324. BGFX_IMPORT_FUNC(update_texture_cube) \
  4325. BGFX_IMPORT_FUNC(read_texture) \
  4326. BGFX_IMPORT_FUNC(set_texture_name) \
  4327. BGFX_IMPORT_FUNC(destroy_texture) \
  4328. BGFX_IMPORT_FUNC(create_frame_buffer) \
  4329. BGFX_IMPORT_FUNC(create_frame_buffer_scaled) \
  4330. BGFX_IMPORT_FUNC(create_frame_buffer_from_attachment) \
  4331. BGFX_IMPORT_FUNC(create_frame_buffer_from_nwh) \
  4332. BGFX_IMPORT_FUNC(get_texture) \
  4333. BGFX_IMPORT_FUNC(destroy_frame_buffer) \
  4334. BGFX_IMPORT_FUNC(create_uniform) \
  4335. BGFX_IMPORT_FUNC(get_uniform_info) \
  4336. BGFX_IMPORT_FUNC(destroy_uniform) \
  4337. BGFX_IMPORT_FUNC(create_occlusion_query) \
  4338. BGFX_IMPORT_FUNC(get_result) \
  4339. BGFX_IMPORT_FUNC(destroy_occlusion_query) \
  4340. BGFX_IMPORT_FUNC(set_palette_color) \
  4341. BGFX_IMPORT_FUNC(set_view_name) \
  4342. BGFX_IMPORT_FUNC(set_view_rect) \
  4343. BGFX_IMPORT_FUNC(set_view_scissor) \
  4344. BGFX_IMPORT_FUNC(set_view_clear) \
  4345. BGFX_IMPORT_FUNC(set_view_clear_mrt) \
  4346. BGFX_IMPORT_FUNC(set_view_mode) \
  4347. BGFX_IMPORT_FUNC(set_view_frame_buffer) \
  4348. BGFX_IMPORT_FUNC(set_view_transform) \
  4349. BGFX_IMPORT_FUNC(set_view_transform_stereo) \
  4350. BGFX_IMPORT_FUNC(set_view_order) \
  4351. BGFX_IMPORT_FUNC(set_marker) \
  4352. BGFX_IMPORT_FUNC(set_state) \
  4353. BGFX_IMPORT_FUNC(set_condition) \
  4354. BGFX_IMPORT_FUNC(set_stencil) \
  4355. BGFX_IMPORT_FUNC(set_scissor) \
  4356. BGFX_IMPORT_FUNC(set_scissor_cached) \
  4357. BGFX_IMPORT_FUNC(set_transform) \
  4358. BGFX_IMPORT_FUNC(alloc_transform) \
  4359. BGFX_IMPORT_FUNC(set_transform_cached) \
  4360. BGFX_IMPORT_FUNC(set_uniform) \
  4361. BGFX_IMPORT_FUNC(set_index_buffer) \
  4362. BGFX_IMPORT_FUNC(set_dynamic_index_buffer) \
  4363. BGFX_IMPORT_FUNC(set_transient_index_buffer) \
  4364. BGFX_IMPORT_FUNC(set_vertex_buffer) \
  4365. BGFX_IMPORT_FUNC(set_dynamic_vertex_buffer) \
  4366. BGFX_IMPORT_FUNC(set_transient_vertex_buffer) \
  4367. BGFX_IMPORT_FUNC(set_instance_data_buffer) \
  4368. BGFX_IMPORT_FUNC(set_instance_data_from_vertex_buffer) \
  4369. BGFX_IMPORT_FUNC(set_instance_data_from_dynamic_vertex_buffer) \
  4370. BGFX_IMPORT_FUNC(set_texture) \
  4371. BGFX_IMPORT_FUNC(touch) \
  4372. BGFX_IMPORT_FUNC(submit) \
  4373. BGFX_IMPORT_FUNC(submit_occlusion_query) \
  4374. BGFX_IMPORT_FUNC(submit_indirect) \
  4375. BGFX_IMPORT_FUNC(set_image) \
  4376. BGFX_IMPORT_FUNC(set_compute_index_buffer) \
  4377. BGFX_IMPORT_FUNC(set_compute_vertex_buffer) \
  4378. BGFX_IMPORT_FUNC(set_compute_dynamic_index_buffer) \
  4379. BGFX_IMPORT_FUNC(set_compute_dynamic_vertex_buffer) \
  4380. BGFX_IMPORT_FUNC(set_compute_indirect_buffer) \
  4381. BGFX_IMPORT_FUNC(dispatch) \
  4382. BGFX_IMPORT_FUNC(dispatch_indirect) \
  4383. BGFX_IMPORT_FUNC(discard) \
  4384. BGFX_IMPORT_FUNC(blit) \
  4385. BGFX_IMPORT_FUNC(request_screen_shot)
  4386. static bgfx_interface_vtbl_t s_bgfx_interface =
  4387. {
  4388. #define BGFX_IMPORT_FUNC(_name) BX_CONCATENATE(bgfx_, _name),
  4389. BGFX_IMPORT
  4390. #undef BGFX_IMPORT_FUNC
  4391. };
  4392. return &s_bgfx_interface;
  4393. }
  4394. return NULL;
  4395. }